Over the last 7 days, the Interactive Home Entertainment industry has dropped 3.8%, driven by a pullback from Netmarble of 19%. On the other hand Ncsoft is actually up 6.2%. Overall the industry is down 23% in 12 months. As for the next few years, earnings are expected to grow by 16% per annum.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
Date | Market Cap | Revenue | Earnings | PE |
---|---|---|---|---|
Mon, 16 May 2022 | ₩45.3t | ₩13.1t | ₩2.7t | 12.8x |
Wed, 13 Apr 2022 | ₩55.9t | ₩13.1t | ₩2.7t | 13.8x |
Fri, 11 Mar 2022 | ₩58.2t | ₩12.5t | ₩2.0t | 22.9x |
Sun, 06 Feb 2022 | ₩137.5t | ₩12.3t | ₩1.9t | 24.3x |
Tue, 04 Jan 2022 | ₩83.1t | ₩12.7t | ₩2.0t | 34.2x |
Thu, 02 Dec 2021 | ₩82.3t | ₩12.7t | ₩2.0t | 26.2x |
Sat, 30 Oct 2021 | ₩75.0t | ₩12.3t | ₩2.0t | 31.2x |
Mon, 27 Sep 2021 | ₩68.9t | ₩12.3t | ₩2.0t | 27x |
Wed, 25 Aug 2021 | ₩70.9t | ₩12.3t | ₩1.9t | 23.9x |
Thu, 01 Jul 2021 | ₩49.0t | ₩10.6t | ₩1.4t | 28.1x |
Sun, 04 Apr 2021 | ₩49.1t | ₩10.6t | ₩1.4t | 22.7x |
Wed, 06 Jan 2021 | ₩46.5t | ₩10.4t | ₩1.5t | 14.9x |
Sat, 10 Oct 2020 | ₩45.6t | ₩10.1t | ₩1.3t | 17.1x |
Fri, 03 Jul 2020 | ₩37.5t | ₩9.2t | ₩1.2t | 17.3x |
Mon, 06 Apr 2020 | ₩28.8t | ₩8.7t | ₩1.0t | 14.3x |
Thu, 09 Jan 2020 | ₩27.8t | ₩8.3t | ₩823.6b | 14.7x |
Wed, 02 Oct 2019 | ₩27.9t | ₩8.0t | ₩751.5b | 17.6x |
Sat, 06 Jul 2019 | ₩29.5t | ₩7.9t | ₩715.8b | 19.2x |
16.1x
How does South Korean Interactive Home Entertainment compare with similar industries?
KR Market | -1.84% | |
Telecom | -2.78% | |
Entertainment | -6.83% | |
Interactive Home Entertainment | -5.12% | |
Movies and Entertainment | -9.64% |
Which companies have driven the market over the last 7 days?
Company | Last Price | 7D | 1Y | Valuation | |
---|---|---|---|---|---|
A036570 Ncsoft | ₩439.50k | 6.2% +₩517.8b | -47.1% | PS22.5x | |
A206400 Benoholdings | ₩4.91k | 1.1% +₩1.9b | -19.5% | PS16.3x | |
A023770 PLAYWITH | ₩12.95k | 1.2% +₩1.3b | 32.3% | n/a | |
A288490 NARASOFTLtd | ₩133.00 | 2.3% +₩91.4m | n/a | n/a |