New Risk • Jun 17
New minor risk - Financial data availability The company's latest financial reports are more than 6 months old. Last reported fiscal period ended September 2023. This is considered a minor risk. If the company has not reported its earnings on time, it may have been delayed due to audit problems or it may be finding it difficult to reconcile its accounts. Currently, the following risks have been identified for the company: Major Risks Less than 1 year of cash runway based on free cash flow trend (-CA$131k free cash flow). Share price has been highly volatile over the past 3 months (54% average daily change). Negative equity (-CA$1.7m). Revenue is less than US$1m (CA$30k revenue, or US$22k). Market cap is less than US$10m (CA$989.7k market cap, or US$720.6k). Minor Risk Latest financial reports are more than 6 months old (reported September 2023 fiscal period end). Reported Earnings • Dec 01
Third quarter 2023 earnings released: EPS: CA$0 (vs CA$0.001 loss in 3Q 2022) Third quarter 2023 results: EPS: CA$0 (improved from CA$0.001 loss in 3Q 2022). Revenue: CA$104 (down 100% from 3Q 2022). Net loss: CA$20.1k (loss narrowed 81% from 3Q 2022). Over the last 3 years on average, earnings per share has increased by 49% per year but the company’s share price has fallen by 42% per year, which means it is significantly lagging earnings. Reported Earnings • Sep 03
Second quarter 2023 earnings released: CA$0.001 loss per share (vs CA$0.002 loss in 2Q 2022) Second quarter 2023 results: CA$0.001 loss per share (improved from CA$0.002 loss in 2Q 2022). Revenue: CA$10.9k (up 25% from 2Q 2022). Net loss: CA$52.6k (loss narrowed 77% from 2Q 2022). Over the last 3 years on average, earnings per share has increased by 44% per year but the company’s share price has fallen by 21% per year, which means it is significantly lagging earnings. Board Change • Jul 12
High number of new and inexperienced directors There are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 6 experienced directors. 1 highly experienced director. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors. Reported Earnings • Dec 01
Third quarter 2022 earnings released: CA$0.001 loss per share (vs CA$0.007 loss in 3Q 2021) Third quarter 2022 results: CA$0.001 loss per share (improved from CA$0.007 loss in 3Q 2021). Revenue: CA$22.6k (up 219% from 3Q 2021). Net loss: CA$104.0k (loss narrowed 84% from 3Q 2021). Over the last 3 years on average, earnings per share has increased by 13% per year but the company’s share price has fallen by 37% per year, which means it is significantly lagging earnings. Board Change • Nov 16
High number of new and inexperienced directors There are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 7 experienced directors. No highly experienced directors. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors. 공지 • Nov 10
Eplay Digital Inc. Unveils Advanced Real-Time 3D Live Sports Entertainment and Gaming Platform ePlay Digital Inc. announced Klocked Sports & Entertainment World Platform for the turn-key creation of immersive, Real- Time 3D (RT3D), and Augmented Reality (AR) sports and entertainment worlds for leagues, federations, broadcasters, athletes and fans. New sports, new partners, new sports prediction games, and new ways to engage announcements to follow. Klocked Sports & Entertainment World automatically creates epic sports broadcasts, replays, tools, and games in real-time. Klocked is leading an evolution of mass participation events, entertainment, and professional sports. Klocked Sports & Entertainment World leverages its proprietary Klocked and Fan Freak technology to create and deliver real-time 3D interactive sports content: Real-time 3D /AR creation of sports broadcasts and replays; User-controlled with unlimited camera angles; Fan Freak sports gaming for prediction, streak, prop, and survivor pool engagement; AI Sports Science automatically renders live sports action; New racing, team and mass participation sports being added. Using ePlay servers, Klocked AI Sport Science can in real time create and re-create sport broadcasts, highlights and replays on users' devices. The platform has a wide range of virtual cameras, with unique camera angles, and uses sports science technology to visualize live sports in the most exciting ways. Unlike traditional sports and entertainment broadcasts, fans control the action, cameras, and engagement. Klocked sports and entertainment metaverse automates virtual sports and entertainment production and stadium/mass participation activation. Klocked works for all individual and team sports. Reported Earnings • Aug 30
Second quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.035 loss in 2Q 2021) Second quarter 2022 results: CA$0.002 loss per share (up from CA$0.035 loss in 2Q 2021). Revenue: CA$8.7k (up 450% from 2Q 2021). Net loss: CA$228.8k (loss narrowed 92% from 2Q 2021). Over the last 3 years on average, earnings per share has fallen by 7% per year but the company’s share price has fallen by 37% per year, which means it is performing significantly worse than earnings. 공지 • Jun 23
ePlay Digital Inc. Appoints David Gratton to Its Board of Directors ePlay Digital Inc. announced the appointment of David Gratton to its board of directors. Gratton brings strategic product development and product marketing expertise at a key growth stage for the company. The team welcomes his product, technology, software development, and financial technology experience to help support ePlay's growth. Gratton has over 25 years of operational and leadership experience in technology companies. He has founded and led software companies based in Vancouver since 1999. Counting Microsoft, EA, Bioware, Warner Bros., Mattel, MTV/Viacom, and others as software development clients, Gratton has led award winning teams for marketing innovation and design. Reported Earnings • Jun 01
First quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.004 loss in 1Q 2021) First quarter 2022 results: CA$0.002 loss per share (up from CA$0.004 loss in 1Q 2021). Net loss: CA$232.1k (loss narrowed 29% from 1Q 2021). Over the last 3 years on average, earnings per share has fallen by 25% per year but the company’s share price has fallen by 32% per year, which means it is performing significantly worse than earnings. 공지 • May 17
ePlay Digital Inc. Provides Fan Freak Games Update ePlay Digital Inc. announced an update on its Fan Freak sports streak game development. With new partners (to be announced), user feedback, usage analytics, and existing Fan Freak road map, two new games have started development. The new game uses a unique database of NBA scores and player statistics used to assess trades, new player signings, and other scouting functions. Comprehensive and deep data including from NBA player touches to 3-pointers are used by Fan Freak to generate simulated games. The simulations can, for example, add retired 7-time NBA champion Robert Horry to tomorrow's NBA playoff match or Lebron to a 2001 playoff match. The full game is replayed by the simulator in seconds with a full scorecard and play-by-play breakdown. The ability to deliver simulated matches in Fan Freak allows users to build streaks with simulated games rapidly at the same time as waiting for real-world matches to complete at the end of the evening. It allows legendary players to be assigned to any team - even if just for a few minutes. Streak games have become very popular with the NY Times purchase of Wordle. One Wordle a day is a great format for some. Others want to play more often. In sports, waiting for the results of tonight's game leaves engagement and dollars on the table. The other new game being developed for Fan Freak is a pre-paid and guaranteed daily and multiple day-part prize money game. Users will enter Survivor Shallenge/s and the best predictions and streaks win guaranteed prize pools. ePlay has recently discussed its transition to full monetization and partnerships that tie directly to new sources of users, revenue, and intellectual property. The transition to full commercialization features multiple revenue models with each product moving to full monetization. Full commercialization also includes release on multiple platforms including Android, smart watch, smart TV, iPad, etc. These two new games increase the amount of time a user can spend using Fan Freak, the number of ways to play, and for monetization. Reported Earnings • May 03
Full year 2021 earnings released: CA$0.047 loss per share (vs CA$0.005 loss in FY 2020) Full year 2021 results: CA$0.047 loss per share (down from CA$0.005 loss in FY 2020). Net loss: CA$4.22m (loss widened CA$3.89m from FY 2020). Over the last 3 years on average, earnings per share has fallen by 32% per year but the company’s share price has only fallen by 24% per year, which means it has not declined as severely as earnings. 공지 • Oct 01
eplay Announces Major Update of Outbreak Approves for Apple and Google Stores ePlay Digital Inc. announced that it has released a major update to its Outbreak mobile game featuring Howie Mandel. The update includes new levels, challenges, and ways to play ePlay's #1 game on Android and top 3 on Apple App Store. The new version is available for download from Apple App Store and Google Play. Outbreak is ranked 4.7 out of 5 stars on Apple App Store. Outbreak is a part of a series of games developed by ePlay and created in partnership with Howie Mandel. Howie's Games highlights just one of many successful partnerships between ePlay, athletes, celebrities and great brands. Others include Robert Horry, 7-time NBA champion with his mobile game Big Shot Basketball co-created and developed by ePlay. 공지 • Sep 11
ePlay Digital Inc. Announces Klocked Fitness App and the Klocked Sportsnet ePlay Digital Inc. announced that Klocked Fitness App and the Klocked Sportsnet are now available to the public. Recently the company announced Klocked World - a virtual sports world in augmented reality. The Klocked App, Sportsnet, and World are all now available in public beta for testing. Official launch announcements and events for Klocked Fitness, Sportsnet, and World to follow. Klocked Sportsnet allows spectators to view live and on-demand races, group runs, with more sports and eSports events to follow. ePlay also announces that it has passed 300,000 downloads of its Howie’s Games and Big Shot app in 5 months and remains on track for well over 1 million downloads with the public beta release of Klocked. Fan Freak App Store release advanced on September 8, 2021 with Apple resolving legacy App ID conflict that has held up release since August 12. Reported Earnings • Sep 01
Second quarter 2021 earnings released: CA$0.035 loss per share (vs CA$0.001 loss in 2Q 2020) Second quarter 2021 results: Net loss: CA$2.98m (loss widened CA$2.87m from 2Q 2020). Over the last 3 years on average, earnings per share has fallen by 11% per year but the company’s share price has increased by 40% per year, which means it is well ahead of earnings. 공지 • Jul 15
Eplay Digital Inc. Announces New Title Released to Google Play ePlay Digital Inc. announced it has new basketball games approved for Google Play Store. Big Swish has already been downloaded over 10,000 times and is the fastest growing ePlay download - growing at over 84% per week. Last month, the company announced it has surpassed 100,000 downloads of game titles featuring Howie Mandel. Big Swish has already accelerated overall download performance for the company. The company can announce that it took 100 days to reach 100,000 downloads and 107 days to reach 125,000 downloads. Further acceleration is expected as additional marketing, cross-marketing, even more new titles, and new monetization channels are layered into early success. Big Swish for Google Play is already ePlay's # 6 most downloaded game following #1 Outbreak for Play, #2 an augmented reality basketball title, SwishAR for App Store, #3 and #4 Howie Go Viral for App Store and Play and #5 Swish AR for Play. Last week, the company announced, just three of eleven ePlay titles served up nearly 95,000 ePlay downloads as the company looks to take this marketing success and apply it to game apps already available such as ePlay's eSports (ES) series and upcoming titles Fan Freak and Klocked. Reported Earnings • Jun 02
First quarter 2021 earnings released: CA$0.004 loss per share (vs CA$0.002 loss in 1Q 2020) First quarter 2021 results: Net loss: CA$325.4k (loss widened 140% from 1Q 2020). Over the last 3 years on average, earnings per share has increased by 2% per year but the company’s share price has increased by 16% per year, which means it is tracking significantly ahead of earnings growth. 공지 • May 07
Eplay Digital Readying for New Sports Gaming Legislation in Canada and U.S. with Launch of Fan Freak ePlay Digital Inc. announced that its Fan Freak app in development, is building towards sports gaming legislation in Canada and various states in U.S. In particular, the Company is leveraging the recent passing of Bill C-218 by the House of Commons on April 22, 2021 which would end prohibition of betting on single-sporting events in Canada. ePlay's Fan Freak app is designed for a wide audience, including what the industry is calling the `Fluid Sports Fan'. ePlay has created sports apps for ESPN, Intel, Time Warner Cable, Cineplex, and others. Upcoming legislative changes, pandemic projections, market trends, internal analysis, and competitive landscape clearly indicate the features and value proposition positioning for ePlay's upcoming Fan Freak platform. The company continues to develop its new game positioned for ease of use and broad appeal. Fan Freak players use their sports knowledge and prediction skills to build streaks and win. Big winners are ePlay's Big Shots. Players will also play Fan Freak from within other games in ePlay's line-up. Reported Earnings • May 03
Full year 2020 earnings released: CA$0.005 loss per share (vs CA$0.052 loss in FY 2019) The company reported a solid full year result with reduced losses, improved revenues and improved control over expenses. Full year 2020 results: Revenue: CA$54.3k (up 101% from FY 2019). Net loss: CA$326.2k (loss narrowed 90% from FY 2019). Over the last 3 years on average, earnings per share has fallen by 4% per year but the company’s share price has increased by 22% per year, which means it is well ahead of earnings. 공지 • Mar 18
ePlay Digital Inc. announced that it has received CAD 1.55 million in funding from ThreeD Capital Inc. and other investors On March 17, 2021, ePlay Digital Inc. (CNSX:EPY) closed the transaction. The company now issued 15,500,000 units for gross proceeds of CAD 1,550,000 in the transaction. The company issued 5,250,000 units for gross proceeds of CAD 525,000 in its final tranche. Is New 90 Day High Low • Mar 16
New 90-day high: CA$0.23 The company is up 667% from a price of CA$0.03 on 15 December 2020. Outperformed the Canadian market which is up 11% over the last 90 days. Exceeded the Entertainment industry, which is up 95% over the same period. 공지 • Feb 18
ePlay Digital Inc. Releases New Games and New eSports Revenue Source ePlay Digital Inc. announced the release of the ePlay ES (eSports) series of games with Skillz Inc. Mobile gaming eSports platform. Skillz (SKLZ) recently started trading publicly on the New York Stock Exchange. Two new ePlay games have been added to the Skillz platform - Outbreak ES and SwishAR ES. These games join Big Shot Swish ES in the ePlay ES line-up. It is anticipated that in 2021, Skillz's patented technology will power over two billion casual esports tournaments and facilitate $1.6 billion in paid entry fees for games like Outbreak ES and SwishAR ES. The gaming industry is larger than movies, music, and books, with more than 2.7 billion gamers playing monthly. Mobile is the fastest-growing segment of the gaming market, expected to increase from $68 billion last year to $150 billion in 2025. The company now has three game categories are eSports, Sports, and Entertainment. iOS players can compete for cash prizes with Outbreak ES, SwishAR ES, and Big Shot Swish. ePlay has begun testing new marketing partners for its games and as those campaigns show progress further updates will be provided. 공지 • Oct 29
Versus Systems, Inc. Enters Health and Wellness Sector with ePlay Digital Inc Versus Systems Inc. (Versus) announced a partnership with ePlay Digital Inc. to bring Versus' proprietary in-app rewards technology to ePlay's health and wellness applications and
platforms. With ePlay, Versus expands into the global wellness market, valued at over $4 trillion according to the Global Wellness Institute. ePlay's catalog of health, wellness and personal improvement applications further diversifies Versus' content offerings for reward partners in video content platforms and lifestyle mobile applications.