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South Korean (KOSPI) Leisure Industry Analysis

UpdatedMar 07, 2026
DataAggregated Company Financials
Companies13
  • 7D-10.6%
  • 3M40.4%
  • 1Y69.0%
  • YTD38.2%

Over the last 7 days, the Leisure industry has dropped 15%, driven by Yujin Robot declining 12%. In contrast, DHX Company has gained 6.7%. This takes the industry's 12 month performance to a gain of 61%. As for the next few years, earnings are expected to grow by 22% per annum.

Industry Valuation and Performance

Has the South Korean Leisure Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Sat, 07 Mar 2026₩2.1t₩1.7t₩54.0b6.6x38.4x1.2x
Mon, 02 Feb 2026₩2.3t₩1.7t₩54.0b7.4x41.9x1.3x
Wed, 31 Dec 2025₩1.5t₩1.7t₩54.0b7.6x27.5x0.9x
Fri, 28 Nov 2025₩1.4t₩1.7t₩61.4b8.4x23x0.8x
Sun, 26 Oct 2025₩1.6t₩1.7t₩49.6b10.4x31.4x0.9x
Tue, 23 Sep 2025₩1.5t₩1.7t₩49.6b10.4x30.6x0.9x
Thu, 21 Aug 2025₩1.4t₩1.7t₩51.6b18.4x27.6x0.8x
Sat, 19 Jul 2025₩1.5t₩1.7t₩35.9b23.3x43x0.9x
Mon, 16 Jun 2025₩1.3t₩1.7t₩35.9b14.7x37.6x0.8x
Wed, 14 May 2025₩1.4t₩1.8t₩41.6b11.8x34.4x0.8x
Fri, 11 Apr 2025₩1.2t₩1.8t₩44.3b8.5x26.4x0.7x
Sun, 09 Mar 2025₩1.2t₩1.8t₩33.8b7.6x35x0.7x
Tue, 04 Feb 2025₩1.2t₩1.8t₩33.8b7.9x35.2x0.7x
Thu, 02 Jan 2025₩1.2t₩1.8t₩33.8b8.8x35.4x0.7x
Sat, 30 Nov 2024₩1.2t₩1.8t₩30.8b9x39.7x0.7x
Mon, 28 Oct 2024₩1.2t₩1.8t₩29.5b11.8x39.7x0.7x
Wed, 25 Sep 2024₩1.2t₩1.8t₩29.5b11.4x41x0.7x
Fri, 23 Aug 2024₩1.2t₩1.8t₩26.9b9.9x45.9x0.7x
Sun, 21 Jul 2024₩1.4t₩1.8t₩30.5b8.7x45.5x0.8x
Tue, 18 Jun 2024₩1.4t₩1.8t₩30.5b9.3x47x0.8x
Thu, 16 May 2024₩1.5t₩1.8t₩33.3b9.9x46x0.9x
Sat, 13 Apr 2024₩1.5t₩1.8t₩29.5b9.6x51.2x0.9x
Mon, 11 Mar 2024₩1.6t₩1.8t₩43.7b8x36x0.9x
Wed, 07 Feb 2024₩1.6t₩1.8t₩42.9b8.2x37.3x0.9x
Fri, 05 Jan 2024₩1.7t₩1.8t₩42.9b8.5x39.1x0.9x
Sun, 03 Dec 2023₩1.7t₩1.5t₩16.9b9.7x103.5x1.1x
Tue, 31 Oct 2023₩1.5t₩1.6t₩43.4b10.6x34.9x1x
Thu, 28 Sep 2023₩1.7t₩1.6t₩43.4b10.6x39.1x1.1x
Sat, 26 Aug 2023₩1.5t₩1.6t₩75.6b9.8x19.8x0.9x
Mon, 24 Jul 2023₩1.5t₩1.6t₩78.5b15x18.7x0.9x
Wed, 21 Jun 2023₩1.6t₩1.6t₩78.5b15.6x20.1x1x
Fri, 19 May 2023₩1.6t₩1.6t₩122.2b6.5x13.2x1x
Sun, 16 Apr 2023₩1.7t₩1.7t₩125.9b6.6x13.3x1x
Tue, 14 Mar 2023₩1.7t₩1.7t₩100.6b11.5x17.3x1x
Price to Earnings Ratio

17.3x


Total Market Cap: ₩1.7tTotal Earnings: ₩100.6bTotal Revenue: ₩1.7tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Leisure Industry Price to Earnings3Y Average 36.2x202420252026
Current Industry PE
  • Investors are relatively neutral on the South Korean Leisure industry at the moment, indicating that they anticipate long term growth rates to remain steady.
  • The industry is trading close to its 3-year average PE ratio of 36.2x.
  • The 3-year average PS ratio of 0.87x is lower than the industry's current PS ratio of 1.2x.
Past Earnings Growth
  • The earnings for companies in the Leisure industry have declined 19% per year over the last three years.
  • Meanwhile revenues have remained mostly flat.
  • This means that although sales have remained flat, either the cost of doing business or the level of investment back into businesses has increased, which has decreased profits.

Industry Trends

Which industries have driven the changes within the South Korean Consumer Discretionary industry?

KR Market-9.81%
Consumer Discretionary-15.34%
Leisure-10.65%
Leisure Products-10.65%
Industry PEThere are no additional sub-industries under this industry.
Forecasted GrowthThere are no additional sub-industries under this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A031860 DHX Company₩366.006.7%
+₩436.6m
-60.9%PS0.4x

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