View Future GrowthE-Play Digital 과거 순이익 실적과거 기준 점검 0/6E-Play Digital은 연평균 68.2%의 비율로 수입이 증가해 온 반면, Entertainment 산업은 연평균 26.6%의 비율로 증가했습니다. 매출은 연평균 33.7%의 비율로 감소했습니다.핵심 정보68.16%순이익 성장률68.18%주당순이익(EPS) 성장률Entertainment 산업 성장률-22.77%매출 성장률-33.71%자기자본이익률n/a순이익률-887.05%최근 순이익 업데이트30 Sep 2023최근 과거 실적 업데이트Reported Earnings • Dec 01Third quarter 2023 earnings released: EPS: CA$0 (vs CA$0.001 loss in 3Q 2022)Third quarter 2023 results: EPS: CA$0 (improved from CA$0.001 loss in 3Q 2022). Revenue: CA$104 (down 100% from 3Q 2022). Net loss: CA$20.1k (loss narrowed 81% from 3Q 2022). Over the last 3 years on average, earnings per share has increased by 49% per year but the company’s share price has fallen by 42% per year, which means it is significantly lagging earnings.Reported Earnings • Sep 03Second quarter 2023 earnings released: CA$0.001 loss per share (vs CA$0.002 loss in 2Q 2022)Second quarter 2023 results: CA$0.001 loss per share (improved from CA$0.002 loss in 2Q 2022). Revenue: CA$10.9k (up 25% from 2Q 2022). Net loss: CA$52.6k (loss narrowed 77% from 2Q 2022). Over the last 3 years on average, earnings per share has increased by 44% per year but the company’s share price has fallen by 21% per year, which means it is significantly lagging earnings.Reported Earnings • Dec 01Third quarter 2022 earnings released: CA$0.001 loss per share (vs CA$0.007 loss in 3Q 2021)Third quarter 2022 results: CA$0.001 loss per share (improved from CA$0.007 loss in 3Q 2021). Revenue: CA$22.6k (up 219% from 3Q 2021). Net loss: CA$104.0k (loss narrowed 84% from 3Q 2021). Over the last 3 years on average, earnings per share has increased by 13% per year but the company’s share price has fallen by 37% per year, which means it is significantly lagging earnings.Reported Earnings • Aug 30Second quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.035 loss in 2Q 2021)Second quarter 2022 results: CA$0.002 loss per share (up from CA$0.035 loss in 2Q 2021). Revenue: CA$8.7k (up 450% from 2Q 2021). Net loss: CA$228.8k (loss narrowed 92% from 2Q 2021). Over the last 3 years on average, earnings per share has fallen by 7% per year but the company’s share price has fallen by 37% per year, which means it is performing significantly worse than earnings.Reported Earnings • Jun 01First quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.004 loss in 1Q 2021)First quarter 2022 results: CA$0.002 loss per share (up from CA$0.004 loss in 1Q 2021). Net loss: CA$232.1k (loss narrowed 29% from 1Q 2021). Over the last 3 years on average, earnings per share has fallen by 25% per year but the company’s share price has fallen by 32% per year, which means it is performing significantly worse than earnings.Reported Earnings • May 03Full year 2021 earnings released: CA$0.047 loss per share (vs CA$0.005 loss in FY 2020)Full year 2021 results: CA$0.047 loss per share (down from CA$0.005 loss in FY 2020). Net loss: CA$4.22m (loss widened CA$3.89m from FY 2020). Over the last 3 years on average, earnings per share has fallen by 32% per year but the company’s share price has only fallen by 24% per year, which means it has not declined as severely as earnings.모든 업데이트 보기Recent updatesNew Risk • Jun 17New minor risk - Financial data availabilityThe company's latest financial reports are more than 6 months old. Last reported fiscal period ended September 2023. This is considered a minor risk. If the company has not reported its earnings on time, it may have been delayed due to audit problems or it may be finding it difficult to reconcile its accounts. Currently, the following risks have been identified for the company: Major Risks Less than 1 year of cash runway based on free cash flow trend (-CA$131k free cash flow). Share price has been highly volatile over the past 3 months (54% average daily change). Negative equity (-CA$1.7m). Revenue is less than US$1m (CA$30k revenue, or US$22k). Market cap is less than US$10m (CA$989.7k market cap, or US$720.6k). Minor Risk Latest financial reports are more than 6 months old (reported September 2023 fiscal period end).Reported Earnings • Dec 01Third quarter 2023 earnings released: EPS: CA$0 (vs CA$0.001 loss in 3Q 2022)Third quarter 2023 results: EPS: CA$0 (improved from CA$0.001 loss in 3Q 2022). Revenue: CA$104 (down 100% from 3Q 2022). Net loss: CA$20.1k (loss narrowed 81% from 3Q 2022). Over the last 3 years on average, earnings per share has increased by 49% per year but the company’s share price has fallen by 42% per year, which means it is significantly lagging earnings.Reported Earnings • Sep 03Second quarter 2023 earnings released: CA$0.001 loss per share (vs CA$0.002 loss in 2Q 2022)Second quarter 2023 results: CA$0.001 loss per share (improved from CA$0.002 loss in 2Q 2022). Revenue: CA$10.9k (up 25% from 2Q 2022). Net loss: CA$52.6k (loss narrowed 77% from 2Q 2022). Over the last 3 years on average, earnings per share has increased by 44% per year but the company’s share price has fallen by 21% per year, which means it is significantly lagging earnings.Board Change • Jul 12High number of new and inexperienced directorsThere are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 6 experienced directors. 1 highly experienced director. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors.Reported Earnings • Dec 01Third quarter 2022 earnings released: CA$0.001 loss per share (vs CA$0.007 loss in 3Q 2021)Third quarter 2022 results: CA$0.001 loss per share (improved from CA$0.007 loss in 3Q 2021). Revenue: CA$22.6k (up 219% from 3Q 2021). Net loss: CA$104.0k (loss narrowed 84% from 3Q 2021). Over the last 3 years on average, earnings per share has increased by 13% per year but the company’s share price has fallen by 37% per year, which means it is significantly lagging earnings.Board Change • Nov 16High number of new and inexperienced directorsThere are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 7 experienced directors. No highly experienced directors. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors.공시 • Nov 10Eplay Digital Inc. Unveils Advanced Real-Time 3D Live Sports Entertainment and Gaming PlatformePlay Digital Inc. announced Klocked Sports & Entertainment World Platform for the turn-key creation of immersive, Real- Time 3D (RT3D), and Augmented Reality (AR) sports and entertainment worlds for leagues, federations, broadcasters, athletes and fans. New sports, new partners, new sports prediction games, and new ways to engage announcements to follow. Klocked Sports & Entertainment World automatically creates epic sports broadcasts, replays, tools, and games in real-time. Klocked is leading an evolution of mass participation events, entertainment, and professional sports. Klocked Sports & Entertainment World leverages its proprietary Klocked and Fan Freak technology to create and deliver real-time 3D interactive sports content: Real-time 3D /AR creation of sports broadcasts and replays; User-controlled with unlimited camera angles; Fan Freak sports gaming for prediction, streak, prop, and survivor pool engagement; AI Sports Science automatically renders live sports action; New racing, team and mass participation sports being added. Using ePlay servers, Klocked AI Sport Science can in real time create and re-create sport broadcasts, highlights and replays on users' devices. The platform has a wide range of virtual cameras, with unique camera angles, and uses sports science technology to visualize live sports in the most exciting ways. Unlike traditional sports and entertainment broadcasts, fans control the action, cameras, and engagement. Klocked sports and entertainment metaverse automates virtual sports and entertainment production and stadium/mass participation activation. Klocked works for all individual and team sports.Reported Earnings • Aug 30Second quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.035 loss in 2Q 2021)Second quarter 2022 results: CA$0.002 loss per share (up from CA$0.035 loss in 2Q 2021). Revenue: CA$8.7k (up 450% from 2Q 2021). Net loss: CA$228.8k (loss narrowed 92% from 2Q 2021). Over the last 3 years on average, earnings per share has fallen by 7% per year but the company’s share price has fallen by 37% per year, which means it is performing significantly worse than earnings.공시 • Jun 23ePlay Digital Inc. Appoints David Gratton to Its Board of DirectorsePlay Digital Inc. announced the appointment of David Gratton to its board of directors. Gratton brings strategic product development and product marketing expertise at a key growth stage for the company. The team welcomes his product, technology, software development, and financial technology experience to help support ePlay's growth. Gratton has over 25 years of operational and leadership experience in technology companies. He has founded and led software companies based in Vancouver since 1999. Counting Microsoft, EA, Bioware, Warner Bros., Mattel, MTV/Viacom, and others as software development clients, Gratton has led award winning teams for marketing innovation and design.Reported Earnings • Jun 01First quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.004 loss in 1Q 2021)First quarter 2022 results: CA$0.002 loss per share (up from CA$0.004 loss in 1Q 2021). Net loss: CA$232.1k (loss narrowed 29% from 1Q 2021). Over the last 3 years on average, earnings per share has fallen by 25% per year but the company’s share price has fallen by 32% per year, which means it is performing significantly worse than earnings.공시 • May 17ePlay Digital Inc. Provides Fan Freak Games UpdateePlay Digital Inc. announced an update on its Fan Freak sports streak game development. With new partners (to be announced), user feedback, usage analytics, and existing Fan Freak road map, two new games have started development. The new game uses a unique database of NBA scores and player statistics used to assess trades, new player signings, and other scouting functions. Comprehensive and deep data including from NBA player touches to 3-pointers are used by Fan Freak to generate simulated games. The simulations can, for example, add retired 7-time NBA champion Robert Horry to tomorrow's NBA playoff match or Lebron to a 2001 playoff match. The full game is replayed by the simulator in seconds with a full scorecard and play-by-play breakdown. The ability to deliver simulated matches in Fan Freak allows users to build streaks with simulated games rapidly at the same time as waiting for real-world matches to complete at the end of the evening. It allows legendary players to be assigned to any team - even if just for a few minutes. Streak games have become very popular with the NY Times purchase of Wordle. One Wordle a day is a great format for some. Others want to play more often. In sports, waiting for the results of tonight's game leaves engagement and dollars on the table. The other new game being developed for Fan Freak is a pre-paid and guaranteed daily and multiple day-part prize money game. Users will enter Survivor Shallenge/s and the best predictions and streaks win guaranteed prize pools. ePlay has recently discussed its transition to full monetization and partnerships that tie directly to new sources of users, revenue, and intellectual property. The transition to full commercialization features multiple revenue models with each product moving to full monetization. Full commercialization also includes release on multiple platforms including Android, smart watch, smart TV, iPad, etc. These two new games increase the amount of time a user can spend using Fan Freak, the number of ways to play, and for monetization.Reported Earnings • May 03Full year 2021 earnings released: CA$0.047 loss per share (vs CA$0.005 loss in FY 2020)Full year 2021 results: CA$0.047 loss per share (down from CA$0.005 loss in FY 2020). Net loss: CA$4.22m (loss widened CA$3.89m from FY 2020). Over the last 3 years on average, earnings per share has fallen by 32% per year but the company’s share price has only fallen by 24% per year, which means it has not declined as severely as earnings.공시 • Feb 11+ 1 more updateePlay Digital Inc. Announces That Klocked Introduced Join My Run Feature with App UpdateePlay Digital Inc. announced that Klocked's revolutionary augmented reality fitness app is trialing new "Join Live" with users that download the latest update from the Apple App Store. The "Join Live" feature is available at the bottom of the Home page and allows users to see what is happening in the Klocked community in real-time and "Join Live". See somebody you know? Want to run with somebody already on course in Paris? Join live and let Klocked know what you think at www.klocked.me. Klocked is looking for ways to use its platform t help motivate and make fitness fun. Users may have to rush to get their sneakers and gear on when they want to join somebody in Klocked World. There are two "Join Live" options: 1. teleport to catch up to the new run buddy or 2. join from the start line. In either case, audio cues will let runners know what's going on with the "Join Live" participants. Klocked's adaptive music, pre-race and in-race coaching, and the P4 AI performance-enhancing audio cues plus special "Join Live" audio features will help improve training and race-day performance. Real-time evaluation is powered by Klocked P4 AI and Weav Music's performance-enhancing adaptive music & AR coaching technology. Fan Freak: ePlay announced earlier this week the release of the Fan Freak sports app. Fan Freak allows sports fans to build teams, streaks, and win cash prizes. Fan Freak includes NHL, NFL, MLB, NBA, and NCAA Football. Fan Freak is 3 games-in-one and allows users to earn prizes and points. The app will be available as a public beta with real cash prizes starting Jan. 14, 2022 at 4:15 PM ET. Klocked Berlin 5k: Klocked Fitness App has opened registration for the Berlin 5k Hybrid Real-Time Race Experience and Virtual Run taking place on Jan. 16, 2022, at 10:00 AM eastern time /7:00 AM pacific time. Klocked hint: races are fun live, but not necessary. The Berlin 5k is open for 12 hours after the gun goes off. All real-time and virtual participants will receive physical and digital race t-shirts, digital finisher's medals, augmented reality race bib, and placement recognition for overall and division winners. Klocked app participants will be able to choose between teleporting to Berlin for the real-time race experience or the virtual run anytime in January. Klocked users will personalize and send their 3D avatar to Berlin on race day to compete live in ePlay's vision of the sports metaverse - Klocked World. Also updated in the latest Klocked app download are audio cues for Berlin 5k, Paris 10k, New York City 10k, Boston 5k, and Toronto Beaches 10k course. Learn about Lake Ontario and the Beaches neighborhood, on the Toronto Beaches 10k course. The app now allows users to access their Klocked Race Loot Box from Finished Activities and a bug where podcast or music volume did not adjust automatically after some audio cues had been fixed. Klocked P4 AI: Klocked helps everybody to get outdoors and provides daily real-time motivation towards healthy living. The Klocked P4 AI system augments a user's experience with real-time and interval audio cues making fitness fun, competitive, and gamified. Klocked not only equips users with motivation but with real-time information and data that is not available anywhere else. Klocked P4 AI includes Place, Placement, Performance, and Personal Best Augmented Reality (AR). Adaptive Music: Weav Music's patent-pending AR coaching features include: Pace audio cues to help stick to training goals; Personal-best audio cues to help reach new goals; Audio guides to course landmarks; Audio coach with tips and inspiration to achieve new goals; Cadence detection and adaptive music to enhance performance. Coach Kelly: Coach Kelly joins Klocked users on race and fun run days. Upcoming races and fun runs include Berlin, Paris, and New York. Join 30-minutes before start time and Coach Kelly walks participants through the upcoming event. Coach Kelly is with you at race start, during the race, and through to the finish line. Check out the schedule. More Sports Science: Additional Advanced Sports Science Features include: Placement visual and audio cues to advance race position by gender and age division; Gamification to advance to the next level; Leaderboards by age and gender divisions; Special challenges and races; Bonus points and special effects for passing and participating in challenges; Earn real and augmented reality t-shirts, race bibs, and medals. Klocked Sports Science Platform is now available in the free Klocked App.공시 • Oct 01eplay Announces Major Update of Outbreak Approves for Apple and Google StoresePlay Digital Inc. announced that it has released a major update to its Outbreak mobile game featuring Howie Mandel. The update includes new levels, challenges, and ways to play ePlay's #1 game on Android and top 3 on Apple App Store. The new version is available for download from Apple App Store and Google Play. Outbreak is ranked 4.7 out of 5 stars on Apple App Store. Outbreak is a part of a series of games developed by ePlay and created in partnership with Howie Mandel. Howie's Games highlights just one of many successful partnerships between ePlay, athletes, celebrities and great brands. Others include Robert Horry, 7-time NBA champion with his mobile game Big Shot Basketball co-created and developed by ePlay.공시 • Sep 11ePlay Digital Inc. Announces Klocked Fitness App and the Klocked SportsnetePlay Digital Inc. announced that Klocked Fitness App and the Klocked Sportsnet are now available to the public. Recently the company announced Klocked World - a virtual sports world in augmented reality. The Klocked App, Sportsnet, and World are all now available in public beta for testing. Official launch announcements and events for Klocked Fitness, Sportsnet, and World to follow. Klocked Sportsnet allows spectators to view live and on-demand races, group runs, with more sports and eSports events to follow. ePlay also announces that it has passed 300,000 downloads of its Howie’s Games and Big Shot app in 5 months and remains on track for well over 1 million downloads with the public beta release of Klocked. Fan Freak App Store release advanced on September 8, 2021 with Apple resolving legacy App ID conflict that has held up release since August 12.Reported Earnings • Sep 01Second quarter 2021 earnings released: CA$0.035 loss per share (vs CA$0.001 loss in 2Q 2020)Second quarter 2021 results: Net loss: CA$2.98m (loss widened CA$2.87m from 2Q 2020). Over the last 3 years on average, earnings per share has fallen by 11% per year but the company’s share price has increased by 40% per year, which means it is well ahead of earnings.공시 • Jul 15Eplay Digital Inc. Announces New Title Released to Google PlayePlay Digital Inc. announced it has new basketball games approved for Google Play Store. Big Swish has already been downloaded over 10,000 times and is the fastest growing ePlay download - growing at over 84% per week. Last month, the company announced it has surpassed 100,000 downloads of game titles featuring Howie Mandel. Big Swish has already accelerated overall download performance for the company. The company can announce that it took 100 days to reach 100,000 downloads and 107 days to reach 125,000 downloads. Further acceleration is expected as additional marketing, cross-marketing, even more new titles, and new monetization channels are layered into early success. Big Swish for Google Play is already ePlay's # 6 most downloaded game following #1 Outbreak for Play, #2 an augmented reality basketball title, SwishAR for App Store, #3 and #4 Howie Go Viral for App Store and Play and #5 Swish AR for Play. Last week, the company announced, just three of eleven ePlay titles served up nearly 95,000 ePlay downloads as the company looks to take this marketing success and apply it to game apps already available such as ePlay's eSports (ES) series and upcoming titles Fan Freak and Klocked.Reported Earnings • Jun 02First quarter 2021 earnings released: CA$0.004 loss per share (vs CA$0.002 loss in 1Q 2020)First quarter 2021 results: Net loss: CA$325.4k (loss widened 140% from 1Q 2020). Over the last 3 years on average, earnings per share has increased by 2% per year but the company’s share price has increased by 16% per year, which means it is tracking significantly ahead of earnings growth.공시 • May 07Eplay Digital Readying for New Sports Gaming Legislation in Canada and U.S. with Launch of Fan FreakePlay Digital Inc. announced that its Fan Freak app in development, is building towards sports gaming legislation in Canada and various states in U.S. In particular, the Company is leveraging the recent passing of Bill C-218 by the House of Commons on April 22, 2021 which would end prohibition of betting on single-sporting events in Canada. ePlay's Fan Freak app is designed for a wide audience, including what the industry is calling the `Fluid Sports Fan'. ePlay has created sports apps for ESPN, Intel, Time Warner Cable, Cineplex, and others. Upcoming legislative changes, pandemic projections, market trends, internal analysis, and competitive landscape clearly indicate the features and value proposition positioning for ePlay's upcoming Fan Freak platform. The company continues to develop its new game positioned for ease of use and broad appeal. Fan Freak players use their sports knowledge and prediction skills to build streaks and win. Big winners are ePlay's Big Shots. Players will also play Fan Freak from within other games in ePlay's line-up.Reported Earnings • May 03Full year 2020 earnings released: CA$0.005 loss per share (vs CA$0.052 loss in FY 2019)The company reported a solid full year result with reduced losses, improved revenues and improved control over expenses. Full year 2020 results: Revenue: CA$54.3k (up 101% from FY 2019). Net loss: CA$326.2k (loss narrowed 90% from FY 2019). Over the last 3 years on average, earnings per share has fallen by 4% per year but the company’s share price has increased by 22% per year, which means it is well ahead of earnings.공시 • Mar 18ePlay Digital Inc. announced that it has received CAD 1.55 million in funding from ThreeD Capital Inc. and other investorsOn March 17, 2021, ePlay Digital Inc. (CNSX:EPY) closed the transaction. The company now issued 15,500,000 units for gross proceeds of CAD 1,550,000 in the transaction. The company issued 5,250,000 units for gross proceeds of CAD 525,000 in its final tranche.Is New 90 Day High Low • Mar 16New 90-day high: CA$0.23The company is up 667% from a price of CA$0.03 on 15 December 2020. Outperformed the Canadian market which is up 11% over the last 90 days. Exceeded the Entertainment industry, which is up 95% over the same period.공시 • Feb 18ePlay Digital Inc. Releases New Games and New eSports Revenue SourceePlay Digital Inc. announced the release of the ePlay ES (eSports) series of games with Skillz Inc. Mobile gaming eSports platform. Skillz (SKLZ) recently started trading publicly on the New York Stock Exchange. Two new ePlay games have been added to the Skillz platform - Outbreak ES and SwishAR ES. These games join Big Shot Swish ES in the ePlay ES line-up. It is anticipated that in 2021, Skillz's patented technology will power over two billion casual esports tournaments and facilitate $1.6 billion in paid entry fees for games like Outbreak ES and SwishAR ES. The gaming industry is larger than movies, music, and books, with more than 2.7 billion gamers playing monthly. Mobile is the fastest-growing segment of the gaming market, expected to increase from $68 billion last year to $150 billion in 2025. The company now has three game categories are eSports, Sports, and Entertainment. iOS players can compete for cash prizes with Outbreak ES, SwishAR ES, and Big Shot Swish. ePlay has begun testing new marketing partners for its games and as those campaigns show progress further updates will be provided.공시 • Oct 29Versus Systems, Inc. Enters Health and Wellness Sector with ePlay Digital IncVersus Systems Inc. (Versus) announced a partnership with ePlay Digital Inc. to bring Versus' proprietary in-app rewards technology to ePlay's health and wellness applications and platforms. With ePlay, Versus expands into the global wellness market, valued at over $4 trillion according to the Global Wellness Institute. ePlay's catalog of health, wellness and personal improvement applications further diversifies Versus' content offerings for reward partners in video content platforms and lifestyle mobile applications.매출 및 비용 세부 내역E-Play Digital가 돈을 벌고 사용하는 방법. 최근 발표된 LTM 실적 기준.순이익 및 매출 추이CNSX:EPY 매출, 비용 및 순이익 (CAD Millions)날짜매출순이익일반관리비연구개발비30 Sep 23000030 Jun 23000031 Mar 230-10031 Dec 220-10030 Sep 220-10030 Jun 220-11031 Mar 220-41031 Dec 210-41030 Sep 210-41030 Jun 210-31031 Mar 210-11031 Dec 20000030 Sep 200-30030 Jun 200-31031 Mar 200-31031 Dec 190-31030 Sep 190-11030 Jun 190-11031 Mar 190-11031 Dec 18000030 Sep 180-10030 Jun 180-10031 Mar 180-21031 Dec 170-21030 Sep 170-11030 Jun 170-11031 Mar 170-11031 Dec 160-110양질의 수익: EPY 은(는) 현재 수익성이 없습니다.이익 마진 증가: EPY는 현재 수익성이 없습니다.잉여현금흐름 대비 순이익 분석과거 순이익 성장 분석수익추이: 지난 5년 동안 EPY의 연간 수익 성장률이 양(+)이었는지 판단하기에 데이터가 부족합니다.성장 가속화: 현재 수익성이 없어 지난 1년간 EPY의 수익 성장률을 5년 평균과 비교할 수 없습니다.수익 대 산업: EPY은 수익성이 없어 지난 해 수익 성장률을 Entertainment 업계(-3.1%)와 비교하기 어렵습니다.자기자본이익률높은 ROE: EPY의 부채가 자산을 초과하여 자본 수익률을 계산하기 어렵습니다.총자산이익률투하자본수익률우수한 과거 실적 기업을 찾아보세요7D1Y7D1Y7D1YMedia 산업에서 과거 실적이 우수한 기업.View Financial Health기업 분석 및 재무 데이터 상태데이터최종 업데이트 (UTC 시간)기업 분석2024/10/08 19:45종가2024/07/11 00:00수익2023/09/30연간 수익2022/12/31데이터 소스당사의 기업 분석에 사용되는 데이터는 S&P Global Market Intelligence LLC에서 제공됩니다. 아래 데이터는 이 보고서를 생성하기 위해 분석 모델에서 사용됩니다. 데이터는 정규화되므로 소스가 제공된 후 지연이 발생할 수 있습니다.패키지데이터기간미국 소스 예시 *기업 재무제표10년손익계산서현금흐름표대차대조표SEC 양식 10-KSEC 양식 10-Q분석가 컨센서스 추정치+3년재무 예측분석가 목표주가분석가 리서치 보고서Blue Matrix시장 가격30년주가배당, 분할 및 기타 조치ICE 시장 데이터SEC 양식 S-1지분 구조10년주요 주주내부자 거래SEC 양식 4SEC 양식 13D경영진10년리더십 팀이사회SEC 양식 10-KSEC 양식 DEF 14A주요 개발10년회사 공시SEC 양식 8-K* 미국 증권에 대한 예시이며, 비(非)미국 증권에는 해당 국가의 규제 서식 및 자료원을 사용합니다.별도로 명시되지 않는 한 모든 재무 데이터는 연간 기간을 기준으로 하지만 분기별로 업데이트됩니다. 이를 TTM(최근 12개월) 또는 LTM(지난 12개월) 데이터라고 합니다. 자세히 알아보기.분석 모델 및 스노우플레이크이 보고서를 생성하는 데 사용된 분석 모델에 대한 자세한 내용은 당사의 Github 페이지에서 확인하실 수 있습니다. 또한 보고서 활용 방법에 대한 가이드와 YouTube 튜토리얼도 제공합니다.Simply Wall St 분석 모델을 설계하고 구축한 세계적 수준의 팀에 대해 알아보세요.산업 및 섹터 지표산업 및 섹터 지표는 Simply Wall St가 6시간마다 계산하며, 프로세스에 대한 자세한 내용은 Github에서 확인할 수 있습니다.분석가 소스E-Play Digital Inc.는 0명의 분석가가 다루고 있습니다. 이 중 0명의 분석가가 우리 보고서에 입력 데이터로 사용되는 매출 또는 수익 추정치를 제출했습니다. 분석가의 제출 자료는 하루 종일 업데이트됩니다.
Reported Earnings • Dec 01Third quarter 2023 earnings released: EPS: CA$0 (vs CA$0.001 loss in 3Q 2022)Third quarter 2023 results: EPS: CA$0 (improved from CA$0.001 loss in 3Q 2022). Revenue: CA$104 (down 100% from 3Q 2022). Net loss: CA$20.1k (loss narrowed 81% from 3Q 2022). Over the last 3 years on average, earnings per share has increased by 49% per year but the company’s share price has fallen by 42% per year, which means it is significantly lagging earnings.
Reported Earnings • Sep 03Second quarter 2023 earnings released: CA$0.001 loss per share (vs CA$0.002 loss in 2Q 2022)Second quarter 2023 results: CA$0.001 loss per share (improved from CA$0.002 loss in 2Q 2022). Revenue: CA$10.9k (up 25% from 2Q 2022). Net loss: CA$52.6k (loss narrowed 77% from 2Q 2022). Over the last 3 years on average, earnings per share has increased by 44% per year but the company’s share price has fallen by 21% per year, which means it is significantly lagging earnings.
Reported Earnings • Dec 01Third quarter 2022 earnings released: CA$0.001 loss per share (vs CA$0.007 loss in 3Q 2021)Third quarter 2022 results: CA$0.001 loss per share (improved from CA$0.007 loss in 3Q 2021). Revenue: CA$22.6k (up 219% from 3Q 2021). Net loss: CA$104.0k (loss narrowed 84% from 3Q 2021). Over the last 3 years on average, earnings per share has increased by 13% per year but the company’s share price has fallen by 37% per year, which means it is significantly lagging earnings.
Reported Earnings • Aug 30Second quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.035 loss in 2Q 2021)Second quarter 2022 results: CA$0.002 loss per share (up from CA$0.035 loss in 2Q 2021). Revenue: CA$8.7k (up 450% from 2Q 2021). Net loss: CA$228.8k (loss narrowed 92% from 2Q 2021). Over the last 3 years on average, earnings per share has fallen by 7% per year but the company’s share price has fallen by 37% per year, which means it is performing significantly worse than earnings.
Reported Earnings • Jun 01First quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.004 loss in 1Q 2021)First quarter 2022 results: CA$0.002 loss per share (up from CA$0.004 loss in 1Q 2021). Net loss: CA$232.1k (loss narrowed 29% from 1Q 2021). Over the last 3 years on average, earnings per share has fallen by 25% per year but the company’s share price has fallen by 32% per year, which means it is performing significantly worse than earnings.
Reported Earnings • May 03Full year 2021 earnings released: CA$0.047 loss per share (vs CA$0.005 loss in FY 2020)Full year 2021 results: CA$0.047 loss per share (down from CA$0.005 loss in FY 2020). Net loss: CA$4.22m (loss widened CA$3.89m from FY 2020). Over the last 3 years on average, earnings per share has fallen by 32% per year but the company’s share price has only fallen by 24% per year, which means it has not declined as severely as earnings.
New Risk • Jun 17New minor risk - Financial data availabilityThe company's latest financial reports are more than 6 months old. Last reported fiscal period ended September 2023. This is considered a minor risk. If the company has not reported its earnings on time, it may have been delayed due to audit problems or it may be finding it difficult to reconcile its accounts. Currently, the following risks have been identified for the company: Major Risks Less than 1 year of cash runway based on free cash flow trend (-CA$131k free cash flow). Share price has been highly volatile over the past 3 months (54% average daily change). Negative equity (-CA$1.7m). Revenue is less than US$1m (CA$30k revenue, or US$22k). Market cap is less than US$10m (CA$989.7k market cap, or US$720.6k). Minor Risk Latest financial reports are more than 6 months old (reported September 2023 fiscal period end).
Reported Earnings • Dec 01Third quarter 2023 earnings released: EPS: CA$0 (vs CA$0.001 loss in 3Q 2022)Third quarter 2023 results: EPS: CA$0 (improved from CA$0.001 loss in 3Q 2022). Revenue: CA$104 (down 100% from 3Q 2022). Net loss: CA$20.1k (loss narrowed 81% from 3Q 2022). Over the last 3 years on average, earnings per share has increased by 49% per year but the company’s share price has fallen by 42% per year, which means it is significantly lagging earnings.
Reported Earnings • Sep 03Second quarter 2023 earnings released: CA$0.001 loss per share (vs CA$0.002 loss in 2Q 2022)Second quarter 2023 results: CA$0.001 loss per share (improved from CA$0.002 loss in 2Q 2022). Revenue: CA$10.9k (up 25% from 2Q 2022). Net loss: CA$52.6k (loss narrowed 77% from 2Q 2022). Over the last 3 years on average, earnings per share has increased by 44% per year but the company’s share price has fallen by 21% per year, which means it is significantly lagging earnings.
Board Change • Jul 12High number of new and inexperienced directorsThere are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 6 experienced directors. 1 highly experienced director. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors.
Reported Earnings • Dec 01Third quarter 2022 earnings released: CA$0.001 loss per share (vs CA$0.007 loss in 3Q 2021)Third quarter 2022 results: CA$0.001 loss per share (improved from CA$0.007 loss in 3Q 2021). Revenue: CA$22.6k (up 219% from 3Q 2021). Net loss: CA$104.0k (loss narrowed 84% from 3Q 2021). Over the last 3 years on average, earnings per share has increased by 13% per year but the company’s share price has fallen by 37% per year, which means it is significantly lagging earnings.
Board Change • Nov 16High number of new and inexperienced directorsThere are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 7 experienced directors. No highly experienced directors. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors.
공시 • Nov 10Eplay Digital Inc. Unveils Advanced Real-Time 3D Live Sports Entertainment and Gaming PlatformePlay Digital Inc. announced Klocked Sports & Entertainment World Platform for the turn-key creation of immersive, Real- Time 3D (RT3D), and Augmented Reality (AR) sports and entertainment worlds for leagues, federations, broadcasters, athletes and fans. New sports, new partners, new sports prediction games, and new ways to engage announcements to follow. Klocked Sports & Entertainment World automatically creates epic sports broadcasts, replays, tools, and games in real-time. Klocked is leading an evolution of mass participation events, entertainment, and professional sports. Klocked Sports & Entertainment World leverages its proprietary Klocked and Fan Freak technology to create and deliver real-time 3D interactive sports content: Real-time 3D /AR creation of sports broadcasts and replays; User-controlled with unlimited camera angles; Fan Freak sports gaming for prediction, streak, prop, and survivor pool engagement; AI Sports Science automatically renders live sports action; New racing, team and mass participation sports being added. Using ePlay servers, Klocked AI Sport Science can in real time create and re-create sport broadcasts, highlights and replays on users' devices. The platform has a wide range of virtual cameras, with unique camera angles, and uses sports science technology to visualize live sports in the most exciting ways. Unlike traditional sports and entertainment broadcasts, fans control the action, cameras, and engagement. Klocked sports and entertainment metaverse automates virtual sports and entertainment production and stadium/mass participation activation. Klocked works for all individual and team sports.
Reported Earnings • Aug 30Second quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.035 loss in 2Q 2021)Second quarter 2022 results: CA$0.002 loss per share (up from CA$0.035 loss in 2Q 2021). Revenue: CA$8.7k (up 450% from 2Q 2021). Net loss: CA$228.8k (loss narrowed 92% from 2Q 2021). Over the last 3 years on average, earnings per share has fallen by 7% per year but the company’s share price has fallen by 37% per year, which means it is performing significantly worse than earnings.
공시 • Jun 23ePlay Digital Inc. Appoints David Gratton to Its Board of DirectorsePlay Digital Inc. announced the appointment of David Gratton to its board of directors. Gratton brings strategic product development and product marketing expertise at a key growth stage for the company. The team welcomes his product, technology, software development, and financial technology experience to help support ePlay's growth. Gratton has over 25 years of operational and leadership experience in technology companies. He has founded and led software companies based in Vancouver since 1999. Counting Microsoft, EA, Bioware, Warner Bros., Mattel, MTV/Viacom, and others as software development clients, Gratton has led award winning teams for marketing innovation and design.
Reported Earnings • Jun 01First quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.004 loss in 1Q 2021)First quarter 2022 results: CA$0.002 loss per share (up from CA$0.004 loss in 1Q 2021). Net loss: CA$232.1k (loss narrowed 29% from 1Q 2021). Over the last 3 years on average, earnings per share has fallen by 25% per year but the company’s share price has fallen by 32% per year, which means it is performing significantly worse than earnings.
공시 • May 17ePlay Digital Inc. Provides Fan Freak Games UpdateePlay Digital Inc. announced an update on its Fan Freak sports streak game development. With new partners (to be announced), user feedback, usage analytics, and existing Fan Freak road map, two new games have started development. The new game uses a unique database of NBA scores and player statistics used to assess trades, new player signings, and other scouting functions. Comprehensive and deep data including from NBA player touches to 3-pointers are used by Fan Freak to generate simulated games. The simulations can, for example, add retired 7-time NBA champion Robert Horry to tomorrow's NBA playoff match or Lebron to a 2001 playoff match. The full game is replayed by the simulator in seconds with a full scorecard and play-by-play breakdown. The ability to deliver simulated matches in Fan Freak allows users to build streaks with simulated games rapidly at the same time as waiting for real-world matches to complete at the end of the evening. It allows legendary players to be assigned to any team - even if just for a few minutes. Streak games have become very popular with the NY Times purchase of Wordle. One Wordle a day is a great format for some. Others want to play more often. In sports, waiting for the results of tonight's game leaves engagement and dollars on the table. The other new game being developed for Fan Freak is a pre-paid and guaranteed daily and multiple day-part prize money game. Users will enter Survivor Shallenge/s and the best predictions and streaks win guaranteed prize pools. ePlay has recently discussed its transition to full monetization and partnerships that tie directly to new sources of users, revenue, and intellectual property. The transition to full commercialization features multiple revenue models with each product moving to full monetization. Full commercialization also includes release on multiple platforms including Android, smart watch, smart TV, iPad, etc. These two new games increase the amount of time a user can spend using Fan Freak, the number of ways to play, and for monetization.
Reported Earnings • May 03Full year 2021 earnings released: CA$0.047 loss per share (vs CA$0.005 loss in FY 2020)Full year 2021 results: CA$0.047 loss per share (down from CA$0.005 loss in FY 2020). Net loss: CA$4.22m (loss widened CA$3.89m from FY 2020). Over the last 3 years on average, earnings per share has fallen by 32% per year but the company’s share price has only fallen by 24% per year, which means it has not declined as severely as earnings.
공시 • Feb 11+ 1 more updateePlay Digital Inc. Announces That Klocked Introduced Join My Run Feature with App UpdateePlay Digital Inc. announced that Klocked's revolutionary augmented reality fitness app is trialing new "Join Live" with users that download the latest update from the Apple App Store. The "Join Live" feature is available at the bottom of the Home page and allows users to see what is happening in the Klocked community in real-time and "Join Live". See somebody you know? Want to run with somebody already on course in Paris? Join live and let Klocked know what you think at www.klocked.me. Klocked is looking for ways to use its platform t help motivate and make fitness fun. Users may have to rush to get their sneakers and gear on when they want to join somebody in Klocked World. There are two "Join Live" options: 1. teleport to catch up to the new run buddy or 2. join from the start line. In either case, audio cues will let runners know what's going on with the "Join Live" participants. Klocked's adaptive music, pre-race and in-race coaching, and the P4 AI performance-enhancing audio cues plus special "Join Live" audio features will help improve training and race-day performance. Real-time evaluation is powered by Klocked P4 AI and Weav Music's performance-enhancing adaptive music & AR coaching technology. Fan Freak: ePlay announced earlier this week the release of the Fan Freak sports app. Fan Freak allows sports fans to build teams, streaks, and win cash prizes. Fan Freak includes NHL, NFL, MLB, NBA, and NCAA Football. Fan Freak is 3 games-in-one and allows users to earn prizes and points. The app will be available as a public beta with real cash prizes starting Jan. 14, 2022 at 4:15 PM ET. Klocked Berlin 5k: Klocked Fitness App has opened registration for the Berlin 5k Hybrid Real-Time Race Experience and Virtual Run taking place on Jan. 16, 2022, at 10:00 AM eastern time /7:00 AM pacific time. Klocked hint: races are fun live, but not necessary. The Berlin 5k is open for 12 hours after the gun goes off. All real-time and virtual participants will receive physical and digital race t-shirts, digital finisher's medals, augmented reality race bib, and placement recognition for overall and division winners. Klocked app participants will be able to choose between teleporting to Berlin for the real-time race experience or the virtual run anytime in January. Klocked users will personalize and send their 3D avatar to Berlin on race day to compete live in ePlay's vision of the sports metaverse - Klocked World. Also updated in the latest Klocked app download are audio cues for Berlin 5k, Paris 10k, New York City 10k, Boston 5k, and Toronto Beaches 10k course. Learn about Lake Ontario and the Beaches neighborhood, on the Toronto Beaches 10k course. The app now allows users to access their Klocked Race Loot Box from Finished Activities and a bug where podcast or music volume did not adjust automatically after some audio cues had been fixed. Klocked P4 AI: Klocked helps everybody to get outdoors and provides daily real-time motivation towards healthy living. The Klocked P4 AI system augments a user's experience with real-time and interval audio cues making fitness fun, competitive, and gamified. Klocked not only equips users with motivation but with real-time information and data that is not available anywhere else. Klocked P4 AI includes Place, Placement, Performance, and Personal Best Augmented Reality (AR). Adaptive Music: Weav Music's patent-pending AR coaching features include: Pace audio cues to help stick to training goals; Personal-best audio cues to help reach new goals; Audio guides to course landmarks; Audio coach with tips and inspiration to achieve new goals; Cadence detection and adaptive music to enhance performance. Coach Kelly: Coach Kelly joins Klocked users on race and fun run days. Upcoming races and fun runs include Berlin, Paris, and New York. Join 30-minutes before start time and Coach Kelly walks participants through the upcoming event. Coach Kelly is with you at race start, during the race, and through to the finish line. Check out the schedule. More Sports Science: Additional Advanced Sports Science Features include: Placement visual and audio cues to advance race position by gender and age division; Gamification to advance to the next level; Leaderboards by age and gender divisions; Special challenges and races; Bonus points and special effects for passing and participating in challenges; Earn real and augmented reality t-shirts, race bibs, and medals. Klocked Sports Science Platform is now available in the free Klocked App.
공시 • Oct 01eplay Announces Major Update of Outbreak Approves for Apple and Google StoresePlay Digital Inc. announced that it has released a major update to its Outbreak mobile game featuring Howie Mandel. The update includes new levels, challenges, and ways to play ePlay's #1 game on Android and top 3 on Apple App Store. The new version is available for download from Apple App Store and Google Play. Outbreak is ranked 4.7 out of 5 stars on Apple App Store. Outbreak is a part of a series of games developed by ePlay and created in partnership with Howie Mandel. Howie's Games highlights just one of many successful partnerships between ePlay, athletes, celebrities and great brands. Others include Robert Horry, 7-time NBA champion with his mobile game Big Shot Basketball co-created and developed by ePlay.
공시 • Sep 11ePlay Digital Inc. Announces Klocked Fitness App and the Klocked SportsnetePlay Digital Inc. announced that Klocked Fitness App and the Klocked Sportsnet are now available to the public. Recently the company announced Klocked World - a virtual sports world in augmented reality. The Klocked App, Sportsnet, and World are all now available in public beta for testing. Official launch announcements and events for Klocked Fitness, Sportsnet, and World to follow. Klocked Sportsnet allows spectators to view live and on-demand races, group runs, with more sports and eSports events to follow. ePlay also announces that it has passed 300,000 downloads of its Howie’s Games and Big Shot app in 5 months and remains on track for well over 1 million downloads with the public beta release of Klocked. Fan Freak App Store release advanced on September 8, 2021 with Apple resolving legacy App ID conflict that has held up release since August 12.
Reported Earnings • Sep 01Second quarter 2021 earnings released: CA$0.035 loss per share (vs CA$0.001 loss in 2Q 2020)Second quarter 2021 results: Net loss: CA$2.98m (loss widened CA$2.87m from 2Q 2020). Over the last 3 years on average, earnings per share has fallen by 11% per year but the company’s share price has increased by 40% per year, which means it is well ahead of earnings.
공시 • Jul 15Eplay Digital Inc. Announces New Title Released to Google PlayePlay Digital Inc. announced it has new basketball games approved for Google Play Store. Big Swish has already been downloaded over 10,000 times and is the fastest growing ePlay download - growing at over 84% per week. Last month, the company announced it has surpassed 100,000 downloads of game titles featuring Howie Mandel. Big Swish has already accelerated overall download performance for the company. The company can announce that it took 100 days to reach 100,000 downloads and 107 days to reach 125,000 downloads. Further acceleration is expected as additional marketing, cross-marketing, even more new titles, and new monetization channels are layered into early success. Big Swish for Google Play is already ePlay's # 6 most downloaded game following #1 Outbreak for Play, #2 an augmented reality basketball title, SwishAR for App Store, #3 and #4 Howie Go Viral for App Store and Play and #5 Swish AR for Play. Last week, the company announced, just three of eleven ePlay titles served up nearly 95,000 ePlay downloads as the company looks to take this marketing success and apply it to game apps already available such as ePlay's eSports (ES) series and upcoming titles Fan Freak and Klocked.
Reported Earnings • Jun 02First quarter 2021 earnings released: CA$0.004 loss per share (vs CA$0.002 loss in 1Q 2020)First quarter 2021 results: Net loss: CA$325.4k (loss widened 140% from 1Q 2020). Over the last 3 years on average, earnings per share has increased by 2% per year but the company’s share price has increased by 16% per year, which means it is tracking significantly ahead of earnings growth.
공시 • May 07Eplay Digital Readying for New Sports Gaming Legislation in Canada and U.S. with Launch of Fan FreakePlay Digital Inc. announced that its Fan Freak app in development, is building towards sports gaming legislation in Canada and various states in U.S. In particular, the Company is leveraging the recent passing of Bill C-218 by the House of Commons on April 22, 2021 which would end prohibition of betting on single-sporting events in Canada. ePlay's Fan Freak app is designed for a wide audience, including what the industry is calling the `Fluid Sports Fan'. ePlay has created sports apps for ESPN, Intel, Time Warner Cable, Cineplex, and others. Upcoming legislative changes, pandemic projections, market trends, internal analysis, and competitive landscape clearly indicate the features and value proposition positioning for ePlay's upcoming Fan Freak platform. The company continues to develop its new game positioned for ease of use and broad appeal. Fan Freak players use their sports knowledge and prediction skills to build streaks and win. Big winners are ePlay's Big Shots. Players will also play Fan Freak from within other games in ePlay's line-up.
Reported Earnings • May 03Full year 2020 earnings released: CA$0.005 loss per share (vs CA$0.052 loss in FY 2019)The company reported a solid full year result with reduced losses, improved revenues and improved control over expenses. Full year 2020 results: Revenue: CA$54.3k (up 101% from FY 2019). Net loss: CA$326.2k (loss narrowed 90% from FY 2019). Over the last 3 years on average, earnings per share has fallen by 4% per year but the company’s share price has increased by 22% per year, which means it is well ahead of earnings.
공시 • Mar 18ePlay Digital Inc. announced that it has received CAD 1.55 million in funding from ThreeD Capital Inc. and other investorsOn March 17, 2021, ePlay Digital Inc. (CNSX:EPY) closed the transaction. The company now issued 15,500,000 units for gross proceeds of CAD 1,550,000 in the transaction. The company issued 5,250,000 units for gross proceeds of CAD 525,000 in its final tranche.
Is New 90 Day High Low • Mar 16New 90-day high: CA$0.23The company is up 667% from a price of CA$0.03 on 15 December 2020. Outperformed the Canadian market which is up 11% over the last 90 days. Exceeded the Entertainment industry, which is up 95% over the same period.
공시 • Feb 18ePlay Digital Inc. Releases New Games and New eSports Revenue SourceePlay Digital Inc. announced the release of the ePlay ES (eSports) series of games with Skillz Inc. Mobile gaming eSports platform. Skillz (SKLZ) recently started trading publicly on the New York Stock Exchange. Two new ePlay games have been added to the Skillz platform - Outbreak ES and SwishAR ES. These games join Big Shot Swish ES in the ePlay ES line-up. It is anticipated that in 2021, Skillz's patented technology will power over two billion casual esports tournaments and facilitate $1.6 billion in paid entry fees for games like Outbreak ES and SwishAR ES. The gaming industry is larger than movies, music, and books, with more than 2.7 billion gamers playing monthly. Mobile is the fastest-growing segment of the gaming market, expected to increase from $68 billion last year to $150 billion in 2025. The company now has three game categories are eSports, Sports, and Entertainment. iOS players can compete for cash prizes with Outbreak ES, SwishAR ES, and Big Shot Swish. ePlay has begun testing new marketing partners for its games and as those campaigns show progress further updates will be provided.
공시 • Oct 29Versus Systems, Inc. Enters Health and Wellness Sector with ePlay Digital IncVersus Systems Inc. (Versus) announced a partnership with ePlay Digital Inc. to bring Versus' proprietary in-app rewards technology to ePlay's health and wellness applications and platforms. With ePlay, Versus expands into the global wellness market, valued at over $4 trillion according to the Global Wellness Institute. ePlay's catalog of health, wellness and personal improvement applications further diversifies Versus' content offerings for reward partners in video content platforms and lifestyle mobile applications.