View Past PerformanceUnity Software 대차대조표 건전성재무 건전성 기준 점검 5/6Unity Software 의 총 주주 지분은 $3.2B 이고 총 부채는 $2.2B, 이는 부채 대 자기자본 비율을 69% 로 가져옵니다. 총자산과 총부채는 각각 $6.5B 및 $3.3B 입니다.핵심 정보69.00%부채/자본 비율US$2.24b부채이자보상배율n/a현금US$2.14b자본US$3.24b총부채US$3.28b총자산US$6.52b최근 재무 건전성 업데이트공시 • Jun 30Unity Software Inc. May File for BankruptcyUnity Software Inc. may file for bankruptcy, as of June 28, 2023. The company may file for bankruptcy in the next two years due to its poor business operations and it is in distress zone as of now.모든 업데이트 보기Recent updates공시 • May 10Unity Software Inc. Reports Unaudited Impairment of Property and Equipment and Impairment of Intangible Assets for the First Quarter Ended March 31, 2026Unity Software Inc. reported unaudited impairment of property and equipment and Impairment of intangible assets for the first quarter ended March 31, 2026. For the quarter, the company reported impairment of property and equipment of $8,422,000 compared to $3,470,000 a year ago. Impairment of intangible assets was $270,506,000.공시 • May 09Unity Software Inc. Announces Earnings Guidance for the Second Quarter of 2026Unity Software Inc. announced earnings guidance for the second quarter of 2026. For the quarter, the company expects total revenue of $505 million to $515 million.공시 • Apr 10Unity Software Inc. to Report Q1, 2026 Results on May 07, 2026Unity Software Inc. announced that they will report Q1, 2026 results at 12:30 PM, US Eastern Standard Time on May 07, 2026공시 • Mar 30Unity Software Inc., Annual General Meeting, May 13, 2026Unity Software Inc., Annual General Meeting, May 13, 2026.공시 • Mar 27+ 1 more updateUnity to Exit Non-Strategic Ad BusinessesUnity Software Inc. announced it will be sunsetting the iron Source Ads Network, effective April 30th, and that it has engaged a financial advisor to assist with the divestiture of its Supersonic game publishing business. Once completed, Unity expects these changes to result in faster revenue growth, increased Adjusted EBITDA, and higher Adjusted EBITDA margins.Recent Insider Transactions • Mar 09CFO & Senior VP recently sold Mex$2.3m worth of stockOn the 5th of March, Jarrod Yahes sold around 6k shares on-market at roughly Mex$373 per share. This transaction amounted to less than 1% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$274m. Jarrod has been a net seller over the last 12 months, reducing personal holdings by Mex$96m.Recent Insider Transactions • Mar 01Chief Accounting Officer recently sold Mex$3.3m worth of stockOn the 25th of February, Mark Barrysmith sold around 11k shares on-market at roughly Mex$310 per share. This transaction amounted to 2.7% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$274m. Insiders have been net sellers, collectively disposing of Mex$950m more than they bought in the last 12 months.Reported Earnings • Feb 12Full year 2025 earnings released: US$0.96 loss per share (vs US$1.68 loss in FY 2024)Full year 2025 results: US$0.96 loss per share (improved from US$1.68 loss in FY 2024). Revenue: US$1.85b (up 2.0% from FY 2024). Net loss: US$402.8m (loss narrowed 39% from FY 2024). Revenue is forecast to grow 11% p.a. on average during the next 3 years, compared to a 15% growth forecast for the Global Software industry. Over the last 3 years on average, earnings per share has increased by 38% per year but the company’s share price has fallen by 24% per year, which means it is significantly lagging earnings.공시 • Feb 11+ 3 more updatesUnity Software Inc. Provides Earnings Guidance for the First Quarter of 2026Unity Software Inc. announced earnings guidance for the first quarter of 2026. For the quarter, the company expects revenue of $480 million to $490 million.Buy Or Sell Opportunity • Jan 30Now 32% undervalued after recent price dropOver the last 90 days, the stock has fallen 27% to Mex$510. The fair value is estimated to be Mex$755, however this is not to be taken as a buy recommendation but rather should be used as a guide only. Revenue has grown by 7.1% over the last 3 years. Earnings per share has grown by 32%. Revenue is forecast to grow by 28% in 2 years. Earnings are forecast to grow by 50% in the next 2 years.공시 • Jan 14Unity Software Inc. to Report Q4, 2025 Results on Feb 11, 2026Unity Software Inc. announced that they will report Q4, 2025 results Pre-Market on Feb 11, 2026Breakeven Date Change • Dec 31Forecast to breakeven in 2028The 25 analysts covering Unity Software expect the company to break even for the first time. New consensus forecast suggests the company will make a profit of US$95.7m in 2028. Average annual earnings growth of 46% is required to achieve expected profit on schedule.Recent Insider Transactions • Dec 13Co-Founder & Independent Director recently sold Mex$274m worth of stockOn the 11th of December, David Helgason sold around 308k shares on-market at roughly Mex$888 per share. This transaction amounted to 5.4% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. David has been a net seller over the last 12 months, reducing personal holdings by Mex$403m.Recent Insider Transactions • Nov 28Chief Accounting Officer recently sold Mex$33m worth of stockOn the 25th of November, Mark Barrysmith sold around 43k shares on-market at roughly Mex$763 per share. This transaction amounted to 9.6% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. Insiders have been net sellers, collectively disposing of Mex$545m more than they bought in the last 12 months.공시 • Nov 13Unity Software Inc. Announces Transition of Anirma Gupta from the Role , Senior Vice President and Chief Legal Officer, Effective November 14, 2025On November 6, 2025, Unity Software Inc. entered into an agreement with Anirma Gupta, with respect to Ms. Gupta’s transition from her role as the Company’s Senior Vice President and Chief Legal Officer, effective November 14, 2025 (Transition Date). Ms. Gupta will continue as an employee and will serve as the Company’s Strategic Legal Advisor and assist with the transition of her responsibilities until she departs from the Company, effective May 15, 2026 (Termination Date).Recent Insider Transactions • Nov 09CFO & Senior VP recently sold Mex$12m worth of stockOn the 6th of November, Jarrod Yahes sold around 15k shares on-market at roughly Mex$767 per share. This transaction amounted to 40% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$36m. Jarrod has been a net seller over the last 12 months, reducing personal holdings by Mex$33m.Reported Earnings • Nov 06Third quarter 2025 earnings released: US$0.30 loss per share (vs US$0.31 loss in 3Q 2024)Third quarter 2025 results: US$0.30 loss per share. Revenue: US$470.6m (up 5.4% from 3Q 2024). Net loss: US$126.4m (loss widened 1.3% from 3Q 2024). Revenue is forecast to grow 10% p.a. on average during the next 3 years, compared to a 15% growth forecast for the Global Software industry.공시 • Nov 05Unity Software Inc. Provides Earnings Guidance for the Fourth Quarter of 2025Unity Software Inc. provided earnings guidance for the fourth quarter of 2025. For the quarter, the company expects revenue of $480 million to $490 million. In Grow, The company expects mid-single digit sequential revenue growth from Third Quarter to Q4. In Create, The company expects high-single digit year-over-year revenue growth (excluding the impact of non-strategic revenue).공시 • Oct 22+ 1 more updateUnity Launches Native, Cross-Platform Commerce Management for Game Developers WorldwideUnity announced an enhancement to the Unity engine that will enable game developers to manage their entire global commerce and catalog from a single dashboard within Unity itself. selling across platforms means juggling multiple SDKs, rules, and payout systems. With this enhancement, developers will be able to combine different payment providers, optimize for different markets, and manage pricing, promotions, and live operations across mobile app stores, web, and PC, free from any platform-specific tools and restrictions. More than $120 billion in global in-app purchases are projected to be made in mobile games1, and most of those games are built with Unity2, creating the opportunity for one integration to provide a unified and flexible path to success as app stores evolve, bridging gaps in an increasingly fragmented marketplace for digital commerce. Now in limited early access, Unity is partnering with select customers to production-verify this new product to ensure reliable, scalable performance before general release.공시 • Oct 16Unity Software Inc. to Report Q3, 2025 Results on Nov 05, 2025Unity Software Inc. announced that they will report Q3, 2025 results Pre-Market on Nov 05, 2025공시 • Oct 14Unity Software Inc. Appoints Chris Feo as Senior Vice President of Sales and Partnerships, ProgrammaticUnity Software Inc. on October 14, 2025 announced the appointment of Chris Feo as Senior Vice President of Sales and Partnerships, Programmatic. Feo will lead growth for the company's Audience Hub offering, helping connect the programmatic ecosystem and brand marketers with gaming audiences through privacy-first identity and high-performance advertising solutions across mobile, web, and connected TV (CTV). Feo brings more than two decades of experience shaping the digital ecosystem space. He was an early executive at Tapad, where he helped pioneer cross-device identity throughout the programmatic ecosystem, and later led global sales, partnerships at Experian, including the recent acquisition of Audigent. Feo’s appointment reflects Unity’s continued investment in building its programmatic ads footprint, reinforcing its role as a bridge between the gaming world and the broader advertising ecosystem.Recent Insider Transactions • Aug 27CFO & Senior VP recently sold Mex$22m worth of stockOn the 25th of August, Jarrod Yahes sold around 30k shares on-market at roughly Mex$733 per share. This transaction amounted to 4.5% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$130m. This was Jarrod's only on-market trade for the last 12 months.Buy Or Sell Opportunity • Aug 08Now 28% overvalued after recent price riseOver the last 90 days, the stock has risen 50% to Mex$617. The fair value is estimated to be Mex$484, however this is not to be taken as a sell recommendation but rather should be used as a guide only. Revenue has grown by 12% over the last 3 years. Earnings per share has grown by 25%. For the next 3 years, revenue is forecast to grow by 8.7% per annum. Earnings are also forecast to grow by 29% per annum over the same time period.Reported Earnings • Aug 06Second quarter 2025 earnings released: US$0.26 loss per share (vs US$0.32 loss in 2Q 2024)Second quarter 2025 results: US$0.26 loss per share (improved from US$0.32 loss in 2Q 2024). Revenue: US$440.9m (down 1.9% from 2Q 2024). Net loss: US$108.8m (loss narrowed 13% from 2Q 2024). Revenue is forecast to grow 8.6% p.a. on average during the next 3 years, compared to a 13% growth forecast for the Global Software industry. Over the last 3 years on average, earnings per share has increased by 25% per year but the company’s share price has fallen by 20% per year, which means it is significantly lagging earnings.공시 • Aug 06+ 1 more updateUnity Software Inc. Reports Unaudited Impairment of Property and Equipment for the Three Months Ended June 30, 2025Unity Software Inc. reported unaudited impairment of property and equipment for the three months ended June 30, 2025. For the period, the company reported impairment of property and equipment was $579,000 against $8,320,000 a year ago.공시 • Jul 17Unity Software Inc. to Report Q2, 2025 Results on Aug 06, 2025Unity Software Inc. announced that they will report Q2, 2025 results Pre-Market on Aug 06, 2025Buy Or Sell Opportunity • Jul 03Now 24% overvalued after recent price riseOver the last 90 days, the stock has risen 32% to Mex$490. The fair value is estimated to be Mex$395, however this is not to be taken as a sell recommendation but rather should be used as a guide only. Revenue has grown by 16% over the last 3 years. Earnings per share has grown by 16%. For the next 3 years, revenue is forecast to grow by 7.2% per annum. Earnings are also forecast to grow by 30% per annum over the same time period.공시 • Jun 11New Unity Audience Hub Doubles Engagement for Brand Campaigns, Unlocking Privacy-First Advertising Across Mobile and CTVUnity announced the launch of the Unity Audience Hub. The Audience Hub blends federated, privacy-first insights from Unity’s ads ecosystem with trusted third-party data sources to deliver curated, high-intent audiences to brand marketers. It optimizes for combined audience intelligence without compromising data privacy. In initial beta testing, brands have experienced a 102.6% increase in click-through-rate and a 103.6% uplift in engagement overall, demonstrating the power of the Audience Hub in reaching highly relevant audiences and matching them with media inventory. The Audience Hub is powered by Optable, and is launching with Experian as an initial third-party data partner. Marketers can build custom audiences and then activate those audiences within Unity's mobile app and game inventory—and beyond on channels like CTV, through a partnership with Roku. The Unity Audience Hub is now available to marketers in the U.S. and Canada, with global access coming soon.공시 • Apr 21Unity Software Inc., Annual General Meeting, Jun 11, 2025Unity Software Inc., Annual General Meeting, Jun 11, 2025.공시 • Apr 16Unity Software Inc. to Report Q1, 2025 Results on May 07, 2025Unity Software Inc. announced that they will report Q1, 2025 results Pre-Market on May 07, 2025공시 • Apr 03Unity Software Inc. Announces Board Resignations, Effective June 9, 2025On March 28, 2025, Michelle K. Lee and David Kostman each notified Unity Software Inc. (Unity) of their intent to resign from the Board of Directors, each effective June 9, 2025.공시 • Apr 02Unity to Support Developers Targeting Nintendo Switch 2 for LaunchUnity announced that it will provide game developers with official support for Nintendo Switch™? 2. Support for this platform will be made available soon in Unity 6, as an add-on, for approved Nintendo developers - further expanding Unity's commitment to enabling creators to bring their visions to life on the widest range of platforms. With a robust ecosystem that spans 20+ platforms, Unity continues to deliver on its promise of multiplatform accessibility and day-one support for the newest platforms. Developers using Unity will be able to seamlessly build, port, optimize, and deploy their projects for Nintendo Switch 2 leveraging Unity's powerful suite of tools and technologies to create immersive and engaging experiences. What developers can expect from Unity and Nintendo Switch 2 includes: Rendering and Performance Optimization - Scale games' graphical fidelity with the Universal Render Pipeline (URP), Spatial-Temporal Post-Processing (STP), and GPU Resident drawer enabling developers to push the power of Nintendo Switch 2 while maximizing performance. End-to-end multiplayer solutions - Improvements to multiplayer capabilities extending existing Nintendo Switch support, launching on Nintendo Switch 2 soon. Enhanced Developer Documentation - Unity's developer documentation for Nintendo Switch 2 will make it easier for developers to build and optimize their games on the platform. Unity is also making it easier for developers to port their existing Nintendo Switch games to Nintendo Switch 2 by ensuring full compatibility with key features in Unity 6, including the new input system, Build Profiles, and Incremental Build Pipeline, while also integrating built-in support for Nintendo Switch 2's new capabilities--hel helping developers seamlessly reach players on this new platform.공시 • Mar 20Unity Announces Enhanced Engine Performance and Stability, New Platforms, and AI-Powered Workflows at GDC 2025Unity announced that developers can expect enhanced performance and stability, expanded platform support, and new AI-powered workflows in the three Unity 6 Updates planned for 2025, with the first, Unity 6.1, landing in April. Unity 6.1 will enable higher frame rates, smoother gameplay, lower CPU/GPU load for better device performance, and improved debugging for easier optimization. Additionally, Unity is doubling down on its platform reach, extending Unity 6.1's platform support beyond the current 20+ platforms to include large and foldable Android screens, Meta Quest, Android XR build profiles, and Instant Games, with WebGPU available to all developers on supported browsers. In other Updates coming later in 2025, Unity 6 will help developers leverage AI-driven workflows to build games faster and more efficiently. Developers can expect agentic AI tools integrated directly into the Editor to accelerate workflows by automating complex, repetitive tasks, and a seamless integration of best-in-class third-party GenAI solutions. These Updates will also help developers diagnose problems, optimize the player experience, and enhance the quality of new player acquisition. Earlier this week, Unity also released its annual Gaming Report, which highlights that developer optimism about AI is growing, with 96% of developers already integrating AI tools into their workflows. Additional insights include: multiplayer remains popular, with 64% of developers working on multiplayer games across genres--shooter and battle royaltyale leading the way--as players continue to seek shared experiences. As launching new games becomes increasingly challenging, 62% of developers are prioritizing investing in existing games, leveraging live operations and content updates to keep players engaged and drive revenue. Developers are still expanding their player base across platforms, but mobile remains King, with 90% launching their most recent games on mobile. In a competitive market, efficiency tools and an integrated tech stack are critical--45% of developers are looking for tools to streamline workflows, while 55% prioritize an end-to-end tech stack that supports them at every stage of the content lifecycle.공시 • Jan 30Unity Software Inc. to Report Q4, 2024 Results on Feb 20, 2025Unity Software Inc. announced that they will report Q4, 2024 results Pre-Market on Feb 20, 2025공시 • Nov 08+ 1 more updateJarrod Yahes Joins as Chief Financial Officer of Unity on January 1, 2025Unity announced that Jarrod Yahes will join as Chief Financial Officer (CFO) on January 1, 2025. His appointment comes on the heels of last week’s hiring of Steve Collins, ex-CTO of King and Havok co-founder, as Unity’s new Chief Technology Officer. Jarrod Yahes joins Unity from Shutterstock, where he has served as CFO for the past five years. He helped drive the company’s portfolio expansion into 3D content, data monetization, and digital advertising while emphasizing revenue growth and profitability. Prior to Shutterstock, Jarrod was the CFO of Zeta Global. Jarrod Yahes has most recently served as Shutterstock’s CFO since December 2019. Prior to joining Shutterstock, he was CFO at marketing technology company Zeta Global; CFO at Jackson Hewitt Tax Services; and served in multiple capacities at ExlService Holdings, including SVP, Global Controller and SVP, Treasurer. Earlier, he worked at Citi in the Global Technology Investment Banking group and started his career with Ernst & Young LLP. He earned a BS in Applied Economics from Cornell University and an MBA from the University of California at Berkeley.공시 • Oct 30Unity Appoints Steve Collins as New Chief Technology OfficerUnity announced Steve Collins will join Unity as Chief Technology Officer (CTO), adding key technical leadership to accelerate product innovation, quality, and stability. Steve Collins brings over 30 years of experience in gaming tech strategy, entrepreneurship, product development and leadership. Previously, as King’s CTO, Steve led the company's technology strategy and managed its Shared Technology group. He also co-founded Havok, where he served as CTO, as well as Swrve. He holds a PhD in computer graphics and global illumination. An academic pioneer, he founded the computer graphics research group at Trinity College Dublin and launched its MSc program in computer game technology.공시 • Oct 17Unity 6 Launches Globally: Next-Gen Game Development Platform Delivers Enhanced Performance and StabilityUnity announced that Unity 6, the most stable and best performing version of Unity, is now available worldwide. Built, tested, and refined in partnership with developers from all over the world, Unity 6 will enable the creation of better games, built more quickly and more efficiently than ever before. Some of the new features in Unity 6 include end-to-end multiplayer workflows that speed development of connected games; tools that enable developers to target mobile web; and new graphics capabilities that move workloads from the CPU to the GPU, improving CPU performance by up to 4X in internal and customer testing. Post-launch, Unity is dedicating long-term product and engineering resources to Unity 6 to enhance feature sets and deliver new functionality while maintaining ease of upgrade and continued stability. Alongside the release of Unity 6, Unity has introduced learning resources for developers of all levels to dive in and get started: Time Ghost is the latest Unity Originals real-time cinematic demo. It showcases what can be achieved with Unity 6, including advancements in environment building and character design. Two scenes from Time Ghost, one showing how Unity’s ECS powers environments, and the second providing an example of practical use of machine learning to produce realistic cloth deformation, are available here. The project and assets from the Fantasy Kingdom demo optimized for mobile using URP are now available on the Unity Asset Store, free for non-commercial use. Lastly, developers can downloadMegacity Metro, a demo that showcases how to build a 100+ player cross-platform multiplayer game in Unity end-to-end and experiment with all-new Unity 6 features.공시 • Oct 11Unity Software Inc. to Report Q3, 2024 Results on Nov 07, 2024Unity Software Inc. announced that they will report Q3, 2024 results After-Market on Nov 07, 2024공시 • Sep 23Unity Software Inc.(NYSE:U) dropped from FTSE All-World Index (USD)Unity Software Inc.(NYSE:U) dropped from FTSE All-World Index (USD)공시 • Sep 19Unity Announces Unity 6 Will Release Globally on October 17, 2024Unity will announce that Unity 6, the most stable and performant version of Unity, will launch globally on October 17, 2024. Unity 6 will offer developers customizable graphics rendering for greater control over their games’ visuals; simplified multiplayer game development to accelerate their journey through the entire game development lifecycle; and robust tools to build rich games optimized for web browsers. 10 Chambers, creators of GTFO, is one the Unity game developers who adopted Unity 6 following its preview release earlier this year. They will unveil, on the Unite stage, a never-before-seen environment from their highly anticipated title, Den of Wolves, lit and optimized using the latest graphics features from Unity 6. Among the other news to be shared at Unite: The first update in the Unity 6 generation, Unity 6.1, will ship in April 2025. Unity 6.1 will build on the core Unity 6 capabilities and include new features like support for foldable and larger screen formats, Deferred+ rendering in GPU Resident Drawer, and new build targets and build profiles. Unity’s internal demo team will unveil Time Ghost, a new demo that shows the type of realistic world that developers can build on Unity 6 using multiple Unity 6 features including Entity Component System (ECS), Adaptive Probe Volumes, Scenario Blending, and SpeedTree vegetation. The two scenes from Time Ghost showcasing Unity’s ECS for environments and cloth deformation with Unity Sentis will be released alongside Unity 6 next month. The existing Fantasy Kingdom demo built using Unity 6 is now optimized for mobile using URP; additionally, the Fantasy Kingdom project and assets will be available on the Unity Asset Store, free for non-commercial use, when Unity 6 launches next month. Google Cloud will showcase how to build and scale successful live service games using Google Cloud. With the introduction of generative AI, Google Cloud is helping game developers evolve live service games into living games, where the virtual worlds themselves adapt and grow in response to player choices. Lastly, the nominees for the 16th Annual Unity Awards will be announced. The community has until October 4, 2024, to cast their votes for their favorite games, influencers, and more. The winners will be revealed during a first-ever virtual showcase that will air on Unity’s Twitch channel on October 23, 2024. Unite 2024 is expected to bring together over 2,000 developers for technical sessions, networking and learning opportunities, as well as listening roundtables with the Unity leadership team. All the technical sessions will be recorded and made available to Unity’s community of developers in the coming weeks.공시 • Aug 09Unity Software Inc. Appoints Jim Payne as Chief Product Officer, Effective August 12, 2024Unity Software Inc. announced that effective August 12, 2024, Jim Payne will join the company as Chief Product Officer for Advertising, and help drive innovation and growth across its advertising business. Payne co-founded MoPub. Recently, he founded CloudExchange, a publisher-hosted mobile advertising stack enabling first-party data usage and superior ad quality, whose assets Unity is acquiring. Payne is joining Unity’s leadership team following the recent addition of Alex Blum, Senior Vice President, Corporate Development, whose extensive experience includes investing in and incubating many ad tech companies including AdMeld, Acquisio, Tru Optik, Springserve, TvScientific, and Optable. Jim Payne is an entrepreneur, founder, and investor focused on building technology businesses. Payne founded MoPub in 2010, which became the largest in-app mobile ad server and exchange, and was acquired by Twitter in 2013 for $750 million in stock at IPO. In 2028, he founded MAX, a mobile advertising header bidding solution. Payne is a founding partner of Breakpoint Capital, a seed-stage investment and incubation fund, which recently incubated CloudExchange. He holds a B.S. in Computer Science from MIT.공시 • Jul 10Unity Software Inc. to Report Q2, 2024 Results on Aug 08, 2024Unity Software Inc. announced that they will report Q2, 2024 results After-Market on Aug 08, 2024공시 • Apr 09Unity Software Inc. to Report Q1, 2024 Results on May 09, 2024Unity Software Inc. announced that they will report Q1, 2024 results After-Market on May 09, 2024공시 • Jan 31Unity’S Support for Apple Vision Pro Is Now in General Availability — Empowering Developers to Create Apps and Games in VisionOSUnity announced their support for visionOS is now available. Unity’s flexible authoring workflows, robust XR tools, and cross-platform compatibility are now unlocked and available to developers eager to craft unique spatial experiences for Apple Vision Pro. Unity’s support for visionOS includes templates, samples, and other resources for developers to create games and apps that are immersive and seamlessly blend digital content with the physical world, using Unity’s PolySpatial technology. To learn more about Unity’s official support for visionOS. In collaboration with Apple, Unity’s visionOS beta program launched last year, enabling creators across a variety of industries to be amongst the first to deliver spatial computing experiences for Apple Vision Pro. Light Brick Studios, an independent maker of digital creative play founded by LEGO thinkers, will be making their critically acclaimed game, LEGO Builder’s Journey, available on Apple Vision Pro when the device launches on February 2, 2024. Resolution Games, a premiere game studio behind titles that include Demeo, Racket Club and Blaston focused on bringing players a world class catalog of spatial experiences, is currently working on an unannounced project, built with Unity’s support for the visionOS shared space, that will first launch on Apple Vision Pro this year. Other experiences that are being developed with Unity’s official support for visionOS include: AUDI AG, one of the world’s pioneering automotive manufacturers in the field of premium mobility, is delivering an immersive and innovative digital display of their vehicles on Apple Vision Pro with their Virtual Exhibit XR. The audience of Audi can explore the car's technology, seamlessly integrated beneath the exterior surface at varying levels of immersion; TRIPP is a VR meditation app recognized by Time Magazine as one of the best inventions of 2022; and Triband, the comedy studio behind the acclaimed What The .? games series, has been using Unity visionOS support and Unity PolySpatial to bring their game WHAT THE GOLF? to Apple Vision Pro.공시 • Jan 10Unity Software Inc. to Report Q4, 2023 Results on Feb 26, 2024Unity Software Inc. announced that they will report Q4, 2023 results After-Market on Feb 26, 2024공시 • Nov 29Unity Software Inc. Announces Commit to A Plan to Close Corporate Offices in Approximately 14 LocationsOn November 28, 2023, Unity Software Inc. committed to a plan to close corporate offices in approximately 14 locations as it evaluates its real estate footprint (the Office Closures). The costs and charges associated with the Office Closures, inclusive of potential early termination provisions and sublease income, cannot be reasonably estimated at this time. These costs are expected to be substantially incurred in the fourth quarter of 2023 and the first quarter of 2024. Employees impacted by the Office Closures will have the option to become fully remote, with the exception of specific roles which are location-dependent.공시 • Nov 17Unity Further Supports Creators Across the Game Development Cycle with New AI Features, a First Look at Unity 6, and the Debut of Unity CloudUnity unveiled a slate of new AI innovations and platform updates to better support how game developers realize their vision and run successful games at its annual developer conference, Unite. This includes early access availability to Unity Muse, a suite of AI-powered features to simplify content creation; a first look at Unity 6, Unity's next major software release coming in 2024 (formerly known as 2023 LTS); and the announcement of Unity Cloud, a platform of connected products and services to help developers organize content across projects and pipelines. This press release features multimedia. This ensures the datasets do not contain any people, logos, or recognizable artistic styles. Unity Muse is available for $30/month as a standalone product, and subscribers will also get priority access to upcoming features in pre-release, such as Muse Animate, which allows developers to set characters in motion without code; Muse Behavior, which lets developers set up character interactions; and Muse Sketch, a 3D canvas for rapid prototyping and team collaboration. While Unity Muse helps improve developers' workflows, Unity Sentis enables developers to bring complex AI data models into the Unity Runtime to help solve complicated tasks and create new functionality in a game using AI models. Now in open beta, Unity Sentis will be launched in general availability with Unity 6 in 2024. Unity 6 is Unity's next major software release come in 2024. Unity 6 aims to deliver advanced visuals with substantial performance enhancements, accelerated multiplayer game creation and scale, and the ability to help developers push the boundaries of what's possible with more AI support, next-level mobile features, and innovative VR device support. In AI, it means working to make sure they have tools to build more, faster. Additionally, Unity introduced Unity Cloud, which is a new set of connected tools that support how developers work together, organizing content across projects and pipelines and bringing order to the complexities of the development lifecycle. Now in early access, Unity Cloud offers new capabilities for collaboration, asset management, and team administration. Since then, developers from 145 countries participated and provided feedback during the closed beta period. Starting now, Unity is opening up its visionOS beta program that includes access to Unity PolySpatial to all Unity Pro, Enterprise, and Industry subscribers, enabling creators to build a new generation of spatial applications for Apple Vision Pro using Unity's Editor and runtime.공시 • Oct 11Unity Software Inc. Announces Chief Executive Officer ChangesUnity Software Inc. announced that John Riccitiello will retire as Chief Executive Officer effective immediately. James M. Whitehurst has been appointed Interim Chief Executive Officer. Mr. Riccitiello will continue to advise Unity to ensure a smooth transition. Mr. Whitehurst is a seasoned technology and public company executive. He previously served as Senior Advisor and President at IBM, after joining through IBM’s acquisition of Red Hat, a leading provider of open source enterprise IT products and services, where he served as President and Chief Executive Officer from 2008 to 2020. About James M. Whitehurst: James M. Whitehurst previously served as Senior Advisor at IBM from July 2021 to May 2022 and President of IBM from April 2020 until July 2021. He joined IBM through the acquisition of Red Hat, a leading provider of open source enterprise IT products and services, where he served as Chief Executive Officer from January 2008 until April 2020. Prior to Red Hat, Mr. Whitehurst served in several leadership roles at Delta Air Lines Inc. including as Chief Operating Officer from 2005 to 2007, Chief Network and Planning Officer from 2004 to 2005 and Senior Vice President, Finance Treasury and Business Development from 2002 to 2004. Before Delta, Mr. Whitehurst held several corporate development leadership roles at The Boston Consulting Group, where he worked with clients across a wide range of industries. Mr. Whitehurst currently serves on the Board of Directors of United Airlines and Amplitude, on the Supervisory Board of Software AG, and as a Special Advisor at Silver Lake. He has previously served on the Board of Directors of Red Hat, SecureWorks Corp. and DigitalGlobe Inc. He received a B.A. in computer science from Rice University and an MBA from Harvard Business School.공시 • Oct 10+ 1 more updateUnity Software Inc. to Report Q3, 2023 Results on Nov 09, 2023Unity Software Inc. announced that they will report Q3, 2023 results After-Market on Nov 09, 2023공시 • Jul 22Unity Software Inc. Launches Beta Program for VisionOSUnity Software Inc. announced the launch of its beta program for visionOS that includes access to Unity PolySpatial. Featuring integration with the Unity editor, creators can build experiences that run in visionOS, and leverage the amazing features of Apple Vision Pro. By combining Unity’s new PolySpatial technology with Apple’s RealityKit-managed app rendering, content created in Unity will have a unified look and feel, alongside other apps in visionOS. And Unity has worked closely with Apple to offer support for visionOS and PolySpatial, so users can experience their favorite Unity apps on day one in all new spatial environments made possible by Apple Vision Pro. Creators can now build brand new experiences and port existing ones to visionOS, previewing from the Unity Editor directly to Apple Vision Pro for quick iteration. New authoring workflows make it more intuitive to blend content seamlessly with the physical world, while robust tools for input provide natural and intuitive ways for users to control their content with just their eyes and hands on Vision Pro.공시 • Jul 06Unity Software Inc. to Report Q2, 2023 Results on Aug 02, 2023Unity Software Inc. announced that they will report Q2, 2023 results After-Market on Aug 02, 2023공시 • Jun 30Unity Software Inc. May File for BankruptcyUnity Software Inc. may file for bankruptcy, as of June 28, 2023. The company may file for bankruptcy in the next two years due to its poor business operations and it is in distress zone as of now.공시 • Jun 28+ 1 more updateUnity Launches Unity Sentis and Unity Muse, Two New AI PlatformsUnity launched Unity Sentis and Unity Muse, two new AI platforms designed to make creators more productive and their RT3D experiences more engaging. Unity Sentis is a cross-platform runtime inference engine that helps deploy AI models in any Unity project, and Unity Muse consists of tools used to accelerate creation of RT3D content. Together, both Unity Muse and Unity Sentis leverage AI to enhance the interactivity of gameplay and RT3D powered experiences, while accelerating creative workflows. Unity also launched a dedicated marketplace on the Unity Asset Store with a collection of Verified Solutions that accelerate AI-driven game development. This announcement marks a significant leap forward for developers, of any skill level, to create immersive and interactive experiences for multiple audiences across any supported device in the Unity ecosystem. Harnessing the power of Unity’s Runtime, Unity Sentis delivers on-device AI model inference and allows creators to deploy neural networks across any platform supported by Unity. This allows creators to imagine and deliver the most interactive, dynamic experiences without the need to worry about high cloud compute costs or latency. Specifically, Unity’s Sentis Runtime expands the possibilities of interactive game play and digital twins beyond what’s possible from smart Non-Playable Character to predictive factory floors. Unity Muse encompasses AI solutions that accelerate the way creators make RT3D content for games, applications and digital twins. The platform consists of tools accessible in the Unity Editor and on the web for developers who want to create assets and animations faster, without interrupting their workflows. One of the first tools available now is Unity Muse Chat which speeds up troubleshooting and access to information, anywhere in the Unity workflow, just by typing into the Muse Chat prompt. Over the coming weeks, additional functionality will be introduced to Unity Muse, making it easier to create assets and animations with just a text prompt or a doodle. Unity also launched a dedicated AI marketplace on the Unity Asset Store, including Verified Solutions for AI-driven game development. The AI marketplace allows creators to harness the power of AI and generative AI to accelerate how they create RT3D content and experiences in gaming and beyond. Verified Solutions are professional caliber third-party tools, plug-ins, and SDKs, tested for compatibility and supported by Unity. Unity Sentis and Unity Muse are currently available in closed beta. Global general availability of these solutions is expected later this year.Recent Insider Transactions • Jun 02EVP & CFO recently sold Mex$3.4m worth of stockOn the 26th of May, Luis Visoso sold around 7k shares on-market at roughly Mex$490 per share. This transaction amounted to 8.6% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. Luis has been a net seller over the last 12 months, reducing personal holdings by Mex$27m.공시 • May 12Unity Software Inc. Provides Earnings Guidance for the Second Quarter and Full Year of 2023Unity Software Inc. provided earnings guidance for the second quarter and full year of 2023. For the period, the company expects revenue to $510 to $520 million, an increase of 72% to 75% year-over-year and 6% to 8% on a pro-forma basis.For the year, the company expects revenue to $2.08 billion to $2.20 billion, an increase of 50% to 58% year-over-year and 3% to 9% on a pro-forma basis.Reported Earnings • May 12First quarter 2023 earnings released: US$0.67 loss per share (vs US$0.60 loss in 1Q 2022)First quarter 2023 results: US$0.67 loss per share (further deteriorated from US$0.60 loss in 1Q 2022). Revenue: US$500.4m (up 56% from 1Q 2022). Net loss: US$253.0m (loss widened 43% from 1Q 2022). Revenue is forecast to grow 18% p.a. on average during the next 3 years, compared to a 12% growth forecast for the Global Software industry.Recent Insider Transactions • Mar 07Senior VP & Chief Marketing Officer recently sold Mex$18m worth of stockOn the 27th of February, Carol Carpenter sold around 32k shares on-market at roughly Mex$557 per share. This transaction amounted to 54% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. Insiders have been net sellers, collectively disposing of Mex$141m more than they bought in the last 12 months.Reported Earnings • Feb 24Full year 2022 earnings released: US$2.97 loss per share (vs US$1.89 loss in FY 2021)Full year 2022 results: US$2.97 loss per share (further deteriorated from US$1.89 loss in FY 2021). Revenue: US$1.39b (up 25% from FY 2021). Net loss: US$921.1m (loss widened 73% from FY 2021). Revenue is forecast to grow 19% p.a. on average during the next 3 years, compared to a 13% growth forecast for the Global Software industry.공시 • Feb 10Unity Software Inc. Announces Major Update to Its Mobile Game Publishing Solution SupersonicUnity announced a major update to its mobile game publishing solution Supersonic. The update builds on Supersonic’s white box approach to publishing, giving hyper-casual game developers increased access to data, insights and knowledge to help them make more informed decisions. This is another step forward for Unity’s end-to-end platform that provides game developers with a comprehensive set of tools for each stage of their development journey. Four of the key tools included in the update are Level Analytics, Crash Center, a Marketability Tool, and Wisdom Next SDK – all of which work to automate and simplify the publishing process, allowing developers to focus on building great games that will reach the right audience: Level Analytics provides developers with a customized view of how each level in their game is performing. Hyper-casual game developers test tens of concepts a month and current analytics solutions can be very complex and time consuming, and difficult to translate into actionable insights. Level Analytics minimizes the time, effort and knowledge needed to gather data from different sources, build a funnel, and plug it into the game. The dynamic Level Analytics dashboard shows how each level in a game is performing in relation to its benchmarks, so that outliers can easily be spotted, A/B tested, and improved. Crash Center checks the health of a game, helping developers determine if their prototype is underperforming due to a technical issue as opposed to a concept issue. It highlights when a game’s crash rate shifts from its benchmarks and enables a developer to drill down to the version release, device type, geographic location and OS version. This transparency ensures that potential hits are not overlooked due to a technical issue bringing down their metrics. The Marketability Tool analyzes a game’s marketability across different channels and Key Performance Indicators (KPIs) – such as creatives win rate, placement and Cost Per Install – to better predict a game’s potential to reach and attract a meaningful audience. Developers have full transparency into what did and didn’t work well, and why, so they can decide early on which titles they want to keep investing in and, eventually, launch. Last but not least, Supersonic’s Wisdom Next SDK, which enables developers to quickly and easily access all of the Supersonic tools, is now available right from the prototyping stage. This speeds up the onboarding process and accelerates the game testing timeline. The SDK is constantly and automatically updated with the relevant tools based on the stage the game is at in the launch process, allowing developers to spend less time on managing their games’ growth and more time on game iterations and development.공시 • Jan 12Unity Software Inc. to Report Q4, 2022 Results on Feb 22, 2023Unity Software Inc. announced that they will report Q4, 2022 results After-Market on Feb 22, 2023Recent Insider Transactions • Dec 02Senior VP & CFO recently sold Mex$11m worth of stockOn the 28th of November, Luis Visoso sold around 16k shares on-market at roughly Mex$690 per share. This transaction amounted to 20% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. Luis has been a net seller over the last 12 months, reducing personal holdings by Mex$46m.Reported Earnings • Nov 11Third quarter 2022 earnings released: US$0.84 loss per share (vs US$0.41 loss in 3Q 2021)Third quarter 2022 results: US$0.84 loss per share (further deteriorated from US$0.41 loss in 3Q 2021). Revenue: US$322.9m (up 13% from 3Q 2021). Net loss: US$250.0m (loss widened 117% from 3Q 2021). Revenue is forecast to grow 20% p.a. on average during the next 3 years, compared to a 10% growth forecast for the Global Software industry.Recent Insider Transactions • Aug 30Senior VP & GM of Unity Create recently sold Mex$6.0m worth of stockOn the 26th of August, Marc Whitten sold around 7k shares on-market at roughly Mex$915 per share. This transaction amounted to 15% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$8.1m. Insiders have been net sellers, collectively disposing of Mex$2.3b more than they bought in the last 12 months.Recent Insider Transactions • Aug 25Co-Founder & Director recently sold Mex$8.1m worth of stockOn the 19th of August, David Helgason sold around 8k shares on-market at roughly Mex$971 per share. In the last 3 months, there was an even bigger sale from another insider worth Mex$26m. David has been a seller over the last 12 months, reducing personal holdings by Mex$2.3b.Reported Earnings • Aug 10Second quarter 2022 earnings released: US$0.69 loss per share (vs US$0.53 loss in 2Q 2021)Second quarter 2022 results: US$0.69 loss per share (down from US$0.53 loss in 2Q 2021). Revenue: US$297.0m (up 8.6% from 2Q 2021). Net loss: US$204.2m (loss widened 38% from 2Q 2021). Over the next year, revenue is forecast to grow 29%, compared to a 19% growth forecast for the industry in Mexico.Recent Insider Transactions • Jun 12Co-Founder & Director recently sold Mex$2.2m worth of stockOn the 8th of June, David Helgason sold around 2k shares on-market at roughly Mex$906 per share. In the last 3 months, there was an even bigger sale from another insider worth Mex$26m. David has been a seller over the last 12 months, reducing personal holdings by Mex$2.3b.Recent Insider Transactions • May 28Senior VP & CFO recently sold Mex$26m worth of stockOn the 26th of May, Luis Visoso sold around 34k shares on-market at roughly Mex$755 per share. In the last 3 months, there was an even bigger sale from another insider worth Mex$175m. Luis has been a seller over the last 12 months, reducing personal holdings by Mex$96m.Reported Earnings • May 13First quarter 2022 earnings released: US$0.60 loss per share (vs US$0.39 loss in 1Q 2021)First quarter 2022 results: US$0.60 loss per share (down from US$0.39 loss in 1Q 2021). Revenue: US$320.1m (up 36% from 1Q 2021). Net loss: US$177.6m (loss widened 65% from 1Q 2021). Over the next year, revenue is forecast to grow 26%, compared to a 31% growth forecast for the industry in Mexico.Buying Opportunity • Apr 30Now 22% undervalued after recent price dropOver the last 90 days, the stock is down 31%. The fair value is estimated to be Mex$1,764, however this is not to be taken as a buy recommendation but rather should be used as a guide only. Revenue has grown by 33% over the last 3 years, while earnings per share has been flat. For the next 3 years, revenue is forecast to grow by 23% per annum. Earnings is also forecast to grow by 17% per annum over the same time period.Recent Insider Transactions • Mar 10Co-Founder & Director recently sold Mex$175m worth of stockOn the 2nd of March, David Helgason sold around 83k shares on-market at roughly Mex$2,100 per share. This was the largest sale by an insider in the last 3 months. David has been a seller over the last 12 months, reducing personal holdings by Mex$2.3b.Reported Earnings • Feb 05Full year 2021 earnings: EPS in line with analyst expectations despite revenue beatFull year 2021 results: US$1.89 loss per share (down from US$1.66 loss in FY 2020). Revenue: US$1.11b (up 44% from FY 2020). Net loss: US$532.6m (loss widened 89% from FY 2020). Revenue exceeded analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 30%, compared to a 156% growth forecast for the industry in Mexico.Recent Insider Transactions • Dec 21Co-Founder & Director recently sold Mex$44m worth of stockOn the 13th of December, David Helgason sold around 15k shares on-market at roughly Mex$2,922 per share. In the last 3 months, they made an even bigger sale worth Mex$643m. David has been a seller over the last 12 months, reducing personal holdings by Mex$2.1b.Recent Insider Transactions • Nov 30Co-Founder & Director recently sold Mex$643m worth of stockOn the 24th of November, David Helgason sold around 168k shares on-market at roughly Mex$3,837 per share. This was the largest sale by an insider in the last 3 months. David has been a seller over the last 12 months, reducing personal holdings by Mex$675m.Reported Earnings • Nov 11Third quarter 2021 earnings released: US$0.41 loss per share (vs US$0.97 loss in 3Q 2020)The company reported a solid third quarter result with reduced losses, improved revenues and improved control over expenses. Third quarter 2021 results: Revenue: US$286.3m (up 43% from 3Q 2020). Net loss: US$115.2m (loss narrowed 20% from 3Q 2020).Recent Insider Transactions • Aug 31Senior VP & CFO recently sold Mex$71m worth of stockOn the 26th of August, Luis Visoso sold around 28k shares on-market at roughly Mex$2,538 per share. This was the largest sale by an insider in the last 3 months. Luis has been a seller over the last 12 months, reducing personal holdings by Mex$118m.Recent Insider Transactions • Aug 15Co-Founder & Director recently sold Mex$32m worth of stockOn the 12th of August, David Helgason sold around 13k shares on-market at roughly Mex$2,477 per share. In the last 3 months, there was an even bigger sale from another insider worth Mex$47m. This was David's only on-market trade for the last 12 months.Reported Earnings • Aug 12Second quarter 2021 earnings released: US$0.53 loss per share (vs US$0.21 loss in 2Q 2020)The company reported a mediocre second quarter result with increased losses and weaker control over costs, although revenues improved. Second quarter 2021 results: Revenue: US$273.6m (up 48% from 2Q 2020). Net loss: US$148.3m (loss widened 442% from 2Q 2020).Recent Insider Transactions • May 25Independent Director recently sold Mex$17m worth of stockOn the 19th of May, Barry Schuler sold around 10k shares on-market at roughly Mex$1,735 per share. This was the largest sale by an insider in the last 3 months. Insiders have been net sellers, collectively disposing of Mex$109m more than they bought in the last 12 months.Reported Earnings • May 13First quarter 2021 earnings released: US$0.39 loss per share (vs US$0.21 loss in 1Q 2020)The company reported a mediocre first quarter result with increased losses and weaker control over costs, although revenues improved. First quarter 2021 results: Revenue: US$234.8m (up 34% from 1Q 2020). Net loss: US$107.5m (loss widened 297% from 1Q 2020).재무 상태 분석단기부채: U * 의 단기 자산 ( $2.9B )이 단기 부채( $1.5B ).장기 부채: U *의 단기 자산($2.9B)이 장기 부채($1.8B)를 초과합니다.부채/자본 비율 추이 및 분석부채 수준: U * 의 순부채 대 자기자본 비율( 2.9% )은 satisfactory로 간주됩니다.부채 감소: U *의 부채 대비 자본 비율은 지난 5년 동안 0%에서 69%로 증가했습니다.대차대조표현금 보유 기간 분석과거에 평균적으로 손실을 기록해 온 기업의 경우, 최소 1년 이상의 현금 보유 기간이 있는지 평가합니다.안정적인 현금 활주로: 수익성이 없는 U * 현재의 플러스 무료 현금 흐름 수준을 유지한다면 3년 이상 충분한 현금 활주로를 보유하고 있습니다.예측 현금 활주로: U * 은(는) 수익성이 없지만 잉여 현금 흐름이 긍정적이고 매년 54.5 %씩 성장하기 때문에 3년 이상 충분한 현금 활주로를 보유하고 있습니다.건전한 기업 찾아보기7D1Y7D1Y7D1YSoftware 산업의 건실한 기업.View Dividend기업 분석 및 재무 데이터 상태데이터최종 업데이트 (UTC 시간)기업 분석2026/06/16 12:44종가2026/06/10 00:00수익2026/03/31연간 수익2025/12/31데이터 소스당사의 기업 분석에 사용되는 데이터는 S&P Global Market Intelligence LLC에서 제공됩니다. 아래 데이터는 이 보고서를 생성하기 위해 분석 모델에서 사용됩니다. 데이터는 정규화되므로 소스가 제공된 후 지연이 발생할 수 있습니다.패키지데이터기간미국 소스 예시 *기업 재무제표10년손익계산서현금흐름표대차대조표SEC 양식 10-KSEC 양식 10-Q분석가 컨센서스 추정치+3년재무 예측분석가 목표주가분석가 리서치 보고서Blue Matrix시장 가격30년주가배당, 분할 및 기타 조치ICE 시장 데이터SEC 양식 S-1지분 구조10년주요 주주내부자 거래SEC 양식 4SEC 양식 13D경영진10년리더십 팀이사회SEC 양식 10-KSEC 양식 DEF 14A주요 개발10년회사 공시SEC 양식 8-K* 미국 증권에 대한 예시이며, 비(非)미국 증권에는 해당 국가의 규제 서식 및 자료원을 사용합니다.별도로 명시되지 않는 한 모든 재무 데이터는 연간 기간을 기준으로 하지만 분기별로 업데이트됩니다. 이를 TTM(최근 12개월) 또는 LTM(지난 12개월) 데이터라고 합니다. 자세히 알아보기.분석 모델 및 스노우플레이크이 보고서를 생성하는 데 사용된 분석 모델에 대한 자세한 내용은 당사의 Github 페이지에서 확인하실 수 있습니다. 또한 보고서 활용 방법에 대한 가이드와 YouTube 튜토리얼도 제공합니다.Simply Wall St 분석 모델을 설계하고 구축한 세계적 수준의 팀에 대해 알아보세요.산업 및 섹터 지표산업 및 섹터 지표는 Simply Wall St가 6시간마다 계산하며, 프로세스에 대한 자세한 내용은 Github에서 확인할 수 있습니다.분석가 소스Unity Software Inc.는 46명의 분석가가 다루고 있습니다. 이 중 25명의 분석가가 우리 보고서에 입력 데이터로 사용되는 매출 또는 수익 추정치를 제출했습니다. 분석가의 제출 자료는 하루 종일 업데이트됩니다.분석가기관David MakArete Research Services LLPRichard KramerArete Research Services LLPRoss SandlerBarclays43명의 분석가 더 보기
공시 • Jun 30Unity Software Inc. May File for BankruptcyUnity Software Inc. may file for bankruptcy, as of June 28, 2023. The company may file for bankruptcy in the next two years due to its poor business operations and it is in distress zone as of now.
공시 • May 10Unity Software Inc. Reports Unaudited Impairment of Property and Equipment and Impairment of Intangible Assets for the First Quarter Ended March 31, 2026Unity Software Inc. reported unaudited impairment of property and equipment and Impairment of intangible assets for the first quarter ended March 31, 2026. For the quarter, the company reported impairment of property and equipment of $8,422,000 compared to $3,470,000 a year ago. Impairment of intangible assets was $270,506,000.
공시 • May 09Unity Software Inc. Announces Earnings Guidance for the Second Quarter of 2026Unity Software Inc. announced earnings guidance for the second quarter of 2026. For the quarter, the company expects total revenue of $505 million to $515 million.
공시 • Apr 10Unity Software Inc. to Report Q1, 2026 Results on May 07, 2026Unity Software Inc. announced that they will report Q1, 2026 results at 12:30 PM, US Eastern Standard Time on May 07, 2026
공시 • Mar 30Unity Software Inc., Annual General Meeting, May 13, 2026Unity Software Inc., Annual General Meeting, May 13, 2026.
공시 • Mar 27+ 1 more updateUnity to Exit Non-Strategic Ad BusinessesUnity Software Inc. announced it will be sunsetting the iron Source Ads Network, effective April 30th, and that it has engaged a financial advisor to assist with the divestiture of its Supersonic game publishing business. Once completed, Unity expects these changes to result in faster revenue growth, increased Adjusted EBITDA, and higher Adjusted EBITDA margins.
Recent Insider Transactions • Mar 09CFO & Senior VP recently sold Mex$2.3m worth of stockOn the 5th of March, Jarrod Yahes sold around 6k shares on-market at roughly Mex$373 per share. This transaction amounted to less than 1% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$274m. Jarrod has been a net seller over the last 12 months, reducing personal holdings by Mex$96m.
Recent Insider Transactions • Mar 01Chief Accounting Officer recently sold Mex$3.3m worth of stockOn the 25th of February, Mark Barrysmith sold around 11k shares on-market at roughly Mex$310 per share. This transaction amounted to 2.7% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$274m. Insiders have been net sellers, collectively disposing of Mex$950m more than they bought in the last 12 months.
Reported Earnings • Feb 12Full year 2025 earnings released: US$0.96 loss per share (vs US$1.68 loss in FY 2024)Full year 2025 results: US$0.96 loss per share (improved from US$1.68 loss in FY 2024). Revenue: US$1.85b (up 2.0% from FY 2024). Net loss: US$402.8m (loss narrowed 39% from FY 2024). Revenue is forecast to grow 11% p.a. on average during the next 3 years, compared to a 15% growth forecast for the Global Software industry. Over the last 3 years on average, earnings per share has increased by 38% per year but the company’s share price has fallen by 24% per year, which means it is significantly lagging earnings.
공시 • Feb 11+ 3 more updatesUnity Software Inc. Provides Earnings Guidance for the First Quarter of 2026Unity Software Inc. announced earnings guidance for the first quarter of 2026. For the quarter, the company expects revenue of $480 million to $490 million.
Buy Or Sell Opportunity • Jan 30Now 32% undervalued after recent price dropOver the last 90 days, the stock has fallen 27% to Mex$510. The fair value is estimated to be Mex$755, however this is not to be taken as a buy recommendation but rather should be used as a guide only. Revenue has grown by 7.1% over the last 3 years. Earnings per share has grown by 32%. Revenue is forecast to grow by 28% in 2 years. Earnings are forecast to grow by 50% in the next 2 years.
공시 • Jan 14Unity Software Inc. to Report Q4, 2025 Results on Feb 11, 2026Unity Software Inc. announced that they will report Q4, 2025 results Pre-Market on Feb 11, 2026
Breakeven Date Change • Dec 31Forecast to breakeven in 2028The 25 analysts covering Unity Software expect the company to break even for the first time. New consensus forecast suggests the company will make a profit of US$95.7m in 2028. Average annual earnings growth of 46% is required to achieve expected profit on schedule.
Recent Insider Transactions • Dec 13Co-Founder & Independent Director recently sold Mex$274m worth of stockOn the 11th of December, David Helgason sold around 308k shares on-market at roughly Mex$888 per share. This transaction amounted to 5.4% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. David has been a net seller over the last 12 months, reducing personal holdings by Mex$403m.
Recent Insider Transactions • Nov 28Chief Accounting Officer recently sold Mex$33m worth of stockOn the 25th of November, Mark Barrysmith sold around 43k shares on-market at roughly Mex$763 per share. This transaction amounted to 9.6% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. Insiders have been net sellers, collectively disposing of Mex$545m more than they bought in the last 12 months.
공시 • Nov 13Unity Software Inc. Announces Transition of Anirma Gupta from the Role , Senior Vice President and Chief Legal Officer, Effective November 14, 2025On November 6, 2025, Unity Software Inc. entered into an agreement with Anirma Gupta, with respect to Ms. Gupta’s transition from her role as the Company’s Senior Vice President and Chief Legal Officer, effective November 14, 2025 (Transition Date). Ms. Gupta will continue as an employee and will serve as the Company’s Strategic Legal Advisor and assist with the transition of her responsibilities until she departs from the Company, effective May 15, 2026 (Termination Date).
Recent Insider Transactions • Nov 09CFO & Senior VP recently sold Mex$12m worth of stockOn the 6th of November, Jarrod Yahes sold around 15k shares on-market at roughly Mex$767 per share. This transaction amounted to 40% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$36m. Jarrod has been a net seller over the last 12 months, reducing personal holdings by Mex$33m.
Reported Earnings • Nov 06Third quarter 2025 earnings released: US$0.30 loss per share (vs US$0.31 loss in 3Q 2024)Third quarter 2025 results: US$0.30 loss per share. Revenue: US$470.6m (up 5.4% from 3Q 2024). Net loss: US$126.4m (loss widened 1.3% from 3Q 2024). Revenue is forecast to grow 10% p.a. on average during the next 3 years, compared to a 15% growth forecast for the Global Software industry.
공시 • Nov 05Unity Software Inc. Provides Earnings Guidance for the Fourth Quarter of 2025Unity Software Inc. provided earnings guidance for the fourth quarter of 2025. For the quarter, the company expects revenue of $480 million to $490 million. In Grow, The company expects mid-single digit sequential revenue growth from Third Quarter to Q4. In Create, The company expects high-single digit year-over-year revenue growth (excluding the impact of non-strategic revenue).
공시 • Oct 22+ 1 more updateUnity Launches Native, Cross-Platform Commerce Management for Game Developers WorldwideUnity announced an enhancement to the Unity engine that will enable game developers to manage their entire global commerce and catalog from a single dashboard within Unity itself. selling across platforms means juggling multiple SDKs, rules, and payout systems. With this enhancement, developers will be able to combine different payment providers, optimize for different markets, and manage pricing, promotions, and live operations across mobile app stores, web, and PC, free from any platform-specific tools and restrictions. More than $120 billion in global in-app purchases are projected to be made in mobile games1, and most of those games are built with Unity2, creating the opportunity for one integration to provide a unified and flexible path to success as app stores evolve, bridging gaps in an increasingly fragmented marketplace for digital commerce. Now in limited early access, Unity is partnering with select customers to production-verify this new product to ensure reliable, scalable performance before general release.
공시 • Oct 16Unity Software Inc. to Report Q3, 2025 Results on Nov 05, 2025Unity Software Inc. announced that they will report Q3, 2025 results Pre-Market on Nov 05, 2025
공시 • Oct 14Unity Software Inc. Appoints Chris Feo as Senior Vice President of Sales and Partnerships, ProgrammaticUnity Software Inc. on October 14, 2025 announced the appointment of Chris Feo as Senior Vice President of Sales and Partnerships, Programmatic. Feo will lead growth for the company's Audience Hub offering, helping connect the programmatic ecosystem and brand marketers with gaming audiences through privacy-first identity and high-performance advertising solutions across mobile, web, and connected TV (CTV). Feo brings more than two decades of experience shaping the digital ecosystem space. He was an early executive at Tapad, where he helped pioneer cross-device identity throughout the programmatic ecosystem, and later led global sales, partnerships at Experian, including the recent acquisition of Audigent. Feo’s appointment reflects Unity’s continued investment in building its programmatic ads footprint, reinforcing its role as a bridge between the gaming world and the broader advertising ecosystem.
Recent Insider Transactions • Aug 27CFO & Senior VP recently sold Mex$22m worth of stockOn the 25th of August, Jarrod Yahes sold around 30k shares on-market at roughly Mex$733 per share. This transaction amounted to 4.5% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$130m. This was Jarrod's only on-market trade for the last 12 months.
Buy Or Sell Opportunity • Aug 08Now 28% overvalued after recent price riseOver the last 90 days, the stock has risen 50% to Mex$617. The fair value is estimated to be Mex$484, however this is not to be taken as a sell recommendation but rather should be used as a guide only. Revenue has grown by 12% over the last 3 years. Earnings per share has grown by 25%. For the next 3 years, revenue is forecast to grow by 8.7% per annum. Earnings are also forecast to grow by 29% per annum over the same time period.
Reported Earnings • Aug 06Second quarter 2025 earnings released: US$0.26 loss per share (vs US$0.32 loss in 2Q 2024)Second quarter 2025 results: US$0.26 loss per share (improved from US$0.32 loss in 2Q 2024). Revenue: US$440.9m (down 1.9% from 2Q 2024). Net loss: US$108.8m (loss narrowed 13% from 2Q 2024). Revenue is forecast to grow 8.6% p.a. on average during the next 3 years, compared to a 13% growth forecast for the Global Software industry. Over the last 3 years on average, earnings per share has increased by 25% per year but the company’s share price has fallen by 20% per year, which means it is significantly lagging earnings.
공시 • Aug 06+ 1 more updateUnity Software Inc. Reports Unaudited Impairment of Property and Equipment for the Three Months Ended June 30, 2025Unity Software Inc. reported unaudited impairment of property and equipment for the three months ended June 30, 2025. For the period, the company reported impairment of property and equipment was $579,000 against $8,320,000 a year ago.
공시 • Jul 17Unity Software Inc. to Report Q2, 2025 Results on Aug 06, 2025Unity Software Inc. announced that they will report Q2, 2025 results Pre-Market on Aug 06, 2025
Buy Or Sell Opportunity • Jul 03Now 24% overvalued after recent price riseOver the last 90 days, the stock has risen 32% to Mex$490. The fair value is estimated to be Mex$395, however this is not to be taken as a sell recommendation but rather should be used as a guide only. Revenue has grown by 16% over the last 3 years. Earnings per share has grown by 16%. For the next 3 years, revenue is forecast to grow by 7.2% per annum. Earnings are also forecast to grow by 30% per annum over the same time period.
공시 • Jun 11New Unity Audience Hub Doubles Engagement for Brand Campaigns, Unlocking Privacy-First Advertising Across Mobile and CTVUnity announced the launch of the Unity Audience Hub. The Audience Hub blends federated, privacy-first insights from Unity’s ads ecosystem with trusted third-party data sources to deliver curated, high-intent audiences to brand marketers. It optimizes for combined audience intelligence without compromising data privacy. In initial beta testing, brands have experienced a 102.6% increase in click-through-rate and a 103.6% uplift in engagement overall, demonstrating the power of the Audience Hub in reaching highly relevant audiences and matching them with media inventory. The Audience Hub is powered by Optable, and is launching with Experian as an initial third-party data partner. Marketers can build custom audiences and then activate those audiences within Unity's mobile app and game inventory—and beyond on channels like CTV, through a partnership with Roku. The Unity Audience Hub is now available to marketers in the U.S. and Canada, with global access coming soon.
공시 • Apr 21Unity Software Inc., Annual General Meeting, Jun 11, 2025Unity Software Inc., Annual General Meeting, Jun 11, 2025.
공시 • Apr 16Unity Software Inc. to Report Q1, 2025 Results on May 07, 2025Unity Software Inc. announced that they will report Q1, 2025 results Pre-Market on May 07, 2025
공시 • Apr 03Unity Software Inc. Announces Board Resignations, Effective June 9, 2025On March 28, 2025, Michelle K. Lee and David Kostman each notified Unity Software Inc. (Unity) of their intent to resign from the Board of Directors, each effective June 9, 2025.
공시 • Apr 02Unity to Support Developers Targeting Nintendo Switch 2 for LaunchUnity announced that it will provide game developers with official support for Nintendo Switch™? 2. Support for this platform will be made available soon in Unity 6, as an add-on, for approved Nintendo developers - further expanding Unity's commitment to enabling creators to bring their visions to life on the widest range of platforms. With a robust ecosystem that spans 20+ platforms, Unity continues to deliver on its promise of multiplatform accessibility and day-one support for the newest platforms. Developers using Unity will be able to seamlessly build, port, optimize, and deploy their projects for Nintendo Switch 2 leveraging Unity's powerful suite of tools and technologies to create immersive and engaging experiences. What developers can expect from Unity and Nintendo Switch 2 includes: Rendering and Performance Optimization - Scale games' graphical fidelity with the Universal Render Pipeline (URP), Spatial-Temporal Post-Processing (STP), and GPU Resident drawer enabling developers to push the power of Nintendo Switch 2 while maximizing performance. End-to-end multiplayer solutions - Improvements to multiplayer capabilities extending existing Nintendo Switch support, launching on Nintendo Switch 2 soon. Enhanced Developer Documentation - Unity's developer documentation for Nintendo Switch 2 will make it easier for developers to build and optimize their games on the platform. Unity is also making it easier for developers to port their existing Nintendo Switch games to Nintendo Switch 2 by ensuring full compatibility with key features in Unity 6, including the new input system, Build Profiles, and Incremental Build Pipeline, while also integrating built-in support for Nintendo Switch 2's new capabilities--hel helping developers seamlessly reach players on this new platform.
공시 • Mar 20Unity Announces Enhanced Engine Performance and Stability, New Platforms, and AI-Powered Workflows at GDC 2025Unity announced that developers can expect enhanced performance and stability, expanded platform support, and new AI-powered workflows in the three Unity 6 Updates planned for 2025, with the first, Unity 6.1, landing in April. Unity 6.1 will enable higher frame rates, smoother gameplay, lower CPU/GPU load for better device performance, and improved debugging for easier optimization. Additionally, Unity is doubling down on its platform reach, extending Unity 6.1's platform support beyond the current 20+ platforms to include large and foldable Android screens, Meta Quest, Android XR build profiles, and Instant Games, with WebGPU available to all developers on supported browsers. In other Updates coming later in 2025, Unity 6 will help developers leverage AI-driven workflows to build games faster and more efficiently. Developers can expect agentic AI tools integrated directly into the Editor to accelerate workflows by automating complex, repetitive tasks, and a seamless integration of best-in-class third-party GenAI solutions. These Updates will also help developers diagnose problems, optimize the player experience, and enhance the quality of new player acquisition. Earlier this week, Unity also released its annual Gaming Report, which highlights that developer optimism about AI is growing, with 96% of developers already integrating AI tools into their workflows. Additional insights include: multiplayer remains popular, with 64% of developers working on multiplayer games across genres--shooter and battle royaltyale leading the way--as players continue to seek shared experiences. As launching new games becomes increasingly challenging, 62% of developers are prioritizing investing in existing games, leveraging live operations and content updates to keep players engaged and drive revenue. Developers are still expanding their player base across platforms, but mobile remains King, with 90% launching their most recent games on mobile. In a competitive market, efficiency tools and an integrated tech stack are critical--45% of developers are looking for tools to streamline workflows, while 55% prioritize an end-to-end tech stack that supports them at every stage of the content lifecycle.
공시 • Jan 30Unity Software Inc. to Report Q4, 2024 Results on Feb 20, 2025Unity Software Inc. announced that they will report Q4, 2024 results Pre-Market on Feb 20, 2025
공시 • Nov 08+ 1 more updateJarrod Yahes Joins as Chief Financial Officer of Unity on January 1, 2025Unity announced that Jarrod Yahes will join as Chief Financial Officer (CFO) on January 1, 2025. His appointment comes on the heels of last week’s hiring of Steve Collins, ex-CTO of King and Havok co-founder, as Unity’s new Chief Technology Officer. Jarrod Yahes joins Unity from Shutterstock, where he has served as CFO for the past five years. He helped drive the company’s portfolio expansion into 3D content, data monetization, and digital advertising while emphasizing revenue growth and profitability. Prior to Shutterstock, Jarrod was the CFO of Zeta Global. Jarrod Yahes has most recently served as Shutterstock’s CFO since December 2019. Prior to joining Shutterstock, he was CFO at marketing technology company Zeta Global; CFO at Jackson Hewitt Tax Services; and served in multiple capacities at ExlService Holdings, including SVP, Global Controller and SVP, Treasurer. Earlier, he worked at Citi in the Global Technology Investment Banking group and started his career with Ernst & Young LLP. He earned a BS in Applied Economics from Cornell University and an MBA from the University of California at Berkeley.
공시 • Oct 30Unity Appoints Steve Collins as New Chief Technology OfficerUnity announced Steve Collins will join Unity as Chief Technology Officer (CTO), adding key technical leadership to accelerate product innovation, quality, and stability. Steve Collins brings over 30 years of experience in gaming tech strategy, entrepreneurship, product development and leadership. Previously, as King’s CTO, Steve led the company's technology strategy and managed its Shared Technology group. He also co-founded Havok, where he served as CTO, as well as Swrve. He holds a PhD in computer graphics and global illumination. An academic pioneer, he founded the computer graphics research group at Trinity College Dublin and launched its MSc program in computer game technology.
공시 • Oct 17Unity 6 Launches Globally: Next-Gen Game Development Platform Delivers Enhanced Performance and StabilityUnity announced that Unity 6, the most stable and best performing version of Unity, is now available worldwide. Built, tested, and refined in partnership with developers from all over the world, Unity 6 will enable the creation of better games, built more quickly and more efficiently than ever before. Some of the new features in Unity 6 include end-to-end multiplayer workflows that speed development of connected games; tools that enable developers to target mobile web; and new graphics capabilities that move workloads from the CPU to the GPU, improving CPU performance by up to 4X in internal and customer testing. Post-launch, Unity is dedicating long-term product and engineering resources to Unity 6 to enhance feature sets and deliver new functionality while maintaining ease of upgrade and continued stability. Alongside the release of Unity 6, Unity has introduced learning resources for developers of all levels to dive in and get started: Time Ghost is the latest Unity Originals real-time cinematic demo. It showcases what can be achieved with Unity 6, including advancements in environment building and character design. Two scenes from Time Ghost, one showing how Unity’s ECS powers environments, and the second providing an example of practical use of machine learning to produce realistic cloth deformation, are available here. The project and assets from the Fantasy Kingdom demo optimized for mobile using URP are now available on the Unity Asset Store, free for non-commercial use. Lastly, developers can downloadMegacity Metro, a demo that showcases how to build a 100+ player cross-platform multiplayer game in Unity end-to-end and experiment with all-new Unity 6 features.
공시 • Oct 11Unity Software Inc. to Report Q3, 2024 Results on Nov 07, 2024Unity Software Inc. announced that they will report Q3, 2024 results After-Market on Nov 07, 2024
공시 • Sep 23Unity Software Inc.(NYSE:U) dropped from FTSE All-World Index (USD)Unity Software Inc.(NYSE:U) dropped from FTSE All-World Index (USD)
공시 • Sep 19Unity Announces Unity 6 Will Release Globally on October 17, 2024Unity will announce that Unity 6, the most stable and performant version of Unity, will launch globally on October 17, 2024. Unity 6 will offer developers customizable graphics rendering for greater control over their games’ visuals; simplified multiplayer game development to accelerate their journey through the entire game development lifecycle; and robust tools to build rich games optimized for web browsers. 10 Chambers, creators of GTFO, is one the Unity game developers who adopted Unity 6 following its preview release earlier this year. They will unveil, on the Unite stage, a never-before-seen environment from their highly anticipated title, Den of Wolves, lit and optimized using the latest graphics features from Unity 6. Among the other news to be shared at Unite: The first update in the Unity 6 generation, Unity 6.1, will ship in April 2025. Unity 6.1 will build on the core Unity 6 capabilities and include new features like support for foldable and larger screen formats, Deferred+ rendering in GPU Resident Drawer, and new build targets and build profiles. Unity’s internal demo team will unveil Time Ghost, a new demo that shows the type of realistic world that developers can build on Unity 6 using multiple Unity 6 features including Entity Component System (ECS), Adaptive Probe Volumes, Scenario Blending, and SpeedTree vegetation. The two scenes from Time Ghost showcasing Unity’s ECS for environments and cloth deformation with Unity Sentis will be released alongside Unity 6 next month. The existing Fantasy Kingdom demo built using Unity 6 is now optimized for mobile using URP; additionally, the Fantasy Kingdom project and assets will be available on the Unity Asset Store, free for non-commercial use, when Unity 6 launches next month. Google Cloud will showcase how to build and scale successful live service games using Google Cloud. With the introduction of generative AI, Google Cloud is helping game developers evolve live service games into living games, where the virtual worlds themselves adapt and grow in response to player choices. Lastly, the nominees for the 16th Annual Unity Awards will be announced. The community has until October 4, 2024, to cast their votes for their favorite games, influencers, and more. The winners will be revealed during a first-ever virtual showcase that will air on Unity’s Twitch channel on October 23, 2024. Unite 2024 is expected to bring together over 2,000 developers for technical sessions, networking and learning opportunities, as well as listening roundtables with the Unity leadership team. All the technical sessions will be recorded and made available to Unity’s community of developers in the coming weeks.
공시 • Aug 09Unity Software Inc. Appoints Jim Payne as Chief Product Officer, Effective August 12, 2024Unity Software Inc. announced that effective August 12, 2024, Jim Payne will join the company as Chief Product Officer for Advertising, and help drive innovation and growth across its advertising business. Payne co-founded MoPub. Recently, he founded CloudExchange, a publisher-hosted mobile advertising stack enabling first-party data usage and superior ad quality, whose assets Unity is acquiring. Payne is joining Unity’s leadership team following the recent addition of Alex Blum, Senior Vice President, Corporate Development, whose extensive experience includes investing in and incubating many ad tech companies including AdMeld, Acquisio, Tru Optik, Springserve, TvScientific, and Optable. Jim Payne is an entrepreneur, founder, and investor focused on building technology businesses. Payne founded MoPub in 2010, which became the largest in-app mobile ad server and exchange, and was acquired by Twitter in 2013 for $750 million in stock at IPO. In 2028, he founded MAX, a mobile advertising header bidding solution. Payne is a founding partner of Breakpoint Capital, a seed-stage investment and incubation fund, which recently incubated CloudExchange. He holds a B.S. in Computer Science from MIT.
공시 • Jul 10Unity Software Inc. to Report Q2, 2024 Results on Aug 08, 2024Unity Software Inc. announced that they will report Q2, 2024 results After-Market on Aug 08, 2024
공시 • Apr 09Unity Software Inc. to Report Q1, 2024 Results on May 09, 2024Unity Software Inc. announced that they will report Q1, 2024 results After-Market on May 09, 2024
공시 • Jan 31Unity’S Support for Apple Vision Pro Is Now in General Availability — Empowering Developers to Create Apps and Games in VisionOSUnity announced their support for visionOS is now available. Unity’s flexible authoring workflows, robust XR tools, and cross-platform compatibility are now unlocked and available to developers eager to craft unique spatial experiences for Apple Vision Pro. Unity’s support for visionOS includes templates, samples, and other resources for developers to create games and apps that are immersive and seamlessly blend digital content with the physical world, using Unity’s PolySpatial technology. To learn more about Unity’s official support for visionOS. In collaboration with Apple, Unity’s visionOS beta program launched last year, enabling creators across a variety of industries to be amongst the first to deliver spatial computing experiences for Apple Vision Pro. Light Brick Studios, an independent maker of digital creative play founded by LEGO thinkers, will be making their critically acclaimed game, LEGO Builder’s Journey, available on Apple Vision Pro when the device launches on February 2, 2024. Resolution Games, a premiere game studio behind titles that include Demeo, Racket Club and Blaston focused on bringing players a world class catalog of spatial experiences, is currently working on an unannounced project, built with Unity’s support for the visionOS shared space, that will first launch on Apple Vision Pro this year. Other experiences that are being developed with Unity’s official support for visionOS include: AUDI AG, one of the world’s pioneering automotive manufacturers in the field of premium mobility, is delivering an immersive and innovative digital display of their vehicles on Apple Vision Pro with their Virtual Exhibit XR. The audience of Audi can explore the car's technology, seamlessly integrated beneath the exterior surface at varying levels of immersion; TRIPP is a VR meditation app recognized by Time Magazine as one of the best inventions of 2022; and Triband, the comedy studio behind the acclaimed What The .? games series, has been using Unity visionOS support and Unity PolySpatial to bring their game WHAT THE GOLF? to Apple Vision Pro.
공시 • Jan 10Unity Software Inc. to Report Q4, 2023 Results on Feb 26, 2024Unity Software Inc. announced that they will report Q4, 2023 results After-Market on Feb 26, 2024
공시 • Nov 29Unity Software Inc. Announces Commit to A Plan to Close Corporate Offices in Approximately 14 LocationsOn November 28, 2023, Unity Software Inc. committed to a plan to close corporate offices in approximately 14 locations as it evaluates its real estate footprint (the Office Closures). The costs and charges associated with the Office Closures, inclusive of potential early termination provisions and sublease income, cannot be reasonably estimated at this time. These costs are expected to be substantially incurred in the fourth quarter of 2023 and the first quarter of 2024. Employees impacted by the Office Closures will have the option to become fully remote, with the exception of specific roles which are location-dependent.
공시 • Nov 17Unity Further Supports Creators Across the Game Development Cycle with New AI Features, a First Look at Unity 6, and the Debut of Unity CloudUnity unveiled a slate of new AI innovations and platform updates to better support how game developers realize their vision and run successful games at its annual developer conference, Unite. This includes early access availability to Unity Muse, a suite of AI-powered features to simplify content creation; a first look at Unity 6, Unity's next major software release coming in 2024 (formerly known as 2023 LTS); and the announcement of Unity Cloud, a platform of connected products and services to help developers organize content across projects and pipelines. This press release features multimedia. This ensures the datasets do not contain any people, logos, or recognizable artistic styles. Unity Muse is available for $30/month as a standalone product, and subscribers will also get priority access to upcoming features in pre-release, such as Muse Animate, which allows developers to set characters in motion without code; Muse Behavior, which lets developers set up character interactions; and Muse Sketch, a 3D canvas for rapid prototyping and team collaboration. While Unity Muse helps improve developers' workflows, Unity Sentis enables developers to bring complex AI data models into the Unity Runtime to help solve complicated tasks and create new functionality in a game using AI models. Now in open beta, Unity Sentis will be launched in general availability with Unity 6 in 2024. Unity 6 is Unity's next major software release come in 2024. Unity 6 aims to deliver advanced visuals with substantial performance enhancements, accelerated multiplayer game creation and scale, and the ability to help developers push the boundaries of what's possible with more AI support, next-level mobile features, and innovative VR device support. In AI, it means working to make sure they have tools to build more, faster. Additionally, Unity introduced Unity Cloud, which is a new set of connected tools that support how developers work together, organizing content across projects and pipelines and bringing order to the complexities of the development lifecycle. Now in early access, Unity Cloud offers new capabilities for collaboration, asset management, and team administration. Since then, developers from 145 countries participated and provided feedback during the closed beta period. Starting now, Unity is opening up its visionOS beta program that includes access to Unity PolySpatial to all Unity Pro, Enterprise, and Industry subscribers, enabling creators to build a new generation of spatial applications for Apple Vision Pro using Unity's Editor and runtime.
공시 • Oct 11Unity Software Inc. Announces Chief Executive Officer ChangesUnity Software Inc. announced that John Riccitiello will retire as Chief Executive Officer effective immediately. James M. Whitehurst has been appointed Interim Chief Executive Officer. Mr. Riccitiello will continue to advise Unity to ensure a smooth transition. Mr. Whitehurst is a seasoned technology and public company executive. He previously served as Senior Advisor and President at IBM, after joining through IBM’s acquisition of Red Hat, a leading provider of open source enterprise IT products and services, where he served as President and Chief Executive Officer from 2008 to 2020. About James M. Whitehurst: James M. Whitehurst previously served as Senior Advisor at IBM from July 2021 to May 2022 and President of IBM from April 2020 until July 2021. He joined IBM through the acquisition of Red Hat, a leading provider of open source enterprise IT products and services, where he served as Chief Executive Officer from January 2008 until April 2020. Prior to Red Hat, Mr. Whitehurst served in several leadership roles at Delta Air Lines Inc. including as Chief Operating Officer from 2005 to 2007, Chief Network and Planning Officer from 2004 to 2005 and Senior Vice President, Finance Treasury and Business Development from 2002 to 2004. Before Delta, Mr. Whitehurst held several corporate development leadership roles at The Boston Consulting Group, where he worked with clients across a wide range of industries. Mr. Whitehurst currently serves on the Board of Directors of United Airlines and Amplitude, on the Supervisory Board of Software AG, and as a Special Advisor at Silver Lake. He has previously served on the Board of Directors of Red Hat, SecureWorks Corp. and DigitalGlobe Inc. He received a B.A. in computer science from Rice University and an MBA from Harvard Business School.
공시 • Oct 10+ 1 more updateUnity Software Inc. to Report Q3, 2023 Results on Nov 09, 2023Unity Software Inc. announced that they will report Q3, 2023 results After-Market on Nov 09, 2023
공시 • Jul 22Unity Software Inc. Launches Beta Program for VisionOSUnity Software Inc. announced the launch of its beta program for visionOS that includes access to Unity PolySpatial. Featuring integration with the Unity editor, creators can build experiences that run in visionOS, and leverage the amazing features of Apple Vision Pro. By combining Unity’s new PolySpatial technology with Apple’s RealityKit-managed app rendering, content created in Unity will have a unified look and feel, alongside other apps in visionOS. And Unity has worked closely with Apple to offer support for visionOS and PolySpatial, so users can experience their favorite Unity apps on day one in all new spatial environments made possible by Apple Vision Pro. Creators can now build brand new experiences and port existing ones to visionOS, previewing from the Unity Editor directly to Apple Vision Pro for quick iteration. New authoring workflows make it more intuitive to blend content seamlessly with the physical world, while robust tools for input provide natural and intuitive ways for users to control their content with just their eyes and hands on Vision Pro.
공시 • Jul 06Unity Software Inc. to Report Q2, 2023 Results on Aug 02, 2023Unity Software Inc. announced that they will report Q2, 2023 results After-Market on Aug 02, 2023
공시 • Jun 30Unity Software Inc. May File for BankruptcyUnity Software Inc. may file for bankruptcy, as of June 28, 2023. The company may file for bankruptcy in the next two years due to its poor business operations and it is in distress zone as of now.
공시 • Jun 28+ 1 more updateUnity Launches Unity Sentis and Unity Muse, Two New AI PlatformsUnity launched Unity Sentis and Unity Muse, two new AI platforms designed to make creators more productive and their RT3D experiences more engaging. Unity Sentis is a cross-platform runtime inference engine that helps deploy AI models in any Unity project, and Unity Muse consists of tools used to accelerate creation of RT3D content. Together, both Unity Muse and Unity Sentis leverage AI to enhance the interactivity of gameplay and RT3D powered experiences, while accelerating creative workflows. Unity also launched a dedicated marketplace on the Unity Asset Store with a collection of Verified Solutions that accelerate AI-driven game development. This announcement marks a significant leap forward for developers, of any skill level, to create immersive and interactive experiences for multiple audiences across any supported device in the Unity ecosystem. Harnessing the power of Unity’s Runtime, Unity Sentis delivers on-device AI model inference and allows creators to deploy neural networks across any platform supported by Unity. This allows creators to imagine and deliver the most interactive, dynamic experiences without the need to worry about high cloud compute costs or latency. Specifically, Unity’s Sentis Runtime expands the possibilities of interactive game play and digital twins beyond what’s possible from smart Non-Playable Character to predictive factory floors. Unity Muse encompasses AI solutions that accelerate the way creators make RT3D content for games, applications and digital twins. The platform consists of tools accessible in the Unity Editor and on the web for developers who want to create assets and animations faster, without interrupting their workflows. One of the first tools available now is Unity Muse Chat which speeds up troubleshooting and access to information, anywhere in the Unity workflow, just by typing into the Muse Chat prompt. Over the coming weeks, additional functionality will be introduced to Unity Muse, making it easier to create assets and animations with just a text prompt or a doodle. Unity also launched a dedicated AI marketplace on the Unity Asset Store, including Verified Solutions for AI-driven game development. The AI marketplace allows creators to harness the power of AI and generative AI to accelerate how they create RT3D content and experiences in gaming and beyond. Verified Solutions are professional caliber third-party tools, plug-ins, and SDKs, tested for compatibility and supported by Unity. Unity Sentis and Unity Muse are currently available in closed beta. Global general availability of these solutions is expected later this year.
Recent Insider Transactions • Jun 02EVP & CFO recently sold Mex$3.4m worth of stockOn the 26th of May, Luis Visoso sold around 7k shares on-market at roughly Mex$490 per share. This transaction amounted to 8.6% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. Luis has been a net seller over the last 12 months, reducing personal holdings by Mex$27m.
공시 • May 12Unity Software Inc. Provides Earnings Guidance for the Second Quarter and Full Year of 2023Unity Software Inc. provided earnings guidance for the second quarter and full year of 2023. For the period, the company expects revenue to $510 to $520 million, an increase of 72% to 75% year-over-year and 6% to 8% on a pro-forma basis.For the year, the company expects revenue to $2.08 billion to $2.20 billion, an increase of 50% to 58% year-over-year and 3% to 9% on a pro-forma basis.
Reported Earnings • May 12First quarter 2023 earnings released: US$0.67 loss per share (vs US$0.60 loss in 1Q 2022)First quarter 2023 results: US$0.67 loss per share (further deteriorated from US$0.60 loss in 1Q 2022). Revenue: US$500.4m (up 56% from 1Q 2022). Net loss: US$253.0m (loss widened 43% from 1Q 2022). Revenue is forecast to grow 18% p.a. on average during the next 3 years, compared to a 12% growth forecast for the Global Software industry.
Recent Insider Transactions • Mar 07Senior VP & Chief Marketing Officer recently sold Mex$18m worth of stockOn the 27th of February, Carol Carpenter sold around 32k shares on-market at roughly Mex$557 per share. This transaction amounted to 54% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. Insiders have been net sellers, collectively disposing of Mex$141m more than they bought in the last 12 months.
Reported Earnings • Feb 24Full year 2022 earnings released: US$2.97 loss per share (vs US$1.89 loss in FY 2021)Full year 2022 results: US$2.97 loss per share (further deteriorated from US$1.89 loss in FY 2021). Revenue: US$1.39b (up 25% from FY 2021). Net loss: US$921.1m (loss widened 73% from FY 2021). Revenue is forecast to grow 19% p.a. on average during the next 3 years, compared to a 13% growth forecast for the Global Software industry.
공시 • Feb 10Unity Software Inc. Announces Major Update to Its Mobile Game Publishing Solution SupersonicUnity announced a major update to its mobile game publishing solution Supersonic. The update builds on Supersonic’s white box approach to publishing, giving hyper-casual game developers increased access to data, insights and knowledge to help them make more informed decisions. This is another step forward for Unity’s end-to-end platform that provides game developers with a comprehensive set of tools for each stage of their development journey. Four of the key tools included in the update are Level Analytics, Crash Center, a Marketability Tool, and Wisdom Next SDK – all of which work to automate and simplify the publishing process, allowing developers to focus on building great games that will reach the right audience: Level Analytics provides developers with a customized view of how each level in their game is performing. Hyper-casual game developers test tens of concepts a month and current analytics solutions can be very complex and time consuming, and difficult to translate into actionable insights. Level Analytics minimizes the time, effort and knowledge needed to gather data from different sources, build a funnel, and plug it into the game. The dynamic Level Analytics dashboard shows how each level in a game is performing in relation to its benchmarks, so that outliers can easily be spotted, A/B tested, and improved. Crash Center checks the health of a game, helping developers determine if their prototype is underperforming due to a technical issue as opposed to a concept issue. It highlights when a game’s crash rate shifts from its benchmarks and enables a developer to drill down to the version release, device type, geographic location and OS version. This transparency ensures that potential hits are not overlooked due to a technical issue bringing down their metrics. The Marketability Tool analyzes a game’s marketability across different channels and Key Performance Indicators (KPIs) – such as creatives win rate, placement and Cost Per Install – to better predict a game’s potential to reach and attract a meaningful audience. Developers have full transparency into what did and didn’t work well, and why, so they can decide early on which titles they want to keep investing in and, eventually, launch. Last but not least, Supersonic’s Wisdom Next SDK, which enables developers to quickly and easily access all of the Supersonic tools, is now available right from the prototyping stage. This speeds up the onboarding process and accelerates the game testing timeline. The SDK is constantly and automatically updated with the relevant tools based on the stage the game is at in the launch process, allowing developers to spend less time on managing their games’ growth and more time on game iterations and development.
공시 • Jan 12Unity Software Inc. to Report Q4, 2022 Results on Feb 22, 2023Unity Software Inc. announced that they will report Q4, 2022 results After-Market on Feb 22, 2023
Recent Insider Transactions • Dec 02Senior VP & CFO recently sold Mex$11m worth of stockOn the 28th of November, Luis Visoso sold around 16k shares on-market at roughly Mex$690 per share. This transaction amounted to 20% of their direct individual holding at the time of the trade. This was the largest sale by an insider in the last 3 months. Luis has been a net seller over the last 12 months, reducing personal holdings by Mex$46m.
Reported Earnings • Nov 11Third quarter 2022 earnings released: US$0.84 loss per share (vs US$0.41 loss in 3Q 2021)Third quarter 2022 results: US$0.84 loss per share (further deteriorated from US$0.41 loss in 3Q 2021). Revenue: US$322.9m (up 13% from 3Q 2021). Net loss: US$250.0m (loss widened 117% from 3Q 2021). Revenue is forecast to grow 20% p.a. on average during the next 3 years, compared to a 10% growth forecast for the Global Software industry.
Recent Insider Transactions • Aug 30Senior VP & GM of Unity Create recently sold Mex$6.0m worth of stockOn the 26th of August, Marc Whitten sold around 7k shares on-market at roughly Mex$915 per share. This transaction amounted to 15% of their direct individual holding at the time of the trade. In the last 3 months, there was an even bigger sale from another insider worth Mex$8.1m. Insiders have been net sellers, collectively disposing of Mex$2.3b more than they bought in the last 12 months.
Recent Insider Transactions • Aug 25Co-Founder & Director recently sold Mex$8.1m worth of stockOn the 19th of August, David Helgason sold around 8k shares on-market at roughly Mex$971 per share. In the last 3 months, there was an even bigger sale from another insider worth Mex$26m. David has been a seller over the last 12 months, reducing personal holdings by Mex$2.3b.
Reported Earnings • Aug 10Second quarter 2022 earnings released: US$0.69 loss per share (vs US$0.53 loss in 2Q 2021)Second quarter 2022 results: US$0.69 loss per share (down from US$0.53 loss in 2Q 2021). Revenue: US$297.0m (up 8.6% from 2Q 2021). Net loss: US$204.2m (loss widened 38% from 2Q 2021). Over the next year, revenue is forecast to grow 29%, compared to a 19% growth forecast for the industry in Mexico.
Recent Insider Transactions • Jun 12Co-Founder & Director recently sold Mex$2.2m worth of stockOn the 8th of June, David Helgason sold around 2k shares on-market at roughly Mex$906 per share. In the last 3 months, there was an even bigger sale from another insider worth Mex$26m. David has been a seller over the last 12 months, reducing personal holdings by Mex$2.3b.
Recent Insider Transactions • May 28Senior VP & CFO recently sold Mex$26m worth of stockOn the 26th of May, Luis Visoso sold around 34k shares on-market at roughly Mex$755 per share. In the last 3 months, there was an even bigger sale from another insider worth Mex$175m. Luis has been a seller over the last 12 months, reducing personal holdings by Mex$96m.
Reported Earnings • May 13First quarter 2022 earnings released: US$0.60 loss per share (vs US$0.39 loss in 1Q 2021)First quarter 2022 results: US$0.60 loss per share (down from US$0.39 loss in 1Q 2021). Revenue: US$320.1m (up 36% from 1Q 2021). Net loss: US$177.6m (loss widened 65% from 1Q 2021). Over the next year, revenue is forecast to grow 26%, compared to a 31% growth forecast for the industry in Mexico.
Buying Opportunity • Apr 30Now 22% undervalued after recent price dropOver the last 90 days, the stock is down 31%. The fair value is estimated to be Mex$1,764, however this is not to be taken as a buy recommendation but rather should be used as a guide only. Revenue has grown by 33% over the last 3 years, while earnings per share has been flat. For the next 3 years, revenue is forecast to grow by 23% per annum. Earnings is also forecast to grow by 17% per annum over the same time period.
Recent Insider Transactions • Mar 10Co-Founder & Director recently sold Mex$175m worth of stockOn the 2nd of March, David Helgason sold around 83k shares on-market at roughly Mex$2,100 per share. This was the largest sale by an insider in the last 3 months. David has been a seller over the last 12 months, reducing personal holdings by Mex$2.3b.
Reported Earnings • Feb 05Full year 2021 earnings: EPS in line with analyst expectations despite revenue beatFull year 2021 results: US$1.89 loss per share (down from US$1.66 loss in FY 2020). Revenue: US$1.11b (up 44% from FY 2020). Net loss: US$532.6m (loss widened 89% from FY 2020). Revenue exceeded analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 30%, compared to a 156% growth forecast for the industry in Mexico.
Recent Insider Transactions • Dec 21Co-Founder & Director recently sold Mex$44m worth of stockOn the 13th of December, David Helgason sold around 15k shares on-market at roughly Mex$2,922 per share. In the last 3 months, they made an even bigger sale worth Mex$643m. David has been a seller over the last 12 months, reducing personal holdings by Mex$2.1b.
Recent Insider Transactions • Nov 30Co-Founder & Director recently sold Mex$643m worth of stockOn the 24th of November, David Helgason sold around 168k shares on-market at roughly Mex$3,837 per share. This was the largest sale by an insider in the last 3 months. David has been a seller over the last 12 months, reducing personal holdings by Mex$675m.
Reported Earnings • Nov 11Third quarter 2021 earnings released: US$0.41 loss per share (vs US$0.97 loss in 3Q 2020)The company reported a solid third quarter result with reduced losses, improved revenues and improved control over expenses. Third quarter 2021 results: Revenue: US$286.3m (up 43% from 3Q 2020). Net loss: US$115.2m (loss narrowed 20% from 3Q 2020).
Recent Insider Transactions • Aug 31Senior VP & CFO recently sold Mex$71m worth of stockOn the 26th of August, Luis Visoso sold around 28k shares on-market at roughly Mex$2,538 per share. This was the largest sale by an insider in the last 3 months. Luis has been a seller over the last 12 months, reducing personal holdings by Mex$118m.
Recent Insider Transactions • Aug 15Co-Founder & Director recently sold Mex$32m worth of stockOn the 12th of August, David Helgason sold around 13k shares on-market at roughly Mex$2,477 per share. In the last 3 months, there was an even bigger sale from another insider worth Mex$47m. This was David's only on-market trade for the last 12 months.
Reported Earnings • Aug 12Second quarter 2021 earnings released: US$0.53 loss per share (vs US$0.21 loss in 2Q 2020)The company reported a mediocre second quarter result with increased losses and weaker control over costs, although revenues improved. Second quarter 2021 results: Revenue: US$273.6m (up 48% from 2Q 2020). Net loss: US$148.3m (loss widened 442% from 2Q 2020).
Recent Insider Transactions • May 25Independent Director recently sold Mex$17m worth of stockOn the 19th of May, Barry Schuler sold around 10k shares on-market at roughly Mex$1,735 per share. This was the largest sale by an insider in the last 3 months. Insiders have been net sellers, collectively disposing of Mex$109m more than they bought in the last 12 months.
Reported Earnings • May 13First quarter 2021 earnings released: US$0.39 loss per share (vs US$0.21 loss in 1Q 2020)The company reported a mediocre first quarter result with increased losses and weaker control over costs, although revenues improved. First quarter 2021 results: Revenue: US$234.8m (up 34% from 1Q 2020). Net loss: US$107.5m (loss widened 297% from 1Q 2020).