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The Interactive Home Entertainment industry has been flat over the last week, but Netmarble has lost 5.0%. The past year has been better, since the industry has gained 4.3% in that time. Looking forward, earnings are forecast to grow by 31% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Thu, 30 Jan 2025 | ₩35.8t | ₩14.5t | ₩423.7b | 26.9x | 84.4x | 2.5x |
Sat, 28 Dec 2024 | ₩34.9t | ₩14.5t | ₩423.0b | 23.9x | 82.4x | 2.4x |
Mon, 25 Nov 2024 | ₩35.5t | ₩14.5t | ₩475.2b | 16.5x | 74.6x | 2.4x |
Wed, 23 Oct 2024 | ₩37.4t | ₩14.2t | ₩637.1b | 16.9x | 58.6x | 2.6x |
Fri, 20 Sep 2024 | ₩38.1t | ₩14.2t | ₩637.1b | 18.2x | 59.7x | 2.7x |
Sun, 18 Aug 2024 | ₩37.8t | ₩13.6t | ₩240.0b | 18.9x | 157.4x | 2.8x |
Tue, 16 Jul 2024 | ₩37.3t | ₩13.7t | ₩173.4b | 20.9x | 215.2x | 2.7x |
Thu, 13 Jun 2024 | ₩31.1t | ₩13.7t | ₩173.4b | 21.3x | 179.6x | 2.3x |
Sat, 11 May 2024 | ₩33.6t | ₩13.5t | ₩186.8b | 20.1x | 180.1x | 2.5x |
Mon, 08 Apr 2024 | ₩31.5t | ₩13.5t | ₩186.8b | 19.5x | 168.8x | 2.3x |
Wed, 06 Mar 2024 | ₩30.2t | ₩13.5t | -₩393,095,790,998.00 | 22.5x | -76.8x | 2.2x |
Fri, 02 Feb 2024 | ₩30.7t | ₩13.6t | -₩336,669,173,578.00 | 26.4x | -91.2x | 2.3x |
Sun, 31 Dec 2023 | ₩31.4t | ₩13.5t | -₩333,379,919,718.00 | 31x | -94.3x | 2.3x |
Tue, 28 Nov 2023 | ₩32.8t | ₩13.5t | -₩350,860,371,960.00 | 31.5x | -93.5x | 2.4x |
Thu, 26 Oct 2023 | ₩27.3t | ₩13.6t | -₩523,004,394,885.00 | 22.3x | -52.2x | 2x |
Sat, 23 Sep 2023 | ₩27.2t | ₩13.6t | -₩522,254,395,260.00 | 25.5x | -52x | 2x |
Mon, 21 Aug 2023 | ₩29.4t | ₩13.8t | -₩459,775,253,323.00 | 18.8x | -63.9x | 2.1x |
Wed, 19 Jul 2023 | ₩33.0t | ₩13.8t | -₩454,748,750,463.00 | 22.6x | -72.5x | 2.4x |
Fri, 16 Jun 2023 | ₩35.3t | ₩13.8t | -₩454,373,750,650.00 | 21.7x | -77.8x | 2.6x |
Sun, 14 May 2023 | ₩37.1t | ₩14.1t | -₩530,596,268,860.00 | 20.4x | -69.9x | 2.6x |
Tue, 11 Apr 2023 | ₩38.3t | ₩14.0t | -₩532,175,586,700.00 | 20.8x | -71.9x | 2.7x |
Thu, 09 Mar 2023 | ₩36.9t | ₩14.0t | ₩1.4t | 15.3x | 26.7x | 2.6x |
Sat, 04 Feb 2023 | ₩40.1t | ₩14.2t | ₩1.8t | 14.2x | 22.5x | 2.8x |
Mon, 02 Jan 2023 | ₩36.2t | ₩14.2t | ₩1.8t | 11.7x | 20.4x | 2.6x |
Wed, 30 Nov 2022 | ₩38.3t | ₩14.1t | ₩1.9t | 14.7x | 20.1x | 2.7x |
Fri, 28 Oct 2022 | ₩34.3t | ₩14.0t | ₩2.2t | 13x | 15.9x | 2.4x |
Sun, 25 Sep 2022 | ₩36.5t | ₩14.0t | ₩2.2t | 12.9x | 16.9x | 2.6x |
Tue, 23 Aug 2022 | ₩42.8t | ₩13.9t | ₩2.5t | 14.7x | 17.4x | 3.1x |
Thu, 21 Jul 2022 | ₩42.6t | ₩13.5t | ₩2.5t | 15.6x | 16.9x | 3.1x |
Sat, 18 Jun 2022 | ₩44.3t | ₩13.7t | ₩2.5t | 15.1x | 17.8x | 3.2x |
Mon, 16 May 2022 | ₩45.3t | ₩13.1t | ₩2.7t | 12.8x | 16.5x | 3.5x |
Wed, 13 Apr 2022 | ₩55.9t | ₩13.1t | ₩2.7t | 13.8x | 20.3x | 4.3x |
Fri, 11 Mar 2022 | ₩58.2t | ₩12.5t | ₩2.0t | 22.9x | 29.7x | 4.7x |
Sun, 06 Feb 2022 | ₩137.5t | ₩12.3t | ₩1.9t | 24.3x | 71.4x | 11.2x |
71.4x
How does South Korean Interactive Home Entertainment compare with similar industries?
KR Market | -0.43% | |
Telecom | -0.033% | |
Entertainment | -0.19% | |
Interactive Home Entertainment | -0.73% | |
Movies and Entertainment | 0.77% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
A259960 KRAFTON | ₩343.00k | 1.6% +₩250.0b | 60.3% | PE19.5x | |
A112040 WemadeLtd | ₩39.95k | 4.0% +₩52.1b | -21.8% | PS2x | |
A263750 Pearl Abyss | ₩28.15k | 0.7% +₩12.3b | -15.6% | PE181.5x | |
A078340 Com2uS | ₩46.00k | 2.2% +₩11.4b | -2.7% | PS0.8x | |
A205500 Action Square | ₩3.91k | 3.4% +₩7.5b | 96.3% | PS28.6x |