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NBA 2K Success And Mobile Weaknesses Will Define Future Performance

Published
15 Apr 25
Updated
21 May 26
Views
152
21 May
US$227.55
AnalystLowTarget's Fair Value
US$219.09
3.9% overvalued intrinsic discount
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1Y
1.1%
7D
-6.1%

Author's Valuation

US$219.093.9% overvalued intrinsic discount

AnalystLowTarget Fair Value

Last Update 21 May 26

Fair value Decreased 2.02%

TTWO: Balanced GTA Expectations And GenAI Efficiency Will Shape Long Term Outlook

Analysts have reduced their average price target on Take-Two Interactive Software by about $4.50 to $219.09, reflecting updated assumptions around discount rates, revenue growth, margins and future P/E after recent mixed target revisions from BofA and Wells Fargo.

Analyst Commentary

Recent research shows a mixed but increasingly cautious tone around Take-Two Interactive Software, with some Bearish analysts trimming price targets and updating models around key upcoming releases.

The latest cuts have centered on reassessing unit economics for existing titles and recalibrating expectations for future content, including the planned guidance around FY27, which is expected to capture the release window for Grand Theft Auto 6. These updates are feeding into revised assumptions for revenue, margins and the stock's future P/E.

Bearish Takeaways

  • Bearish analysts lowering the price target to US$295 from US$301 highlight concerns that prior assumptions for Grand Theft Auto 5 monetization and Grand Theft Auto Online engagement may have been too optimistic, which feeds directly into lower long term earnings expectations.
  • The decision to cut targets while maintaining an Overweight stance signals that some see valuation as less compelling than before, even if they still like the stock. This can cap upside if execution or player spending comes in below updated estimates.
  • With FY27 guidance expected to capture Grand Theft Auto 6, Bearish analysts are flagging the risk that investor expectations around launch timing, adoption and ongoing monetization may be ahead of what current models can justify.
  • Target reductions tied to detailed unit economics work on existing titles point to execution risk in sustaining high margin digital revenues over time, which could weigh on valuation if future releases do not match prior performance benchmarks.

What's in the News

  • Pre orders for Grand Theft Auto 6 could begin on May 18, with partners linked to Best Buy reportedly preparing a campaign and a potential new trailer on that date, while the game is indicated for a fall 2026 release (Polygon).
  • Take Two's CEO described expectations for Grand Theft Auto 6 as "terrifying," highlighting the high level of attention on the title ahead of its planned launch window (Bloomberg interview, as cited).
  • Rockstar Games was reportedly hacked for the second time in three years, putting a spotlight on cybersecurity and data protection around Take Two's key development studio (BBC).
  • Zynga, owned by Take Two, began a limited time test of Borderlands Mobile, signaling further use of Take Two franchises in mobile gaming (Gematsu).

Valuation Changes

  • Fair Value: reduced slightly from $223.60 to $219.09, a move of about 2% lower in the latest update.
  • Discount Rate: trimmed from 9.17% to 8.97%, reflecting a modest adjustment to the required return used in the model.
  • Revenue Growth: revised from 8.57% to 8.99%, indicating a small uplift in the projected top line growth rate.
  • Net Profit Margin: adjusted from 10.23% to 10.67%, signaling a slightly higher expected level of profitability.
  • Future P/E: reduced from 71.13x to 58.50x, representing a sizeable reset in the multiple assumed for the stock in the forecast period.
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Key Takeaways

  • Weak trends in mobile franchises and high expenses could negatively impact revenue and net margins.
  • Development and marketing costs for new titles may suppress profit margins before realizing future profitability.
  • Take-Two Interactive's strategic game releases and strong franchise performances support stable revenue growth and profitability, bolstered by mobile gaming and market expansion.

Catalysts

About Take-Two Interactive Software
    Develops, publishes, and markets interactive entertainment solutions for consumers worldwide.
What are the underlying business or industry changes driving this perspective?
  • Despite strong performance from NBA 2K, a continuation of weak trends in some mobile franchises and a shift of operating expenses into future periods could negatively impact revenue and net margins in the upcoming quarters.
  • The anticipated decline in Grand Theft Auto Online revenue, alongside ongoing issues in the hyper-casual mobile division and underperformance of certain games like Empires & Puzzles, could suppress net margins and earnings.
  • Significant marketing and development expenditures, particularly for titles such as Match Factory! and other mobile experiences, may weigh down profit margins, even as the company aims to launch successful new titles.
  • As development and marketing costs in the mobile business are currently expensed, the success of games like Match Factory! could temporarily impair financial results, affecting earnings and operating margins before realizing future profitability.
  • While optimistic forecasts exist about future game releases, if market growth continues at a slower rate and titles fail to meet ambitious sales targets, particularly with high-profile games like Grand Theft Auto VI, this could lead to missed revenue projections and a reevaluation of future earnings potential.
Take-Two Interactive Software Earnings and Revenue Growth

Take-Two Interactive Software Future Earnings and Revenue Growth

Assumptions

How have these above catalysts been quantified?

  • This narrative explores a more pessimistic perspective on Take-Two Interactive Software compared to the consensus, based on a Fair Value that aligns with the bearish cohort of analysts.
  • The bearish analysts are assuming Take-Two Interactive Software's revenue will grow by 9.0% annually over the next 3 years.
  • The bearish analysts assume that profit margins will increase from -60.4% today to 10.7% in 3 years time.
  • The bearish analysts expect earnings to reach $906.3 million (and earnings per share of $4.77) by about May 2029, up from -$4.0 billion today. However, there is some disagreement amongst the analysts with the more bullish ones expecting earnings as high as $1.3 billion.
  • In order for the above numbers to justify the price target of the more bearish analyst cohort, the company would need to trade at a PE ratio of 58.6x on those 2029 earnings, up from -11.1x today. This future PE is greater than the current PE for the US Entertainment industry at 28.0x.
  • The bearish analysts expect the number of shares outstanding to grow by 0.38% per year for the next 3 years.
  • To value all of this in today's terms, we will use a discount rate of 8.97%, as per the Simply Wall St company report.

Risks

What could happen that would invalidate this narrative?
  • Take-Two's strategic release schedule, including Grand Theft Auto VI, Borderlands 4, and other high-profile titles, indicates a strong pipeline that could positively impact their revenue and earnings in fiscal 2026 and 2027.
  • NBA 2K's exceptional performance, with a 30% increase in recurrent consumer spending, suggests a robust revenue stream and potential for growth in profitability given its continued audience engagement.
  • Increasing success in mobile games, such as Toon Blast and Match Factory!, supports growth in net bookings and recurrent consumer spending, positively affecting revenue.
  • Strong partnerships and expansion into new markets, such as Zynga’s collaborations with entertainment brands, have the potential to enhance revenue streams and strengthen market positioning.
  • The continued success of established franchises like Grand Theft Auto and Red Dead Redemption reinforces strong, stable revenue streams, contributing to steady earnings growth.

Valuation

How have all the factors above been brought together to estimate a fair value?

  • The assumed bearish price target for Take-Two Interactive Software is $219.09, which represents up to two standard deviations below the consensus price target of $277.06. This valuation is based on what can be assumed as the expectations of Take-Two Interactive Software's future earnings growth, profit margins and other risk factors from analysts on the more bearish end of the spectrum.
  • However, there is a degree of disagreement amongst analysts, with the most bullish reporting a price target of $320.0, and the most bearish reporting a price target of just $165.0.
  • In order for you to agree with the more bearish analyst cohort, you'd need to believe that by 2029, revenues will be $8.5 billion, earnings will come to $906.3 million, and it would be trading on a PE ratio of 58.6x, assuming you use a discount rate of 9.0%.
  • Given the current share price of $236.62, the analyst price target of $219.09 is 8.0% lower. The relatively low difference between the current share price and the analyst consensus price target indicates that they believe on average, the company is fairly priced.
  • We always encourage you to reach your own conclusions though. So sense check these analyst numbers against your own assumptions and expectations based on your understanding of the business and what you believe is probable.

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Disclaimer

AnalystLowTarget is a tool utilizing a Large Language Model (LLM) that ingests data on consensus price targets, forecasted revenue and earnings figures, as well as the transcripts of earnings calls to produce qualitative analysis. The narratives produced by AnalystLowTarget are general in nature and are based solely on analyst data and publicly-available material published by the respective companies. These scenarios are not indicative of the company's future performance and are exploratory in nature. Simply Wall St has no position in the company(s) mentioned. Simply Wall St may provide the securities issuer or related entities with website advertising services for a fee, on an arm's length basis. These relationships have no impact on the way we conduct our business, the content we host, or how our content is served to users. The price targets and estimates used are consensus data, and do not constitute a recommendation to buy or sell any stock, and they do not take account of your objectives, or your financial situation. Note that AnalystLowTarget's analysis may not factor in the latest price-sensitive company announcements or qualitative material.

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