공시 • Apr 26
Tencent Cloud Introduces Its Open-Sourced Cube Sandbox Tencent Cloud introduced its open-sourced Cube Sandbox under Apache 2.0—not SDK-only, but the entire production-grade sandbox-as-a-service stack, battle-tested at scale and immediately deployable. A Foundational Layer for the Agent Era: Cube is the industry's only open-source Agent sandbox combining hardware-level isolation with sub-60ms cold start, natively supporting the OpenAI Python SDK and E2B SDK. Developers can simply redirect the runtime and migrate seamlessly. No code changes required. This gives developers and enterprises a secure, high-performance, low-cost foundation—bringing Agents from the lab into mass production. Performance, Security, and Stability at the Limit. Built at the hardware virtualization layer, Cube Sandbox delivers an extreme combination: Performance: Cold start as low as 60ms in real-world scenarios—one-third of the industry average (150ms). Minute-level scheduling of tens of thousands of sandboxes, with platform-level burst scheduling exceeding 100K instances. Security: A triple-layer defense architecture with millisecond-level event snapshots and state rollback, providing a critical "undo" mechanism for unpredictable Agent behavior. This feature will be launched and open-sourced once fully completed. Stability: Validated at ultra-large-scale production, with every headline performance number measured in live production environments. Five Breakthroughs: A Hardware-Level Security Cockpit for Agents. Built on MicroVM architecture, Cube addresses autonomous Agent security risks: malicious code execution, data exfiltration, resource abuse, and kernel escape. At the technical core, Cube Sandbox delivers five breakthroughs: Hardware-Level Isolation. Every sandbox runs a dedicated Guest OS kernel via KVM hardware virtualization—no shared kernel. "A breach in one sandbox leaves the rest untouched." Sub-60ms Cold Start. 공시 • Apr 21
TVU Networks and Tencent Cloud Unveil Next-Generation Cloud Production Solution at NAB 2026 TVU Networks announced a strategic partnership with Tencent Cloud to launch a next-generation cloud-based media production and distribution platform at NAB 2026. The joint solution empowers broadcasters, content creators, and enterprises to elevate the live streaming experience and unlock new revenue streams. The global media industry is undergoing a structural shift. According to Omdia, total revenue from traditional TV and online video is projected to reach $1.03 trillion by 2030, with online video advertising expected to grow from $309 billion to $540 billion over the same period. The TVU–Tencent Cloud platform is purpose-built to help customers capture this growth — combining professional cloud production with internet-scale interactivity and monetization. The platform serves three major segments: broadcasters and OTT providers launching agile FAST channels with global CDN distribution; media platforms and creators requiring mobile-first, broadcast-quality production from anywhere; and enterprises producing high-profile live events with professional-grade multi-camera setups and massive concurrent viewership. At the core is TVU's cloud-native microservices architecture — proven in the 2024 Paris Games Torch Relay, a global club football championship spanning remote production across nine countries, and BBC's UK General Election coverage with 369 simultaneous live streams. Deep integration with Tencent Cloud delivers five key advantages: ultra-low latency streaming via intelligent routing across global edge nodes; elastic scalability powered by TKE container services; cloud-native optimization for peak reliability; AI-powered production including automated subtitles, intelligent editing, and content moderation; and enterprise-grade end-to-end encryption from acquisition through distribution. 공시 • Apr 17
Games for Change and Tencent Games Launch New Programme to Help Families Navigate Positive Play in Video Games Games for Change, in partnership with Tencent Games, announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people's lives. The Raising Good Gamers partnership brings together industry, researchers, and nonprofit experts to advance a growing movement around positive play in video games. One of the first outputs is a new white paper, 'Raising Good Gamers: What Families Need to Know About Video Games and Well-Being,' authored by Games for Change Research Director, Dr Rachel Kowert. Drawing on new global research across 15 countries including the Middle East and seven languages, alongside a review of existing studies and interviews with parents and game developers, the paper provides evidence to support more informed and balanced conversations among families, educators, policymakers and industry. Building on this research, Raising Good Gamers will deliver practical, accessible, family-facing tools and resources to schools and community youth organizations to support parents in engaging with video gaming more confidently and constructively. Developed by Games for Change Chief Programme Officer Arana Shapiro, the materials - including workshops, conversation guides - are designed to help parents engage with video gaming alongside their children and support healthy gameplay. This includes grounding discussions about positive play in everyday practice, from respectful behaviour and communication to community participation and shared values. Following a successful pilot workshop in the US in March, the roll-out of the programme is planned for the US and UK in September, with the ambition of broadening internationally covering the Middle East next year as part of a sustainable movement to help change the culture of video gaming for everyone. The themes explored as part of the partnership are also reflected in a new episode of the Good Game Club podcast which will be released on 16 April 2026 at 8am BST, featuring Susanna Pollack, President of Games for Change, and Danny Marti, Head of Public Affairs at Tencent. Hosted by Jude Ower MBE and Mathias Nørvig, CEO, SYBO the episode explores the partnership and the case for more informed conversations around video games and healthy play. Tencent Games is a sponsor of the Games for Change Festival, taking place on 21-22 July 2026 in New York City, where the full findings of the Raising Good Gamers white paper will be unveiled. The research will be presented through a keynote address and a panel discussion bringing families, industry, and policymakers together to advance more informed, evidence-based dialogue around video games and positive play. 공시 • Mar 23
Tencent Holdings Limited to Report Q1, 2026 Results on May 13, 2026 Tencent Holdings Limited announced that they will report Q1, 2026 results on May 13, 2026 공시 • Mar 19
Tencent Holdings Limited announces Annual dividend, payable on June 01, 2026 Tencent Holdings Limited announced Annual dividend of HKD 5.3000 per share payable on June 01, 2026, ex-date on May 15, 2026 and record date on May 18, 2026. 공시 • Mar 18
Tencent Holdings Limited, Annual General Meeting, May 13, 2026 Tencent Holdings Limited, Annual General Meeting, May 13, 2026.