View Future GrowthGameWith 過去の業績過去 基準チェック /36GameWithの収益は年間平均-15.1%の割合で減少していますが、 Interactive Media and Services業界の収益は年間 増加しています。収益は年間19.8% 5.3%割合で 増加しています。 GameWithの自己資本利益率は5.6%であり、純利益率は3.9%です。主要情報-15.09%収益成長率-15.40%EPS成長率Interactive Media and Services 業界の成長12.02%収益成長率5.25%株主資本利益率5.59%ネット・マージン3.90%次回の業績アップデート15 Jul 2026最近の業績更新お知らせ • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.お知らせ • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.お知らせ • Nov 29GameWith Inc. to Report Q2, 2026 Results on Jan 14, 2026GameWith Inc. announced that they will report Q2, 2026 results on Jan 14, 2026Reported Earnings • Oct 16First quarter 2026 earnings released: EPS: JP¥0.12 (vs JP¥5.35 loss in 1Q 2025)First quarter 2026 results: EPS: JP¥0.12 (up from JP¥5.35 loss in 1Q 2025). Revenue: JP¥1.00b (up 20% from 1Q 2025). Net income: JP¥2.00m (up JP¥95.4m from 1Q 2025). Profit margin: 0.2% (up from net loss in 1Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 7.0% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 63 percentage points per year, which is a significant difference in performance.すべての更新を表示Recent updatesお知らせ • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026Valuation Update With 7 Day Price Move • Apr 15Investor sentiment improves as stock rises 18%After last week's 18% share price gain to JP¥219, the stock trades at a forward P/E ratio of 49x. Average forward P/E is 15x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 39% over the past three years.Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.New Risk • Apr 09New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 8.9% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (8.9% average weekly change). Market cap is less than US$100m (JP¥4.10b market cap, or US$25.8m).お知らせ • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.お知らせ • Nov 29GameWith Inc. to Report Q2, 2026 Results on Jan 14, 2026GameWith Inc. announced that they will report Q2, 2026 results on Jan 14, 2026Reported Earnings • Oct 16First quarter 2026 earnings released: EPS: JP¥0.12 (vs JP¥5.35 loss in 1Q 2025)First quarter 2026 results: EPS: JP¥0.12 (up from JP¥5.35 loss in 1Q 2025). Revenue: JP¥1.00b (up 20% from 1Q 2025). Net income: JP¥2.00m (up JP¥95.4m from 1Q 2025). Profit margin: 0.2% (up from net loss in 1Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 7.0% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 63 percentage points per year, which is a significant difference in performance.お知らせ • Aug 05GameWith Inc. to Report Q1, 2026 Results on Oct 15, 2025GameWith Inc. announced that they will report Q1, 2026 results on Oct 15, 2025Reported Earnings • Jul 14Full year 2025 earnings: Revenues exceed analysts expectations while EPS lags behindFull year 2025 results: JP¥13.46 loss per share (improved from JP¥19.51 loss in FY 2024). Revenue: JP¥3.45b (down 1.3% from FY 2024). Net loss: JP¥235.0m (loss narrowed 32% from FY 2024). Revenue exceeded analyst estimates by 1.5%. Earnings per share (EPS) missed analyst estimates by 17%. Revenue is forecast to grow 7.3% p.a. on average during the next 2 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.お知らせ • Jul 09+ 1 more updateGameWith Inc., Annual General Meeting, Aug 27, 2025GameWith Inc., Annual General Meeting, Aug 27, 2025.お知らせ • May 27GameWith Inc. to Report Fiscal Year 2025 Results on Jul 09, 2025GameWith Inc. announced that they will report fiscal year 2025 results on Jul 09, 2025Reported Earnings • Apr 10Third quarter 2025 earnings released: JP¥3.61 loss per share (vs JP¥16.55 loss in 3Q 2024)Third quarter 2025 results: JP¥3.61 loss per share (improved from JP¥16.55 loss in 3Q 2024). Revenue: JP¥856.0m (up 1.1% from 3Q 2024). Net loss: JP¥63.0m (loss narrowed 79% from 3Q 2024). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 6.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.分析記事 • Apr 07Take Care Before Jumping Onto GameWith Inc. (TSE:6552) Even Though It's 29% CheaperGameWith Inc. ( TSE:6552 ) shares have had a horrible month, losing 29% after a relatively good period beforehand. The...New Risk • Apr 07New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 8.4% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (8.4% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥2.85b market cap, or US$19.5m).分析記事 • Feb 17The Market Lifts GameWith Inc. (TSE:6552) Shares 26% But It Can Do MoreGameWith Inc. ( TSE:6552 ) shareholders would be excited to see that the share price has had a great month, posting a...お知らせ • Feb 03GameWith Inc. to Report Q3, 2025 Results on Apr 09, 2025GameWith Inc. announced that they will report Q3, 2025 results on Apr 09, 2025New Risk • Jan 27New minor risk - ProfitabilityThe company is currently unprofitable and not forecast to become profitable over the next 2 years. Trailing 12-month net loss: JP¥556m Forecast net loss in 2 years: JP¥15m This is considered a minor risk. Companies that are not profitable are more likely to be burning through cash and less likely to be well established. Ultimately, shareholders want to see a good return on their investment and that generally comes from sharing in the company's profits. Without profits, the company is under pressure to grow significantly while potentially having to reduce costs and possibly needing to take on debt or raise capital to remain afloat. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥3.58b market cap, or US$23.3m).New Risk • Jan 12New major risk - Financial data availabilityThe company has not reported any financial data. This is considered a major risk. With no or incomplete audited reported financial data, it is virtually impossible to assess the company's investment potential. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risk Market cap is less than US$100m (JP¥3.67b market cap, or US$23.2m).お知らせ • Nov 27GameWith Inc. to Report Q2, 2025 Results on Jan 10, 2025GameWith Inc. announced that they will report Q2, 2025 results on Jan 10, 2025Reported Earnings • Oct 12First quarter 2025 earnings released: JP¥7.25 loss per share (vs JP¥0.84 loss in 1Q 2024)First quarter 2025 results: JP¥7.25 loss per share (further deteriorated from JP¥0.84 loss in 1Q 2024). Revenue: JP¥807.1m (down 12% from 1Q 2024). Net loss: JP¥126.5m (loss widened JP¥111.5m from 1Q 2024). Revenue is forecast to grow 8.7% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 61% per year but the company’s share price has only fallen by 25% per year, which means it has not declined as severely as earnings.分析記事 • Sep 27GameWith Inc. (TSE:6552) Stocks Shoot Up 47% But Its P/S Still Looks ReasonableGameWith Inc. ( TSE:6552 ) shares have had a really impressive month, gaining 47% after a shaky period beforehand. But...New Risk • Sep 26New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 12% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (12% average weekly change). Minor Risk Market cap is less than US$100m (JP¥4.30b market cap, or US$29.7m).分析記事 • Sep 26GameWith (TSE:6552) Is Finding It Tricky To Allocate Its CapitalTo avoid investing in a business that's in decline, there's a few financial metrics that can provide early indications...お知らせ • Sep 25GameWith Inc. to Report Q1, 2025 Results on Oct 09, 2024GameWith Inc. announced that they will report Q1, 2025 results on Oct 09, 2024分析記事 • Aug 05Not Many Are Piling Into GameWith Inc. (TSE:6552) Stock Yet As It Plummets 26%Unfortunately for some shareholders, the GameWith Inc. ( TSE:6552 ) share price has dived 26% in the last thirty days...Reported Earnings • Jul 13Full year 2024 earnings: Revenues and EPS in line with analyst expectationsFull year 2024 results: JP¥19.51 loss per share (down from JP¥9.99 profit in FY 2023). Revenue: JP¥3.50b (flat on FY 2023). Net loss: JP¥347.0m (down 294% from profit in FY 2023). Revenue was in line with analyst estimates. Earnings per share (EPS) were also in line with analyst expectations. Revenue is forecast to grow 7.9% p.a. on average during the next 2 years, compared to a 8.0% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 5% per year but the company’s share price has fallen by 23% per year, which means it is performing significantly worse than earnings.お知らせ • Jul 11GameWith Inc., Annual General Meeting, Aug 23, 2024GameWith Inc., Annual General Meeting, Aug 23, 2024.お知らせ • Jul 10GameWith Inc. Provides Consolidated Earnings Guidance for the Full Year Ending May 31, 2025GameWith Inc. provided consolidated earnings guidance for the full year ending May 31, 2025. For the period, the company expects net sales between JPY 3,500 million to JPY 4,000 million, operating profit/(loss) between JPY (200) million to 200 million, Profit/(loss) attributable to owners of parent between JPY (250) million to 150 million and basic earnings/(loss) between JPY (14.32) to 8.59 per share.New Risk • Jul 08New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 5.3% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (5.3% average weekly change). Market cap is less than US$100m (JP¥4.42b market cap, or US$27.5m).分析記事 • Jun 03GameWith (TSE:6552) Seems To Use Debt Rather SparinglyLegendary fund manager Li Lu (who Charlie Munger backed) once said, 'The biggest investment risk is not the volatility...お知らせ • May 29GameWith Inc. to Report Fiscal Year 2024 Results on Jul 10, 2024GameWith Inc. announced that they will report fiscal year 2024 results on Jul 10, 2024Reported Earnings • Apr 11Third quarter 2024 earnings released: JP¥16.55 loss per share (vs JP¥4.72 profit in 3Q 2023)Third quarter 2024 results: JP¥16.55 loss per share (down from JP¥4.72 profit in 3Q 2023). Revenue: JP¥847.0m (down 6.6% from 3Q 2023). Net loss: JP¥295.0m (down 451% from profit in 3Q 2023). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 8.2% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 57% per year but the company’s share price has fallen by 26% per year, which means it is significantly lagging earnings.お知らせ • Feb 28GameWith Inc. to Report Q3, 2024 Results on Apr 10, 2024GameWith Inc. announced that they will report Q3, 2024 results on Apr 10, 2024Reported Earnings • Jan 12Second quarter 2024 earnings released: EPS: JP¥2.13 (vs JP¥3.06 in 2Q 2023)Second quarter 2024 results: EPS: JP¥2.13 (down from JP¥3.06 in 2Q 2023). Revenue: JP¥940.0m (up 2.8% from 2Q 2023). Net income: JP¥38.0m (down 31% from 2Q 2023). Profit margin: 4.0% (down from 6.0% in 2Q 2023). The decrease in margin was driven by higher expenses. Revenue is forecast to grow 6.6% p.a. on average during the next 3 years, compared to a 8.4% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 106% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.お知らせ • Jan 11GameWith Inc. Provides Consolidated Earnings Guidance for the Year Ending May 31, 2024GameWith Inc. provided consolidated earnings guidance for the year ending May 31, 2024. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.お知らせ • Jan 10GameWith Inc. (TSE:6552) announces an Equity Buyback for 370,000 shares, representing 2.08% for ¥100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 370,000 shares, representing 2.08% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through July 31, 2024. As of November 30, 2023, the company had 17,822,465 issued shares (excluding treasury stock) and 525,735 treasury shares.お知らせ • Nov 23GameWith Inc. to Report Q2, 2024 Results on Jan 10, 2024GameWith Inc. announced that they will report Q2, 2024 results on Jan 10, 2024Reported Earnings • Oct 12First quarter 2024 earnings released: JP¥0.84 loss per share (vs JP¥0.50 loss in 1Q 2023)First quarter 2024 results: JP¥0.84 loss per share (further deteriorated from JP¥0.50 loss in 1Q 2023). Revenue: JP¥914.0m (up 14% from 1Q 2023). Net loss: JP¥15.0m (loss widened 67% from 1Q 2023). Revenue is forecast to grow 6.3% p.a. on average during the next 3 years, compared to a 8.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 121% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.お知らせ • Oct 11GameWith Inc. Provides Consolidated Earnings Guidance for the Fiscal Year Ending May 31, 2023GameWith Inc. provided consolidated earnings guidance for the fiscal year ending MAY 31, 2023. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.お知らせ • Sep 08GameWith Inc. to Report Q1, 2024 Results on Oct 11, 2023GameWith Inc. announced that they will report Q1, 2024 results on Oct 11, 2023Reported Earnings • Jul 15Full year 2023 earnings: EPS and revenues miss analyst expectationsFull year 2023 results: EPS: JP¥9.99 (up from JP¥6.54 in FY 2022). Revenue: JP¥3.51b (up 13% from FY 2022). Net income: JP¥179.0m (up 52% from FY 2022). Profit margin: 5.1% (up from 3.8% in FY 2022). The increase in margin was driven by higher revenue. Revenue missed analyst estimates by 2.4%. Earnings per share (EPS) also missed analyst estimates by 6.6%. Revenue is forecast to grow 10% p.a. on average during the next 2 years, compared to a 9.1% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 52% per year but the company’s share price has fallen by 15% per year, which means it is significantly lagging earnings.お知らせ • Jul 12+ 1 more updateGameWith Inc., Annual General Meeting, Aug 23, 2023GameWith Inc., Annual General Meeting, Aug 23, 2023.Reported Earnings • Apr 08Third quarter 2023 earnings released: EPS: JP¥4.72 (vs JP¥3.60 in 3Q 2022)Third quarter 2023 results: EPS: JP¥4.72 (up from JP¥3.60 in 3Q 2022). Revenue: JP¥907.0m (up 10% from 3Q 2022). Net income: JP¥84.0m (up 29% from 3Q 2022). Profit margin: 9.3% (up from 7.9% in 3Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 9.5% p.a. on average during the next 3 years, compared to a 9.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 46% per year but the company’s share price has fallen by 8% per year, which means it is significantly lagging earnings.お知らせ • Feb 02GameWith Inc. to Report Q3, 2023 Results on Apr 05, 2023GameWith Inc. announced that they will report Q3, 2023 results on Apr 05, 2023Reported Earnings • Jan 12Second quarter 2023 earnings released: EPS: JP¥3.13 (vs JP¥1.99 in 2Q 2022)Second quarter 2023 results: EPS: JP¥3.13 (up from JP¥1.99 in 2Q 2022). Revenue: JP¥914.0m (up 22% from 2Q 2022). Net income: JP¥55.0m (up 53% from 2Q 2022). Profit margin: 6.0% (up from 4.8% in 2Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 8.9% p.a. on average during the next 3 years, compared to a 9.3% growth forecast for the Interactive Media and Services industry in Japan.Board Change • Nov 16Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.お知らせ • Oct 31GameWith Inc. to Report Q2, 2023 Results on Jan 11, 2023GameWith Inc. announced that they will report Q2, 2023 results on Jan 11, 2023お知らせ • Oct 06GameWith Inc. (TSE:6552) announces an Equity Buyback for 290,000 shares, representing 1.61% for KRW 100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 290,000 shares, representing 1.61% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through December 15, 2022. As of October 4, 2022, the company had 18,064,665 issued shares (excluding treasury stock) and 251,235 treasury shares.Reported Earnings • Oct 06First quarter 2023 earnings released: JP¥0.50 loss per share (vs JP¥1.00 profit in 1Q 2022)First quarter 2023 results: JP¥0.50 loss per share (down from JP¥1.00 profit in 1Q 2022). Revenue: JP¥798.0m (up 12% from 1Q 2022). Net loss: JP¥9.00m (down 150% from profit in 1Q 2022). Revenue is forecast to grow 9.2% p.a. on average during the next 3 years, compared to a 8.9% growth forecast for the Interactive Media and Services industry in Japan.お知らせ • Aug 31GameWith Inc. to Report Q1, 2023 Results on Oct 05, 2022GameWith Inc. announced that they will report Q1, 2023 results on Oct 05, 2022お知らせ • Jul 15GameWith Inc., Annual General Meeting, Aug 24, 2022GameWith Inc., Annual General Meeting, Aug 24, 2022.Reported Earnings • Jul 15Full year 2022 earnings: EPS misses analyst expectationsFull year 2022 results: EPS: JP¥6.54 (up from JP¥12.04 loss in FY 2021). Revenue: JP¥3.12b (up 8.3% from FY 2021). Net income: JP¥118.0m (up JP¥335.0m from FY 2021). Profit margin: 3.8% (up from net loss in FY 2021). The move to profitability was primarily driven by higher revenue. Revenue was in line with analyst estimates. Earnings per share (EPS) missed analyst estimates by 15%. Over the next year, revenue is forecast to grow 5.8%, compared to a 12% growth forecast for the industry in Japan.Valuation Update With 7 Day Price Move • Jun 27Investor sentiment improved over the past weekAfter last week's 19% share price gain to JP¥551, the stock trades at a forward P/E ratio of 61x. Average forward P/E is 25x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 17% over the past three years.お知らせ • Jun 01GameWith Inc. to Report Fiscal Year 2022 Results on Jul 13, 2022GameWith Inc. announced that they will report fiscal year 2022 results on Jul 13, 2022Board Change • Apr 27Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.Reported Earnings • Apr 08Third quarter 2022 earnings: EPS and revenues exceed analyst expectationsThird quarter 2022 results: EPS: JP¥3.60 (up from JP¥5.76 loss in 3Q 2021). Revenue: JP¥823.0m (up 12% from 3Q 2021). Net income: JP¥65.0m (up JP¥169.0m from 3Q 2021). Profit margin: 7.9% (up from net loss in 3Q 2021). The move to profitability was primarily driven by higher revenue. Revenue exceeded analyst estimates by 4.0%. Earnings per share (EPS) also surpassed analyst estimates. Over the next year, revenue is forecast to grow 6.9%, compared to a 15% growth forecast for the industry in Japan.お知らせ • Jan 30GameWith Inc. to Report Q3, 2022 Results on Apr 06, 2022GameWith Inc. announced that they will report Q3, 2022 results on Apr 06, 2022Reported Earnings • Jan 07Second quarter 2022 earnings: EPS and revenues miss analyst expectationsSecond quarter 2022 results: EPS: JP¥1.99 (up from JP¥5.76 loss in 2Q 2021). Revenue: JP¥747.0m (up 2.0% from 2Q 2021). Net income: JP¥36.0m (up JP¥140.0m from 2Q 2021). Profit margin: 4.8% (up from net loss in 2Q 2021). Revenue missed analyst estimates by 5.2%. Earnings per share (EPS) exceeded analyst estimates. Earnings per share (EPS) surpassed analyst estimates. Over the next year, revenue is forecast to grow 14%, compared to a 17% growth forecast for the industry in Japan.Reported Earnings • Oct 07First quarter 2022 earnings released: EPS JP¥1.00 (vs JP¥1.61 loss in 1Q 2021)The company reported a strong first quarter result with improved earnings, revenues and profit margins. First quarter 2022 results: Revenue: JP¥712.0m (up 4.2% from 1Q 2021). Net income: JP¥18.0m (up JP¥47.0m from 1Q 2021). Profit margin: 2.5% (up from net loss in 1Q 2021).Reported Earnings • Jul 16Full year 2021 earnings released: JP¥12.04 loss per share (vs JP¥12.21 profit in FY 2020)The company reported a poor full year result with weaker earnings and control over costs, although revenues were flat. Full year 2021 results: Revenue: JP¥2.88b (flat on FY 2020). Net loss: JP¥217.0m (down 199% from profit in FY 2020).Is New 90 Day High Low • Feb 18New 90-day high: JP¥630The company is up 10.0% from its price of JP¥572 on 20 November 2020. The Japanese market is up 13% over the last 90 days, indicating the company underperformed over that time. However, it outperformed the Interactive Media and Services industry, which is up 7.0% over the same period.お知らせ • Feb 17GameWith Inc. to Report Q3, 2021 Results on Apr 07, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 07, 2021お知らせ • Jan 31GameWith Inc. to Report Q3, 2021 Results on Apr 01, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 01, 2021お知らせ • Nov 19GameWith Inc. to Report Q2, 2021 Results on Jan 06, 2021GameWith Inc. announced that they will report Q2, 2021 results on Jan 06, 2021お知らせ • Aug 21GameWith Inc. to Report Q1, 2021 Results on Oct 07, 2020GameWith Inc. announced that they will report Q1, 2021 results on Oct 07, 2020収支内訳GameWith の稼ぎ方とお金の使い方。LTMベースの直近の報告された収益に基づく。収益と収入の歴史TSE:6552 収益、費用、利益 ( )JPY Millions日付収益収益G+A経費研究開発費28 Feb 264,0581581,414030 Nov 253,743-171,415031 Aug 253,647-1071,436031 May 253,451-2351,423028 Feb 253,323-3251,425030 Nov 243,313-5561,401031 Aug 243,390-4581,386031 May 243,497-3471,388029 Feb 243,594-2231,382030 Nov 233,6541561,372031 Aug 233,6281731,351031 May 233,5121791,324028 Feb 233,4571291,343030 Nov 223,3731101,329031 Aug 223,206911,293031 May 223,1201181,248028 Feb 223,0281481,211030 Nov 212,937-211,423031 Aug 212,905-1221,531031 May 212,880-2171,654028 Feb 212,817-2751,585031 May 202,8902199940質の高い収益: 6552は 高品質の収益 を持っています。利益率の向上: 6552過去に利益を上げました。フリー・キャッシュフローと収益の比較過去の収益成長分析収益動向: 6552過去 5 年間で収益を上げており、収益は年間-15.1%増加しています。成長の加速: 6552は昨年収益を上げたため、収益成長率を 5 年間の平均と比較することは困難です。収益対業界: 6552昨年収益を上げたため、昨年の収益成長をInteractive Media and Services業界 ( 11% ) と比較することは困難です。株主資本利益率高いROE: 6552の 自己資本利益率 ( 5.6% ) は 低い とみなされます。総資産利益率使用総資本利益率過去の好業績企業の発掘7D1Y7D1Y7D1YMedia 、過去の業績が好調な企業。View Financial Health企業分析と財務データの現状データ最終更新日(UTC時間)企業分析2026/06/12 08:22終値2026/06/12 00:00収益2026/02/28年間収益2025/05/31データソース企業分析に使用したデータはS&P Global Market Intelligence LLC のものです。本レポートを作成するための分析モデルでは、以下のデータを使用しています。データは正規化されているため、ソースが利用可能になるまでに時間がかかる場合があります。パッケージデータタイムフレーム米国ソース例会社財務10年損益計算書キャッシュ・フロー計算書貸借対照表SECフォーム10-KSECフォーム10-Qアナリストのコンセンサス予想+プラス3年予想財務アナリストの目標株価アナリストリサーチレポートBlue Matrix市場価格30年株価配当、分割、措置ICEマーケットデータSECフォームS-1所有権10年トップ株主インサイダー取引SECフォーム4SECフォーム13Dマネジメント10年リーダーシップ・チーム取締役会SECフォーム10-KSECフォームDEF 14A主な進展10年会社からのお知らせSECフォーム8-K* 米国証券を対象とした例であり、非米国証券については、同等の規制書式および情報源を使用。特に断りのない限り、すべての財務データは1年ごとの期間に基づいていますが、四半期ごとに更新されます。これは、TTM(Trailing Twelve Month)またはLTM(Last Twelve Month)データとして知られています。詳細はこちら。分析モデルとスノーフレーク本レポートを生成するために使用した分析モデルの詳細は当社のGithubページでご覧いただけます。また、レポートの使用方法に関するガイドやYoutubeのチュートリアルも掲載しています。シンプリー・ウォールストリート分析モデルを設計・構築した世界トップクラスのチームについてご紹介します。業界およびセクターの指標私たちの業界とセクションの指標は、Simply Wall Stによって6時間ごとに計算されます。アナリスト筋GameWith Inc. 1 これらのアナリストのうち、弊社レポートのインプットとして使用した売上高または利益の予想を提出したのは、 。アナリストの投稿は一日中更新されます。2 アナリスト機関Takao SuzukiDaiwa Securities Co. Ltd.Yasuyoshi MimuraIchiyoshi Research Institute Inc.
お知らせ • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026
Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.
お知らせ • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026
Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.
お知らせ • Nov 29GameWith Inc. to Report Q2, 2026 Results on Jan 14, 2026GameWith Inc. announced that they will report Q2, 2026 results on Jan 14, 2026
Reported Earnings • Oct 16First quarter 2026 earnings released: EPS: JP¥0.12 (vs JP¥5.35 loss in 1Q 2025)First quarter 2026 results: EPS: JP¥0.12 (up from JP¥5.35 loss in 1Q 2025). Revenue: JP¥1.00b (up 20% from 1Q 2025). Net income: JP¥2.00m (up JP¥95.4m from 1Q 2025). Profit margin: 0.2% (up from net loss in 1Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 7.0% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 63 percentage points per year, which is a significant difference in performance.
お知らせ • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026
Valuation Update With 7 Day Price Move • Apr 15Investor sentiment improves as stock rises 18%After last week's 18% share price gain to JP¥219, the stock trades at a forward P/E ratio of 49x. Average forward P/E is 15x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 39% over the past three years.
Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.
New Risk • Apr 09New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 8.9% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (8.9% average weekly change). Market cap is less than US$100m (JP¥4.10b market cap, or US$25.8m).
お知らせ • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026
Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.
お知らせ • Nov 29GameWith Inc. to Report Q2, 2026 Results on Jan 14, 2026GameWith Inc. announced that they will report Q2, 2026 results on Jan 14, 2026
Reported Earnings • Oct 16First quarter 2026 earnings released: EPS: JP¥0.12 (vs JP¥5.35 loss in 1Q 2025)First quarter 2026 results: EPS: JP¥0.12 (up from JP¥5.35 loss in 1Q 2025). Revenue: JP¥1.00b (up 20% from 1Q 2025). Net income: JP¥2.00m (up JP¥95.4m from 1Q 2025). Profit margin: 0.2% (up from net loss in 1Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 7.0% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 63 percentage points per year, which is a significant difference in performance.
お知らせ • Aug 05GameWith Inc. to Report Q1, 2026 Results on Oct 15, 2025GameWith Inc. announced that they will report Q1, 2026 results on Oct 15, 2025
Reported Earnings • Jul 14Full year 2025 earnings: Revenues exceed analysts expectations while EPS lags behindFull year 2025 results: JP¥13.46 loss per share (improved from JP¥19.51 loss in FY 2024). Revenue: JP¥3.45b (down 1.3% from FY 2024). Net loss: JP¥235.0m (loss narrowed 32% from FY 2024). Revenue exceeded analyst estimates by 1.5%. Earnings per share (EPS) missed analyst estimates by 17%. Revenue is forecast to grow 7.3% p.a. on average during the next 2 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.
お知らせ • Jul 09+ 1 more updateGameWith Inc., Annual General Meeting, Aug 27, 2025GameWith Inc., Annual General Meeting, Aug 27, 2025.
お知らせ • May 27GameWith Inc. to Report Fiscal Year 2025 Results on Jul 09, 2025GameWith Inc. announced that they will report fiscal year 2025 results on Jul 09, 2025
Reported Earnings • Apr 10Third quarter 2025 earnings released: JP¥3.61 loss per share (vs JP¥16.55 loss in 3Q 2024)Third quarter 2025 results: JP¥3.61 loss per share (improved from JP¥16.55 loss in 3Q 2024). Revenue: JP¥856.0m (up 1.1% from 3Q 2024). Net loss: JP¥63.0m (loss narrowed 79% from 3Q 2024). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 6.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.
分析記事 • Apr 07Take Care Before Jumping Onto GameWith Inc. (TSE:6552) Even Though It's 29% CheaperGameWith Inc. ( TSE:6552 ) shares have had a horrible month, losing 29% after a relatively good period beforehand. The...
New Risk • Apr 07New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 8.4% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (8.4% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥2.85b market cap, or US$19.5m).
分析記事 • Feb 17The Market Lifts GameWith Inc. (TSE:6552) Shares 26% But It Can Do MoreGameWith Inc. ( TSE:6552 ) shareholders would be excited to see that the share price has had a great month, posting a...
お知らせ • Feb 03GameWith Inc. to Report Q3, 2025 Results on Apr 09, 2025GameWith Inc. announced that they will report Q3, 2025 results on Apr 09, 2025
New Risk • Jan 27New minor risk - ProfitabilityThe company is currently unprofitable and not forecast to become profitable over the next 2 years. Trailing 12-month net loss: JP¥556m Forecast net loss in 2 years: JP¥15m This is considered a minor risk. Companies that are not profitable are more likely to be burning through cash and less likely to be well established. Ultimately, shareholders want to see a good return on their investment and that generally comes from sharing in the company's profits. Without profits, the company is under pressure to grow significantly while potentially having to reduce costs and possibly needing to take on debt or raise capital to remain afloat. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥3.58b market cap, or US$23.3m).
New Risk • Jan 12New major risk - Financial data availabilityThe company has not reported any financial data. This is considered a major risk. With no or incomplete audited reported financial data, it is virtually impossible to assess the company's investment potential. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risk Market cap is less than US$100m (JP¥3.67b market cap, or US$23.2m).
お知らせ • Nov 27GameWith Inc. to Report Q2, 2025 Results on Jan 10, 2025GameWith Inc. announced that they will report Q2, 2025 results on Jan 10, 2025
Reported Earnings • Oct 12First quarter 2025 earnings released: JP¥7.25 loss per share (vs JP¥0.84 loss in 1Q 2024)First quarter 2025 results: JP¥7.25 loss per share (further deteriorated from JP¥0.84 loss in 1Q 2024). Revenue: JP¥807.1m (down 12% from 1Q 2024). Net loss: JP¥126.5m (loss widened JP¥111.5m from 1Q 2024). Revenue is forecast to grow 8.7% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 61% per year but the company’s share price has only fallen by 25% per year, which means it has not declined as severely as earnings.
分析記事 • Sep 27GameWith Inc. (TSE:6552) Stocks Shoot Up 47% But Its P/S Still Looks ReasonableGameWith Inc. ( TSE:6552 ) shares have had a really impressive month, gaining 47% after a shaky period beforehand. But...
New Risk • Sep 26New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 12% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (12% average weekly change). Minor Risk Market cap is less than US$100m (JP¥4.30b market cap, or US$29.7m).
分析記事 • Sep 26GameWith (TSE:6552) Is Finding It Tricky To Allocate Its CapitalTo avoid investing in a business that's in decline, there's a few financial metrics that can provide early indications...
お知らせ • Sep 25GameWith Inc. to Report Q1, 2025 Results on Oct 09, 2024GameWith Inc. announced that they will report Q1, 2025 results on Oct 09, 2024
分析記事 • Aug 05Not Many Are Piling Into GameWith Inc. (TSE:6552) Stock Yet As It Plummets 26%Unfortunately for some shareholders, the GameWith Inc. ( TSE:6552 ) share price has dived 26% in the last thirty days...
Reported Earnings • Jul 13Full year 2024 earnings: Revenues and EPS in line with analyst expectationsFull year 2024 results: JP¥19.51 loss per share (down from JP¥9.99 profit in FY 2023). Revenue: JP¥3.50b (flat on FY 2023). Net loss: JP¥347.0m (down 294% from profit in FY 2023). Revenue was in line with analyst estimates. Earnings per share (EPS) were also in line with analyst expectations. Revenue is forecast to grow 7.9% p.a. on average during the next 2 years, compared to a 8.0% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 5% per year but the company’s share price has fallen by 23% per year, which means it is performing significantly worse than earnings.
お知らせ • Jul 11GameWith Inc., Annual General Meeting, Aug 23, 2024GameWith Inc., Annual General Meeting, Aug 23, 2024.
お知らせ • Jul 10GameWith Inc. Provides Consolidated Earnings Guidance for the Full Year Ending May 31, 2025GameWith Inc. provided consolidated earnings guidance for the full year ending May 31, 2025. For the period, the company expects net sales between JPY 3,500 million to JPY 4,000 million, operating profit/(loss) between JPY (200) million to 200 million, Profit/(loss) attributable to owners of parent between JPY (250) million to 150 million and basic earnings/(loss) between JPY (14.32) to 8.59 per share.
New Risk • Jul 08New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 5.3% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (5.3% average weekly change). Market cap is less than US$100m (JP¥4.42b market cap, or US$27.5m).
分析記事 • Jun 03GameWith (TSE:6552) Seems To Use Debt Rather SparinglyLegendary fund manager Li Lu (who Charlie Munger backed) once said, 'The biggest investment risk is not the volatility...
お知らせ • May 29GameWith Inc. to Report Fiscal Year 2024 Results on Jul 10, 2024GameWith Inc. announced that they will report fiscal year 2024 results on Jul 10, 2024
Reported Earnings • Apr 11Third quarter 2024 earnings released: JP¥16.55 loss per share (vs JP¥4.72 profit in 3Q 2023)Third quarter 2024 results: JP¥16.55 loss per share (down from JP¥4.72 profit in 3Q 2023). Revenue: JP¥847.0m (down 6.6% from 3Q 2023). Net loss: JP¥295.0m (down 451% from profit in 3Q 2023). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 8.2% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 57% per year but the company’s share price has fallen by 26% per year, which means it is significantly lagging earnings.
お知らせ • Feb 28GameWith Inc. to Report Q3, 2024 Results on Apr 10, 2024GameWith Inc. announced that they will report Q3, 2024 results on Apr 10, 2024
Reported Earnings • Jan 12Second quarter 2024 earnings released: EPS: JP¥2.13 (vs JP¥3.06 in 2Q 2023)Second quarter 2024 results: EPS: JP¥2.13 (down from JP¥3.06 in 2Q 2023). Revenue: JP¥940.0m (up 2.8% from 2Q 2023). Net income: JP¥38.0m (down 31% from 2Q 2023). Profit margin: 4.0% (down from 6.0% in 2Q 2023). The decrease in margin was driven by higher expenses. Revenue is forecast to grow 6.6% p.a. on average during the next 3 years, compared to a 8.4% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 106% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.
お知らせ • Jan 11GameWith Inc. Provides Consolidated Earnings Guidance for the Year Ending May 31, 2024GameWith Inc. provided consolidated earnings guidance for the year ending May 31, 2024. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.
お知らせ • Jan 10GameWith Inc. (TSE:6552) announces an Equity Buyback for 370,000 shares, representing 2.08% for ¥100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 370,000 shares, representing 2.08% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through July 31, 2024. As of November 30, 2023, the company had 17,822,465 issued shares (excluding treasury stock) and 525,735 treasury shares.
お知らせ • Nov 23GameWith Inc. to Report Q2, 2024 Results on Jan 10, 2024GameWith Inc. announced that they will report Q2, 2024 results on Jan 10, 2024
Reported Earnings • Oct 12First quarter 2024 earnings released: JP¥0.84 loss per share (vs JP¥0.50 loss in 1Q 2023)First quarter 2024 results: JP¥0.84 loss per share (further deteriorated from JP¥0.50 loss in 1Q 2023). Revenue: JP¥914.0m (up 14% from 1Q 2023). Net loss: JP¥15.0m (loss widened 67% from 1Q 2023). Revenue is forecast to grow 6.3% p.a. on average during the next 3 years, compared to a 8.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 121% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.
お知らせ • Oct 11GameWith Inc. Provides Consolidated Earnings Guidance for the Fiscal Year Ending May 31, 2023GameWith Inc. provided consolidated earnings guidance for the fiscal year ending MAY 31, 2023. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.
お知らせ • Sep 08GameWith Inc. to Report Q1, 2024 Results on Oct 11, 2023GameWith Inc. announced that they will report Q1, 2024 results on Oct 11, 2023
Reported Earnings • Jul 15Full year 2023 earnings: EPS and revenues miss analyst expectationsFull year 2023 results: EPS: JP¥9.99 (up from JP¥6.54 in FY 2022). Revenue: JP¥3.51b (up 13% from FY 2022). Net income: JP¥179.0m (up 52% from FY 2022). Profit margin: 5.1% (up from 3.8% in FY 2022). The increase in margin was driven by higher revenue. Revenue missed analyst estimates by 2.4%. Earnings per share (EPS) also missed analyst estimates by 6.6%. Revenue is forecast to grow 10% p.a. on average during the next 2 years, compared to a 9.1% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 52% per year but the company’s share price has fallen by 15% per year, which means it is significantly lagging earnings.
お知らせ • Jul 12+ 1 more updateGameWith Inc., Annual General Meeting, Aug 23, 2023GameWith Inc., Annual General Meeting, Aug 23, 2023.
Reported Earnings • Apr 08Third quarter 2023 earnings released: EPS: JP¥4.72 (vs JP¥3.60 in 3Q 2022)Third quarter 2023 results: EPS: JP¥4.72 (up from JP¥3.60 in 3Q 2022). Revenue: JP¥907.0m (up 10% from 3Q 2022). Net income: JP¥84.0m (up 29% from 3Q 2022). Profit margin: 9.3% (up from 7.9% in 3Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 9.5% p.a. on average during the next 3 years, compared to a 9.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 46% per year but the company’s share price has fallen by 8% per year, which means it is significantly lagging earnings.
お知らせ • Feb 02GameWith Inc. to Report Q3, 2023 Results on Apr 05, 2023GameWith Inc. announced that they will report Q3, 2023 results on Apr 05, 2023
Reported Earnings • Jan 12Second quarter 2023 earnings released: EPS: JP¥3.13 (vs JP¥1.99 in 2Q 2022)Second quarter 2023 results: EPS: JP¥3.13 (up from JP¥1.99 in 2Q 2022). Revenue: JP¥914.0m (up 22% from 2Q 2022). Net income: JP¥55.0m (up 53% from 2Q 2022). Profit margin: 6.0% (up from 4.8% in 2Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 8.9% p.a. on average during the next 3 years, compared to a 9.3% growth forecast for the Interactive Media and Services industry in Japan.
Board Change • Nov 16Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.
お知らせ • Oct 31GameWith Inc. to Report Q2, 2023 Results on Jan 11, 2023GameWith Inc. announced that they will report Q2, 2023 results on Jan 11, 2023
お知らせ • Oct 06GameWith Inc. (TSE:6552) announces an Equity Buyback for 290,000 shares, representing 1.61% for KRW 100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 290,000 shares, representing 1.61% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through December 15, 2022. As of October 4, 2022, the company had 18,064,665 issued shares (excluding treasury stock) and 251,235 treasury shares.
Reported Earnings • Oct 06First quarter 2023 earnings released: JP¥0.50 loss per share (vs JP¥1.00 profit in 1Q 2022)First quarter 2023 results: JP¥0.50 loss per share (down from JP¥1.00 profit in 1Q 2022). Revenue: JP¥798.0m (up 12% from 1Q 2022). Net loss: JP¥9.00m (down 150% from profit in 1Q 2022). Revenue is forecast to grow 9.2% p.a. on average during the next 3 years, compared to a 8.9% growth forecast for the Interactive Media and Services industry in Japan.
お知らせ • Aug 31GameWith Inc. to Report Q1, 2023 Results on Oct 05, 2022GameWith Inc. announced that they will report Q1, 2023 results on Oct 05, 2022
お知らせ • Jul 15GameWith Inc., Annual General Meeting, Aug 24, 2022GameWith Inc., Annual General Meeting, Aug 24, 2022.
Reported Earnings • Jul 15Full year 2022 earnings: EPS misses analyst expectationsFull year 2022 results: EPS: JP¥6.54 (up from JP¥12.04 loss in FY 2021). Revenue: JP¥3.12b (up 8.3% from FY 2021). Net income: JP¥118.0m (up JP¥335.0m from FY 2021). Profit margin: 3.8% (up from net loss in FY 2021). The move to profitability was primarily driven by higher revenue. Revenue was in line with analyst estimates. Earnings per share (EPS) missed analyst estimates by 15%. Over the next year, revenue is forecast to grow 5.8%, compared to a 12% growth forecast for the industry in Japan.
Valuation Update With 7 Day Price Move • Jun 27Investor sentiment improved over the past weekAfter last week's 19% share price gain to JP¥551, the stock trades at a forward P/E ratio of 61x. Average forward P/E is 25x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 17% over the past three years.
お知らせ • Jun 01GameWith Inc. to Report Fiscal Year 2022 Results on Jul 13, 2022GameWith Inc. announced that they will report fiscal year 2022 results on Jul 13, 2022
Board Change • Apr 27Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.
Reported Earnings • Apr 08Third quarter 2022 earnings: EPS and revenues exceed analyst expectationsThird quarter 2022 results: EPS: JP¥3.60 (up from JP¥5.76 loss in 3Q 2021). Revenue: JP¥823.0m (up 12% from 3Q 2021). Net income: JP¥65.0m (up JP¥169.0m from 3Q 2021). Profit margin: 7.9% (up from net loss in 3Q 2021). The move to profitability was primarily driven by higher revenue. Revenue exceeded analyst estimates by 4.0%. Earnings per share (EPS) also surpassed analyst estimates. Over the next year, revenue is forecast to grow 6.9%, compared to a 15% growth forecast for the industry in Japan.
お知らせ • Jan 30GameWith Inc. to Report Q3, 2022 Results on Apr 06, 2022GameWith Inc. announced that they will report Q3, 2022 results on Apr 06, 2022
Reported Earnings • Jan 07Second quarter 2022 earnings: EPS and revenues miss analyst expectationsSecond quarter 2022 results: EPS: JP¥1.99 (up from JP¥5.76 loss in 2Q 2021). Revenue: JP¥747.0m (up 2.0% from 2Q 2021). Net income: JP¥36.0m (up JP¥140.0m from 2Q 2021). Profit margin: 4.8% (up from net loss in 2Q 2021). Revenue missed analyst estimates by 5.2%. Earnings per share (EPS) exceeded analyst estimates. Earnings per share (EPS) surpassed analyst estimates. Over the next year, revenue is forecast to grow 14%, compared to a 17% growth forecast for the industry in Japan.
Reported Earnings • Oct 07First quarter 2022 earnings released: EPS JP¥1.00 (vs JP¥1.61 loss in 1Q 2021)The company reported a strong first quarter result with improved earnings, revenues and profit margins. First quarter 2022 results: Revenue: JP¥712.0m (up 4.2% from 1Q 2021). Net income: JP¥18.0m (up JP¥47.0m from 1Q 2021). Profit margin: 2.5% (up from net loss in 1Q 2021).
Reported Earnings • Jul 16Full year 2021 earnings released: JP¥12.04 loss per share (vs JP¥12.21 profit in FY 2020)The company reported a poor full year result with weaker earnings and control over costs, although revenues were flat. Full year 2021 results: Revenue: JP¥2.88b (flat on FY 2020). Net loss: JP¥217.0m (down 199% from profit in FY 2020).
Is New 90 Day High Low • Feb 18New 90-day high: JP¥630The company is up 10.0% from its price of JP¥572 on 20 November 2020. The Japanese market is up 13% over the last 90 days, indicating the company underperformed over that time. However, it outperformed the Interactive Media and Services industry, which is up 7.0% over the same period.
お知らせ • Feb 17GameWith Inc. to Report Q3, 2021 Results on Apr 07, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 07, 2021
お知らせ • Jan 31GameWith Inc. to Report Q3, 2021 Results on Apr 01, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 01, 2021
お知らせ • Nov 19GameWith Inc. to Report Q2, 2021 Results on Jan 06, 2021GameWith Inc. announced that they will report Q2, 2021 results on Jan 06, 2021
お知らせ • Aug 21GameWith Inc. to Report Q1, 2021 Results on Oct 07, 2020GameWith Inc. announced that they will report Q1, 2021 results on Oct 07, 2020