
Over the last 7 days, the Entertainment industry has dropped 1.1%, driven by HYBE declining 5.9%. On the other hand NCSOFT is actually up 13%. Overall the industry is down 8.0% in 12 months. Earnings are forecast to grow by 32% annually.
Has the South Korean Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Sun, 12 Apr 2026 | ₩53.4t | ₩32.0t | ₩1.3t | 13.4x | 39.7x | 1.7x |
| Tue, 10 Mar 2026 | ₩58.3t | ₩31.5t | ₩1.8t | 11.7x | 31.8x | 1.8x |
| Thu, 05 Feb 2026 | ₩61.9t | ₩31.5t | ₩1.9t | 14.7x | 33.1x | 2x |
| Sat, 03 Jan 2026 | ₩60.7t | ₩31.5t | ₩1.9t | 12.9x | 32.4x | 1.9x |
| Mon, 01 Dec 2025 | ₩58.3t | ₩31.5t | ₩1.9t | 14.1x | 31.5x | 1.9x |
| Wed, 29 Oct 2025 | ₩61.7t | ₩30.6t | ₩530.3b | 16x | 116.4x | 2x |
| Fri, 26 Sep 2025 | ₩62.2t | ₩30.6t | ₩530.3b | 17.7x | 117.3x | 2x |
| Sun, 24 Aug 2025 | ₩64.4t | ₩30.1t | ₩419.4b | 19.3x | 153.5x | 2.1x |
| Tue, 22 Jul 2025 | ₩66.7t | ₩30.2t | ₩903.1b | 19.3x | 73.8x | 2.2x |
| Thu, 19 Jun 2025 | ₩69.5t | ₩29.9t | ₩758.8b | 21.5x | 91.5x | 2.3x |
| Sat, 17 May 2025 | ₩63.3t | ₩29.5t | ₩424.4b | 26.1x | 149.1x | 2.1x |
| Mon, 14 Apr 2025 | ₩57.4t | ₩29.6t | ₩485.6b | 24.5x | 118.2x | 1.9x |
| Wed, 12 Mar 2025 | ₩57.5t | ₩28.7t | -₩282,042,224,263.00 | 28.7x | -203.8x | 2x |
| Fri, 07 Feb 2025 | ₩60.0t | ₩28.8t | -₩476,995,604,345.00 | 27.2x | -125.8x | 2.1x |
| Sun, 05 Jan 2025 | ₩56.0t | ₩28.7t | -₩474,110,542,235.00 | 23.4x | -118x | 1.9x |
| Tue, 03 Dec 2024 | ₩59.1t | ₩28.8t | -₩381,423,797,666.00 | 28.6x | -154.9x | 2.1x |
| Thu, 31 Oct 2024 | ₩57.5t | ₩28.5t | ₩403.5b | 17.6x | 142.5x | 2x |
| Sat, 28 Sep 2024 | ₩56.4t | ₩28.5t | ₩403.5b | 19.2x | 139.8x | 2x |
| Mon, 26 Aug 2024 | ₩57.9t | ₩28.5t | ₩481.7b | 18.2x | 120.1x | 2x |
| Wed, 24 Jul 2024 | ₩55.7t | ₩28.1t | -₩39,487,500,642.00 | 19.5x | -1409.7x | 2x |
| Fri, 21 Jun 2024 | ₩53.2t | ₩28.1t | -₩66,218,830,602.00 | 20.2x | -802.8x | 1.9x |
| Sun, 19 May 2024 | ₩54.2t | ₩27.7t | -₩149,406,386,135.00 | 20.4x | -362.8x | 2x |
| Tue, 16 Apr 2024 | ₩51.1t | ₩27.7t | -₩64,977,179,835.00 | 19.3x | -787x | 1.8x |
| Thu, 14 Mar 2024 | ₩53.5t | ₩27.9t | -₩572,445,623,248.00 | 25.5x | -93.5x | 1.9x |
| Sat, 10 Feb 2024 | ₩52.7t | ₩28.0t | -₩514,460,279,788.00 | 27x | -102.4x | 1.9x |
| Mon, 08 Jan 2024 | ₩56.3t | ₩28.2t | -₩718,683,866,906.00 | 30.1x | -78.3x | 2x |
| Wed, 06 Dec 2023 | ₩55.9t | ₩28.3t | -₩715,419,878,468.00 | 35.4x | -78.2x | 2x |
| Fri, 03 Nov 2023 | ₩52.2t | ₩28.1t | -₩1,003,611,767,243.00 | 28.8x | -52x | 1.9x |
| Sun, 01 Oct 2023 | ₩52.9t | ₩28.1t | -₩1,002,861,767,618.00 | 31.6x | -52.8x | 1.9x |
| Tue, 29 Aug 2023 | ₩55.6t | ₩28.0t | -₩980,698,643,018.00 | 30.3x | -56.7x | 2x |
| Thu, 27 Jul 2023 | ₩57.0t | ₩27.9t | -₩923,602,446,351.00 | 31.3x | -61.7x | 2x |
| Sat, 24 Jun 2023 | ₩65.1t | ₩27.9t | -₩922,476,139,438.00 | 33.3x | -70.5x | 2.3x |
| Mon, 22 May 2023 | ₩67.7t | ₩27.5t | -₩958,008,741,437.00 | 38.6x | -70.7x | 2.5x |
| Wed, 19 Apr 2023 | ₩66.7t | ₩27.5t | -₩1,062,627,389,780.00 | 38.1x | -62.8x | 2.4x |
-62.8x
Which industries have driven the changes within the South Korean Telecom industry?
| KR Market | 8.26% | |
| Telecom | 3.71% | |
| Entertainment | -1.06% | |
| Interactive Home Entertainment | 0.0088% | |
| Movies and Entertainment | -2.54% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A036570 NCSOFT | ₩240.00k | 13.5% +₩552.7b | 66.4% | PE13.4x | |
| A181710 NHN | ₩38.20k | 5.1% +₩57.0b | 81.0% | PE36.7x | |
| A293490 Kakao Games | ₩12.16k | 3.2% +₩33.8b | -8.6% | PS2.3x | |
| A225570 NEXON Games | ₩11.87k | 4.5% +₩32.1b | -1.4% | PS4.2x | |
| A112040 WemadeLtd | ₩20.70k | 3.5% +₩23.7b | -30.5% | PS1.1x |