Global Gaming Expansion Will Face Saturation And Foster Renewed Engagement

Published
24 Nov 24
Updated
20 Aug 25
AnalystConsensusTarget's Fair Value
JP¥2,977.78
13.1% overvalued intrinsic discount
20 Aug
JP¥3,368.00
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1Y
14.3%
7D
3.8%

Author's Valuation

JP¥3.0k

13.1% overvalued intrinsic discount

AnalystConsensusTarget Fair Value

Last Update17 Aug 25
Fair value Increased 8.70%

NEXON's fair value has been revised upward, primarily driven by improved revenue growth forecasts, while future P/E has edged lower, resulting in a higher consensus price target of ¥2916.


What's in the News


  • Dividend per share increased to JPY 15.00 from JPY 7.50 year-over-year.
  • New earnings guidance projects nine-month revenue at ¥349,351 million and profit of ¥68,293–74,678 million; Q3 revenue expected at ¥116,567–127,114 million and profit at ¥26,087–32,472 million.
  • Board authorized new share buyback; program allows repurchase of up to 11 million shares (1.37% of issue) for ¥25,000 million, expiring October 31, 2025.
  • Completed previous buyback totaling 22,467,100 shares (2.75% of issued shares) for ¥49,820.01 million.
  • Tencent is reportedly exploring an acquisition of Nexon, with discussions ongoing with the founding family's investment vehicles; outcome remains uncertain.

Valuation Changes


Summary of Valuation Changes for NEXON

  • The Consensus Analyst Price Target has risen from ¥2739 to ¥2916.
  • The Consensus Revenue Growth forecasts for NEXON has significantly risen from 3.1% per annum to 4.6% per annum.
  • The Future P/E for NEXON has fallen slightly from 23.97x to 23.24x.

Key Takeaways

  • Heavy dependence on legacy titles and costly live-service investments may limit long-term growth if new games or markets underperform.
  • Global expansion and monetization strategies face challenges from regulatory scrutiny, shifting demographics, and strong competition, posing risks to future revenue and earnings.
  • Revitalizing core franchises, global expansion, live service investments, disciplined capital management, and alignment with gaming trends collectively position NEXON for sustained growth and profitability.

Catalysts

About NEXON
    Produces, develops, distributes, and services PC online and mobile games in Japan and internationally.
What are the underlying business or industry changes driving this perspective?
  • Investor optimism appears driven by the expectation that Nexon can continue expanding its addressable market via new global launches-such as ARC Raiders, MapleStory Idle RPG, THE FINALS in China, and Mabinogi Mobile globally-despite mounting evidence of saturation and competitive risks in mature regions, potentially overestimating long-term revenue growth.
  • The strong reliance on legacy titles like MapleStory and Dungeon & Fighter, despite recent surges from updates and content expansions, leaves Nexon exposed to player fatigue and revenue concentration risk; this concentration may compress future top-line growth if new IPs or markets underperform.
  • Intense investment in live-service games, frequent content updates, and global marketing are currently boosting user engagement and revenues, but also driving up recurring expenses (royalties, platform fees, creator payments, and marketing), which could pressure net margins as incremental returns diminish.
  • Heightened expectations for in-game monetization and microtransactions may not fully account for increasing global regulatory scrutiny (e.g., loot boxes, data privacy), which threatens to constrain future monetization strategies and slow user acquisition-impacting both revenue and earnings growth.
  • The assumption that Nexon's international expansion will counteract demographic headwinds in Asia downplays risks from shifting player demographics, growing competition from alternative entertainment, and the challenges of adapting to differing gamer preferences, all of which could slow MAU growth and dampen long-term earnings.

NEXON Earnings and Revenue Growth

NEXON Future Earnings and Revenue Growth

Assumptions

How have these above catalysts been quantified?
  • Analysts are assuming NEXON's revenue will grow by 4.8% annually over the next 3 years.
  • Analysts assume that profit margins will shrink from 22.8% today to 21.7% in 3 years time.
  • Analysts expect earnings to reach ¥111.7 billion (and earnings per share of ¥143.48) by about August 2028, up from ¥102.1 billion today. However, there is a considerable amount of disagreement amongst the analysts with the most bullish expecting ¥139.1 billion in earnings, and the most bearish expecting ¥80.8 billion.
  • In order for the above numbers to justify the analysts price target, the company would need to trade at a PE ratio of 23.5x on those 2028 earnings, down from 26.1x today. This future PE is lower than the current PE for the JP Entertainment industry at 24.2x.
  • Analysts expect the number of shares outstanding to decline by 3.65% per year for the next 3 years.
  • To value all of this in today's terms, we will use a discount rate of 7.24%, as per the Simply Wall St company report.

NEXON Future Earnings Per Share Growth

NEXON Future Earnings Per Share Growth

Risks

What could happen that would invalidate this narrative?
  • NEXON is successfully revitalizing core franchises (like MapleStory and Dungeon & Fighter PC) with significant content updates, driving dramatic revenue growth (e.g., MapleStory up 60% YoY globally, 91% YoY in Korea, and Western sales up 36%) and record player engagement-this ongoing player enthusiasm and strong MAU/PU trends could sustainably support top-line revenue even as mature titles age.
  • The company is demonstrating robust global expansion: new launches (such as MABINOGI MOBILE, ARC Raiders, and MapleStory Idle RPG), regional expansions (MapleStory World in Asia and the EU), and growth initiatives in the West and China are positioning NEXON to diversify its revenue streams, reduce market dependency, and access larger addressable markets, potentially driving long-term revenue and earnings growth.
  • Investment in live operations, user-generated content (UGC) platforms, and steady pipelines of new titles and experiences (e.g., co-developed content with Tencent for Dungeon & Fighter Mobile and the transformation of MapleStory into a multi-experience platform) bolster player retention and recurring spending, supporting higher net margins and predictable earnings expansions over time.
  • Operational discipline is underscored by a robust capital return program (¥100 billion buyback policy), careful cost management (including stable HR costs due to smaller bonuses and targeted hiring), and continued investments in R&D and talent to meet 2027 growth goals, all of which can help maintain strong free cash flow and shareholder value, positively impacting share price.
  • NEXON's adaptation to long-term gaming trends-embracing mobile, expanding into cross-platform and global markets, leveraging live-service business models, and focusing on localization-positions the company to capitalize on secular industry growth, mainstream shifts toward digital entertainment, and new monetization avenues, which could drive sustainable improvements in both revenue and net income.

Valuation

How have all the factors above been brought together to estimate a fair value?
  • The analysts have a consensus price target of ¥2977.778 for NEXON based on their expectations of its future earnings growth, profit margins and other risk factors. However, there is a degree of disagreement amongst analysts, with the most bullish reporting a price target of ¥3700.0, and the most bearish reporting a price target of just ¥1900.0.
  • In order for you to agree with the analyst's consensus, you'd need to believe that by 2028, revenues will be ¥515.1 billion, earnings will come to ¥111.7 billion, and it would be trading on a PE ratio of 23.5x, assuming you use a discount rate of 7.2%.
  • Given the current share price of ¥3339.0, the analyst price target of ¥2977.78 is 12.1% lower. Despite analysts expecting the underlying buisness to improve, they seem to believe the market's expectations are too high.
  • We always encourage you to reach your own conclusions though. So sense check these analyst numbers against your own assumptions and expectations based on your understanding of the business and what you believe is probable.

How well do narratives help inform your perspective?

Disclaimer

AnalystConsensusTarget is a tool utilizing a Large Language Model (LLM) that ingests data on consensus price targets, forecasted revenue and earnings figures, as well as the transcripts of earnings calls to produce qualitative analysis. The narratives produced by AnalystConsensusTarget are general in nature and are based solely on analyst data and publicly-available material published by the respective companies. These scenarios are not indicative of the company's future performance and are exploratory in nature. Simply Wall St has no position in the company(s) mentioned. Simply Wall St may provide the securities issuer or related entities with website advertising services for a fee, on an arm's length basis. These relationships have no impact on the way we conduct our business, the content we host, or how our content is served to users. The price targets and estimates used are consensus data, and do not constitute a recommendation to buy or sell any stock, and they do not take account of your objectives, or your financial situation. Note that AnalystConsensusTarget's analysis may not factor in the latest price-sensitive company announcements or qualitative material.

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