
Over the last 7 days, the Entertainment industry has remained flat, although notably NCSOFT gained 18%. Unfortunately though, the industry is down 8.1% over the past 12 months. As for the next few years, earnings are expected to grow by 30% per annum.
Has the South Korean Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Wed, 15 Apr 2026 | ₩53.4t | ₩32.0t | ₩1.3t | 13.3x | 39.8x | 1.7x |
| Fri, 13 Mar 2026 | ₩58.6t | ₩31.5t | ₩1.8t | 12x | 32x | 1.9x |
| Sun, 08 Feb 2026 | ₩61.0t | ₩31.5t | ₩1.9t | 13.9x | 32.6x | 1.9x |
| Tue, 06 Jan 2026 | ₩59.2t | ₩31.5t | ₩1.9t | 12.9x | 31.6x | 1.9x |
| Thu, 04 Dec 2025 | ₩58.2t | ₩31.5t | ₩1.9t | 14.2x | 31.5x | 1.9x |
| Sat, 01 Nov 2025 | ₩62.3t | ₩30.6t | ₩530.3b | 16.1x | 117.5x | 2x |
| Mon, 29 Sep 2025 | ₩61.4t | ₩30.6t | ₩530.3b | 17.5x | 115.8x | 2x |
| Wed, 27 Aug 2025 | ₩65.2t | ₩30.6t | ₩386.8b | 19.4x | 168.6x | 2.1x |
| Fri, 25 Jul 2025 | ₩63.4t | ₩30.2t | ₩903.1b | 19x | 70.2x | 2.1x |
| Sun, 22 Jun 2025 | ₩69.4t | ₩29.9t | ₩758.8b | 21.9x | 91.4x | 2.3x |
| Tue, 20 May 2025 | ₩62.4t | ₩29.5t | ₩430.4b | 25.3x | 145x | 2.1x |
| Thu, 17 Apr 2025 | ₩57.5t | ₩29.6t | ₩485.6b | 25x | 118.4x | 1.9x |
| Sat, 15 Mar 2025 | ₩57.8t | ₩28.8t | ₩196.2b | 28.6x | 294.8x | 2x |
| Mon, 10 Feb 2025 | ₩59.8t | ₩28.8t | -₩476,995,604,345.00 | 26.7x | -125.3x | 2.1x |
| Wed, 08 Jan 2025 | ₩56.3t | ₩28.7t | -₩474,110,542,235.00 | 24.7x | -118.8x | 2x |
| Fri, 06 Dec 2024 | ₩56.8t | ₩28.7t | -₩474,926,629,575.00 | 26.1x | -119.7x | 2x |
| Sun, 03 Nov 2024 | ₩56.5t | ₩28.5t | ₩403.5b | 17.3x | 140x | 2x |
| Tue, 01 Oct 2024 | ₩55.7t | ₩28.5t | ₩403.5b | 19x | 138.1x | 2x |
| Thu, 29 Aug 2024 | ₩56.6t | ₩28.4t | ₩456.2b | 18.5x | 124x | 2x |
| Sat, 27 Jul 2024 | ₩55.1t | ₩28.1t | -₩39,487,500,642.00 | 18.9x | -1395.3x | 2x |
| Mon, 24 Jun 2024 | ₩53.1t | ₩28.1t | -₩66,218,830,602.00 | 20x | -802.5x | 1.9x |
| Wed, 22 May 2024 | ₩53.3t | ₩27.7t | -₩143,329,526,265.00 | 21.7x | -371.7x | 1.9x |
| Fri, 19 Apr 2024 | ₩52.4t | ₩27.7t | -₩64,977,179,835.00 | 19.8x | -807.2x | 1.9x |
| Sun, 17 Mar 2024 | ₩52.2t | ₩27.9t | -₩438,227,662,718.00 | 25.1x | -119.1x | 1.9x |
| Tue, 13 Feb 2024 | ₩52.7t | ₩27.8t | -₩455,891,700,158.00 | 24.7x | -115.6x | 1.9x |
| Thu, 11 Jan 2024 | ₩57.0t | ₩28.2t | -₩718,683,866,906.00 | 32.3x | -79.4x | 2x |
| Sat, 09 Dec 2023 | ₩57.6t | ₩28.3t | -₩715,419,878,468.00 | 32.3x | -80.5x | 2x |
| Mon, 06 Nov 2023 | ₩52.8t | ₩28.1t | -₩1,003,611,767,243.00 | 30x | -52.6x | 1.9x |
| Wed, 04 Oct 2023 | ₩52.9t | ₩28.1t | -₩1,002,861,767,618.00 | 31.6x | -52.8x | 1.9x |
| Fri, 01 Sep 2023 | ₩56.1t | ₩28.0t | -₩1,039,596,189,508.00 | 30.7x | -54x | 2x |
| Sun, 30 Jul 2023 | ₩59.0t | ₩27.9t | -₩923,602,446,351.00 | 32.6x | -63.9x | 2.1x |
| Tue, 27 Jun 2023 | ₩64.7t | ₩27.9t | -₩922,476,139,438.00 | 33.1x | -70.2x | 2.3x |
| Thu, 25 May 2023 | ₩66.1t | ₩27.7t | -₩898,181,555,887.00 | 39.2x | -73.5x | 2.4x |
| Sat, 22 Apr 2023 | ₩64.6t | ₩27.5t | -₩1,062,627,389,780.00 | 37.6x | -60.8x | 2.3x |
-60.8x
Which industries have driven the changes within the South Korean Telecom industry?
| KR Market | 6.33% | |
| Telecom | 3.81% | |
| Entertainment | 0.28% | |
| Interactive Home Entertainment | 2.66% | |
| Movies and Entertainment | -2.98% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A036570 NCSOFT | ₩248.50k | 18.3% +₩746.6b | 74.3% | PE13.9x | |
| A259960 KRAFTON | ₩239.00k | 2.6% +₩267.8b | -35.2% | PE14.5x | |
| A251270 Netmarble | ₩50.70k | 4.1% +₩155.9b | 21.6% | PE17.6x | |
| A181710 NHN | ₩39.65k | 11.5% +₩126.4b | 81.9% | PE38.1x | |
| A041510 SM Entertainment | ₩88.00k | 6.0% +₩114.5b | -16.7% | PE5.8x |