GameWith(6552)株式概要株式会社GameWithは、日本でメディア事業、esports事業、エンターテインメント事業を展開しています。 詳細6552 ファンダメンタル分析スノーフレーク・スコア評価2/6将来の成長4/6過去の実績3/6財務の健全性6/6配当金0/6報酬収益は年間32.36%増加すると予測されています 今年は黒字化を達成 リスク分析JP市場と比較して、過去 3 か月間の株価の変動が非常に大きい意味のある時価総額がありません ( ¥3B )すべてのリスクチェックを見る6552 Community Fair Values Create NarrativeSee what others think this stock is worth. Follow their fair value or set your own to get alerts.Your Fair ValueJP¥Current PriceJP¥187.000.005% 割高 内在価値ディスカウントGrowth estimate overAnnual revenue growth rate5 Yearstime period%/yrDecreaseIncreasePastFuture-325m6b2016201920222025202620282031Revenue JP¥5.6bEarnings JP¥219.0mAdvancedSet Fair ValueView all narrativesGameWith Inc. 競合他社Living TechnologiesSymbol: TSE:4445Market cap: JP¥3.9bHatenaSymbol: TSE:3930Market cap: JP¥2.7bYRGLMSymbol: TSE:3690Market cap: JP¥3.2bLancersSymbol: TSE:4484Market cap: JP¥4.4b価格と性能株価の高値、安値、推移の概要GameWith過去の株価現在の株価JP¥187.0052週高値JP¥295.0052週安値JP¥158.00ベータ0.251ヶ月の変化-12.62%3ヶ月変化7.47%1年変化-4.10%3年間の変化-50.92%5年間の変化-70.03%IPOからの変化-91.70%最新ニュースお知らせ • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026Valuation Update With 7 Day Price Move • Apr 15Investor sentiment improves as stock rises 18%After last week's 18% share price gain to JP¥219, the stock trades at a forward P/E ratio of 49x. Average forward P/E is 15x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 39% over the past three years.Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.New Risk • Apr 09New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 8.9% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (8.9% average weekly change). Market cap is less than US$100m (JP¥4.10b market cap, or US$25.8m).お知らせ • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.最新情報をもっと見るRecent updatesお知らせ • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026Valuation Update With 7 Day Price Move • Apr 15Investor sentiment improves as stock rises 18%After last week's 18% share price gain to JP¥219, the stock trades at a forward P/E ratio of 49x. Average forward P/E is 15x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 39% over the past three years.Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.New Risk • Apr 09New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 8.9% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (8.9% average weekly change). Market cap is less than US$100m (JP¥4.10b market cap, or US$25.8m).お知らせ • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.お知らせ • Nov 29GameWith Inc. to Report Q2, 2026 Results on Jan 14, 2026GameWith Inc. announced that they will report Q2, 2026 results on Jan 14, 2026Reported Earnings • Oct 16First quarter 2026 earnings released: EPS: JP¥0.12 (vs JP¥5.35 loss in 1Q 2025)First quarter 2026 results: EPS: JP¥0.12 (up from JP¥5.35 loss in 1Q 2025). Revenue: JP¥1.00b (up 20% from 1Q 2025). Net income: JP¥2.00m (up JP¥95.4m from 1Q 2025). Profit margin: 0.2% (up from net loss in 1Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 7.0% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 63 percentage points per year, which is a significant difference in performance.お知らせ • Aug 05GameWith Inc. to Report Q1, 2026 Results on Oct 15, 2025GameWith Inc. announced that they will report Q1, 2026 results on Oct 15, 2025Reported Earnings • Jul 14Full year 2025 earnings: Revenues exceed analysts expectations while EPS lags behindFull year 2025 results: JP¥13.46 loss per share (improved from JP¥19.51 loss in FY 2024). Revenue: JP¥3.45b (down 1.3% from FY 2024). Net loss: JP¥235.0m (loss narrowed 32% from FY 2024). Revenue exceeded analyst estimates by 1.5%. Earnings per share (EPS) missed analyst estimates by 17%. Revenue is forecast to grow 7.3% p.a. on average during the next 2 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.お知らせ • Jul 09+ 1 more updateGameWith Inc., Annual General Meeting, Aug 27, 2025GameWith Inc., Annual General Meeting, Aug 27, 2025.お知らせ • May 27GameWith Inc. to Report Fiscal Year 2025 Results on Jul 09, 2025GameWith Inc. announced that they will report fiscal year 2025 results on Jul 09, 2025Reported Earnings • Apr 10Third quarter 2025 earnings released: JP¥3.61 loss per share (vs JP¥16.55 loss in 3Q 2024)Third quarter 2025 results: JP¥3.61 loss per share (improved from JP¥16.55 loss in 3Q 2024). Revenue: JP¥856.0m (up 1.1% from 3Q 2024). Net loss: JP¥63.0m (loss narrowed 79% from 3Q 2024). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 6.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.分析記事 • Apr 07Take Care Before Jumping Onto GameWith Inc. (TSE:6552) Even Though It's 29% CheaperGameWith Inc. ( TSE:6552 ) shares have had a horrible month, losing 29% after a relatively good period beforehand. The...New Risk • Apr 07New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 8.4% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (8.4% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥2.85b market cap, or US$19.5m).分析記事 • Feb 17The Market Lifts GameWith Inc. (TSE:6552) Shares 26% But It Can Do MoreGameWith Inc. ( TSE:6552 ) shareholders would be excited to see that the share price has had a great month, posting a...お知らせ • Feb 03GameWith Inc. to Report Q3, 2025 Results on Apr 09, 2025GameWith Inc. announced that they will report Q3, 2025 results on Apr 09, 2025New Risk • Jan 27New minor risk - ProfitabilityThe company is currently unprofitable and not forecast to become profitable over the next 2 years. Trailing 12-month net loss: JP¥556m Forecast net loss in 2 years: JP¥15m This is considered a minor risk. Companies that are not profitable are more likely to be burning through cash and less likely to be well established. Ultimately, shareholders want to see a good return on their investment and that generally comes from sharing in the company's profits. Without profits, the company is under pressure to grow significantly while potentially having to reduce costs and possibly needing to take on debt or raise capital to remain afloat. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥3.58b market cap, or US$23.3m).New Risk • Jan 12New major risk - Financial data availabilityThe company has not reported any financial data. This is considered a major risk. With no or incomplete audited reported financial data, it is virtually impossible to assess the company's investment potential. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risk Market cap is less than US$100m (JP¥3.67b market cap, or US$23.2m).お知らせ • Nov 27GameWith Inc. to Report Q2, 2025 Results on Jan 10, 2025GameWith Inc. announced that they will report Q2, 2025 results on Jan 10, 2025Reported Earnings • Oct 12First quarter 2025 earnings released: JP¥7.25 loss per share (vs JP¥0.84 loss in 1Q 2024)First quarter 2025 results: JP¥7.25 loss per share (further deteriorated from JP¥0.84 loss in 1Q 2024). Revenue: JP¥807.1m (down 12% from 1Q 2024). Net loss: JP¥126.5m (loss widened JP¥111.5m from 1Q 2024). Revenue is forecast to grow 8.7% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 61% per year but the company’s share price has only fallen by 25% per year, which means it has not declined as severely as earnings.分析記事 • Sep 27GameWith Inc. (TSE:6552) Stocks Shoot Up 47% But Its P/S Still Looks ReasonableGameWith Inc. ( TSE:6552 ) shares have had a really impressive month, gaining 47% after a shaky period beforehand. But...New Risk • Sep 26New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 12% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (12% average weekly change). Minor Risk Market cap is less than US$100m (JP¥4.30b market cap, or US$29.7m).分析記事 • Sep 26GameWith (TSE:6552) Is Finding It Tricky To Allocate Its CapitalTo avoid investing in a business that's in decline, there's a few financial metrics that can provide early indications...お知らせ • Sep 25GameWith Inc. to Report Q1, 2025 Results on Oct 09, 2024GameWith Inc. announced that they will report Q1, 2025 results on Oct 09, 2024分析記事 • Aug 05Not Many Are Piling Into GameWith Inc. (TSE:6552) Stock Yet As It Plummets 26%Unfortunately for some shareholders, the GameWith Inc. ( TSE:6552 ) share price has dived 26% in the last thirty days...Reported Earnings • Jul 13Full year 2024 earnings: Revenues and EPS in line with analyst expectationsFull year 2024 results: JP¥19.51 loss per share (down from JP¥9.99 profit in FY 2023). Revenue: JP¥3.50b (flat on FY 2023). Net loss: JP¥347.0m (down 294% from profit in FY 2023). Revenue was in line with analyst estimates. Earnings per share (EPS) were also in line with analyst expectations. Revenue is forecast to grow 7.9% p.a. on average during the next 2 years, compared to a 8.0% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 5% per year but the company’s share price has fallen by 23% per year, which means it is performing significantly worse than earnings.お知らせ • Jul 11GameWith Inc., Annual General Meeting, Aug 23, 2024GameWith Inc., Annual General Meeting, Aug 23, 2024.お知らせ • Jul 10GameWith Inc. Provides Consolidated Earnings Guidance for the Full Year Ending May 31, 2025GameWith Inc. provided consolidated earnings guidance for the full year ending May 31, 2025. For the period, the company expects net sales between JPY 3,500 million to JPY 4,000 million, operating profit/(loss) between JPY (200) million to 200 million, Profit/(loss) attributable to owners of parent between JPY (250) million to 150 million and basic earnings/(loss) between JPY (14.32) to 8.59 per share.New Risk • Jul 08New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 5.3% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (5.3% average weekly change). Market cap is less than US$100m (JP¥4.42b market cap, or US$27.5m).分析記事 • Jun 03GameWith (TSE:6552) Seems To Use Debt Rather SparinglyLegendary fund manager Li Lu (who Charlie Munger backed) once said, 'The biggest investment risk is not the volatility...お知らせ • May 29GameWith Inc. to Report Fiscal Year 2024 Results on Jul 10, 2024GameWith Inc. announced that they will report fiscal year 2024 results on Jul 10, 2024Reported Earnings • Apr 11Third quarter 2024 earnings released: JP¥16.55 loss per share (vs JP¥4.72 profit in 3Q 2023)Third quarter 2024 results: JP¥16.55 loss per share (down from JP¥4.72 profit in 3Q 2023). Revenue: JP¥847.0m (down 6.6% from 3Q 2023). Net loss: JP¥295.0m (down 451% from profit in 3Q 2023). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 8.2% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 57% per year but the company’s share price has fallen by 26% per year, which means it is significantly lagging earnings.お知らせ • Feb 28GameWith Inc. to Report Q3, 2024 Results on Apr 10, 2024GameWith Inc. announced that they will report Q3, 2024 results on Apr 10, 2024Reported Earnings • Jan 12Second quarter 2024 earnings released: EPS: JP¥2.13 (vs JP¥3.06 in 2Q 2023)Second quarter 2024 results: EPS: JP¥2.13 (down from JP¥3.06 in 2Q 2023). Revenue: JP¥940.0m (up 2.8% from 2Q 2023). Net income: JP¥38.0m (down 31% from 2Q 2023). Profit margin: 4.0% (down from 6.0% in 2Q 2023). The decrease in margin was driven by higher expenses. Revenue is forecast to grow 6.6% p.a. on average during the next 3 years, compared to a 8.4% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 106% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.お知らせ • Jan 11GameWith Inc. Provides Consolidated Earnings Guidance for the Year Ending May 31, 2024GameWith Inc. provided consolidated earnings guidance for the year ending May 31, 2024. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.お知らせ • Jan 10GameWith Inc. (TSE:6552) announces an Equity Buyback for 370,000 shares, representing 2.08% for ¥100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 370,000 shares, representing 2.08% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through July 31, 2024. As of November 30, 2023, the company had 17,822,465 issued shares (excluding treasury stock) and 525,735 treasury shares.お知らせ • Nov 23GameWith Inc. to Report Q2, 2024 Results on Jan 10, 2024GameWith Inc. announced that they will report Q2, 2024 results on Jan 10, 2024Reported Earnings • Oct 12First quarter 2024 earnings released: JP¥0.84 loss per share (vs JP¥0.50 loss in 1Q 2023)First quarter 2024 results: JP¥0.84 loss per share (further deteriorated from JP¥0.50 loss in 1Q 2023). Revenue: JP¥914.0m (up 14% from 1Q 2023). Net loss: JP¥15.0m (loss widened 67% from 1Q 2023). Revenue is forecast to grow 6.3% p.a. on average during the next 3 years, compared to a 8.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 121% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.お知らせ • Oct 11GameWith Inc. Provides Consolidated Earnings Guidance for the Fiscal Year Ending May 31, 2023GameWith Inc. provided consolidated earnings guidance for the fiscal year ending MAY 31, 2023. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.お知らせ • Sep 08GameWith Inc. to Report Q1, 2024 Results on Oct 11, 2023GameWith Inc. announced that they will report Q1, 2024 results on Oct 11, 2023Reported Earnings • Jul 15Full year 2023 earnings: EPS and revenues miss analyst expectationsFull year 2023 results: EPS: JP¥9.99 (up from JP¥6.54 in FY 2022). Revenue: JP¥3.51b (up 13% from FY 2022). Net income: JP¥179.0m (up 52% from FY 2022). Profit margin: 5.1% (up from 3.8% in FY 2022). The increase in margin was driven by higher revenue. Revenue missed analyst estimates by 2.4%. Earnings per share (EPS) also missed analyst estimates by 6.6%. Revenue is forecast to grow 10% p.a. on average during the next 2 years, compared to a 9.1% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 52% per year but the company’s share price has fallen by 15% per year, which means it is significantly lagging earnings.お知らせ • Jul 12+ 1 more updateGameWith Inc., Annual General Meeting, Aug 23, 2023GameWith Inc., Annual General Meeting, Aug 23, 2023.Reported Earnings • Apr 08Third quarter 2023 earnings released: EPS: JP¥4.72 (vs JP¥3.60 in 3Q 2022)Third quarter 2023 results: EPS: JP¥4.72 (up from JP¥3.60 in 3Q 2022). Revenue: JP¥907.0m (up 10% from 3Q 2022). Net income: JP¥84.0m (up 29% from 3Q 2022). Profit margin: 9.3% (up from 7.9% in 3Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 9.5% p.a. on average during the next 3 years, compared to a 9.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 46% per year but the company’s share price has fallen by 8% per year, which means it is significantly lagging earnings.お知らせ • Feb 02GameWith Inc. to Report Q3, 2023 Results on Apr 05, 2023GameWith Inc. announced that they will report Q3, 2023 results on Apr 05, 2023Reported Earnings • Jan 12Second quarter 2023 earnings released: EPS: JP¥3.13 (vs JP¥1.99 in 2Q 2022)Second quarter 2023 results: EPS: JP¥3.13 (up from JP¥1.99 in 2Q 2022). Revenue: JP¥914.0m (up 22% from 2Q 2022). Net income: JP¥55.0m (up 53% from 2Q 2022). Profit margin: 6.0% (up from 4.8% in 2Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 8.9% p.a. on average during the next 3 years, compared to a 9.3% growth forecast for the Interactive Media and Services industry in Japan.Board Change • Nov 16Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.お知らせ • Oct 31GameWith Inc. to Report Q2, 2023 Results on Jan 11, 2023GameWith Inc. announced that they will report Q2, 2023 results on Jan 11, 2023お知らせ • Oct 06GameWith Inc. (TSE:6552) announces an Equity Buyback for 290,000 shares, representing 1.61% for KRW 100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 290,000 shares, representing 1.61% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through December 15, 2022. As of October 4, 2022, the company had 18,064,665 issued shares (excluding treasury stock) and 251,235 treasury shares.Reported Earnings • Oct 06First quarter 2023 earnings released: JP¥0.50 loss per share (vs JP¥1.00 profit in 1Q 2022)First quarter 2023 results: JP¥0.50 loss per share (down from JP¥1.00 profit in 1Q 2022). Revenue: JP¥798.0m (up 12% from 1Q 2022). Net loss: JP¥9.00m (down 150% from profit in 1Q 2022). Revenue is forecast to grow 9.2% p.a. on average during the next 3 years, compared to a 8.9% growth forecast for the Interactive Media and Services industry in Japan.お知らせ • Aug 31GameWith Inc. to Report Q1, 2023 Results on Oct 05, 2022GameWith Inc. announced that they will report Q1, 2023 results on Oct 05, 2022お知らせ • Jul 15GameWith Inc., Annual General Meeting, Aug 24, 2022GameWith Inc., Annual General Meeting, Aug 24, 2022.Reported Earnings • Jul 15Full year 2022 earnings: EPS misses analyst expectationsFull year 2022 results: EPS: JP¥6.54 (up from JP¥12.04 loss in FY 2021). Revenue: JP¥3.12b (up 8.3% from FY 2021). Net income: JP¥118.0m (up JP¥335.0m from FY 2021). Profit margin: 3.8% (up from net loss in FY 2021). The move to profitability was primarily driven by higher revenue. Revenue was in line with analyst estimates. Earnings per share (EPS) missed analyst estimates by 15%. Over the next year, revenue is forecast to grow 5.8%, compared to a 12% growth forecast for the industry in Japan.Valuation Update With 7 Day Price Move • Jun 27Investor sentiment improved over the past weekAfter last week's 19% share price gain to JP¥551, the stock trades at a forward P/E ratio of 61x. Average forward P/E is 25x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 17% over the past three years.お知らせ • Jun 01GameWith Inc. to Report Fiscal Year 2022 Results on Jul 13, 2022GameWith Inc. announced that they will report fiscal year 2022 results on Jul 13, 2022Board Change • Apr 27Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.Reported Earnings • Apr 08Third quarter 2022 earnings: EPS and revenues exceed analyst expectationsThird quarter 2022 results: EPS: JP¥3.60 (up from JP¥5.76 loss in 3Q 2021). Revenue: JP¥823.0m (up 12% from 3Q 2021). Net income: JP¥65.0m (up JP¥169.0m from 3Q 2021). Profit margin: 7.9% (up from net loss in 3Q 2021). The move to profitability was primarily driven by higher revenue. Revenue exceeded analyst estimates by 4.0%. Earnings per share (EPS) also surpassed analyst estimates. Over the next year, revenue is forecast to grow 6.9%, compared to a 15% growth forecast for the industry in Japan.お知らせ • Jan 30GameWith Inc. to Report Q3, 2022 Results on Apr 06, 2022GameWith Inc. announced that they will report Q3, 2022 results on Apr 06, 2022Reported Earnings • Jan 07Second quarter 2022 earnings: EPS and revenues miss analyst expectationsSecond quarter 2022 results: EPS: JP¥1.99 (up from JP¥5.76 loss in 2Q 2021). Revenue: JP¥747.0m (up 2.0% from 2Q 2021). Net income: JP¥36.0m (up JP¥140.0m from 2Q 2021). Profit margin: 4.8% (up from net loss in 2Q 2021). Revenue missed analyst estimates by 5.2%. Earnings per share (EPS) exceeded analyst estimates. Earnings per share (EPS) surpassed analyst estimates. Over the next year, revenue is forecast to grow 14%, compared to a 17% growth forecast for the industry in Japan.Reported Earnings • Oct 07First quarter 2022 earnings released: EPS JP¥1.00 (vs JP¥1.61 loss in 1Q 2021)The company reported a strong first quarter result with improved earnings, revenues and profit margins. First quarter 2022 results: Revenue: JP¥712.0m (up 4.2% from 1Q 2021). Net income: JP¥18.0m (up JP¥47.0m from 1Q 2021). Profit margin: 2.5% (up from net loss in 1Q 2021).Reported Earnings • Jul 16Full year 2021 earnings released: JP¥12.04 loss per share (vs JP¥12.21 profit in FY 2020)The company reported a poor full year result with weaker earnings and control over costs, although revenues were flat. Full year 2021 results: Revenue: JP¥2.88b (flat on FY 2020). Net loss: JP¥217.0m (down 199% from profit in FY 2020).Is New 90 Day High Low • Feb 18New 90-day high: JP¥630The company is up 10.0% from its price of JP¥572 on 20 November 2020. The Japanese market is up 13% over the last 90 days, indicating the company underperformed over that time. However, it outperformed the Interactive Media and Services industry, which is up 7.0% over the same period.お知らせ • Feb 17GameWith Inc. to Report Q3, 2021 Results on Apr 07, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 07, 2021お知らせ • Jan 31GameWith Inc. to Report Q3, 2021 Results on Apr 01, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 01, 2021お知らせ • Nov 19GameWith Inc. to Report Q2, 2021 Results on Jan 06, 2021GameWith Inc. announced that they will report Q2, 2021 results on Jan 06, 2021お知らせ • Aug 21GameWith Inc. to Report Q1, 2021 Results on Oct 07, 2020GameWith Inc. announced that they will report Q1, 2021 results on Oct 07, 2020株主還元6552JP Interactive Media and ServicesJP 市場7D0%-1.9%3.6%1Y-4.1%-14.3%41.3%株主還元を見る業界別リターン: 6552過去 1 年間で-14.3 % の収益を上げたJP Interactive Media and Services業界を上回りました。リターン対市場: 6552は、過去 1 年間で41.3 % のリターンを上げたJP市場を下回りました。価格変動Is 6552's price volatile compared to industry and market?6552 volatility6552 Average Weekly Movement11.9%Interactive Media and Services Industry Average Movement5.9%Market Average Movement4.9%10% most volatile stocks in JP Market9.6%10% least volatile stocks in JP Market2.4%安定した株価: 6552の株価は、 JP市場と比較して過去 3 か月間で変動しています。時間の経過による変動: 6552の weekly volatility ( 12% ) は過去 1 年間安定していますが、依然としてJPの株式の 75% よりも高くなっています。会社概要設立従業員CEO(最高経営責任者ウェブサイト2013177Takuya Imaizumigamewith.co.jp株式会社GameWithは、日本国内でメディア事業、esports事業、エンターテインメント事業を行っています。ゲーム内の攻略情報や新作ゲームの紹介記事などのコンテンツを提供する「GameWith」を運営。また、ゲーム実況動画配信者などのクリエイターやeスポーツチームのマネジメントも行っている。さらに、映像制作・編集支援、企業タイアップ案件の獲得、コラボイベントの企画、ユーザーへのリーチなどのサポートやサービスも提供している。さらに、NFT事業や光回線事業も手掛けている。株式会社GameWithは2013年に設立され、港区に本社を置く。もっと見るGameWith Inc. 基礎のまとめGameWith の収益と売上を時価総額と比較するとどうか。6552 基礎統計学時価総額JP¥3.27b収益(TTM)JP¥158.17m売上高(TTM)JP¥4.06b20.6xPER(株価収益率0.8xP/Sレシオ6552 は割高か?公正価値と評価分析を参照収益と収入最新の決算報告書(TTM)に基づく主な収益性統計6552 損益計算書(TTM)収益JP¥4.06b売上原価JP¥2.43b売上総利益JP¥1.62bその他の費用JP¥1.47b収益JP¥158.17m直近の収益報告Feb 28, 2026次回決算日Jul 15, 2026一株当たり利益(EPS)9.06グロス・マージン40.00%純利益率3.90%有利子負債/自己資本比率0%6552 の長期的なパフォーマンスは?過去の実績と比較を見るView Valuation企業分析と財務データの現状データ最終更新日(UTC時間)企業分析2026/05/28 10:50終値2026/05/28 00:00収益2026/02/28年間収益2025/05/31データソース企業分析に使用したデータはS&P Global Market Intelligence LLC のものです。本レポートを作成するための分析モデルでは、以下のデータを使用しています。データは正規化されているため、ソースが利用可能になるまでに時間がかかる場合があります。パッケージデータタイムフレーム米国ソース例会社財務10年損益計算書キャッシュ・フロー計算書貸借対照表SECフォーム10-KSECフォーム10-Qアナリストのコンセンサス予想+プラス3年予想財務アナリストの目標株価アナリストリサーチレポートBlue Matrix市場価格30年株価配当、分割、措置ICEマーケットデータSECフォームS-1所有権10年トップ株主インサイダー取引SECフォーム4SECフォーム13Dマネジメント10年リーダーシップ・チーム取締役会SECフォーム10-KSECフォームDEF 14A主な進展10年会社からのお知らせSECフォーム8-K* 米国証券を対象とした例であり、非米国証券については、同等の規制書式および情報源を使用。特に断りのない限り、すべての財務データは1年ごとの期間に基づいていますが、四半期ごとに更新されます。これは、TTM(Trailing Twelve Month)またはLTM(Last Twelve Month)データとして知られています。詳細はこちら。分析モデルとスノーフレーク本レポートを生成するために使用した分析モデルの詳細は当社のGithubページでご覧いただけます。また、レポートの使用方法に関するガイドやYoutubeのチュートリアルも掲載しています。シンプリー・ウォールストリート分析モデルを設計・構築した世界トップクラスのチームについてご紹介します。業界およびセクターの指標私たちの業界とセクションの指標は、Simply Wall Stによって6時間ごとに計算されます。アナリスト筋GameWith Inc. 1 これらのアナリストのうち、弊社レポートのインプットとして使用した売上高または利益の予想を提出したのは、 。アナリストの投稿は一日中更新されます。2 アナリスト機関Takao SuzukiDaiwa Securities Co. Ltd.Yasuyoshi MimuraIchiyoshi Research Institute Inc.
お知らせ • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026
Valuation Update With 7 Day Price Move • Apr 15Investor sentiment improves as stock rises 18%After last week's 18% share price gain to JP¥219, the stock trades at a forward P/E ratio of 49x. Average forward P/E is 15x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 39% over the past three years.
Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.
New Risk • Apr 09New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 8.9% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (8.9% average weekly change). Market cap is less than US$100m (JP¥4.10b market cap, or US$25.8m).
お知らせ • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026
Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.
お知らせ • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026
Valuation Update With 7 Day Price Move • Apr 15Investor sentiment improves as stock rises 18%After last week's 18% share price gain to JP¥219, the stock trades at a forward P/E ratio of 49x. Average forward P/E is 15x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 39% over the past three years.
Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.
New Risk • Apr 09New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 8.9% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (8.9% average weekly change). Market cap is less than US$100m (JP¥4.10b market cap, or US$25.8m).
お知らせ • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026
Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.
お知らせ • Nov 29GameWith Inc. to Report Q2, 2026 Results on Jan 14, 2026GameWith Inc. announced that they will report Q2, 2026 results on Jan 14, 2026
Reported Earnings • Oct 16First quarter 2026 earnings released: EPS: JP¥0.12 (vs JP¥5.35 loss in 1Q 2025)First quarter 2026 results: EPS: JP¥0.12 (up from JP¥5.35 loss in 1Q 2025). Revenue: JP¥1.00b (up 20% from 1Q 2025). Net income: JP¥2.00m (up JP¥95.4m from 1Q 2025). Profit margin: 0.2% (up from net loss in 1Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 7.0% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 63 percentage points per year, which is a significant difference in performance.
お知らせ • Aug 05GameWith Inc. to Report Q1, 2026 Results on Oct 15, 2025GameWith Inc. announced that they will report Q1, 2026 results on Oct 15, 2025
Reported Earnings • Jul 14Full year 2025 earnings: Revenues exceed analysts expectations while EPS lags behindFull year 2025 results: JP¥13.46 loss per share (improved from JP¥19.51 loss in FY 2024). Revenue: JP¥3.45b (down 1.3% from FY 2024). Net loss: JP¥235.0m (loss narrowed 32% from FY 2024). Revenue exceeded analyst estimates by 1.5%. Earnings per share (EPS) missed analyst estimates by 17%. Revenue is forecast to grow 7.3% p.a. on average during the next 2 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.
お知らせ • Jul 09+ 1 more updateGameWith Inc., Annual General Meeting, Aug 27, 2025GameWith Inc., Annual General Meeting, Aug 27, 2025.
お知らせ • May 27GameWith Inc. to Report Fiscal Year 2025 Results on Jul 09, 2025GameWith Inc. announced that they will report fiscal year 2025 results on Jul 09, 2025
Reported Earnings • Apr 10Third quarter 2025 earnings released: JP¥3.61 loss per share (vs JP¥16.55 loss in 3Q 2024)Third quarter 2025 results: JP¥3.61 loss per share (improved from JP¥16.55 loss in 3Q 2024). Revenue: JP¥856.0m (up 1.1% from 3Q 2024). Net loss: JP¥63.0m (loss narrowed 79% from 3Q 2024). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 6.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.
分析記事 • Apr 07Take Care Before Jumping Onto GameWith Inc. (TSE:6552) Even Though It's 29% CheaperGameWith Inc. ( TSE:6552 ) shares have had a horrible month, losing 29% after a relatively good period beforehand. The...
New Risk • Apr 07New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 8.4% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (8.4% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥2.85b market cap, or US$19.5m).
分析記事 • Feb 17The Market Lifts GameWith Inc. (TSE:6552) Shares 26% But It Can Do MoreGameWith Inc. ( TSE:6552 ) shareholders would be excited to see that the share price has had a great month, posting a...
お知らせ • Feb 03GameWith Inc. to Report Q3, 2025 Results on Apr 09, 2025GameWith Inc. announced that they will report Q3, 2025 results on Apr 09, 2025
New Risk • Jan 27New minor risk - ProfitabilityThe company is currently unprofitable and not forecast to become profitable over the next 2 years. Trailing 12-month net loss: JP¥556m Forecast net loss in 2 years: JP¥15m This is considered a minor risk. Companies that are not profitable are more likely to be burning through cash and less likely to be well established. Ultimately, shareholders want to see a good return on their investment and that generally comes from sharing in the company's profits. Without profits, the company is under pressure to grow significantly while potentially having to reduce costs and possibly needing to take on debt or raise capital to remain afloat. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥3.58b market cap, or US$23.3m).
New Risk • Jan 12New major risk - Financial data availabilityThe company has not reported any financial data. This is considered a major risk. With no or incomplete audited reported financial data, it is virtually impossible to assess the company's investment potential. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risk Market cap is less than US$100m (JP¥3.67b market cap, or US$23.2m).
お知らせ • Nov 27GameWith Inc. to Report Q2, 2025 Results on Jan 10, 2025GameWith Inc. announced that they will report Q2, 2025 results on Jan 10, 2025
Reported Earnings • Oct 12First quarter 2025 earnings released: JP¥7.25 loss per share (vs JP¥0.84 loss in 1Q 2024)First quarter 2025 results: JP¥7.25 loss per share (further deteriorated from JP¥0.84 loss in 1Q 2024). Revenue: JP¥807.1m (down 12% from 1Q 2024). Net loss: JP¥126.5m (loss widened JP¥111.5m from 1Q 2024). Revenue is forecast to grow 8.7% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 61% per year but the company’s share price has only fallen by 25% per year, which means it has not declined as severely as earnings.
分析記事 • Sep 27GameWith Inc. (TSE:6552) Stocks Shoot Up 47% But Its P/S Still Looks ReasonableGameWith Inc. ( TSE:6552 ) shares have had a really impressive month, gaining 47% after a shaky period beforehand. But...
New Risk • Sep 26New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 12% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (12% average weekly change). Minor Risk Market cap is less than US$100m (JP¥4.30b market cap, or US$29.7m).
分析記事 • Sep 26GameWith (TSE:6552) Is Finding It Tricky To Allocate Its CapitalTo avoid investing in a business that's in decline, there's a few financial metrics that can provide early indications...
お知らせ • Sep 25GameWith Inc. to Report Q1, 2025 Results on Oct 09, 2024GameWith Inc. announced that they will report Q1, 2025 results on Oct 09, 2024
分析記事 • Aug 05Not Many Are Piling Into GameWith Inc. (TSE:6552) Stock Yet As It Plummets 26%Unfortunately for some shareholders, the GameWith Inc. ( TSE:6552 ) share price has dived 26% in the last thirty days...
Reported Earnings • Jul 13Full year 2024 earnings: Revenues and EPS in line with analyst expectationsFull year 2024 results: JP¥19.51 loss per share (down from JP¥9.99 profit in FY 2023). Revenue: JP¥3.50b (flat on FY 2023). Net loss: JP¥347.0m (down 294% from profit in FY 2023). Revenue was in line with analyst estimates. Earnings per share (EPS) were also in line with analyst expectations. Revenue is forecast to grow 7.9% p.a. on average during the next 2 years, compared to a 8.0% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 5% per year but the company’s share price has fallen by 23% per year, which means it is performing significantly worse than earnings.
お知らせ • Jul 11GameWith Inc., Annual General Meeting, Aug 23, 2024GameWith Inc., Annual General Meeting, Aug 23, 2024.
お知らせ • Jul 10GameWith Inc. Provides Consolidated Earnings Guidance for the Full Year Ending May 31, 2025GameWith Inc. provided consolidated earnings guidance for the full year ending May 31, 2025. For the period, the company expects net sales between JPY 3,500 million to JPY 4,000 million, operating profit/(loss) between JPY (200) million to 200 million, Profit/(loss) attributable to owners of parent between JPY (250) million to 150 million and basic earnings/(loss) between JPY (14.32) to 8.59 per share.
New Risk • Jul 08New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 5.3% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (5.3% average weekly change). Market cap is less than US$100m (JP¥4.42b market cap, or US$27.5m).
分析記事 • Jun 03GameWith (TSE:6552) Seems To Use Debt Rather SparinglyLegendary fund manager Li Lu (who Charlie Munger backed) once said, 'The biggest investment risk is not the volatility...
お知らせ • May 29GameWith Inc. to Report Fiscal Year 2024 Results on Jul 10, 2024GameWith Inc. announced that they will report fiscal year 2024 results on Jul 10, 2024
Reported Earnings • Apr 11Third quarter 2024 earnings released: JP¥16.55 loss per share (vs JP¥4.72 profit in 3Q 2023)Third quarter 2024 results: JP¥16.55 loss per share (down from JP¥4.72 profit in 3Q 2023). Revenue: JP¥847.0m (down 6.6% from 3Q 2023). Net loss: JP¥295.0m (down 451% from profit in 3Q 2023). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 8.2% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 57% per year but the company’s share price has fallen by 26% per year, which means it is significantly lagging earnings.
お知らせ • Feb 28GameWith Inc. to Report Q3, 2024 Results on Apr 10, 2024GameWith Inc. announced that they will report Q3, 2024 results on Apr 10, 2024
Reported Earnings • Jan 12Second quarter 2024 earnings released: EPS: JP¥2.13 (vs JP¥3.06 in 2Q 2023)Second quarter 2024 results: EPS: JP¥2.13 (down from JP¥3.06 in 2Q 2023). Revenue: JP¥940.0m (up 2.8% from 2Q 2023). Net income: JP¥38.0m (down 31% from 2Q 2023). Profit margin: 4.0% (down from 6.0% in 2Q 2023). The decrease in margin was driven by higher expenses. Revenue is forecast to grow 6.6% p.a. on average during the next 3 years, compared to a 8.4% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 106% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.
お知らせ • Jan 11GameWith Inc. Provides Consolidated Earnings Guidance for the Year Ending May 31, 2024GameWith Inc. provided consolidated earnings guidance for the year ending May 31, 2024. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.
お知らせ • Jan 10GameWith Inc. (TSE:6552) announces an Equity Buyback for 370,000 shares, representing 2.08% for ¥100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 370,000 shares, representing 2.08% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through July 31, 2024. As of November 30, 2023, the company had 17,822,465 issued shares (excluding treasury stock) and 525,735 treasury shares.
お知らせ • Nov 23GameWith Inc. to Report Q2, 2024 Results on Jan 10, 2024GameWith Inc. announced that they will report Q2, 2024 results on Jan 10, 2024
Reported Earnings • Oct 12First quarter 2024 earnings released: JP¥0.84 loss per share (vs JP¥0.50 loss in 1Q 2023)First quarter 2024 results: JP¥0.84 loss per share (further deteriorated from JP¥0.50 loss in 1Q 2023). Revenue: JP¥914.0m (up 14% from 1Q 2023). Net loss: JP¥15.0m (loss widened 67% from 1Q 2023). Revenue is forecast to grow 6.3% p.a. on average during the next 3 years, compared to a 8.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 121% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.
お知らせ • Oct 11GameWith Inc. Provides Consolidated Earnings Guidance for the Fiscal Year Ending May 31, 2023GameWith Inc. provided consolidated earnings guidance for the fiscal year ending MAY 31, 2023. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.
お知らせ • Sep 08GameWith Inc. to Report Q1, 2024 Results on Oct 11, 2023GameWith Inc. announced that they will report Q1, 2024 results on Oct 11, 2023
Reported Earnings • Jul 15Full year 2023 earnings: EPS and revenues miss analyst expectationsFull year 2023 results: EPS: JP¥9.99 (up from JP¥6.54 in FY 2022). Revenue: JP¥3.51b (up 13% from FY 2022). Net income: JP¥179.0m (up 52% from FY 2022). Profit margin: 5.1% (up from 3.8% in FY 2022). The increase in margin was driven by higher revenue. Revenue missed analyst estimates by 2.4%. Earnings per share (EPS) also missed analyst estimates by 6.6%. Revenue is forecast to grow 10% p.a. on average during the next 2 years, compared to a 9.1% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 52% per year but the company’s share price has fallen by 15% per year, which means it is significantly lagging earnings.
お知らせ • Jul 12+ 1 more updateGameWith Inc., Annual General Meeting, Aug 23, 2023GameWith Inc., Annual General Meeting, Aug 23, 2023.
Reported Earnings • Apr 08Third quarter 2023 earnings released: EPS: JP¥4.72 (vs JP¥3.60 in 3Q 2022)Third quarter 2023 results: EPS: JP¥4.72 (up from JP¥3.60 in 3Q 2022). Revenue: JP¥907.0m (up 10% from 3Q 2022). Net income: JP¥84.0m (up 29% from 3Q 2022). Profit margin: 9.3% (up from 7.9% in 3Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 9.5% p.a. on average during the next 3 years, compared to a 9.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 46% per year but the company’s share price has fallen by 8% per year, which means it is significantly lagging earnings.
お知らせ • Feb 02GameWith Inc. to Report Q3, 2023 Results on Apr 05, 2023GameWith Inc. announced that they will report Q3, 2023 results on Apr 05, 2023
Reported Earnings • Jan 12Second quarter 2023 earnings released: EPS: JP¥3.13 (vs JP¥1.99 in 2Q 2022)Second quarter 2023 results: EPS: JP¥3.13 (up from JP¥1.99 in 2Q 2022). Revenue: JP¥914.0m (up 22% from 2Q 2022). Net income: JP¥55.0m (up 53% from 2Q 2022). Profit margin: 6.0% (up from 4.8% in 2Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 8.9% p.a. on average during the next 3 years, compared to a 9.3% growth forecast for the Interactive Media and Services industry in Japan.
Board Change • Nov 16Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.
お知らせ • Oct 31GameWith Inc. to Report Q2, 2023 Results on Jan 11, 2023GameWith Inc. announced that they will report Q2, 2023 results on Jan 11, 2023
お知らせ • Oct 06GameWith Inc. (TSE:6552) announces an Equity Buyback for 290,000 shares, representing 1.61% for KRW 100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 290,000 shares, representing 1.61% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through December 15, 2022. As of October 4, 2022, the company had 18,064,665 issued shares (excluding treasury stock) and 251,235 treasury shares.
Reported Earnings • Oct 06First quarter 2023 earnings released: JP¥0.50 loss per share (vs JP¥1.00 profit in 1Q 2022)First quarter 2023 results: JP¥0.50 loss per share (down from JP¥1.00 profit in 1Q 2022). Revenue: JP¥798.0m (up 12% from 1Q 2022). Net loss: JP¥9.00m (down 150% from profit in 1Q 2022). Revenue is forecast to grow 9.2% p.a. on average during the next 3 years, compared to a 8.9% growth forecast for the Interactive Media and Services industry in Japan.
お知らせ • Aug 31GameWith Inc. to Report Q1, 2023 Results on Oct 05, 2022GameWith Inc. announced that they will report Q1, 2023 results on Oct 05, 2022
お知らせ • Jul 15GameWith Inc., Annual General Meeting, Aug 24, 2022GameWith Inc., Annual General Meeting, Aug 24, 2022.
Reported Earnings • Jul 15Full year 2022 earnings: EPS misses analyst expectationsFull year 2022 results: EPS: JP¥6.54 (up from JP¥12.04 loss in FY 2021). Revenue: JP¥3.12b (up 8.3% from FY 2021). Net income: JP¥118.0m (up JP¥335.0m from FY 2021). Profit margin: 3.8% (up from net loss in FY 2021). The move to profitability was primarily driven by higher revenue. Revenue was in line with analyst estimates. Earnings per share (EPS) missed analyst estimates by 15%. Over the next year, revenue is forecast to grow 5.8%, compared to a 12% growth forecast for the industry in Japan.
Valuation Update With 7 Day Price Move • Jun 27Investor sentiment improved over the past weekAfter last week's 19% share price gain to JP¥551, the stock trades at a forward P/E ratio of 61x. Average forward P/E is 25x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 17% over the past three years.
お知らせ • Jun 01GameWith Inc. to Report Fiscal Year 2022 Results on Jul 13, 2022GameWith Inc. announced that they will report fiscal year 2022 results on Jul 13, 2022
Board Change • Apr 27Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.
Reported Earnings • Apr 08Third quarter 2022 earnings: EPS and revenues exceed analyst expectationsThird quarter 2022 results: EPS: JP¥3.60 (up from JP¥5.76 loss in 3Q 2021). Revenue: JP¥823.0m (up 12% from 3Q 2021). Net income: JP¥65.0m (up JP¥169.0m from 3Q 2021). Profit margin: 7.9% (up from net loss in 3Q 2021). The move to profitability was primarily driven by higher revenue. Revenue exceeded analyst estimates by 4.0%. Earnings per share (EPS) also surpassed analyst estimates. Over the next year, revenue is forecast to grow 6.9%, compared to a 15% growth forecast for the industry in Japan.
お知らせ • Jan 30GameWith Inc. to Report Q3, 2022 Results on Apr 06, 2022GameWith Inc. announced that they will report Q3, 2022 results on Apr 06, 2022
Reported Earnings • Jan 07Second quarter 2022 earnings: EPS and revenues miss analyst expectationsSecond quarter 2022 results: EPS: JP¥1.99 (up from JP¥5.76 loss in 2Q 2021). Revenue: JP¥747.0m (up 2.0% from 2Q 2021). Net income: JP¥36.0m (up JP¥140.0m from 2Q 2021). Profit margin: 4.8% (up from net loss in 2Q 2021). Revenue missed analyst estimates by 5.2%. Earnings per share (EPS) exceeded analyst estimates. Earnings per share (EPS) surpassed analyst estimates. Over the next year, revenue is forecast to grow 14%, compared to a 17% growth forecast for the industry in Japan.
Reported Earnings • Oct 07First quarter 2022 earnings released: EPS JP¥1.00 (vs JP¥1.61 loss in 1Q 2021)The company reported a strong first quarter result with improved earnings, revenues and profit margins. First quarter 2022 results: Revenue: JP¥712.0m (up 4.2% from 1Q 2021). Net income: JP¥18.0m (up JP¥47.0m from 1Q 2021). Profit margin: 2.5% (up from net loss in 1Q 2021).
Reported Earnings • Jul 16Full year 2021 earnings released: JP¥12.04 loss per share (vs JP¥12.21 profit in FY 2020)The company reported a poor full year result with weaker earnings and control over costs, although revenues were flat. Full year 2021 results: Revenue: JP¥2.88b (flat on FY 2020). Net loss: JP¥217.0m (down 199% from profit in FY 2020).
Is New 90 Day High Low • Feb 18New 90-day high: JP¥630The company is up 10.0% from its price of JP¥572 on 20 November 2020. The Japanese market is up 13% over the last 90 days, indicating the company underperformed over that time. However, it outperformed the Interactive Media and Services industry, which is up 7.0% over the same period.
お知らせ • Feb 17GameWith Inc. to Report Q3, 2021 Results on Apr 07, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 07, 2021
お知らせ • Jan 31GameWith Inc. to Report Q3, 2021 Results on Apr 01, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 01, 2021
お知らせ • Nov 19GameWith Inc. to Report Q2, 2021 Results on Jan 06, 2021GameWith Inc. announced that they will report Q2, 2021 results on Jan 06, 2021
お知らせ • Aug 21GameWith Inc. to Report Q1, 2021 Results on Oct 07, 2020GameWith Inc. announced that they will report Q1, 2021 results on Oct 07, 2020