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South Korean (KOSPI) Entertainment Industry Analysis

UpdatedAug 14, 2024
DataAggregated Company Financials
Companies80
  • 7D6.8%
  • 3M-2.2%
  • 1Y-10.7%
  • YTD-5.7%

In the last week, the Entertainment industry is up 7.8%, with KRAFTON up 16%. In the same time, NEXON Games was down 5.9%. In contrast, the industry has lost 13% in the last 12 months. As for the next few years, earnings are expected to grow by 36% per annum.

Industry Valuation and Performance

Has the South Korean Entertainment Industry valuation changed over the past few years?

DateMarket CapRevenueEarningsPEAbsolute PEPS
Wed, 14 Aug 2024₩57.3t₩27.9t₩32.5b18.9x1761.4x2.1x
Fri, 12 Jul 2024₩56.8t₩28.1t-₩39,487,500,642.0019.8x-1439.5x2x
Sun, 09 Jun 2024₩52.4t₩28.1t-₩66,593,830,415.0022.8x-787.1x1.9x
Tue, 07 May 2024₩52.3t₩27.7t-₩64,977,179,835.0019.7x-805.5x1.9x
Thu, 04 Apr 2024₩54.4t₩27.7t-₩52,149,295,915.0020.9x-1043.7x2x
Sat, 02 Mar 2024₩52.4t₩27.9t-₩576,490,511,538.0024.7x-90.8x1.9x
Mon, 29 Jan 2024₩53.3t₩28.3t-₩721,973,120,766.0029.2x-73.9x1.9x
Wed, 27 Dec 2023₩54.7t₩28.3t-₩717,669,876,906.0031.9x-76.2x1.9x
Fri, 24 Nov 2023₩55.9t₩28.1t-₩955,094,020,553.0029.7x-58.5x2x
Sun, 22 Oct 2023₩50.2t₩28.1t-₩1,003,611,767,243.0027x-50x1.8x
Tue, 19 Sep 2023₩55.4t₩28.0t-₩1,009,736,751,318.0029.9x-54.9x2x
Thu, 17 Aug 2023₩56.5t₩27.9t-₩925,390,306,201.0029.6x-61.1x2x
Sat, 15 Jul 2023₩61.2t₩27.9t-₩922,851,139,251.0035.4x-66.3x2.2x
Mon, 12 Jun 2023₩66.1t₩27.9t-₩924,515,315,898.0036x-71.5x2.4x
Wed, 10 May 2023₩67.2t₩27.5t-₩1,055,679,534,988.0037x-63.6x2.4x
Fri, 07 Apr 2023₩63.0t₩27.5t-₩851,866,016,920.0037.7x-73.9x2.3x
Sun, 05 Mar 2023₩64.2t₩26.6t₩1.5t22.8x43x2.4x
Tue, 31 Jan 2023₩63.9t₩26.8t₩1.9t15.9x33.8x2.4x
Thu, 29 Dec 2022₩58.6t₩26.8t₩1.9t15.9x31.1x2.2x
Sat, 26 Nov 2022₩60.2t₩26.2t₩2.0t18.4x30.5x2.3x
Mon, 24 Oct 2022₩50.7t₩24.7t₩2.5t15.5x20x2.1x
Wed, 21 Sep 2022₩61.0t₩24.7t₩2.5t18.4x24.1x2.5x
Fri, 19 Aug 2022₩69.5t₩24.1t₩2.6t16.9x26.8x2.9x
Sun, 17 Jul 2022₩63.7t₩24.1t₩2.6t16.3x24.6x2.6x
Tue, 14 Jun 2022₩72.3t₩24.2t₩2.6t18.3x28.3x3x
Thu, 12 May 2022₩74.9t₩23.1t₩2.9t16.3x25.9x3.2x
Sat, 09 Apr 2022₩90.9t₩23.1t₩2.9t18.1x31.4x3.9x
Mon, 07 Mar 2022₩86.1t₩18.1t₩1.3t33x66.5x4.8x
Wed, 02 Feb 2022₩84.9t₩18.2t₩1.3t30.9x63.4x4.7x
Fri, 31 Dec 2021₩115.7t₩18.2t₩1.3t40.5x86.4x6.3x
Sun, 28 Nov 2021₩117.3t₩17.9t₩1.1t50.2x102.6x6.6x
Tue, 26 Oct 2021₩104.8t₩17.4t₩1.2t41.8x86.8x6x
Thu, 23 Sep 2021₩95.0t₩17.4t₩1.2t43.7x78.7x5.5x
Sat, 21 Aug 2021₩96.2t₩17.6t₩1.1t40.5x83.7x5.5x
Price to Earnings Ratio

83.7x


Total Market Cap: ₩96.2tTotal Earnings: ₩1.1tTotal Revenue: ₩17.6tTotal Market Cap vs Earnings and Revenue0%0%0%
South Korean Entertainment Industry Price to Earnings3Y Average 78x202220232024
Current Industry PE
  • Investors are optimistic on the South Korean Entertainment industry, and appear confident in long term growth rates.
  • The industry is trading at a PE ratio of 1kx which is higher than its 3-year average PE of 76.9x.
  • The 3-year average PS ratio of 3.0x is higher than the industry's current PS ratio of 2.0x.
Past Earnings Growth
  • The earnings for companies in the Entertainment industry have declined 67% per year over the last three years.
  • Meanwhile revenues for these companies have grown 17% per year.
  • This means that although more sales are being generated, either the cost of doing business or the level of investment back into businesses has increased, which has decreased profits.

Industry Trends

Which industries have driven the changes within the South Korean Telecom industry?

KR Market3.99%
Telecom3.10%
Entertainment6.83%
Interactive Home Entertainment9.11%
Movies and Entertainment2.10%
Industry PE
  • Investors are most optimistic about the Interactive Home Entertainment industry which is trading above its 3-year average PE ratio of 3.2x.
    • Analysts are expecting annual earnings growth of 35.5%, which is higher than its past year's earnings growth of 0.3% per year.
Forecasted Growth
  • Analysts are most optimistic on the Movies and Entertainment industry, expecting annual earnings growth of 38% over the next 5 years.
  • This is better than its past earnings growth rate of 3.7% per year.
  • In contrast, the Interactive Home Entertainment industry is expected to see its earnings grow by 35% per year over the next few years.

Top Stock Gainers and Losers

Which companies have driven the market over the last 7 days?

CompanyLast Price7D1YValuation
A259960 KRAFTON₩331.00k15.9%
+₩2.0t
105.0%PE21.9x
A462870 SHIFT UP₩78.30k22.7%
+₩841.4b
n/an/a
A036570 Ncsoft₩185.30k7.9%
+₩276.2b
-29.4%PE19.1x
A263750 Pearl Abyss₩44.65k9.4%
+₩236.5b
-20.8%PE147.3x
A035760 CJ ENM₩75.90k6.5%
+₩95.4b
21.2%PS0.3x
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Latest News

A225570

₩24,800.00

NEXON Games

7D

-5.9%

1Y

40.1%

A259960

₩331,000.00

KRAFTON

7D

15.9%

1Y

105.0%

A036570

₩185,300.00

Ncsoft

7D

7.9%

1Y

-29.4%

A253450

₩34,500.00

Studio Dragon

7D

-2.5%

1Y

-36.0%

A293490

₩17,000.00

Kakao Games

7D

-6.2%

1Y

-43.0%

A112040

₩31,050.00

WemadeLtd

7D

-5.5%

1Y

-21.6%

A069080

₩19,470.00

Webzen

7D

16.0%

1Y

24.6%

A079160

₩5,750.00

CJ CGV

7D

4.7%

1Y

-35.8%

A352820

₩170,900.00

HYBE

7D

-0.3%

1Y

-32.2%

A263750

₩44,650.00

Pearl Abyss

7D

9.4%

1Y

-20.8%

A251270

₩62,600.00

Netmarble

7D

-1.3%

1Y

34.5%

A035760

₩75,900.00

CJ ENM

7D

6.5%

1Y

21.2%

A012170

₩657.00

Ascendio

7D

-8.2%

1Y

-8.2%