The Interactive Home Entertainment industry is up 5.0% in the last week, with Sea up 20%. Meanwhile, Roblox actually underperformed within the industry, shrinking 8.8% in the last week. This means that the industry has gained 90% over the past year. As for the next few years, earnings are expected to grow by 35% per annum.
Has the U.S. Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Sun, 17 Aug 2025 | US$281.6b | US$40.9b | -US$2,787,403,493.72 | 17.8x | -101x | 6.9x |
Tue, 15 Jul 2025 | US$243.3b | US$39.0b | -US$3,188,554,888.62 | 15.1x | -76.3x | 6.2x |
Thu, 12 Jun 2025 | US$240.2b | US$39.0b | -US$3,188,446,734.73 | 16.2x | -75.3x | 6.2x |
Sat, 10 May 2025 | US$218.0b | US$37.8b | -US$2,983,512,989.50 | 16x | -73.1x | 5.8x |
Mon, 07 Apr 2025 | US$169.6b | US$37.4b | -US$3,138,420,106.96 | 10.7x | -54x | 4.5x |
Wed, 05 Mar 2025 | US$186.9b | US$37.4b | -US$3,084,402,705.22 | 11.7x | -60.6x | 5x |
Fri, 31 Jan 2025 | US$184.0b | US$35.7b | -US$3,490,438,826.41 | 12x | -52.7x | 5.2x |
Sun, 29 Dec 2024 | US$176.6b | US$35.7b | -US$3,491,492,273.06 | 8.9x | -50.6x | 5x |
Tue, 26 Nov 2024 | US$177.9b | US$35.7b | -US$3,502,425,310.31 | 9.1x | -50.8x | 5x |
Thu, 24 Oct 2024 | US$163.1b | US$37.7b | -US$4,485,815,140.05 | 6.5x | -36.4x | 4.3x |
Sat, 21 Sep 2024 | US$204.4b | US$52.9b | -US$401,364,079.86 | 6.1x | -509.3x | 3.9x |
Mon, 19 Aug 2024 | US$205.2b | US$52.4b | -US$375,703,118.22 | 6.6x | -546.2x | 3.9x |
Wed, 17 Jul 2024 | US$178.1b | US$48.5b | US$1.0b | 9.1x | 170.7x | 3.7x |
Fri, 14 Jun 2024 | US$177.0b | US$48.6b | US$1.1b | 9.8x | 168.1x | 3.6x |
Sun, 12 May 2024 | US$170.0b | US$47.9b | US$3.4b | 15.6x | 50.4x | 3.6x |
Tue, 09 Apr 2024 | US$161.0b | US$48.0b | US$3.2b | 14.9x | 50.7x | 3.4x |
Thu, 07 Mar 2024 | US$166.8b | US$48.1b | US$3.0b | 11.8x | 56.3x | 3.5x |
Sat, 03 Feb 2024 | US$260.4b | US$59.9b | US$3.9b | 18.7x | 66.3x | 4.4x |
Mon, 01 Jan 2024 | US$259.7b | US$60.1b | US$3.9b | 18.1x | 66.9x | 4.3x |
Wed, 29 Nov 2023 | US$266.7b | US$60.0b | US$3.7b | 24.3x | 72.6x | 4.4x |
Fri, 27 Oct 2023 | US$250.9b | US$58.4b | US$3.1b | 26.8x | 80.1x | 4.3x |
Sun, 24 Sep 2023 | US$241.1b | US$58.4b | US$3.2b | 34.1x | 75.8x | 4.1x |
Tue, 22 Aug 2023 | US$239.7b | US$58.3b | US$2.7b | 33x | 88.9x | 4.1x |
Thu, 20 Jul 2023 | US$276.2b | US$57.9b | US$1.4b | 33.5x | 198.2x | 4.8x |
Sat, 17 Jun 2023 | US$259.8b | US$57.6b | US$1.2b | 19.9x | 214x | 4.5x |
Mon, 15 May 2023 | US$256.0b | US$57.3b | US$742.7m | 15.5x | 344.7x | 4.5x |
Wed, 12 Apr 2023 | US$266.4b | US$56.6b | US$539.2m | 16.6x | 494x | 4.7x |
Fri, 10 Mar 2023 | US$242.1b | US$56.2b | US$419.9m | 17.8x | 576.7x | 4.3x |
Sun, 05 Feb 2023 | US$243.4b | US$55.6b | US$403.2m | 17.6x | 603.7x | 4.4x |
Tue, 03 Jan 2023 | US$217.0b | US$55.2b | US$235.7m | 17.9x | 920.7x | 3.9x |
Thu, 01 Dec 2022 | US$219.6b | US$54.6b | US$254.9m | 21.3x | 861.5x | 4x |
Sat, 29 Oct 2022 | US$210.9b | US$53.1b | US$521.9m | 18.6x | 404.1x | 4x |
Mon, 26 Sep 2022 | US$219.4b | US$53.4b | US$541.8m | 21.6x | 404.9x | 4.1x |
Wed, 24 Aug 2022 | US$246.0b | US$54.2b | US$720.2m | 23.7x | 341.5x | 4.5x |
341.5x
How does U.S. Interactive Home Entertainment compare with similar industries?
US Market | 1.01% | |
Telecom | 2.50% | |
Entertainment | 3.98% | |
Interactive Home Entertainment | 4.98% | |
Movies and Entertainment | 3.73% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
SE Sea | US$177.28 | 20.1% +US$17.6b | 124.9% | PE87.8x | |
TTWO Take-Two Interactive Software | US$232.18 | 6.8% +US$2.7b | 54.8% | PS7.4x | |
EA Electronic Arts | US$174.67 | 4.2% +US$1.8b | 17.7% | PE41.9x | |
GDEV GDEV | US$14.71 | 12.7% +US$30.1m | -48.9% | PE10.4x | |
GRVY Gravity | US$66.16 | 6.3% +US$27.2m | 4.5% | PE7.9x |