
Over the last 7 days, the Entertainment industry has dropped 2.0%, driven by a pullback from HYBE of 6.0%. Meanwhile, NCSOFT actually outperformed within the industry, gaining 13% in the last week. The industry has fallen 8.1% in the last year. Earnings are forecast to grow by 34% annually.
Has the South Korean Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Fri, 10 Apr 2026 | ₩53.0t | ₩32.0t | ₩1.4t | 13.1x | 39.1x | 1.7x |
| Sun, 08 Mar 2026 | ₩58.9t | ₩31.5t | ₩1.9t | 11.9x | 31.6x | 1.9x |
| Tue, 03 Feb 2026 | ₩61.5t | ₩31.5t | ₩1.9t | 14.4x | 32.8x | 2x |
| Thu, 01 Jan 2026 | ₩58.7t | ₩31.5t | ₩1.9t | 12.8x | 31.3x | 1.9x |
| Sat, 29 Nov 2025 | ₩58.3t | ₩31.4t | ₩1.9t | 12.8x | 31.2x | 1.9x |
| Mon, 27 Oct 2025 | ₩59.8t | ₩30.6t | ₩530.3b | 15.5x | 112.8x | 2x |
| Wed, 24 Sep 2025 | ₩63.6t | ₩30.6t | ₩530.3b | 17.8x | 119.9x | 2.1x |
| Fri, 22 Aug 2025 | ₩65.0t | ₩30.2t | ₩746.1b | 19.7x | 87.1x | 2.2x |
| Sun, 20 Jul 2025 | ₩65.7t | ₩30.2t | ₩903.1b | 19x | 72.8x | 2.2x |
| Tue, 17 Jun 2025 | ₩67.9t | ₩29.9t | ₩747.2b | 21.3x | 90.8x | 2.3x |
| Thu, 15 May 2025 | ₩62.7t | ₩29.5t | ₩443.9b | 25.9x | 141.2x | 2.1x |
| Sat, 12 Apr 2025 | ₩57.4t | ₩29.6t | ₩485.6b | 24.5x | 118.2x | 1.9x |
| Mon, 10 Mar 2025 | ₩59.5t | ₩28.7t | -₩282,042,224,263.00 | 29x | -210.9x | 2.1x |
| Wed, 05 Feb 2025 | ₩58.5t | ₩28.8t | -₩473,922,162,795.00 | 26.5x | -123.4x | 2x |
| Fri, 03 Jan 2025 | ₩54.2t | ₩28.7t | -₩474,110,542,235.00 | 24.1x | -114.3x | 1.9x |
| Sun, 01 Dec 2024 | ₩58.0t | ₩28.9t | -₩381,961,210,256.00 | 27.4x | -151.8x | 2x |
| Tue, 29 Oct 2024 | ₩57.0t | ₩28.5t | ₩403.5b | 17.5x | 141.3x | 2x |
| Thu, 26 Sep 2024 | ₩54.9t | ₩28.5t | ₩403.5b | 18.9x | 136.1x | 1.9x |
| Sat, 24 Aug 2024 | ₩57.9t | ₩28.5t | ₩482.6b | 18.6x | 120x | 2x |
| Mon, 22 Jul 2024 | ₩55.8t | ₩28.1t | -₩39,487,500,642.00 | 20.4x | -1414.2x | 2x |
| Wed, 19 Jun 2024 | ₩52.5t | ₩28.1t | -₩66,218,830,602.00 | 20.3x | -792.8x | 1.9x |
| Fri, 17 May 2024 | ₩54.0t | ₩27.7t | -₩154,225,859,235.00 | 20.4x | -350x | 2x |
| Sun, 14 Apr 2024 | ₩51.3t | ₩27.7t | -₩64,977,179,835.00 | 19.6x | -790.2x | 1.9x |
| Tue, 12 Mar 2024 | ₩52.0t | ₩27.9t | -₩572,445,623,248.00 | 25.1x | -90.9x | 1.9x |
| Thu, 08 Feb 2024 | ₩52.3t | ₩28.0t | -₩514,460,279,788.00 | 28.2x | -101.7x | 1.9x |
| Sat, 06 Jan 2024 | ₩56.3t | ₩28.2t | -₩718,683,866,906.00 | 30.1x | -78.3x | 2x |
| Mon, 04 Dec 2023 | ₩56.7t | ₩28.3t | -₩715,419,878,468.00 | 37.2x | -79.2x | 2x |
| Wed, 01 Nov 2023 | ₩50.7t | ₩28.1t | -₩1,003,611,767,243.00 | 27.6x | -50.5x | 1.8x |
| Fri, 29 Sep 2023 | ₩52.5t | ₩28.1t | -₩1,002,861,767,618.00 | 31.6x | -52.4x | 1.9x |
| Sun, 27 Aug 2023 | ₩54.4t | ₩28.0t | -₩1,071,906,878,808.00 | 28.5x | -50.8x | 1.9x |
| Tue, 25 Jul 2023 | ₩59.3t | ₩27.9t | -₩922,851,139,251.00 | 33.4x | -64.3x | 2.1x |
| Thu, 22 Jun 2023 | ₩65.8t | ₩27.9t | -₩922,476,139,438.00 | 34x | -71.3x | 2.4x |
| Sat, 20 May 2023 | ₩67.7t | ₩27.5t | -₩965,723,489,467.00 | 38.6x | -70.1x | 2.5x |
| Mon, 17 Apr 2023 | ₩67.3t | ₩27.5t | -₩1,062,627,389,780.00 | 38.3x | -63.3x | 2.4x |
-63.3x
Which industries have driven the changes within the South Korean Telecom industry?
| KR Market | 9.46% | |
| Telecom | 3.23% | |
| Entertainment | -2.05% | |
| Interactive Home Entertainment | -1.56% | |
| Movies and Entertainment | -2.73% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A036570 NCSOFT | ₩240.00k | 13.5% +₩552.7b | 66.4% | PE13.4x | |
| A181710 NHN | ₩38.20k | 5.1% +₩57.0b | 81.0% | PE36.7x | |
| A293490 Kakao Games | ₩12.16k | 3.2% +₩33.8b | -8.6% | PS2.3x | |
| A225570 NEXON Games | ₩11.87k | 4.5% +₩32.1b | -1.4% | PS4.2x | |
| A112040 WemadeLtd | ₩20.70k | 3.5% +₩23.7b | -30.5% | PS1.1x |