The Entertainment industry is up 6.3% in the last week, with Pearl Abyss up 70%. Meanwhile, Kakao Games actually underperformed within the industry, shrinking 14% in the last week. The industry has been flat over the past 12 months despite the gain this week. As for the next few years, earnings are expected to grow by 40% per annum.
Has the South Korean Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Wed, 01 Apr 2026 | ₩56.6t | ₩32.0t | ₩1.0t | 12.7x | 56.3x | 1.8x |
| Fri, 27 Feb 2026 | ₩63.4t | ₩31.5t | ₩1.9t | 13.2x | 34x | 2x |
| Sun, 25 Jan 2026 | ₩61.5t | ₩31.5t | ₩1.9t | 12.9x | 32.8x | 2x |
| Tue, 23 Dec 2025 | ₩57.6t | ₩31.5t | ₩1.9t | 14.1x | 30.8x | 1.8x |
| Thu, 20 Nov 2025 | ₩56.6t | ₩30.7t | ₩1.5t | 12.9x | 38.1x | 1.8x |
| Sat, 18 Oct 2025 | ₩58.5t | ₩30.6t | ₩530.3b | 15.7x | 110.4x | 1.9x |
| Mon, 15 Sep 2025 | ₩64.4t | ₩30.6t | ₩535.0b | 16.9x | 120.5x | 2.1x |
| Wed, 13 Aug 2025 | ₩64.8t | ₩30.2t | ₩876.2b | 19.6x | 74x | 2.1x |
| Fri, 11 Jul 2025 | ₩66.4t | ₩30.2t | ₩900.7b | 18.7x | 73.7x | 2.2x |
| Sun, 08 Jun 2025 | ₩65.9t | ₩29.9t | ₩747.2b | 21.3x | 88.3x | 2.2x |
| Tue, 06 May 2025 | ₩62.1t | ₩29.6t | ₩485.6b | 26.4x | 127.9x | 2.1x |
| Thu, 03 Apr 2025 | ₩56.5t | ₩29.4t | ₩573.9b | 24.8x | 98.4x | 1.9x |
| Sat, 01 Mar 2025 | ₩60.4t | ₩28.7t | -₩282,042,224,263.00 | 28.2x | -214.1x | 2.1x |
| Mon, 27 Jan 2025 | ₩56.6t | ₩28.7t | -₩474,110,542,235.00 | 26.9x | -119.4x | 2x |
| Wed, 25 Dec 2024 | ₩55.5t | ₩28.7t | -₩474,896,629,575.00 | 23.9x | -116.8x | 1.9x |
| Fri, 22 Nov 2024 | ₩55.9t | ₩28.6t | -₩59,459,155,721.00 | 20.2x | -940.8x | 2x |
| Sun, 20 Oct 2024 | ₩55.5t | ₩28.5t | ₩403.5b | 17.5x | 137.5x | 1.9x |
| Tue, 17 Sep 2024 | ₩54.7t | ₩28.5t | ₩395.9b | 18.5x | 138.1x | 1.9x |
| Thu, 15 Aug 2024 | ₩56.5t | ₩27.9t | ₩32.5b | 18.5x | 1736.5x | 2x |
| Sat, 13 Jul 2024 | ₩56.9t | ₩28.1t | -₩39,487,500,642.00 | 19.9x | -1441.1x | 2x |
| Mon, 10 Jun 2024 | ₩52.4t | ₩28.1t | -₩66,218,830,602.00 | 22.8x | -791.6x | 1.9x |
| Wed, 08 May 2024 | ₩52.9t | ₩27.7t | -₩64,977,179,835.00 | 20.1x | -813.8x | 1.9x |
| Fri, 05 Apr 2024 | ₩53.9t | ₩27.7t | -₩52,149,295,915.00 | 21.1x | -1033.3x | 1.9x |
| Sun, 03 Mar 2024 | ₩52.4t | ₩27.9t | -₩576,490,511,538.00 | 24.7x | -90.8x | 1.9x |
| Tue, 30 Jan 2024 | ₩52.7t | ₩28.3t | -₩721,973,120,766.00 | 28.4x | -72.9x | 1.9x |
| Thu, 28 Dec 2023 | ₩55.8t | ₩28.3t | -₩717,669,876,906.00 | 31.9x | -77.8x | 2x |
| Sat, 25 Nov 2023 | ₩56.1t | ₩28.2t | -₩742,496,361,218.00 | 29.6x | -75.5x | 2x |
| Mon, 23 Oct 2023 | ₩50.2t | ₩28.1t | -₩1,003,611,767,243.00 | 27x | -50x | 1.8x |
| Wed, 20 Sep 2023 | ₩55.1t | ₩28.1t | -₩1,002,861,767,618.00 | 30.5x | -55x | 2x |
| Fri, 18 Aug 2023 | ₩56.1t | ₩27.9t | -₩925,390,306,201.00 | 29.4x | -60.7x | 2x |
| Sun, 16 Jul 2023 | ₩61.2t | ₩27.9t | -₩922,851,139,251.00 | 35.4x | -66.3x | 2.2x |
| Tue, 13 Jun 2023 | ₩66.7t | ₩27.9t | -₩924,890,315,898.00 | 36.6x | -72.2x | 2.4x |
| Thu, 11 May 2023 | ₩67.0t | ₩27.5t | -₩1,055,679,534,988.00 | 36.8x | -63.5x | 2.4x |
| Sat, 08 Apr 2023 | ₩63.9t | ₩27.5t | -₩851,866,016,920.00 | 37.9x | -75x | 2.3x |
-75x
Which industries have driven the changes within the South Korean Telecom industry?
| KR Market | -8.74% | |
| Telecom | -0.53% | |
| Entertainment | 4.00% | |
| Interactive Home Entertainment | 7.94% | |
| Movies and Entertainment | -0.90% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A263750 Pearl Abyss | ₩69.00k | 69.5% +₩1.7t | 124.4% | PS11.6x | |
| A259960 KRAFTON | ₩255.00k | 7.8% +₩826.2b | -25.0% | PE15.5x | |
| A352820 HYBE | ₩299.00k | 2.0% +₩257.7b | 27.2% | PS4.8x | |
| A462870 SHIFT UP | ₩32.05k | 7.6% +₩132.7b | -39.0% | PE9.8x | |
| A036570 NCSOFT | ₩224.00k | 3.0% +₩126.1b | 48.0% | PE12.7x |