
The Interactive Home Entertainment industry is up 3.3% in the last week, with NCSOFT up 7.5%. However, the industry is down 13% over the past year. Earnings are forecast to grow by 20% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Fri, 16 Jan 2026 | ₩31.4t | ₩14.7t | ₩1.8t | 11.5x | 17.1x | 2.1x |
| Sun, 14 Dec 2025 | ₩31.3t | ₩14.7t | ₩1.8t | 11.5x | 17.1x | 2.1x |
| Tue, 11 Nov 2025 | ₩33.3t | ₩14.6t | ₩1.1t | 12.3x | 31.5x | 2.3x |
| Thu, 09 Oct 2025 | ₩34.8t | ₩14.6t | ₩1.1t | 14x | 33x | 2.4x |
| Sat, 06 Sep 2025 | ₩36.0t | ₩14.6t | ₩1.1t | 15x | 34x | 2.5x |
| Mon, 04 Aug 2025 | ₩36.1t | ₩14.7t | ₩1.5t | 15.1x | 23.4x | 2.5x |
| Wed, 02 Jul 2025 | ₩40.4t | ₩14.7t | ₩1.6t | 16x | 26x | 2.8x |
| Fri, 30 May 2025 | ₩37.9t | ₩14.5t | ₩1.4t | 15.5x | 27.1x | 2.6x |
| Sun, 27 Apr 2025 | ₩36.2t | ₩14.3t | ₩1.4t | 17x | 26.1x | 2.5x |
| Tue, 25 Mar 2025 | ₩34.6t | ₩14.3t | ₩1.3t | 12.8x | 26.3x | 2.4x |
| Thu, 20 Feb 2025 | ₩35.6t | ₩14.5t | ₩585.0b | 26.5x | 60.9x | 2.5x |
| Sat, 18 Jan 2025 | ₩36.5t | ₩14.5t | ₩423.7b | 26.5x | 86.2x | 2.5x |
| Mon, 16 Dec 2024 | ₩38.3t | ₩14.5t | ₩423.0b | 25x | 90.5x | 2.6x |
| Wed, 13 Nov 2024 | ₩34.9t | ₩14.1t | ₩653.9b | 15.1x | 53.3x | 2.5x |
| Fri, 11 Oct 2024 | ₩37.4t | ₩14.2t | ₩637.1b | 16.8x | 58.8x | 2.6x |
| Sun, 08 Sep 2024 | ₩36.1t | ₩14.2t | ₩637.1b | 17.5x | 56.6x | 2.5x |
| Tue, 06 Aug 2024 | ₩34.4t | ₩13.7t | ₩173.4b | 17.4x | 198.2x | 2.5x |
| Thu, 04 Jul 2024 | ₩32.0t | ₩13.7t | ₩173.4b | 19.5x | 184.6x | 2.3x |
| Sat, 01 Jun 2024 | ₩31.6t | ₩13.7t | ₩155.2b | 21.9x | 203.5x | 2.3x |
| Mon, 29 Apr 2024 | ₩29.3t | ₩13.5t | ₩186.8b | 18.2x | 156.8x | 2.2x |
| Wed, 27 Mar 2024 | ₩33.1t | ₩13.5t | -₩71,454,596,830.00 | 19.9x | -463.5x | 2.4x |
| Fri, 23 Feb 2024 | ₩31.8t | ₩13.5t | -₩393,095,790,998.00 | 23.3x | -80.9x | 2.4x |
| Sun, 21 Jan 2024 | ₩29.2t | ₩13.6t | -₩336,282,874,068.00 | 27.3x | -87x | 2.2x |
| Tue, 19 Dec 2023 | ₩32.2t | ₩13.5t | -₩333,379,919,718.00 | 30.8x | -96.4x | 2.4x |
| Thu, 16 Nov 2023 | ₩31.8t | ₩13.5t | -₩534,893,628,949.00 | 32.8x | -59.5x | 2.4x |
| Sat, 14 Oct 2023 | ₩27.1t | ₩13.6t | -₩522,254,395,260.00 | 23.2x | -51.9x | 2x |
| Mon, 11 Sep 2023 | ₩28.7t | ₩13.6t | -₩522,254,395,260.00 | 23.8x | -55x | 2.1x |
| Wed, 09 Aug 2023 | ₩31.3t | ₩13.7t | -₩496,473,835,663.00 | 18.9x | -63x | 2.3x |
| Fri, 07 Jul 2023 | ₩31.8t | ₩13.8t | -₩454,373,750,650.00 | 19.1x | -70x | 2.3x |
| Sun, 04 Jun 2023 | ₩35.7t | ₩13.8t | -₩456,412,927,110.00 | 21.9x | -78.2x | 2.6x |
| Tue, 02 May 2023 | ₩37.7t | ₩14.0t | -₩532,175,586,700.00 | 20.6x | -70.8x | 2.7x |
| Thu, 30 Mar 2023 | ₩36.8t | ₩14.0t | -₩340,407,955,950.00 | 19.7x | -108.2x | 2.6x |
| Sat, 25 Feb 2023 | ₩39.1t | ₩14.0t | ₩1.6t | 15x | 23.8x | 2.8x |
| Mon, 23 Jan 2023 | ₩37.2t | ₩14.2t | ₩1.8t | 12.9x | 20.9x | 2.6x |
20.9x
How does South Korean Interactive Home Entertainment compare with similar industries?
| KR Market | 4.87% | |
| Telecom | 1.46% | |
| Entertainment | 2.04% | |
| Interactive Home Entertainment | 3.34% | |
| Movies and Entertainment | 0.62% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A036570 NCSOFT | ₩237.00k | 6.3% +₩271.5b | 30.4% | PE13.5x | |
| A259960 KRAFTON | ₩234.50k | 2.0% +₩200.9b | -31.3% | PE8.4x | |
| A251270 Netmarble | ₩50.20k | 3.3% +₩131.1b | 6.8% | PE38.2x | |
| A263750 Pearl Abyss | ₩39.35k | 4.2% +₩98.3b | 38.8% | PE45.6x | |
| A462870 SHIFT UP | ₩34.25k | 2.4% +₩47.2b | -44.8% | PE10.5x |