
Over the last 7 days, the Entertainment industry has dropped 1.1%, driven by HYBE declining 5.9%. On the other hand NCSOFT is actually up 13%. However, the industry is down 8.0% over the past year. As for the next few years, earnings are expected to grow by 32% per annum.
Has the South Korean Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Sat, 11 Apr 2026 | ₩53.3t | ₩32.0t | ₩1.4t | 13.4x | 39.3x | 1.7x |
| Mon, 09 Mar 2026 | ₩58.9t | ₩31.5t | ₩1.9t | 11.9x | 31.6x | 1.9x |
| Wed, 04 Feb 2026 | ₩62.1t | ₩31.5t | ₩1.9t | 14.7x | 33.1x | 2x |
| Fri, 02 Jan 2026 | ₩58.7t | ₩31.5t | ₩1.9t | 12.8x | 31.3x | 1.9x |
| Sun, 30 Nov 2025 | ₩58.3t | ₩31.4t | ₩1.8t | 14.1x | 31.6x | 1.9x |
| Tue, 28 Oct 2025 | ₩61.3t | ₩30.6t | ₩530.3b | 15.9x | 115.6x | 2x |
| Thu, 25 Sep 2025 | ₩62.7t | ₩30.6t | ₩530.3b | 17.4x | 118.3x | 2x |
| Sat, 23 Aug 2025 | ₩64.4t | ₩30.2t | ₩746.1b | 19.3x | 86.3x | 2.1x |
| Mon, 21 Jul 2025 | ₩65.7t | ₩30.2t | ₩903.1b | 19x | 72.8x | 2.2x |
| Wed, 18 Jun 2025 | ₩67.6t | ₩29.9t | ₩747.2b | 21.7x | 90.5x | 2.3x |
| Fri, 16 May 2025 | ₩62.7t | ₩29.5t | ₩424.4b | 26.4x | 147.8x | 2.1x |
| Sun, 13 Apr 2025 | ₩57.4t | ₩29.6t | ₩485.6b | 24.5x | 118.2x | 1.9x |
| Tue, 11 Mar 2025 | ₩58.5t | ₩28.7t | -₩282,042,224,263.00 | 29.1x | -207.4x | 2x |
| Thu, 06 Feb 2025 | ₩59.7t | ₩28.8t | -₩473,922,162,795.00 | 27.3x | -126x | 2.1x |
| Sat, 04 Jan 2025 | ₩56.0t | ₩28.7t | -₩474,110,542,235.00 | 23.4x | -118x | 1.9x |
| Mon, 02 Dec 2024 | ₩58.0t | ₩28.9t | -₩381,961,210,256.00 | 27.4x | -151.8x | 2x |
| Wed, 30 Oct 2024 | ₩57.6t | ₩28.5t | ₩403.5b | 17.7x | 142.8x | 2x |
| Fri, 27 Sep 2024 | ₩56.3t | ₩28.5t | ₩403.5b | 19.1x | 139.4x | 2x |
| Sun, 25 Aug 2024 | ₩57.9t | ₩28.5t | ₩489.3b | 18.2x | 118.3x | 2x |
| Tue, 23 Jul 2024 | ₩55.9t | ₩28.1t | -₩39,487,500,642.00 | 19.6x | -1416.8x | 2x |
| Thu, 20 Jun 2024 | ₩52.9t | ₩28.1t | -₩66,218,830,602.00 | 20.1x | -799.5x | 1.9x |
| Sat, 18 May 2024 | ₩54.2t | ₩27.7t | -₩154,225,859,235.00 | 20.4x | -351.5x | 2x |
| Mon, 15 Apr 2024 | ₩51.3t | ₩27.7t | -₩64,977,179,835.00 | 19.6x | -790.2x | 1.9x |
| Wed, 13 Mar 2024 | ₩53.1t | ₩27.9t | -₩572,445,623,248.00 | 25.5x | -92.7x | 1.9x |
| Fri, 09 Feb 2024 | ₩52.7t | ₩28.0t | -₩514,460,279,788.00 | 27x | -102.4x | 1.9x |
| Sun, 07 Jan 2024 | ₩56.3t | ₩28.2t | -₩718,683,866,906.00 | 30.1x | -78.3x | 2x |
| Tue, 05 Dec 2023 | ₩56.9t | ₩28.3t | -₩715,419,878,468.00 | 37.2x | -79.5x | 2x |
| Thu, 02 Nov 2023 | ₩51.6t | ₩28.1t | -₩1,003,611,767,243.00 | 28x | -51.4x | 1.8x |
| Sat, 30 Sep 2023 | ₩52.5t | ₩28.1t | -₩1,002,861,767,618.00 | 31.6x | -52.4x | 1.9x |
| Mon, 28 Aug 2023 | ₩54.4t | ₩28.0t | -₩980,698,643,018.00 | 28.5x | -55.5x | 1.9x |
| Wed, 26 Jul 2023 | ₩59.7t | ₩27.9t | -₩923,602,446,351.00 | 32.3x | -64.6x | 2.1x |
| Fri, 23 Jun 2023 | ₩65.8t | ₩27.9t | -₩922,476,139,438.00 | 33.9x | -71.3x | 2.4x |
| Sun, 21 May 2023 | ₩67.7t | ₩27.5t | -₩958,008,741,437.00 | 38.6x | -70.6x | 2.5x |
| Tue, 18 Apr 2023 | ₩67.2t | ₩27.5t | -₩1,062,627,389,780.00 | 38.2x | -63.3x | 2.4x |
-63.3x
Which industries have driven the changes within the South Korean Telecom industry?
| KR Market | 8.26% | |
| Telecom | 3.71% | |
| Entertainment | -1.05% | |
| Interactive Home Entertainment | 0.012% | |
| Movies and Entertainment | -2.54% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A036570 NCSOFT | ₩240.00k | 13.5% +₩552.7b | 66.4% | PE13.4x | |
| A181710 NHN | ₩38.20k | 5.1% +₩57.0b | 81.0% | PE36.7x | |
| A293490 Kakao Games | ₩12.16k | 3.2% +₩33.8b | -8.6% | PS2.3x | |
| A225570 NEXON Games | ₩11.87k | 4.5% +₩32.1b | -1.4% | PS4.2x | |
| A112040 WemadeLtd | ₩20.70k | 3.5% +₩23.7b | -30.5% | PS1.1x |