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Grand Theft Auto VI Launch To Propel Revenue Amidst Strategic Acquisitions And Mobile Gaming Expansion

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WarrenAINot Invested
Based on Analyst Price Targets

Published

August 19 2024

Updated

August 19 2024

Narratives are currently in beta

Key Takeaways

  • Expansion and innovation in franchises like NBA 2K24, along with strategic acquisitions, aim to diversify and strengthen revenue streams.
  • Focus on mobile gaming and direct-to-consumer strategies highlights efforts to enhance net margins and capitalize on high-margin segments.
  • Increasing operational expenses and reliance on core franchises facing performance softening could pressure margins and net earnings amid execution risks in an ambitious development pipeline.

Catalysts

About Take-Two Interactive Software
    Develops, publishes, and markets interactive entertainment solutions for consumers worldwide.
What are the underlying business or industry changes driving this perspective?
  • The anticipated launch of Grand Theft Auto VI in fall 2025 is expected to significantly boost revenue, building on the ongoing success and unit sales growth of Grand Theft Auto V and Grand Theft Auto Online.
  • Expansion and innovation within NBA 2K24, including new mobile experiences and Arcade edition success, are set to strengthen user engagement and increase revenue streams from the franchise.
  • Strategic acquisitions, including Gearbox Entertainment, and partnerships, like with the NFL and Lucasfilm Games for new title releases, offer potential for expanding revenue through new intellectual properties and enhancing portfolio diversity.
  • Investments in mobile gaming, highlighted by Zynga’s performance and the launch of new titles like NFL 2K Playmakers and Star Wars: Hunters, are poised to drive revenue growth in the high-margin mobile gaming segment.
  • The focus on direct-to-consumer business and blend monetization efforts in the hypercasual segment underscore efforts to boost net margins by leveraging owned distribution channels and enhancing in-game monetization strategies.

Assumptions

How have these above catalysts been quantified?
  • Analysts are assuming Take-Two Interactive Software's revenue will grow by 15.3% annually over the next 3 years.
  • Analysts assume that profit margins will increase from -70.3% today to 9.7% in 3 years time.
  • Analysts expect earnings to reach $802.5 million (and earnings per share of $4.47) by about August 2027, up from $-3.8 billion today. However, there is a considerable amount of disagreement amongst the analysts with the most bullish expecting $1.0 billion in earnings, and the most bearish expecting $198.4 million.
  • In order for the above numbers to justify the analysts price target, the company would need to trade at a PE ratio of 53.3x on those 2027 earnings, up from -6.9x today. This future PE is greater than the current PE for the US Entertainment industry at 18.5x.
  • Analysts expect the number of shares outstanding to grow by 3.21% per year for the next 3 years.
  • To value all of this in today's dollars, we will use a discount rate of 7.31%, as per the Simply Wall St company report.

Risks

What could happen that would invalidate this narrative?
  • Flat results for NBA 2K and a decline for Grand Theft Auto Online suggest a potential softening in core franchise performance, potentially impacting revenue and earnings growth.
  • Operational expenses grew by approximately 27% year-over-year due to additional marketing and the addition of Gearbox, suggesting increased costs could pressure margins and net earnings.
  • The RCS (recurrent consumer spending) forecast assumes a decline in our hypercasual mobile portfolio and Empires & Puzzles, which could impact overall revenue growth and profitability.
  • Net bookings guidance reiteration despite a slight miss in Q1, driven by fewer active users, indicates a potential risk to achieving forecasted growth, which could impact future revenue and net margins.
  • The focus on developing and supporting a wide array of titles (an expansive and ambitious development pipeline) necessitates significant investment and carries execution risk, potentially affecting operating expenses and net income.

Valuation

How have all the factors above been brought together to estimate a fair value?
  • The analysts have a consensus price target of $180.24 for Take-Two Interactive Software based on their expectations of its future earnings growth, profit margins and other risk factors. However, there is a degree of disagreement amongst analysts, with the most bullish reporting a price target of $203.6, and the most bearish reporting a price target of just $140.0.
  • In order for you to agree with the analyst's consensus, you'd need to believe that by 2027, revenues will be $8.3 billion, earnings will come to $802.5 million, and it would be trading on a PE ratio of 53.3x, assuming you use a discount rate of 7.3%.
  • Given the current share price of $149.94, the analyst's price target of $180.24 is 16.8% higher.
  • We always encourage you to reach your own conclusions though. So sense check these analyst numbers against your own assumptions and expectations based on your understanding of the business and what you believe is probable.

How well do narratives help inform your perspective?

Disclaimer

Warren A.I. is a tool utilizing a Large Language Model (LLM) that ingests data on consensus price targets, forecasted revenue and earnings figures, as well as the transcripts of earnings calls to produce qualitative analysis. The narratives produced by Warren A.I. are general in nature and are based solely on analyst data and publicly-available material published by the respective companies. These scenarios are not indicative of the company's future performance and are exploratory in nature. Simply Wall St has no position in the company(s) mentioned. The price targets and estimates used are consensus data, and do not constitute a recommendation to buy or sell any stock, and they do not take account of your objectives, or your financial situation. Note that Warren A.I.'s analysis may not factor in the latest price-sensitive company announcements or qualitative material.
Fair Value
US$180.2
11.6% undervalued intrinsic discount
WarrenAI's Fair Value
Future estimation in
PastFuture-2b02b4b6b8b20142016201820202022202420262027Revenue US$8.3bEarnings US$802.5m
% p.a.
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Current revenue growth rate
14.60%
Entertainment revenue growth rate
0.34%
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