Buy Or Sell Opportunity • Apr 15
Now 20% overvalued Over the last 90 days, the stock has fallen 15% to €0.63. The fair value is estimated to be €0.52, however this is not to be taken as a sell recommendation but rather should be used as a guide only. Revenue has declined by 9.2% over the last 3 years. Meanwhile, the company became loss making. Reported Earnings • Apr 04
Second quarter 2026 earnings released: EPS: kr0.017 (vs kr0.016 loss in 2Q 2025) Second quarter 2026 results: EPS: kr0.017 (up from kr0.016 loss in 2Q 2025). Revenue: kr78.2m (flat on 2Q 2025). Net income: kr459.0k (up kr874.0k from 2Q 2025). Profit margin: 0.6% (up from net loss in 2Q 2025). Over the last 3 years on average, earnings per share has fallen by 16% per year but the company’s share price has fallen by 28% per year, which means it is performing significantly worse than earnings. Board Change • Feb 01
Insufficient new directors No new directors have joined the board in the last 3 years. The company's board is composed of: No new directors. 4 experienced directors. 2 highly experienced directors. Independent Director Britt Boeskov was the last director to join the board, commencing their role in 2023. The company’s insufficient board refreshment is considered a risk according to the Simply Wall St Risk Model. Recent Insider Transactions • Jan 23
Independent Chairman of the Board recently bought €70k worth of stock On the 22nd of January, Jonas Eriksson bought around 120k shares on-market at roughly €0.58 per share. This transaction amounted to 77% of their direct individual holding at the time of the trade. This was the largest purchase by an insider in the last 3 months. Jonas has been a buyer over the last 12 months, purchasing a net total of €89k worth in shares. New Risk • Jan 22
New major risk - Revenue and earnings growth Earnings have declined by 10% per year over the past 5 years. This is considered a major risk. Ultimately, shareholders want to see a good return on their investment and that generally comes from sharing in the company's profits. If profits are declining over an extended period, then in most cases the share price will decline over time unless the company can turn around its fortunes. A trend of falling earnings can be very difficult to turn around. If the company is well already established it may also be a sign the company has matured and is in decline. In addition, if the company pays dividends it will also likely need to reduce or cut them, striking a dual blow to total shareholder returns. Currently, the following risks have been identified for the company: Major Risks Dividend is not well covered by earnings and cash flows. Paying a dividend despite being loss-making. Dividend per share is over 11x cash flows per share. Earnings have declined by 10% per year over the past 5 years. Minor Risk Market cap is less than US$100m (€15.7m market cap, or US$18.3m). Reported Earnings • Jan 22
First quarter 2026 earnings released: kr0.024 loss per share (vs kr0.10 profit in 1Q 2025) First quarter 2026 results: kr0.024 loss per share (down from kr0.10 profit in 1Q 2025). Revenue: kr85.8m (up 1.9% from 1Q 2025). Net loss: kr630.0k (down 123% from profit in 1Q 2025). Over the last 3 years on average, earnings per share has increased by 1% per year but the company’s share price has fallen by 24% per year, which means it is significantly lagging earnings. Reported Earnings • Dec 17
Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024) Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 29% per year, which means it is performing significantly worse than earnings. Duyuru • Dec 16
MAG Interactive AB (publ), Annual General Meeting, Jan 21, 2026 MAG Interactive AB (publ), Annual General Meeting, Jan 21, 2026, at 14:00 W. Europe Standard Time. Location: mag interactive ab (publ)`s premises, at drottninggatan 95a, stockholm Sweden Reported Earnings • Oct 23
Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024) Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 27% per year, which means it is performing significantly worse than earnings. New Risk • Jun 25
New minor risk - Earnings quality The company has large one-off items impacting its financial results. One-off items were 483% of the size of the rest of the company's trailing 12-month earnings before tax. This is considered a minor risk. One-off items are incomes or expenses that the company does not expect to repeat in future periods. Examples include profits from the sale of a business or expenses from a restructuring or legal settlements. If the company's reported statutory earnings include a large proportion of one-off items it means they may be an unreliable indicator of its true business performance as the earnings were skewed by these incomes or expenses. Currently, the following risks have been identified for the company: Major Risk Dividend is not well covered by earnings and cash flows. Dividend per share is over 166x earnings per share. Cash payout ratio: 133% Minor Risks Large one-off items impacting financial results. Profit margins are more than 30% lower than last year (0.05% net profit margin). Market cap is less than US$100m (€26.7m market cap, or US$31.1m). Duyuru • Jun 25
MAG Interactive AB (publ) to Report Q1, 2026 Results on Jan 21, 2026 MAG Interactive AB (publ) announced that they will report Q1, 2026 results on Jan 21, 2026 Reported Earnings • Apr 03
Second quarter 2025 earnings released: kr0.016 loss per share (vs kr0.47 loss in 2Q 2024) Second quarter 2025 results: kr0.016 loss per share (improved from kr0.47 loss in 2Q 2024). Revenue: kr79.3m (down 3.2% from 2Q 2024). Net loss: kr415.0k (loss narrowed 97% from 2Q 2024). Over the last 3 years on average, earnings per share has fallen by 46% per year but the company’s share price has only fallen by 28% per year, which means it has not declined as severely as earnings. Reported Earnings • Jan 23
First quarter 2025 earnings released: EPS: kr0.10 (vs kr0.17 in 1Q 2024) First quarter 2025 results: EPS: kr0.10 (down from kr0.17 in 1Q 2024). Revenue: kr84.2m (down 5.4% from 1Q 2024). Net income: kr2.70m (down 39% from 1Q 2024). Profit margin: 3.2% (down from 4.9% in 1Q 2024). The decrease in margin was driven by lower revenue. Over the last 3 years on average, earnings per share has fallen by 58% per year but the company’s share price has only fallen by 26% per year, which means it has not declined as severely as earnings. Reported Earnings • Dec 15
Full year 2024 earnings released: kr0.12 loss per share (vs kr0.021 profit in FY 2023) Full year 2024 results: kr0.12 loss per share (down from kr0.021 profit in FY 2023). Revenue: kr329.6m (down 17% from FY 2023). Net loss: kr3.22m (down kr3.78m from profit in FY 2023). Over the last 3 years on average, earnings per share has fallen by 47% per year but the company’s share price has only fallen by 30% per year, which means it has not declined as severely as earnings. Duyuru • Dec 12
MAG Interactive AB (publ), Annual General Meeting, Jan 22, 2025 MAG Interactive AB (publ), Annual General Meeting, Jan 22, 2025, at 14:00 W. Europe Standard Time. Location: at drottninggatan 95a, stockholm Sweden Duyuru • Dec 10
Mag Interactive AB (Publ) Proposes A Dividend for the Financial Year 2023/2024 The Board of Directors of MAG Interactive AB (publ) has decided to submit a revised dividend proposal for the financial year 2023/2024 to the Annual General Meeting 2025. The revised proposal entails that the Board proposes that the Annual General Meeting resolves on a dividend of 1 SEK per share. The Annual General Meeting will be held in Stockholm on January 22, 2025. Reported Earnings • Oct 24
Full year 2024 earnings released: kr0.12 loss per share (vs kr0.021 profit in FY 2023) Full year 2024 results: kr0.12 loss per share (down from kr0.021 profit in FY 2023). Revenue: kr331.2m (down 16% from FY 2023). Net loss: kr3.22m (down kr3.78m from profit in FY 2023). Over the last 3 years on average, earnings per share has fallen by 47% per year but the company’s share price has only fallen by 37% per year, which means it has not declined as severely as earnings. Reported Earnings • Jun 27
Third quarter 2024 earnings released: EPS: kr0.13 (vs kr0.31 in 3Q 2023) Third quarter 2024 results: EPS: kr0.13 (down from kr0.31 in 3Q 2023). Revenue: kr84.9m (down 12% from 3Q 2023). Net income: kr3.54m (down 57% from 3Q 2023). Profit margin: 4.2% (down from 8.5% in 3Q 2023). The decrease in margin was driven by lower revenue. Over the last 3 years on average, earnings per share has fallen by 24% per year but the company’s share price has fallen by 42% per year, which means it is performing significantly worse than earnings. Duyuru • Jun 26
MAG Interactive AB (publ) to Report Q1, 2025 Results on Jan 22, 2025 MAG Interactive AB (publ) announced that they will report Q1, 2025 results on Jan 22, 2025 Reported Earnings • Apr 17
Second quarter 2024 earnings released: kr0.47 loss per share (vs kr0.12 loss in 2Q 2023) Second quarter 2024 results: kr0.47 loss per share (further deteriorated from kr0.12 loss in 2Q 2023). Revenue: kr82.4m (down 21% from 2Q 2023). Net loss: kr12.6m (loss widened 307% from 2Q 2023). Over the last 3 years on average, earnings per share has increased by 1% per year but the company’s share price has fallen by 41% per year, which means it is significantly lagging earnings. Reported Earnings • Jan 18
First quarter 2024 earnings released: EPS: kr0.17 (vs kr0.42 loss in 1Q 2023) First quarter 2024 results: EPS: kr0.17 (up from kr0.42 loss in 1Q 2023). Revenue: kr89.0m (down 18% from 1Q 2023). Net income: kr4.40m (up kr15.6m from 1Q 2023). Profit margin: 4.9% (up from net loss in 1Q 2023). The move to profitability was driven by lower expenses. Revenue is forecast to grow 14% p.a. on average during the next 2 years, compared to a 3.8% growth forecast for the Entertainment industry in Germany. Over the last 3 years on average, earnings per share has increased by 18% per year but the company’s share price has fallen by 30% per year, which means it is significantly lagging earnings. Duyuru • Dec 13
MAG Interactive Announces Soft Launch of Crozzle MAG Interactive AB announced the soft launch of Crozzle, a new crossword game with a decoration meta. The game is set to soft launch in the US market. Crozzle is a relaxing crossword game where players can casually compete by completing crossword puzzles. Players earn rewards that allow them to decorate travel destinations and new locations to decorate can be unlocked over time. Crozzle will be available for download in the US market before the end of the year. New Risk • Dec 09
New minor risk - Earnings quality The company has large one-off items impacting its financial results. One-off items were 42% of the size of the rest of the company's trailing 12-month earnings before tax. This is considered a minor risk. One-off items are incomes or expenses that the company does not expect to repeat in future periods. Examples include profits from the sale of a business or expenses from a restructuring or legal settlements. If the company's reported statutory earnings include a large proportion of one-off items it means they may be an unreliable indicator of its true business performance as the earnings were skewed by these incomes or expenses. Currently, the following risks have been identified for the company: Minor Risks Large one-off items impacting financial results. Profit margins are more than 30% lower than last year (0.1% net profit margin). Market cap is less than US$100m (€31.9m market cap, or US$34.4m). Reported Earnings • Oct 18
Full year 2023 earnings released: EPS: kr0.021 (vs kr0.43 in FY 2022) Full year 2023 results: EPS: kr0.021 (down from kr0.43 in FY 2022). Revenue: kr397.1m (up 11% from FY 2022). Net income: kr561.0k (down 95% from FY 2022). Profit margin: 0.1% (down from 3.2% in FY 2022). The decrease in margin was driven by higher expenses. Revenue is forecast to grow 9.9% p.a. on average during the next 2 years, compared to a 3.0% growth forecast for the Entertainment industry in Germany. Over the last 3 years on average, earnings per share has increased by 21% per year but the company’s share price has fallen by 18% per year, which means it is significantly lagging earnings. Reported Earnings • Jun 29
Third quarter 2023 earnings released Third quarter 2023 results: Revenue: kr98.0m (down 1.1% from 3Q 2022). Net income: kr8.25m (down 18% from 3Q 2022). Profit margin: 8.4% (down from 10% in 3Q 2022). Revenue is forecast to grow 9.4% p.a. on average during the next 3 years, compared to a 6.8% growth forecast for the Entertainment industry in Germany. Reported Earnings • Mar 30
Second quarter 2023 earnings released: kr0.12 loss per share (vs kr0.29 profit in 2Q 2022) Second quarter 2023 results: kr0.12 loss per share (down from kr0.29 profit in 2Q 2022). Revenue: kr104.5m (up 24% from 2Q 2022). Net loss: kr3.09m (down 140% from profit in 2Q 2022). Revenue is forecast to grow 10% p.a. on average during the next 3 years, compared to a 4.7% growth forecast for the Entertainment industry in Germany. Duyuru • Jan 19
MAG Interactive AB (publ) Announces Board Changes MAG Interactive AB (publ) announced that at its Annual General Meeting held on January 18, 2023, Britt Boeskov and Åsa Linder were elected as new board members. The board members Teemu Huuhtanen and Andras Vajlok had informed the nomination committee that they were not available for re-election. Duyuru • Jan 18
MAG Interactive AB (publ) to Report Q4, 2023 Results on Oct 18, 2023 MAG Interactive AB (publ) announced that they will report Q4, 2023 results on Oct 18, 2023 Reported Earnings • Dec 22
Full year 2022 earnings released Full year 2022 results: Revenue: kr358.3m (up 11% from FY 2021). Net income: kr11.3m (up 61% from FY 2021). Profit margin: 3.2% (up from 2.2% in FY 2021). Revenue is forecast to grow 18% p.a. on average during the next 3 years, compared to a 3.7% growth forecast for the Entertainment industry in Germany. Reported Earnings • Oct 21
Full year 2022 earnings released Full year 2022 results: Revenue: kr396.1m (up 23% from FY 2021). Net income: kr11.3m (up 61% from FY 2021). Profit margin: 2.9% (up from 2.2% in FY 2021). The increase in margin was driven by higher revenue. Revenue is forecast to grow 9.2% p.a. on average during the next 3 years, compared to a 12% growth forecast for the Entertainment industry in Germany. Valuation Update With 7 Day Price Move • Jul 29
Investor sentiment improved over the past week After last week's 15% share price gain to €1.88, the stock trades at a forward P/E ratio of 18x. Average forward P/E is 16x in the Entertainment industry in Europe. Total loss to shareholders of 53% over the past year. Duyuru • Jul 02
MAG Interactive AB (publ) to Report Q1, 2023 Results on Jan 18, 2023 MAG Interactive AB (publ) announced that they will report Q1, 2023 results on Jan 18, 2023 Reported Earnings • Jun 30
Third quarter 2022 earnings released Third quarter 2022 results: Revenue: kr100.5m (up 11% from 3Q 2021). Net income: kr10.00m (up kr8.67m from 3Q 2021). Profit margin: 9.9% (up from 1.5% in 3Q 2021). The increase in margin was driven by higher revenue. Duyuru • Jun 30
MAG Interactive AB (publ), Annual General Meeting, Jan 18, 2023 MAG Interactive AB (publ), Annual General Meeting, Jan 18, 2023. Duyuru • Jun 29
MAG Interactive AB (publ) Announces Tile Mansion Ready for Global Launch MAG Interactive announced that Tile Mansion, developed by MAG's Apprope studio, is ready to proceed to global launch during the summer months. Tile Mansion is a puzzle adventure with mahjong-inspired game mechanics and a renovation and decoration theme. The game is developed based on Word Mansion's game engine, where different parts of the engine can be replaced in modules - for example with a different basic mechanic - to be able to quickly test new combinations of game categories on the market. Tile Mansion was soft-launched in MAG's third quarter (March - May) after positive results in several market tests. During third quarter, the game was developed further, new features were added, monetization was improved and due to continued strong KPIs, user acquisition (UA) could also be increased during the month of June. Tile Mansion already engages thousands of players and generates approximately 4% of MAG's daily revenue. In this early growth stage, the game also shows the higher average revenue per daily active user (ARPDAU) of all games in the portfolio. Buying Opportunity • Apr 27
Now 21% undervalued after recent price drop Over the last 90 days, the stock is down 7.4%. The fair value is estimated to be €2.32, however this is not to be taken as a buy recommendation but rather should be used as a guide only. Revenue has grown by 20% over the last 3 years. Meanwhile, the company has become profitable. Revenue is forecast to grow by 24% in 2 years. Earnings is forecast to grow by 52% in the next 2 years. Reported Earnings • Apr 09
Second quarter 2022 earnings released: EPS: kr0.29 (vs kr0.075 loss in 2Q 2021) Second quarter 2022 results: EPS: kr0.29 (up from kr0.075 loss in 2Q 2021). Revenue: kr84.5m (up 4.8% from 2Q 2021). Net income: kr7.79m (up kr9.78m from 2Q 2021). Profit margin: 9.2% (up from net loss in 2Q 2021). The move to profitability was primarily driven by lower expenses. Over the next year, revenue is forecast to grow 16%, compared to a 178% growth forecast for the industry in Germany. Duyuru • Feb 25
MAG Interactive AB (publ) to Report Fiscal Year 2022 Results on Oct 19, 2022 MAG Interactive AB (publ) announced that they will report fiscal year 2022 results on Oct 19, 2022 Valuation Update With 7 Day Price Move • Jan 26
Investor sentiment deteriorated over the past week After last week's 19% share price decline to €2.00, the stock trades at a forward P/E ratio of 41x. Average forward P/E is 19x in the Entertainment industry in Germany. Total loss to shareholders of 41% over the past year. Reported Earnings • Jan 21
First quarter 2022 earnings: EPS in line with expectations, revenues disappoint First quarter 2022 results: EPS: kr0.14 (up from kr0.007 loss in 1Q 2021). Revenue: kr79.5m (up 8.7% from 1Q 2021). Net income: kr3.70m (up kr3.88m from 1Q 2021). Profit margin: 4.7% (up from net loss in 1Q 2021). The move to profitability was driven by higher revenue. Revenue missed analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 8.5%, compared to a 344% growth forecast for the industry in Germany. Reported Earnings • Dec 18
Full year 2021 earnings: EPS in line with expectations, revenues disappoint Full year 2021 results: EPS: kr0.27 (up from kr0.66 loss in FY 2020). Revenue: kr321.6m (up 31% from FY 2020). Net income: kr7.03m (up kr24.4m from FY 2020). Profit margin: 2.2% (up from net loss in FY 2020). The move to profitability was driven by higher revenue. Revenue missed analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 8.5%, compared to a 319% growth forecast for the industry in Germany. Reported Earnings • Oct 21
Full year 2021 earnings released: EPS kr0.27 (vs kr0.66 loss in FY 2020) The company reported a strong full year result with improved earnings, revenues and profit margins. Full year 2021 results: Revenue: kr325.0m (up 32% from FY 2020). Net income: kr7.03m (up kr24.4m from FY 2020). Profit margin: 2.2% (up from net loss in FY 2020). The move to profitability was driven by higher revenue. Breakeven Date Change • Aug 31
Forecast to breakeven in 2022 The 2 analysts covering MAG Interactive expect the company to break even for the first time. New consensus forecast suggests the company will make a profit of kr12.2m in 2022. Average annual earnings growth of 104% is required to achieve expected profit on schedule. Reported Earnings • Jul 03
Third quarter 2021 earnings released: EPS kr0.05 (vs kr0.25 loss in 3Q 2020) The company reported a strong third quarter result with improved earnings, revenues and profit margins. Third quarter 2021 results: Revenue: kr90.6m (up 26% from 3Q 2020). Net income: kr1.33m (up kr7.87m from 3Q 2020). Profit margin: 1.5% (up from net loss in 3Q 2020). The move to profitability was driven by higher revenue. Breakeven Date Change • Jul 03
Forecast breakeven pushed back to 2022 The 2 analysts covering MAG Interactive previously expected the company to break even in 2021. New consensus forecast suggests losses will reduce by 91% to 2021. The company is expected to make a profit of kr11.2m in 2022. Average annual earnings growth of 116% is required to achieve expected profit on schedule. Duyuru • May 25
Apprope Test Launches New Word Game MAG Interactive announced that the company's new game studio Apprope will soon test launch the new word game Riddle Pictures on iOS and Android in the U.S. and other English-speaking markets. Acquired in early January 2021, Apprope differs from MAG in how it brings gaming ideas to market; they launch games wider at an earlier stage than MAG typically does. This means that game releases under Apprope's account should not be judged in the same way as an official MAG game launch. Recent Insider Transactions • May 08
Independent Director recently sold €121k worth of stock On the 5th of May, Andras Vajlok sold around 30k shares on-market at roughly €4.03 per share. This was the largest sale by an insider in the last 3 months. Insiders have been net sellers, collectively disposing of €161k more than they bought in the last 12 months. Reported Earnings • Apr 03
Second quarter 2021 earnings released The company reported a solid second quarter result with reduced losses, improved revenues and improved control over expenses. Second quarter 2021 results: Revenue: kr81.3m (up 43% from 2Q 2020). Net loss: kr2.00m (loss narrowed 53% from 2Q 2020). Duyuru • Mar 09
MAG Interactive Launches New Game Mode QuizDuel Live in New QuizDuel to the German Market MAG Interactive announced the launch of the new game mode QuizDuel Live in New QuizDuel to the German market. The game mode consists of live quizzes with a host and is designed together with the leader of live mobile game shows in Scandinavia, Primetime, which was acquired by MAG in the fall of 2020. The game mode has been tested on a limited scale since December and is now made available to all players in New QuizDuel's largest market, Germany. The Swiss and Austrian markets will also gain access to the game mode in the near future. QuizDuel Live broadcasts several days a week and participation is free of charge. The shows are led, in classic TV trivia style, by a host and the players compete by answering up to 12 questions. Players can also interact with the show through real-time chat. In the event of a wrong answer, the player is knocked out and can then choose to continue watching the broadcast or to use a so-called lifeline - an aid that can be used up to
question 7 to continue playing. Players who answer all questions correctly share the prize pool equally. Prizes vary - at present players can, among other things, win lifelines or tickets to the Arena game mode. Other kinds of prizes will be added in the near future. As QuizDuel Live is monetized through sponsorship campaigns, it will also be possible to compete for other exclusive prizes in the live show. Duyuru • Feb 10
Mag Interactive AB (Publ) Announces Executive Appointments MAG Interactive announces the hire of two prominent gaming industry figures to leadership positions. Louise Carell joins as Product Lead for New QuizDuel, and Måns Wide will join as Monetization lead for the company. Together they will strengthen MAG's team in both the Stockholm and Brighton studios. Louise Carell has extensive experience working in the gaming industry. She worked at King for almost 10 years in a variety of roles, including Global Release Manager and Head of Studio in Barcelona. Most recently she was employed at Stockholm-based Embark Studios as Head of Production. At MAG, Carell joins the QuizDuel team as Product Lead. Is New 90 Day High Low • Jan 27
New 90-day high: €3.38 The company is up 52% from its price of €2.22 on 29 October 2020. The German market is up 21% over the last 90 days, indicating the company outperformed over that time. It also outperformed the Entertainment industry, which is up 30% over the same period. According to the Simply Wall St valuation model, the estimated intrinsic value of the company is €2.59 per share. Analyst Estimate Surprise Post Earnings • Jan 21
Revenue beats expectations Revenue exceeded analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 20%, compared to a 2.9% growth forecast for the Entertainment industry in Germany. Duyuru • Jan 21
MAG Interactive AB (publ) Appoints Jonas Eriksson as New Member of the Board MAG Interactive AB (publ) appointed Jonas Eriksson as new member of the board at its AGM held on January 20, 2021. Reported Earnings • Jan 20
First quarter 2021 earnings released: kr0.007 loss per share The company reported a solid first quarter result with reduced losses and improved revenues and control over expenses. First quarter 2021 results: Revenue: kr73.1m (up 34% from 1Q 2020). Net loss: kr185.0k (loss narrowed 94% from 1Q 2020). Is New 90 Day High Low • Jan 07
New 90-day high: €3.14 The company is up 40% from its price of €2.24 on 09 October 2020. The German market is up 8.0% over the last 90 days, indicating the company outperformed over that time. It also outperformed the Entertainment industry, which is up 26% over the same period. According to the Simply Wall St valuation model, the estimated intrinsic value of the company is €9.12 per share. Duyuru • Dec 23
MAG Interactive AB (publ) (OM:MAGI) agreed to acquire Apprope Ab for SEK 100 million. MAG Interactive AB (publ) (OM:MAGI) agreed to acquire Apprope Ab for SEK 100 million on December 21, 2020. As per terms, initial cash consideration of SEK 50 million on the day of closing with an additional purchase price of a maximum of SEK 50 million based on profits for the next three years. The purchase is financed through existing cash and bank financing. For the year ending August 31, 2020, revenue and profit of Apprope Ab was SEK 17.5 million and SEK 11.4 million respectively. The founders of Apprope, Daniel Lodin and Markus Wedenborn, will work from MAG's headquarters in Stockholm. Apprope continues as an independent company within the MAG Group, but with access to the services MAG can offer to create maximum growth and profitability. The transaction is expected to close on January 4, 2021. Reported Earnings • Dec 19
Full year 2020 earnings released: kr0.66 loss per share The company reported a soft full year result with increased losses and weaker control over expenses, although revenues were improved. Full year 2020 results: Revenue: kr245.7m (up 25% from FY 2019). Net loss: kr17.4m (loss widened 26% from FY 2019). Analyst Estimate Surprise Post Earnings • Dec 19
Revenue misses expectations Revenue missed analyst estimates by 2.7%. Over the next year, revenue is forecast to grow 15%, compared to a 6.2% growth forecast for the Entertainment industry in Germany. Is New 90 Day High Low • Dec 16
New 90-day high: €2.48 The company is up 13% from its price of €2.20 on 16 September 2020. The German market is up 2.0% over the last 90 days, indicating the company outperformed over that time. However, it underperformed the Entertainment industry, which is up 14% over the same period. According to the Simply Wall St valuation model, the estimated intrinsic value of the company is €5.53 per share. Duyuru • Dec 13
Mag Interactive Announces Plans to Test Launch a New Live Mode in New Quizduel in the German Market MAG Interactive announced plans to test launch a new game mode with live trivia broadcasts in New QuizDuel. The test launch will begin in the coming week in the game's market, Germany. The live mode in New QuizDuel is being developed in collaboration with the live trivia app Primetime, which was acquired by MAG earlier in the year. The game mode in New QuizDuel features a live trivia show with a host. In order to secure technical functionality before full-scale launch, the testing will initially focus on a limited audience and then later be scaled up gradually. The new live mode will primarily be monetized through sponsorship campaigns, a financing model that Primetime currently uses. Work to secure advertising sales has begun in Germany under the leadership of a new coworker with many years of media sales experience, including with the television network RTL. Reported Earnings • Oct 22
Full year earnings released - €0.66 loss per share Over the last 12 months the company has reported total losses of kr17.4m, with losses widening by 26% from the prior year. Total revenue was kr245.7m over the last 12 months, up 25% from the prior year. Analyst Estimate Surprise Post Earnings • Oct 22
Annual earnings released: Revenue misses expectations Annual revenue missed analyst estimates by 2.7% at kr247.7m. Revenue is forecast to grow 14% over the next year, compared to a 33% decline forecast for the Entertainment industry in Germany. Duyuru • Aug 29
MAG Interactive AB (publ) (OM:MAGI) entered into an agreement to acquire Sventertainment Ab for SEK 100 million. MAG Interactive AB (publ) (OM:MAGI) entered into an agreement to acquire Sventertainment Ab for SEK 100 million on August 28, 2020. As per terms of transaction consideration of SEK 80 million is subject to based on profit targets for the next three years. Consideration is paid in cash and is financed through existing cash and cash equivalents. The acquisition is expected to have a positive effect for MAG on EBIT.