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South Korean (KOSPI) Leisure Products Industry Analysis

UpdatedJan 04, 2026
DataAggregated Company Financials
Companies13
  • 7D0.07%
  • 3M-1.5%
  • 1Y13.9%
  • YTDn/a

Over the last 7 days, the Leisure Products industry has remained flat, although notably Yujin Robot gained 6.1%. The past year has been better, since the industry has gained 14% in that time. Earnings are forecast to grow by 26% annually.

Industry Valuation and Performance

Has the South Korean Leisure Products Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Sun, 04 Jan 2026₩1.5t₩1.7t₩54.0b7.4x27.5x0.9x
Tue, 02 Dec 2025₩1.4t₩1.7t₩57.2b8.9x25.3x0.8x
Thu, 30 Oct 2025₩1.5t₩1.7t₩49.6b10.2x31.1x0.9x
Sat, 27 Sep 2025₩1.5t₩1.7t₩49.6b10.1x29.6x0.9x
Mon, 25 Aug 2025₩1.4t₩1.7t₩51.6b18.8x27.5x0.8x
Wed, 23 Jul 2025₩1.5t₩1.7t₩35.9b23.7x42.6x0.9x
Fri, 20 Jun 2025₩1.4t₩1.7t₩35.9b14.5x37.6x0.8x
Sun, 18 May 2025₩1.5t₩1.8t₩41.6b11.8x35.2x0.8x
Tue, 15 Apr 2025₩1.2t₩1.8t₩44.3b8.5x26.7x0.7x
Thu, 13 Mar 2025₩1.2t₩1.8t₩33.8b7.7x35.1x0.7x
Sat, 08 Feb 2025₩1.2t₩1.8t₩33.8b7.7x36x0.7x
Mon, 06 Jan 2025₩1.3t₩1.8t₩33.8b8.9x37.3x0.7x
Wed, 04 Dec 2024₩1.2t₩1.8t₩33.8b9.1x36.8x0.7x
Fri, 01 Nov 2024₩1.2t₩1.8t₩29.5b11.7x39.6x0.7x
Sun, 29 Sep 2024₩1.3t₩1.8t₩29.5b11.9x42.5x0.7x
Tue, 27 Aug 2024₩1.2t₩1.8t₩23.7b9.9x51.6x0.7x
Thu, 25 Jul 2024₩1.4t₩1.8t₩30.5b8.6x44.3x0.8x
Sat, 22 Jun 2024₩1.4t₩1.8t₩30.5b9.1x46.6x0.8x
Mon, 20 May 2024₩1.5t₩1.8t₩33.3b9.8x45.5x0.9x
Wed, 17 Apr 2024₩1.5t₩1.8t₩29.5b9.6x50.6x0.8x
Fri, 15 Mar 2024₩1.6t₩1.8t₩43.7b7.9x35.9x0.9x
Sun, 11 Feb 2024₩1.6t₩1.8t₩43.7b8.1x36.6x0.9x
Tue, 09 Jan 2024₩1.7t₩1.8t₩42.9b8.4x39.6x1x
Thu, 07 Dec 2023₩1.7t₩1.5t₩16.1b9.8x105.3x1.1x
Sat, 04 Nov 2023₩1.6t₩1.6t₩43.4b10.5x35.8x1x
Mon, 02 Oct 2023₩1.7t₩1.6t₩43.4b10.6x39.1x1.1x
Wed, 30 Aug 2023₩1.5t₩1.6t₩74.3b10x20.7x1x
Fri, 28 Jul 2023₩1.4t₩1.6t₩78.5b14.7x17.7x0.8x
Sun, 25 Jun 2023₩1.5t₩1.6t₩78.5b15.3x19.6x0.9x
Tue, 23 May 2023₩1.6t₩1.6t₩106.5b6.4x15.3x1x
Thu, 20 Apr 2023₩1.7t₩1.7t₩125.9b6.9x13.3x1x
Sat, 18 Mar 2023₩1.7t₩1.7t₩100.6b11.4x17x1x
Mon, 13 Feb 2023₩1.7t₩1.7t₩100.1b12.1x17.1x1x
Wed, 11 Jan 2023₩1.5t₩1.7t₩88.1b11.8x16.9x0.9x
Price to Earnings Ratio

16.9x


Total Market Cap: ₩1.5tTotal Earnings: ₩88.1bTotal Revenue: ₩1.7tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Leisure Products Industry Price to Earnings3Y Average 35x202420252026
Current Industry PE
  • Investors are pessimistic on the South Korean Leisure Products industry, indicating that they anticipate long term growth rates will be lower than they have historically.
  • The industry is trading at a PE ratio of 27.5x which is lower than its 3-year average PE of 35.0x.
  • The industry is trading close to its 3-year average PS ratio of 0.86x.
Past Earnings Growth
  • The earnings for companies in the Leisure Products industry have declined 15% per year over the last three years.
  • Meanwhile revenues have remained mostly flat.
  • This means that although sales have remained flat, either the cost of doing business or the level of investment back into businesses has increased, which has decreased profits.

Industry Comparison

How does South Korean Leisure Products compare with similar industries?

KR Market4.25%
Consumer Discretionary1.21%
Leisure0.074%
Leisure Products0.074%
Industry PEThere are no additional sub-industries under this industry.
Forecasted GrowthThere are no additional sub-industries under this industry.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A056080 Yujin Robot₩14.69k6.1%
+₩31.5b
99.1%n/a
A206950 Volvik₩1.75k8.0%
+₩1.8b
-34.8%n/a
A900270 Heng Sheng Holding Group₩207.004.0%
+₩1.5b
-28.4%PS0.4x
A369370 Blitzway Entertainment₩1.39k1.4%
+₩905.2m
-15.4%PS2.1x
A066910 SONOKONG₩623.002.1%
+₩868.8m
-40.1%PS0.6x

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