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South Korean (KOSPI) Interactive Home Entertainment Industry Analysis

UpdatedMay 15, 2022
DataAggregated Company Financials
  • 7D-5.1%
  • 3M-19.0%
  • 1Y-26.4%
  • YTD-45.0%

Over the last 7 days, the Interactive Home Entertainment industry has dropped 3.8%, driven by a pullback from Netmarble of 19%. On the other hand Ncsoft is actually up 6.2%. Overall the industry is down 23% in 12 months. As for the next few years, earnings are expected to grow by 16% per annum.

Industry Valuation and Performance

Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPE
Mon, 16 May 2022₩45.3t₩13.1t₩2.7t12.8x
Wed, 13 Apr 2022₩55.9t₩13.1t₩2.7t13.8x
Fri, 11 Mar 2022₩58.2t₩12.5t₩2.0t22.9x
Sun, 06 Feb 2022₩137.5t₩12.3t₩1.9t24.3x
Tue, 04 Jan 2022₩83.1t₩12.7t₩2.0t34.2x
Thu, 02 Dec 2021₩82.3t₩12.7t₩2.0t26.2x
Sat, 30 Oct 2021₩75.0t₩12.3t₩2.0t31.2x
Mon, 27 Sep 2021₩68.9t₩12.3t₩2.0t27x
Wed, 25 Aug 2021₩70.9t₩12.3t₩1.9t23.9x
Thu, 01 Jul 2021₩49.0t₩10.6t₩1.4t28.1x
Sun, 04 Apr 2021₩49.1t₩10.6t₩1.4t22.7x
Wed, 06 Jan 2021₩46.5t₩10.4t₩1.5t14.9x
Sat, 10 Oct 2020₩45.6t₩10.1t₩1.3t17.1x
Fri, 03 Jul 2020₩37.5t₩9.2t₩1.2t17.3x
Mon, 06 Apr 2020₩28.8t₩8.7t₩1.0t14.3x
Thu, 09 Jan 2020₩27.8t₩8.3t₩823.6b14.7x
Wed, 02 Oct 2019₩27.9t₩8.0t₩751.5b17.6x
Sat, 06 Jul 2019₩29.5t₩7.9t₩715.8b19.2x
Median PE Ratio


Total Market Cap: ₩29.5tTotal Earnings: ₩754.2bTotal Revenue: ₩7.8tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Interactive Home Entertainment Industry Median PE3Y Average 20.4x202020212022
Current Industry PE
  • Investors are more pessimistic on the industry, indicating that they anticipate long-term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 12.5x which is lower than its 3-year average PE of 20.5x.
Past Earnings Growth
  • The earnings for companies in the Interactive Home Entertainment industry have grown 54% per year over the last three years.
  • Revenues for these companies have grown 19% per year.
  • This means that more sales are being generated by these companies overall, and subsequently their profits are increasing too.

Industry Comparison

How does South Korean Interactive Home Entertainment compare with similar industries?

KR Market-1.84%
Interactive Home Entertainment-5.12%
Movies and Entertainment-9.64%
Industry PEThere is insufficient data on the sub-industries of this industry.
Forecasted GrowthThere is insufficient data on the sub-industries of this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A036570 Ncsoft₩439.50k6.2%
A206400 Benoholdings₩4.91k1.1%
A023770 PLAYWITH₩12.95k1.2%
A288490 NARASOFTLtd₩133.002.3%
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