
Over the last 7 days, the Interactive Home Entertainment industry has dropped 1.5%, driven by Take-Two Interactive Software declining 5.9%. In the past year, the industry has gained 43%. Earnings are forecast to grow by 39% annually.
Has the U.S. Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Sat, 15 Nov 2025 | US$171.6b | US$22.2b | -US$3,920,119,410.31 | 8.8x | -43.8x | 7.7x |
| Mon, 13 Oct 2025 | US$188.1b | US$21.5b | -US$3,965,164,402.73 | 11.1x | -47.4x | 8.8x |
| Wed, 10 Sep 2025 | US$182.6b | US$21.5b | -US$3,962,763,606.43 | 17.6x | -46.1x | 8.5x |
| Fri, 08 Aug 2025 | US$267.2b | US$39.3b | -US$3,316,314,010.88 | 18.3x | -80.6x | 6.8x |
| Sun, 06 Jul 2025 | US$245.4b | US$39.0b | -US$3,187,703,804.53 | 14.6x | -77x | 6.3x |
| Tue, 03 Jun 2025 | US$235.1b | US$39.0b | -US$3,188,684,080.18 | 14.5x | -73.7x | 6x |
| Thu, 01 May 2025 | US$206.4b | US$37.4b | -US$3,132,562,679.87 | 14.4x | -65.9x | 5.5x |
| Sat, 29 Mar 2025 | US$195.9b | US$37.4b | -US$3,124,773,158.46 | 10.8x | -62.7x | 5.2x |
| Mon, 24 Feb 2025 | US$191.0b | US$36.1b | -US$3,430,837,449.92 | 12.9x | -55.7x | 5.3x |
| Wed, 22 Jan 2025 | US$182.9b | US$35.7b | -US$3,490,059,404.23 | 8.1x | -52.4x | 5.1x |
| Fri, 20 Dec 2024 | US$177.2b | US$35.7b | -US$3,489,749,378.66 | 9.5x | -50.8x | 5x |
| Sun, 17 Nov 2024 | US$169.9b | US$35.8b | -US$3,492,566,904.88 | 9.8x | -48.6x | 4.7x |
| Tue, 15 Oct 2024 | US$219.6b | US$52.9b | -US$412,084,857.82 | 6.2x | -532.9x | 4.2x |
| Thu, 12 Sep 2024 | US$199.5b | US$52.8b | -US$427,778,908.06 | 6.6x | -466.3x | 3.8x |
| Sat, 10 Aug 2024 | US$191.3b | US$51.7b | -US$139,658,272.98 | 9.9x | -1369.8x | 3.7x |
| Mon, 08 Jul 2024 | US$175.1b | US$48.5b | US$1.0b | 9.7x | 168.2x | 3.6x |
| Wed, 05 Jun 2024 | US$171.1b | US$48.6b | US$1.1b | 11x | 159.5x | 3.5x |
| Fri, 03 May 2024 | US$164.7b | US$47.9b | US$3.2b | 15.7x | 52.2x | 3.4x |
| Sun, 31 Mar 2024 | US$164.5b | US$48.0b | US$3.2b | 15.9x | 51.6x | 3.4x |
| Tue, 27 Feb 2024 | US$164.5b | US$47.8b | US$3.1b | 12.3x | 52.4x | 3.4x |
| Thu, 25 Jan 2024 | US$258.8b | US$59.9b | US$3.9b | 18.8x | 67x | 4.3x |
| Sat, 23 Dec 2023 | US$255.1b | US$59.9b | US$3.9b | 17.7x | 65.9x | 4.3x |
| Mon, 20 Nov 2023 | US$267.2b | US$59.7b | US$3.6b | 25.9x | 73.4x | 4.5x |
| Wed, 18 Oct 2023 | US$256.4b | US$58.4b | US$3.1b | 27.6x | 81.8x | 4.4x |
| Fri, 15 Sep 2023 | US$244.7b | US$58.5b | US$3.2b | 33.5x | 76.8x | 4.2x |
| Sun, 13 Aug 2023 | US$258.1b | US$58.4b | US$1.4b | 27.1x | 186.6x | 4.4x |
| Tue, 11 Jul 2023 | US$257.3b | US$57.3b | US$1.1b | 35x | 238x | 4.5x |
| Thu, 08 Jun 2023 | US$252.0b | US$57.6b | US$1.2b | 18.5x | 207.8x | 4.4x |
| Sat, 06 May 2023 | US$251.6b | US$57.2b | US$902.7m | 16.3x | 278.7x | 4.4x |
| Mon, 03 Apr 2023 | US$267.3b | US$56.7b | US$514.2m | 16.6x | 519.9x | 4.7x |
| Wed, 01 Mar 2023 | US$227.6b | US$56.0b | -US$708,467,898.00 | 16.9x | -321.3x | 4.1x |
| Fri, 27 Jan 2023 | US$248.0b | US$55.5b | US$265.5m | 20.8x | 934x | 4.5x |
| Sun, 25 Dec 2022 | US$212.2b | US$54.9b | US$285.4m | 17.7x | 743.5x | 3.9x |
| Tue, 22 Nov 2022 | US$210.4b | US$54.4b | US$83.0m | 20.1x | 2535.3x | 3.9x |
2535.3x
How does U.S. Interactive Home Entertainment compare with similar industries?
| US Market | -0.42% | |
| Telecom | -0.84% | |
| Entertainment | -0.70% | |
| Interactive Home Entertainment | -1.51% | |
| Movies and Entertainment | -0.57% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| TTWO Take-Two Interactive Software | US$235.03 | 1.3% +US$559.9m | 32.3% | PS7x | |
| EA Electronic Arts | US$201.06 | 0.2% +US$114.7m | 24.6% | PE56.7x | |
| DDI DoubleDown Interactive | US$8.91 | 2.3% +US$9.9m | -42.6% | PE4.2x | |
| GCL GCL Global Holdings | US$1.70 | 1.8% +US$3.2m | -85.2% | PE32.8x |