Over the last 7 days, the Interactive Home Entertainment industry has risen 6.3%, driven by gains from Electronic Arts of 16%. During this same period, the Darkiris underperformed, falling 81%. This means that the industry has gained 97% over the past year. Looking forward, earnings are forecast to grow by 43% annually.
Has the U.S. Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Wed, 01 Oct 2025 | US$200.7b | US$21.5b | -US$3,964,269,429.62 | 14x | -50.6x | 9.3x |
Fri, 29 Aug 2025 | US$283.4b | US$40.9b | -US$2,788,952,235.20 | 12.3x | -101.6x | 6.9x |
Sun, 27 Jul 2025 | US$257.2b | US$39.0b | -US$3,188,532,692.01 | 13.5x | -80.7x | 6.6x |
Tue, 24 Jun 2025 | US$247.7b | US$39.0b | -US$3,188,575,119.84 | 14.6x | -77.7x | 6.3x |
Thu, 22 May 2025 | US$235.4b | US$39.0b | -US$3,188,536,379.55 | 13.4x | -73.8x | 6x |
Sat, 19 Apr 2025 | US$190.4b | US$37.4b | -US$3,133,755,451.42 | 8.5x | -60.8x | 5.1x |
Mon, 17 Mar 2025 | US$188.7b | US$37.4b | -US$3,111,943,653.36 | 10.7x | -60.6x | 5x |
Wed, 12 Feb 2025 | US$191.3b | US$36.0b | -US$3,408,639,208.76 | 11.5x | -56.1x | 5.3x |
Fri, 10 Jan 2025 | US$177.1b | US$35.7b | -US$3,490,742,416.93 | 8.5x | -50.7x | 5x |
Sun, 08 Dec 2024 | US$186.7b | US$35.7b | -US$3,479,869,639.02 | 8.5x | -53.7x | 5.2x |
Tue, 05 Nov 2024 | US$161.0b | US$34.7b | -US$3,990,544,336.88 | 6.6x | -40.3x | 4.6x |
Thu, 03 Oct 2024 | US$222.1b | US$53.0b | -US$386,375,351.94 | 6.7x | -574.7x | 4.2x |
Sat, 31 Aug 2024 | US$202.8b | US$52.9b | -US$413,786,702.58 | 6.5x | -490x | 3.8x |
Mon, 29 Jul 2024 | US$172.9b | US$48.6b | US$1.0b | 10.8x | 164.8x | 3.6x |
Wed, 26 Jun 2024 | US$179.4b | US$48.5b | US$1.0b | 9.9x | 171.4x | 3.7x |
Fri, 24 May 2024 | US$178.9b | US$48.3b | US$967.8m | 11.8x | 184.9x | 3.7x |
Sun, 21 Apr 2024 | US$156.3b | US$47.9b | US$3.2b | 14.4x | 49.3x | 3.3x |
Tue, 19 Mar 2024 | US$167.9b | US$48.2b | US$3.1b | 13.8x | 54.3x | 3.5x |
Thu, 15 Feb 2024 | US$159.9b | US$47.8b | US$2.9b | 15.1x | 54.7x | 3.3x |
Sat, 13 Jan 2024 | US$252.6b | US$59.9b | US$3.9b | 18x | 65.5x | 4.2x |
Mon, 11 Dec 2023 | US$262.5b | US$59.8b | US$3.9b | 19.2x | 68.1x | 4.4x |
Wed, 08 Nov 2023 | US$260.5b | US$59.1b | US$3.2b | 25.6x | 81.9x | 4.4x |
Fri, 06 Oct 2023 | US$246.2b | US$58.4b | US$3.1b | 27.4x | 78.4x | 4.2x |
Sun, 03 Sep 2023 | US$247.0b | US$58.5b | US$3.2b | 33.4x | 77.3x | 4.2x |
Tue, 01 Aug 2023 | US$281.0b | US$58.1b | US$1.4b | 33.7x | 198.4x | 4.8x |
Thu, 29 Jun 2023 | US$256.3b | US$57.3b | US$1.1b | 35.4x | 238.1x | 4.5x |
Sat, 27 May 2023 | US$248.4b | US$57.8b | US$996.9m | 17.9x | 249.1x | 4.3x |
Mon, 24 Apr 2023 | US$264.0b | US$56.6b | US$538.4m | 16.7x | 490.3x | 4.7x |
Wed, 22 Mar 2023 | US$254.8b | US$56.8b | US$591.6m | 16.3x | 430.7x | 4.5x |
Fri, 17 Feb 2023 | US$244.0b | US$56.0b | -US$437,997,984.00 | 17.4x | -557x | 4.4x |
Sun, 15 Jan 2023 | US$238.4b | US$55.7b | US$285.5m | 20.7x | 835.1x | 4.3x |
Tue, 13 Dec 2022 | US$224.5b | US$54.9b | US$292.6m | 17.4x | 767.4x | 4.1x |
Thu, 10 Nov 2022 | US$193.5b | US$53.5b | -US$70,972,706.00 | 17.6x | -2726.2x | 3.6x |
Sat, 08 Oct 2022 | US$224.9b | US$53.5b | US$543.9m | 19.6x | 413.6x | 4.2x |
413.6x
How does U.S. Interactive Home Entertainment compare with similar industries?
US Market | 0.22% | |
Telecom | -2.07% | |
Entertainment | 0.30% | |
Interactive Home Entertainment | 6.32% | |
Movies and Entertainment | -0.72% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
EA Electronic Arts | US$201.70 | 15.9% +US$6.7b | 41.8% | PE48.3x | |
RBLX Roblox | US$138.52 | 4.8% +US$4.4b | 218.2% | PS23.9x | |
TTWO Take-Two Interactive Software | US$258.36 | 2.8% +US$1.3b | 71.7% | PS8.2x | |
PLTK Playtika Holding | US$3.89 | 9.0% +US$120.3m | -49.5% | PE16.9x | |
GDEV GDEV | US$27.35 | 18.7% +US$78.0m | -17.2% | PE10.5x |