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South Korean (KOSPI) Leisure Industry Analysis

UpdatedJun 07, 2026
DataAggregated Company Financials
Companies13
  • 7D-3.3%
  • 3M-24.1%
  • 1Y11.6%
  • YTD4.7%

Over the last 7 days, the Leisure industry has dropped 3.3%, driven by a pullback from Yujin Robot of 5.6%. On the other hand SAMICK MUSICAL INSTRUMENT is actually up 6.5%. In the past year, the industry has gained 12%. Earnings are forecast to grow by 28% annually.

Industry Valuation and Performance

Has the South Korean Leisure Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Sun, 07 Jun 2026₩1.6t₩1.8t₩52.6b6.1x29.8x0.9x
Tue, 05 May 2026₩2.0t₩1.7t₩34.0b10.6x57.6x1.1x
Thu, 02 Apr 2026₩1.8t₩1.8t₩55.5b7.9x32.9x1x
Sat, 28 Feb 2026₩2.3t₩1.7t₩54.0b6.9x43x1.3x
Mon, 26 Jan 2026₩2.0t₩1.7t₩54.0b7.5x37x1.2x
Wed, 24 Dec 2025₩1.5t₩1.7t₩54.0b7.9x28x0.9x
Fri, 21 Nov 2025₩1.4t₩1.7t₩63.1b8.3x22.5x0.8x
Sun, 19 Oct 2025₩1.5t₩1.7t₩49.6b10x30.2x0.9x
Tue, 16 Sep 2025₩1.5t₩1.7t₩49.6b10.5x30.5x0.9x
Thu, 14 Aug 2025₩1.4t₩1.7t₩35.9b21.2x39.9x0.8x
Sat, 12 Jul 2025₩1.6t₩1.7t₩35.9b21.8x43.6x0.9x
Mon, 09 Jun 2025₩1.4t₩1.7t₩35.9b14.4x38.4x0.8x
Wed, 07 May 2025₩1.2t₩1.8t₩41.6b11.1x29.2x0.7x
Fri, 04 Apr 2025₩1.1t₩1.8t₩44.3b8.4x25.9x0.7x
Sun, 02 Mar 2025₩1.2t₩1.8t₩33.8b8.2x35.4x0.7x
Tue, 28 Jan 2025₩1.2t₩1.8t₩33.8b8.1x36.5x0.7x
Thu, 26 Dec 2024₩1.2t₩1.8t₩33.8b9x36.3x0.7x
Sat, 23 Nov 2024₩1.2t₩1.8t₩12.6b13.3x94.4x0.7x
Mon, 21 Oct 2024₩1.2t₩1.8t₩29.5b11.8x41x0.7x
Wed, 18 Sep 2024₩1.2t₩1.4t₩19.6b9x61.2x0.9x
Fri, 16 Aug 2024₩1.3t₩1.8t₩30.5b8.3x41x0.7x
Sun, 14 Jul 2024₩1.4t₩1.8t₩30.5b8.7x45.7x0.8x
Tue, 11 Jun 2024₩1.5t₩1.8t₩30.5b9.3x47.5x0.8x
Thu, 09 May 2024₩1.5t₩1.8t₩33.3b9.8x45.6x0.9x
Sat, 06 Apr 2024₩1.6t₩1.8t₩29.5b9.4x52.8x0.9x
Mon, 04 Mar 2024₩1.6t₩1.8t₩43.7b8x35.8x0.9x
Wed, 31 Jan 2024₩1.6t₩1.8t₩42.9b8.2x38.4x0.9x
Fri, 29 Dec 2023₩1.7t₩1.8t₩42.9b8.7x40.3x1x
Sun, 26 Nov 2023₩1.8t₩1.6t₩27.9b13.4x63.2x1.1x
Tue, 24 Oct 2023₩1.6t₩1.6t₩43.4b10.4x36.1x1x
Thu, 21 Sep 2023₩1.7t₩1.6t₩43.4b10.8x39x1.1x
Sat, 19 Aug 2023₩1.5t₩1.6t₩80.4b14.6x18.3x0.9x
Mon, 17 Jul 2023₩1.5t₩1.6t₩78.5b14.9x19.2x0.9x
Wed, 14 Jun 2023₩1.6t₩1.6t₩78.5b15.7x20.5x1x
Price to Earnings Ratio

20.5x


Total Market Cap: ₩1.6tTotal Earnings: ₩78.5bTotal Revenue: ₩1.6tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Leisure Industry Price to Earnings3Y Average 38.9x202420252026
Current Industry PE
  • Investors are pessimistic on the South Korean Leisure industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 29.8x which is lower than its 3-year average PE of 38.9x.
  • The industry is trading close to its 3-year average PS ratio of 0.88x.
Past Earnings Growth
  • The earnings for companies in the Leisure industry have declined 12% per year over the last three years.
  • Meanwhile revenues for these companies have grown 2.7% per year.
  • This means that although more sales are being generated, either the cost of doing business or the level of investment back into businesses has increased, which has decreased profits.

Industry Trends

Which industries have driven the changes within the South Korean Consumer Discretionary industry?

KR Market-3.80%
Consumer Discretionary-2.95%
Leisure-3.32%
Leisure Products-3.32%
Industry PEThere are no additional sub-industries under this industry.
Forecasted GrowthThere are no additional sub-industries under this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A002450 SAMICK MUSICAL INSTRUMENT₩1.28k6.5%
+₩5.9b
0.7%PE3.8x
A215000 GOLFZON₩43.85k1.4%
+₩3.6b
-33.9%PE12.5x

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