Analysis Article • May 28

Over the last 7 days, the Interactive Home Entertainment industry has dropped 2.0%, driven by KRAFTON declining 5.0%. Meanwhile, NHN actually outperformed within the industry, gaining 27% in the last week. Overall the industry is down 14% in 12 months. Looking forward, earnings are forecast to grow by 11% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Mon, 01 Jun 2026 | ₩31.0t | ₩16.2t | ₩2.0t | 9x | 15.7x | 1.9x |
| Wed, 29 Apr 2026 | ₩34.8t | ₩15.2t | ₩1.4t | 11.2x | 24.6x | 2.3x |
| Fri, 27 Mar 2026 | ₩31.2t | ₩15.2t | ₩1.4t | 11.2x | 22.5x | 2.1x |
| Sun, 22 Feb 2026 | ₩34.2t | ₩14.7t | ₩1.8t | 11.7x | 18.7x | 2.3x |
| Tue, 20 Jan 2026 | ₩31.0t | ₩14.7t | ₩1.8t | 11.3x | 16.9x | 2.1x |
| Thu, 18 Dec 2025 | ₩30.8t | ₩14.7t | ₩1.8t | 11.2x | 16.8x | 2.1x |
| Sat, 15 Nov 2025 | ₩33.7t | ₩14.5t | ₩1.0t | 12x | 32.2x | 2.3x |
| Mon, 13 Oct 2025 | ₩34.8t | ₩14.6t | ₩1.1t | 14.1x | 33x | 2.4x |
| Wed, 10 Sep 2025 | ₩36.0t | ₩14.6t | ₩1.1t | 14.7x | 34.1x | 2.5x |
| Fri, 08 Aug 2025 | ₩37.8t | ₩14.7t | ₩1.5t | 16.3x | 24.5x | 2.6x |
| Sun, 06 Jul 2025 | ₩39.7t | ₩14.7t | ₩1.6t | 16.1x | 25.6x | 2.7x |
| Tue, 03 Jun 2025 | ₩37.8t | ₩14.5t | ₩1.4t | 14.9x | 27.3x | 2.6x |
| Thu, 01 May 2025 | ₩36.2t | ₩14.3t | ₩1.4t | 16.9x | 26.1x | 2.5x |
| Sat, 29 Mar 2025 | ₩35.6t | ₩14.3t | ₩1.3t | 17.7x | 27.7x | 2.5x |
| Mon, 24 Feb 2025 | ₩36.3t | ₩14.5t | ₩585.0b | 27.6x | 62x | 2.5x |
| Wed, 22 Jan 2025 | ₩36.5t | ₩14.5t | ₩423.7b | 26.4x | 86.2x | 2.5x |
| Fri, 20 Dec 2024 | ₩36.1t | ₩14.5t | ₩423.0b | 24.4x | 85.4x | 2.5x |
| Sun, 17 Nov 2024 | ₩33.8t | ₩14.2t | ₩684.7b | 14.7x | 49.3x | 2.4x |
| Tue, 15 Oct 2024 | ₩37.4t | ₩14.2t | ₩637.1b | 16.9x | 58.7x | 2.6x |
| Thu, 12 Sep 2024 | ₩36.1t | ₩14.2t | ₩637.1b | 17.3x | 56.7x | 2.5x |
| Sat, 10 Aug 2024 | ₩37.4t | ₩13.7t | ₩214.5b | 18.9x | 174.3x | 2.7x |
| Mon, 08 Jul 2024 | ₩32.5t | ₩13.7t | ₩173.4b | 19.5x | 187.6x | 2.4x |
| Wed, 05 Jun 2024 | ₩31.7t | ₩13.7t | ₩173.0b | 22.2x | 183.4x | 2.3x |
| Fri, 03 May 2024 | ₩30.6t | ₩13.5t | ₩186.8b | 18.9x | 164x | 2.3x |
| Sun, 31 Mar 2024 | ₩32.4t | ₩13.5t | ₩186.8b | 21.5x | 173.3x | 2.4x |
| Tue, 27 Feb 2024 | ₩31.3t | ₩13.5t | -₩393,095,790,998.00 | 22.5x | -79.7x | 2.3x |
| Thu, 25 Jan 2024 | ₩30.3t | ₩13.6t | -₩336,669,173,578.00 | 25.2x | -89.9x | 2.2x |
| Sat, 23 Dec 2023 | ₩30.5t | ₩13.5t | -₩333,379,919,718.00 | 30.4x | -91.4x | 2.3x |
| Mon, 20 Nov 2023 | ₩30.4t | ₩13.5t | -₩546,469,310,519.00 | 31.7x | -55.7x | 2.3x |
| Wed, 18 Oct 2023 | ₩27.1t | ₩13.6t | -₩522,254,395,260.00 | 23.2x | -51.9x | 2x |
| Fri, 15 Sep 2023 | ₩29.1t | ₩13.6t | -₩522,254,395,260.00 | 24.8x | -55.6x | 2.1x |
| Sun, 13 Aug 2023 | ₩31.0t | ₩13.8t | -₩493,531,061,753.00 | 19.6x | -62.8x | 2.3x |
| Tue, 11 Jul 2023 | ₩31.0t | ₩13.8t | -₩454,373,750,650.00 | 20.8x | -68.1x | 2.2x |
| Thu, 08 Jun 2023 | ₩35.8t | ₩13.8t | -₩456,412,927,110.00 | 21.8x | -78.4x | 2.6x |
-78.4x
How does South Korean Interactive Home Entertainment compare with similar industries?
| KR Market | 6.68% | |
| Telecom | 0.74% | |
| Entertainment | -4.00% | |
| Interactive Home Entertainment | -1.98% | |
| Movies and Entertainment | -7.13% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A181710 NHN | ₩60.50k | 51.2% +₩631.9b | 213.8% | PE31.4x | |
| A036570 NC | ₩299.00k | 8.3% +₩446.0b | 79.6% | PE12.7x | |
| A205500 NEXUS | ₩2.17k | 32.5% +₩34.1b | -13.0% | PS3.3x | |
| A462870 SHIFT UP | ₩29.70k | 0.7% +₩11.7b | -38.3% | PE9.1x | |
| A035620 Barunson Entertainment & Arts | ₩1.13k | 2.5% +₩519.9m | -30.7% | PS2.2x |