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Over the last 7 days, the Interactive Home Entertainment industry has risen 2.6%, driven by gains from Roblox of 9.1%. Meanwhile, DoubleDown Interactive actually underperformed within the industry, shrinking 7.7% in the last week. This takes the industry's 12 month performance to a gain of 57%. Earnings are forecast to grow by 43% annually.
Has the U.S. Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Thu, 05 Dec 2024 | US$179.9b | US$35.7b | -US$3,480,740,905.46 | 8.7x | -51.7x | 5x |
Sat, 02 Nov 2024 | US$169.5b | US$38.1b | -US$4,553,111,861.81 | 6.5x | -37.2x | 4.5x |
Mon, 30 Sep 2024 | US$222.0b | US$53.1b | -US$382,340,901.78 | 6.3x | -580.6x | 4.2x |
Wed, 28 Aug 2024 | US$207.0b | US$52.8b | -US$429,987,203.12 | 6.5x | -481.4x | 3.9x |
Fri, 26 Jul 2024 | US$173.0b | US$48.6b | US$1.1b | 11.3x | 163.4x | 3.6x |
Sun, 23 Jun 2024 | US$177.5b | US$48.5b | US$1.0b | 10.2x | 169.4x | 3.7x |
Tue, 21 May 2024 | US$181.2b | US$48.4b | US$978.7m | 16.6x | 185.1x | 3.7x |
Thu, 18 Apr 2024 | US$154.6b | US$47.9b | US$3.2b | 13.8x | 48.8x | 3.2x |
Sat, 16 Mar 2024 | US$171.1b | US$48.2b | US$3.1b | 13.6x | 55.3x | 3.6x |
Mon, 12 Feb 2024 | US$162.8b | US$47.9b | US$2.9b | 14.7x | 55.4x | 3.4x |
Wed, 10 Jan 2024 | US$253.2b | US$59.9b | US$3.9b | 17.9x | 65.6x | 4.2x |
Fri, 08 Dec 2023 | US$260.1b | US$59.9b | US$3.9b | 19.2x | 67.3x | 4.3x |
Sun, 05 Nov 2023 | US$263.0b | US$59.1b | US$3.2b | 27.6x | 82.9x | 4.5x |
Tue, 03 Oct 2023 | US$247.7b | US$58.4b | US$3.1b | 27.4x | 78.9x | 4.2x |
Thu, 31 Aug 2023 | US$246.3b | US$58.5b | US$3.2b | 33.4x | 77.3x | 4.2x |
Sat, 29 Jul 2023 | US$274.3b | US$58.1b | US$1.4b | 33.6x | 193.9x | 4.7x |
Mon, 26 Jun 2023 | US$251.1b | US$57.5b | US$1.2b | 18.9x | 208.8x | 4.4x |
Wed, 24 May 2023 | US$247.2b | US$57.6b | US$664.6m | 18.8x | 371.9x | 4.3x |
Fri, 21 Apr 2023 | US$264.7b | US$56.7b | US$542.1m | 16.6x | 488.2x | 4.7x |
Sun, 19 Mar 2023 | US$251.5b | US$56.9b | US$547.2m | 16.6x | 459.7x | 4.4x |
Tue, 14 Feb 2023 | US$236.7b | US$56.1b | -US$280,893,052.00 | 17.3x | -842.6x | 4.2x |
Thu, 12 Jan 2023 | US$233.4b | US$55.5b | US$268.6m | 20.3x | 868.8x | 4.2x |
Sat, 10 Dec 2022 | US$222.3b | US$55.0b | US$298.2m | 17.6x | 745.4x | 4x |
Mon, 07 Nov 2022 | US$207.5b | US$53.3b | US$408.8m | 19.8x | 507.5x | 3.9x |
Wed, 05 Oct 2022 | US$230.3b | US$53.5b | US$544.0m | 21.4x | 423.3x | 4.3x |
Fri, 02 Sep 2022 | US$243.9b | US$54.0b | US$705.6m | 25.1x | 345.6x | 4.5x |
Sun, 31 Jul 2022 | US$260.6b | US$53.6b | US$1.9b | 20.7x | 137.9x | 4.9x |
Tue, 28 Jun 2022 | US$266.3b | US$57.0b | US$1.7b | 21.1x | 158.9x | 4.7x |
Thu, 26 May 2022 | US$256.7b | US$56.8b | US$1.9b | 21.2x | 136.4x | 4.5x |
Sat, 23 Apr 2022 | US$263.4b | US$55.6b | US$2.6b | 22.1x | 102.5x | 4.7x |
Mon, 21 Mar 2022 | US$299.3b | US$56.1b | US$2.7b | 22.4x | 111x | 5.3x |
Wed, 16 Feb 2022 | US$345.3b | US$53.2b | US$2.4b | 23.5x | 146.3x | 6.5x |
Fri, 14 Jan 2022 | US$352.7b | US$53.1b | US$2.5b | 19.5x | 141.3x | 6.6x |
Sun, 12 Dec 2021 | US$407.3b | US$53.1b | US$2.5b | 22x | 162.8x | 7.7x |
162.8x
How does U.S. Interactive Home Entertainment compare with similar industries?
US Market | 0.43% | |
Telecom | 2.98% | |
Entertainment | 2.66% | |
Interactive Home Entertainment | 2.64% | |
Movies and Entertainment | 2.66% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
RBLX Roblox | US$54.54 | 10.5% +US$3.4b | 36.5% | PS10.6x | |
EA Electronic Arts | US$167.42 | 2.6% +US$1.1b | 22.1% | PE42x | |
SE Sea | US$117.41 | 1.5% +US$976.4m | 204.3% | PE693.2x | |
TTWO Take-Two Interactive Software | US$188.20 | 1.4% +US$463.7m | 19.6% | PS6.1x | |
PLTK Playtika Holding | US$8.61 | 3.4% +US$104.4m | 4.7% | PE14.8x |