New Narrative • Aug 27

Over the last 7 days, the Interactive Home Entertainment industry has dropped 2.2%, driven by Take-Two Interactive Software declining 3.0%. Overall the industry is down 46% in 12 months. Looking forward, earnings are forecast to grow by 35% annually.
Has the U.S. Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Sat, 29 Aug 2026 | US$73.6b | US$16.9b | -US$1,095,912,285.24 | 7x | -67.2x | 4.4x |
| Mon, 27 Jul 2026 | US$132.5b | US$23.9b | -US$273,759,210.82 | 8.3x | -483.9x | 5.5x |
| Wed, 24 Jun 2026 | US$132.2b | US$23.9b | -US$273,014,167.60 | 9.9x | -484.3x | 5.5x |
| Fri, 22 May 2026 | US$130.4b | US$23.8b | -US$3,965,572,339.04 | 7.3x | -32.9x | 5.5x |
| Sun, 19 Apr 2026 | US$136.2b | US$23.1b | -US$3,957,328,409.27 | 7.9x | -34.4x | 5.9x |
| Tue, 17 Mar 2026 | US$131.7b | US$23.1b | -US$3,930,665,090.12 | 8.1x | -33.5x | 5.7x |
| Thu, 12 Feb 2026 | US$143.9b | US$23.1b | -US$3,920,506,685.08 | 8.6x | -36.7x | 6.2x |
| Sat, 10 Jan 2026 | US$152.8b | US$22.2b | -US$3,881,535,717.96 | 7x | -39.4x | 6.9x |
| Mon, 08 Dec 2025 | US$167.6b | US$22.2b | -US$3,882,112,021.87 | 7.9x | -43.2x | 7.5x |
| Wed, 05 Nov 2025 | US$176.1b | US$21.7b | -US$4,141,778,351.93 | 8.7x | -42.5x | 8.1x |
| Fri, 03 Oct 2025 | US$194.3b | US$21.5b | -US$3,964,314,247.17 | 13.9x | -49x | 9x |
| Sun, 31 Aug 2025 | US$287.0b | US$40.9b | -US$2,789,122,737.70 | 20.6x | -102.9x | 7x |
| Tue, 29 Jul 2025 | US$257.2b | US$39.0b | -US$3,188,810,254.86 | 13.8x | -80.7x | 6.6x |
| Thu, 26 Jun 2025 | US$252.7b | US$39.0b | -US$3,188,059,745.50 | 15.1x | -79.3x | 6.5x |
| Sat, 24 May 2025 | US$232.3b | US$39.0b | -US$3,188,308,994.52 | 12.5x | -72.9x | 6x |
| Mon, 21 Apr 2025 | US$191.1b | US$37.4b | -US$3,133,755,451.42 | 8.5x | -61x | 5.1x |
| Wed, 19 Mar 2025 | US$192.2b | US$37.4b | -US$3,097,764,443.99 | 11.4x | -62x | 5.1x |
| Fri, 14 Feb 2025 | US$193.0b | US$36.0b | -US$3,398,301,693.15 | 11.7x | -56.8x | 5.4x |
| Sun, 12 Jan 2025 | US$174.5b | US$35.7b | -US$3,491,299,361.74 | 8.1x | -50x | 4.9x |
| Tue, 10 Dec 2024 | US$186.7b | US$35.7b | -US$3,489,311,525.83 | 10.7x | -53.5x | 5.2x |
| Thu, 07 Nov 2024 | US$162.2b | US$34.8b | -US$3,983,566,427.27 | 7.1x | -40.7x | 4.7x |
| Sat, 05 Oct 2024 | US$226.4b | US$52.9b | -US$406,070,678.72 | 6.4x | -557.4x | 4.3x |
| Mon, 02 Sep 2024 | US$204.2b | US$52.9b | -US$408,452,702.58 | 6.5x | -499.8x | 3.9x |
| Wed, 31 Jul 2024 | US$172.9b | US$48.5b | US$1.0b | 10.2x | 164.8x | 3.6x |
| Fri, 28 Jun 2024 | US$181.4b | US$48.5b | US$1.0b | 11.7x | 173.6x | 3.7x |
| Sun, 26 May 2024 | US$172.8b | US$48.6b | US$1.1b | 11x | 161.2x | 3.6x |
| Tue, 23 Apr 2024 | US$156.3b | US$47.9b | US$3.2b | 14.4x | 49.3x | 3.3x |
| Thu, 21 Mar 2024 | US$166.9b | US$48.1b | US$3.1b | 14.3x | 53.4x | 3.5x |
| Sat, 17 Feb 2024 | US$165.5b | US$47.8b | US$3.1b | 12.8x | 52.7x | 3.5x |
| Mon, 15 Jan 2024 | US$252.6b | US$59.9b | US$3.9b | 18x | 65.5x | 4.2x |
| Wed, 13 Dec 2023 | US$265.0b | US$59.8b | US$3.9b | 19.4x | 68.8x | 4.4x |
| Fri, 10 Nov 2023 | US$266.1b | US$59.2b | US$3.0b | 25.4x | 89.6x | 4.5x |
| Sun, 08 Oct 2023 | US$249.2b | US$58.4b | US$3.1b | 27.5x | 79.4x | 4.3x |
| Tue, 05 Sep 2023 | US$247.0b | US$58.5b | US$3.2b | 33.4x | 77.3x | 4.2x |
77.3x
How does U.S. Interactive Home Entertainment compare with similar industries?
| US Market | 1.16% | |
| Telecom | 1.63% | |
| Entertainment | -0.76% | |
| Interactive Home Entertainment | -2.23% | |
| Movies and Entertainment | -0.64% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| RBLX Roblox | US$38.53 | 0.4% +US$114.3m | -69.1% | PS4.8x | |
| GRVY Gravity | US$75.16 | 5.6% +US$27.7m | 16.4% | PE8.4x | |
| GDEV GDEV | US$10.87 | 2.3% +US$4.4m | -24.9% | PE2.6x | |
| FIRY Firy | US$9.84 | 0.7% +US$1.2m | 11.6% | PS1.4x | |
| IH iHuman | US$1.25 | 1.6% +US$1.0m | -55.3% | PE5.9x |