

The Interactive Home Entertainment industry is up 4.5% in the last week, with Roblox up 12%. During this same period, the Meridian Holdings underperformed, falling 9.2%. This takes the industry's 12 month performance to a gain of 11%. Earnings are forecast to grow by 39% annually.
Has the U.S. Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Fri, 03 Apr 2026 | US$131.6b | US$23.1b | -US$3,982,186,573.68 | 7.9x | -33.1x | 5.7x |
| Sun, 01 Mar 2026 | US$141.3b | US$23.1b | -US$3,932,131,086.81 | 8.3x | -35.9x | 6.1x |
| Tue, 27 Jan 2026 | US$151.8b | US$22.2b | -US$3,881,113,851.05 | 7.8x | -39.1x | 6.8x |
| Thu, 25 Dec 2025 | US$158.3b | US$22.2b | -US$3,881,338,582.34 | 7.4x | -40.8x | 7.1x |
| Sat, 22 Nov 2025 | US$161.3b | US$22.2b | -US$3,893,284,504.59 | 7.9x | -41.4x | 7.3x |
| Mon, 20 Oct 2025 | US$193.9b | US$21.5b | -US$3,964,902,582.20 | 9.5x | -48.9x | 9x |
| Wed, 17 Sep 2025 | US$187.7b | US$21.5b | -US$3,963,339,870.23 | 15.1x | -47.4x | 8.7x |
| Fri, 15 Aug 2025 | US$283.5b | US$40.9b | -US$2,789,495,942.92 | 18.3x | -101.6x | 6.9x |
| Sun, 13 Jul 2025 | US$243.3b | US$39.0b | -US$3,188,342,098.18 | 14.9x | -76.3x | 6.2x |
| Tue, 10 Jun 2025 | US$247.0b | US$39.0b | -US$3,187,848,554.29 | 18x | -77.5x | 6.3x |
| Thu, 08 May 2025 | US$217.3b | US$37.7b | -US$2,990,727,041.57 | 16x | -72.7x | 5.8x |
| Sat, 05 Apr 2025 | US$178.3b | US$37.4b | -US$3,130,201,959.61 | 10.7x | -56.9x | 4.8x |
| Mon, 03 Mar 2025 | US$190.8b | US$36.1b | -US$3,431,663,730.80 | 12.9x | -55.6x | 5.3x |
| Wed, 29 Jan 2025 | US$177.3b | US$35.7b | -US$3,490,598,503.27 | 7.6x | -50.8x | 5x |
| Fri, 27 Dec 2024 | US$178.4b | US$35.7b | -US$3,491,232,931.35 | 8.9x | -51.1x | 5x |
| Sun, 24 Nov 2024 | US$177.9b | US$35.7b | -US$3,502,622,716.88 | 9.1x | -50.8x | 5x |
| Tue, 22 Oct 2024 | US$213.6b | US$52.7b | -US$439,312,138.62 | 7x | -486.3x | 4.1x |
| Thu, 19 Sep 2024 | US$200.1b | US$52.9b | -US$416,318,913.55 | 6x | -480.5x | 3.8x |
| Sat, 17 Aug 2024 | US$204.3b | US$52.4b | -US$375,965,021.37 | 6.6x | -543.5x | 3.9x |
| Mon, 15 Jul 2024 | US$179.3b | US$48.6b | US$1.0b | 10x | 170.8x | 3.7x |
| Wed, 12 Jun 2024 | US$176.8b | US$48.5b | US$1.1b | 9.1x | 168x | 3.6x |
| Fri, 10 May 2024 | US$169.1b | US$47.9b | US$3.4b | 15.6x | 50.3x | 3.5x |
| Sun, 07 Apr 2024 | US$161.0b | US$48.0b | US$3.2b | 14.9x | 50.7x | 3.4x |
| Tue, 05 Mar 2024 | US$168.8b | US$48.1b | US$3.0b | 11.6x | 57x | 3.5x |
| Thu, 01 Feb 2024 | US$257.3b | US$60.0b | US$4.0b | 18.6x | 65.1x | 4.3x |
| Sat, 30 Dec 2023 | US$257.6b | US$60.1b | US$3.9b | 18.1x | 66.3x | 4.3x |
| Mon, 27 Nov 2023 | US$266.7b | US$60.0b | US$3.7b | 25.4x | 72.7x | 4.4x |
| Wed, 25 Oct 2023 | US$251.1b | US$58.4b | US$3.1b | 26.4x | 80.1x | 4.3x |
| Fri, 22 Sep 2023 | US$235.9b | US$58.4b | US$3.2b | 33.5x | 74.2x | 4x |
| Sun, 20 Aug 2023 | US$239.7b | US$58.3b | US$2.7b | 32.9x | 88.9x | 4.1x |
| Tue, 18 Jul 2023 | US$275.2b | US$57.5b | US$1.1b | 39.4x | 249.8x | 4.8x |
| Thu, 15 Jun 2023 | US$258.5b | US$57.5b | US$1.2b | 20x | 214.7x | 4.5x |
| Sat, 13 May 2023 | US$256.1b | US$57.3b | US$743.6m | 15.5x | 344.4x | 4.5x |
| Mon, 10 Apr 2023 | US$267.5b | US$56.7b | US$541.4m | 16.3x | 494x | 4.7x |
494x
How does U.S. Interactive Home Entertainment compare with similar industries?
| US Market | 1.90% | |
| Telecom | 4.04% | |
| Entertainment | 4.14% | |
| Interactive Home Entertainment | 4.49% | |
| Movies and Entertainment | 4.09% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| RBLX Roblox | US$60.11 | 11.6% +US$4.4b | 3.2% | PS8.7x | |
| TTWO Take-Two Interactive Software | US$199.87 | 2.6% +US$953.7m | -4.3% | PS5.6x | |
| EA Electronic Arts | US$203.60 | 0.8% +US$422.9m | 40.6% | PE74.9x | |
| HUYA HUYA | US$3.41 | 8.6% +US$60.3m | 3.6% | PS0.8x | |
| CTW CTW Cayman | US$2.37 | 9.2% +US$12.5m | n/a | PE38.6x |