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South Korean (KOSPI) Entertainment Industry Analysis

UpdatedApr 10, 2026
DataAggregated Company Financials
Companies85
  • 7D-2.0%
  • 3M-8.4%
  • 1Y-8.1%
  • YTD-13.2%

Over the last 7 days, the Entertainment industry has dropped 2.0%, driven by a pullback from HYBE of 6.0%. Meanwhile, NCSOFT actually outperformed within the industry, gaining 13% in the last week. The industry has fallen 8.1% in the last year. Earnings are forecast to grow by 34% annually.

Industry Valuation and Performance

Has the South Korean Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Fri, 10 Apr 2026₩53.0t₩32.0t₩1.4t13.1x39.1x1.7x
Sun, 08 Mar 2026₩58.9t₩31.5t₩1.9t11.9x31.6x1.9x
Tue, 03 Feb 2026₩61.5t₩31.5t₩1.9t14.4x32.8x2x
Thu, 01 Jan 2026₩58.7t₩31.5t₩1.9t12.8x31.3x1.9x
Sat, 29 Nov 2025₩58.3t₩31.4t₩1.9t12.8x31.2x1.9x
Mon, 27 Oct 2025₩59.8t₩30.6t₩530.3b15.5x112.8x2x
Wed, 24 Sep 2025₩63.6t₩30.6t₩530.3b17.8x119.9x2.1x
Fri, 22 Aug 2025₩65.0t₩30.2t₩746.1b19.7x87.1x2.2x
Sun, 20 Jul 2025₩65.7t₩30.2t₩903.1b19x72.8x2.2x
Tue, 17 Jun 2025₩67.9t₩29.9t₩747.2b21.3x90.8x2.3x
Thu, 15 May 2025₩62.7t₩29.5t₩443.9b25.9x141.2x2.1x
Sat, 12 Apr 2025₩57.4t₩29.6t₩485.6b24.5x118.2x1.9x
Mon, 10 Mar 2025₩59.5t₩28.7t-₩282,042,224,263.0029x-210.9x2.1x
Wed, 05 Feb 2025₩58.5t₩28.8t-₩473,922,162,795.0026.5x-123.4x2x
Fri, 03 Jan 2025₩54.2t₩28.7t-₩474,110,542,235.0024.1x-114.3x1.9x
Sun, 01 Dec 2024₩58.0t₩28.9t-₩381,961,210,256.0027.4x-151.8x2x
Tue, 29 Oct 2024₩57.0t₩28.5t₩403.5b17.5x141.3x2x
Thu, 26 Sep 2024₩54.9t₩28.5t₩403.5b18.9x136.1x1.9x
Sat, 24 Aug 2024₩57.9t₩28.5t₩482.6b18.6x120x2x
Mon, 22 Jul 2024₩55.8t₩28.1t-₩39,487,500,642.0020.4x-1414.2x2x
Wed, 19 Jun 2024₩52.5t₩28.1t-₩66,218,830,602.0020.3x-792.8x1.9x
Fri, 17 May 2024₩54.0t₩27.7t-₩154,225,859,235.0020.4x-350x2x
Sun, 14 Apr 2024₩51.3t₩27.7t-₩64,977,179,835.0019.6x-790.2x1.9x
Tue, 12 Mar 2024₩52.0t₩27.9t-₩572,445,623,248.0025.1x-90.9x1.9x
Thu, 08 Feb 2024₩52.3t₩28.0t-₩514,460,279,788.0028.2x-101.7x1.9x
Sat, 06 Jan 2024₩56.3t₩28.2t-₩718,683,866,906.0030.1x-78.3x2x
Mon, 04 Dec 2023₩56.7t₩28.3t-₩715,419,878,468.0037.2x-79.2x2x
Wed, 01 Nov 2023₩50.7t₩28.1t-₩1,003,611,767,243.0027.6x-50.5x1.8x
Fri, 29 Sep 2023₩52.5t₩28.1t-₩1,002,861,767,618.0031.6x-52.4x1.9x
Sun, 27 Aug 2023₩54.4t₩28.0t-₩1,071,906,878,808.0028.5x-50.8x1.9x
Tue, 25 Jul 2023₩59.3t₩27.9t-₩922,851,139,251.0033.4x-64.3x2.1x
Thu, 22 Jun 2023₩65.8t₩27.9t-₩922,476,139,438.0034x-71.3x2.4x
Sat, 20 May 2023₩67.7t₩27.5t-₩965,723,489,467.0038.6x-70.1x2.5x
Mon, 17 Apr 2023₩67.3t₩27.5t-₩1,062,627,389,780.0038.3x-63.3x2.4x
Price to Earnings Ratio

-63.3x


Total Market Cap: ₩67.3tTotal Earnings: -₩1,062,627,389,780.00Total Revenue: ₩27.5tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Entertainment Industry Price to Earnings3Y Average 299.4x202420252026
Current Industry PE
  • Investors are pessimistic on the South Korean Entertainment industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 39.1x which is lower than its 3-year average PE of 299x.
  • The 3-year average PS ratio of 2.0x is higher than the industry's current PS ratio of 1.7x.
Past Earnings Growth
  • Total earnings for the Entertainment industry have gone up over the last three years, and the industry is now profitable. Revenues have grown 5.2% per year.
  • This means that more sales are being generated by the industry overall, and subsequently profits are increasing too.

Industry Trends

Which industries have driven the changes within the South Korean Telecom industry?

KR Market9.46%
Telecom3.23%
Entertainment-2.05%
Interactive Home Entertainment-1.56%
Movies and Entertainment-2.73%
Industry PE
  • Investors are most optimistic about the Interactive Home Entertainment industry which is trading above its 3-year average PE ratio of 15.3x.
    • Analysts are expecting annual earnings growth of 24.7%, which is lower than the prior year's growth of 47.8% per year.
Forecasted Growth
  • Analysts are most optimistic on the Movies and Entertainment industry, expecting annual earnings growth of 48% over the next 5 years.
  • This is roughly in line with its past earnings growth rate.
  • In contrast, the Interactive Home Entertainment industry is expected to see its earnings grow by 25% per year over the next few years.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A036570 NCSOFT₩240.00k13.5%
+₩552.7b
66.4%PE13.4x
A181710 NHN₩38.20k5.1%
+₩57.0b
81.0%PE36.7x
A293490 Kakao Games₩12.16k3.2%
+₩33.8b
-8.6%PS2.3x
A225570 NEXON Games₩11.87k4.5%
+₩32.1b
-1.4%PS4.2x
A112040 WemadeLtd₩20.70k3.5%
+₩23.7b
-30.5%PS1.1x

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