Last week, the Interactive Home Entertainment industry hasn't moved much but Netmarble is up 13% in that time. As for the longer term, the industry has declined 11% in the last year. Earnings are forecast to grow by 53% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Wed, 27 Mar 2024 | ₩33.1t | ₩13.5t | -₩71,454,596,830.00 | 19.9x | -463.5x | 2.4x |
Fri, 23 Feb 2024 | ₩31.8t | ₩13.5t | -₩393,095,790,998.00 | 23.3x | -80.9x | 2.4x |
Sun, 21 Jan 2024 | ₩29.2t | ₩13.6t | -₩336,282,874,068.00 | 27.3x | -87x | 2.2x |
Tue, 19 Dec 2023 | ₩32.2t | ₩13.5t | -₩333,379,919,718.00 | 30.8x | -96.4x | 2.4x |
Thu, 16 Nov 2023 | ₩31.8t | ₩13.5t | -₩534,893,628,949.00 | 32.8x | -59.5x | 2.4x |
Sat, 14 Oct 2023 | ₩27.1t | ₩13.6t | -₩522,254,395,260.00 | 23.2x | -51.9x | 2x |
Mon, 11 Sep 2023 | ₩28.7t | ₩13.6t | -₩522,254,395,260.00 | 23.8x | -55x | 2.1x |
Wed, 09 Aug 2023 | ₩31.3t | ₩13.7t | -₩496,473,835,663.00 | 18.9x | -63x | 2.3x |
Fri, 07 Jul 2023 | ₩31.8t | ₩13.8t | -₩454,373,750,650.00 | 19.1x | -70x | 2.3x |
Sun, 04 Jun 2023 | ₩35.7t | ₩13.8t | -₩456,412,927,110.00 | 21.9x | -78.2x | 2.6x |
Tue, 02 May 2023 | ₩37.7t | ₩14.0t | -₩532,175,586,700.00 | 20.6x | -70.8x | 2.7x |
Thu, 30 Mar 2023 | ₩36.8t | ₩14.0t | -₩340,407,955,950.00 | 19.7x | -108.2x | 2.6x |
Sat, 25 Feb 2023 | ₩39.1t | ₩14.0t | ₩1.6t | 15x | 23.8x | 2.8x |
Mon, 23 Jan 2023 | ₩37.2t | ₩14.2t | ₩1.8t | 12.9x | 20.9x | 2.6x |
Wed, 21 Dec 2022 | ₩35.7t | ₩14.2t | ₩1.8t | 12.1x | 20x | 2.5x |
Fri, 18 Nov 2022 | ₩40.7t | ₩13.9t | ₩2.1t | 14.2x | 19.3x | 2.9x |
Sun, 16 Oct 2022 | ₩33.0t | ₩14.0t | ₩2.2t | 12.4x | 15.3x | 2.3x |
Tue, 13 Sep 2022 | ₩40.8t | ₩14.0t | ₩2.2t | 13.6x | 18.9x | 2.9x |
Thu, 11 Aug 2022 | ₩44.8t | ₩13.5t | ₩2.5t | 16.5x | 17.8x | 3.3x |
Sat, 09 Jul 2022 | ₩41.1t | ₩13.5t | ₩2.5t | 15.2x | 16.3x | 3x |
Mon, 06 Jun 2022 | ₩48.5t | ₩13.7t | ₩2.5t | 17.6x | 19.6x | 3.5x |
Wed, 04 May 2022 | ₩49.5t | ₩13.1t | ₩2.7t | 14.6x | 18x | 3.8x |
Fri, 01 Apr 2022 | ₩58.5t | ₩13.0t | ₩2.5t | 19.2x | 23.1x | 4.5x |
Sun, 27 Feb 2022 | ₩56.1t | ₩12.5t | ₩2.0t | 23x | 28.6x | 4.5x |
Tue, 25 Jan 2022 | ₩64.8t | ₩12.7t | ₩2.0t | 23.7x | 32.3x | 5.1x |
Thu, 23 Dec 2021 | ₩80.9t | ₩12.7t | ₩2.0t | 29.6x | 40.5x | 6.4x |
Sat, 20 Nov 2021 | ₩91.7t | ₩12.2t | ₩2.0t | 38.4x | 46.5x | 7.5x |
Mon, 18 Oct 2021 | ₩70.1t | ₩12.3t | ₩2.0t | 27.6x | 35.4x | 5.7x |
Wed, 15 Sep 2021 | ₩68.9t | ₩12.3t | ₩2.0t | 27.8x | 34.9x | 5.6x |
Fri, 13 Aug 2021 | ₩68.3t | ₩12.3t | ₩1.9t | 24.6x | 35.3x | 5.6x |
Tue, 08 Jun 2021 | ₩49.1t | ₩10.6t | ₩1.4t | 19.8x | 34.5x | 4.6x |
34.6x
How does South Korean Interactive Home Entertainment compare with similar industries?
KR Market | 3.77% | |
Telecom | 3.89% | |
Entertainment | 4.84% | |
Interactive Home Entertainment | 3.97% | |
Movies and Entertainment | 6.20% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
A251270 Netmarble | ₩65.20k | 13.4% +₩630.9b | 0% | PS2.1x | |
A259960 KRAFTON | ₩246.50k | 4.0% +₩439.0b | 37.3% | PE19.1x | |
A036570 Ncsoft | ₩208.00k | 10.5% +₩400.1b | -44.2% | PE19.9x | |
A263750 Pearl Abyss | ₩30.20k | 4.1% +₩73.7b | -34.1% | PS5.3x | |
A293490 Kakao Games | ₩23.75k | 2.2% +₩40.9b | -42.3% | PS1.9x |