
In the last week, the Entertainment industry is up 6.3%, with Pearl Abyss up 62%. Meanwhile, Kakao Games actually underperformed within the industry, shrinking 8.5% in the last week. The industry has been flat over the past 12 months despite the gain this week. Looking forward, earnings are forecast to grow by 40% annually.
Has the South Korean Entertainment Industry valuation changed over the past few years?
| Date | Market Cap | Revenue | Earnings | PE | Absolute PE | PS |
|---|---|---|---|---|---|---|
| Tue, 31 Mar 2026 | ₩56.8t | ₩32.0t | ₩1.0t | 12.6x | 56.5x | 1.8x |
| Thu, 26 Feb 2026 | ₩64.8t | ₩31.5t | ₩1.9t | 13.6x | 34.8x | 2.1x |
| Sat, 24 Jan 2026 | ₩61.5t | ₩31.5t | ₩1.9t | 12.9x | 32.8x | 2x |
| Mon, 22 Dec 2025 | ₩57.5t | ₩31.5t | ₩1.9t | 14.1x | 30.7x | 1.8x |
| Wed, 19 Nov 2025 | ₩57.6t | ₩30.5t | ₩930.1b | 13.2x | 61.9x | 1.9x |
| Fri, 17 Oct 2025 | ₩59.6t | ₩30.6t | ₩530.3b | 16.3x | 112.4x | 1.9x |
| Sun, 14 Sep 2025 | ₩64.4t | ₩30.6t | ₩535.0b | 16.9x | 120.5x | 2.1x |
| Tue, 12 Aug 2025 | ₩65.2t | ₩30.2t | ₩883.7b | 19.7x | 73.8x | 2.2x |
| Thu, 10 Jul 2025 | ₩66.8t | ₩30.2t | ₩900.7b | 18.8x | 74.2x | 2.2x |
| Sat, 07 Jun 2025 | ₩65.9t | ₩29.9t | ₩747.2b | 21.3x | 88.3x | 2.2x |
| Mon, 05 May 2025 | ₩62.1t | ₩29.6t | ₩485.6b | 26.4x | 127.9x | 2.1x |
| Wed, 02 Apr 2025 | ₩56.7t | ₩29.4t | ₩567.1b | 25.3x | 99.9x | 1.9x |
| Fri, 28 Feb 2025 | ₩61.5t | ₩28.7t | -₩282,042,224,263.00 | 28.1x | -218x | 2.1x |
| Sun, 26 Jan 2025 | ₩56.6t | ₩28.7t | -₩474,110,542,235.00 | 26.9x | -119.4x | 2x |
| Tue, 24 Dec 2024 | ₩55.9t | ₩28.7t | -₩474,896,629,575.00 | 24.3x | -117.8x | 1.9x |
| Thu, 21 Nov 2024 | ₩56.2t | ₩28.6t | -₩59,459,155,721.00 | 20.3x | -944.8x | 2x |
| Sat, 19 Oct 2024 | ₩55.5t | ₩28.5t | ₩403.5b | 17.5x | 137.5x | 1.9x |
| Mon, 16 Sep 2024 | ₩54.7t | ₩28.5t | ₩395.9b | 18.5x | 138.1x | 1.9x |
| Wed, 14 Aug 2024 | ₩57.3t | ₩27.9t | ₩32.5b | 18.9x | 1761.4x | 2.1x |
| Fri, 12 Jul 2024 | ₩56.8t | ₩28.1t | -₩39,487,500,642.00 | 19.8x | -1439.5x | 2x |
| Sun, 09 Jun 2024 | ₩52.4t | ₩28.1t | -₩66,593,830,415.00 | 22.8x | -787.1x | 1.9x |
| Tue, 07 May 2024 | ₩52.3t | ₩27.7t | -₩64,977,179,835.00 | 19.7x | -805.5x | 1.9x |
| Thu, 04 Apr 2024 | ₩54.4t | ₩27.7t | -₩52,149,295,915.00 | 20.9x | -1043.7x | 2x |
| Sat, 02 Mar 2024 | ₩52.4t | ₩27.9t | -₩576,490,511,538.00 | 24.7x | -90.8x | 1.9x |
| Mon, 29 Jan 2024 | ₩53.3t | ₩28.3t | -₩721,973,120,766.00 | 29.2x | -73.9x | 1.9x |
| Wed, 27 Dec 2023 | ₩54.7t | ₩28.3t | -₩717,669,876,906.00 | 31.9x | -76.2x | 1.9x |
| Fri, 24 Nov 2023 | ₩55.9t | ₩28.1t | -₩955,094,020,553.00 | 29.7x | -58.5x | 2x |
| Sun, 22 Oct 2023 | ₩50.2t | ₩28.1t | -₩1,003,611,767,243.00 | 27x | -50x | 1.8x |
| Tue, 19 Sep 2023 | ₩55.4t | ₩28.0t | -₩1,009,736,751,318.00 | 29.9x | -54.9x | 2x |
| Thu, 17 Aug 2023 | ₩56.5t | ₩27.9t | -₩925,390,306,201.00 | 29.6x | -61.1x | 2x |
| Sat, 15 Jul 2023 | ₩61.2t | ₩27.9t | -₩922,851,139,251.00 | 35.4x | -66.3x | 2.2x |
| Mon, 12 Jun 2023 | ₩66.1t | ₩27.9t | -₩924,515,315,898.00 | 36x | -71.5x | 2.4x |
| Wed, 10 May 2023 | ₩67.2t | ₩27.5t | -₩1,055,679,534,988.00 | 37x | -63.6x | 2.4x |
| Fri, 07 Apr 2023 | ₩63.0t | ₩27.5t | -₩851,866,016,920.00 | 37.7x | -73.9x | 2.3x |
-73.9x
Which industries have driven the changes within the South Korean Telecom industry?
| KR Market | -2.01% | |
| Telecom | 3.11% | |
| Entertainment | 6.31% | |
| Interactive Home Entertainment | 9.97% | |
| Movies and Entertainment | 1.80% | |
Which companies have driven the market over the last 7 days?
| Company | Last Price | 7D | 1Y | Valuation | |
|---|---|---|---|---|---|
| A263750 Pearl Abyss | ₩67.60k | 61.9% +₩1.6t | 125.3% | PS11.4x | |
| A259960 KRAFTON | ₩250.50k | 9.9% +₩1.0t | -25.1% | PE15.2x | |
| A352820 HYBE | ₩302.50k | 4.1% +₩515.5b | 28.5% | PS4.9x | |
| A036570 NCSOFT | ₩222.00k | 3.7% +₩155.1b | 48.6% | PE12.6x | |
| A181710 NHN | ₩41.90k | 13.4% +₩154.7b | 138.6% | PS0.5x |