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South Korean (KOSPI) Entertainment Industry Analysis

UpdatedFeb 05, 2026
DataAggregated Company Financials
Companies85
  • 7D-4.8%
  • 3M3.3%
  • 1Y2.8%
  • YTD1.8%

Over the last 7 days, the Entertainment industry has dropped 4.8%, driven by KRAFTON declining 8.3%. Meanwhile, I-ROBOTICSCo.Ltd actually outperformed within the industry, gaining 60% in the last week. As for the longer term, the industry's performance has been flat for the past year. As for the next few years, earnings are expected to grow by 41% per annum.

Industry Valuation and Performance

Has the South Korean Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Thu, 05 Feb 2026₩61.9t₩31.5t₩1.9t14.7x33.1x2x
Sat, 03 Jan 2026₩60.7t₩31.5t₩1.9t12.9x32.4x1.9x
Mon, 01 Dec 2025₩58.3t₩31.5t₩1.9t14.1x31.5x1.9x
Wed, 29 Oct 2025₩61.7t₩30.6t₩530.3b16x116.4x2x
Fri, 26 Sep 2025₩62.2t₩30.6t₩530.3b17.7x117.3x2x
Sun, 24 Aug 2025₩64.4t₩30.1t₩419.4b19.3x153.5x2.1x
Tue, 22 Jul 2025₩66.7t₩30.2t₩903.1b19.3x73.8x2.2x
Thu, 19 Jun 2025₩69.5t₩29.9t₩758.8b21.5x91.5x2.3x
Sat, 17 May 2025₩63.3t₩29.5t₩424.4b26.1x149.1x2.1x
Mon, 14 Apr 2025₩57.4t₩29.6t₩485.6b24.5x118.2x1.9x
Wed, 12 Mar 2025₩57.5t₩28.7t-₩282,042,224,263.0028.7x-203.8x2x
Fri, 07 Feb 2025₩60.0t₩28.8t-₩476,995,604,345.0027.2x-125.8x2.1x
Sun, 05 Jan 2025₩56.0t₩28.7t-₩474,110,542,235.0023.4x-118x1.9x
Tue, 03 Dec 2024₩59.1t₩28.8t-₩381,423,797,666.0028.6x-154.9x2.1x
Thu, 31 Oct 2024₩57.5t₩28.5t₩403.5b17.6x142.5x2x
Sat, 28 Sep 2024₩56.4t₩28.5t₩403.5b19.2x139.8x2x
Mon, 26 Aug 2024₩57.9t₩28.5t₩481.7b18.2x120.1x2x
Wed, 24 Jul 2024₩55.7t₩28.1t-₩39,487,500,642.0019.5x-1409.7x2x
Fri, 21 Jun 2024₩53.2t₩28.1t-₩66,218,830,602.0020.2x-802.8x1.9x
Sun, 19 May 2024₩54.2t₩27.7t-₩149,406,386,135.0020.4x-362.8x2x
Tue, 16 Apr 2024₩51.1t₩27.7t-₩64,977,179,835.0019.3x-787x1.8x
Thu, 14 Mar 2024₩53.5t₩27.9t-₩572,445,623,248.0025.5x-93.5x1.9x
Sat, 10 Feb 2024₩52.7t₩28.0t-₩514,460,279,788.0027x-102.4x1.9x
Mon, 08 Jan 2024₩56.3t₩28.2t-₩718,683,866,906.0030.1x-78.3x2x
Wed, 06 Dec 2023₩55.9t₩28.3t-₩715,419,878,468.0035.4x-78.2x2x
Fri, 03 Nov 2023₩52.2t₩28.1t-₩1,003,611,767,243.0028.8x-52x1.9x
Sun, 01 Oct 2023₩52.9t₩28.1t-₩1,002,861,767,618.0031.6x-52.8x1.9x
Tue, 29 Aug 2023₩55.6t₩28.0t-₩980,698,643,018.0030.3x-56.7x2x
Thu, 27 Jul 2023₩57.0t₩27.9t-₩923,602,446,351.0031.3x-61.7x2x
Sat, 24 Jun 2023₩65.1t₩27.9t-₩922,476,139,438.0033.3x-70.5x2.3x
Mon, 22 May 2023₩67.7t₩27.5t-₩958,008,741,437.0038.6x-70.7x2.5x
Wed, 19 Apr 2023₩66.7t₩27.5t-₩1,062,627,389,780.0038.1x-62.8x2.4x
Fri, 17 Mar 2023₩58.2t₩26.8t₩1.4t21x43x2.2x
Sun, 12 Feb 2023₩65.1t₩26.8t₩1.9t19.2x34.3x2.4x
Price to Earnings Ratio

34.3x


Total Market Cap: ₩65.1tTotal Earnings: ₩1.9tTotal Revenue: ₩26.8tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Entertainment Industry Price to Earnings3Y Average 296.6x202420252026
Current Industry PE
  • Investors are pessimistic on the South Korean Entertainment industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 33.1x which is lower than its 3-year average PE of 297x.
  • The industry is trading close to its 3-year average PS ratio of 2.0x.
Past Earnings Growth
  • The earnings for companies in the Entertainment industry have remained mostly flat over the last three years.
  • Meanwhile revenues for these companies have grown 5.6% per year.
  • This means that although more sales are being generated, either the cost of doing business or the level of investment back into businesses has increased and as a result, profits have held steady.

Industry Trends

Which industries have driven the changes within the South Korean Telecom industry?

KR Market3.51%
Telecom-2.42%
Entertainment-4.81%
Movies and Entertainment-3.56%
Interactive Home Entertainment-5.90%
Industry PE
  • Investors are most optimistic about the Movies and Entertainment industry which is trading above its 3-year average PE ratio of 10.7x.
    • Analysts are expecting annual earnings growth of 63.1%, which is lower than the prior year's growth of 239.2% per year.
  • Investors are most pessimistic about the Interactive Home Entertainment industry, although it looks like investor sentiment has improved given that it's trading above its 3-year average of 12.5x.
Forecasted Growth
  • Analysts are most optimistic on the Movies and Entertainment industry, expecting annual earnings growth of 63% over the next 5 years.
  • However this is lower than its past earnings growth rate of 239% per year.
  • In contrast, the Interactive Home Entertainment industry is expected to see its earnings grow by 21% per year over the next few years.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A066430 I-ROBOTICSCo.Ltd₩3.69k59.7%
+₩54.0b
638.0%n/a
A067000 JOYCITY₩2.90k6.4%
+₩12.2b
83.3%PS1.6x
A361570 RBW₩1.93k6.0%
+₩3.0b
-30.7%PS1.2x
A094860 NEORIGIN₩1.45k8.3%
+₩2.8b
53.0%PS1.2x
A160550 Next Entertainment World₩2.43k3.6%
+₩2.4b
18.0%PS0.5x

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