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South Korean (KOSPI) Entertainment Industry Analysis

UpdatedJul 06, 2025
DataAggregated Company Financials
Companies82
  • 7D-2.7%
  • 3M11.4%
  • 1Y19.5%
  • YTD20.1%

Over the last 7 days, the Entertainment industry has dropped 2.7%, driven by a pullback from HYBE of 9.8%. In contrast, NCSOFT has gained 11%. In the past year, the industry has gained 19%. Looking forward, earnings are forecast to grow by 24% annually.

Industry Valuation and Performance

Has the South Korean Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Mon, 07 Jul 2025₩66.3t₩30.2t₩900.7b18.2x73.6x2.2x
Wed, 04 Jun 2025₩64.3t₩29.9t₩747.2b20.4x86.1x2.1x
Fri, 02 May 2025₩61.6t₩29.6t₩485.6b26.2x126.8x2.1x
Sun, 30 Mar 2025₩58.3t₩29.4t₩401.5b23.5x145.2x2x
Tue, 25 Feb 2025₩59.7t₩28.7t-₩282,042,224,263.0027.4x-211.8x2.1x
Thu, 23 Jan 2025₩57.1t₩28.7t-₩474,110,542,235.0026.5x-120.3x2x
Sat, 21 Dec 2024₩55.8t₩28.7t-₩474,896,629,575.0024.2x-117.4x1.9x
Mon, 18 Nov 2024₩53.6t₩28.4t₩417.5b16.1x128.3x1.9x
Wed, 16 Oct 2024₩56.7t₩28.5t₩403.5b18.6x140.4x2x
Fri, 13 Sep 2024₩54.1t₩28.5t₩395.9b18.5x136.8x1.9x
Sun, 11 Aug 2024₩55.4t₩28.0t₩1.6b18.9x34013.4x2x
Tue, 09 Jul 2024₩52.4t₩28.1t-₩39,487,500,642.0020x-1326.6x1.9x
Thu, 06 Jun 2024₩52.2t₩28.1t-₩62,418,862,355.0022.6x-836.1x1.9x
Sat, 04 May 2024₩52.3t₩27.7t-₩64,977,179,835.0019.7x-805.5x1.9x
Mon, 01 Apr 2024₩55.2t₩27.7t-₩52,149,295,915.0021.1x-1059.3x2x
Wed, 28 Feb 2024₩53.1t₩27.9t-₩576,490,511,538.0024.9x-92.1x1.9x
Fri, 26 Jan 2024₩52.9t₩28.3t-₩721,973,120,766.0029.3x-73.3x1.9x
Sun, 24 Dec 2023₩55.0t₩28.3t-₩717,669,876,906.0031.3x-76.7x1.9x
Tue, 21 Nov 2023₩54.0t₩28.2t-₩945,133,582,697.0029.2x-57.1x1.9x
Thu, 19 Oct 2023₩51.9t₩28.1t-₩1,002,861,767,618.0027.6x-51.8x1.9x
Sat, 16 Sep 2023₩55.9t₩28.0t-₩1,009,736,751,318.0029.3x-55.4x2x
Mon, 14 Aug 2023₩59.3t₩27.9t-₩996,185,735,691.0031.9x-59.5x2.1x
Wed, 12 Jul 2023₩60.5t₩27.9t-₩922,476,139,438.0032.7x-65.6x2.2x
Fri, 09 Jun 2023₩65.2t₩27.9t-₩924,515,315,898.0035.9x-70.5x2.3x
Sun, 07 May 2023₩68.2t₩27.5t-₩1,055,679,534,988.0036.3x-64.6x2.5x
Tue, 04 Apr 2023₩61.4t₩27.5t-₩851,866,016,920.0036.4x-72.1x2.2x
Thu, 02 Mar 2023₩64.8t₩26.6t₩1.5t22.9x43.4x2.4x
Sat, 28 Jan 2023₩64.6t₩26.8t₩1.9t16.3x34.2x2.4x
Mon, 26 Dec 2022₩58.8t₩26.8t₩1.9t16.5x31.1x2.2x
Wed, 23 Nov 2022₩58.6t₩25.7t₩2.1t17.7x28.6x2.3x
Fri, 21 Oct 2022₩50.7t₩24.7t₩2.5t15.6x20x2.1x
Sun, 18 Sep 2022₩62.4t₩24.7t₩2.5t18.6x24.6x2.5x
Tue, 16 Aug 2022₩70.3t₩24.1t₩2.6t17.7x27.1x2.9x
Thu, 14 Jul 2022₩64.3t₩24.1t₩2.6t17.3x24.8x2.7x
Price to Earnings Ratio

24.8x


Total Market Cap: ₩64.3tTotal Earnings: ₩2.6tTotal Revenue: ₩24.1tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Entertainment Industry Price to Earnings3Y Average 286.6x202320242025
Current Industry PE
  • Investors are pessimistic on the South Korean Entertainment industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 73.6x which is lower than its 3-year average PE of 287x.
  • The industry is trading close to its 3-year average PS ratio of 2.1x.
Past Earnings Growth
  • The earnings for companies in the Entertainment industry have declined 30% per year over the last three years.
  • Meanwhile revenues for these companies have grown 7.8% per year.
  • This means that although more sales are being generated, either the cost of doing business or the level of investment back into businesses has increased, which has decreased profits.

Industry Trends

Which industries have driven the changes within the South Korean Telecom industry?

KR Market-0.065%
Telecom-2.20%
Entertainment-2.68%
Interactive Home Entertainment0.54%
Movies and Entertainment-7.13%
Industry PE
  • Investors are most optimistic about the Interactive Home Entertainment industry which is trading above its 3-year average PE ratio of 11.1x.
    • Analysts are expecting annual earnings growth of 17.5%, which is lower than the prior year's growth of 40.8% per year.
Forecasted Growth
  • Analysts are most optimistic on the Movies and Entertainment industry, expecting annual earnings growth of 36% over the next 5 years.
  • This is better than its past earnings decline of 22% per year.
  • In contrast, the Interactive Home Entertainment industry is expected to see its earnings grow by 18% per year over the next few years.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A036570 NCSOFT₩207.00k11.5%
+₩413.1b
12.9%PE53.7x
A251270 Netmarble₩61.40k3.9%
+₩188.4b
8.9%PE49.5x
A259960 KRAFTON₩359.50k0.6%
+₩92.4b
28.4%PE12.5x
A217270 Neptune₩10.16k18.4%
+₩70.9b
69.1%PS3.5x
A079160 CJ CGV₩5.19k3.8%
+₩31.5b
-5.6%PS0.4x

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