View ValuationGameWith 향후 성장Future 기준 점검 4/6GameWith (는) 각각 연간 32.4% 및 6.7% 수익과 수익이 증가할 것으로 예상됩니다. EPS는 연간 32.4% 만큼 성장할 것으로 예상됩니다. 자기자본이익률은 3년 후 8.6% 로 예상됩니다.핵심 정보32.4%이익 성장률32.39%EPS 성장률Interactive Media and Services 이익 성장7.6%매출 성장률6.7%향후 자기자본이익률8.62%애널리스트 커버리지Low마지막 업데이트22 Apr 2026최근 향후 성장 업데이트공시 • Jul 10GameWith Inc. Provides Consolidated Earnings Guidance for the Full Year Ending May 31, 2025GameWith Inc. provided consolidated earnings guidance for the full year ending May 31, 2025. For the period, the company expects net sales between JPY 3,500 million to JPY 4,000 million, operating profit/(loss) between JPY (200) million to 200 million, Profit/(loss) attributable to owners of parent between JPY (250) million to 150 million and basic earnings/(loss) between JPY (14.32) to 8.59 per share.공시 • Jan 11GameWith Inc. Provides Consolidated Earnings Guidance for the Year Ending May 31, 2024GameWith Inc. provided consolidated earnings guidance for the year ending May 31, 2024. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.공시 • Oct 11GameWith Inc. Provides Consolidated Earnings Guidance for the Fiscal Year Ending May 31, 2023GameWith Inc. provided consolidated earnings guidance for the fiscal year ending MAY 31, 2023. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.모든 업데이트 보기Recent updates공시 • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026Valuation Update With 7 Day Price Move • Apr 15Investor sentiment improves as stock rises 18%After last week's 18% share price gain to JP¥219, the stock trades at a forward P/E ratio of 49x. Average forward P/E is 15x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 39% over the past three years.Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.New Risk • Apr 09New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 8.9% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (8.9% average weekly change). Market cap is less than US$100m (JP¥4.10b market cap, or US$25.8m).공시 • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.공시 • Nov 29GameWith Inc. to Report Q2, 2026 Results on Jan 14, 2026GameWith Inc. announced that they will report Q2, 2026 results on Jan 14, 2026Reported Earnings • Oct 16First quarter 2026 earnings released: EPS: JP¥0.12 (vs JP¥5.35 loss in 1Q 2025)First quarter 2026 results: EPS: JP¥0.12 (up from JP¥5.35 loss in 1Q 2025). Revenue: JP¥1.00b (up 20% from 1Q 2025). Net income: JP¥2.00m (up JP¥95.4m from 1Q 2025). Profit margin: 0.2% (up from net loss in 1Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 7.0% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 63 percentage points per year, which is a significant difference in performance.공시 • Aug 05GameWith Inc. to Report Q1, 2026 Results on Oct 15, 2025GameWith Inc. announced that they will report Q1, 2026 results on Oct 15, 2025Reported Earnings • Jul 14Full year 2025 earnings: Revenues exceed analysts expectations while EPS lags behindFull year 2025 results: JP¥13.46 loss per share (improved from JP¥19.51 loss in FY 2024). Revenue: JP¥3.45b (down 1.3% from FY 2024). Net loss: JP¥235.0m (loss narrowed 32% from FY 2024). Revenue exceeded analyst estimates by 1.5%. Earnings per share (EPS) missed analyst estimates by 17%. Revenue is forecast to grow 7.3% p.a. on average during the next 2 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.공시 • Jul 09+ 1 more updateGameWith Inc., Annual General Meeting, Aug 27, 2025GameWith Inc., Annual General Meeting, Aug 27, 2025.공시 • May 27GameWith Inc. to Report Fiscal Year 2025 Results on Jul 09, 2025GameWith Inc. announced that they will report fiscal year 2025 results on Jul 09, 2025Reported Earnings • Apr 10Third quarter 2025 earnings released: JP¥3.61 loss per share (vs JP¥16.55 loss in 3Q 2024)Third quarter 2025 results: JP¥3.61 loss per share (improved from JP¥16.55 loss in 3Q 2024). Revenue: JP¥856.0m (up 1.1% from 3Q 2024). Net loss: JP¥63.0m (loss narrowed 79% from 3Q 2024). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 6.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.분석 기사 • Apr 07Take Care Before Jumping Onto GameWith Inc. (TSE:6552) Even Though It's 29% CheaperGameWith Inc. ( TSE:6552 ) shares have had a horrible month, losing 29% after a relatively good period beforehand. The...New Risk • Apr 07New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 8.4% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (8.4% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥2.85b market cap, or US$19.5m).분석 기사 • Feb 17The Market Lifts GameWith Inc. (TSE:6552) Shares 26% But It Can Do MoreGameWith Inc. ( TSE:6552 ) shareholders would be excited to see that the share price has had a great month, posting a...공시 • Feb 03GameWith Inc. to Report Q3, 2025 Results on Apr 09, 2025GameWith Inc. announced that they will report Q3, 2025 results on Apr 09, 2025New Risk • Jan 27New minor risk - ProfitabilityThe company is currently unprofitable and not forecast to become profitable over the next 2 years. Trailing 12-month net loss: JP¥556m Forecast net loss in 2 years: JP¥15m This is considered a minor risk. Companies that are not profitable are more likely to be burning through cash and less likely to be well established. Ultimately, shareholders want to see a good return on their investment and that generally comes from sharing in the company's profits. Without profits, the company is under pressure to grow significantly while potentially having to reduce costs and possibly needing to take on debt or raise capital to remain afloat. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥3.58b market cap, or US$23.3m).New Risk • Jan 12New major risk - Financial data availabilityThe company has not reported any financial data. This is considered a major risk. With no or incomplete audited reported financial data, it is virtually impossible to assess the company's investment potential. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risk Market cap is less than US$100m (JP¥3.67b market cap, or US$23.2m).공시 • Nov 27GameWith Inc. to Report Q2, 2025 Results on Jan 10, 2025GameWith Inc. announced that they will report Q2, 2025 results on Jan 10, 2025Reported Earnings • Oct 12First quarter 2025 earnings released: JP¥7.25 loss per share (vs JP¥0.84 loss in 1Q 2024)First quarter 2025 results: JP¥7.25 loss per share (further deteriorated from JP¥0.84 loss in 1Q 2024). Revenue: JP¥807.1m (down 12% from 1Q 2024). Net loss: JP¥126.5m (loss widened JP¥111.5m from 1Q 2024). Revenue is forecast to grow 8.7% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 61% per year but the company’s share price has only fallen by 25% per year, which means it has not declined as severely as earnings.분석 기사 • Sep 27GameWith Inc. (TSE:6552) Stocks Shoot Up 47% But Its P/S Still Looks ReasonableGameWith Inc. ( TSE:6552 ) shares have had a really impressive month, gaining 47% after a shaky period beforehand. But...New Risk • Sep 26New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 12% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (12% average weekly change). Minor Risk Market cap is less than US$100m (JP¥4.30b market cap, or US$29.7m).분석 기사 • Sep 26GameWith (TSE:6552) Is Finding It Tricky To Allocate Its CapitalTo avoid investing in a business that's in decline, there's a few financial metrics that can provide early indications...공시 • Sep 25GameWith Inc. to Report Q1, 2025 Results on Oct 09, 2024GameWith Inc. announced that they will report Q1, 2025 results on Oct 09, 2024분석 기사 • Aug 05Not Many Are Piling Into GameWith Inc. (TSE:6552) Stock Yet As It Plummets 26%Unfortunately for some shareholders, the GameWith Inc. ( TSE:6552 ) share price has dived 26% in the last thirty days...Reported Earnings • Jul 13Full year 2024 earnings: Revenues and EPS in line with analyst expectationsFull year 2024 results: JP¥19.51 loss per share (down from JP¥9.99 profit in FY 2023). Revenue: JP¥3.50b (flat on FY 2023). Net loss: JP¥347.0m (down 294% from profit in FY 2023). Revenue was in line with analyst estimates. Earnings per share (EPS) were also in line with analyst expectations. Revenue is forecast to grow 7.9% p.a. on average during the next 2 years, compared to a 8.0% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 5% per year but the company’s share price has fallen by 23% per year, which means it is performing significantly worse than earnings.공시 • Jul 11GameWith Inc., Annual General Meeting, Aug 23, 2024GameWith Inc., Annual General Meeting, Aug 23, 2024.공시 • Jul 10GameWith Inc. Provides Consolidated Earnings Guidance for the Full Year Ending May 31, 2025GameWith Inc. provided consolidated earnings guidance for the full year ending May 31, 2025. For the period, the company expects net sales between JPY 3,500 million to JPY 4,000 million, operating profit/(loss) between JPY (200) million to 200 million, Profit/(loss) attributable to owners of parent between JPY (250) million to 150 million and basic earnings/(loss) between JPY (14.32) to 8.59 per share.New Risk • Jul 08New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 5.3% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (5.3% average weekly change). Market cap is less than US$100m (JP¥4.42b market cap, or US$27.5m).분석 기사 • Jun 03GameWith (TSE:6552) Seems To Use Debt Rather SparinglyLegendary fund manager Li Lu (who Charlie Munger backed) once said, 'The biggest investment risk is not the volatility...공시 • May 29GameWith Inc. to Report Fiscal Year 2024 Results on Jul 10, 2024GameWith Inc. announced that they will report fiscal year 2024 results on Jul 10, 2024Reported Earnings • Apr 11Third quarter 2024 earnings released: JP¥16.55 loss per share (vs JP¥4.72 profit in 3Q 2023)Third quarter 2024 results: JP¥16.55 loss per share (down from JP¥4.72 profit in 3Q 2023). Revenue: JP¥847.0m (down 6.6% from 3Q 2023). Net loss: JP¥295.0m (down 451% from profit in 3Q 2023). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 8.2% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 57% per year but the company’s share price has fallen by 26% per year, which means it is significantly lagging earnings.공시 • Feb 28GameWith Inc. to Report Q3, 2024 Results on Apr 10, 2024GameWith Inc. announced that they will report Q3, 2024 results on Apr 10, 2024Reported Earnings • Jan 12Second quarter 2024 earnings released: EPS: JP¥2.13 (vs JP¥3.06 in 2Q 2023)Second quarter 2024 results: EPS: JP¥2.13 (down from JP¥3.06 in 2Q 2023). Revenue: JP¥940.0m (up 2.8% from 2Q 2023). Net income: JP¥38.0m (down 31% from 2Q 2023). Profit margin: 4.0% (down from 6.0% in 2Q 2023). The decrease in margin was driven by higher expenses. Revenue is forecast to grow 6.6% p.a. on average during the next 3 years, compared to a 8.4% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 106% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.공시 • Jan 11GameWith Inc. Provides Consolidated Earnings Guidance for the Year Ending May 31, 2024GameWith Inc. provided consolidated earnings guidance for the year ending May 31, 2024. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.공시 • Jan 10GameWith Inc. (TSE:6552) announces an Equity Buyback for 370,000 shares, representing 2.08% for ¥100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 370,000 shares, representing 2.08% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through July 31, 2024. As of November 30, 2023, the company had 17,822,465 issued shares (excluding treasury stock) and 525,735 treasury shares.공시 • Nov 23GameWith Inc. to Report Q2, 2024 Results on Jan 10, 2024GameWith Inc. announced that they will report Q2, 2024 results on Jan 10, 2024Reported Earnings • Oct 12First quarter 2024 earnings released: JP¥0.84 loss per share (vs JP¥0.50 loss in 1Q 2023)First quarter 2024 results: JP¥0.84 loss per share (further deteriorated from JP¥0.50 loss in 1Q 2023). Revenue: JP¥914.0m (up 14% from 1Q 2023). Net loss: JP¥15.0m (loss widened 67% from 1Q 2023). Revenue is forecast to grow 6.3% p.a. on average during the next 3 years, compared to a 8.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 121% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.공시 • Oct 11GameWith Inc. Provides Consolidated Earnings Guidance for the Fiscal Year Ending May 31, 2023GameWith Inc. provided consolidated earnings guidance for the fiscal year ending MAY 31, 2023. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.공시 • Sep 08GameWith Inc. to Report Q1, 2024 Results on Oct 11, 2023GameWith Inc. announced that they will report Q1, 2024 results on Oct 11, 2023Reported Earnings • Jul 15Full year 2023 earnings: EPS and revenues miss analyst expectationsFull year 2023 results: EPS: JP¥9.99 (up from JP¥6.54 in FY 2022). Revenue: JP¥3.51b (up 13% from FY 2022). Net income: JP¥179.0m (up 52% from FY 2022). Profit margin: 5.1% (up from 3.8% in FY 2022). The increase in margin was driven by higher revenue. Revenue missed analyst estimates by 2.4%. Earnings per share (EPS) also missed analyst estimates by 6.6%. Revenue is forecast to grow 10% p.a. on average during the next 2 years, compared to a 9.1% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 52% per year but the company’s share price has fallen by 15% per year, which means it is significantly lagging earnings.공시 • Jul 12+ 1 more updateGameWith Inc., Annual General Meeting, Aug 23, 2023GameWith Inc., Annual General Meeting, Aug 23, 2023.Reported Earnings • Apr 08Third quarter 2023 earnings released: EPS: JP¥4.72 (vs JP¥3.60 in 3Q 2022)Third quarter 2023 results: EPS: JP¥4.72 (up from JP¥3.60 in 3Q 2022). Revenue: JP¥907.0m (up 10% from 3Q 2022). Net income: JP¥84.0m (up 29% from 3Q 2022). Profit margin: 9.3% (up from 7.9% in 3Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 9.5% p.a. on average during the next 3 years, compared to a 9.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 46% per year but the company’s share price has fallen by 8% per year, which means it is significantly lagging earnings.공시 • Feb 02GameWith Inc. to Report Q3, 2023 Results on Apr 05, 2023GameWith Inc. announced that they will report Q3, 2023 results on Apr 05, 2023Reported Earnings • Jan 12Second quarter 2023 earnings released: EPS: JP¥3.13 (vs JP¥1.99 in 2Q 2022)Second quarter 2023 results: EPS: JP¥3.13 (up from JP¥1.99 in 2Q 2022). Revenue: JP¥914.0m (up 22% from 2Q 2022). Net income: JP¥55.0m (up 53% from 2Q 2022). Profit margin: 6.0% (up from 4.8% in 2Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 8.9% p.a. on average during the next 3 years, compared to a 9.3% growth forecast for the Interactive Media and Services industry in Japan.Board Change • Nov 16Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.공시 • Oct 31GameWith Inc. to Report Q2, 2023 Results on Jan 11, 2023GameWith Inc. announced that they will report Q2, 2023 results on Jan 11, 2023공시 • Oct 06GameWith Inc. (TSE:6552) announces an Equity Buyback for 290,000 shares, representing 1.61% for KRW 100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 290,000 shares, representing 1.61% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through December 15, 2022. As of October 4, 2022, the company had 18,064,665 issued shares (excluding treasury stock) and 251,235 treasury shares.Reported Earnings • Oct 06First quarter 2023 earnings released: JP¥0.50 loss per share (vs JP¥1.00 profit in 1Q 2022)First quarter 2023 results: JP¥0.50 loss per share (down from JP¥1.00 profit in 1Q 2022). Revenue: JP¥798.0m (up 12% from 1Q 2022). Net loss: JP¥9.00m (down 150% from profit in 1Q 2022). Revenue is forecast to grow 9.2% p.a. on average during the next 3 years, compared to a 8.9% growth forecast for the Interactive Media and Services industry in Japan.공시 • Aug 31GameWith Inc. to Report Q1, 2023 Results on Oct 05, 2022GameWith Inc. announced that they will report Q1, 2023 results on Oct 05, 2022공시 • Jul 15GameWith Inc., Annual General Meeting, Aug 24, 2022GameWith Inc., Annual General Meeting, Aug 24, 2022.Reported Earnings • Jul 15Full year 2022 earnings: EPS misses analyst expectationsFull year 2022 results: EPS: JP¥6.54 (up from JP¥12.04 loss in FY 2021). Revenue: JP¥3.12b (up 8.3% from FY 2021). Net income: JP¥118.0m (up JP¥335.0m from FY 2021). Profit margin: 3.8% (up from net loss in FY 2021). The move to profitability was primarily driven by higher revenue. Revenue was in line with analyst estimates. Earnings per share (EPS) missed analyst estimates by 15%. Over the next year, revenue is forecast to grow 5.8%, compared to a 12% growth forecast for the industry in Japan.Valuation Update With 7 Day Price Move • Jun 27Investor sentiment improved over the past weekAfter last week's 19% share price gain to JP¥551, the stock trades at a forward P/E ratio of 61x. Average forward P/E is 25x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 17% over the past three years.공시 • Jun 01GameWith Inc. to Report Fiscal Year 2022 Results on Jul 13, 2022GameWith Inc. announced that they will report fiscal year 2022 results on Jul 13, 2022Board Change • Apr 27Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.Reported Earnings • Apr 08Third quarter 2022 earnings: EPS and revenues exceed analyst expectationsThird quarter 2022 results: EPS: JP¥3.60 (up from JP¥5.76 loss in 3Q 2021). Revenue: JP¥823.0m (up 12% from 3Q 2021). Net income: JP¥65.0m (up JP¥169.0m from 3Q 2021). Profit margin: 7.9% (up from net loss in 3Q 2021). The move to profitability was primarily driven by higher revenue. Revenue exceeded analyst estimates by 4.0%. Earnings per share (EPS) also surpassed analyst estimates. Over the next year, revenue is forecast to grow 6.9%, compared to a 15% growth forecast for the industry in Japan.공시 • Jan 30GameWith Inc. to Report Q3, 2022 Results on Apr 06, 2022GameWith Inc. announced that they will report Q3, 2022 results on Apr 06, 2022Reported Earnings • Jan 07Second quarter 2022 earnings: EPS and revenues miss analyst expectationsSecond quarter 2022 results: EPS: JP¥1.99 (up from JP¥5.76 loss in 2Q 2021). Revenue: JP¥747.0m (up 2.0% from 2Q 2021). Net income: JP¥36.0m (up JP¥140.0m from 2Q 2021). Profit margin: 4.8% (up from net loss in 2Q 2021). Revenue missed analyst estimates by 5.2%. Earnings per share (EPS) exceeded analyst estimates. Earnings per share (EPS) surpassed analyst estimates. Over the next year, revenue is forecast to grow 14%, compared to a 17% growth forecast for the industry in Japan.Reported Earnings • Oct 07First quarter 2022 earnings released: EPS JP¥1.00 (vs JP¥1.61 loss in 1Q 2021)The company reported a strong first quarter result with improved earnings, revenues and profit margins. First quarter 2022 results: Revenue: JP¥712.0m (up 4.2% from 1Q 2021). Net income: JP¥18.0m (up JP¥47.0m from 1Q 2021). Profit margin: 2.5% (up from net loss in 1Q 2021).Reported Earnings • Jul 16Full year 2021 earnings released: JP¥12.04 loss per share (vs JP¥12.21 profit in FY 2020)The company reported a poor full year result with weaker earnings and control over costs, although revenues were flat. Full year 2021 results: Revenue: JP¥2.88b (flat on FY 2020). Net loss: JP¥217.0m (down 199% from profit in FY 2020).Is New 90 Day High Low • Feb 18New 90-day high: JP¥630The company is up 10.0% from its price of JP¥572 on 20 November 2020. The Japanese market is up 13% over the last 90 days, indicating the company underperformed over that time. However, it outperformed the Interactive Media and Services industry, which is up 7.0% over the same period.공시 • Feb 17GameWith Inc. to Report Q3, 2021 Results on Apr 07, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 07, 2021공시 • Jan 31GameWith Inc. to Report Q3, 2021 Results on Apr 01, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 01, 2021공시 • Nov 19GameWith Inc. to Report Q2, 2021 Results on Jan 06, 2021GameWith Inc. announced that they will report Q2, 2021 results on Jan 06, 2021공시 • Aug 21GameWith Inc. to Report Q1, 2021 Results on Oct 07, 2020GameWith Inc. announced that they will report Q1, 2021 results on Oct 07, 2020이익 및 매출 성장 예측TSE:6552 - 애널리스트 향후 추정치 및 과거 재무 데이터 (JPY Millions)날짜매출이익자유현금흐름영업현금흐름평균 애널리스트 수5/31/20284,700300N/AN/A15/31/20274,400250N/AN/A15/31/20264,100150N/AN/A12/28/20264,058158N/AN/AN/A11/30/20253,743-173292N/A8/31/20253,647-107N/AN/AN/A5/31/20253,451-235-328-268N/A2/28/20253,323-325N/AN/AN/A11/30/20243,313-556-206-198N/A8/31/20243,390-458N/AN/AN/A5/31/20243,497-347133141N/A2/29/20243,594-223N/AN/AN/A11/30/20233,654156393399N/A8/31/20233,628173N/AN/AN/A5/31/20233,512179182188N/A2/28/20233,457129N/AN/AN/A11/30/20223,373110150161N/A8/31/20223,20691N/AN/AN/A5/31/20223,120118664675N/A2/28/20223,028148N/AN/AN/A11/30/20212,937-21102175N/A8/31/20212,905-122N/AN/AN/A5/31/20212,880-217-465-392N/A2/28/20212,817-275N/AN/AN/A5/31/20202,890219431437N/A더 보기애널리스트 향후 성장 전망수입 대 저축률: 6552 의 연간 예상 수익 증가율(32.4%)이 saving rate(0.8%)보다 높습니다.수익 vs 시장: 6552 의 연간 수익(32.4%)이 JP 시장(8.9%)보다 빠르게 성장할 것으로 예상됩니다.고성장 수익: 6552 의 수입은 향후 3년 동안 상당히 증가할 것으로 예상됩니다.수익 대 시장: 6552 의 수익(연간 6.7%)이 JP 시장(연간 5.2%)보다 빠르게 성장할 것으로 예상됩니다.고성장 매출: 6552 의 수익(연간 6.7%)은 연간 20%보다 느리게 증가할 것으로 예상됩니다.주당순이익 성장 예측향후 자기자본이익률미래 ROE: 6552의 자본 수익률은 3년 후 8.6%로 낮을 것으로 예상됩니다.성장 기업 찾아보기7D1Y7D1Y7D1YMedia 산업의 고성장 기업.View Past Performance기업 분석 및 재무 데이터 상태데이터최종 업데이트 (UTC 시간)기업 분석2026/05/21 08:34종가2026/05/21 00:00수익2026/02/28연간 수익2025/05/31데이터 소스당사의 기업 분석에 사용되는 데이터는 S&P Global Market Intelligence LLC에서 제공됩니다. 아래 데이터는 이 보고서를 생성하기 위해 분석 모델에서 사용됩니다. 데이터는 정규화되므로 소스가 제공된 후 지연이 발생할 수 있습니다.패키지데이터기간미국 소스 예시 *기업 재무제표10년손익계산서현금흐름표대차대조표SEC 양식 10-KSEC 양식 10-Q분석가 컨센서스 추정치+3년재무 예측분석가 목표주가분석가 리서치 보고서Blue Matrix시장 가격30년주가배당, 분할 및 기타 조치ICE 시장 데이터SEC 양식 S-1지분 구조10년주요 주주내부자 거래SEC 양식 4SEC 양식 13D경영진10년리더십 팀이사회SEC 양식 10-KSEC 양식 DEF 14A주요 개발10년회사 공시SEC 양식 8-K* 미국 증권에 대한 예시이며, 비(非)미국 증권에는 해당 국가의 규제 서식 및 자료원을 사용합니다.별도로 명시되지 않는 한 모든 재무 데이터는 연간 기간을 기준으로 하지만 분기별로 업데이트됩니다. 이를 TTM(최근 12개월) 또는 LTM(지난 12개월) 데이터라고 합니다. 자세히 알아보기.분석 모델 및 스노우플레이크이 보고서를 생성하는 데 사용된 분석 모델에 대한 자세한 내용은 당사의 Github 페이지에서 확인하실 수 있습니다. 또한 보고서 활용 방법에 대한 가이드와 YouTube 튜토리얼도 제공합니다.Simply Wall St 분석 모델을 설계하고 구축한 세계적 수준의 팀에 대해 알아보세요.산업 및 섹터 지표산업 및 섹터 지표는 Simply Wall St가 6시간마다 계산하며, 프로세스에 대한 자세한 내용은 Github에서 확인할 수 있습니다.분석가 소스GameWith Inc.는 2명의 분석가가 다루고 있습니다. 이 중 1명의 분석가가 우리 보고서에 입력 데이터로 사용되는 매출 또는 수익 추정치를 제출했습니다. 분석가의 제출 자료는 하루 종일 업데이트됩니다.분석가기관Takao SuzukiDaiwa Securities Co. Ltd.Yasuyoshi MimuraIchiyoshi Research Institute Inc.
공시 • Jul 10GameWith Inc. Provides Consolidated Earnings Guidance for the Full Year Ending May 31, 2025GameWith Inc. provided consolidated earnings guidance for the full year ending May 31, 2025. For the period, the company expects net sales between JPY 3,500 million to JPY 4,000 million, operating profit/(loss) between JPY (200) million to 200 million, Profit/(loss) attributable to owners of parent between JPY (250) million to 150 million and basic earnings/(loss) between JPY (14.32) to 8.59 per share.
공시 • Jan 11GameWith Inc. Provides Consolidated Earnings Guidance for the Year Ending May 31, 2024GameWith Inc. provided consolidated earnings guidance for the year ending May 31, 2024. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.
공시 • Oct 11GameWith Inc. Provides Consolidated Earnings Guidance for the Fiscal Year Ending May 31, 2023GameWith Inc. provided consolidated earnings guidance for the fiscal year ending MAY 31, 2023. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.
공시 • May 10GameWith Inc. to Report Fiscal Year 2026 Results on Jul 15, 2026GameWith Inc. announced that they will report fiscal year 2026 results at 9:00 AM, Tokyo Standard Time on Jul 15, 2026
Valuation Update With 7 Day Price Move • Apr 15Investor sentiment improves as stock rises 18%After last week's 18% share price gain to JP¥219, the stock trades at a forward P/E ratio of 49x. Average forward P/E is 15x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 39% over the past three years.
Reported Earnings • Apr 10Third quarter 2026 earnings released: EPS: JP¥6.41 (vs JP¥3.62 loss in 3Q 2025)Third quarter 2026 results: EPS: JP¥6.41 (up from JP¥3.62 loss in 3Q 2025). Revenue: JP¥1.17b (up 37% from 3Q 2025). Net income: JP¥112.0m (up JP¥175.2m from 3Q 2025). Profit margin: 9.6% (up from net loss in 3Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 4.4% p.a. on average during the next 3 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 33% per year but the company’s share price has only fallen by 12% per year, which means it has not declined as severely as earnings.
New Risk • Apr 09New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 8.9% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (8.9% average weekly change). Market cap is less than US$100m (JP¥4.10b market cap, or US$25.8m).
공시 • Apr 02GameWith Inc. to Report Q3, 2026 Results on Apr 08, 2026GameWith Inc. announced that they will report Q3, 2026 results on Apr 08, 2026
Reported Earnings • Jan 15Second quarter 2026 earnings released: EPS: JP¥1.71 (vs JP¥3.44 loss in 2Q 2025)Second quarter 2026 results: EPS: JP¥1.71 (up from JP¥3.44 loss in 2Q 2025). Revenue: JP¥959.9m (up 11% from 2Q 2025). Net income: JP¥29.9m (up JP¥89.9m from 2Q 2025). Profit margin: 3.1% (up from net loss in 2Q 2025). Revenue is forecast to grow 6.8% p.a. on average during the next 3 years, compared to a 7.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 47 percentage points per year, which is a significant difference in performance.
공시 • Nov 29GameWith Inc. to Report Q2, 2026 Results on Jan 14, 2026GameWith Inc. announced that they will report Q2, 2026 results on Jan 14, 2026
Reported Earnings • Oct 16First quarter 2026 earnings released: EPS: JP¥0.12 (vs JP¥5.35 loss in 1Q 2025)First quarter 2026 results: EPS: JP¥0.12 (up from JP¥5.35 loss in 1Q 2025). Revenue: JP¥1.00b (up 20% from 1Q 2025). Net income: JP¥2.00m (up JP¥95.4m from 1Q 2025). Profit margin: 0.2% (up from net loss in 1Q 2025). The move to profitability was driven by higher revenue. Revenue is forecast to grow 7.0% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 63 percentage points per year, which is a significant difference in performance.
공시 • Aug 05GameWith Inc. to Report Q1, 2026 Results on Oct 15, 2025GameWith Inc. announced that they will report Q1, 2026 results on Oct 15, 2025
Reported Earnings • Jul 14Full year 2025 earnings: Revenues exceed analysts expectations while EPS lags behindFull year 2025 results: JP¥13.46 loss per share (improved from JP¥19.51 loss in FY 2024). Revenue: JP¥3.45b (down 1.3% from FY 2024). Net loss: JP¥235.0m (loss narrowed 32% from FY 2024). Revenue exceeded analyst estimates by 1.5%. Earnings per share (EPS) missed analyst estimates by 17%. Revenue is forecast to grow 7.3% p.a. on average during the next 2 years, compared to a 7.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.
공시 • Jul 09+ 1 more updateGameWith Inc., Annual General Meeting, Aug 27, 2025GameWith Inc., Annual General Meeting, Aug 27, 2025.
공시 • May 27GameWith Inc. to Report Fiscal Year 2025 Results on Jul 09, 2025GameWith Inc. announced that they will report fiscal year 2025 results on Jul 09, 2025
Reported Earnings • Apr 10Third quarter 2025 earnings released: JP¥3.61 loss per share (vs JP¥16.55 loss in 3Q 2024)Third quarter 2025 results: JP¥3.61 loss per share (improved from JP¥16.55 loss in 3Q 2024). Revenue: JP¥856.0m (up 1.1% from 3Q 2024). Net loss: JP¥63.0m (loss narrowed 79% from 3Q 2024). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 6.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, the company's share price growth rate has exceeded its earnings growth rate by 70 percentage points per year, which is a significant difference in performance.
분석 기사 • Apr 07Take Care Before Jumping Onto GameWith Inc. (TSE:6552) Even Though It's 29% CheaperGameWith Inc. ( TSE:6552 ) shares have had a horrible month, losing 29% after a relatively good period beforehand. The...
New Risk • Apr 07New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 8.4% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (8.4% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥2.85b market cap, or US$19.5m).
분석 기사 • Feb 17The Market Lifts GameWith Inc. (TSE:6552) Shares 26% But It Can Do MoreGameWith Inc. ( TSE:6552 ) shareholders would be excited to see that the share price has had a great month, posting a...
공시 • Feb 03GameWith Inc. to Report Q3, 2025 Results on Apr 09, 2025GameWith Inc. announced that they will report Q3, 2025 results on Apr 09, 2025
New Risk • Jan 27New minor risk - ProfitabilityThe company is currently unprofitable and not forecast to become profitable over the next 2 years. Trailing 12-month net loss: JP¥556m Forecast net loss in 2 years: JP¥15m This is considered a minor risk. Companies that are not profitable are more likely to be burning through cash and less likely to be well established. Ultimately, shareholders want to see a good return on their investment and that generally comes from sharing in the company's profits. Without profits, the company is under pressure to grow significantly while potentially having to reduce costs and possibly needing to take on debt or raise capital to remain afloat. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risks Currently unprofitable and not forecast to become profitable over next 2 years (JP¥15m net loss in 2 years). Market cap is less than US$100m (JP¥3.58b market cap, or US$23.3m).
New Risk • Jan 12New major risk - Financial data availabilityThe company has not reported any financial data. This is considered a major risk. With no or incomplete audited reported financial data, it is virtually impossible to assess the company's investment potential. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (11% average weekly change). Minor Risk Market cap is less than US$100m (JP¥3.67b market cap, or US$23.2m).
공시 • Nov 27GameWith Inc. to Report Q2, 2025 Results on Jan 10, 2025GameWith Inc. announced that they will report Q2, 2025 results on Jan 10, 2025
Reported Earnings • Oct 12First quarter 2025 earnings released: JP¥7.25 loss per share (vs JP¥0.84 loss in 1Q 2024)First quarter 2025 results: JP¥7.25 loss per share (further deteriorated from JP¥0.84 loss in 1Q 2024). Revenue: JP¥807.1m (down 12% from 1Q 2024). Net loss: JP¥126.5m (loss widened JP¥111.5m from 1Q 2024). Revenue is forecast to grow 8.7% p.a. on average during the next 3 years, compared to a 7.8% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 61% per year but the company’s share price has only fallen by 25% per year, which means it has not declined as severely as earnings.
분석 기사 • Sep 27GameWith Inc. (TSE:6552) Stocks Shoot Up 47% But Its P/S Still Looks ReasonableGameWith Inc. ( TSE:6552 ) shares have had a really impressive month, gaining 47% after a shaky period beforehand. But...
New Risk • Sep 26New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Japanese stocks, typically moving 12% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risk Share price has been highly volatile over the past 3 months (12% average weekly change). Minor Risk Market cap is less than US$100m (JP¥4.30b market cap, or US$29.7m).
분석 기사 • Sep 26GameWith (TSE:6552) Is Finding It Tricky To Allocate Its CapitalTo avoid investing in a business that's in decline, there's a few financial metrics that can provide early indications...
공시 • Sep 25GameWith Inc. to Report Q1, 2025 Results on Oct 09, 2024GameWith Inc. announced that they will report Q1, 2025 results on Oct 09, 2024
분석 기사 • Aug 05Not Many Are Piling Into GameWith Inc. (TSE:6552) Stock Yet As It Plummets 26%Unfortunately for some shareholders, the GameWith Inc. ( TSE:6552 ) share price has dived 26% in the last thirty days...
Reported Earnings • Jul 13Full year 2024 earnings: Revenues and EPS in line with analyst expectationsFull year 2024 results: JP¥19.51 loss per share (down from JP¥9.99 profit in FY 2023). Revenue: JP¥3.50b (flat on FY 2023). Net loss: JP¥347.0m (down 294% from profit in FY 2023). Revenue was in line with analyst estimates. Earnings per share (EPS) were also in line with analyst expectations. Revenue is forecast to grow 7.9% p.a. on average during the next 2 years, compared to a 8.0% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has fallen by 5% per year but the company’s share price has fallen by 23% per year, which means it is performing significantly worse than earnings.
공시 • Jul 11GameWith Inc., Annual General Meeting, Aug 23, 2024GameWith Inc., Annual General Meeting, Aug 23, 2024.
공시 • Jul 10GameWith Inc. Provides Consolidated Earnings Guidance for the Full Year Ending May 31, 2025GameWith Inc. provided consolidated earnings guidance for the full year ending May 31, 2025. For the period, the company expects net sales between JPY 3,500 million to JPY 4,000 million, operating profit/(loss) between JPY (200) million to 200 million, Profit/(loss) attributable to owners of parent between JPY (250) million to 150 million and basic earnings/(loss) between JPY (14.32) to 8.59 per share.
New Risk • Jul 08New minor risk - Share price stabilityThe company's share price has been volatile over the past 3 months. It is more volatile than 75% of Japanese stocks, typically moving 5.3% a week. This is considered a minor risk. Share price volatility indicates the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. It also increases the risk of potential losses in the short term as the stock tends to have larger drops in price more frequently than other stocks. Currently, the following risks have been identified for the company: Minor Risks Share price has been volatile over the past 3 months (5.3% average weekly change). Market cap is less than US$100m (JP¥4.42b market cap, or US$27.5m).
분석 기사 • Jun 03GameWith (TSE:6552) Seems To Use Debt Rather SparinglyLegendary fund manager Li Lu (who Charlie Munger backed) once said, 'The biggest investment risk is not the volatility...
공시 • May 29GameWith Inc. to Report Fiscal Year 2024 Results on Jul 10, 2024GameWith Inc. announced that they will report fiscal year 2024 results on Jul 10, 2024
Reported Earnings • Apr 11Third quarter 2024 earnings released: JP¥16.55 loss per share (vs JP¥4.72 profit in 3Q 2023)Third quarter 2024 results: JP¥16.55 loss per share (down from JP¥4.72 profit in 3Q 2023). Revenue: JP¥847.0m (down 6.6% from 3Q 2023). Net loss: JP¥295.0m (down 451% from profit in 3Q 2023). Revenue is forecast to grow 7.3% p.a. on average during the next 3 years, compared to a 8.2% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 57% per year but the company’s share price has fallen by 26% per year, which means it is significantly lagging earnings.
공시 • Feb 28GameWith Inc. to Report Q3, 2024 Results on Apr 10, 2024GameWith Inc. announced that they will report Q3, 2024 results on Apr 10, 2024
Reported Earnings • Jan 12Second quarter 2024 earnings released: EPS: JP¥2.13 (vs JP¥3.06 in 2Q 2023)Second quarter 2024 results: EPS: JP¥2.13 (down from JP¥3.06 in 2Q 2023). Revenue: JP¥940.0m (up 2.8% from 2Q 2023). Net income: JP¥38.0m (down 31% from 2Q 2023). Profit margin: 4.0% (down from 6.0% in 2Q 2023). The decrease in margin was driven by higher expenses. Revenue is forecast to grow 6.6% p.a. on average during the next 3 years, compared to a 8.4% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 106% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.
공시 • Jan 11GameWith Inc. Provides Consolidated Earnings Guidance for the Year Ending May 31, 2024GameWith Inc. provided consolidated earnings guidance for the year ending May 31, 2024. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.
공시 • Jan 10GameWith Inc. (TSE:6552) announces an Equity Buyback for 370,000 shares, representing 2.08% for ¥100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 370,000 shares, representing 2.08% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through July 31, 2024. As of November 30, 2023, the company had 17,822,465 issued shares (excluding treasury stock) and 525,735 treasury shares.
공시 • Nov 23GameWith Inc. to Report Q2, 2024 Results on Jan 10, 2024GameWith Inc. announced that they will report Q2, 2024 results on Jan 10, 2024
Reported Earnings • Oct 12First quarter 2024 earnings released: JP¥0.84 loss per share (vs JP¥0.50 loss in 1Q 2023)First quarter 2024 results: JP¥0.84 loss per share (further deteriorated from JP¥0.50 loss in 1Q 2023). Revenue: JP¥914.0m (up 14% from 1Q 2023). Net loss: JP¥15.0m (loss widened 67% from 1Q 2023). Revenue is forecast to grow 6.3% p.a. on average during the next 3 years, compared to a 8.7% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 121% per year but the company’s share price has fallen by 19% per year, which means it is significantly lagging earnings.
공시 • Oct 11GameWith Inc. Provides Consolidated Earnings Guidance for the Fiscal Year Ending May 31, 2023GameWith Inc. provided consolidated earnings guidance for the fiscal year ending MAY 31, 2023. For the period, the company expects net sales of JPY 3,750 million, operating profit of JPY 350 million, profit attributable to owners of parent of JPY 190 million and basic earnings per share of JPY 10.66.
공시 • Sep 08GameWith Inc. to Report Q1, 2024 Results on Oct 11, 2023GameWith Inc. announced that they will report Q1, 2024 results on Oct 11, 2023
Reported Earnings • Jul 15Full year 2023 earnings: EPS and revenues miss analyst expectationsFull year 2023 results: EPS: JP¥9.99 (up from JP¥6.54 in FY 2022). Revenue: JP¥3.51b (up 13% from FY 2022). Net income: JP¥179.0m (up 52% from FY 2022). Profit margin: 5.1% (up from 3.8% in FY 2022). The increase in margin was driven by higher revenue. Revenue missed analyst estimates by 2.4%. Earnings per share (EPS) also missed analyst estimates by 6.6%. Revenue is forecast to grow 10% p.a. on average during the next 2 years, compared to a 9.1% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 52% per year but the company’s share price has fallen by 15% per year, which means it is significantly lagging earnings.
공시 • Jul 12+ 1 more updateGameWith Inc., Annual General Meeting, Aug 23, 2023GameWith Inc., Annual General Meeting, Aug 23, 2023.
Reported Earnings • Apr 08Third quarter 2023 earnings released: EPS: JP¥4.72 (vs JP¥3.60 in 3Q 2022)Third quarter 2023 results: EPS: JP¥4.72 (up from JP¥3.60 in 3Q 2022). Revenue: JP¥907.0m (up 10% from 3Q 2022). Net income: JP¥84.0m (up 29% from 3Q 2022). Profit margin: 9.3% (up from 7.9% in 3Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 9.5% p.a. on average during the next 3 years, compared to a 9.5% growth forecast for the Interactive Media and Services industry in Japan. Over the last 3 years on average, earnings per share has increased by 46% per year but the company’s share price has fallen by 8% per year, which means it is significantly lagging earnings.
공시 • Feb 02GameWith Inc. to Report Q3, 2023 Results on Apr 05, 2023GameWith Inc. announced that they will report Q3, 2023 results on Apr 05, 2023
Reported Earnings • Jan 12Second quarter 2023 earnings released: EPS: JP¥3.13 (vs JP¥1.99 in 2Q 2022)Second quarter 2023 results: EPS: JP¥3.13 (up from JP¥1.99 in 2Q 2022). Revenue: JP¥914.0m (up 22% from 2Q 2022). Net income: JP¥55.0m (up 53% from 2Q 2022). Profit margin: 6.0% (up from 4.8% in 2Q 2022). The increase in margin was driven by higher revenue. Revenue is forecast to grow 8.9% p.a. on average during the next 3 years, compared to a 9.3% growth forecast for the Interactive Media and Services industry in Japan.
Board Change • Nov 16Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.
공시 • Oct 31GameWith Inc. to Report Q2, 2023 Results on Jan 11, 2023GameWith Inc. announced that they will report Q2, 2023 results on Jan 11, 2023
공시 • Oct 06GameWith Inc. (TSE:6552) announces an Equity Buyback for 290,000 shares, representing 1.61% for KRW 100 million.GameWith Inc. (TSE:6552) announces a share repurchase program. Under the program, the company will repurchase up to 290,000 shares, representing 1.61% of its issued share capital (excluding treasury stock), for a total purchase price of ¥100 million. The purpose of the program is to implement a flexible capital policy in response to changes in the business environment. The program will continue through December 15, 2022. As of October 4, 2022, the company had 18,064,665 issued shares (excluding treasury stock) and 251,235 treasury shares.
Reported Earnings • Oct 06First quarter 2023 earnings released: JP¥0.50 loss per share (vs JP¥1.00 profit in 1Q 2022)First quarter 2023 results: JP¥0.50 loss per share (down from JP¥1.00 profit in 1Q 2022). Revenue: JP¥798.0m (up 12% from 1Q 2022). Net loss: JP¥9.00m (down 150% from profit in 1Q 2022). Revenue is forecast to grow 9.2% p.a. on average during the next 3 years, compared to a 8.9% growth forecast for the Interactive Media and Services industry in Japan.
공시 • Aug 31GameWith Inc. to Report Q1, 2023 Results on Oct 05, 2022GameWith Inc. announced that they will report Q1, 2023 results on Oct 05, 2022
공시 • Jul 15GameWith Inc., Annual General Meeting, Aug 24, 2022GameWith Inc., Annual General Meeting, Aug 24, 2022.
Reported Earnings • Jul 15Full year 2022 earnings: EPS misses analyst expectationsFull year 2022 results: EPS: JP¥6.54 (up from JP¥12.04 loss in FY 2021). Revenue: JP¥3.12b (up 8.3% from FY 2021). Net income: JP¥118.0m (up JP¥335.0m from FY 2021). Profit margin: 3.8% (up from net loss in FY 2021). The move to profitability was primarily driven by higher revenue. Revenue was in line with analyst estimates. Earnings per share (EPS) missed analyst estimates by 15%. Over the next year, revenue is forecast to grow 5.8%, compared to a 12% growth forecast for the industry in Japan.
Valuation Update With 7 Day Price Move • Jun 27Investor sentiment improved over the past weekAfter last week's 19% share price gain to JP¥551, the stock trades at a forward P/E ratio of 61x. Average forward P/E is 25x in the Interactive Media and Services industry in Japan. Total loss to shareholders of 17% over the past three years.
공시 • Jun 01GameWith Inc. to Report Fiscal Year 2022 Results on Jul 13, 2022GameWith Inc. announced that they will report fiscal year 2022 results on Jul 13, 2022
Board Change • Apr 27Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 3 non-independent directors. Independent External Director Hirokazu Hamamura was the last independent director to join the board, commencing their role in 2019. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.
Reported Earnings • Apr 08Third quarter 2022 earnings: EPS and revenues exceed analyst expectationsThird quarter 2022 results: EPS: JP¥3.60 (up from JP¥5.76 loss in 3Q 2021). Revenue: JP¥823.0m (up 12% from 3Q 2021). Net income: JP¥65.0m (up JP¥169.0m from 3Q 2021). Profit margin: 7.9% (up from net loss in 3Q 2021). The move to profitability was primarily driven by higher revenue. Revenue exceeded analyst estimates by 4.0%. Earnings per share (EPS) also surpassed analyst estimates. Over the next year, revenue is forecast to grow 6.9%, compared to a 15% growth forecast for the industry in Japan.
공시 • Jan 30GameWith Inc. to Report Q3, 2022 Results on Apr 06, 2022GameWith Inc. announced that they will report Q3, 2022 results on Apr 06, 2022
Reported Earnings • Jan 07Second quarter 2022 earnings: EPS and revenues miss analyst expectationsSecond quarter 2022 results: EPS: JP¥1.99 (up from JP¥5.76 loss in 2Q 2021). Revenue: JP¥747.0m (up 2.0% from 2Q 2021). Net income: JP¥36.0m (up JP¥140.0m from 2Q 2021). Profit margin: 4.8% (up from net loss in 2Q 2021). Revenue missed analyst estimates by 5.2%. Earnings per share (EPS) exceeded analyst estimates. Earnings per share (EPS) surpassed analyst estimates. Over the next year, revenue is forecast to grow 14%, compared to a 17% growth forecast for the industry in Japan.
Reported Earnings • Oct 07First quarter 2022 earnings released: EPS JP¥1.00 (vs JP¥1.61 loss in 1Q 2021)The company reported a strong first quarter result with improved earnings, revenues and profit margins. First quarter 2022 results: Revenue: JP¥712.0m (up 4.2% from 1Q 2021). Net income: JP¥18.0m (up JP¥47.0m from 1Q 2021). Profit margin: 2.5% (up from net loss in 1Q 2021).
Reported Earnings • Jul 16Full year 2021 earnings released: JP¥12.04 loss per share (vs JP¥12.21 profit in FY 2020)The company reported a poor full year result with weaker earnings and control over costs, although revenues were flat. Full year 2021 results: Revenue: JP¥2.88b (flat on FY 2020). Net loss: JP¥217.0m (down 199% from profit in FY 2020).
Is New 90 Day High Low • Feb 18New 90-day high: JP¥630The company is up 10.0% from its price of JP¥572 on 20 November 2020. The Japanese market is up 13% over the last 90 days, indicating the company underperformed over that time. However, it outperformed the Interactive Media and Services industry, which is up 7.0% over the same period.
공시 • Feb 17GameWith Inc. to Report Q3, 2021 Results on Apr 07, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 07, 2021
공시 • Jan 31GameWith Inc. to Report Q3, 2021 Results on Apr 01, 2021GameWith Inc. announced that they will report Q3, 2021 results on Apr 01, 2021
공시 • Nov 19GameWith Inc. to Report Q2, 2021 Results on Jan 06, 2021GameWith Inc. announced that they will report Q2, 2021 results on Jan 06, 2021
공시 • Aug 21GameWith Inc. to Report Q1, 2021 Results on Oct 07, 2020GameWith Inc. announced that they will report Q1, 2021 results on Oct 07, 2020