Over the last 7 days, the Interactive Home Entertainment industry has risen 4.5%, driven by gains from Netmarble of 7.2%. During this same period, the NEOWIZ underperformed, falling 9.1%. This means that the industry has gained 13% over the past year. Earnings are forecast to grow by 17% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Fri, 13 Jun 2025 | ₩40.0t | ₩14.5t | ₩1.4t | 15.7x | 28.8x | 2.8x |
Sun, 11 May 2025 | ₩37.1t | ₩14.3t | ₩1.4t | 16.6x | 26.7x | 2.6x |
Tue, 08 Apr 2025 | ₩34.2t | ₩14.3t | ₩1.4t | 16.2x | 24.7x | 2.4x |
Thu, 06 Mar 2025 | ₩35.5t | ₩14.5t | ₩585.0b | 27.9x | 60.7x | 2.4x |
Sat, 01 Feb 2025 | ₩37.0t | ₩14.5t | ₩423.7b | 26.6x | 87.3x | 2.5x |
Mon, 30 Dec 2024 | ₩34.9t | ₩14.5t | ₩423.0b | 23.9x | 82.5x | 2.4x |
Wed, 27 Nov 2024 | ₩35.8t | ₩14.6t | ₩459.8b | 21.2x | 77.9x | 2.5x |
Fri, 25 Oct 2024 | ₩37.6t | ₩14.2t | ₩637.1b | 16.6x | 59.1x | 2.7x |
Sun, 22 Sep 2024 | ₩37.4t | ₩14.2t | ₩637.1b | 17.8x | 58.7x | 2.6x |
Tue, 20 Aug 2024 | ₩37.8t | ₩13.6t | ₩240.0b | 19.8x | 157.6x | 2.8x |
Thu, 18 Jul 2024 | ₩36.6t | ₩13.7t | ₩173.4b | 20.5x | 211.3x | 2.7x |
Sat, 15 Jun 2024 | ₩31.9t | ₩13.7t | ₩173.4b | 21.2x | 184.2x | 2.3x |
Mon, 13 May 2024 | ₩33.6t | ₩13.4t | ₩129.0b | 24.3x | 260.7x | 2.5x |
Wed, 10 Apr 2024 | ₩31.0t | ₩13.5t | ₩186.8b | 19.2x | 165.8x | 2.3x |
Fri, 08 Mar 2024 | ₩29.7t | ₩13.5t | -₩393,095,790,998.00 | 22.3x | -75.6x | 2.2x |
Sun, 04 Feb 2024 | ₩31.7t | ₩13.6t | -₩336,669,173,578.00 | 27x | -94.2x | 2.3x |
Tue, 02 Jan 2024 | ₩31.4t | ₩13.5t | -₩333,379,919,718.00 | 31x | -94.3x | 2.3x |
Thu, 30 Nov 2023 | ₩32.8t | ₩13.5t | -₩333,310,759,440.00 | 31.1x | -98.4x | 2.4x |
Sat, 28 Oct 2023 | ₩27.2t | ₩13.6t | -₩523,004,394,885.00 | 22.7x | -52x | 2x |
Mon, 25 Sep 2023 | ₩27.2t | ₩13.6t | -₩522,254,395,260.00 | 25.5x | -52x | 2x |
Wed, 23 Aug 2023 | ₩29.3t | ₩13.8t | -₩459,775,253,323.00 | 19.2x | -63.7x | 2.1x |
Fri, 21 Jul 2023 | ₩32.7t | ₩13.8t | -₩454,748,750,463.00 | 22.2x | -72x | 2.4x |
Sun, 18 Jun 2023 | ₩35.4t | ₩13.8t | -₩454,373,750,650.00 | 22.2x | -78x | 2.6x |
Tue, 16 May 2023 | ₩36.8t | ₩14.1t | -₩530,596,268,860.00 | 20.5x | -69.4x | 2.6x |
Thu, 13 Apr 2023 | ₩38.0t | ₩14.0t | -₩532,175,586,700.00 | 20.4x | -71.3x | 2.7x |
Sat, 11 Mar 2023 | ₩35.5t | ₩14.0t | ₩1.4t | 14.6x | 25.7x | 2.5x |
Mon, 06 Feb 2023 | ₩40.1t | ₩14.2t | ₩1.8t | 14.2x | 22.5x | 2.8x |
Wed, 04 Jan 2023 | ₩35.8t | ₩14.2t | ₩1.8t | 11.6x | 20.2x | 2.5x |
Fri, 02 Dec 2022 | ₩38.9t | ₩14.1t | ₩2.1t | 12.6x | 18.6x | 2.8x |
Sun, 30 Oct 2022 | ₩33.7t | ₩14.0t | ₩2.2t | 12.8x | 15.6x | 2.4x |
Tue, 27 Sep 2022 | ₩36.1t | ₩14.0t | ₩2.2t | 12.5x | 16.7x | 2.6x |
Thu, 25 Aug 2022 | ₩41.7t | ₩14.0t | ₩2.5t | 14.1x | 16.9x | 3x |
Sat, 23 Jul 2022 | ₩43.4t | ₩13.5t | ₩2.5t | 15.7x | 17.2x | 3.2x |
Mon, 20 Jun 2022 | ₩44.3t | ₩13.7t | ₩2.5t | 15.1x | 17.8x | 3.2x |
17.8x
How does South Korean Interactive Home Entertainment compare with similar industries?
KR Market | 3.91% | |
Telecom | 5.46% | |
Entertainment | 4.86% | |
Interactive Home Entertainment | 4.93% | |
Movies and Entertainment | 4.76% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
A462870 SHIFT UP | ₩55.00k | 8.9% +₩265.9b | n/a | n/a | |
A225570 NEXON Games | ₩16.84k | 25.4% +₩217.7b | 10.2% | PE34.3x | |
A181710 NHN | ₩28.40k | 29.4% +₩201.5b | 31.8% | PS0.4x | |
A251270 Netmarble | ₩58.30k | 4.3% +₩196.6b | 4.3% | PE47x | |
A112040 WemadeLtd | ₩31.75k | 15.2% +₩141.7b | -20.6% | PE4.8x |