The Interactive Home Entertainment is pretty flat in the last 7 days, but NetEase has stood out, gaining 7.5%. As for the longer term, the industry has declined 8.4% in the last year. Looking forward, earnings are forecast to grow by 23% annually.
Has the U.S. Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
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How does U.S. Interactive Home Entertainment compare with similar industries?
US Market | 2.47% | |
Telecom | 2.57% | |
Entertainment | 3.33% | |
Interactive Home Entertainment | 2.86% | |
Movies and Entertainment | 3.56% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
NTES NetEase | US$91.38 | 7.5% +US$4.0b | -11.7% | PE18.4x | |
SE Sea | US$61.28 | 4.6% +US$1.5b | -29.0% | PS2.8x | |
RBLX Roblox | US$41.33 | 4.4% +US$1.1b | 31.5% | PS10.8x | |
ATVI Activision Blizzard | US$80.88 | 1.1% +US$676.1m | 3.7% | PE34.2x | |
EA Electronic Arts | US$127.14 | 0.5% +US$180.0m | -9.8% | PE43.2x |