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South Korean (KOSPI) Interactive Home Entertainment Industry Analysis

UpdatedMar 02, 2026
DataAggregated Company Financials
Companies34
  • 7D-4.1%
  • 3M2.1%
  • 1Y-8.4%
  • YTDn/a

Over the last 7 days, the Interactive Home Entertainment industry has dropped 4.1%, driven by a pullback from KRAFTON of 4.6%. The industry has fallen 8.4% in the last year. Looking forward, earnings are forecast to grow by 17% annually.

Industry Valuation and Performance

Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Mon, 02 Mar 2026₩32.8t₩14.7t₩1.8t11.5x18x2.2x
Wed, 28 Jan 2026₩34.4t₩14.7t₩1.8t12.2x18.8x2.3x
Fri, 26 Dec 2025₩31.0t₩14.7t₩1.8t11.5x16.9x2.1x
Sun, 23 Nov 2025₩31.4t₩14.5t₩1.5t11x21.3x2.2x
Tue, 21 Oct 2025₩33.3t₩14.6t₩1.1t13.4x31.5x2.3x
Thu, 18 Sep 2025₩37.5t₩14.6t₩1.1t14.8x35.5x2.6x
Sat, 16 Aug 2025₩36.1t₩14.6t₩1.4t15.2x25.7x2.5x
Mon, 14 Jul 2025₩39.7t₩14.7t₩1.6t16.3x25.6x2.7x
Wed, 11 Jun 2025₩39.5t₩14.5t₩1.4t15.8x28.4x2.7x
Fri, 09 May 2025₩36.6t₩14.3t₩1.4t17.2x26.4x2.6x
Sun, 06 Apr 2025₩35.8t₩14.3t₩1.4t17.1x25.8x2.5x
Tue, 04 Mar 2025₩36.0t₩14.5t₩585.0b27.8x61.6x2.5x
Thu, 30 Jan 2025₩35.8t₩14.5t₩423.7b26.9x84.4x2.5x
Sat, 28 Dec 2024₩34.9t₩14.5t₩423.0b23.9x82.4x2.4x
Mon, 25 Nov 2024₩35.5t₩14.5t₩475.2b16.5x74.6x2.4x
Wed, 23 Oct 2024₩37.4t₩14.2t₩637.1b16.9x58.6x2.6x
Fri, 20 Sep 2024₩38.1t₩14.2t₩637.1b18.2x59.7x2.7x
Sun, 18 Aug 2024₩37.8t₩13.6t₩240.0b18.9x157.4x2.8x
Tue, 16 Jul 2024₩37.3t₩13.7t₩173.4b20.9x215.2x2.7x
Thu, 13 Jun 2024₩31.1t₩13.7t₩173.4b21.3x179.6x2.3x
Sat, 11 May 2024₩33.6t₩13.5t₩186.8b20.1x180.1x2.5x
Mon, 08 Apr 2024₩31.5t₩13.5t₩186.8b19.5x168.8x2.3x
Wed, 06 Mar 2024₩30.2t₩13.5t-₩393,095,790,998.0022.5x-76.8x2.2x
Fri, 02 Feb 2024₩30.7t₩13.6t-₩336,669,173,578.0026.4x-91.2x2.3x
Sun, 31 Dec 2023₩31.4t₩13.5t-₩333,379,919,718.0031x-94.3x2.3x
Tue, 28 Nov 2023₩32.8t₩13.5t-₩350,860,371,960.0031.5x-93.5x2.4x
Thu, 26 Oct 2023₩27.3t₩13.6t-₩523,004,394,885.0022.3x-52.2x2x
Sat, 23 Sep 2023₩27.2t₩13.6t-₩522,254,395,260.0025.5x-52x2x
Mon, 21 Aug 2023₩29.4t₩13.8t-₩459,775,253,323.0018.8x-63.9x2.1x
Wed, 19 Jul 2023₩33.0t₩13.8t-₩454,748,750,463.0022.6x-72.5x2.4x
Fri, 16 Jun 2023₩35.3t₩13.8t-₩454,373,750,650.0021.7x-77.8x2.6x
Sun, 14 May 2023₩37.1t₩14.1t-₩530,596,268,860.0020.4x-69.9x2.6x
Tue, 11 Apr 2023₩38.3t₩14.0t-₩532,175,586,700.0020.8x-71.9x2.7x
Thu, 09 Mar 2023₩36.9t₩14.0t₩1.4t15.3x26.7x2.6x
Price to Earnings Ratio

26.7x


Total Market Cap: ₩36.9tTotal Earnings: ₩1.4tTotal Revenue: ₩14.0tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Interactive Home Entertainment Industry Price to Earnings3Y Average 12.4x202420252026
Current Industry PE
  • Investors are optimistic on the South Korean Interactive Home Entertainment industry, and appear confident in long term growth rates.
  • The industry is trading at a PE ratio of 18.0x which is higher than its 3-year average PE of 12.4x.
  • The industry is trading close to its 3-year average PS ratio of 2.4x.
Past Earnings Growth
  • The earnings for companies in the Interactive Home Entertainment industry have grown 9.7% per year over the last three years, while revenues have remained mostly flat.
  • This means that companies overall are more efficiently conducting business since profits are increasing while sales have been flat.

Industry Comparison

How does South Korean Interactive Home Entertainment compare with similar industries?

KR Market7.30%
Telecom-1.40%
Entertainment-3.50%
Interactive Home Entertainment-4.08%
Movies and Entertainment-2.85%
Industry PEThere are no additional sub-industries under this industry.
Forecasted GrowthThere are no additional sub-industries under this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A263750 Pearl Abyss₩53.60k1.9%
+₩61.4b
64.4%PE62.1x
A194480 Devsisters₩38.80k8.8%
+₩34.5b
13.6%PE21.5x
A204610 T3 Entertainment₩2.26k18.0%
+₩19.3b
25.6%PE8.8x
A331520 VALOFELtd₩624.0010.4%
+₩2.9b
-34.0%PE18.1x
A223220 Logis Mon₩1.88k100.9%
+₩1.5b
-87.3%n/a

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