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Published
19 Aug 24
Updated
21 Jul 26
Views
2.1k
Not Invested
Take-Two Interactive SoftwareTTWO
TTWO logo
Fair Value
US$284.14
Share price21 Jul
US$205.4527.7% undervalued intrinsic discount
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1Y-18.10%
7D-4.65%

Analysts Weigh Optimism and Risks as Take-Two Interactive Adjusts Valuation on Game Pipeline News

AN
AnalystConsensusTarget
AnalystConsensusTarget

Analyst Consensus Target compiles analysts opinions to create narratives on stocks using the Analysts Consensus Price Target, forecasted revenue and earnings figures, as well as the transcripts of earnings calls.

Published
19 Aug 24
Updated
21 Jul 26
Views
2.1k
Not Invested
Fair ValueUS$284.14
Share priceUS$205.45
27.7% undervalued intrinsic discount
Narrative
Updates19

Last Update 21 Jul 26

Fair value Increased 2.12%

TTWO: Upcoming Franchise Launch And Online Monetization Will Drive Future Return Potential

Analysts have nudged their fair value estimate for Take-Two Interactive Software higher to about $284 per share from roughly $278, reflecting a lower assumed discount rate and renewed confidence in the earnings potential of Grand Theft Auto VI and related online monetization highlighted across recent Street research.

Analyst Commentary

Recent Street research around Take-Two Interactive Software centers heavily on expectations for Grand Theft Auto VI and its online ecosystem, with a series of price target tweaks and new initiations framing how analysts view the stock's risk and reward profile.

Bullish Takeaways

  • Bullish analysts are lifting price targets into a roughly US$280 to US$300 range, and in one case to US$368, tying higher valuation to anticipated earnings power from GTA VI and Grand Theft Auto Online once the new cycle is underway.
  • Several firms see scope for stronger long-term monetization from GTA Online, citing current monetization rates that they view as lower than some other large live-service franchises and pointing to a much larger dedicated live-service team at Rockstar compared with 2013.
  • Some research points to early interest indicators around GTA VI, including third party data work suggesting a launch window of about 45 million units, which supports the view that the franchise could underpin growth in bookings and cash flow once the title is released.
  • Following Take-Two's recent earnings report, multiple bullish analysts highlight that results came in at or slightly above expectations and that management reiterated the GTA VI launch date, which they see as helpful for investor confidence and long-term modeling.

Bearish Takeaways

  • Bullish pricing assumptions are not universal. At least one firm has publicly questioned the likelihood of a rumored US$100 base price for GTA VI and is instead working with an US$80 base case, which could limit upside to some more aggressive revenue scenarios.
  • There is some caution around near term catalysts. One bullish analyst explicitly does not expect the upcoming Q1 report to move the stock much, partly because management has historically shared limited preorder and SKU mix data for major releases.
  • While GTA VI is widely seen as the key growth driver, at least one research note points out that FY27 bookings guidance is below some expectations. This reflects a softer view on the mobile business and reminds investors that execution outside the GTA franchise still matters for valuation.
  • JPMorgan has suspended coverage of Take-Two for policy reasons and removed the stock from its Equity Analyst Focus List. This does not speak to fundamentals directly but may slightly reduce visibility for some institutional investors in the short term.

What’s in the News for Take-Two Interactive Software

  • Take-Two Interactive confirmed Grand Theft Auto VI for a November 19, 2026 release in an SEC filing, with CEO Strauss Zelnick pointing to fiscal 2027 as a key year tied to the game and record bookings expectations. Source: GTA VI Release Date Confirmed? Take-Two SEC Filing Forecasts $1 Billion Cash Flow
  • The company plans a virtual annual shareholder meeting on September 17, 2026, where investors will vote on governance changes that could influence how Take-Two is overseen and managed. Source: GTA VI Release Date Confirmed? Take-Two SEC Filing Forecasts $1 Billion Cash Flow
  • Take-Two announced that Grand Theft Auto VI preorders will start on June 25, 2026, ahead of a digital only, console exclusive launch on November 19, 2026, with a US$79.99 standard edition and US$99.99 Ultimate Edition. Source: Take-Two Interactive Confirms Grand Theft Auto VI Preorders Starting June 25 with November 19, 2026 Release
  • Following the preorder announcement, Take-Two’s stock moved higher in a 3% to 6% range as investors reacted to reduced concern about GTA VI delays and to commentary on AI driven efficiencies and mobile advertising opportunities. Source: Take-Two Interactive Confirms Grand Theft Auto VI Preorders Starting June 25 with November 19, 2026 Release
  • Take-Two will report Q1 fiscal 2027 results before market open on August 7, 2026, with investor attention expected to focus on management’s comments about GTA VI and the future of GTA VI Online rather than near term earnings. Source: Take-Two Interactive to Report Q1 FY2027 Results Amid GTA VI Anticipation

Valuation Changes for Take-Two Interactive Software

  • Fair Value: Adjusted slightly higher to about $284 per share from roughly $278 per share, reflecting updated assumptions in the model.
  • Discount Rate: Reduced modestly to about 8.80% from roughly 9.08%. This indicates a lower required return being applied to Take-Two Interactive's future cash flows.
  • Revenue Growth: Reset to about 11.30% from roughly 15.22%. This implies more conservative expectations for future dollar revenue expansion.
  • Net Profit Margin: Kept broadly similar at about 13.40%, compared with roughly 13.44% previously. This suggests only a very small change to projected profitability levels.
  • Future P/E: Trimmed to about 56.2x from roughly 59.9x. This points to a slightly lower multiple being used for Take-Two Interactive's forward earnings in the updated framework.
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Key Takeaways

  • Growth in mobile and in-game content, supported by direct distribution and regulatory shifts, is strengthening margins and stabilizing earnings.
  • Expansion to new platforms and major franchise releases are set to drive audience growth and future profitability.
  • High dependence on major franchises, rising costs, shifting gamer behavior, and increased competition threaten revenue stability, margin growth, and long-term market relevance.

Catalysts

About Take-Two Interactive Software
    Develops, publishes, and markets interactive entertainment solutions for consumers worldwide.
What are the underlying business or industry changes driving this perspective?
  • Take-Two's mobile portfolio is experiencing outsized growth through direct-to-consumer initiatives, enhanced personalization, new event-driven features, and benefits from broader access provided by high-speed internet and mobile penetration, likely lifting both net revenue and margins as distribution costs decline.
  • The company's ability to drive double-digit growth in recurrent consumer spending-now a dominant share of net bookings-through expanding premium in-game content (e.g., NBA 2K and GTA Online), positions earnings and margins to become less cyclical and more stable over time.
  • Take-Two is capitalizing on the expanding global gaming market and demographic shifts by launching key franchises on new platforms (e.g., Nintendo Switch 2, mobile, Meta Quest VR), broadening the addressable audience and supporting future topline growth.
  • Recent and pending changes in app store regulations and court rulings are opening new, lower-cost digital distribution channels that increase Take-Two's ability to capture a higher share of revenue from mobile and in-game purchases, improving long-term margin prospects.
  • Strategic investments in technology, AI, and content pipeline efficiency, alongside a strong release slate with multiple high-profile launches (including Borderlands 4, NBA 2K26, and Mafia: The Old Country), undergird management's outlook for record net bookings and enhanced profitability in the coming years.
Take-Two Interactive Software Earnings and Revenue Growth

Take-Two Interactive Software Future Earnings and Revenue Growth

Assumptions

How have these above catalysts been quantified?

  • Analysts are assuming Take-Two Interactive Software's revenue will grow by 11.3% annually over the next 3 years.
  • Analysts assume that profit margins will increase from -4.5% today to 13.4% in 3 years time.
  • Analysts expect earnings to reach $1.2 billion (and earnings per share of $7.32) by about July 2029, up from -$298.2 million today. However, there is a considerable amount of disagreement amongst the analysts with the most bullish expecting $2.1 billion in earnings, and the most bearish expecting $805.1 million.
  • In order for the above numbers to justify the price target of the analysts, the company would need to trade at a PE ratio of 56.3x on those 2029 earnings, up from -148.8x today. This future PE is greater than the current PE for the US Entertainment industry at 21.3x.
  • Analysts expect the number of shares outstanding to grow by 0.65% per year for the next 3 years.
  • To value all of this in today's terms, we will use a discount rate of 8.8%, as per the Simply Wall St company report.

Risks

What could happen that would invalidate this narrative?
  • Overreliance on key franchises such as Grand Theft Auto, NBA 2K, and Borderlands creates significant revenue cyclicality and earnings risk if blockbuster releases underperform, face delays, or lose player engagement, which could drive volatility in top-line revenue and net margins.
  • The company expects moderation in Mobile growth due to the maturity of major titles and industry-wide lifecycle curves for hyper-casual and hybrid-casual games, indicating potential stagnation or contraction in a critical revenue stream that currently contributes heavily to net bookings and operating profits.
  • Rising development costs, longer development cycles, and increased personnel and marketing spend-evidenced by higher than forecast operating expenses-present ongoing risks to profitability and margin expansion, especially if future titles do not achieve anticipated commercial or critical success.
  • Shifting digital consumption habits, such as the potential movement of gamers toward new platforms like short-form, social, or UGC-driven environments (e.g., Roblox, VR/AR), may erode the addressable audience for Take-Two's premium console/PC-focused titles, impacting future revenue growth and market share.
  • Intensifying competition and platform fragmentation (new storefronts, subscription models, and evolving distribution channels) may weaken publisher leverage, force price competition, and limit Take-Two's ability to sustain or grow traditional game sales, thereby pressuring both revenue streams and earnings.

Valuation

How have all the factors above been brought together to estimate a fair value?

  • The analysts have a consensus price target of $284.14 for Take-Two Interactive Software based on their expectations of its future earnings growth, profit margins and other risk factors.
  • However, there is a degree of disagreement amongst analysts, with the most bullish reporting a price target of $368.0, and the most bearish reporting a price target of just $170.0.
  • In order for you to agree with the analysts, you'd need to believe that by 2029, revenues will be $9.2 billion, earnings will come to $1.2 billion, and it would be trading on a PE ratio of 56.3x, assuming you use a discount rate of 8.8%.
  • Given the current share price of $238.98, the analyst price target of $284.14 is 15.9% higher.
  • We always encourage you to reach your own conclusions though. So sense check these analyst numbers against your own assumptions and expectations based on your understanding of the business and what you believe is probable.

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Disclaimer

AnalystConsensusTarget is a tool utilizing a Large Language Model (LLM) that ingests data on consensus price targets, forecasted revenue and earnings figures, as well as the transcripts of earnings calls to produce qualitative analysis. The narratives produced by AnalystConsensusTarget are general in nature and are based solely on analyst data and publicly-available material published by the respective companies. These scenarios are not indicative of the company's future performance and are exploratory in nature. Simply Wall St has no position in the company(s) mentioned. Simply Wall St may provide the securities issuer or related entities with website advertising services for a fee, on an arm's length basis. These relationships have no impact on the way we conduct our business, the content we host, or how our content is served to users. The price targets and estimates used are consensus data, and do not constitute a recommendation to buy or sell any stock, and they do not take account of your objectives, or your financial situation. Note that AnalystConsensusTarget's analysis may not factor in the latest price-sensitive company announcements or qualitative material.

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Fair Value vs Share Price

US$284.14
vs US$205.4527.7% undervalued intrinsic discount
PastFuture-4b9b2015201820212024202620272029Revenue US$9.2bEarnings US$1.2b
11.3%
Revenue growth
13.4%
Profit margin

Recent News & Updates

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Company analysis

Excellent balance sheet with reasonable growth potential.

Market capUS$39.4b
PB10.6x
Estimated Growth10.7%
Dividend YieldN/A
Full analysis

CEO & management

Strauss Zelnick
CEO
16.0yrs
CEO Tenure

Develops, publishes, and markets interactive entertainment solutions for consumers worldwide.

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