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South Korean (KOSPI) Entertainment Industry Analysis

UpdatedApr 21, 2026
DataAggregated Company Financials
Companies85
  • 7D5.4%
  • 3M-7.4%
  • 1Y-5.6%
  • YTD-7.8%

Over the last 7 days, the Entertainment industry has risen 5.6%, driven by gains from KRAFTON of 9.3%. During this same period, the Pearl Abyss underperformed, falling 6.4%. In the past year, the industry is down 6.2%. Looking forward, earnings are forecast to grow by 30% annually.

Industry Valuation and Performance

Has the South Korean Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Tue, 21 Apr 2026₩56.3t₩32.0t₩1.3t13.4x41.9x1.8x
Thu, 19 Mar 2026₩60.4t₩31.8t₩1.1t12.6x54.9x1.9x
Sat, 14 Feb 2026₩63.9t₩31.5t₩1.9t14.4x34.3x2x
Mon, 12 Jan 2026₩57.7t₩31.5t₩1.9t12.7x31x1.8x
Wed, 10 Dec 2025₩56.5t₩31.5t₩1.9t13.3x30.5x1.8x
Fri, 07 Nov 2025₩59.5t₩30.6t₩530.3b14.9x112.2x1.9x
Sun, 05 Oct 2025₩60.8t₩30.6t₩530.3b16.9x114.6x2x
Tue, 02 Sep 2025₩62.9t₩30.6t₩535.0b16.6x117.6x2.1x
Thu, 31 Jul 2025₩61.8t₩30.2t₩903.1b18.1x68.4x2x
Sat, 28 Jun 2025₩68.1t₩30.2t₩900.7b19.1x75.6x2.3x
Mon, 26 May 2025₩63.7t₩29.8t₩665.0b21.3x95.8x2.1x
Wed, 23 Apr 2025₩58.7t₩29.6t₩485.6b25.8x120.8x2x
Fri, 21 Mar 2025₩56.2t₩28.9t₩247.9b28.4x226.8x1.9x
Sun, 16 Feb 2025₩58.3t₩28.7t-₩203,262,649,445.0026.8x-286.6x2x
Tue, 14 Jan 2025₩56.0t₩28.7t-₩464,610,961,695.0026.4x-120.6x2x
Thu, 12 Dec 2024₩56.5t₩28.7t-₩474,926,629,575.0025.5x-118.9x2x
Sat, 09 Nov 2024₩56.7t₩28.5t₩403.5b18.5x140.5x2x
Mon, 07 Oct 2024₩56.2t₩28.5t₩403.5b18.9x139.2x2x
Wed, 04 Sep 2024₩55.2t₩28.5t₩395.2b19.2x139.6x1.9x
Fri, 02 Aug 2024₩56.4t₩28.1t-₩39,487,500,642.0020x-1428.6x2x
Sun, 30 Jun 2024₩52.6t₩28.1t-₩66,218,830,602.0020.2x-794.2x1.9x
Tue, 28 May 2024₩54.5t₩28.0t-₩82,178,597,015.0022.4x-663.8x2x
Thu, 25 Apr 2024₩51.5t₩27.7t-₩64,977,179,835.0019.3x-792.9x1.9x
Sat, 23 Mar 2024₩52.6t₩27.8t-₩241,906,470,980.0023.1x-217.6x1.9x
Mon, 19 Feb 2024₩55.0t₩27.9t-₩579,078,525,228.0025.2x-95x2x
Wed, 17 Jan 2024₩53.2t₩28.2t-₩718,683,866,906.0031.7x-74x1.9x
Fri, 15 Dec 2023₩56.8t₩28.3t-₩717,669,876,906.0031.9x-79.2x2x
Sun, 12 Nov 2023₩55.4t₩28.0t-₩1,003,557,703,843.0032.9x-55.2x2x
Tue, 10 Oct 2023₩51.5t₩28.1t-₩1,002,861,767,618.0030.3x-51.3x1.8x
Thu, 07 Sep 2023₩55.5t₩28.0t-₩1,008,986,751,318.0029.8x-55x2x
Sat, 05 Aug 2023₩60.1t₩27.9t-₩965,327,531,551.0032.8x-62.3x2.2x
Mon, 03 Jul 2023₩62.4t₩27.9t-₩922,476,139,438.0033.2x-67.6x2.2x
Wed, 31 May 2023₩65.6t₩27.7t-₩968,149,081,308.0039x-67.7x2.4x
Fri, 28 Apr 2023₩64.7t₩27.5t-₩1,062,627,389,780.0036.3x-60.8x2.3x
Price to Earnings Ratio

-60.8x


Total Market Cap: ₩64.7tTotal Earnings: -₩1,062,627,389,780.00Total Revenue: ₩27.5tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Entertainment Industry Price to Earnings3Y Average 300.4x202420252026
Current Industry PE
  • Investors are pessimistic on the South Korean Entertainment industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 41.9x which is lower than its 3-year average PE of 300x.
  • The 3-year average PS ratio of 2.0x is higher than the industry's current PS ratio of 1.8x.
Past Earnings Growth
  • Total earnings for the Entertainment industry have gone up over the last three years, and the industry is now profitable. Revenues have grown 5.2% per year.
  • This means that more sales are being generated by the industry overall, and subsequently profits are increasing too.

Industry Trends

Which industries have driven the changes within the South Korean Telecom industry?

KR Market7.06%
Telecom4.51%
Entertainment5.37%
Interactive Home Entertainment6.51%
Movies and Entertainment3.73%
Industry PE
  • Investors are most optimistic about the Interactive Home Entertainment industry which is trading above its 3-year average PE ratio of 16.2x.
    • Analysts are expecting annual earnings growth of 22.7%, which is lower than the prior year's growth of 47.8% per year.
Forecasted Growth
  • Analysts are most optimistic on the Movies and Entertainment industry, expecting annual earnings growth of 40% over the next 5 years.
  • However this is lower than its past earnings growth rate of 52% per year.
  • In contrast, the Interactive Home Entertainment industry is expected to see its earnings grow by 23% per year over the next few years.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A259960 KRAFTON₩261.50k8.3%
+₩892.8b
-32.0%PE15.9x
A036570 NC₩267.50k11.9%
+₩552.7b
96.1%PE15x
A352820 HYBE₩255.00k2.0%
+₩214.9b
10.9%PS4.1x
A112040 WemadeLtd₩25.95k27.2%
+₩187.6b
-9.4%PS1.4x
A041510 SM Entertainment₩93.00k8.4%
+₩164.8b
-18.1%PE6.1x

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