Over the last 7 days, the Interactive Home Entertainment industry has risen 1.4%, driven by gains from KRAFTON of 4.1%. In the same time, NCSOFT was down 6.0%. However, the industry is down 8.9% over the past year. As for the next few years, earnings are expected to grow by 28% per annum.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Sun, 24 Aug 2025 | ₩36.6t | ₩14.6t | ₩1.1t | 15x | 33.9x | 2.5x |
Tue, 22 Jul 2025 | ₩39.5t | ₩14.7t | ₩1.6t | 15.9x | 25.5x | 2.7x |
Thu, 19 Jun 2025 | ₩40.9t | ₩14.4t | ₩1.4t | 15.9x | 29.2x | 2.8x |
Sat, 17 May 2025 | ₩37.6t | ₩14.2t | ₩1.3t | 16.3x | 28x | 2.6x |
Mon, 14 Apr 2025 | ₩35.3t | ₩14.3t | ₩1.4t | 17.3x | 25.4x | 2.5x |
Wed, 12 Mar 2025 | ₩34.9t | ₩14.5t | ₩585.0b | 28x | 59.6x | 2.4x |
Fri, 07 Feb 2025 | ₩38.1t | ₩14.5t | ₩420.7b | 27x | 90.6x | 2.6x |
Sun, 05 Jan 2025 | ₩36.2t | ₩14.5t | ₩423.7b | 23.4x | 85.3x | 2.5x |
Tue, 03 Dec 2024 | ₩38.5t | ₩14.6t | ₩441.1b | 27x | 87.2x | 2.6x |
Thu, 31 Oct 2024 | ₩38.8t | ₩14.2t | ₩637.1b | 16.7x | 60.9x | 2.7x |
Sat, 28 Sep 2024 | ₩38.0t | ₩14.2t | ₩637.1b | 17.4x | 59.7x | 2.7x |
Mon, 26 Aug 2024 | ₩39.5t | ₩14.1t | ₩659.3b | 18.6x | 59.9x | 2.8x |
Wed, 24 Jul 2024 | ₩36.9t | ₩13.7t | ₩173.4b | 19.9x | 212.7x | 2.7x |
Fri, 21 Jun 2024 | ₩32.9t | ₩13.7t | ₩173.4b | 20.7x | 189.7x | 2.4x |
Sun, 19 May 2024 | ₩33.5t | ₩13.5t | ₩105.6b | 23.2x | 317.4x | 2.5x |
Tue, 16 Apr 2024 | ₩30.0t | ₩13.5t | ₩186.8b | 19.2x | 160.4x | 2.2x |
Thu, 14 Mar 2024 | ₩32.3t | ₩13.5t | -₩393,095,790,998.00 | 24.7x | -82.1x | 2.4x |
Sat, 10 Feb 2024 | ₩31.2t | ₩13.6t | -₩336,669,173,578.00 | 27x | -92.6x | 2.3x |
Mon, 08 Jan 2024 | ₩30.8t | ₩13.5t | -₩333,379,919,718.00 | 29.4x | -92.3x | 2.3x |
Wed, 06 Dec 2023 | ₩32.8t | ₩13.5t | -₩331,129,921,280.00 | 33.4x | -99.2x | 2.4x |
Fri, 03 Nov 2023 | ₩27.9t | ₩13.6t | -₩523,004,394,885.00 | 25.1x | -53.3x | 2.1x |
Sun, 01 Oct 2023 | ₩27.1t | ₩13.6t | -₩522,254,395,260.00 | 23.6x | -51.9x | 2x |
Tue, 29 Aug 2023 | ₩28.8t | ₩13.5t | -₩478,049,996,630.00 | 21.5x | -60.3x | 2.1x |
Thu, 27 Jul 2023 | ₩29.8t | ₩13.8t | -₩454,748,750,463.00 | 18x | -65.5x | 2.2x |
Sat, 24 Jun 2023 | ₩34.9t | ₩13.8t | -₩454,373,750,650.00 | 21.3x | -76.8x | 2.5x |
Mon, 22 May 2023 | ₩37.5t | ₩13.8t | -₩509,456,772,969.00 | 22.5x | -73.6x | 2.7x |
Wed, 19 Apr 2023 | ₩38.6t | ₩14.0t | -₩532,175,586,700.00 | 22.2x | -72.5x | 2.7x |
Fri, 17 Mar 2023 | ₩34.6t | ₩14.2t | ₩1.2t | 14.1x | 28.1x | 2.4x |
Sun, 12 Feb 2023 | ₩38.0t | ₩14.2t | ₩1.8t | 13.6x | 21.3x | 2.7x |
Tue, 10 Jan 2023 | ₩36.1t | ₩14.2t | ₩1.8t | 12x | 20.3x | 2.5x |
Thu, 08 Dec 2022 | ₩36.0t | ₩14.2t | ₩1.8t | 12x | 20.2x | 2.5x |
Sat, 05 Nov 2022 | ₩35.8t | ₩14.0t | ₩2.2t | 13.5x | 16.6x | 2.6x |
Mon, 03 Oct 2022 | ₩36.0t | ₩14.0t | ₩2.2t | 13x | 16.7x | 2.6x |
Wed, 31 Aug 2022 | ₩41.7t | ₩13.9t | ₩2.4t | 14.8x | 17.2x | 3x |
17.2x
How does South Korean Interactive Home Entertainment compare with similar industries?
KR Market | -2.05% | |
Telecom | -0.36% | |
Entertainment | 0.90% | |
Interactive Home Entertainment | 1.35% | |
Movies and Entertainment | 0.31% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
A259960 KRAFTON | ₩328.50k | 4.1% +₩600.5b | -5.6% | PE15.2x | |
A251270 Netmarble | ₩60.40k | 2.5% +₩122.9b | 0% | PE48.7x | |
A263750 Pearl Abyss | ₩31.30k | 4.3% +₩79.8b | -25.6% | PE40x | |
A194480 Devsisters | ₩48.90k | 12.2% +₩58.1b | 18.3% | PE18.7x | |
A225570 NEXON Games | ₩14.40k | 1.9% +₩17.2b | -37.9% | PE48x |