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South Korean (KOSPI) Entertainment Industry Analysis

UpdatedSep 17, 2025
DataAggregated Company Financials
Companies83
  • 7D1.5%
  • 3M-6.5%
  • 1Y15.7%
  • YTD17.3%

The Entertainment industry is up 1.5% in the last week, with NCSOFT up 20%. This means that the industry has gained 16% over the past year. As for the next few years, earnings are expected to grow by 35% per annum.

Industry Valuation and Performance

Has the South Korean Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Wed, 17 Sep 2025₩64.2t₩30.6t₩535.0b16.6x120.1x2.1x
Fri, 15 Aug 2025₩63.8t₩30.1t₩746.7b19.2x85.4x2.1x
Sun, 13 Jul 2025₩66.5t₩30.2t₩900.7b18.6x73.9x2.2x
Tue, 10 Jun 2025₩67.4t₩29.9t₩747.2b21.7x90.2x2.3x
Thu, 08 May 2025₩62.3t₩29.6t₩485.6b26.8x128.4x2.1x
Sat, 05 Apr 2025₩59.2t₩29.6t₩485.6b25.5x121.9x2x
Mon, 03 Mar 2025₩60.4t₩28.7t-₩282,042,224,263.0028.2x-214.1x2.1x
Wed, 29 Jan 2025₩56.6t₩28.7t-₩474,110,542,235.0026.9x-119.4x2x
Fri, 27 Dec 2024₩55.4t₩28.7t-₩474,896,629,575.0024x-116.7x1.9x
Sun, 24 Nov 2024₩56.2t₩28.6t-₩208,926,778,016.0021.1x-269x2x
Tue, 22 Oct 2024₩56.7t₩28.5t₩403.5b17.9x140.6x2x
Thu, 19 Sep 2024₩54.7t₩27.4t₩353.1b18.7x154.8x2x
Sat, 17 Aug 2024₩55.2t₩27.9t₩32.8b18.5x1683.1x2x
Mon, 15 Jul 2024₩57.0t₩28.1t-₩39,487,500,642.0019.9x-1442.7x2x
Wed, 12 Jun 2024₩52.1t₩28.1t-₩66,218,830,602.0021.8x-787.1x1.9x
Fri, 10 May 2024₩53.8t₩27.7t-₩64,977,179,835.0020.3x-828.2x1.9x
Sun, 07 Apr 2024₩53.7t₩27.7t-₩52,149,295,915.0020.7x-1029.8x1.9x
Tue, 05 Mar 2024₩51.2t₩27.9t-₩576,490,511,538.0025.2x-88.8x1.8x
Thu, 01 Feb 2024₩52.4t₩28.3t-₩721,973,120,766.0026.2x-72.6x1.9x
Sat, 30 Dec 2023₩56.2t₩28.3t-₩717,669,876,906.0032.1x-78.3x2x
Mon, 27 Nov 2023₩56.1t₩28.2t-₩697,905,300,388.0029.6x-80.3x2x
Wed, 25 Oct 2023₩51.4t₩28.1t-₩1,003,611,767,243.0029.1x-51.2x1.8x
Fri, 22 Sep 2023₩52.8t₩28.1t-₩1,002,861,767,618.0031.6x-52.7x1.9x
Sun, 20 Aug 2023₩55.3t₩28.0t-₩899,090,781,971.0027.9x-61.5x2x
Tue, 18 Jul 2023₩61.5t₩27.9t-₩922,851,139,251.0034.8x-66.6x2.2x
Thu, 15 Jun 2023₩66.8t₩27.9t-₩924,890,315,898.0035.4x-72.2x2.4x
Sat, 13 May 2023₩66.1t₩27.5t-₩1,055,679,534,988.0035.8x-62.6x2.4x
Mon, 10 Apr 2023₩63.9t₩27.5t-₩923,233,646,110.0037.9x-69.2x2.3x
Wed, 08 Mar 2023₩64.8t₩26.6t₩1.5t21.7x43.5x2.4x
Fri, 03 Feb 2023₩65.0t₩26.8t₩1.9t16x34.4x2.4x
Sun, 01 Jan 2023₩59.9t₩26.7t₩1.9t16.2x31.8x2.2x
Tue, 29 Nov 2022₩59.3t₩26.5t₩2.0t20.5x29.7x2.2x
Thu, 27 Oct 2022₩51.2t₩24.7t₩2.5t16.6x20.2x2.1x
Sat, 24 Sep 2022₩56.8t₩24.7t₩2.5t17.6x22.5x2.3x
Price to Earnings Ratio

22.5x


Total Market Cap: ₩56.8tTotal Earnings: ₩2.5tTotal Revenue: ₩24.7tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Entertainment Industry Price to Earnings3Y Average 291.3x202320242025
Current Industry PE
  • Investors are pessimistic on the South Korean Entertainment industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 120x which is lower than its 3-year average PE of 291x.
  • The industry is trading close to its 3-year average PS ratio of 2.1x.
Past Earnings Growth
  • The earnings for companies in the Entertainment industry have declined 40% per year over the last three years.
  • Meanwhile revenues for these companies have grown 7.5% per year.
  • This means that although more sales are being generated, either the cost of doing business or the level of investment back into businesses has increased, which has decreased profits.

Industry Trends

Which industries have driven the changes within the South Korean Telecom industry?

KR Market5.51%
Telecom1.91%
Entertainment1.53%
Interactive Home Entertainment1.85%
Movies and Entertainment1.12%
Industry PE
  • Investors are most optimistic about the Interactive Home Entertainment industry which is trading above its 3-year average PE ratio of 11.8x.
    • Analysts are expecting annual earnings growth of 34.3%, which is higher than its past year's earnings growth of 0.6% per year.
Forecasted Growth
  • Analysts are most optimistic on the Movies and Entertainment industry, expecting annual earnings growth of 35% over the next 5 years.
  • However this is lower than its past earnings growth rate of 77% per year.
  • In contrast, the Interactive Home Entertainment industry is expected to see its earnings grow by 34% per year over the next few years.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A036570 NCSOFT₩239.75k19.6%
+₩761.2b
33.3%PS3x
A251270 Netmarble₩67.90k9.2%
+₩467.0b
11.9%PE60.1x
A035760 CJ ENM₩76.20k7.6%
+₩112.0b
6.7%PS0.3x
A079160 CJ CGV₩5.22k9.9%
+₩77.8b
-16.6%PS0.4x
A095660 NEOWIZ₩28.60k13.3%
+₩66.2b
33.3%PS1.5x

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