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South Korean (KOSPI) Entertainment Industry Analysis

UpdatedMar 25, 2026
DataAggregated Company Financials
Companies85
  • 7D-9.5%
  • 3M-7.4%
  • 1Y-6.3%
  • YTD-10.8%

Over the last 7 days, the Entertainment industry has dropped 9.5%, driven by HYBE declining 17%. However, the industry is down 6.3% over the past year. Earnings are forecast to grow by 38% annually.

Industry Valuation and Performance

Has the South Korean Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Thu, 26 Mar 2026₩54.5t₩32.1t₩1.3t12.3x43x1.7x
Sat, 21 Feb 2026₩65.2t₩31.5t₩1.9t14.5x35x2.1x
Mon, 19 Jan 2026₩58.7t₩31.5t₩1.9t13.4x31.3x1.9x
Wed, 17 Dec 2025₩56.5t₩31.5t₩1.9t13.4x30.5x1.8x
Fri, 14 Nov 2025₩59.9t₩30.5t₩525.9b14.3x113.8x2x
Sun, 12 Oct 2025₩61.0t₩30.6t₩530.3b17x115.1x2x
Tue, 09 Sep 2025₩63.7t₩30.6t₩535.0b16.8x119x2.1x
Thu, 07 Aug 2025₩62.9t₩30.2t₩895.5b18.6x70.3x2.1x
Sat, 05 Jul 2025₩66.3t₩30.2t₩900.7b18.2x73.6x2.2x
Mon, 02 Jun 2025₩63.3t₩30.0t₩769.5b18.4x82.3x2.1x
Wed, 30 Apr 2025₩60.8t₩29.6t₩485.6b26.1x125.3x2.1x
Fri, 28 Mar 2025₩57.6t₩29.5t₩402.4b25.2x143.1x2x
Sun, 23 Feb 2025₩59.9t₩28.7t-₩282,042,224,263.0027.8x-212.5x2.1x
Tue, 21 Jan 2025₩57.2t₩28.7t-₩474,110,542,235.0026x-120.7x2x
Thu, 19 Dec 2024₩58.1t₩20.0t₩122.9b24.3x472.3x2.9x
Sat, 16 Nov 2024₩53.6t₩28.4t₩417.5b16.1x128.3x1.9x
Mon, 14 Oct 2024₩55.4t₩28.5t₩403.5b18.5x137.4x1.9x
Wed, 11 Sep 2024₩52.6t₩28.5t₩395.9b17.8x132.8x1.8x
Fri, 09 Aug 2024₩56.1t₩28.0t₩1.6b18.6x34466.7x2x
Sun, 07 Jul 2024₩52.0t₩28.1t-₩39,487,500,642.0019.4x-1317.9x1.9x
Tue, 04 Jun 2024₩52.7t₩28.1t-₩69,649,889,155.0022.6x-756.1x1.9x
Thu, 02 May 2024₩51.1t₩27.7t-₩64,977,179,835.0019.4x-785.9x1.8x
Sat, 30 Mar 2024₩55.2t₩27.8t-₩154,559,132,185.0022.1x-357.4x2x
Mon, 26 Feb 2024₩54.0t₩27.9t-₩576,490,511,538.0025x-93.7x1.9x
Wed, 24 Jan 2024₩53.3t₩28.3t-₩721,586,821,256.0031.7x-73.8x1.9x
Fri, 22 Dec 2023₩57.6t₩28.3t-₩717,669,876,906.0032.2x-80.3x2x
Sun, 19 Nov 2023₩52.6t₩28.0t-₩1,003,290,576,767.0029.8x-52.5x1.9x
Tue, 17 Oct 2023₩52.7t₩28.1t-₩1,002,861,767,618.0028.8x-52.5x1.9x
Thu, 14 Sep 2023₩55.3t₩28.0t-₩1,009,736,751,318.0029x-54.8x2x
Sat, 12 Aug 2023₩59.3t₩27.9t-₩962,384,757,641.0031.9x-61.6x2.1x
Mon, 10 Jul 2023₩59.7t₩27.9t-₩922,476,139,438.0032.1x-64.7x2.1x
Wed, 07 Jun 2023₩65.3t₩27.9t-₩924,515,315,898.0036.3x-70.7x2.3x
Fri, 05 May 2023₩68.1t₩27.5t-₩1,057,258,852,828.0036.4x-64.5x2.5x
Sun, 02 Apr 2023₩61.8t₩27.5t-₩851,866,016,920.0037x-72.6x2.2x
Price to Earnings Ratio

-72.6x


Total Market Cap: ₩61.8tTotal Earnings: -₩851,866,016,920.00Total Revenue: ₩27.5tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Entertainment Industry Price to Earnings3Y Average 297.4x202420252026
Current Industry PE
  • Investors are pessimistic on the South Korean Entertainment industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 43.0x which is lower than its 3-year average PE of 297x.
  • The 3-year average PS ratio of 2.0x is higher than the industry's current PS ratio of 1.7x.
Past Earnings Growth
  • Total earnings for the Entertainment industry have gone up over the last three years, and the industry is now profitable. Revenues have grown 5.3% per year.
  • This means that more sales are being generated by the industry overall, and subsequently profits are increasing too.

Industry Trends

Which industries have driven the changes within the South Korean Telecom industry?

KR Market-1.56%
Telecom-6.06%
Entertainment-9.48%
Interactive Home Entertainment-6.04%
Movies and Entertainment-13.40%
Industry PE
  • Investors are most optimistic about the Interactive Home Entertainment industry which is trading above its 3-year average PE ratio of 13.3x.
    • Analysts expect its future annual earnings growth (23.7%) to be largely in line with prior year's earnings growth.
Forecasted Growth
  • Analysts are most optimistic on the Movies and Entertainment industry, expecting annual earnings growth of 57% over the next 5 years.
  • However this is lower than its past earnings growth rate of 328% per year.
  • In contrast, the Interactive Home Entertainment industry is expected to see its earnings grow by 24% per year over the next few years.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A259960 KRAFTON₩240.50k2.8%
+₩290.1b
-29.0%PE14.6x
A293490 Kakao Games₩14.18k4.7%
+₩56.9b
-7.4%PS2.5x
A462870 SHIFT UP₩31.50k2.1%
+₩38.3b
-42.2%PE9.7x
A204610 T3 Entertainment₩2.93k8.1%
+₩12.3b
67.3%PE9.7x
A223220 Logis Mon₩3.28k42.4%
+₩9.3b
-83.6%n/a

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