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South Korean (KOSPI) Entertainment Industry Analysis

UpdatedJun 18, 2024
DataAggregated Company Financials
Companies79
  • 7D1.3%
  • 3M0.7%
  • 1Y-22.0%
  • YTD-6.6%

Over the last 7 days, the Entertainment industry has remained flat, although notably KRAFTON gained 7.9%. Unfortunately though, the industry is down 23% over the past 12 months. Looking forward, earnings are forecast to grow by 41% annually.

Industry Valuation and Performance

Has the South Korean Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Tue, 18 Jun 2024₩52.7t₩28.1t-₩66,218,830,602.0020.9x-795.3x1.9x
Thu, 16 May 2024₩53.9t₩27.6t-₩122,789,223,185.0019.8x-439.3x2x
Sat, 13 Apr 2024₩51.3t₩27.7t-₩64,977,179,835.0019.6x-790.2x1.9x
Mon, 11 Mar 2024₩50.6t₩27.9t-₩572,445,623,248.0024.3x-88.5x1.8x
Wed, 07 Feb 2024₩52.0t₩28.0t-₩514,460,279,788.0027.6x-101.1x1.9x
Fri, 05 Jan 2024₩55.7t₩28.2t-₩718,683,866,906.0030.1x-77.4x2x
Sun, 03 Dec 2023₩56.7t₩28.3t-₩679,090,547,708.0031.3x-83.5x2x
Tue, 31 Oct 2023₩50.7t₩28.1t-₩1,003,611,767,243.0028.2x-50.5x1.8x
Thu, 28 Sep 2023₩52.5t₩28.1t-₩1,002,861,767,618.0031.6x-52.4x1.9x
Sat, 26 Aug 2023₩54.4t₩28.2t-₩956,726,952,441.0026.1x-56.9x1.9x
Mon, 24 Jul 2023₩60.6t₩27.9t-₩922,851,139,251.0034.4x-65.6x2.2x
Wed, 21 Jun 2023₩67.1t₩27.9t-₩922,476,139,438.0034.9x-72.7x2.4x
Fri, 19 May 2023₩67.6t₩27.5t-₩965,723,489,467.0038.5x-70x2.5x
Sun, 16 Apr 2023₩67.3t₩27.5t-₩1,062,627,389,780.0038.3x-63.3x2.4x
Tue, 14 Mar 2023₩60.8t₩26.6t₩1.5t20.5x40.4x2.3x
Thu, 09 Feb 2023₩65.7t₩26.8t₩1.9t19.5x34.6x2.5x
Sat, 07 Jan 2023₩58.4t₩26.7t₩1.9t15.8x31x2.2x
Mon, 05 Dec 2022₩60.7t₩26.8t₩1.9t16.9x32.3x2.3x
Wed, 02 Nov 2022₩52.3t₩24.7t₩2.5t15.9x20.6x2.1x
Fri, 30 Sep 2022₩54.2t₩24.7t₩2.5t16.7x21.4x2.2x
Sun, 28 Aug 2022₩65.1t₩24.5t₩2.9t18.1x22.7x2.7x
Tue, 26 Jul 2022₩67.1t₩24.1t₩2.6t18.5x25.9x2.8x
Thu, 23 Jun 2022₩63.4t₩24.1t₩2.6t15.9x24.8x2.6x
Sat, 21 May 2022₩74.4t₩23.2t₩2.7t14.9x27.1x3.2x
Mon, 18 Apr 2022₩88.7t₩23.1t₩2.9t18.2x30.6x3.8x
Wed, 16 Mar 2022₩85.6t₩18.1t₩1.3t33.9x66.1x4.7x
Fri, 11 Feb 2022₩85.8t₩17.8t₩1.3t31.5x68.1x4.8x
Sun, 09 Jan 2022₩103.1t₩18.2t₩1.3t38.6x77x5.7x
Tue, 07 Dec 2021₩110.5t₩18.2t₩1.3t39.5x83.3x6.1x
Thu, 04 Nov 2021₩110.0t₩17.3t₩1.2t41.4x90.7x6.3x
Sat, 02 Oct 2021₩95.7t₩17.4t₩1.2t44.5x79.3x5.5x
Mon, 30 Aug 2021₩97.2t₩17.6t₩1.1t41.2x84.6x5.5x
Tue, 06 Jul 2021₩75.3t₩16.0t₩663.0b41.3x113.6x4.7x
Price to Earnings Ratio

113.6x


Total Market Cap: ₩75.3tTotal Earnings: ₩663.0bTotal Revenue: ₩16.0tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Entertainment Industry Price to Earnings3Y Average -51x202220232024
Current Industry PE
  • Investors are pessimistic on the South Korean Entertainment industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The 3-year average PS ratio of 3.1x is higher than the industry's current PS ratio of 1.9x.
Past Earnings Growth
  • Total earnings for the Entertainment industry have declined over the last three years, with the industry now making a loss overall.
  • Meanwhile revenues have grown 21% per year.
  • This means that although more sales are being generated, either the cost of doing business or the level of investment back into businesses has increased, which has decreased profits.

Industry Trends

Which industries have driven the changes within the South Korean Telecom industry?

KR Market1.27%
Telecom-0.53%
Entertainment1.26%
Interactive Home Entertainment3.12%
Movies and Entertainment-1.53%
Industry PE
  • Investors are most optimistic about the Interactive Home Entertainment industry which is trading above its 3-year average PE ratio.
    • Analysts are expecting annual earnings growth of 45.1%, which is higher than its past year's earnings decline of 6.6% per year.
Forecasted Growth
  • Analysts are most optimistic on the Interactive Home Entertainment industry, expecting annual earnings growth of 45% over the next 5 years.
  • This is better than its past earnings decline of 6.6% per year.
  • In contrast, the Movies and Entertainment industry is expected to see its earnings grow by 35% per year over the next few years.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A259960 KRAFTON₩274.50k7.9%
+₩777.3b
36.9%PE18.2x
A263750 Pearl Abyss₩43.90k10.7%
+₩261.0b
-14.4%PE144.9x
A194480 Devsisters₩58.50k12.3%
+₩69.0b
20.9%PS3.7x
A225570 NEXON Games₩15.75k4.7%
+₩45.3b
-30.5%PS5.2x
A293490 Kakao Games₩20.50k1.7%
+₩28.6b
-44.3%PS1.6x
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