Narrative Update • Jul 14

Over the last 7 days, the Interactive Home Entertainment industry has dropped 6.8%, driven by declines in KRAFTON and NC of 6.1% and 12%, respectively. Meanwhile, Wemade Max actually outperformed within the industry, gaining 8.3% in the last week. The industry has fallen 30% in the last year. Looking forward, earnings are forecast to grow by 11% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Thu, 16 Jul 2026 | ₩27.1t | ₩16.2t | ₩2.0t | 9.2x | 13.4x | 1.7x |
| Sat, 13 Jun 2026 | ₩29.0t | ₩16.2t | ₩2.0t | 9.5x | 14.6x | 1.8x |
| Mon, 11 May 2026 | ₩32.3t | ₩15.2t | ₩1.4t | 10.2x | 22.8x | 2.1x |
| Wed, 08 Apr 2026 | ₩30.2t | ₩15.2t | ₩1.4t | 9.8x | 21.2x | 2x |
| Fri, 06 Mar 2026 | ₩29.8t | ₩14.7t | ₩1.8t | 10.4x | 16.3x | 2x |
| Sun, 01 Feb 2026 | ₩34.5t | ₩14.7t | ₩1.8t | 12x | 18.8x | 2.3x |
| Tue, 30 Dec 2025 | ₩30.4t | ₩14.7t | ₩1.8t | 11.2x | 16.6x | 2.1x |
| Thu, 27 Nov 2025 | ₩32.3t | ₩14.7t | ₩1.8t | 11.5x | 17.5x | 2.2x |
| Sat, 25 Oct 2025 | ₩33.5t | ₩14.6t | ₩1.1t | 13.5x | 31.7x | 2.3x |
| Mon, 22 Sep 2025 | ₩37.2t | ₩14.6t | ₩1.1t | 14.6x | 35.2x | 2.5x |
| Wed, 20 Aug 2025 | ₩36.9t | ₩14.6t | ₩1.4t | 15.1x | 26.5x | 2.5x |
| Fri, 18 Jul 2025 | ₩39.1t | ₩14.7t | ₩1.6t | 16.1x | 25.2x | 2.7x |
| Sun, 15 Jun 2025 | ₩39.5t | ₩14.5t | ₩1.4t | 15.5x | 28.4x | 2.7x |
| Tue, 13 May 2025 | ₩36.9t | ₩14.3t | ₩1.4t | 17.1x | 26.6x | 2.6x |
| Thu, 10 Apr 2025 | ₩33.2t | ₩14.3t | ₩1.4t | 16.9x | 23.9x | 2.3x |
| Sat, 08 Mar 2025 | ₩35.8t | ₩14.5t | ₩585.0b | 28.7x | 61.1x | 2.5x |
| Mon, 03 Feb 2025 | ₩37.0t | ₩14.5t | ₩423.7b | 26.6x | 87.3x | 2.5x |
| Wed, 01 Jan 2025 | ₩34.9t | ₩14.5t | ₩423.7b | 24.4x | 82.3x | 2.4x |
| Fri, 29 Nov 2024 | ₩37.0t | ₩14.5t | ₩444.1b | 25.1x | 83.4x | 2.5x |
| Sun, 27 Oct 2024 | ₩37.6t | ₩14.2t | ₩637.1b | 16.2x | 59x | 2.6x |
| Tue, 24 Sep 2024 | ₩37.4t | ₩14.2t | ₩637.1b | 17.8x | 58.7x | 2.6x |
| Thu, 22 Aug 2024 | ₩38.6t | ₩13.6t | ₩240.0b | 19.8x | 160.9x | 2.8x |
| Sat, 20 Jul 2024 | ₩36.6t | ₩13.7t | ₩173.4b | 20.1x | 211.3x | 2.7x |
| Mon, 17 Jun 2024 | ₩31.9t | ₩13.7t | ₩173.4b | 21.2x | 184.2x | 2.3x |
| Wed, 15 May 2024 | ₩33.3t | ₩13.4t | ₩129.0b | 23.9x | 258.3x | 2.5x |
| Fri, 12 Apr 2024 | ₩30.8t | ₩13.5t | ₩186.8b | 19.3x | 164.7x | 2.3x |
| Sun, 10 Mar 2024 | ₩30.2t | ₩13.5t | -₩393,095,790,998.00 | 22.9x | -76.7x | 2.2x |
| Tue, 06 Feb 2024 | ₩31.6t | ₩13.6t | -₩336,669,173,578.00 | 27.4x | -93.8x | 2.3x |
| Thu, 04 Jan 2024 | ₩31.0t | ₩13.5t | -₩333,379,919,718.00 | 30.1x | -92.9x | 2.3x |
| Sat, 02 Dec 2023 | ₩33.3t | ₩13.5t | -₩313,388,349,380.00 | 31.3x | -106.2x | 2.5x |
| Mon, 30 Oct 2023 | ₩27.2t | ₩13.6t | -₩523,004,394,885.00 | 22.7x | -52x | 2x |
| Wed, 27 Sep 2023 | ₩26.9t | ₩13.6t | -₩522,254,395,260.00 | 23.3x | -51.6x | 2x |
| Fri, 25 Aug 2023 | ₩28.6t | ₩13.8t | -₩461,642,326,493.00 | 16.9x | -62x | 2.1x |
| Sun, 23 Jul 2023 | ₩32.6t | ₩13.8t | -₩454,748,750,463.00 | 21.4x | -71.6x | 2.4x |
-71.6x
How does South Korean Interactive Home Entertainment compare with similar industries?
| KR Market | 0.84% | |
| Telecom | -3.41% | |
| Entertainment | -7.12% | |
| Interactive Home Entertainment | -6.77% | |
| Movies and Entertainment | -7.67% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A259960 KRAFTON | ₩240.50k | 0.8% +₩87.7b | -31.6% | PE12x | |
| A205500 NEXUS | ₩1.66k | 12.6% +₩40.6b | -57.1% | PS3.2x | |
| A042420 NEOWIZ HOLDINGS | ₩22.65k | 6.3% +₩8.3b | -18.8% | PE4.3x | |
| A067000 JOYCITY | ₩1.17k | 10.9% +₩8.0b | -48.8% | PS0.5x | |
| A217270 Neptune | ₩2.29k | 5.3% +₩5.2b | -70.3% | PS0.8x |