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Gravity Co., Ltd.NasdaqGM:GRVY 株式レポート

時価総額 US$454.9m
株価
US$65.46
US$108.85
39.9% 割安 内在価値ディスカウント
1Y-0.6%
7D5.6%
ポートフォリオ価値
表示

Gravity Co., Ltd.

NasdaqGM:GRVY 株式レポート

時価総額:US$454.9m

Gravity(GRVY)株式概要

株式会社グラビティは、オンラインおよびモバイルゲームを開発し、世界中でパブリッシングしています。 詳細

GRVY ファンダメンタル分析
スノーフレーク・スコア
評価4/6
将来の成長0/6
過去の実績2/6
財務の健全性6/6
配当金0/6

報酬

リスク分析

リスクチェックの結果、GRVY 、リスクは検出されなかった。

GRVY Community Fair Values

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See what 19 others think this stock is worth. Follow their fair value or set your own to get alerts.

Gravity Co., Ltd. 競合他社

価格と性能

株価の高値、安値、推移の概要Gravity
過去の株価
現在の株価US$65.46
52週高値US$74.75
52週安値US$54.54
ベータ0.99
1ヶ月の変化8.04%
3ヶ月変化-6.50%
1年変化-0.56%
3年間の変化8.02%
5年間の変化-45.97%
IPOからの変化29.98%

最新ニュース

分析記事 Feb 03

Gravity's (NASDAQ:GRVY) Returns On Capital Not Reflecting Well On The Business

Did you know there are some financial metrics that can provide clues of a potential multi-bagger? Typically, we'll want...

Recent updates

分析記事 Feb 03

Gravity's (NASDAQ:GRVY) Returns On Capital Not Reflecting Well On The Business

Did you know there are some financial metrics that can provide clues of a potential multi-bagger? Typically, we'll want...
Seeking Alpha Jun 29

Gravity's Global Rollout Turns A Single Franchise Into A Deep Value Play

Summary Gravity's Q1 results beat expectations, driven by new Ragnarok mobile launches, strong margins, and a net cash position covering 90% of the share price. The company's scalable, IP-driven model and expanding pipeline across multiple platforms and regions support a long-term compounding growth thesis. Risks include franchise concentration, platform and regulatory exposure, and governance concerns, but the cash-rich balance sheet provides a margin of safety. At just 7.6x earnings and 0.45x EV/EBITDA, Gravity is deeply undervalued; I remain bullish and expect significant outperformance as the pipeline delivers. Read the full article on Seeking Alpha
Seeking Alpha Nov 18

Gravity: An Undervalued Gem With Significant Concentration Risk

Summary Gravity has an exceptionally pristine financial profile and is deeply undervalued. Its business model achieved recent success by pivoting its main title from PC to online, suggesting momentum is likely to continue in the short to medium term. Its concentration risk is significant and should not be ignored by long-term investors. GRVY is a buy for short- to medium-term investors hoping to ride on the current growth momentum. Gravity is not suitable for investors looking for a stock to hold for the long term. Read the full article on Seeking Alpha
Seeking Alpha Sep 15

Gravity: Mobile Games, International Expansion, NBA License, And Cheap

Summary Gravity Co., Ltd. stock is undervalued despite ongoing free cash flow and net income growth, driven by new mobile games and strategic partnerships. The company's expansion into new territories and acquisition agreements could significantly increase its international user base and revenue growth. Gravity's financial health is strong, with substantial cash reserves, increasing total assets, and a rising book value per share, indicating potential stock price improvements. Risks include exchange rate fluctuations, potential declines in Ragnarok Online users, and lower profit margins from revenue-sharing arrangements in mobile game distribution. Read the full article on Seeking Alpha
Seeking Alpha Aug 19

Gravity: The Thesis Remains Intact

Summary Gravity is a South Korean video game developer and publisher known for its powerful Ragnarok IP in Asia. Since my last article, Gravity's stock price has fallen by 5%, primarily because of the underwhelming Ragnarok Origin release in mainland China. While the Chinese release was certainly disappointing, the original investment thesis still remains intact. Read the full article on Seeking Alpha
Seeking Alpha Jun 20

Gravity: Ragnarok Online Launch In China Should Provide A Boost

Summary Gravity's upcoming launch of longstanding flagship Ragnarok Online in China could grow the share of more solid games in its mix. Currently, the short tailed gacha games have been falling off, where sales are down sequentially and YoY. PEs are low despite the pretty high likelihood of growth. The issue here is that there is a mix of corporate governance concerns around ownership and cash management. We think these issues are more mitigated in other gacha game market picks. Nonetheless, the moment isn't bad for GRVY. Read the full article on Seeking Alpha
分析記事 Jun 08

Even With A 30% Surge, Cautious Investors Are Not Rewarding Gravity Co., Ltd.'s (NASDAQ:GRVY) Performance Completely

Gravity Co., Ltd. ( NASDAQ:GRVY ) shareholders would be excited to see that the share price has had a great month...
Seeking Alpha Mar 26

Gravity: Amazing Performance, But Reach Is Key

Summary Gravity Co. is set to report Q4 earnings, with revenues skyrocketing due to the success of its Ragnarök games in the mobile segment. GRVY's financials remain strong, with no debt and a significant amount of cash and short-term investments. Despite impressive revenue growth, the company's share price has not reflected this, leading to a potential undervaluation. Read the full article on Seeking Alpha
Seeking Alpha Feb 26

Gravity: Dominated By The Alternatives

Summary Gravity's main asset is the Ragnarok IP, which has helped them aggressively monetize players and maximize revenue growth. Sequentially, Gravity's performance is weakening as player and value attrition occurs, but this is normal for gacha games. Akatsuki, another gacha game developer, is a better deal with a lower EV and strategic partnerships, making it more promising in the competitive market. Read the full article on Seeking Alpha
分析記事 Jan 12

Gravity (NASDAQ:GRVY) Might Become A Compounding Machine

If you're not sure where to start when looking for the next multi-bagger, there are a few key trends you should keep an...
Seeking Alpha Sep 16

Gravity gains as 'Ragnarok Origin' hits more markets

Gravity (NASDAQ:GRVY) is bucking a sharply lower market in Communications stocks and overall, up 3.3% Friday after it announced the successful launch of its game Ragnarok Origin in Taiwan, Hong Kong and Macau. The product - a massively multiplayer online role-playing game - was launched to success in Korea in July 2020, after which it was a top grosser in app stores for three months. That was followed by a top launch in Japan in June 2021, and a successful debut in the United States and Canada in November 2021. Gravity's key offering, Ragnarok Online, is popular in Japan and Taiwan and available across 91 markets and countries. Last week, Gravity launched its first play-to-earn game in the Ragnarok Online milieu.
Seeking Alpha Sep 09

Gravity Game announces launch of Ragnarok Labyrinth NFT Global Launch

Gravity Game Link (NASDAQ:GRVY) announces the official global launch of the first play-to-earn game in the Ragnarok Online IP, Ragnarok Labyrinth NFT. Ragnarok Labyrinth NFT had ranked in the top ten most popular and most revenue-generating games on the Google Play Store in Thailand, the Philippines, and Indonesia. “We are very proud to announce that Ragnarok Labyrinth NFT will be officially released globally in the near time. This is the first step for Gravity Game Link to expand our Mobile Game publishing into the Global market. We are very optimistic that Ragnarok Labyrinth NFT will also get a positive response from Ragnarok fans globally,” said Andi Suryanto, President of Gravity Game Link.
Seeking Alpha Aug 25

Gravity Is Cheap But Ragnarok Online Is Getting Old

Summary Gravity managed to create some QoQ growth despite broader trends showing declines in gaming, and it is being held up by the original Ragnarok Online title. PC gaming is more resilient, and that's where the Ragnarok IP is selling better, with PC games being more dedicated than mobile gamers. The Gravity strategy is to milk the Ragnarok Online franchise to death, something that started in the early 2000s and holds a lot of nostalgia value with players like MapleStory. The offshoots on mobile are low-quality games that earn through licenses and royalties from other developers, part of a strategy to re-engage IP fans as much as possible in pay-to-win games. They are making headway in new geographies, but these pay-to-win games don't have much longevity. RO is aging and doesn't have a valuable growth profile. Gravity (GRVY) trades cheaply because it should. This is not a vibrant videogame company, and its strategy isn't built for long-term growth, just for milking the 20-year-old Ragnarok IP like a cash cow. Whether it's over or undervalued is less clear, because they have growth and profits for now, but don't invest in this thinking it's a representative videogaming company and should follow broader secular support for games as entertainment. Their strategy is to gather low-hanging fruit rapidly before they rot. What is next for the company is unclear. The cash pile is nice, but you can't just create a new title, especially in a market that is so competitive nowadays. We pass. Gravity Strategy Ragnarok Online is an old MMO that a lot of people hold dear as an accessible game from their childhoods. There are plenty of fans, and they still play the PC version of the game from time to time. There's not much wrong with this original title, except that it's getting old. Videogames aren't interesting forever, even World of Warcraft became stale after the 5th or 6th expansion. Ragnarok Online dominates the 'Online Gaming' segment, and it's driven by nice economics from subscription revenues. People engage with the game much in the same way ageing fans go back to games like MapleStory and even RuneScape, although the Asian influences shared with MapleStory make it a closer comp to RO. They are managing to grow this game by introducing it into new geographies, specifically China. But China is not such a friendly market for gaming anymore. Thailand was a major new market that was responsible for most of the delta in online gaming revenues these last years. But it is now in decline, with the game sticking for a few years, which isn't bad, but not forever. Online Segment Revenues (20-F GRVY) In general, the RO title is ageing. We look at it like a worse WoW. At some point, it will just go into an inevitable decline, especially since MMOs rely heavily on network effects. It's a bit of a death spiral when that starts to happen over a more protracted period of time. But we don't hate RO. What we really don't like is the mobile segment, which is by far the majority of the revenue. The strategy is to license out the Ragnarok IP to mobile developers who make low-quality pay-to-win 'gacha games' in many instances that really don't stick. We see the shift as Gravity licenses out the IP as of late. Mobile Segment Revenue (20-F GRVY) The total revenues aren't growing that fast. We think the probability that these games have rather short engagement periods as people get bored of P2W mechanics and grind-style games on mobile, which is anyway a medium that isn't as dedicated for gaming and generally less engaging, is pretty high. While growth is being sustained by new releases under the Ragnarok IP creating licensing revenue, it's just not very sustainable. Indeed, even in the licensing mode of making money, things aren't blasting off, they already are trending into a plateau. Conclusions The relative resilience of the online gaming segment is evident in the Q2 results, with it growing in the mix.
Seeking Alpha Jun 16

Gravity Suffers With Mobile Pullback

Gravity is rather cheap video gaming exposure focused almost entirely on Asian markets. Asian markets are where mobile games have the most presence, Gravity is similarly skewed towards mobile exposures. Mobile gaming generally fell, especially in large markets like Japan, but also more broadly. Casual gaming is experiencing a strong reversal as the pandemic subsides while online gaming has more traction. The issue is even the online segment will struggle as bad-will mounts with closures of private servers and bot accusations. Best avoided.
分析記事 May 11

Shareholders Would Enjoy A Repeat Of Gravity's (NASDAQ:GRVY) Recent Growth In Returns

Finding a business that has the potential to grow substantially is not easy, but it is possible if we look at a few key...
Seeking Alpha Jan 28

Gravity: Cheap Beyond Rational

Gravity is trading extremely cheap. While a discount can be justified, it seems to me like the current valuation is excessively depressed. I see asymmetric risk/reward in the name with potential for multi-bagger returns.
分析記事 Oct 20

Why The 49% Return On Capital At Gravity (NASDAQ:GRVY) Should Have Your Attention

Finding a business that has the potential to grow substantially is not easy, but it is possible if we look at a few key...
分析記事 Apr 14

Why We Like The Returns At Gravity (NASDAQ:GRVY)

What trends should we look for it we want to identify stocks that can multiply in value over the long term? Ideally, a...
分析記事 Mar 08

What Type Of Shareholders Make Up Gravity Co., Ltd.'s (NASDAQ:GRVY) Share Registry?

A look at the shareholders of Gravity Co., Ltd. ( NASDAQ:GRVY ) can tell us which group is most powerful. Institutions...
分析記事 Feb 10

Is Gravity Co., Ltd.'s(NASDAQ:GRVY) Recent Stock Performance Tethered To Its Strong Fundamentals?

Most readers would already be aware that Gravity's (NASDAQ:GRVY) stock increased significantly by 33% over the past...
分析記事 Jan 14

Should You Be Excited About Gravity's (NASDAQ:GRVY) Returns On Capital?

What are the early trends we should look for to identify a stock that could multiply in value over the long term? One...
分析記事 Dec 07

What Kind Of Shareholders Own Gravity Co., Ltd. (NASDAQ:GRVY)?

The big shareholder groups in Gravity Co., Ltd. ( NASDAQ:GRVY ) have power over the company. Institutions will often...

株主還元

GRVYUS EntertainmentUS 市場
7D5.6%-1.0%2.2%
1Y-0.6%-9.3%31.1%

業界別リターン: GRVY過去 1 年間で-9.3 % の収益を上げたUS Entertainment業界を上回りました。

リターン対市場: GRVYは、過去 1 年間で31.1 % のリターンを上げたUS市場を下回りました。

価格変動

Is GRVY's price volatile compared to industry and market?
GRVY volatility
GRVY Average Weekly Movement4.5%
Entertainment Industry Average Movement9.0%
Market Average Movement7.3%
10% most volatile stocks in US Market16.1%
10% least volatile stocks in US Market3.2%

安定した株価: GRVY 、 US市場と比較して、過去 3 か月間で大きな価格変動はありませんでした。

時間の経過による変動: GRVYの 週次ボラティリティ ( 5% ) は過去 1 年間安定しています。

会社概要

設立従業員CEO(最高経営責任者ウェブサイト
2000n/aYoshinori Kitamurawww.gravity.co.kr

株式会社グラビティは、オンラインゲームおよびモバイルゲームを開発し、世界中でパブリッシングしています。ラグナロクオンライン、ドラゴニカ、レクイエムオンライン、R O.S.E.オンライン、ラグナロクオンラインII、ラグナロクランドバースなどの多人数同時参加型オンラインロールプレイングゲームや、キャラクターを使用した商品、アニメーションを提供している。モバイルゲームのポートフォリオには、ラグナロクM、エターナル・ラブ、ラグナロクオリジン、ラグナロクX:ネクスト・ジェネレーション、ラグナロクアリーナ、WITH ISLAND、ラグナロクの迷宮、ラグナロクポーリング、テラクラシック、NBA、Rise To Stardom、ジェネレーション・ラグナロク、ラグナロクオンラインII、ラグナロクランドバースなどがある:Rise To Stardom」、「Generation Zombie」、「Ragnarok Idle Adventure」、「Ragnarok 20 Heroes」、「White Chord」、「WITH: Whale In The High」、「Ragnarok Lost Memories」、「Paladog Tactics」。また、ニンテンドーDS向け「ラグナロクDS」、プレイステーション・ポータブル向け「ラグナロク 光と闇の皇女」、プレイステーション Vita向け「ラグナロク オデッセイ」、Xbox 360向け「ダブルドラゴンII」、プレイステーション Vitaおよびプレイステーション3向け「ラグナロク オデッセイ エース」、Steam、Stove、Nintendo Switch、Xbox One、Xbox Series X|S向け「ピッグロマンス」、SteamおよびStove向け「ALTF4 11」、Steam、Stove、Nintedo Switch向け「Wetory」、Nintendo Switch向け「GRANDIA HD Collection」などのコンソールゲームも提供している。また、IPTV向けには、お化け屋敷やポロロなどのゲームを提供している:また、「お化け屋敷」、「ポロロ~小さなペンギン~」、「コングスニ」などのIPTV向けゲーム、ドール、文具、食品などのキャラクター商品、ゲームマニュアル、月刊誌などの出版物、「パズル」、「プラットフォーマー」、「ALTF4 II」、「ラグナロクZERO」、「KAMiBAKO-キューブの神話-」、「サイコデミック」、「ファイナルナイト」などのPCゲーム、「ラグナロクV:ラグナロク V:リターンズ」「ラグナロク THE LOST MEMORIES」「ラグナロクビギンズ」などのソーシャルネットワークゲームやモバイルゲーム、「ラグナロク前日譚」「ラグナロク前日譚II」などのウェブブラウザゲームを自社開発している。また、システム開発・保守サービスやサードパーティへのシステムインテグレーションサービスも提供している。同社は2000年に設立され、韓国ソウルに本社を置く。株式会社グラビティはガンホー・オンライン・エンターテイメント株式会社の子会社である。

Gravity Co., Ltd. 基礎のまとめ

Gravity の収益と売上を時価総額と比較するとどうか。
GRVY 基礎統計学
時価総額US$454.87m
収益(TTM)US$46.14m
売上高(TTM)US$373.14m
9.9x
PER(株価収益率
1.2x
P/Sレシオ

収益と収入

最新の決算報告書(TTM)に基づく主な収益性統計
GRVY 損益計算書(TTM)
収益₩545.57b
売上原価₩364.27b
売上総利益₩181.31b
その他の費用₩113.84b
収益₩67.46b

直近の収益報告

Dec 31, 2025

次回決算日

該当なし

一株当たり利益(EPS)9.71k
グロス・マージン33.23%
純利益率12.37%
有利子負債/自己資本比率0%

GRVY の長期的なパフォーマンスは?

過去の実績と比較を見る

企業分析と財務データの現状

データ最終更新日(UTC時間)
企業分析2026/05/11 05:09
終値2026/05/08 00:00
収益2025/12/31
年間収益2025/12/31

データソース

企業分析に使用したデータはS&P Global Market Intelligence LLC のものです。本レポートを作成するための分析モデルでは、以下のデータを使用しています。データは正規化されているため、ソースが利用可能になるまでに時間がかかる場合があります。

パッケージデータタイムフレーム米国ソース例
会社財務10年
  • 損益計算書
  • キャッシュ・フロー計算書
  • 貸借対照表
アナリストのコンセンサス予想+プラス3年
  • 予想財務
  • アナリストの目標株価
市場価格30年
  • 株価
  • 配当、分割、措置
所有権10年
  • トップ株主
  • インサイダー取引
マネジメント10年
  • リーダーシップ・チーム
  • 取締役会
主な進展10年
  • 会社からのお知らせ

* 米国証券を対象とした例であり、非米国証券については、同等の規制書式および情報源を使用

特に断りのない限り、すべての財務データは1年ごとの期間に基づいていますが、四半期ごとに更新されます。これは、TTM(Trailing Twelve Month)またはLTM(Last Twelve Month)データとして知られています。詳細はこちら

分析モデルとスノーフレーク

本レポートを生成するために使用した分析モデルの詳細は当社のGithubページでご覧いただけます。また、レポートの使用方法に関するガイドYoutubeのチュートリアルも掲載しています。

シンプリー・ウォールストリート分析モデルを設計・構築した世界トップクラスのチームについてご紹介します。

業界およびセクターの指標

私たちの業界とセクションの指標は、Simply Wall Stによって6時間ごとに計算されます。

アナリスト筋

Gravity Co., Ltd. 0 これらのアナリストのうち、弊社レポートのインプットとして使用した売上高または利益の予想を提出したのは、 。アナリストの投稿は一日中更新されます。0