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South Korean (KOSPI) Interactive Home Entertainment Industry Analysis

UpdatedOct 11, 2025
DataAggregated Company Financials
Companies34
  • 7D0.03%
  • 3M-11.1%
  • 1Y-7.4%
  • YTDn/a

In the last week, Interactive Home Entertainment has been flat. Unfortunately though, the industry is down 7.4% over the past 12 months. Looking forward, earnings are forecast to grow by 35% annually.

Industry Valuation and Performance

Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Sat, 11 Oct 2025₩34.8t₩14.6t₩1.1t14.1x33x2.4x
Mon, 08 Sep 2025₩36.0t₩14.6t₩1.1t15x34x2.5x
Wed, 06 Aug 2025₩36.7t₩14.7t₩1.5t15.6x23.8x2.5x
Fri, 04 Jul 2025₩40.3t₩14.7t₩1.6t16.5x26x2.7x
Sun, 01 Jun 2025₩37.3t₩14.5t₩1.4t15x26.9x2.6x
Tue, 29 Apr 2025₩36.6t₩14.3t₩1.4t16.5x26.4x2.6x
Thu, 27 Mar 2025₩34.6t₩14.3t₩1.3t14.7x27.2x2.4x
Sat, 22 Feb 2025₩36.3t₩14.5t₩585.0b27.6x62x2.5x
Mon, 20 Jan 2025₩36.5t₩14.5t₩423.7b26.5x86.2x2.5x
Wed, 18 Dec 2024₩37.5t₩12.8t₩345.6b25x108.7x2.9x
Fri, 15 Nov 2024₩33.9t₩14.2t₩684.7b14.6x49.6x2.4x
Sun, 13 Oct 2024₩37.4t₩14.2t₩637.1b16.9x58.7x2.6x
Tue, 10 Sep 2024₩36.3t₩14.2t₩637.1b17.6x57x2.6x
Thu, 08 Aug 2024₩36.5t₩13.7t₩214.5b18x170x2.7x
Sat, 06 Jul 2024₩32.5t₩13.7t₩173.4b19.5x187.5x2.4x
Mon, 03 Jun 2024₩31.6t₩13.7t₩159.7b21.9x197.8x2.3x
Wed, 01 May 2024₩30.3t₩13.5t₩186.8b18.6x162.4x2.2x
Fri, 29 Mar 2024₩32.9t₩13.6t₩90.3b19.7x364.1x2.4x
Sun, 25 Feb 2024₩31.6t₩13.5t-₩393,095,790,998.0023.2x-80.5x2.3x
Tue, 23 Jan 2024₩29.1t₩13.6t-₩336,282,874,068.0027x-86.5x2.1x
Thu, 21 Dec 2023₩32.9t₩13.5t-₩333,379,919,718.0030.9x-98.6x2.4x
Sat, 18 Nov 2023₩30.4t₩13.5t-₩537,767,902,259.0031.7x-56.6x2.3x
Mon, 16 Oct 2023₩27.1t₩13.6t-₩522,254,395,260.0023.2x-51.9x2x
Wed, 13 Sep 2023₩29.7t₩13.6t-₩522,254,395,260.0025.4x-56.8x2.2x
Fri, 11 Aug 2023₩30.6t₩13.7t-₩496,473,835,663.0019.3x-61.6x2.2x
Sun, 09 Jul 2023₩31.1t₩13.8t-₩454,373,750,650.0019x-68.5x2.3x
Tue, 06 Jun 2023₩35.8t₩13.8t-₩456,412,927,110.0022x-78.5x2.6x
Thu, 04 May 2023₩38.3t₩14.0t-₩532,175,586,700.0019.8x-72x2.7x
Sat, 01 Apr 2023₩37.5t₩14.0t-₩532,175,586,700.0021x-70.5x2.7x
Mon, 27 Feb 2023₩39.1t₩14.0t₩1.6t15x23.8x2.8x
Wed, 25 Jan 2023₩37.2t₩14.2t₩1.8t12.9x20.9x2.6x
Fri, 23 Dec 2022₩36.1t₩14.2t₩1.8t12x20.2x2.5x
Sun, 20 Nov 2022₩40.0t₩13.9t₩1.9t14.2x21.2x2.9x
Tue, 18 Oct 2022₩33.0t₩14.0t₩2.2t12.4x15.3x2.3x
Price to Earnings Ratio

15.3x


Total Market Cap: ₩33.0tTotal Earnings: ₩2.2tTotal Revenue: ₩14.0tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Interactive Home Entertainment Industry Price to Earnings3Y Average 12.2x202320242025
Current Industry PE
  • Investors are optimistic on the South Korean Interactive Home Entertainment industry, and appear confident in long term growth rates.
  • The industry is trading at a PE ratio of 33.0x which is higher than its 3-year average PE of 12.2x.
  • The industry is trading close to its 3-year average PS ratio of 2.5x.
Past Earnings Growth
  • The earnings for companies in the Interactive Home Entertainment industry have declined 21% per year over the last three years.
  • Meanwhile revenues have remained mostly flat.
  • This means that although sales have remained flat, either the cost of doing business or the level of investment back into businesses has increased, which has decreased profits.

Industry Comparison

How does South Korean Interactive Home Entertainment compare with similar industries?

KR Market1.64%
Telecom1.92%
Entertainment0.44%
Interactive Home Entertainment0.028%
Movies and Entertainment1.00%
Industry PEThere are no additional sub-industries under this industry.
Forecasted GrowthThere are no additional sub-industries under this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A259960 KRAFTON₩302.00k1.0%
+₩133.9b
-8.9%PE13.5x
A263750 Pearl Abyss₩35.40k2.5%
+₩52.2b
-7.6%PE134.1x
A036570 NCSOFT₩217.00k0.7%
+₩29.1b
10.7%PS2.7x
A204610 T3 Entertainment₩2.04k7.2%
+₩7.7b
53.9%PE8x
A052770 ITOXI₩484.0010.3%
+₩2.6b
-60.3%PS1.6x

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