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South Korean (KOSPI) Interactive Home Entertainment Industry Analysis

UpdatedApr 16, 2026
DataAggregated Company Financials
Companies34
  • 7D4.2%
  • 3M3.1%
  • 1Y-8.8%
  • YTDn/a

The Interactive Home Entertainment industry is up 4.2% in the last week, with NCSOFT up 14%. In the past year, the industry is down 8.8%. Earnings are forecast to grow by 23% annually.

Industry Valuation and Performance

Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Thu, 16 Apr 2026₩32.1t₩15.2t₩1.4t10.1x22.7x2.1x
Sat, 14 Mar 2026₩32.9t₩14.7t₩1.8t11.6x18x2.2x
Mon, 09 Feb 2026₩32.4t₩14.7t₩1.8t11.1x17.7x2.2x
Wed, 07 Jan 2026₩31.4t₩14.7t₩1.8t11.5x17.1x2.1x
Fri, 05 Dec 2025₩31.9t₩14.7t₩1.8t11.9x17.4x2.2x
Sun, 02 Nov 2025₩33.3t₩14.6t₩1.1t13.2x31.5x2.3x
Tue, 30 Sep 2025₩35.5t₩14.6t₩1.1t14x33.6x2.4x
Thu, 28 Aug 2025₩37.1t₩14.6t₩1.0t14.3x36.4x2.5x
Sat, 26 Jul 2025₩37.8t₩14.7t₩1.6t15.7x24.4x2.6x
Mon, 23 Jun 2025₩40.0t₩14.4t₩1.4t15.8x28.6x2.8x
Wed, 21 May 2025₩37.6t₩14.2t₩1.3t16.7x27.9x2.6x
Fri, 18 Apr 2025₩36.4t₩14.3t₩1.4t18.2x26.2x2.5x
Sun, 16 Mar 2025₩35.6t₩14.6t₩1.1t27.4x32.7x2.4x
Tue, 11 Feb 2025₩38.1t₩14.5t₩420.7b27.1x90.5x2.6x
Thu, 09 Jan 2025₩36.1t₩14.5t₩423.7b25.6x85.2x2.5x
Sat, 07 Dec 2024₩36.3t₩14.5t₩422.9b25.5x85.9x2.5x
Mon, 04 Nov 2024₩38.0t₩14.2t₩637.1b16.9x59.7x2.7x
Wed, 02 Oct 2024₩37.8t₩14.2t₩637.1b17.5x59.4x2.7x
Fri, 30 Aug 2024₩38.1t₩14.1t₩654.0b17.8x58.3x2.7x
Sun, 28 Jul 2024₩36.9t₩13.7t₩173.4b19.7x212.6x2.7x
Tue, 25 Jun 2024₩31.8t₩13.7t₩173.4b19.6x183.2x2.3x
Thu, 23 May 2024₩33.2t₩13.5t₩115.0b22.5x288.4x2.5x
Sat, 20 Apr 2024₩30.7t₩13.5t₩186.8b20.2x164.3x2.3x
Mon, 18 Mar 2024₩31.2t₩13.5t-₩244,824,559,088.0021.3x-127.5x2.3x
Wed, 14 Feb 2024₩31.8t₩13.5t-₩399,314,816,528.0023.8x-79.7x2.4x
Fri, 12 Jan 2024₩31.5t₩13.5t-₩333,379,919,718.0030.4x-94.4x2.3x
Sun, 10 Dec 2023₩32.9t₩13.5t-₩333,379,919,718.0031.9x-98.5x2.4x
Tue, 07 Nov 2023₩30.1t₩13.6t-₩523,004,394,885.0024.6x-57.5x2.2x
Thu, 05 Oct 2023₩27.1t₩13.6t-₩522,254,395,260.0023.2x-51.9x2x
Sat, 02 Sep 2023₩29.2t₩13.6t-₩521,504,395,260.0024x-55.9x2.2x
Mon, 31 Jul 2023₩31.0t₩13.8t-₩454,748,750,463.0019.1x-68.1x2.2x
Wed, 28 Jun 2023₩35.0t₩13.8t-₩454,373,750,650.0021.3x-77.1x2.5x
Fri, 26 May 2023₩36.7t₩13.8t-₩509,456,772,969.0022.3x-72x2.7x
Sun, 23 Apr 2023₩37.5t₩14.0t-₩532,175,586,700.0020.7x-70.5x2.7x
Price to Earnings Ratio

-70.5x


Total Market Cap: ₩37.5tTotal Earnings: -₩532,175,586,700.00Total Revenue: ₩14.0tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Interactive Home Entertainment Industry Price to Earnings3Y Average 15.8x202420252026
Current Industry PE
  • Investors are optimistic on the South Korean Interactive Home Entertainment industry, and appear confident in long term growth rates.
  • The industry is trading at a PE ratio of 22.7x which is higher than its 3-year average PE of 15.8x.
  • The 3-year average PS ratio of 2.4x is higher than the industry's current PS ratio of 2.1x.
Past Earnings Growth
  • Total earnings for the Interactive Home Entertainment industry have gone up over the last three years, and the industry is now profitable. Revenues have grown 2.8% per year.
  • This means that more sales are being generated by the industry overall, and subsequently profits are increasing too.

Industry Comparison

How does South Korean Interactive Home Entertainment compare with similar industries?

KR Market3.85%
Telecom4.68%
Entertainment2.70%
Interactive Home Entertainment4.24%
Movies and Entertainment0.57%
Industry PEThere are no additional sub-industries under this industry.
Forecasted GrowthThere are no additional sub-industries under this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A259960 KRAFTON₩257.00k9.8%
+₩1.0t
-33.1%PE15.6x
A036570 NC₩267.00k14.1%
+₩640.0b
91.0%PE14.9x
A251270 Netmarble₩52.00k4.0%
+₩155.9b
19.3%PE18x
A181710 NHN₩40.70k8.5%
+₩98.6b
85.4%PE39.1x
A112040 WemadeLtd₩22.05k6.8%
+₩47.3b
-25.9%PS1.2x

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