Mobile Global Esports Inc.

OTCPK:MGAM Stock Report

Market Cap: US$150.9k

Mobile Global Esports Management

Management criteria checks 1/4

We currently do not have sufficient information about the CEO.

Key information

Brett Rosin

Chief executive officer

US$106.0k

Total compensation

CEO salary percentage90.57%
CEO tenure1.7yrs
CEO ownership8.0%
Management average tenure1.4yrs
Board average tenureno data

Recent management updates

Recent updates

Seeking Alpha Aug 03

Mobile Global Esports Stock: Tread Cautiously

Mobile Global Esports is a new and exciting way to play the Esports industry. Long-term, MGAM's prospects might very well be great, but it's still operating in a small market and has no substantive operating history. This creates a high-risk/high-reward prospect that investors should be very cautious about. One of the best ways to make a lot of money is to invest in companies that come in at the ground floor of new industries. In recent years, one of the most interesting prospects has been the Esports market. Although 20 years ago it would have sounded crazy that people would be able to make a living off of playing video games, today the concept is commonplace. Highly competitive gamers spread across a large number of different games have created an entirely new market for investors to benefit from. But with this enthusiasm can also come a significant amount of risk. Just because a company operates in a particular market and it is an early entrant into that space does not mean it offers investors tremendous upside potential. One new player that investors had the opportunity to buy into that seems to be rather risky is Mobile Global Esports (MGAM). With virtually no operations under its belt and a tough road ahead for it if it is to achieve its goals, the company truly is a risky prospect and investors in it should tread cautiously. Mobile Global Esports - A niche play in Esports According to its most recent investor prospectus, Mobile Global Esports is an enterprise focused on promoting Esports, largely throughout India. The company was originally organized in March of 2021 with the sole purpose of carrying on and expanding the Esports business that was started by its parent company, Sports Industry of India (also known as SII). As part of this set-up, SII, which remains a shareholder in Mobile Global Esports, has granted Mobile Global Esports Exclusive rights to develop, organize, promote, and monetize mobile Esports events in collaboration with AIU and EUSAI. The first of these entities, AIU, is also known as the Association of Indian Universities. It operates as an academic and sports body that represents 854 major universities. It has its own sanctioned esports events as well. Meanwhile, EUSAI, also known as Elite University Sports Alliance of India Pvt. Ltd., is a for-profit subsidiary of SII that has direct contracts with 73 leading Indian universities involving the exclusive right to organize and monetize a range of sports, including Esports. Mobile Global Esports The management team at Mobile Global Esports sees this as a big opportunity to capitalize on a large but nascent market. At present, the university system in India has an estimated 37 million students, leaving open the opportunity for tremendous growth as Esports continues to expand. Of course, Mobile Global Esports will not just focus on esports altogether. Instead, its primary focus will be on mobile Esports. This is because this is the fastest growing segment of the Esports market at this time. Long term, this could ultimately prove to be a really interesting opportunity for investors. But at present, it's a very small market that the firm is playing in. According to one source, for instance, the global market for mobile games is currently estimated at about $125 billion. With an annualized growth rate expected of it of 8.7%, it should climb to $174.5 billion by 2026. However, the overall opportunity in India today is worth only $3.8 billion, with that market expected to expand to just $5 billion by 2026. Issues regarding low 5G exposure are certain to approve problematic for the market. And it's also true that while India represents a massive opportunity in the long run for pretty much any industry, it is still very much in the development phase economically speaking. Markets such as Esports are bound to take a backseat to more critical industries. Mobile Global Esports expects to go on to generate revenue in a number of ways. First and foremost, it seems to be focused on hosting events. On its own, the company did not host any events through the end of its latest fiscal year. However, SII has hosted no fewer than 41 university Esports tournaments over the last 18 months. Since January of 2022, the esports events have attracted over 632,000 unique viewers. And Mobile Global Esports is now slated to be the exclusive organizer of the only officially sanctioned national championship for university esports in India. Hosting these live events will be expensive, but management does plan to monetize by focusing on standard approaches like advertising, encouraging in-app purchases, offering subscriptions, and more. The company does have plans to generate revenue in other ways. For instance, it currently hopes to integrate the Esports concept into a social platform that will include a game library, access to tournaments, and various social features. Though it's still early, the company is forecasting per-user net revenue on its social gaming platform of $10.80, with data revenue coming in at $24 per user per year. Its current target is to hit 2.6 million digital users in 2023. If this comes to fruition, the end result would be net revenue from its social gaming platform and data sales of $90.5 million annually. Outside of this, the company also has a software and management agreement with Artemis Avenue that gives the company a license to use compression technology developed by affiliates of Artemis in order to improve Internet connectivity, deal with uneven bandwidth, and more. They currently claim that this compression technology reduces video file sizes by up to two-thirds. And the company also has the option to dive into the ownership and/or management of Esports teams. One article from Forbes claimed that the top two global esports teams are valued at over $300 million, with estimated earnings from them totaling $24.7 million in 2021. Mobile Global Esports

CEO Compensation Analysis

How has Brett Rosin's remuneration changed compared to Mobile Global Esports's earnings?
DateTotal CompensationSalaryCompany Earnings
Mar 31 2026n/an/a

-US$3m

Dec 31 2025US$106kUS$96k

-US$2m

Sep 30 2025n/an/a

-US$2m

Jun 30 2025n/an/a

-US$1m

Mar 31 2025n/an/a

-US$1m

Dec 31 2024US$54kUS$24k

-US$2m

Compensation vs Market: Brett's total compensation ($USD106.00K) is below average for companies of similar size in the US market ($USD647.34K).

Compensation vs Earnings: Brett's compensation has increased whilst the company is unprofitable.


CEO

Brett Rosin (39 yo)

1.7yrs
Tenure
US$106,000
Compensation

Mr. Brett Rosin has been the Principal Accounting Officer at Mobile Global Esports Inc. since April 09, 2026. He is President & CEO of Mobile Global Esports Inc. from October 31, 2024 and also serves as it...


Leadership Team

NamePositionTenureCompensationOwnership
Brett Rosin
President1.7yrsUS$106.00k7.95%
$ 12.0k
Steven Berman
Chief Operating Officer1.4yrsUS$131.00k4.64%
$ 7.0k
Kenin Spivak
Co-Founder & Senior Advisorno datano datano data
Rodney Lewis
Chief Financial Officerless than a yearno datano data
Eddie Dombrower
Interim Chief Technology Officer1.3yrsno data3.98%
$ 6.0k
Dominick Miserandino
Chief Marketing Officer1.1yrsno datano data
Nicholas Venezia
Chief Data Officer3.4yrsno datano data
Rishi Jaitly
Chief Strategic Officer3.6yrsno datano data
1.4yrs
Average Tenure
61yo
Average Age

Experienced Management: MGAM's management team is not considered experienced ( 1.4 years average tenure), which suggests a new team.


Company Analysis and Financial Data Status

DataLast Updated (UTC time)
Company Analysis2026/06/10 14:24
End of Day Share Price 2026/06/10 00:00
Earnings2026/03/31
Annual Earnings2025/12/31

Data Sources

The data used in our company analysis is from S&P Global Market Intelligence LLC. The following data is used in our analysis model to generate this report. Data is normalised which can introduce a delay from the source being available.

PackageDataTimeframeExample US Source *
Company Financials10 years
  • Income statement
  • Cash flow statement
  • Balance sheet
Analyst Consensus Estimates+3 years
  • Forecast financials
  • Analyst price targets
Market Prices30 years
  • Stock prices
  • Dividends, Splits and Actions
Ownership10 years
  • Top shareholders
  • Insider trading
Management10 years
  • Leadership team
  • Board of directors
Key Developments10 years
  • Company announcements

* Example for US securities, for non-US equivalent regulatory forms and sources are used.

Unless specified all financial data is based on a yearly period but updated quarterly. This is known as Trailing Twelve Month (TTM) or Last Twelve Month (LTM) Data. Learn more.

Analysis Model and Snowflake

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Industry and Sector Metrics

Our industry and section metrics are calculated every 6 hours by Simply Wall St, details of our process are available on Github.

Analyst Sources

Mobile Global Esports Inc. is covered by 1 analysts. 0 of those analysts submitted the estimates of revenue or earnings used as inputs to our report. Analysts submissions are updated throughout the day.

AnalystInstitution
Jack Vander AardeMaxim Group