
The Interactive Home Entertainment industry is up 4.2% in the last week, with NCSOFT up 14%. In the past year, the industry is down 8.8%. Earnings are forecast to grow by 23% annually.
Has the South Korean Interactive Home Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Thu, 16 Apr 2026 | ₩32.1t | ₩15.2t | ₩1.4t | 10.1x | 22.7x | 2.1x |
| Sat, 14 Mar 2026 | ₩32.9t | ₩14.7t | ₩1.8t | 11.6x | 18x | 2.2x |
| Mon, 09 Feb 2026 | ₩32.4t | ₩14.7t | ₩1.8t | 11.1x | 17.7x | 2.2x |
| Wed, 07 Jan 2026 | ₩31.4t | ₩14.7t | ₩1.8t | 11.5x | 17.1x | 2.1x |
| Fri, 05 Dec 2025 | ₩31.9t | ₩14.7t | ₩1.8t | 11.9x | 17.4x | 2.2x |
| Sun, 02 Nov 2025 | ₩33.3t | ₩14.6t | ₩1.1t | 13.2x | 31.5x | 2.3x |
| Tue, 30 Sep 2025 | ₩35.5t | ₩14.6t | ₩1.1t | 14x | 33.6x | 2.4x |
| Thu, 28 Aug 2025 | ₩37.1t | ₩14.6t | ₩1.0t | 14.3x | 36.4x | 2.5x |
| Sat, 26 Jul 2025 | ₩37.8t | ₩14.7t | ₩1.6t | 15.7x | 24.4x | 2.6x |
| Mon, 23 Jun 2025 | ₩40.0t | ₩14.4t | ₩1.4t | 15.8x | 28.6x | 2.8x |
| Wed, 21 May 2025 | ₩37.6t | ₩14.2t | ₩1.3t | 16.7x | 27.9x | 2.6x |
| Fri, 18 Apr 2025 | ₩36.4t | ₩14.3t | ₩1.4t | 18.2x | 26.2x | 2.5x |
| Sun, 16 Mar 2025 | ₩35.6t | ₩14.6t | ₩1.1t | 27.4x | 32.7x | 2.4x |
| Tue, 11 Feb 2025 | ₩38.1t | ₩14.5t | ₩420.7b | 27.1x | 90.5x | 2.6x |
| Thu, 09 Jan 2025 | ₩36.1t | ₩14.5t | ₩423.7b | 25.6x | 85.2x | 2.5x |
| Sat, 07 Dec 2024 | ₩36.3t | ₩14.5t | ₩422.9b | 25.5x | 85.9x | 2.5x |
| Mon, 04 Nov 2024 | ₩38.0t | ₩14.2t | ₩637.1b | 16.9x | 59.7x | 2.7x |
| Wed, 02 Oct 2024 | ₩37.8t | ₩14.2t | ₩637.1b | 17.5x | 59.4x | 2.7x |
| Fri, 30 Aug 2024 | ₩38.1t | ₩14.1t | ₩654.0b | 17.8x | 58.3x | 2.7x |
| Sun, 28 Jul 2024 | ₩36.9t | ₩13.7t | ₩173.4b | 19.7x | 212.6x | 2.7x |
| Tue, 25 Jun 2024 | ₩31.8t | ₩13.7t | ₩173.4b | 19.6x | 183.2x | 2.3x |
| Thu, 23 May 2024 | ₩33.2t | ₩13.5t | ₩115.0b | 22.5x | 288.4x | 2.5x |
| Sat, 20 Apr 2024 | ₩30.7t | ₩13.5t | ₩186.8b | 20.2x | 164.3x | 2.3x |
| Mon, 18 Mar 2024 | ₩31.2t | ₩13.5t | -₩244,824,559,088.00 | 21.3x | -127.5x | 2.3x |
| Wed, 14 Feb 2024 | ₩31.8t | ₩13.5t | -₩399,314,816,528.00 | 23.8x | -79.7x | 2.4x |
| Fri, 12 Jan 2024 | ₩31.5t | ₩13.5t | -₩333,379,919,718.00 | 30.4x | -94.4x | 2.3x |
| Sun, 10 Dec 2023 | ₩32.9t | ₩13.5t | -₩333,379,919,718.00 | 31.9x | -98.5x | 2.4x |
| Tue, 07 Nov 2023 | ₩30.1t | ₩13.6t | -₩523,004,394,885.00 | 24.6x | -57.5x | 2.2x |
| Thu, 05 Oct 2023 | ₩27.1t | ₩13.6t | -₩522,254,395,260.00 | 23.2x | -51.9x | 2x |
| Sat, 02 Sep 2023 | ₩29.2t | ₩13.6t | -₩521,504,395,260.00 | 24x | -55.9x | 2.2x |
| Mon, 31 Jul 2023 | ₩31.0t | ₩13.8t | -₩454,748,750,463.00 | 19.1x | -68.1x | 2.2x |
| Wed, 28 Jun 2023 | ₩35.0t | ₩13.8t | -₩454,373,750,650.00 | 21.3x | -77.1x | 2.5x |
| Fri, 26 May 2023 | ₩36.7t | ₩13.8t | -₩509,456,772,969.00 | 22.3x | -72x | 2.7x |
| Sun, 23 Apr 2023 | ₩37.5t | ₩14.0t | -₩532,175,586,700.00 | 20.7x | -70.5x | 2.7x |
-70.5x
How does South Korean Interactive Home Entertainment compare with similar industries?
| KR Market | 3.85% | |
| Telecom | 4.68% | |
| Entertainment | 2.70% | |
| Interactive Home Entertainment | 4.24% | |
| Movies and Entertainment | 0.57% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A259960 KRAFTON | ₩257.00k | 9.8% +₩1.0t | -33.1% | PE15.6x | |
| A036570 NC | ₩267.00k | 14.1% +₩640.0b | 91.0% | PE14.9x | |
| A251270 Netmarble | ₩52.00k | 4.0% +₩155.9b | 19.3% | PE18x | |
| A181710 NHN | ₩40.70k | 8.5% +₩98.6b | 85.4% | PE39.1x | |
| A112040 WemadeLtd | ₩22.05k | 6.8% +₩47.3b | -25.9% | PS1.2x |