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Broadmedia Corporation Stock Price

TSE:4347 Community·JP¥12.4b Market Cap
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4347 Share Price Performance

JP¥1,744.00
273.00 (18.56%)
JP¥1,744.00
273.00 (18.56%)
Price JP¥1,744.00

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Recent 4347 News & Updates

There May Be Some Bright Spots In Broadmedia's (TSE:4347) Earnings

May 08
There May Be Some Bright Spots In Broadmedia's (TSE:4347) Earnings

Investors Could Be Concerned With Broadmedia's (TSE:4347) Returns On Capital

Apr 15
Investors Could Be Concerned With Broadmedia's (TSE:4347) Returns On Capital

Broadmedia Corporation Key Details

JP¥15.3b

Revenue

JP¥9.3b

Cost of Revenue

JP¥5.9b

Gross Profit

JP¥5.6b

Other Expenses

JP¥374.0m

Earnings

Last Reported Earnings
Jun 30, 2025
Next Reporting Earnings
n/a
Earnings per share (EPS)
52.49
Gross Margin
38.95%
Net Profit Margin
2.45%
Debt/Equity Ratio
18.4%

Broadmedia Corporation Competitors

 
 
 
 
 
 
 
 
 
 
 
 

Snowflake Analysis

Excellent balance sheet with reasonable growth potential.

3 Risks
1 Reward

About 4347

Founded
1973
Employees
748
CEO
Taro Hashimoto
WebsiteView website
www.broadmedia.co.jp

Broadmedia Corporation engages in information technology and content distribution business in Japan. The company operates through five segments: Studio/Contents, Broadcasting, Technology, Education, and Others. The Studio/Contents segment produces and distributes feature films; sells DVDs and Blu-ray discs; sells TV broadcasting rights; and produces video and audio for related subtitles, dubbing, trailers, and program advertisements. This segment also operates Crank In!, an entertainment information site; Crank In! Trend; Crank In! Video that provides video content; and Crank In! Comic, a digital comic service. The Broadcast segment produces broadcasts, and distributes programs; and delivers Fishing Vision VOD, a video distribution service. The Technology segment offers technology services, including the delivery of content through CDN; security services; CM online services that imports commercial materials online; electronic delivery services for digital cinema; and cloud gaming platforms and apps. This segment also engages in the provision of internet service to hotel guest rooms and conference rooms; monitoring of equipment; provision of maintenance services; provision of private network; provision of AI solutions; and developing software. The Education segment operates online and credit-based e-learning high schools with various courses for students comprising of eSports, entertainment, and beauty care; and provides Japanese language education program for non-Japanese people. The Others segment manages the CYCLOPS athlete gaming, a professional eSports team and promotes eSports business; and sells communication products for communication carriers. The company was incorporated in 1973 and is headquartered in Tokyo, Japan.

Market Insight

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Japanese Market Performance

  • 7 Days: -1.8%
  • 3 Months: 10.8%
  • 1 Year: 15.3%
  • Year to Date: 13.5%
Over the last 7 days, the market has dropped 1.8%, driven by losses in the Consumer Discretionary and Financials sectors of 3.6% and 4.0%, respectively. As for the longer term, the market has actually risen by 15% in the last year. As for the next few years, earnings are expected to grow by 8.2% per annum. Market details ›