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Over the last 7 days, the Interactive Home Entertainment industry has risen 1.9%, driven by gains from SHIFT UP of 7.4%. This means that the industry has gained 9.3% over the past year. As for the next few years, earnings are expected to grow by 17% per annum.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Thu, 24 Apr 2025 | ₩36.0t | ₩14.3t | ₩1.4t | 17.2x | 25.9x | 2.5x |
Sat, 22 Mar 2025 | ₩34.4t | ₩14.6t | ₩1.1t | 12.7x | 30.5x | 2.3x |
Mon, 17 Feb 2025 | ₩35.5t | ₩14.5t | ₩585.0b | 25.8x | 60.6x | 2.4x |
Wed, 15 Jan 2025 | ₩36.4t | ₩14.5t | ₩423.7b | 26.4x | 85.9x | 2.5x |
Fri, 13 Dec 2024 | ₩36.9t | ₩14.5t | ₩423.0b | 24.6x | 87.2x | 2.5x |
Sun, 10 Nov 2024 | ₩37.3t | ₩14.2t | ₩637.1b | 16.4x | 58.6x | 2.6x |
Tue, 08 Oct 2024 | ₩38.1t | ₩14.2t | ₩637.1b | 17.1x | 59.9x | 2.7x |
Thu, 05 Sep 2024 | ₩35.6t | ₩14.2t | ₩636.4b | 18x | 56x | 2.5x |
Sat, 03 Aug 2024 | ₩37.3t | ₩13.7t | ₩173.4b | 19.6x | 215x | 2.7x |
Mon, 01 Jul 2024 | ₩32.2t | ₩13.7t | ₩173.4b | 20.3x | 185.8x | 2.3x |
Wed, 29 May 2024 | ₩31.7t | ₩13.7t | ₩166.0b | 20.5x | 191.1x | 2.3x |
Fri, 26 Apr 2024 | ₩29.1t | ₩13.5t | ₩186.8b | 18.4x | 155.8x | 2.2x |
Sun, 24 Mar 2024 | ₩31.8t | ₩13.5t | -₩63,344,803,780.00 | 21.6x | -502.6x | 2.4x |
Tue, 20 Feb 2024 | ₩32.9t | ₩13.5t | -₩393,095,790,998.00 | 24.3x | -83.7x | 2.4x |
Thu, 18 Jan 2024 | ₩28.7t | ₩13.5t | -₩333,379,919,718.00 | 27.1x | -86.1x | 2.1x |
Sat, 16 Dec 2023 | ₩32.2t | ₩13.5t | -₩333,379,919,718.00 | 30.8x | -96.5x | 2.4x |
Mon, 13 Nov 2023 | ₩31.3t | ₩13.6t | -₩523,004,394,885.00 | 30x | -59.8x | 2.3x |
Wed, 11 Oct 2023 | ₩26.6t | ₩13.6t | -₩522,254,395,260.00 | 22.9x | -50.9x | 2x |
Fri, 08 Sep 2023 | ₩28.7t | ₩13.6t | -₩521,504,395,260.00 | 22.9x | -55x | 2.1x |
Sun, 06 Aug 2023 | ₩31.3t | ₩13.7t | -₩496,473,835,663.00 | 19.7x | -63.1x | 2.3x |
Tue, 04 Jul 2023 | ₩33.8t | ₩13.8t | -₩454,373,750,650.00 | 20.7x | -74.4x | 2.4x |
Thu, 01 Jun 2023 | ₩35.7t | ₩13.7t | -₩482,167,155,040.00 | 22.4x | -74x | 2.6x |
Sat, 29 Apr 2023 | ₩37.7t | ₩14.0t | -₩532,175,586,700.00 | 20.6x | -70.8x | 2.7x |
Mon, 27 Mar 2023 | ₩36.8t | ₩14.1t | -₩171,000,247,860.00 | 20x | -215.1x | 2.6x |
Wed, 22 Feb 2023 | ₩39.6t | ₩14.0t | ₩1.6t | 15.4x | 24.1x | 2.8x |
Fri, 20 Jan 2023 | ₩37.5t | ₩14.2t | ₩1.8t | 12x | 21.1x | 2.6x |
Sun, 18 Dec 2022 | ₩36.4t | ₩14.2t | ₩1.8t | 12.4x | 20.4x | 2.6x |
Tue, 15 Nov 2022 | ₩38.6t | ₩13.9t | ₩2.1t | 13.9x | 18.3x | 2.8x |
Thu, 13 Oct 2022 | ₩32.6t | ₩14.0t | ₩2.2t | 12.7x | 15.1x | 2.3x |
Sat, 10 Sep 2022 | ₩40.8t | ₩14.0t | ₩2.2t | 13.6x | 18.9x | 2.9x |
Mon, 08 Aug 2022 | ₩45.3t | ₩13.5t | ₩2.5t | 16.2x | 18x | 3.3x |
Wed, 06 Jul 2022 | ₩40.1t | ₩13.5t | ₩2.5t | 15.2x | 15.9x | 3x |
Fri, 03 Jun 2022 | ₩49.3t | ₩13.7t | ₩2.5t | 15.5x | 19.7x | 3.6x |
Sun, 01 May 2022 | ₩49.5t | ₩13.1t | ₩2.7t | 14.5x | 18x | 3.8x |
18x
How does South Korean Interactive Home Entertainment compare with similar industries?
KR Market | 0.33% | |
Telecom | 3.37% | |
Entertainment | 2.35% | |
Interactive Home Entertainment | 1.92% | |
Movies and Entertainment | 3.04% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
A462870 SHIFT UP | ₩53.10k | 7.8% +₩224.6b | n/a | n/a | |
A251270 Netmarble | ₩42.95k | 3.9% +₩131.1b | -24.5% | PE137.2x | |
A263750 Pearl Abyss | ₩33.45k | 4.7% +₩92.1b | 11.7% | PE34x | |
A293490 Kakao Games | ₩13.97k | 6.5% +₩69.7b | -33.6% | PS1.8x | |
A225570 NEXON Games | ₩12.86k | 4.8% +₩37.7b | -3.6% | PE26.2x |