Over the last 7 days, the Interactive Home Entertainment industry has dropped 1.7%, driven by SHIFT UP declining 4.1%. As for the longer term, the industry's performance has been flat for the past year. Earnings are forecast to grow by 41% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
---|---|---|---|---|---|---|
Fri, 26 Jul 2024 | ₩37.0t | ₩13.7t | ₩173.4b | 19.6x | 213.5x | 2.7x |
Sun, 23 Jun 2024 | ₩33.1t | ₩13.7t | ₩173.4b | 20.3x | 190.9x | 2.4x |
Tue, 21 May 2024 | ₩33.1t | ₩13.5t | ₩124.4b | 25.2x | 266x | 2.5x |
Thu, 18 Apr 2024 | ₩30.2t | ₩13.5t | ₩186.8b | 19.6x | 161.8x | 2.2x |
Sat, 16 Mar 2024 | ₩31.2t | ₩13.5t | -₩244,824,559,088.00 | 21.3x | -127.5x | 2.3x |
Mon, 12 Feb 2024 | ₩31.2t | ₩13.5t | -₩278,100,593,948.00 | 22.1x | -112.2x | 2.3x |
Wed, 10 Jan 2024 | ₩31.8t | ₩13.5t | -₩333,379,919,718.00 | 30.2x | -95.3x | 2.3x |
Fri, 08 Dec 2023 | ₩33.2t | ₩13.5t | -₩331,129,921,280.00 | 33.4x | -100.3x | 2.5x |
Sun, 05 Nov 2023 | ₩29.0t | ₩13.6t | -₩523,004,394,885.00 | 25.4x | -55.4x | 2.1x |
Tue, 03 Oct 2023 | ₩27.1t | ₩13.6t | -₩522,254,395,260.00 | 23.6x | -51.9x | 2x |
Thu, 31 Aug 2023 | ₩29.3t | ₩13.5t | -₩488,520,907,380.00 | 21.4x | -60.1x | 2.2x |
Sat, 29 Jul 2023 | ₩31.0t | ₩13.8t | -₩454,748,750,463.00 | 19.1x | -68.1x | 2.2x |
Mon, 26 Jun 2023 | ₩34.9t | ₩13.8t | -₩454,373,750,650.00 | 21.3x | -76.8x | 2.5x |
Wed, 24 May 2023 | ₩37.7t | ₩13.8t | -₩509,456,772,969.00 | 22.5x | -74x | 2.7x |
Fri, 21 Apr 2023 | ₩38.1t | ₩14.0t | -₩532,175,586,700.00 | 21.5x | -71.5x | 2.7x |
Sun, 19 Mar 2023 | ₩36.1t | ₩14.2t | ₩1.2t | 14.6x | 29.5x | 2.6x |
Tue, 14 Feb 2023 | ₩37.3t | ₩14.2t | ₩1.8t | 13.4x | 20.9x | 2.6x |
Thu, 12 Jan 2023 | ₩36.3t | ₩14.2t | ₩1.8t | 11.9x | 20.5x | 2.6x |
Sat, 10 Dec 2022 | ₩36.6t | ₩14.2t | ₩1.8t | 12.2x | 20.5x | 2.6x |
Mon, 07 Nov 2022 | ₩35.8t | ₩13.9t | ₩2.1t | 13.5x | 17x | 2.6x |
Wed, 05 Oct 2022 | ₩36.9t | ₩14.0t | ₩2.2t | 13.3x | 17.1x | 2.6x |
Fri, 02 Sep 2022 | ₩41.2t | ₩14.0t | ₩2.3t | 14.8x | 17.8x | 2.9x |
Sun, 31 Jul 2022 | ₩42.0t | ₩13.5t | ₩2.5t | 15.6x | 16.7x | 3.1x |
Tue, 28 Jun 2022 | ₩43.6t | ₩13.5t | ₩2.5t | 16x | 17.5x | 3.2x |
Thu, 26 May 2022 | ₩48.0t | ₩13.6t | ₩2.7t | 12x | 17.9x | 3.5x |
Sat, 23 Apr 2022 | ₩52.0t | ₩13.1t | ₩2.7t | 14.7x | 18.9x | 4x |
Mon, 21 Mar 2022 | ₩59.5t | ₩12.6t | ₩1.9t | 22.7x | 31.1x | 4.7x |
Wed, 16 Feb 2022 | ₩55.8t | ₩12.3t | ₩1.9t | 23.7x | 29.1x | 4.5x |
Fri, 14 Jan 2022 | ₩68.9t | ₩12.7t | ₩2.0t | 27.7x | 34.3x | 5.4x |
Sun, 12 Dec 2021 | ₩82.1t | ₩12.7t | ₩2.0t | 30.2x | 41x | 6.5x |
Tue, 09 Nov 2021 | ₩76.7t | ₩12.3t | ₩2.0t | 34x | 38.7x | 6.3x |
Thu, 07 Oct 2021 | ₩65.9t | ₩12.3t | ₩2.0t | 25.3x | 33.3x | 5.4x |
Sat, 04 Sep 2021 | ₩71.0t | ₩12.3t | ₩1.9t | 27.5x | 36.7x | 5.8x |
Mon, 02 Aug 2021 | ₩51.3t | ₩10.6t | ₩1.4t | 25.4x | 35.4x | 4.8x |
35.4x
How does South Korean Interactive Home Entertainment compare with similar industries?
KR Market | -3.99% | |
Telecom | -0.04% | |
Entertainment | -0.22% | |
Interactive Home Entertainment | 2.50% | |
Movies and Entertainment | -5.33% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
A259960 KRAFTON | ₩285.00k | 1.6% +₩202.2b | 68.8% | PE18.9x | |
A251270 Netmarble | ₩62.20k | 3.5% +₩172.1b | 28.8% | PS2.1x | |
A462870 SHIFT UP | ₩65.90k | 3.1% +₩116.1b | n/a | n/a | |
A225570 NEXON Games | ₩22.25k | 7.7% +₩102.1b | 7.2% | PS7.3x | |
A094860 NEORIGIN | ₩1.86k | 24.3% +₩7.8b | -9.1% | PS1.6x |