Immersion Corporation

NasdaqGS:IMMR Stock Report

Market Cap: US$216.5m

Immersion Future Growth

Future criteria checks 0/6

We currently don't have sufficient analyst coverage to forecast growth and revenue for Immersion.

Key information

n/a

Earnings growth rate

n/a

EPS growth rate

Tech earnings growth10.9%
Revenue growth raten/a
Future return on equityn/a
Analyst coverage

None

Last updatedn/a

Recent future growth updates

Recent updates

Seeking Alpha Dec 09

Immersion: Core Business Still Intact

Summary Immersion Corporation remains undervalued, trading below intrinsic value despite delayed financials tied to its activist BNED investment. IMMR's core haptics licensing business continues to generate lumpy but attractive free cash flow, supporting a conservative balance sheet with $188.8M in cash and investments. The BNED stake introduces both upside potential and reporting risks; successful turnaround could double IMMR's value, but delays and restatements present near-term headwinds. I rate IMMR a Buy at current levels, with catalysts including NASDAQ compliance resolution and long-term BNED execution. Read the full article on Seeking Alpha
Seeking Alpha Mar 22

Immersion: Cheap But Lacking Catalysts - Hold

Summary Immersion Corporation's Q3/FY25 results were boosted by the consolidation of Barnes & Noble Education and substantial gains from investments in marketable securities. However, core licensing revenues of $8.4 million were down by more than 40% from an already muted second quarter numbers and are not likely to recover meaningfully anytime soon. While the company trades at a negative enterprise value, market participants are not likely to re-rate the core business without new high- profile licensing agreements. With the fall rush now in the rear view mirror, the consolidation of Barnes & Noble Education will become a headwind for the next couple of quarters. Given the near-term headwinds, I don't see a compelling reason to initiate or add to existing positions in the shares. Read the full article on Seeking Alpha
Analysis Article Mar 15

Immersion (NASDAQ:IMMR) Will Pay A Dividend Of $0.045

Immersion Corporation ( NASDAQ:IMMR ) has announced that it will pay a dividend of $0.045 per share on the 25th of...
Seeking Alpha Mar 04

Immersion: Undervalued, With A Bevy Of Potential Catalysts On Tap

Summary Immersion a holding company with a myriad of interests in public companies and a patent portfolio, is trading at as much as a 34.4% discount to its underlying value. Better yet, there are many ways IMMR could bridge this valuation gap, and then some. Tapping into an existing share repurchase program could add material upward pressure to IMMR stock. Other catalysts, like further patent litigation success, could send this $8 per share stock back up towards $14 per share. Read the full article on Seeking Alpha
Analysis Article Dec 24

Here's Why We Think Immersion (NASDAQ:IMMR) Is Well Worth Watching

For beginners, it can seem like a good idea (and an exciting prospect) to buy a company that tells a good story to...
Seeking Alpha Dec 18

Immersion: Core Licensing Business Not Likely To Attract New Investors, Hold

Summary Immersion Corporation reported somewhat confusing quarterly results, with numbers and comparisons heavily impacted by the consolidation of Barnes & Noble Education. While the consolidation of Barnes & Noble Education made the numbers appear strong, Immersion's core licensing revenues were down by more than 70% on a sequential basis. The company declared a $0.245 per share special cash dividend for the quarter which is payable on January 24, 2025, to stockholders of record on January 10, 2025. With Immersion's licensing operations often viewed as "patent trolling", market participants remain hesitant to assign meaningful value to the core business. While the company continues to trade at bargain levels, I do not expect market participants to re-rate the core business without additional high-profile licensing agreements. Read the full article on Seeking Alpha
Seeking Alpha Oct 04

Immersion Corporation: This Company Delivered 3 Years' Worth Of Revenue In One Quarter

Summary Removing Barnes & Noble's P&L contribution, Immersion's haptic business generated $52m in Q2 after winning license agreements from OEMs. With no R&D spending and only 14 employees, Immersion is more focused on maximising its existing patent portfolio in the niche haptic technology market. Sales driven by Immersion's haptic licensing deals could grow due to VR adoption, especially from Meta, in the years ahead. Overall, due to the limited communication from management and lack of investor marketing, it's hard to judge the company and its valuation, hence the "hold" recommendation. Read the full article on Seeking Alpha
Seeking Alpha Aug 22

Immersion Corporation: Cheap For Good Reason - Hold

Summary After the close of Tuesday's regular session, Immersion Corporation reported strong Q2/2024 results as licensing operations benefited from the recognition of some large settlement and renewal deals. In addition, the recent acquisition of a controlling stake in Barnes & Noble Education has turned out to be a major winner. However, the required consolidation of Barnes & Noble Education's highly seasonal operations will make it more difficult for investors to assess the performance of Immersion's core licensing business. While valuation appears undemanding, the inherent unpredictability of the core licensing business and the company's disappointing approach to shareholder capital returns are keeping me sidelined. Consequently, I am initiating coverage of Immersion Corporation with "Hold". Read the full article on Seeking Alpha
Analysis Article Jul 29

There's No Escaping Immersion Corporation's (NASDAQ:IMMR) Muted Earnings Despite A 44% Share Price Rise

Immersion Corporation ( NASDAQ:IMMR ) shares have continued their recent momentum with a 44% gain in the last month...
Seeking Alpha Jul 21

Immersion Corp.: The Technology Is Great, But The Business Model Is Not Appealing

Summary Immersion Corp designs haptic feedback technology and licenses it to major tech companies like Sony, Microsoft, Nintendo, and Samsung. IMMR's financial performance has been inconsistent, with sporadic revenue growth and a heavy reliance on litigation revenues for boosts. IMMR's future potential lies in the growing demand for haptic technology in AR/VR sets and consumer products, but its inconsistent revenue stream makes it uncertain. Read the full article on Seeking Alpha
Analysis Article Jul 17

Is It Too Late To Consider Buying Immersion Corporation (NASDAQ:IMMR)?

Immersion Corporation ( NASDAQ:IMMR ), is not the largest company out there, but it led the NASDAQGS gainers with a...
Seeking Alpha Jul 09

Immersion: A Value Play In A Unique Market Segment

Summary Immersion Corp. licenses haptic technology to various tech companies for use in mobility, gaming, and automotive markets. Immersion has a strong balance sheet with solid cash-on-hand position, making it a value proposition with a P/E ratio of 9.32. Risks include dependence on licensing arrangements, particularly with Samsung Electronics, and sensitivity to technology companies' ability to do business. Read the full article on Seeking Alpha
Seeking Alpha May 08

Immersion: An Able Capital Allocator Is Leading A Transformation

Summary Immersion has a new CEO, Eric Singer, who is focused on unlocking value for shareholders. Eric Singer is the founder of VIEX Capital Advisors and has a long track record of implementing shareholder friendly policies. IMMR's 34% stake in Barnes & Noble Education is transforming the company. With a current dividend yield of 2.4% and a discount to the underlying value of the company, an investment today provides a great entry point. Read the full article on Seeking Alpha
Analysis Article Mar 18

Immersion's (NASDAQ:IMMR) Profits May Not Reveal Underlying Issues

Following the solid earnings report from Immersion Corporation ( NASDAQ:IMMR ), the market responded by bidding up the...
Seeking Alpha Jan 19

Immersion: Undervalued, But More Than Just Financial Engineering Needed

Summary Immersion Corporation develops haptic technology for gaming, mobility, automotive, and VR/AR, but has struggled to grow revenue. The company generates revenue mainly from licensing its patents, with key licensees including Samsung, Google, Sony, Microsoft, and Panasonic. Immersion's haptic technology aims to provide confirmation, realism, and rich communication in digital experiences, but revenue stagnation and reliance on lawsuits are concerns. Read the full article on Seeking Alpha
Analysis Article Apr 01

Is Immersion Corporation (NASDAQ:IMMR) Potentially Undervalued?

While Immersion Corporation ( NASDAQ:IMMR ) might not be the most widely known stock at the moment, it received a lot...
Analysis Article Feb 28

Here's Why We Think Immersion (NASDAQ:IMMR) Is Well Worth Watching

It's common for many investors, especially those who are inexperienced, to buy shares in companies with a good story...
Seeking Alpha Oct 13

Immersion Corporation: Litigant Play Against Meta Platforms

Summary Today, we put Immersion Corporation in the spotlight for the first time. The company has gutted its R&D effort over the past seven years – now employing only 26 people worldwide – and is living off the revenue stream provided from ~1,200 patents. With a potentially lucrative patent infringement lawsuit pending against Meta Platforms, the insider buying merited a deeper dive. A full investment analysis follows in the paragraphs below. Beware the fury of a patient man."― John Dryden Today, we take a look at unusual small cap concern that happens to be located one hour south of me here in Delray Beach. An analysis is as follows. Seeking Alpha Company Overview: Immersion Corporation (IMMR) is an Aventura, Florida-based developer of haptic technologies that allow people to use their sense of touch to engage with products (e.g., feeling the recoil of a gun in a video game). The company licenses these technologies primarily to the automotive, gaming, and mobile device markets with over three billion devices employing its technology. Immersion was founded in 1993 and went public in 1999, raising net proceeds of $48.3 million at $12 a share. Despite the ubiquitous nature of its technology, shares of IMMR trade for just under five bucks a share and sport an approximate market cap of $170 million. Haptic Technologies In many instances, the touchscreens, touch pads, and other interactive surfaces that people employ on a daily basis do not provide the feedback of a mechanical keyboard, a button, or switch. This lack of context and/or confirmation can lead to errors when interacting with a touch surface. Haptic technologies enhance these experiences by restoring tangible elements of confirmation and response. It injects a sense of realism into video games and enhances audio or visual communications. One example of this human-machine interface would be a laser range finder for golf that vibrates once the laser hits the flagstick and not something in the background. Customers Mobile Communications. The company's largest end users of its technology are the top manufacturers of mobile devices in the world, including Samsung (SSNLF), Alphabet (GOOG, GOOGL), Sony (SONY), and Panasonic (PCRFY), as well as integrated circuit providers such as Awinic. Samsung is Immersion's largest customer, although specifics as to the size of that relationship are not publicly available. In total, this customer base contributed FY21 revenue of ~$21 million, or ~60% of the $35.1 million total. Gaming & Virtual Reality. Immersion licenses its patents to Sony and Nintendo (NTDOY) for use in their console gaming products, as well as the former for virtual reality. It also has licensing agreements with third-party peripheral manufacturers who provide the OEMs with steering wheels and joysticks. This vertical accounted for FY21 revenue of ~$7.4 million, or 21% of total. It should be noted that Immersion also has a relationship with Microsoft Corporation (MSFT), but due to its royalty-free, perpetual, and irrevocable license, any gain in the latter's gaming market share will cause a decrease in the former's revenue. Automotive. The company also offers licenses to auto OEMs and third-party suppliers, such as ALPS Alpine, Continental (CTTAF), and Panasonic Automotive Systems, amongst others. These clients were responsible for FY21 revenue of ~$6.7 million, or 19% of total. Because most mobile phone and gaming manufacturers are located overseas, Immersion generated 88% of its FY21 revenue ex-U.S., with ~80% from Asia. Business Model The company holds more than 1,200 issued or pending patents worldwide for its innovative haptic technology and licenses it to ~150 customers through fixed-fee license agreements and per-unit royalty contracts, as well as fees for support or other services. However, it now spends stunningly little on research and development ($4.2 million in FY21 and $864,000 in 1H22), having reduced the number of employees every year since YE15; thus indicating that it intends to live off its current patent portfolio. Owing to its licensing model, finite number of licensees, and insignificant R&D effort, Immersion currently employs 26 people on a full-time basis - 22 in the U.S. and Canada - down from 156 at YE15. Predictably, its revenue has flatlined between $30 million and $36 million every year since FY17, with the exception of FY18, when a settlement over patent infringement allegations with Apple Inc. (AAPL) was reached after two years of litigation, resulting in a one-time ~$76 million bump for Immersion. Apple is one example of the company's focus on protecting its patent portfolio by suing companies that employ its technology without a license. The end result of these efforts is typically a licensing agreement. Continuing with this approach, Immersion sued Meta Platforms, Inc. (META) in May 2022, accusing it of infringing on six patents covering haptic effects in its augmented reality and virtual reality (AR/VR) headsets. It has been dubbed a "patent troll" by detractors. That said, Immersion signed a license agreement with ELAN Microelectronics without a lawsuit on August 2, 2022, providing it an entrée into laptop OEMs through the latter's touch-screen technology. It also closed a multi-year renewal license with Google/FitBit in July 2022 after suing them for the initial license in 2017. 2Q22 Earnings With potential further penetration of the AR/VR and an entrée into personal computing, the company reported a 2Q22 loss of $0.03 a share (non-GAAP) on revenue of $8.0 million versus a gain of $0.23 a share (non-GAAP) on revenue of $11.0 million. Management commentary was succinct, calling the quarter "productive," citing the Meta Platforms lawsuit - which, if successful, would likely compel other AR/VR headset makers to set up a royalty agreement with Immersion - and two events (Google and ELAN) that occurred after the close of the quarter for its productivity. Balance Sheet & Analyst Commentary: The other part of Immersion's business model appears to involve financial asset trading. The company cited market volatility for the $4.1 million decline in the marketable securities line of its balance sheet during 2Q22. It has fared better buying and selling its own stock, acquiring 1.22 million shares of IMMR at an average price of $4.90 in 1H22. The buyback come on the heels of the company selling 3.2 million shares at an average price of ~$7.25 a share net of commissions in FY21 after it repurchased 4.9 million shares at an average cost of $6.21 in FY20. Overall, its debt-free balance sheet held cash and marketable securities of $136.9 million on June 30, 2022. Immersion's relationship with the Street is quasi-nonexistent, as it does not participate in conference calls and (according to Colliers analyst Derek Soderberg) is disinterested in talking to Street analysts post-earnings. Not surprisingly, Mr. Soderberg downgraded the company's stock from a buy to a hold back in November 2021. Craig Hallum still rates Immersion a buy but did lower its price target from $12 to $10 in June 2022. It expects the company to earn $0.48 a share on revenue of $31.8 million in FY22, followed by $0.53 a share on revenue of $33.8 million in FY23.
Analysis Article Sep 24

We Like These Underlying Return On Capital Trends At Immersion (NASDAQ:IMMR)

There are a few key trends to look for if we want to identify the next multi-bagger. Ideally, a business will show two...
Seeking Alpha Aug 09

Immersion: A Profitable Leader In Haptic Trading At A Dirt Cheap Level

IMMR is a leader in Haptic Technology with a track record of winning against industry giants over patent infringement. The company has an Enterprise Value of only $40 Million, and it has generated $19 Million in the trailing twelve months of EBIT. The recent lawsuit against META could result in $34 Million to $60 Million of payment to the company, a significant amount compared to its EV. The market values this company as a dead company while IMMR continues to win partnership contracts with industry leaders. Our price target is $13, making the current price of $6.1 an attractive buy. Investment Thesis Buying shares of Immersion (IMMR) today for $6.1 offers a massive margin of safety because the company trades at 2.1 EV/EBIT multiples compared to the sector median of 20. Fundamental and technical factors support our target price of $13. The downside is well-protected by a growing liquidation value of $3.30 per share. In addition, Immersion Corporation has a Seeking Alpha buy Quant Rating of 4.1/5. As stated by the management, IMMR is expected to be consistently profitable and benefit from the ever-increasing AR/VR metaverse market. More important, IMMR is well-known for its legal legacy of protecting the company's patented haptic technologies, which are crucial for its financial performance. The industry highly values IMMR's haptic technology. Immersion just won a partnership contract today with ELAN, a "leading human-machine interface provider," with $655 Billion of Revenue in 2021. Buying IMMR today offers an expected reward of $6.9 and the downside risk of only $2.8; we believe this opportunity presents the case of Mohnish Pabrab's heads I win, tails I don't lose much, kind of investment. Company Overview There are many reasons why Immersion is a market leader in haptic technology licensing. This company benefited from the first mover advantage in developing haptic technology dating back to 1993 when the computer was new. Furthermore, IMMR has built a solid Intellectual Properties Portfolio consisting of 1600 patents, and its Haptic technology is used in 3 billion devices worldwide. According to Interhaptics, Immersion is currently collaborating with Apple (AAPL), Sony (SONY), and InterDigital (IDCC) to develop standardized coding for Haptics. In addition, this company is led by a team of lawyers with expertise in patent law. Therefore, it is no surprise that IMMR has successfully enforced its patent rights against the giants such as gaming console maker Sony Play Station and phone maker Apple. Recently, IMMR filed a lawsuit against Meta Platforms Inc. (META) on its augmented and virtual reality system, which could result in a new Revenue stream for the company. Patents The strong portfolio of 1600 patents is IMMR's lifeline. IMMR has successfully innovated and obtained approval for over 100 patents in the past three years. Moreover, research and development have resumed, as seen by its total R&D spending of $10 Million in 2020 and 2021. Unfortunately, the market is treating this company like a dying company, valued at a dirt cheap level. We believe the market is wrong. The CEO stated in the 2022 Q1 press release that the company has become consistently profitable, backed by a debt-free balance sheet and $146.5 Million of Cash and Marketable Securities. Moreover, the company is excited to monetize its patented technology in the growing AR/VR metaverse market, where haptic is crucial to user experience. Immersion's current CEO, the company's VP of licensing and legal affairs, is backed by a team of top patent lawyers. According to Bloomberg Law, Immersion is known for its "Legal Legacy," and "some of Immersion's lawyers have also gone on to hold key regulatory roles." Haptic Applications 1) Smart Phone Immersion's Haptic applications are gaining popularity in mobile devices, automobiles, and gaming. For example, haptic technology is used in phones, such as vibrations with a long hold, buzzy notifications when the phone is silent, and recently the haptic touch used in Apple's iPhone. IMMR's haptic technology is also licensed through award-winning Canadian company TITAN with exposure to users in China. Smart Phone accounts for 61% of total Revenue. 2) Cars Haptic touch screens in cars can be made to allow users the feel of touching an actual button, dial, or switch at a lower cost than the traditional actual gears. More importantly, this feature makes it safer for drivers to use without taking their eyes off the road. IMMR has recently won partnership contracts with Nissha, Duck-il, to license its haptic technology for automobile users. The car segment represents 18% of total Revenue. 3) Gaming The haptic controller creates buzz, hiss, rumbles, and vibrations tailored to a game's actions. Undoubtedly, haptic technology is crucial to the Augmented & Virtual Reality gaming experience. The legendary Sony Dual Sense Controller uses IMMR's haptic technology. The gaming division accounts for 18% of total Revenue. Legal Case Study 1) Sony PlayStation Immersion is known for its legal legacy in monetizing the company's Intellectual Properties. This case started in 2002 and ended in 2007, with Sony paying Immersion a total of $150 Million on 250 Million units of PlayStation and PlayStation 2 sold. In 2002, these patents had a remaining life of about 18 years. The lead attorney was top patent lawyer Morgan Chu. This computes roughly $0.6 of royalty paid to IMMR per unit basis. 2) Apple iPhone 6 This case started in 2016 and ended in 2018, with Apple agreeing to pay an undisclosed amount to IMMR. We estimate this payment to be around $75 Million, evidenced by the increase in 2018 Revenue. In addition, the total iPhone6 and iPhone6s sold was 222 Million. In 2016, these patents had a remaining life of about 15 years. The lead attorney was Chu, Irell & Manella. This computes to about $0.34 of royalty paid to IMMR per unit basis. 3) Meta Platforms Inc. This case started in May 2022. IMMR is suing META on haptic technology used in the Meta Quest headset. The total units sold of the Meta Quest headset is estimated to be around 15 Million, and Sales of this headset grew 100% in 2021 and 250% in 2022 Q1. If this case lasted for another two years in court, the total units of headsets sold could easily reach 100 Million. The patents, in this case, are relatively new, with a remaining patent life of 15 years. We believe the one-time royalty payment could range from $34 Million to $60 Million, which will have a material effect on the stock price of IMMR. Valuations 1) EV/EBIT (Price Target of $13 with EV/EBIT multiples of 5 on 2021 Earnings) Immersion is undervalued from serval perspectives. The Enterprise Value of IMMR is a mere $40 Million due to its large holding of Cash and Marketable Security. As seen on Seeking Alpha, its EV to EBIT ratio stands at 2.1 compared to the industry median of 20. IMMR has been called a "patent troll," and it is valued as relatively cheap. This table below shows current valuation multiples paid to other "patent troll" companies, including InterDigital, Rambus (RMBS), Acacia (ACTG), Marathon Digital (MARA) and Xperi (XPER); the successful ones can grow their Revenue by protecting their patent rights and earning royalties from their patents. The less successful companies such as IDCC and RMBS are still valued at much higher multiples than IMMR. We believe an EV to EBIT multiple of 5 is a conservative valuation for this company. The target price of IMMR is $13. Ticker Five years of Revenue Growth EV to EBIT Ratio IDCC -20% 11 RMBS -16% 52.3 ACTG 35% N/A* MARA 16% 10 XPER 135% 30 IMMR 0% 2.1 (Source: Author's Work) *ACTG has a negative Enterprise Value MARA has had negative Earnings in the past 12 months. Forward EV/EBIT is used. 2) Private Equity As shown on page 44 of 10K, the company sold 6.5 Million Shares via Craig-Hallum Capital and received $59.2 Million. This amounts to $9.1/share, offering a 50% upside. Moreover, the company bought back 904499 shares at $4.725 per share in Feb 2022, making the current entry price of $6 very attractive. 3) Liquidation Value (Expected Bottom Price) The liquidation value in IMMR is an interesting one because it holds $83.5 Million of short-term investment. The company has Cash of $63 Million and total Liability of $37.5 Million. Therefore, we believe this is a growing liquidation value of $109 Million. Under normal circumstances, the $83.5 Million short-term investment consisting mainly of mutual funds and stocks should grow at an 8% net fee. The per-share liquidation value is $3.30 and grows annually at $0.2 per share. Financials Immersion's financials show its ability to generate recurring EBIT in the $20 million range. In addition, the company had a lot of success in cutting its Selling, General & Administrative costs. In 2012, Revenue was $35 Million, while selling and administrative costs were $29.2 Million. In the past ten years, the company has cut its headcounts from 96 to 26 employees and moved its facilities from San Jose to the less expensive area in Montreal. As a result, 2021 Revenue has increased to $35.1 Million, with selling and administrative cost at an all-time low of $16.5 Million. Net Income in 2021 was $12.5 Million, and the profit margin stands at 36% compared to the sector median of 5%.
Analysis Article Aug 05

At US$6.16, Is It Time To Put Immersion Corporation (NASDAQ:IMMR) On Your Watch List?

Immersion Corporation ( NASDAQ:IMMR ), is not the largest company out there, but it saw a significant share price rise...

In this section we usually present revenue and earnings growth projections based on the consensus estimates of professional analysts to help investors understand the company’s ability to generate profit. But as Immersion has not provided enough past data and has no analyst forecast, its future earnings cannot be reliably calculated by extrapolating past data or using analyst predictions.

This is quite a rare situation as 97% of companies covered by SimplyWall St do have past financial data.

Earnings and Revenue Growth Forecasts

NasdaqGS:IMMR - Analysts future estimates and past financials data (USD Millions)
DateRevenueEarningsFree Cash FlowCash from OpAvg. No. Analysts
1/31/20261,746-181025N/A
10/31/20251,69816215N/A
7/31/20251,66435-17-5N/A
4/30/20251,55663-69-58N/A
6/30/202416366-45-44N/A
4/30/2024137539595N/A
3/31/202471444747N/A
12/31/202334342121N/A
9/30/202333382121N/A
6/30/202337433030N/A
3/31/202338343333N/A
12/31/202238314040N/A
9/30/202239123939N/A
6/30/20223282727N/A
3/31/202235162424N/A
12/31/202135121717N/A
9/30/202136191414N/A
6/30/202137181414N/A
3/31/2021311266N/A
12/31/202030500N/A
9/30/202031-2-6-6N/A
6/30/202034-6-15-15N/A
3/31/202037-14-28-28N/A
12/31/201936-20N/A-34N/A
9/30/201935-24N/A-36N/A
6/30/201933-27N/A-36N/A
3/31/201931-27N/A-24N/A
12/31/201811154N/A70N/A
9/30/201810745N/A74N/A
6/30/201811045N/A66N/A
3/31/201811137N/A57N/A
12/31/201735-45N/A-44N/A
9/30/201737-71N/A-48N/A
6/30/201752-59N/A5N/A
3/31/201753-50N/A14N/A
12/31/201657-40N/A22N/A
9/30/201664-1N/A25N/A
6/30/201652-8N/A-18N/A
3/31/2016610N/A-17N/A
12/31/2015633N/A10N/A
9/30/2015603N/A10N/A
6/30/2015584N/A7N/A

Analyst Future Growth Forecasts

Earnings vs Savings Rate: Insufficient data to determine if IMMR's forecast earnings growth is above the savings rate (3.5%).

Earnings vs Market: Insufficient data to determine if IMMR's earnings are forecast to grow faster than the US market

High Growth Earnings: Insufficient data to determine if IMMR's earnings are expected to grow significantly over the next 3 years.

Revenue vs Market: Insufficient data to determine if IMMR's revenue is forecast to grow faster than the US market.

High Growth Revenue: Insufficient data to determine if IMMR's revenue is forecast to grow faster than 20% per year.


Earnings per Share Growth Forecasts


Future Return on Equity

Future ROE: Insufficient data to determine if IMMR's Return on Equity is forecast to be high in 3 years time


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Company Analysis and Financial Data Status

DataLast Updated (UTC time)
Company Analysis2026/05/07 16:24
End of Day Share Price 2026/05/07 00:00
Earnings2026/01/31
Annual Earnings2025/04/30

Data Sources

The data used in our company analysis is from S&P Global Market Intelligence LLC. The following data is used in our analysis model to generate this report. Data is normalised which can introduce a delay from the source being available.

PackageDataTimeframeExample US Source *
Company Financials10 years
  • Income statement
  • Cash flow statement
  • Balance sheet
Analyst Consensus Estimates+3 years
  • Forecast financials
  • Analyst price targets
Market Prices30 years
  • Stock prices
  • Dividends, Splits and Actions
Ownership10 years
  • Top shareholders
  • Insider trading
Management10 years
  • Leadership team
  • Board of directors
Key Developments10 years
  • Company announcements

* Example for US securities, for non-US equivalent regulatory forms and sources are used.

Unless specified all financial data is based on a yearly period but updated quarterly. This is known as Trailing Twelve Month (TTM) or Last Twelve Month (LTM) Data. Learn more.

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Industry and Sector Metrics

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Analyst Sources

Immersion Corporation is covered by 4 analysts. 0 of those analysts submitted the estimates of revenue or earnings used as inputs to our report. Analysts submissions are updated throughout the day.

AnalystInstitution
David WilliamsAscendiant Capital Markets LLC
Scott SearleBenchmark Company
Hamed KhorsandBWS Financial Inc.