View ValuationTencent Holdings 향후 성장Future 기준 점검 2/6Tencent Holdings (는) 각각 연간 7.5% 및 8.6% 수익과 수익이 증가할 것으로 예상됩니다. EPS는 연간 8.4% 만큼 성장할 것으로 예상됩니다. 자기자본이익률은 3년 후 17.6% 로 예상됩니다.핵심 정보7.5%이익 성장률8.36%EPS 성장률Interactive Media and Services 이익 성장9.6%매출 성장률8.6%향후 자기자본이익률17.61%애널리스트 커버리지Good마지막 업데이트05 Aug 2026최근 향후 성장 업데이트업데이트 없음모든 업데이트 보기Recent updates공고 • Jul 25Tencent Launches Digital Jingdezhen Porcelain Craft Adventure Ai-Powered Cultural Heritage GameTencent announced the launch of Digital Jingdezhen: Porcelain Craft Adventure, an AI-powered cultural heritage game that enables users to explore Jingdezhen's porcelain-making traditions and experience traditional craft techniques through interactive play. Digital Jingdezhen is part of a broader cultural innovation initiative that applies Tencent's AI and game technologies. Digital Jingdezhen: Porcelain Craft Adventure utilizes AI-assisted Procedural Content Generation (PCG) to create the first large-scale digital recreation of the city's five major porcelain heritage sites and historical production scenes. By rapidly mapping out town layouts and automatically generating architectural structures, decorative elements, and pedestrians, the technology brings Jingdezhen's historic townscape back to life in the digital world. The game also features high-quality AI digital humans built on large language models and the Jingdezhen Porcelain Cultural Heritage Multimodal AI Dataset. Through AI voice-driven facial expressions and Tencent Games' proprietary animation technology, it creates warm, human-centered interactive experiences that make historical knowledge tangible and relatable. At the same time, AI-powered 3D generation allows users to quickly transform an uploaded image into a 3D porcelain form, lowering the barrier to participation and enabling anyone to turn creative inspiration into tangible ceramic forms in the digital space.공고 • Jun 23Tencent Holdings Limited to Report First Half, 2026 Results on Aug 12, 2026Tencent Holdings Limited announced that they will report first half, 2026 results on Aug 12, 2026공고 • Apr 26Tencent Cloud Introduces Its Open-Sourced Cube SandboxTencent Cloud introduced its open-sourced Cube Sandbox under Apache 2.0—not SDK-only, but the entire production-grade sandbox-as-a-service stack, battle-tested at scale and immediately deployable. A Foundational Layer for the Agent Era: Cube is the industry's only open-source Agent sandbox combining hardware-level isolation with sub-60ms cold start, natively supporting the OpenAI Python SDK and E2B SDK. Developers can simply redirect the runtime and migrate seamlessly. No code changes required. This gives developers and enterprises a secure, high-performance, low-cost foundation—bringing Agents from the lab into mass production. Performance, Security, and Stability at the Limit. Built at the hardware virtualization layer, Cube Sandbox delivers an extreme combination: Performance: Cold start as low as 60ms in real-world scenarios—one-third of the industry average (150ms). Minute-level scheduling of tens of thousands of sandboxes, with platform-level burst scheduling exceeding 100K instances. Security: A triple-layer defense architecture with millisecond-level event snapshots and state rollback, providing a critical "undo" mechanism for unpredictable Agent behavior. This feature will be launched and open-sourced once fully completed. Stability: Validated at ultra-large-scale production, with every headline performance number measured in live production environments. Five Breakthroughs: A Hardware-Level Security Cockpit for Agents. Built on MicroVM architecture, Cube addresses autonomous Agent security risks: malicious code execution, data exfiltration, resource abuse, and kernel escape. At the technical core, Cube Sandbox delivers five breakthroughs: Hardware-Level Isolation. Every sandbox runs a dedicated Guest OS kernel via KVM hardware virtualization—no shared kernel. "A breach in one sandbox leaves the rest untouched." Sub-60ms Cold Start.공고 • Apr 21TVU Networks and Tencent Cloud Unveil Next-Generation Cloud Production Solution at NAB 2026TVU Networks announced a strategic partnership with Tencent Cloud to launch a next-generation cloud-based media production and distribution platform at NAB 2026. The joint solution empowers broadcasters, content creators, and enterprises to elevate the live streaming experience and unlock new revenue streams. The global media industry is undergoing a structural shift. According to Omdia, total revenue from traditional TV and online video is projected to reach $1.03 trillion by 2030, with online video advertising expected to grow from $309 billion to $540 billion over the same period. The TVU–Tencent Cloud platform is purpose-built to help customers capture this growth — combining professional cloud production with internet-scale interactivity and monetization. The platform serves three major segments: broadcasters and OTT providers launching agile FAST channels with global CDN distribution; media platforms and creators requiring mobile-first, broadcast-quality production from anywhere; and enterprises producing high-profile live events with professional-grade multi-camera setups and massive concurrent viewership. At the core is TVU's cloud-native microservices architecture — proven in the 2024 Paris Games Torch Relay, a global club football championship spanning remote production across nine countries, and BBC's UK General Election coverage with 369 simultaneous live streams. Deep integration with Tencent Cloud delivers five key advantages: ultra-low latency streaming via intelligent routing across global edge nodes; elastic scalability powered by TKE container services; cloud-native optimization for peak reliability; AI-powered production including automated subtitles, intelligent editing, and content moderation; and enterprise-grade end-to-end encryption from acquisition through distribution.공고 • Apr 17Games for Change and Tencent Games Launch New Programme to Help Families Navigate Positive Play in Video GamesGames for Change, in partnership with Tencent Games, announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people's lives. The Raising Good Gamers partnership brings together industry, researchers, and nonprofit experts to advance a growing movement around positive play in video games. One of the first outputs is a new white paper, 'Raising Good Gamers: What Families Need to Know About Video Games and Well-Being,' authored by Games for Change Research Director, Dr Rachel Kowert. Drawing on new global research across 15 countries including the Middle East and seven languages, alongside a review of existing studies and interviews with parents and game developers, the paper provides evidence to support more informed and balanced conversations among families, educators, policymakers and industry. Building on this research, Raising Good Gamers will deliver practical, accessible, family-facing tools and resources to schools and community youth organizations to support parents in engaging with video gaming more confidently and constructively. Developed by Games for Change Chief Programme Officer Arana Shapiro, the materials - including workshops, conversation guides - are designed to help parents engage with video gaming alongside their children and support healthy gameplay. This includes grounding discussions about positive play in everyday practice, from respectful behaviour and communication to community participation and shared values. Following a successful pilot workshop in the US in March, the roll-out of the programme is planned for the US and UK in September, with the ambition of broadening internationally covering the Middle East next year as part of a sustainable movement to help change the culture of video gaming for everyone. The themes explored as part of the partnership are also reflected in a new episode of the Good Game Club podcast which will be released on 16 April 2026 at 8am BST, featuring Susanna Pollack, President of Games for Change, and Danny Marti, Head of Public Affairs at Tencent. Hosted by Jude Ower MBE and Mathias Nørvig, CEO, SYBO the episode explores the partnership and the case for more informed conversations around video games and healthy play. Tencent Games is a sponsor of the Games for Change Festival, taking place on 21-22 July 2026 in New York City, where the full findings of the Raising Good Gamers white paper will be unveiled. The research will be presented through a keynote address and a panel discussion bringing families, industry, and policymakers together to advance more informed, evidence-based dialogue around video games and positive play.공고 • Mar 23Tencent Holdings Limited to Report Q1, 2026 Results on May 13, 2026Tencent Holdings Limited announced that they will report Q1, 2026 results on May 13, 2026공고 • Mar 19Tencent Holdings Limited announces Annual dividend, payable on June 01, 2026Tencent Holdings Limited announced Annual dividend of HKD 5.3000 per share payable on June 01, 2026, ex-date on May 15, 2026 and record date on May 18, 2026.공고 • Mar 18Tencent Holdings Limited, Annual General Meeting, May 13, 2026Tencent Holdings Limited, Annual General Meeting, May 13, 2026.이익 및 매출 성장 예측SET:TENCENT23 - 애널리스트 향후 추정치 및 과거 재무 데이터 (CNY Millions)날짜매출이익자유현금흐름영업현금흐름평균 애널리스트 수12/31/2028989,411287,026290,884405,2493412/31/2027903,482259,395250,247370,4954212/31/2026825,926234,648196,155320,364433/31/2026768,202235,114199,215327,514N/A12/31/2025751,766224,842190,177303,052N/A9/30/2025729,841217,906175,191290,623N/A6/30/2025704,165208,003160,838283,328N/A3/31/2025680,778200,005153,895263,060N/A12/31/2024660,257194,073162,473258,521N/A9/30/2024643,007169,774187,209258,429N/A6/30/2024630,439152,726185,303245,437N/A3/31/2024618,530131,267174,660232,015N/A12/31/2023609,015115,216174,555221,962N/A9/30/2023598,773194,459148,755203,611N/A6/30/2023584,241198,220138,898179,551N/A3/31/2023569,067190,668126,276174,566N/A12/31/2022554,552188,24395,241146,091N/A9/30/2022553,786176,933108,942161,739N/A6/30/2022556,061176,500101,219161,753N/A3/31/2022560,286200,46896,602158,004N/A12/31/2021560,118224,822113,021175,186N/A9/30/2021549,599189,166108,772172,801N/A6/30/2021532,678188,198110,922178,350N/A3/31/2021509,302178,718122,280190,462N/A12/31/2020482,064159,847127,520194,119N/A9/30/2020454,162122,127130,068195,857N/A6/30/2020425,951103,967130,398193,511N/A3/31/2020399,88994,996115,819174,452N/A12/31/2019377,28993,310N/A148,590N/A9/30/2019356,41885,957N/A132,377N/A6/30/2019339,77788,908N/A121,475N/A3/31/2019324,63182,639N/A118,982N/A12/31/2018312,69478,719N/A110,936N/A9/30/2018294,19085,287N/A105,139N/A6/30/2018278,80579,960N/A102,323N/A3/31/2018261,73680,324N/A100,279N/A12/31/2017237,76071,510N/A106,140N/A9/30/2017215,23261,242N/A97,546N/A6/30/2017190,41053,882N/A83,751N/A3/31/2017169,49546,388N/A75,216N/A12/31/2016151,93841,095N/A65,518N/A9/30/2016138,51537,730N/A63,709N/A6/30/2016124,72134,529N/A56,985N/A3/31/2016112,45931,106N/A52,659N/A12/31/2015102,86328,806N/A45,431N/A9/30/201593,40027,502N/A37,919N/A더 보기애널리스트 향후 성장 전망수입 대 저축률: TENCENT23 의 연간 예상 수익 증가율(7.5%)이 saving rate(2.2%)보다 높습니다.수익 vs 시장: TENCENT23 의 연간 수익(7.5%)이 TH 시장(9.9%)보다 느리게 성장할 것으로 예상됩니다.고성장 수익: TENCENT23 의 수입은 증가할 것으로 예상되지만 상당히 증가하지는 않을 것입니다.수익 대 시장: TENCENT23 의 수익(연간 8.6%)이 TH 시장(연간 8.4%)보다 빠르게 성장할 것으로 예상됩니다.고성장 매출: TENCENT23 의 수익(연간 8.6%)은 연간 20%보다 느리게 증가할 것으로 예상됩니다.주당순이익 성장 예측향후 자기자본이익률미래 ROE: TENCENT23의 자본 수익률은 3년 후 17.6%로 낮을 것으로 예상됩니다.성장 기업 찾아보기7D1Y7D1Y7D1YMedia 산업의 고성장 기업.View Past Performance기업 분석 및 재무 데이터 상태데이터최종 업데이트 (UTC 시간)기업 분석2026/08/05 18:27종가2026/08/05 00:00수익2026/03/31연간 수익2025/12/31데이터 소스당사의 기업 분석에 사용되는 데이터는 S&P Global Market Intelligence LLC에서 제공됩니다. 아래 데이터는 이 보고서를 생성하기 위해 분석 모델에서 사용됩니다. 데이터는 정규화되므로 소스가 제공된 후 지연이 발생할 수 있습니다.패키지데이터기간미국 소스 예시 *기업 재무제표10년손익계산서현금흐름표대차대조표SEC 양식 10-KSEC 양식 10-Q분석가 컨센서스 추정치+3년재무 예측분석가 목표주가분석가 리서치 보고서Blue Matrix시장 가격30년주가배당, 분할 및 기타 조치ICE 시장 데이터SEC 양식 S-1지분 구조10년주요 주주내부자 거래SEC 양식 4SEC 양식 13D경영진10년리더십 팀이사회SEC 양식 10-KSEC 양식 DEF 14A주요 개발10년회사 공시SEC 양식 8-K* 미국 증권에 대한 예시이며, 비(非)미국 증권에는 해당 국가의 규제 서식 및 자료원을 사용합니다.별도로 명시되지 않는 한 모든 재무 데이터는 연간 기간을 기준으로 하지만 분기별로 업데이트됩니다. 이를 TTM(최근 12개월) 또는 LTM(지난 12개월) 데이터라고 합니다. 자세히 알아보기.분석 모델 및 스노우플레이크이 보고서를 생성하는 데 사용된 분석 모델의 세부 정보는 당사의 GitHub 페이지에서 확인하실 수 있습니다. 또한 보고서 사용 방법에 대한 가이드와 YouTube 튜토리얼도 제공하고 있습니다.Simply Wall St 분석 모델을 설계하고 구축한 세계적 수준의 팀에 대해 알아보세요.산업 및 섹터 지표산업 및 섹터 지표는 Simply Wall St가 6시간마다 계산하며, 프로세스에 대한 자세한 내용은 Github에서 확인할 수 있습니다.분석가 소스Tencent Holdings Limited는 87명의 분석가가 다루고 있습니다. 이 중 43명의 분석가가 우리 보고서에 입력 데이터로 사용되는 매출 또는 수익 추정치를 제출했습니다. 분석가의 제출 자료는 하루 종일 업데이트됩니다.분석가기관Tianli WenAletheia Analyst Network LimitedZixiao YangArete Research Services LLPKevin MattisonAvior Capital Markets84명의 분석가 더 보기
공고 • Jul 25Tencent Launches Digital Jingdezhen Porcelain Craft Adventure Ai-Powered Cultural Heritage GameTencent announced the launch of Digital Jingdezhen: Porcelain Craft Adventure, an AI-powered cultural heritage game that enables users to explore Jingdezhen's porcelain-making traditions and experience traditional craft techniques through interactive play. Digital Jingdezhen is part of a broader cultural innovation initiative that applies Tencent's AI and game technologies. Digital Jingdezhen: Porcelain Craft Adventure utilizes AI-assisted Procedural Content Generation (PCG) to create the first large-scale digital recreation of the city's five major porcelain heritage sites and historical production scenes. By rapidly mapping out town layouts and automatically generating architectural structures, decorative elements, and pedestrians, the technology brings Jingdezhen's historic townscape back to life in the digital world. The game also features high-quality AI digital humans built on large language models and the Jingdezhen Porcelain Cultural Heritage Multimodal AI Dataset. Through AI voice-driven facial expressions and Tencent Games' proprietary animation technology, it creates warm, human-centered interactive experiences that make historical knowledge tangible and relatable. At the same time, AI-powered 3D generation allows users to quickly transform an uploaded image into a 3D porcelain form, lowering the barrier to participation and enabling anyone to turn creative inspiration into tangible ceramic forms in the digital space.
공고 • Jun 23Tencent Holdings Limited to Report First Half, 2026 Results on Aug 12, 2026Tencent Holdings Limited announced that they will report first half, 2026 results on Aug 12, 2026
공고 • Apr 26Tencent Cloud Introduces Its Open-Sourced Cube SandboxTencent Cloud introduced its open-sourced Cube Sandbox under Apache 2.0—not SDK-only, but the entire production-grade sandbox-as-a-service stack, battle-tested at scale and immediately deployable. A Foundational Layer for the Agent Era: Cube is the industry's only open-source Agent sandbox combining hardware-level isolation with sub-60ms cold start, natively supporting the OpenAI Python SDK and E2B SDK. Developers can simply redirect the runtime and migrate seamlessly. No code changes required. This gives developers and enterprises a secure, high-performance, low-cost foundation—bringing Agents from the lab into mass production. Performance, Security, and Stability at the Limit. Built at the hardware virtualization layer, Cube Sandbox delivers an extreme combination: Performance: Cold start as low as 60ms in real-world scenarios—one-third of the industry average (150ms). Minute-level scheduling of tens of thousands of sandboxes, with platform-level burst scheduling exceeding 100K instances. Security: A triple-layer defense architecture with millisecond-level event snapshots and state rollback, providing a critical "undo" mechanism for unpredictable Agent behavior. This feature will be launched and open-sourced once fully completed. Stability: Validated at ultra-large-scale production, with every headline performance number measured in live production environments. Five Breakthroughs: A Hardware-Level Security Cockpit for Agents. Built on MicroVM architecture, Cube addresses autonomous Agent security risks: malicious code execution, data exfiltration, resource abuse, and kernel escape. At the technical core, Cube Sandbox delivers five breakthroughs: Hardware-Level Isolation. Every sandbox runs a dedicated Guest OS kernel via KVM hardware virtualization—no shared kernel. "A breach in one sandbox leaves the rest untouched." Sub-60ms Cold Start.
공고 • Apr 21TVU Networks and Tencent Cloud Unveil Next-Generation Cloud Production Solution at NAB 2026TVU Networks announced a strategic partnership with Tencent Cloud to launch a next-generation cloud-based media production and distribution platform at NAB 2026. The joint solution empowers broadcasters, content creators, and enterprises to elevate the live streaming experience and unlock new revenue streams. The global media industry is undergoing a structural shift. According to Omdia, total revenue from traditional TV and online video is projected to reach $1.03 trillion by 2030, with online video advertising expected to grow from $309 billion to $540 billion over the same period. The TVU–Tencent Cloud platform is purpose-built to help customers capture this growth — combining professional cloud production with internet-scale interactivity and monetization. The platform serves three major segments: broadcasters and OTT providers launching agile FAST channels with global CDN distribution; media platforms and creators requiring mobile-first, broadcast-quality production from anywhere; and enterprises producing high-profile live events with professional-grade multi-camera setups and massive concurrent viewership. At the core is TVU's cloud-native microservices architecture — proven in the 2024 Paris Games Torch Relay, a global club football championship spanning remote production across nine countries, and BBC's UK General Election coverage with 369 simultaneous live streams. Deep integration with Tencent Cloud delivers five key advantages: ultra-low latency streaming via intelligent routing across global edge nodes; elastic scalability powered by TKE container services; cloud-native optimization for peak reliability; AI-powered production including automated subtitles, intelligent editing, and content moderation; and enterprise-grade end-to-end encryption from acquisition through distribution.
공고 • Apr 17Games for Change and Tencent Games Launch New Programme to Help Families Navigate Positive Play in Video GamesGames for Change, in partnership with Tencent Games, announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people's lives. The Raising Good Gamers partnership brings together industry, researchers, and nonprofit experts to advance a growing movement around positive play in video games. One of the first outputs is a new white paper, 'Raising Good Gamers: What Families Need to Know About Video Games and Well-Being,' authored by Games for Change Research Director, Dr Rachel Kowert. Drawing on new global research across 15 countries including the Middle East and seven languages, alongside a review of existing studies and interviews with parents and game developers, the paper provides evidence to support more informed and balanced conversations among families, educators, policymakers and industry. Building on this research, Raising Good Gamers will deliver practical, accessible, family-facing tools and resources to schools and community youth organizations to support parents in engaging with video gaming more confidently and constructively. Developed by Games for Change Chief Programme Officer Arana Shapiro, the materials - including workshops, conversation guides - are designed to help parents engage with video gaming alongside their children and support healthy gameplay. This includes grounding discussions about positive play in everyday practice, from respectful behaviour and communication to community participation and shared values. Following a successful pilot workshop in the US in March, the roll-out of the programme is planned for the US and UK in September, with the ambition of broadening internationally covering the Middle East next year as part of a sustainable movement to help change the culture of video gaming for everyone. The themes explored as part of the partnership are also reflected in a new episode of the Good Game Club podcast which will be released on 16 April 2026 at 8am BST, featuring Susanna Pollack, President of Games for Change, and Danny Marti, Head of Public Affairs at Tencent. Hosted by Jude Ower MBE and Mathias Nørvig, CEO, SYBO the episode explores the partnership and the case for more informed conversations around video games and healthy play. Tencent Games is a sponsor of the Games for Change Festival, taking place on 21-22 July 2026 in New York City, where the full findings of the Raising Good Gamers white paper will be unveiled. The research will be presented through a keynote address and a panel discussion bringing families, industry, and policymakers together to advance more informed, evidence-based dialogue around video games and positive play.
공고 • Mar 23Tencent Holdings Limited to Report Q1, 2026 Results on May 13, 2026Tencent Holdings Limited announced that they will report Q1, 2026 results on May 13, 2026
공고 • Mar 19Tencent Holdings Limited announces Annual dividend, payable on June 01, 2026Tencent Holdings Limited announced Annual dividend of HKD 5.3000 per share payable on June 01, 2026, ex-date on May 15, 2026 and record date on May 18, 2026.
공고 • Mar 18Tencent Holdings Limited, Annual General Meeting, May 13, 2026Tencent Holdings Limited, Annual General Meeting, May 13, 2026.