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South Korean (KOSPI) Interactive Home Entertainment Industry Analysis

UpdatedJan 16, 2026
DataAggregated Company Financials
Companies34
  • 7D3.3%
  • 3M-6.0%
  • 1Y-12.9%
  • YTDn/a

The Interactive Home Entertainment industry is up 3.3% in the last week, with NCSOFT up 7.5%. However, the industry is down 13% over the past year. Earnings are forecast to grow by 20% annually.

Industry Valuation and Performance

Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Fri, 16 Jan 2026₩31.4t₩14.7t₩1.8t11.5x17.1x2.1x
Sun, 14 Dec 2025₩31.3t₩14.7t₩1.8t11.5x17.1x2.1x
Tue, 11 Nov 2025₩33.3t₩14.6t₩1.1t12.3x31.5x2.3x
Thu, 09 Oct 2025₩34.8t₩14.6t₩1.1t14x33x2.4x
Sat, 06 Sep 2025₩36.0t₩14.6t₩1.1t15x34x2.5x
Mon, 04 Aug 2025₩36.1t₩14.7t₩1.5t15.1x23.4x2.5x
Wed, 02 Jul 2025₩40.4t₩14.7t₩1.6t16x26x2.8x
Fri, 30 May 2025₩37.9t₩14.5t₩1.4t15.5x27.1x2.6x
Sun, 27 Apr 2025₩36.2t₩14.3t₩1.4t17x26.1x2.5x
Tue, 25 Mar 2025₩34.6t₩14.3t₩1.3t12.8x26.3x2.4x
Thu, 20 Feb 2025₩35.6t₩14.5t₩585.0b26.5x60.9x2.5x
Sat, 18 Jan 2025₩36.5t₩14.5t₩423.7b26.5x86.2x2.5x
Mon, 16 Dec 2024₩38.3t₩14.5t₩423.0b25x90.5x2.6x
Wed, 13 Nov 2024₩34.9t₩14.1t₩653.9b15.1x53.3x2.5x
Fri, 11 Oct 2024₩37.4t₩14.2t₩637.1b16.8x58.8x2.6x
Sun, 08 Sep 2024₩36.1t₩14.2t₩637.1b17.5x56.6x2.5x
Tue, 06 Aug 2024₩34.4t₩13.7t₩173.4b17.4x198.2x2.5x
Thu, 04 Jul 2024₩32.0t₩13.7t₩173.4b19.5x184.6x2.3x
Sat, 01 Jun 2024₩31.6t₩13.7t₩155.2b21.9x203.5x2.3x
Mon, 29 Apr 2024₩29.3t₩13.5t₩186.8b18.2x156.8x2.2x
Wed, 27 Mar 2024₩33.1t₩13.5t-₩71,454,596,830.0019.9x-463.5x2.4x
Fri, 23 Feb 2024₩31.8t₩13.5t-₩393,095,790,998.0023.3x-80.9x2.4x
Sun, 21 Jan 2024₩29.2t₩13.6t-₩336,282,874,068.0027.3x-87x2.2x
Tue, 19 Dec 2023₩32.2t₩13.5t-₩333,379,919,718.0030.8x-96.4x2.4x
Thu, 16 Nov 2023₩31.8t₩13.5t-₩534,893,628,949.0032.8x-59.5x2.4x
Sat, 14 Oct 2023₩27.1t₩13.6t-₩522,254,395,260.0023.2x-51.9x2x
Mon, 11 Sep 2023₩28.7t₩13.6t-₩522,254,395,260.0023.8x-55x2.1x
Wed, 09 Aug 2023₩31.3t₩13.7t-₩496,473,835,663.0018.9x-63x2.3x
Fri, 07 Jul 2023₩31.8t₩13.8t-₩454,373,750,650.0019.1x-70x2.3x
Sun, 04 Jun 2023₩35.7t₩13.8t-₩456,412,927,110.0021.9x-78.2x2.6x
Tue, 02 May 2023₩37.7t₩14.0t-₩532,175,586,700.0020.6x-70.8x2.7x
Thu, 30 Mar 2023₩36.8t₩14.0t-₩340,407,955,950.0019.7x-108.2x2.6x
Sat, 25 Feb 2023₩39.1t₩14.0t₩1.6t15x23.8x2.8x
Mon, 23 Jan 2023₩37.2t₩14.2t₩1.8t12.9x20.9x2.6x
Price to Earnings Ratio

20.9x


Total Market Cap: ₩37.2tTotal Earnings: ₩1.8tTotal Revenue: ₩14.2tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Interactive Home Entertainment Industry Price to Earnings3Y Average 12.5x202420252026
Current Industry PE
  • Investors are optimistic on the South Korean Interactive Home Entertainment industry, and appear confident in long term growth rates.
  • The industry is trading at a PE ratio of 17.1x which is higher than its 3-year average PE of 12.5x.
  • The 3-year average PS ratio of 2.5x is higher than the industry's current PS ratio of 2.1x.
Past Earnings Growth
  • Both revenue and earnings for companies in the Interactive Home Entertainment industry have remained mostly flat over the last three years.
  • This means that sales and the cost of doing business have remained relatively consistent over this period and subsequently, so have profits.

Industry Comparison

How does South Korean Interactive Home Entertainment compare with similar industries?

KR Market4.87%
Telecom1.46%
Entertainment2.04%
Interactive Home Entertainment3.34%
Movies and Entertainment0.62%
Industry PEThere are no additional sub-industries under this industry.
Forecasted GrowthThere are no additional sub-industries under this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A036570 NCSOFT₩237.00k6.3%
+₩271.5b
30.4%PE13.5x
A259960 KRAFTON₩234.50k2.0%
+₩200.9b
-31.3%PE8.4x
A251270 Netmarble₩50.20k3.3%
+₩131.1b
6.8%PE38.2x
A263750 Pearl Abyss₩39.35k4.2%
+₩98.3b
38.8%PE45.6x
A462870 SHIFT UP₩34.25k2.4%
+₩47.2b
-44.8%PE10.5x

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