Narrative Update • Aug 26

Last week, the Interactive Home Entertainment industry hasn't moved much but NEXON Games is up 22% in that time. As for the longer term, the industry has declined 22% in the last year. Looking forward, earnings are forecast to grow by 10% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Mon, 31 Aug 2026 | ₩28.0t | ₩17.3t | ₩2.2t | 8.2x | 12.8x | 1.6x |
| Wed, 29 Jul 2026 | ₩27.4t | ₩16.2t | ₩2.0t | 8.8x | 13.5x | 1.7x |
| Fri, 26 Jun 2026 | ₩25.6t | ₩16.2t | ₩2.0t | 8.9x | 12.8x | 1.6x |
| Sun, 24 May 2026 | ₩31.6t | ₩15.9t | ₩1.8t | 9x | 17.7x | 2x |
| Tue, 21 Apr 2026 | ₩33.7t | ₩15.2t | ₩1.4t | 10.3x | 23.8x | 2.2x |
| Thu, 19 Mar 2026 | ₩32.4t | ₩15.0t | ₩1.3t | 11.3x | 24.1x | 2.2x |
| Sat, 14 Feb 2026 | ₩33.2t | ₩14.7t | ₩1.8t | 11.1x | 18.1x | 2.3x |
| Mon, 12 Jan 2026 | ₩30.4t | ₩14.7t | ₩1.8t | 11.3x | 16.6x | 2.1x |
| Wed, 10 Dec 2025 | ₩31.3t | ₩14.7t | ₩1.8t | 11.8x | 17.1x | 2.1x |
| Fri, 07 Nov 2025 | ₩32.7t | ₩14.6t | ₩1.1t | 12.2x | 30.9x | 2.2x |
| Sun, 05 Oct 2025 | ₩34.8t | ₩14.6t | ₩1.1t | 14x | 33x | 2.4x |
| Tue, 02 Sep 2025 | ₩35.8t | ₩14.6t | ₩1.1t | 14.8x | 33.9x | 2.4x |
| Thu, 31 Jul 2025 | ₩37.0t | ₩14.7t | ₩1.6t | 15.4x | 23.9x | 2.5x |
| Sat, 28 Jun 2025 | ₩39.5t | ₩14.7t | ₩1.6t | 15.5x | 25.5x | 2.7x |
| Mon, 26 May 2025 | ₩37.1t | ₩14.2t | ₩1.3t | 17.5x | 28x | 2.6x |
| Wed, 23 Apr 2025 | ₩36.0t | ₩14.3t | ₩1.4t | 17.2x | 25.9x | 2.5x |
| Fri, 21 Mar 2025 | ₩34.5t | ₩14.6t | ₩1.1t | 21x | 30.8x | 2.4x |
| Sun, 16 Feb 2025 | ₩35.5t | ₩14.5t | ₩666.5b | 25.8x | 53.2x | 2.4x |
| Tue, 14 Jan 2025 | ₩35.8t | ₩14.5t | ₩423.7b | 26.4x | 84.6x | 2.5x |
| Thu, 12 Dec 2024 | ₩36.4t | ₩14.5t | ₩422.9b | 25.5x | 86x | 2.5x |
| Sat, 09 Nov 2024 | ₩37.3t | ₩14.2t | ₩637.1b | 16.4x | 58.6x | 2.6x |
| Mon, 07 Oct 2024 | ₩38.0t | ₩14.2t | ₩637.1b | 17.6x | 59.7x | 2.7x |
| Wed, 04 Sep 2024 | ₩36.8t | ₩14.2t | ₩636.3b | 18.8x | 57.8x | 2.6x |
| Fri, 02 Aug 2024 | ₩37.8t | ₩13.7t | ₩173.4b | 20.1x | 218x | 2.8x |
| Sun, 30 Jun 2024 | ₩32.2t | ₩13.7t | ₩173.4b | 20.3x | 185.8x | 2.3x |
| Tue, 28 May 2024 | ₩33.1t | ₩13.7t | ₩166.0b | 20.6x | 199.7x | 2.4x |
| Thu, 25 Apr 2024 | ₩30.2t | ₩13.5t | ₩186.8b | 18.6x | 161.6x | 2.2x |
| Sat, 23 Mar 2024 | ₩31.8t | ₩13.5t | -₩58,887,696,710.00 | 21.6x | -540.7x | 2.4x |
| Mon, 19 Feb 2024 | ₩33.1t | ₩13.5t | -₩393,095,790,998.00 | 24.5x | -84.1x | 2.5x |
| Wed, 17 Jan 2024 | ₩29.9t | ₩13.5t | -₩333,379,919,718.00 | 28.2x | -89.8x | 2.2x |
| Fri, 15 Dec 2023 | ₩32.3t | ₩13.5t | -₩333,379,919,718.00 | 31x | -96.9x | 2.4x |
| Sun, 12 Nov 2023 | ₩31.3t | ₩13.6t | -₩523,004,394,885.00 | 30x | -59.8x | 2.3x |
| Tue, 10 Oct 2023 | ₩26.5t | ₩13.6t | -₩522,254,395,260.00 | 23.4x | -50.8x | 2x |
| Thu, 07 Sep 2023 | ₩28.8t | ₩13.6t | -₩521,504,395,260.00 | 23.1x | -55.3x | 2.1x |
-55.3x
How does South Korean Interactive Home Entertainment compare with similar industries?
| KR Market | -1.52% | |
| Telecom | 0.87% | |
| Entertainment | 2.22% | |
| Interactive Home Entertainment | 0.57% | |
| Movies and Entertainment | 5.29% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A181710 NHN | ₩73.80k | 5.4% +₩117.1b | 194.0% | PE32.3x | |
| A225570 NEXON Games | ₩11.08k | 19.3% +₩112.6b | -19.8% | PS4x | |
| A462870 SHIFT UP | ₩32.35k | 1.7% +₩32.3b | -20.6% | PE9.9x | |
| A078340 Com2uS | ₩34.50k | 8.7% +₩31.5b | -10.4% | PE32x | |
| A259960 KRAFTON | ₩224.50k | 0.2% +₩21.7b | -32.2% | PE11.7x |