Narrative Update • Jun 26

Over the last 7 days, the Interactive Home Entertainment industry has risen 6.6%, driven by gains from Roblox of 17%. In contrast, the industry has lost 12% in the last 12 months. Earnings are forecast to grow by 30% annually.
Has the U.S. Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Sun, 05 Jul 2026 | US$141.5b | US$23.9b | -US$276,100,950.84 | 9.3x | -512.7x | 5.9x |
| Tue, 02 Jun 2026 | US$129.1b | US$23.9b | -US$270,508,729.95 | 9x | -477.4x | 5.4x |
| Thu, 30 Apr 2026 | US$134.0b | US$23.1b | -US$3,955,563,443.89 | 7.8x | -33.9x | 5.8x |
| Sat, 28 Mar 2026 | US$127.9b | US$23.1b | -US$3,888,845,725.60 | 6.9x | -32.9x | 5.5x |
| Mon, 23 Feb 2026 | US$134.4b | US$23.1b | -US$3,932,030,499.01 | 8.3x | -34.2x | 5.8x |
| Wed, 21 Jan 2026 | US$160.0b | US$22.2b | -US$3,882,439,422.42 | 7.2x | -41.2x | 7.2x |
| Fri, 19 Dec 2025 | US$158.7b | US$22.2b | -US$3,882,360,166.63 | 7.4x | -40.9x | 7.1x |
| Sun, 16 Nov 2025 | US$168.8b | US$22.2b | -US$3,909,670,548.69 | 8.5x | -43.2x | 7.6x |
| Tue, 14 Oct 2025 | US$188.1b | US$21.5b | -US$3,965,114,929.85 | 10.6x | -47.4x | 8.8x |
| Thu, 11 Sep 2025 | US$182.6b | US$21.5b | -US$3,963,717,188.88 | 17.8x | -46.1x | 8.5x |
| Sat, 09 Aug 2025 | US$265.8b | US$39.4b | -US$3,065,135,770.89 | 21.8x | -86.7x | 6.7x |
| Mon, 07 Jul 2025 | US$245.4b | US$39.0b | -US$3,187,703,804.53 | 14.6x | -77x | 6.3x |
| Wed, 04 Jun 2025 | US$240.7b | US$39.0b | -US$3,188,835,508.81 | 14.4x | -75.5x | 6.2x |
| Fri, 02 May 2025 | US$207.5b | US$37.4b | -US$3,135,352,713.63 | 14.9x | -66.2x | 5.5x |
| Sun, 30 Mar 2025 | US$192.9b | US$37.4b | -US$3,123,268,599.46 | 10.8x | -61.8x | 5.2x |
| Tue, 25 Feb 2025 | US$191.0b | US$36.1b | -US$3,430,565,305.64 | 12.4x | -55.7x | 5.3x |
| Thu, 23 Jan 2025 | US$185.1b | US$35.7b | -US$3,490,108,813.16 | 8.1x | -53x | 5.2x |
| Sat, 21 Dec 2024 | US$177.0b | US$35.7b | -US$3,489,731,004.83 | 10x | -50.7x | 5x |
| Mon, 18 Nov 2024 | US$169.9b | US$35.8b | -US$3,492,566,904.88 | 9.8x | -48.6x | 4.7x |
| Wed, 16 Oct 2024 | US$213.4b | US$52.7b | -US$438,695,096.53 | 6.3x | -486.5x | 4x |
| Fri, 13 Sep 2024 | US$199.5b | US$52.8b | -US$426,888,550.70 | 6.6x | -467.3x | 3.8x |
| Sun, 11 Aug 2024 | US$193.6b | US$51.7b | -US$121,768,799.98 | 7.1x | -1589.6x | 3.7x |
| Tue, 09 Jul 2024 | US$175.1b | US$48.5b | US$1.0b | 9.3x | 168.2x | 3.6x |
| Thu, 06 Jun 2024 | US$173.1b | US$48.6b | US$1.1b | 11.6x | 161.8x | 3.6x |
| Sat, 04 May 2024 | US$169.9b | US$48.0b | US$3.2b | 16.3x | 53.8x | 3.5x |
| Mon, 01 Apr 2024 | US$164.5b | US$48.0b | US$3.2b | 15.9x | 51.6x | 3.4x |
| Wed, 28 Feb 2024 | US$164.5b | US$47.8b | US$3.1b | 12.2x | 52.4x | 3.4x |
| Fri, 26 Jan 2024 | US$260.5b | US$59.9b | US$3.9b | 19.1x | 67.4x | 4.3x |
| Sun, 24 Dec 2023 | US$255.1b | US$59.9b | US$3.9b | 17.7x | 65.9x | 4.3x |
| Tue, 21 Nov 2023 | US$267.2b | US$59.7b | US$3.6b | 25.9x | 73.4x | 4.5x |
| Thu, 19 Oct 2023 | US$254.9b | US$58.3b | US$3.1b | 27.6x | 81.4x | 4.4x |
| Sat, 16 Sep 2023 | US$244.7b | US$58.5b | US$3.2b | 33.5x | 76.8x | 4.2x |
| Mon, 14 Aug 2023 | US$258.1b | US$58.4b | US$1.4b | 27.1x | 186.6x | 4.4x |
| Wed, 12 Jul 2023 | US$269.9b | US$57.4b | US$1.1b | 38.5x | 247.9x | 4.7x |
247.9x
How does U.S. Interactive Home Entertainment compare with similar industries?
| US Market | 1.63% | |
| Telecom | 5.26% | |
| Entertainment | 3.32% | |
| Interactive Home Entertainment | 6.59% | |
| Movies and Entertainment | 2.79% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| RBLX Roblox | US$55.41 | 16.5% +US$5.6b | -46.5% | PS7.5x | |
| TTWO Take-Two Interactive Software | US$254.99 | 6.9% +US$3.1b | 6.2% | PS7.1x | |
| HUYA HUYA | US$2.38 | 4.8% +US$25.3m | -3.6% | PS0.6x | |
| MYPS PLAYSTUDIOS | US$0.63 | 35.7% +US$21.2m | -51.7% | PS0.3x | |
| CTW CTW | US$2.66 | 10.2% +US$15.3m | n/a | PE81.7x |