Narrative Update • Jun 26

The Interactive Home Entertainment industry is up 6.6% in the last week, with Roblox up 17%. In the past year, the industry is down 12%. As for the next few years, earnings are expected to grow by 30% per annum.
Has the U.S. Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Sat, 04 Jul 2026 | US$141.6b | US$23.9b | -US$276,181,111.84 | 9.3x | -512.6x | 5.9x |
| Mon, 01 Jun 2026 | US$129.1b | US$23.9b | -US$270,508,729.95 | 9x | -477.4x | 5.4x |
| Wed, 29 Apr 2026 | US$134.4b | US$23.1b | -US$3,955,041,859.56 | 7.8x | -34x | 5.8x |
| Fri, 27 Mar 2026 | US$129.6b | US$23.1b | -US$3,888,672,675.26 | 7.1x | -33.3x | 5.6x |
| Sun, 22 Feb 2026 | US$134.4b | US$23.1b | -US$3,932,030,499.01 | 8.3x | -34.2x | 5.8x |
| Tue, 20 Jan 2026 | US$160.0b | US$22.2b | -US$3,882,142,243.30 | 7.2x | -41.2x | 7.2x |
| Thu, 18 Dec 2025 | US$160.0b | US$22.2b | -US$3,882,398,131.76 | 7.3x | -41.2x | 7.2x |
| Sat, 15 Nov 2025 | US$168.7b | US$22.2b | -US$3,917,231,756.57 | 8.5x | -43.1x | 7.6x |
| Mon, 13 Oct 2025 | US$188.1b | US$21.5b | -US$3,965,164,402.73 | 11.1x | -47.4x | 8.8x |
| Wed, 10 Sep 2025 | US$182.6b | US$21.5b | -US$3,962,763,606.43 | 17.6x | -46.1x | 8.5x |
| Fri, 08 Aug 2025 | US$267.2b | US$39.3b | -US$3,316,314,010.88 | 18.3x | -80.6x | 6.8x |
| Sun, 06 Jul 2025 | US$245.4b | US$39.0b | -US$3,187,703,804.53 | 14.6x | -77x | 6.3x |
| Tue, 03 Jun 2025 | US$235.1b | US$39.0b | -US$3,188,684,080.18 | 14.5x | -73.7x | 6x |
| Thu, 01 May 2025 | US$206.4b | US$37.4b | -US$3,132,562,679.87 | 14.4x | -65.9x | 5.5x |
| Sat, 29 Mar 2025 | US$195.9b | US$37.4b | -US$3,124,773,158.46 | 10.8x | -62.7x | 5.2x |
| Mon, 24 Feb 2025 | US$191.0b | US$36.1b | -US$3,430,837,449.92 | 12.9x | -55.7x | 5.3x |
| Wed, 22 Jan 2025 | US$182.9b | US$35.7b | -US$3,490,059,404.23 | 8.1x | -52.4x | 5.1x |
| Fri, 20 Dec 2024 | US$177.2b | US$35.7b | -US$3,489,749,378.66 | 9.5x | -50.8x | 5x |
| Sun, 17 Nov 2024 | US$169.9b | US$35.8b | -US$3,492,566,904.88 | 9.8x | -48.6x | 4.7x |
| Tue, 15 Oct 2024 | US$219.6b | US$52.9b | -US$412,084,857.82 | 6.2x | -532.9x | 4.2x |
| Thu, 12 Sep 2024 | US$199.5b | US$52.8b | -US$427,778,908.06 | 6.6x | -466.3x | 3.8x |
| Sat, 10 Aug 2024 | US$191.3b | US$51.7b | -US$139,658,272.98 | 9.9x | -1369.8x | 3.7x |
| Mon, 08 Jul 2024 | US$175.1b | US$48.5b | US$1.0b | 9.7x | 168.2x | 3.6x |
| Wed, 05 Jun 2024 | US$171.1b | US$48.6b | US$1.1b | 11x | 159.5x | 3.5x |
| Fri, 03 May 2024 | US$164.7b | US$47.9b | US$3.2b | 15.7x | 52.2x | 3.4x |
| Sun, 31 Mar 2024 | US$164.5b | US$48.0b | US$3.2b | 15.9x | 51.6x | 3.4x |
| Tue, 27 Feb 2024 | US$164.5b | US$47.8b | US$3.1b | 12.3x | 52.4x | 3.4x |
| Thu, 25 Jan 2024 | US$258.8b | US$59.9b | US$3.9b | 18.8x | 67x | 4.3x |
| Sat, 23 Dec 2023 | US$255.1b | US$59.9b | US$3.9b | 17.7x | 65.9x | 4.3x |
| Mon, 20 Nov 2023 | US$267.2b | US$59.7b | US$3.6b | 25.9x | 73.4x | 4.5x |
| Wed, 18 Oct 2023 | US$256.4b | US$58.4b | US$3.1b | 27.6x | 81.8x | 4.4x |
| Fri, 15 Sep 2023 | US$244.7b | US$58.5b | US$3.2b | 33.5x | 76.8x | 4.2x |
| Sun, 13 Aug 2023 | US$258.1b | US$58.4b | US$1.4b | 27.1x | 186.6x | 4.4x |
| Tue, 11 Jul 2023 | US$257.3b | US$57.3b | US$1.1b | 35x | 238x | 4.5x |
238x
How does U.S. Interactive Home Entertainment compare with similar industries?
| US Market | 1.63% | |
| Telecom | 5.26% | |
| Entertainment | 3.32% | |
| Interactive Home Entertainment | 6.59% | |
| Movies and Entertainment | 2.79% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| RBLX Roblox | US$55.41 | 16.5% +US$5.6b | -46.5% | PS7.5x | |
| TTWO Take-Two Interactive Software | US$254.99 | 6.9% +US$3.1b | 6.2% | PS7.1x | |
| HUYA HUYA | US$2.38 | 4.8% +US$25.3m | -3.6% | PS0.6x | |
| MYPS PLAYSTUDIOS | US$0.63 | 35.7% +US$21.2m | -51.7% | PS0.3x | |
| CTW CTW | US$2.66 | 10.2% +US$15.3m | n/a | PE81.7x |