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South Korean (KOSPI) Interactive Home Entertainment Industry Analysis

UpdatedMar 27, 2024
DataAggregated Company Financials
Companies34
  • 7D4.0%
  • 3M5.9%
  • 1Y-10.9%
  • YTDn/a

Last week, the Interactive Home Entertainment industry hasn't moved much but Netmarble is up 13% in that time. As for the longer term, the industry has declined 11% in the last year. Earnings are forecast to grow by 53% annually.

Industry Valuation and Performance

Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Wed, 27 Mar 2024₩33.1t₩13.5t-₩71,454,596,830.0019.9x-463.5x2.4x
Fri, 23 Feb 2024₩31.8t₩13.5t-₩393,095,790,998.0023.3x-80.9x2.4x
Sun, 21 Jan 2024₩29.2t₩13.6t-₩336,282,874,068.0027.3x-87x2.2x
Tue, 19 Dec 2023₩32.2t₩13.5t-₩333,379,919,718.0030.8x-96.4x2.4x
Thu, 16 Nov 2023₩31.8t₩13.5t-₩534,893,628,949.0032.8x-59.5x2.4x
Sat, 14 Oct 2023₩27.1t₩13.6t-₩522,254,395,260.0023.2x-51.9x2x
Mon, 11 Sep 2023₩28.7t₩13.6t-₩522,254,395,260.0023.8x-55x2.1x
Wed, 09 Aug 2023₩31.3t₩13.7t-₩496,473,835,663.0018.9x-63x2.3x
Fri, 07 Jul 2023₩31.8t₩13.8t-₩454,373,750,650.0019.1x-70x2.3x
Sun, 04 Jun 2023₩35.7t₩13.8t-₩456,412,927,110.0021.9x-78.2x2.6x
Tue, 02 May 2023₩37.7t₩14.0t-₩532,175,586,700.0020.6x-70.8x2.7x
Thu, 30 Mar 2023₩36.8t₩14.0t-₩340,407,955,950.0019.7x-108.2x2.6x
Sat, 25 Feb 2023₩39.1t₩14.0t₩1.6t15x23.8x2.8x
Mon, 23 Jan 2023₩37.2t₩14.2t₩1.8t12.9x20.9x2.6x
Wed, 21 Dec 2022₩35.7t₩14.2t₩1.8t12.1x20x2.5x
Fri, 18 Nov 2022₩40.7t₩13.9t₩2.1t14.2x19.3x2.9x
Sun, 16 Oct 2022₩33.0t₩14.0t₩2.2t12.4x15.3x2.3x
Tue, 13 Sep 2022₩40.8t₩14.0t₩2.2t13.6x18.9x2.9x
Thu, 11 Aug 2022₩44.8t₩13.5t₩2.5t16.5x17.8x3.3x
Sat, 09 Jul 2022₩41.1t₩13.5t₩2.5t15.2x16.3x3x
Mon, 06 Jun 2022₩48.5t₩13.7t₩2.5t17.6x19.6x3.5x
Wed, 04 May 2022₩49.5t₩13.1t₩2.7t14.6x18x3.8x
Fri, 01 Apr 2022₩58.5t₩13.0t₩2.5t19.2x23.1x4.5x
Sun, 27 Feb 2022₩56.1t₩12.5t₩2.0t23x28.6x4.5x
Tue, 25 Jan 2022₩64.8t₩12.7t₩2.0t23.7x32.3x5.1x
Thu, 23 Dec 2021₩80.9t₩12.7t₩2.0t29.6x40.5x6.4x
Sat, 20 Nov 2021₩91.7t₩12.2t₩2.0t38.4x46.5x7.5x
Mon, 18 Oct 2021₩70.1t₩12.3t₩2.0t27.6x35.4x5.7x
Wed, 15 Sep 2021₩68.9t₩12.3t₩2.0t27.8x34.9x5.6x
Fri, 13 Aug 2021₩68.3t₩12.3t₩1.9t24.6x35.3x5.6x
Tue, 08 Jun 2021₩49.1t₩10.6t₩1.4t19.8x34.5x4.6x
Price to Earnings Ratio

34.6x


Total Market Cap: ₩49.1tTotal Earnings: ₩1.4tTotal Revenue: ₩10.6tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Interactive Home Entertainment Industry Price to Earnings3Y Average -17.7x202220232024
Current Industry PE
  • Investors are pessimistic on the South Korean Interactive Home Entertainment industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The 3-year average PS ratio of 3.6x is higher than the industry's current PS ratio of 2.4x.
Past Earnings Growth
  • Total earnings for the Interactive Home Entertainment industry have declined over the last three years, with the industry now making a loss overall.
  • Meanwhile revenues have grown 8.6% per year.
  • This means that although more sales are being generated, either the cost of doing business or the level of investment back into businesses has increased, which has decreased profits.

Industry Comparison

How does South Korean Interactive Home Entertainment compare with similar industries?

KR Market3.77%
Telecom3.89%
Entertainment4.84%
Interactive Home Entertainment3.97%
Movies and Entertainment6.20%
Industry PEThere are no additional sub-industries under this industry.
Forecasted GrowthThere are no additional sub-industries under this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A251270 Netmarble₩65.20k13.4%
+₩630.9b
0%PS2.1x
A259960 KRAFTON₩246.50k4.0%
+₩439.0b
37.3%PE19.1x
A036570 Ncsoft₩208.00k10.5%
+₩400.1b
-44.2%PE19.9x
A263750 Pearl Abyss₩30.20k4.1%
+₩73.7b
-34.1%PS5.3x
A293490 Kakao Games₩23.75k2.2%
+₩40.9b
-42.3%PS1.9x
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