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South Korean (KOSPI) Leisure Industry Analysis

UpdatedAug 10, 2025
DataAggregated Company Financials
Companies13
  • 7D2.1%
  • 3M16.5%
  • 1Y12.9%
  • YTD11.7%

Over the last 7 days, the Leisure industry has risen 2.1%, driven by gains from Yujin Robot of 7.5%. Meanwhile, ES Cube actually underperformed within the industry, shrinking 17% in the last week. This means that the industry has gained 13% over the past year. Looking forward, earnings are forecast to grow by 19% annually.

Industry Valuation and Performance

Has the South Korean Leisure Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Sun, 10 Aug 2025₩1.4t₩1.7t₩35.9b21.6x40.2x0.8x
Tue, 08 Jul 2025₩1.5t₩1.7t₩35.9b20.3x41.7x0.9x
Thu, 05 Jun 2025₩1.4t₩1.7t₩36.8b11.3x37.8x0.8x
Sat, 03 May 2025₩1.2t₩1.8t₩44.3b8.4x27.4x0.7x
Mon, 31 Mar 2025₩1.2t₩1.8t₩44.3b8.8x26.7x0.7x
Wed, 26 Feb 2025₩1.3t₩1.8t₩33.8b8.6x37x0.7x
Fri, 24 Jan 2025₩1.2t₩1.8t₩33.8b8.2x36.5x0.7x
Sun, 22 Dec 2024₩1.2t₩1.8t₩33.8b9x35.7x0.7x
Tue, 19 Nov 2024₩1.2t₩1.8t₩22.6b12x52x0.7x
Thu, 17 Oct 2024₩1.2t₩1.8t₩29.5b11.8x41.2x0.7x
Sat, 14 Sep 2024₩1.2t₩1.8t₩29.5b11.3x40.8x0.7x
Mon, 12 Aug 2024₩1.2t₩1.8t₩30.5b8.3x40.4x0.7x
Wed, 10 Jul 2024₩1.4t₩1.8t₩30.5b8.7x45.9x0.8x
Fri, 07 Jun 2024₩1.5t₩1.8t₩30.5b9.2x47.7x0.8x
Sun, 05 May 2024₩1.5t₩1.8t₩33.3b9.8x45.3x0.8x
Tue, 02 Apr 2024₩1.6t₩1.8t₩29.5b9.5x54.7x0.9x
Thu, 29 Feb 2024₩1.6t₩1.8t₩43.7b8x35.7x0.9x
Sat, 27 Jan 2024₩1.7t₩1.8t₩42.9b8.5x39.7x1x
Mon, 25 Dec 2023₩1.7t₩1.8t₩42.9b8.8x40.4x1x
Wed, 22 Nov 2023₩1.8t₩1.6t₩54.5b13.2x32.6x1.1x
Fri, 20 Oct 2023₩1.6t₩1.6t₩43.4b10.4x37.1x1x
Sun, 17 Sep 2023₩1.7t₩1.6t₩43.4b10.9x39.9x1.1x
Tue, 15 Aug 2023₩1.6t₩1.6t₩78.5b14.9x20x1x
Thu, 13 Jul 2023₩1.5t₩1.6t₩78.5b14.8x19x0.9x
Sat, 10 Jun 2023₩1.6t₩1.6t₩78.5b15.7x20.5x1x
Mon, 08 May 2023₩1.6t₩1.6t₩122.6b6.5x13.1x1x
Wed, 05 Apr 2023₩1.7t₩1.7t₩125.9b6.9x13.3x1x
Fri, 03 Mar 2023₩1.7t₩1.7t₩99.9b11.8x17.3x1x
Sun, 29 Jan 2023₩1.8t₩1.7t₩100.1b12x17.7x1.1x
Tue, 27 Dec 2022₩1.5t₩1.7t₩88.1b12x17.1x0.9x
Thu, 24 Nov 2022₩1.5t₩1.7t₩81.0b6.2x18.3x0.9x
Sat, 22 Oct 2022₩5.4t₩1.8t₩27.5b6.3x195.5x2.9x
Mon, 19 Sep 2022₩6.2t₩1.8t₩27.5b7.7x225.6x3.4x
Wed, 17 Aug 2022₩6.5t₩1.7t₩22.7b12.4x286.8x3.8x
Price to Earnings Ratio

286.8x


Total Market Cap: ₩6.5tTotal Earnings: ₩22.7bTotal Revenue: ₩1.7tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Leisure Industry Price to Earnings3Y Average 48.9x202320242025
Current Industry PE
  • Investors are pessimistic on the South Korean Leisure industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 40.2x which is lower than its 3-year average PE of 48.9x.
  • The 3-year average PS ratio of 1.1x is higher than the industry's current PS ratio of 0.84x.
Past Earnings Growth
  • The earnings for companies in the Leisure industry have grown 16% per year over the last three years, while revenues have remained mostly flat.
  • This means that companies overall are more efficiently conducting business since profits are increasing while sales have been flat.

Industry Trends

Which industries have driven the changes within the South Korean Consumer Discretionary industry?

KR Market3.17%
Consumer Discretionary3.07%
Leisure2.11%
Leisure Products2.11%
Industry PEThere are no additional sub-industries under this industry.
Forecasted GrowthThere are no additional sub-industries under this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A056080 Yujin Robot₩10.49k7.5%
+₩27.4b
77.8%n/a
A039830 Aurora World₩17.08k2.4%
+₩3.8b
182.3%PE20.9x
A002450 SAMICK MUSICAL INSTRUMENT₩1.29k3.5%
+₩3.3b
20.6%PS0.4x
A215000 GOLFZON₩65.00k0.8%
+₩3.0b
-7.9%PE7.8x
A206950 Volvik₩1.76k9.3%
+₩2.1b
-20.0%n/a

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