Tencent Holdings(TENCENT23)株式概要投資持株会社であるテンセント・ホールディングス・リミテッドは、中国本土および海外で付加価値サービス、マーケティングサービス、フィンテック、ビジネスサービスを提供している。 詳細TENCENT23 ファンダメンタル分析スノーフレーク・スコア評価4/6将来の成長1/6過去の実績5/6財務の健全性5/6配当金0/6報酬当社が推定した公正価値より57.5%で取引されている 収益は年間8.59%増加すると予測されています 過去1年間で収益は17.6%増加しました リスク分析リスクチェックの結果、TENCENT23 、リスクは検出されなかった。すべてのリスクチェックを見るTENCENT23 Community Fair Values Create NarrativeSee what others think this stock is worth. Follow their fair value or set your own to get alerts.Your Fair Value฿Current Price฿2.1099.9% 割安 内在価値ディスカウントGrowth estimate overAnnual revenue growth rate5 Yearstime period%/yrDecreaseIncreasePastFuture01t2016201920222025202620282031Revenue CN¥1.2tEarnings CN¥358.0bAdvancedSet Fair ValueView all narrativesTencent Holdings Limited 競合他社Meta PlatformsSymbol: NasdaqGS:METAMarket cap: US$1.5tAlphabetSymbol: NasdaqGS:GOOGLMarket cap: US$4.5tKuaishou TechnologySymbol: SEHK:1024Market cap: HK$204.7bNAVERSymbol: KOSE:A035420Market cap: ₩34.3t価格と性能株価の高値、安値、推移の概要Tencent Holdings過去の株価現在の株価HK$2.1052週高値HK$2.6252週安値HK$1.96ベータ0.741ヶ月の変化1.94%3ヶ月変化-10.26%1年変化n/a3年間の変化n/a5年間の変化n/aIPOからの変化-17.97%最新ニュースお知らせ • Apr 26Tencent Cloud Introduces Its Open-Sourced Cube SandboxTencent Cloud introduced its open-sourced Cube Sandbox under Apache 2.0—not SDK-only, but the entire production-grade sandbox-as-a-service stack, battle-tested at scale and immediately deployable. A Foundational Layer for the Agent Era: Cube is the industry's only open-source Agent sandbox combining hardware-level isolation with sub-60ms cold start, natively supporting the OpenAI Python SDK and E2B SDK. Developers can simply redirect the runtime and migrate seamlessly. No code changes required. This gives developers and enterprises a secure, high-performance, low-cost foundation—bringing Agents from the lab into mass production. Performance, Security, and Stability at the Limit. Built at the hardware virtualization layer, Cube Sandbox delivers an extreme combination: Performance: Cold start as low as 60ms in real-world scenarios—one-third of the industry average (150ms). Minute-level scheduling of tens of thousands of sandboxes, with platform-level burst scheduling exceeding 100K instances. Security: A triple-layer defense architecture with millisecond-level event snapshots and state rollback, providing a critical "undo" mechanism for unpredictable Agent behavior. This feature will be launched and open-sourced once fully completed. Stability: Validated at ultra-large-scale production, with every headline performance number measured in live production environments. Five Breakthroughs: A Hardware-Level Security Cockpit for Agents. Built on MicroVM architecture, Cube addresses autonomous Agent security risks: malicious code execution, data exfiltration, resource abuse, and kernel escape. At the technical core, Cube Sandbox delivers five breakthroughs: Hardware-Level Isolation. Every sandbox runs a dedicated Guest OS kernel via KVM hardware virtualization—no shared kernel. "A breach in one sandbox leaves the rest untouched." Sub-60ms Cold Start.お知らせ • Apr 21TVU Networks and Tencent Cloud Unveil Next-Generation Cloud Production Solution at NAB 2026TVU Networks announced a strategic partnership with Tencent Cloud to launch a next-generation cloud-based media production and distribution platform at NAB 2026. The joint solution empowers broadcasters, content creators, and enterprises to elevate the live streaming experience and unlock new revenue streams. The global media industry is undergoing a structural shift. According to Omdia, total revenue from traditional TV and online video is projected to reach $1.03 trillion by 2030, with online video advertising expected to grow from $309 billion to $540 billion over the same period. The TVU–Tencent Cloud platform is purpose-built to help customers capture this growth — combining professional cloud production with internet-scale interactivity and monetization. The platform serves three major segments: broadcasters and OTT providers launching agile FAST channels with global CDN distribution; media platforms and creators requiring mobile-first, broadcast-quality production from anywhere; and enterprises producing high-profile live events with professional-grade multi-camera setups and massive concurrent viewership. At the core is TVU's cloud-native microservices architecture — proven in the 2024 Paris Games Torch Relay, a global club football championship spanning remote production across nine countries, and BBC's UK General Election coverage with 369 simultaneous live streams. Deep integration with Tencent Cloud delivers five key advantages: ultra-low latency streaming via intelligent routing across global edge nodes; elastic scalability powered by TKE container services; cloud-native optimization for peak reliability; AI-powered production including automated subtitles, intelligent editing, and content moderation; and enterprise-grade end-to-end encryption from acquisition through distribution.お知らせ • Apr 17Games for Change and Tencent Games Launch New Programme to Help Families Navigate Positive Play in Video GamesGames for Change, in partnership with Tencent Games, announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people's lives. The Raising Good Gamers partnership brings together industry, researchers, and nonprofit experts to advance a growing movement around positive play in video games. One of the first outputs is a new white paper, 'Raising Good Gamers: What Families Need to Know About Video Games and Well-Being,' authored by Games for Change Research Director, Dr Rachel Kowert. Drawing on new global research across 15 countries including the Middle East and seven languages, alongside a review of existing studies and interviews with parents and game developers, the paper provides evidence to support more informed and balanced conversations among families, educators, policymakers and industry. Building on this research, Raising Good Gamers will deliver practical, accessible, family-facing tools and resources to schools and community youth organizations to support parents in engaging with video gaming more confidently and constructively. Developed by Games for Change Chief Programme Officer Arana Shapiro, the materials - including workshops, conversation guides - are designed to help parents engage with video gaming alongside their children and support healthy gameplay. This includes grounding discussions about positive play in everyday practice, from respectful behaviour and communication to community participation and shared values. Following a successful pilot workshop in the US in March, the roll-out of the programme is planned for the US and UK in September, with the ambition of broadening internationally covering the Middle East next year as part of a sustainable movement to help change the culture of video gaming for everyone. The themes explored as part of the partnership are also reflected in a new episode of the Good Game Club podcast which will be released on 16 April 2026 at 8am BST, featuring Susanna Pollack, President of Games for Change, and Danny Marti, Head of Public Affairs at Tencent. Hosted by Jude Ower MBE and Mathias Nørvig, CEO, SYBO the episode explores the partnership and the case for more informed conversations around video games and healthy play. Tencent Games is a sponsor of the Games for Change Festival, taking place on 21-22 July 2026 in New York City, where the full findings of the Raising Good Gamers white paper will be unveiled. The research will be presented through a keynote address and a panel discussion bringing families, industry, and policymakers together to advance more informed, evidence-based dialogue around video games and positive play.お知らせ • Mar 23Tencent Holdings Limited to Report Q1, 2026 Results on May 13, 2026Tencent Holdings Limited announced that they will report Q1, 2026 results on May 13, 2026お知らせ • Mar 19Tencent Holdings Limited announces Annual dividend, payable on June 01, 2026Tencent Holdings Limited announced Annual dividend of HKD 5.3000 per share payable on June 01, 2026, ex-date on May 15, 2026 and record date on May 18, 2026.お知らせ • Mar 18Tencent Holdings Limited, Annual General Meeting, May 13, 2026Tencent Holdings Limited, Annual General Meeting, May 13, 2026.最新情報をもっと見るRecent updatesお知らせ • Apr 26Tencent Cloud Introduces Its Open-Sourced Cube SandboxTencent Cloud introduced its open-sourced Cube Sandbox under Apache 2.0—not SDK-only, but the entire production-grade sandbox-as-a-service stack, battle-tested at scale and immediately deployable. A Foundational Layer for the Agent Era: Cube is the industry's only open-source Agent sandbox combining hardware-level isolation with sub-60ms cold start, natively supporting the OpenAI Python SDK and E2B SDK. Developers can simply redirect the runtime and migrate seamlessly. No code changes required. This gives developers and enterprises a secure, high-performance, low-cost foundation—bringing Agents from the lab into mass production. Performance, Security, and Stability at the Limit. Built at the hardware virtualization layer, Cube Sandbox delivers an extreme combination: Performance: Cold start as low as 60ms in real-world scenarios—one-third of the industry average (150ms). Minute-level scheduling of tens of thousands of sandboxes, with platform-level burst scheduling exceeding 100K instances. Security: A triple-layer defense architecture with millisecond-level event snapshots and state rollback, providing a critical "undo" mechanism for unpredictable Agent behavior. This feature will be launched and open-sourced once fully completed. Stability: Validated at ultra-large-scale production, with every headline performance number measured in live production environments. Five Breakthroughs: A Hardware-Level Security Cockpit for Agents. Built on MicroVM architecture, Cube addresses autonomous Agent security risks: malicious code execution, data exfiltration, resource abuse, and kernel escape. At the technical core, Cube Sandbox delivers five breakthroughs: Hardware-Level Isolation. Every sandbox runs a dedicated Guest OS kernel via KVM hardware virtualization—no shared kernel. "A breach in one sandbox leaves the rest untouched." Sub-60ms Cold Start.お知らせ • Apr 21TVU Networks and Tencent Cloud Unveil Next-Generation Cloud Production Solution at NAB 2026TVU Networks announced a strategic partnership with Tencent Cloud to launch a next-generation cloud-based media production and distribution platform at NAB 2026. The joint solution empowers broadcasters, content creators, and enterprises to elevate the live streaming experience and unlock new revenue streams. The global media industry is undergoing a structural shift. According to Omdia, total revenue from traditional TV and online video is projected to reach $1.03 trillion by 2030, with online video advertising expected to grow from $309 billion to $540 billion over the same period. The TVU–Tencent Cloud platform is purpose-built to help customers capture this growth — combining professional cloud production with internet-scale interactivity and monetization. The platform serves three major segments: broadcasters and OTT providers launching agile FAST channels with global CDN distribution; media platforms and creators requiring mobile-first, broadcast-quality production from anywhere; and enterprises producing high-profile live events with professional-grade multi-camera setups and massive concurrent viewership. At the core is TVU's cloud-native microservices architecture — proven in the 2024 Paris Games Torch Relay, a global club football championship spanning remote production across nine countries, and BBC's UK General Election coverage with 369 simultaneous live streams. Deep integration with Tencent Cloud delivers five key advantages: ultra-low latency streaming via intelligent routing across global edge nodes; elastic scalability powered by TKE container services; cloud-native optimization for peak reliability; AI-powered production including automated subtitles, intelligent editing, and content moderation; and enterprise-grade end-to-end encryption from acquisition through distribution.お知らせ • Apr 17Games for Change and Tencent Games Launch New Programme to Help Families Navigate Positive Play in Video GamesGames for Change, in partnership with Tencent Games, announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people's lives. The Raising Good Gamers partnership brings together industry, researchers, and nonprofit experts to advance a growing movement around positive play in video games. One of the first outputs is a new white paper, 'Raising Good Gamers: What Families Need to Know About Video Games and Well-Being,' authored by Games for Change Research Director, Dr Rachel Kowert. Drawing on new global research across 15 countries including the Middle East and seven languages, alongside a review of existing studies and interviews with parents and game developers, the paper provides evidence to support more informed and balanced conversations among families, educators, policymakers and industry. Building on this research, Raising Good Gamers will deliver practical, accessible, family-facing tools and resources to schools and community youth organizations to support parents in engaging with video gaming more confidently and constructively. Developed by Games for Change Chief Programme Officer Arana Shapiro, the materials - including workshops, conversation guides - are designed to help parents engage with video gaming alongside their children and support healthy gameplay. This includes grounding discussions about positive play in everyday practice, from respectful behaviour and communication to community participation and shared values. Following a successful pilot workshop in the US in March, the roll-out of the programme is planned for the US and UK in September, with the ambition of broadening internationally covering the Middle East next year as part of a sustainable movement to help change the culture of video gaming for everyone. The themes explored as part of the partnership are also reflected in a new episode of the Good Game Club podcast which will be released on 16 April 2026 at 8am BST, featuring Susanna Pollack, President of Games for Change, and Danny Marti, Head of Public Affairs at Tencent. Hosted by Jude Ower MBE and Mathias Nørvig, CEO, SYBO the episode explores the partnership and the case for more informed conversations around video games and healthy play. Tencent Games is a sponsor of the Games for Change Festival, taking place on 21-22 July 2026 in New York City, where the full findings of the Raising Good Gamers white paper will be unveiled. The research will be presented through a keynote address and a panel discussion bringing families, industry, and policymakers together to advance more informed, evidence-based dialogue around video games and positive play.お知らせ • Mar 23Tencent Holdings Limited to Report Q1, 2026 Results on May 13, 2026Tencent Holdings Limited announced that they will report Q1, 2026 results on May 13, 2026お知らせ • Mar 19Tencent Holdings Limited announces Annual dividend, payable on June 01, 2026Tencent Holdings Limited announced Annual dividend of HKD 5.3000 per share payable on June 01, 2026, ex-date on May 15, 2026 and record date on May 18, 2026.お知らせ • Mar 18Tencent Holdings Limited, Annual General Meeting, May 13, 2026Tencent Holdings Limited, Annual General Meeting, May 13, 2026.株主還元TENCENT23TH Interactive Media and ServicesTH 市場7D-3.7%-4.2%-1.2%1Yn/a-14.2%48.6%株主還元を見る業界別リターン: TENCENT23がTH Interactive Media and Services業界に対してどのようなパフォーマンスを示したかを判断するにはデータが不十分です。リターン対市場: TENCENT23 TH市場に対してどのようなパフォーマンスを示したかを判断するにはデータが不十分です。価格変動Is TENCENT23's price volatile compared to industry and market?TENCENT23 volatilityTENCENT23 Average Weekly Movement5.5%Interactive Media and Services Industry Average Movement6.0%Market Average Movement4.2%10% most volatile stocks in TH Market9.8%10% least volatile stocks in TH Market2.0%安定した株価: TENCENT23 、 TH市場と比較して、過去 3 か月間で大きな価格変動はありませんでした。時間の経過による変動: 過去 1 年間のTENCENT23のボラティリティの変化を判断するには データが不十分です。会社概要設立従業員CEO(最高経営責任者ウェブサイト1998114,848Pony Mawww.tencent.com投資持株会社のテンセント・ホールディングス・リミテッドは、中国本土および海外で付加価値サービス、マーケティングサービス、フィンテック、ビジネスサービスを提供している。コンシューマー向け事業には、インスタントメッセージやソーシャルネットワークなどの通信・ソーシャルサービス、オンラインゲーム、ビデオ、ライブストリーミング、ニュース、音楽、文学などのデジタルコンテンツ、モバイル決済、資産管理、ローン、証券取引などのフィンテックサービス、ネットワークセキュリティ管理、ブラウジング、ナビゲーション、アプリケーション管理、電子メールなどの各種ツールが含まれる。エンタープライズ事業は、ユーザーインサイト、クリエイティブ管理、プレースメント戦略、デジタル資産管理などのデジタルツールを提供するマーケティング・ソリューションと、金融サービス、教育、ヘルスケア、小売、産業、運輸、エネルギー、ラジオ・テレビ業界向けのクラウド・コンピューティング、ビッグデータ分析、人工知能、モノのインターネット、セキュリティなどの技術を提供するクラウド・サービスで構成されている。イノベーション事業では、ロボット工学や量子コンピューティングなどの人工知能、食料生産、エネルギー創出、水管理用途の企業向け・次世代技術などを手がけている。また、映画やテレビ番組への投資・制作・配給、著作権ライセンスや商品販売などのサービス、インターネット広告サービス、ソフトウェア開発、情報技術・システム統合サービスの提供、モバイルゲームの開発・運営なども行っている。旧社名はテンセント(BVI)リミテッドで、2004年2月にテンセント・ホールディングス・リミテッドに社名変更した。テンセント・ホールディングス・リミテッドは1998年に設立され、中華人民共和国の深センに本社を置いている。もっと見るTencent Holdings Limited 基礎のまとめTencent Holdings の収益と売上を時価総額と比較するとどうか。TENCENT23 基礎統計学時価総額฿16.64t収益(TTM)฿1.14t売上高(TTM)฿3.73t14.6xPER(株価収益率4.5xP/SレシオTENCENT23 は割高か?公正価値と評価分析を参照収益と収入最新の決算報告書(TTM)に基づく主な収益性統計TENCENT23 損益計算書(TTM)収益CN¥768.20b売上原価CN¥334.56b売上総利益CN¥433.64bその他の費用CN¥198.53b収益CN¥235.11b直近の収益報告Mar 31, 2026次回決算日該当なし一株当たり利益(EPS)26.10グロス・マージン56.45%純利益率30.61%有利子負債/自己資本比率31.9%TENCENT23 の長期的なパフォーマンスは?過去の実績と比較を見る配当金1.2%現在の配当利回り18%配当性向TENCENT23 配当は確実ですか?TENCENT23 配当履歴とベンチマークを見るTENCENT23 、いつまでに購入すれば配当金を受け取れますか?Tencent Holdings 配当日配当落ち日May 15 2026配当支払日Jun 23 2026配当落ちまでの日数38 days配当支払日までの日数1 dayTENCENT23 配当は確実ですか?TENCENT23 配当履歴とベンチマークを見るView Valuation企業分析と財務データの現状データ最終更新日(UTC時間)企業分析2026/06/21 21:46終値2026/06/19 00:00収益2026/03/31年間収益2025/12/31データソース企業分析に使用したデータはS&P Global Market Intelligence LLC のものです。本レポートを作成するための分析モデルでは、以下のデータを使用しています。データは正規化されているため、ソースが利用可能になるまでに時間がかかる場合があります。パッケージデータタイムフレーム米国ソース例会社財務10年損益計算書キャッシュ・フロー計算書貸借対照表SECフォーム10-KSECフォーム10-Qアナリストのコンセンサス予想+プラス3年予想財務アナリストの目標株価アナリストリサーチレポートBlue Matrix市場価格30年株価配当、分割、措置ICEマーケットデータSECフォームS-1所有権10年トップ株主インサイダー取引SECフォーム4SECフォーム13Dマネジメント10年リーダーシップ・チーム取締役会SECフォーム10-KSECフォームDEF 14A主な進展10年会社からのお知らせSECフォーム8-K* 米国証券を対象とした例であり、非米国証券については、同等の規制書式および情報源を使用。特に断りのない限り、すべての財務データは1年ごとの期間に基づいていますが、四半期ごとに更新されます。これは、TTM(Trailing Twelve Month)またはLTM(Last Twelve Month)データとして知られています。詳細はこちら。分析モデルとスノーフレークこのレポートを生成するために使用した分析モデルの詳細は、当社の Github ページ でご覧いただけます。また、レポートの使い方に関する ガイド や YouTube の チュートリアル もご用意しています。シンプリー・ウォールストリート分析モデルを設計・構築した世界トップクラスのチームについてご紹介します。業界およびセクターの指標私たちの業界とセクションの指標は、Simply Wall Stによって6時間ごとに計算されます。アナリスト筋Tencent Holdings Limited 44 これらのアナリストのうち、弊社レポートのインプットとして使用した売上高または利益の予想を提出したのは、 。アナリストの投稿は一日中更新されます。86 アナリスト機関Tianli WenAletheia Analyst Network LimitedZixiao YangArete Research Services LLPKevin MattisonAvior Capital Markets83 その他のアナリストを表示
お知らせ • Apr 26Tencent Cloud Introduces Its Open-Sourced Cube SandboxTencent Cloud introduced its open-sourced Cube Sandbox under Apache 2.0—not SDK-only, but the entire production-grade sandbox-as-a-service stack, battle-tested at scale and immediately deployable. A Foundational Layer for the Agent Era: Cube is the industry's only open-source Agent sandbox combining hardware-level isolation with sub-60ms cold start, natively supporting the OpenAI Python SDK and E2B SDK. Developers can simply redirect the runtime and migrate seamlessly. No code changes required. This gives developers and enterprises a secure, high-performance, low-cost foundation—bringing Agents from the lab into mass production. Performance, Security, and Stability at the Limit. Built at the hardware virtualization layer, Cube Sandbox delivers an extreme combination: Performance: Cold start as low as 60ms in real-world scenarios—one-third of the industry average (150ms). Minute-level scheduling of tens of thousands of sandboxes, with platform-level burst scheduling exceeding 100K instances. Security: A triple-layer defense architecture with millisecond-level event snapshots and state rollback, providing a critical "undo" mechanism for unpredictable Agent behavior. This feature will be launched and open-sourced once fully completed. Stability: Validated at ultra-large-scale production, with every headline performance number measured in live production environments. Five Breakthroughs: A Hardware-Level Security Cockpit for Agents. Built on MicroVM architecture, Cube addresses autonomous Agent security risks: malicious code execution, data exfiltration, resource abuse, and kernel escape. At the technical core, Cube Sandbox delivers five breakthroughs: Hardware-Level Isolation. Every sandbox runs a dedicated Guest OS kernel via KVM hardware virtualization—no shared kernel. "A breach in one sandbox leaves the rest untouched." Sub-60ms Cold Start.
お知らせ • Apr 21TVU Networks and Tencent Cloud Unveil Next-Generation Cloud Production Solution at NAB 2026TVU Networks announced a strategic partnership with Tencent Cloud to launch a next-generation cloud-based media production and distribution platform at NAB 2026. The joint solution empowers broadcasters, content creators, and enterprises to elevate the live streaming experience and unlock new revenue streams. The global media industry is undergoing a structural shift. According to Omdia, total revenue from traditional TV and online video is projected to reach $1.03 trillion by 2030, with online video advertising expected to grow from $309 billion to $540 billion over the same period. The TVU–Tencent Cloud platform is purpose-built to help customers capture this growth — combining professional cloud production with internet-scale interactivity and monetization. The platform serves three major segments: broadcasters and OTT providers launching agile FAST channels with global CDN distribution; media platforms and creators requiring mobile-first, broadcast-quality production from anywhere; and enterprises producing high-profile live events with professional-grade multi-camera setups and massive concurrent viewership. At the core is TVU's cloud-native microservices architecture — proven in the 2024 Paris Games Torch Relay, a global club football championship spanning remote production across nine countries, and BBC's UK General Election coverage with 369 simultaneous live streams. Deep integration with Tencent Cloud delivers five key advantages: ultra-low latency streaming via intelligent routing across global edge nodes; elastic scalability powered by TKE container services; cloud-native optimization for peak reliability; AI-powered production including automated subtitles, intelligent editing, and content moderation; and enterprise-grade end-to-end encryption from acquisition through distribution.
お知らせ • Apr 17Games for Change and Tencent Games Launch New Programme to Help Families Navigate Positive Play in Video GamesGames for Change, in partnership with Tencent Games, announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people's lives. The Raising Good Gamers partnership brings together industry, researchers, and nonprofit experts to advance a growing movement around positive play in video games. One of the first outputs is a new white paper, 'Raising Good Gamers: What Families Need to Know About Video Games and Well-Being,' authored by Games for Change Research Director, Dr Rachel Kowert. Drawing on new global research across 15 countries including the Middle East and seven languages, alongside a review of existing studies and interviews with parents and game developers, the paper provides evidence to support more informed and balanced conversations among families, educators, policymakers and industry. Building on this research, Raising Good Gamers will deliver practical, accessible, family-facing tools and resources to schools and community youth organizations to support parents in engaging with video gaming more confidently and constructively. Developed by Games for Change Chief Programme Officer Arana Shapiro, the materials - including workshops, conversation guides - are designed to help parents engage with video gaming alongside their children and support healthy gameplay. This includes grounding discussions about positive play in everyday practice, from respectful behaviour and communication to community participation and shared values. Following a successful pilot workshop in the US in March, the roll-out of the programme is planned for the US and UK in September, with the ambition of broadening internationally covering the Middle East next year as part of a sustainable movement to help change the culture of video gaming for everyone. The themes explored as part of the partnership are also reflected in a new episode of the Good Game Club podcast which will be released on 16 April 2026 at 8am BST, featuring Susanna Pollack, President of Games for Change, and Danny Marti, Head of Public Affairs at Tencent. Hosted by Jude Ower MBE and Mathias Nørvig, CEO, SYBO the episode explores the partnership and the case for more informed conversations around video games and healthy play. Tencent Games is a sponsor of the Games for Change Festival, taking place on 21-22 July 2026 in New York City, where the full findings of the Raising Good Gamers white paper will be unveiled. The research will be presented through a keynote address and a panel discussion bringing families, industry, and policymakers together to advance more informed, evidence-based dialogue around video games and positive play.
お知らせ • Mar 23Tencent Holdings Limited to Report Q1, 2026 Results on May 13, 2026Tencent Holdings Limited announced that they will report Q1, 2026 results on May 13, 2026
お知らせ • Mar 19Tencent Holdings Limited announces Annual dividend, payable on June 01, 2026Tencent Holdings Limited announced Annual dividend of HKD 5.3000 per share payable on June 01, 2026, ex-date on May 15, 2026 and record date on May 18, 2026.
お知らせ • Mar 18Tencent Holdings Limited, Annual General Meeting, May 13, 2026Tencent Holdings Limited, Annual General Meeting, May 13, 2026.
お知らせ • Apr 26Tencent Cloud Introduces Its Open-Sourced Cube SandboxTencent Cloud introduced its open-sourced Cube Sandbox under Apache 2.0—not SDK-only, but the entire production-grade sandbox-as-a-service stack, battle-tested at scale and immediately deployable. A Foundational Layer for the Agent Era: Cube is the industry's only open-source Agent sandbox combining hardware-level isolation with sub-60ms cold start, natively supporting the OpenAI Python SDK and E2B SDK. Developers can simply redirect the runtime and migrate seamlessly. No code changes required. This gives developers and enterprises a secure, high-performance, low-cost foundation—bringing Agents from the lab into mass production. Performance, Security, and Stability at the Limit. Built at the hardware virtualization layer, Cube Sandbox delivers an extreme combination: Performance: Cold start as low as 60ms in real-world scenarios—one-third of the industry average (150ms). Minute-level scheduling of tens of thousands of sandboxes, with platform-level burst scheduling exceeding 100K instances. Security: A triple-layer defense architecture with millisecond-level event snapshots and state rollback, providing a critical "undo" mechanism for unpredictable Agent behavior. This feature will be launched and open-sourced once fully completed. Stability: Validated at ultra-large-scale production, with every headline performance number measured in live production environments. Five Breakthroughs: A Hardware-Level Security Cockpit for Agents. Built on MicroVM architecture, Cube addresses autonomous Agent security risks: malicious code execution, data exfiltration, resource abuse, and kernel escape. At the technical core, Cube Sandbox delivers five breakthroughs: Hardware-Level Isolation. Every sandbox runs a dedicated Guest OS kernel via KVM hardware virtualization—no shared kernel. "A breach in one sandbox leaves the rest untouched." Sub-60ms Cold Start.
お知らせ • Apr 21TVU Networks and Tencent Cloud Unveil Next-Generation Cloud Production Solution at NAB 2026TVU Networks announced a strategic partnership with Tencent Cloud to launch a next-generation cloud-based media production and distribution platform at NAB 2026. The joint solution empowers broadcasters, content creators, and enterprises to elevate the live streaming experience and unlock new revenue streams. The global media industry is undergoing a structural shift. According to Omdia, total revenue from traditional TV and online video is projected to reach $1.03 trillion by 2030, with online video advertising expected to grow from $309 billion to $540 billion over the same period. The TVU–Tencent Cloud platform is purpose-built to help customers capture this growth — combining professional cloud production with internet-scale interactivity and monetization. The platform serves three major segments: broadcasters and OTT providers launching agile FAST channels with global CDN distribution; media platforms and creators requiring mobile-first, broadcast-quality production from anywhere; and enterprises producing high-profile live events with professional-grade multi-camera setups and massive concurrent viewership. At the core is TVU's cloud-native microservices architecture — proven in the 2024 Paris Games Torch Relay, a global club football championship spanning remote production across nine countries, and BBC's UK General Election coverage with 369 simultaneous live streams. Deep integration with Tencent Cloud delivers five key advantages: ultra-low latency streaming via intelligent routing across global edge nodes; elastic scalability powered by TKE container services; cloud-native optimization for peak reliability; AI-powered production including automated subtitles, intelligent editing, and content moderation; and enterprise-grade end-to-end encryption from acquisition through distribution.
お知らせ • Apr 17Games for Change and Tencent Games Launch New Programme to Help Families Navigate Positive Play in Video GamesGames for Change, in partnership with Tencent Games, announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people's lives. The Raising Good Gamers partnership brings together industry, researchers, and nonprofit experts to advance a growing movement around positive play in video games. One of the first outputs is a new white paper, 'Raising Good Gamers: What Families Need to Know About Video Games and Well-Being,' authored by Games for Change Research Director, Dr Rachel Kowert. Drawing on new global research across 15 countries including the Middle East and seven languages, alongside a review of existing studies and interviews with parents and game developers, the paper provides evidence to support more informed and balanced conversations among families, educators, policymakers and industry. Building on this research, Raising Good Gamers will deliver practical, accessible, family-facing tools and resources to schools and community youth organizations to support parents in engaging with video gaming more confidently and constructively. Developed by Games for Change Chief Programme Officer Arana Shapiro, the materials - including workshops, conversation guides - are designed to help parents engage with video gaming alongside their children and support healthy gameplay. This includes grounding discussions about positive play in everyday practice, from respectful behaviour and communication to community participation and shared values. Following a successful pilot workshop in the US in March, the roll-out of the programme is planned for the US and UK in September, with the ambition of broadening internationally covering the Middle East next year as part of a sustainable movement to help change the culture of video gaming for everyone. The themes explored as part of the partnership are also reflected in a new episode of the Good Game Club podcast which will be released on 16 April 2026 at 8am BST, featuring Susanna Pollack, President of Games for Change, and Danny Marti, Head of Public Affairs at Tencent. Hosted by Jude Ower MBE and Mathias Nørvig, CEO, SYBO the episode explores the partnership and the case for more informed conversations around video games and healthy play. Tencent Games is a sponsor of the Games for Change Festival, taking place on 21-22 July 2026 in New York City, where the full findings of the Raising Good Gamers white paper will be unveiled. The research will be presented through a keynote address and a panel discussion bringing families, industry, and policymakers together to advance more informed, evidence-based dialogue around video games and positive play.
お知らせ • Mar 23Tencent Holdings Limited to Report Q1, 2026 Results on May 13, 2026Tencent Holdings Limited announced that they will report Q1, 2026 results on May 13, 2026
お知らせ • Mar 19Tencent Holdings Limited announces Annual dividend, payable on June 01, 2026Tencent Holdings Limited announced Annual dividend of HKD 5.3000 per share payable on June 01, 2026, ex-date on May 15, 2026 and record date on May 18, 2026.
お知らせ • Mar 18Tencent Holdings Limited, Annual General Meeting, May 13, 2026Tencent Holdings Limited, Annual General Meeting, May 13, 2026.