Virtual Interactive Technologies Past Earnings Performance
Past criteria checks 0/6
Virtual Interactive Technologies's earnings have been declining at an average annual rate of -39.7%, while the Entertainment industry saw earnings growing at 21.9% annually. Revenues have been declining at an average rate of 20.2% per year.
Key information
-39.7%
Earnings growth rate
-35.9%
EPS growth rate
Entertainment Industry Growth | 18.1% |
Revenue growth rate | -20.2% |
Return on equity | n/a |
Net Margin | -392.7% |
Last Earnings Update | 30 Jun 2024 |
Recent past performance updates
No updates
Recent updates
Revenue & Expenses Breakdown
How Virtual Interactive Technologies makes and spends money. Based on latest reported earnings, on an LTM basis.
Earnings and Revenue History
Date | Revenue | Earnings | G+A Expenses | R&D Expenses |
---|---|---|---|---|
30 Jun 24 | 0 | 0 | 0 | 0 |
31 Mar 24 | 0 | -1 | 1 | 0 |
31 Dec 23 | 0 | -2 | 2 | 0 |
30 Sep 23 | 0 | -3 | 3 | 0 |
30 Jun 23 | 0 | -3 | 3 | 0 |
31 Mar 23 | 0 | -3 | 2 | 0 |
31 Dec 22 | 0 | -2 | 2 | 0 |
30 Sep 22 | 0 | -2 | 1 | 0 |
30 Jun 22 | 0 | -1 | 1 | 0 |
31 Mar 22 | 0 | -1 | 0 | 0 |
31 Dec 21 | 0 | 0 | 0 | 0 |
30 Sep 21 | 0 | 0 | 0 | 0 |
30 Jun 21 | 0 | 0 | 0 | 0 |
31 Mar 21 | 0 | 0 | 0 | 0 |
31 Dec 20 | 0 | 0 | 0 | 0 |
30 Sep 20 | 0 | 0 | 0 | 0 |
30 Jun 20 | 0 | 0 | 0 | 0 |
31 Mar 20 | 0 | 0 | 0 | 0 |
31 Dec 19 | 0 | -1 | 0 | 0 |
30 Sep 19 | 0 | -1 | 0 | 0 |
30 Sep 18 | 0 | -3 | 0 | 1 |
Quality Earnings: VRVR is currently unprofitable.
Growing Profit Margin: VRVR is currently unprofitable.
Free Cash Flow vs Earnings Analysis
Past Earnings Growth Analysis
Earnings Trend: VRVR is unprofitable, and losses have increased over the past 5 years at a rate of 39.7% per year.
Accelerating Growth: Unable to compare VRVR's earnings growth over the past year to its 5-year average as it is currently unprofitable
Earnings vs Industry: VRVR is unprofitable, making it difficult to compare its past year earnings growth to the Entertainment industry (-13.9%).
Return on Equity
High ROE: VRVR's liabilities exceed its assets, so it is difficult to calculate its Return on Equity.
Return on Assets
Return on Capital Employed
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Company Analysis and Financial Data Status
Data | Last Updated (UTC time) |
---|---|
Company Analysis | 2024/12/24 04:24 |
End of Day Share Price | 2024/12/17 00:00 |
Earnings | 2024/06/30 |
Annual Earnings | 2023/09/30 |
Data Sources
The data used in our company analysis is from S&P Global Market Intelligence LLC. The following data is used in our analysis model to generate this report. Data is normalised which can introduce a delay from the source being available.
Package | Data | Timeframe | Example US Source * |
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Company Financials | 10 years |
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Analyst Consensus Estimates | +3 years |
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Market Prices | 30 years |
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Ownership | 10 years |
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Management | 10 years |
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Key Developments | 10 years |
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* example for US securities, for non-US equivalent regulatory forms and sources are used.
Unless specified all financial data is based on a yearly period but updated quarterly. This is known as Trailing Twelve Month (TTM) or Last Twelve Month (LTM) Data. Learn more here.
Analysis Model and Snowflake
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Industry and Sector Metrics
Our industry and section metrics are calculated every 6 hours by Simply Wall St, details of our process are available on .
Analyst Sources
Virtual Interactive Technologies Corp. is covered by 0 analysts. 0 of those analysts submitted the estimates of revenue or earnings used as inputs to our report. Analysts submissions are updated throughout the day.
Analyst | Institution |
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