
In the last week, the Interactive Home Entertainment industry is up 2.7%, with NCSOFT up 9.8%. In the past year, the industry is down 14%. Earnings are forecast to grow by 20% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Tue, 02 Dec 2025 | ₩32.2t | ₩14.7t | ₩1.8t | 11.6x | 17.6x | 2.2x |
| Thu, 30 Oct 2025 | ₩33.7t | ₩14.6t | ₩1.1t | 13.3x | 31.9x | 2.3x |
| Sat, 27 Sep 2025 | ₩35.1t | ₩14.6t | ₩1.1t | 14x | 33.2x | 2.4x |
| Mon, 25 Aug 2025 | ₩36.0t | ₩14.6t | ₩1.1t | 14.7x | 33.8x | 2.5x |
| Wed, 23 Jul 2025 | ₩39.2t | ₩14.7t | ₩1.6t | 15.8x | 25.3x | 2.7x |
| Fri, 20 Jun 2025 | ₩40.0t | ₩14.4t | ₩1.4t | 15.7x | 28.6x | 2.8x |
| Sun, 18 May 2025 | ₩37.6t | ₩14.2t | ₩1.3t | 16.3x | 28x | 2.6x |
| Tue, 15 Apr 2025 | ₩35.6t | ₩14.3t | ₩1.4t | 17.7x | 25.6x | 2.5x |
| Thu, 13 Mar 2025 | ₩34.8t | ₩14.5t | ₩585.0b | 28.4x | 59.6x | 2.4x |
| Sat, 08 Feb 2025 | ₩38.0t | ₩14.5t | ₩420.7b | 26.6x | 90.2x | 2.6x |
| Mon, 06 Jan 2025 | ₩36.2t | ₩14.5t | ₩423.7b | 23.4x | 85.3x | 2.5x |
| Wed, 04 Dec 2024 | ₩38.4t | ₩14.5t | ₩422.9b | 26x | 90.9x | 2.6x |
| Fri, 01 Nov 2024 | ₩38.8t | ₩14.2t | ₩637.1b | 16.7x | 60.9x | 2.7x |
| Sun, 29 Sep 2024 | ₩38.0t | ₩14.2t | ₩637.1b | 17.4x | 59.7x | 2.7x |
| Tue, 27 Aug 2024 | ₩39.5t | ₩14.1t | ₩648.0b | 18.4x | 60.9x | 2.8x |
| Thu, 25 Jul 2024 | ₩36.6t | ₩13.7t | ₩173.4b | 19.7x | 211.4x | 2.7x |
| Sat, 22 Jun 2024 | ₩33.1t | ₩13.7t | ₩173.4b | 20.3x | 190.9x | 2.4x |
| Mon, 20 May 2024 | ₩33.5t | ₩13.5t | ₩124.4b | 25.7x | 269.2x | 2.5x |
| Wed, 17 Apr 2024 | ₩30.0t | ₩13.5t | ₩186.8b | 19.7x | 160.4x | 2.2x |
| Fri, 15 Mar 2024 | ₩32.0t | ₩13.5t | -₩244,863,256,458.00 | 22.9x | -130.7x | 2.4x |
| Sun, 11 Feb 2024 | ₩31.2t | ₩13.6t | -₩336,669,173,578.00 | 27x | -92.6x | 2.3x |
| Tue, 09 Jan 2024 | ₩30.9t | ₩13.5t | -₩333,379,919,718.00 | 29.3x | -92.8x | 2.3x |
| Thu, 07 Dec 2023 | ₩33.1t | ₩13.5t | -₩331,129,921,280.00 | 33.8x | -100x | 2.4x |
| Sat, 04 Nov 2023 | ₩29.0t | ₩13.6t | -₩523,004,394,885.00 | 25.4x | -55.4x | 2.1x |
| Mon, 02 Oct 2023 | ₩27.1t | ₩13.6t | -₩522,254,395,260.00 | 23.6x | -51.9x | 2x |
| Wed, 30 Aug 2023 | ₩29.1t | ₩13.5t | -₩478,049,996,630.00 | 21.6x | -60.9x | 2.2x |
| Fri, 28 Jul 2023 | ₩31.1t | ₩13.8t | -₩454,748,750,463.00 | 18.7x | -68.4x | 2.3x |
| Sun, 25 Jun 2023 | ₩34.9t | ₩13.8t | -₩454,373,750,650.00 | 21.3x | -76.8x | 2.5x |
| Tue, 23 May 2023 | ₩37.8t | ₩13.8t | -₩509,456,772,969.00 | 22.6x | -74.3x | 2.7x |
| Thu, 20 Apr 2023 | ₩38.5t | ₩14.0t | -₩532,175,586,700.00 | 21.8x | -72.3x | 2.7x |
| Sat, 18 Mar 2023 | ₩36.1t | ₩14.2t | ₩1.2t | 14.6x | 29.3x | 2.5x |
| Mon, 13 Feb 2023 | ₩38.0t | ₩14.2t | ₩1.8t | 13.6x | 21.3x | 2.7x |
| Wed, 11 Jan 2023 | ₩36.2t | ₩14.2t | ₩1.8t | 12x | 20.4x | 2.6x |
| Fri, 09 Dec 2022 | ₩35.7t | ₩14.2t | ₩1.8t | 11.8x | 20x | 2.5x |
20x
How does South Korean Interactive Home Entertainment compare with similar industries?
| KR Market | 2.76% | |
| Telecom | -0.69% | |
| Entertainment | 2.29% | |
| Interactive Home Entertainment | 1.73% | |
| Movies and Entertainment | 2.99% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A462870 SHIFT UP | ₩38.55k | 6.5% +₩138.6b | -35.1% | PE11.8x | |
| A112040 WemadeLtd | ₩28.55k | 14.0% +₩118.1b | -37.8% | PE4.6x | |
| A251270 Netmarble | ₩53.10k | 2.7% +₩114.7b | -7.2% | PE40.4x | |
| A263750 Pearl Abyss | ₩38.05k | 2.4% +₩55.3b | -2.1% | PE44.1x | |
| A101730 Wemade Max | ₩6.60k | 8.7% +₩44.2b | -30.9% | PS4x |