Sony Group Corporation

NYSE:SONY Stock Report

Market Cap: US$117.9b

Sony Group Management

Management criteria checks 2/4

Sony Group's CEO is Hiroki Totoki, appointed in Apr 2023, has a tenure of 3.08 years. total yearly compensation is ¥360.00M, comprised of 38.9% salary and 61.1% bonuses, including company stock and options. directly owns 0.007% of the company’s shares, worth $7.94M. The average tenure of the management team and the board of directors is 7.8 years and 2.9 years respectively.

Key information

Hiroki Totoki

Chief executive officer

JP¥360.0m

Total compensation

CEO salary percentage38.89%
CEO tenure3.1yrs
CEO ownership0.007%
Management average tenure7.8yrs
Board average tenure2.9yrs

Recent management updates

Recent updates

Seeking Alpha Apr 01

Sony Group: A Wide Moat Compounder At A 15x P/E Gift (Rating Upgrade)

Summary Sony is upgraded to a buy after a 30% stock decline, creating valuation asymmetry and a margin of safety. SONY's diversified business model—games, music, imaging—offers resilient, high-margin revenue streams and strong long-term compounding potential. The upcoming GTA VI launch is a major catalyst, expected to drive significant PS5/PS5 Pro sales and recurring platform revenue. At 15x forward P/E, SONY trades at a 13% discount to its 5-year average, making it attractively valued given clear growth triggers. Read the full article on Seeking Alpha
Seeking Alpha Apr 10

Digital Sales Limit The Impact Of Tariffs On Sony

Summary I estimate the tariff exposure to the U.S. at $10B due to having a diversified portfolio of physical and digital products. Estimated impact of tariffs to $1.2B on the operating income for FY '26, with a subsequent recovery to growth and margins. The intrinsic value of $105B or $17 per share indicates fundamental downside, but I expect the company to close the gap within 3 years. Crunchyroll is a secular growth segment with >15M subscribers that is gearing up to be the 'Netflix of anime streaming and production.' Read the full article on Seeking Alpha
Seeking Alpha Mar 04

Sony To Build Vegas Film Studios With Local Partners, A Game Changer For The Sector

Summary Sony Group Corporation will build a $3.1b studio in Vegas. This is a game changer for the sector as it turns focus on expanding cheaper production. The market has largely shrugged off the news, when it's a sign of a major pivot in the currently confused state of streaming. Read the full article on Seeking Alpha
Seeking Alpha Feb 26

Sony's Q3: Currently A Hold Based On Opportunity Cost

Summary Sony's stock is currently rated as a hold by me because I own other media stocks that might fare better in this environment. Key growth drivers include the PlayStation business and Sony Pictures, despite the latter's recent challenges with marketing costs. The latest quarter showed strong performance in gaming, with PlayStation 5 sales and digital content driving revenue growth. P/E suggests Sony is relatively cheap (other metrics on SA say no), but there could be technical risks based on market volatility. Read the full article on Seeking Alpha
Seeking Alpha Feb 19

Sony's Should Soon Test Prior Highs On Its Break Out

Summary Sony shares broke out of a multi-year trading range, driven by strong performance in gaming, music, and upcoming catalysts like the SFG spin-off. Recent earnings show growth in key segments, including 37% in game & network services and 28% in music, with increased full-year operating income guidance. Sony's strategic focus on licensing intellectual property and specialized streaming services like Crunchyroll enhances profitability and reduces complexity compared to competitors. Potential risks include a sluggish smartphone refresh cycle and high PlayStation unit prices, but catalysts like the SFG spin-off could propel shares higher in 2025. Read the full article on Seeking Alpha
Seeking Alpha Jan 17

The Afeela EV Adds To Sony Group's Conglomerate

Summary Sony Group Corporation has a history of moderate total growth, mixed across well-performing PlayStation, Sony Music, and semiconductor earnings but more stagnant in other segments. The Afeela EV joint venture, leveraging Sony's software and Honda's manufacturing, is expected to launch in mid-2026 in the U.S. With moderate growth expectations, coupled with margin expansion through higher-margin segment growth, Sony's stock seems nearly fairly valued with an $18.4 fair value estimate. Read the full article on Seeking Alpha
Seeking Alpha Nov 11

Sony Taps On The Brakes For Growth

Summary Sony Group Corporation reported robust Q2 '24 earnings, driving shares up 12%, despite management guidance for e2h24 showing more moderate growth trends. Management is expecting growth to slow due to no major game releases and Pictures segment delays after the Hollywood strikes in 2023. Sony's Gaming and Music segments showed strong performance, with strong PlayStation Plus attachment and a 20% share of the Spotify top 100. Read the full article on Seeking Alpha
Seeking Alpha Oct 21

Sony Should Appreciate And Potentially Break Out

Summary Sony is undervalued and poised for growth due to its intellectual property, financial services, and strong segments like gaming, pictures, and music. Crunchyroll's growing subscriber base and potential revenue enhancement through gaming and merchandising are undervalued by the market. The planned spin-off of Sony Financial Group in 2025 should reduce earnings volatility and potentially increase Sony's valuation. Sony shares could break out of their trading range, potentially reaching $26, driven by strong earnings, a successful spin-off, and robust subscription services. Read the full article on Seeking Alpha
Seeking Alpha Sep 23

Sony Still Trades At A Conglomerate Discount

Summary Sony stock remains a buy due to its undervaluation compared to peers and its strong global brand in gaming and music. The spin-off of the financial unit next year could help unlock value for shareholders. Complexities around the tax status of the spin-off may present further opportunities for investors before such value is realized. Read the full article on Seeking Alpha
Seeking Alpha Aug 28

Sony: Live Service Is Not The Way To Go

Summary Sony's Q1 '24 earnings were decent, but concerns about the gaming segment's live service strategy led me to downgrade to a hold rating. Despite a 25% stock increase since May, I'm cautious about adding to my position due to uncertainties in the gaming segment. The gaming segment saw mixed results: strong software sales but disappointing live service game performance, particularly with the flop of Concord. Sony's Music and Imaging segments are performing well, providing some balance to the company's overall performance amidst gaming segment challenges. Read the full article on Seeking Alpha
Seeking Alpha Aug 08

Sony: An Opportunity To Capitalize On The Japanese Craze

Summary Sony Group Corporation stock is down over 30% in 2022, with a recent 12% drop in American stock, despite good financial results and forecasts. Sony plans to spin off its financial business in October 2025, potentially unlocking shareholder value. Sony's diversified business model includes segments like gaming, music, pictures, consumer electronics, imaging, and financial services, with positive earnings results and growth forecasts. Read the full article on Seeking Alpha
Seeking Alpha May 27

Sony: The 'Content Only' Business Model Fits Best For Paramount Holders With A Stake In Its Future

Summary Sony Pictures has the potential to expand its IP by blending its TV and film base with the scale of the PARA deal. Sony's "arms dealer" business model will gain depth and reach with the addition of PARA's film and TV IP. Sony's IP treasure chest is competitive and could benefit from the scale and resources of the PARA deal. Read the full article on Seeking Alpha
Seeking Alpha May 08

Sony Earnings: Expect Subpar Results, But Long Term Still Intact

Summary Sony's Q4 earnings are expected to show a decline in revenues and earnings due to the discount stage of the PS5 cycle. The company's financial health is stable with a strong interest coverage ratio and a good cash position. The gaming, music, and imaging segments are expected to perform well in the future, making it a good time to invest in Sony. Read the full article on Seeking Alpha
Seeking Alpha Mar 06

Sony: Gaming Segment Concerns And A Changing Industry

Summary Sony's Game and Network Services segment had disappointing Q3 results, leading to a decline in stock price. Other segments of SONY's business, such as Imaging & Sensing Solutions and Music, performed well. The gaming industry is changing, and the Company's management of exclusivity and cost management will be crucial. Possible catalysts for improvement in the Game and Network Services segment include the release of the PS5 Pro. Read the full article on Seeking Alpha
Seeking Alpha Nov 11

Sony's Triumph: The PlayStation Power Play Driving Business

Summary Sony faced significant challenges in the 2000s, leading to a decline in stock and market-leading position across multiple business segments. A strategic turnaround in 2012 under new leadership has led to sustained profitability and a focus on shareholder-centric strategies. Sony's strength lies in its Game & Network Service segment, particularly with the sales of PlayStation, and the company has set an ambitious shipment target for the PS5. Read the full article on Seeking Alpha
Seeking Alpha Sep 29

Sony: Uncertainty Over Management Changes (Rating Downgrade)

Summary Jim Ryan, the current CEO of Sony Interactive Entertainment, will be retiring after the first quarter of next year. Sony Group Corporation hasn't indicated who will be the new permanent CEO for Sony Interactive Entertainment, even though an interim CEO has been appointed. I lowered my rating for Sony Group to a Hold, after considering the potential impact of the leadership transition. Read the full article on Seeking Alpha
Seeking Alpha Aug 16

Sony Corporation: A Good Time To Start A Position

Summary Sony's share price has been underperforming, but the PlayStation segment is expected to provide strong numbers in the future. The upcoming release of the PS5 Slim and new accessories will contribute to continuous revenue growth. The company's financial health is decent, with manageable debt. Read the full article on Seeking Alpha
Seeking Alpha Jun 14

Sony: Apple Vision Creates Potential For Growth

Summary The Apple Vision spatial computing headset can boost Sony's growth due to the company's advanced imaging and sensing solutions used in devices like Apple's headset. Sony's gaming segment, including its PS VR2, is expected to grow alongside Apple's VR gaming market, while Sony Pictures may benefit from a shift in public preference towards animated works. Despite near-term challenges in the gaming segment, Sony's future prospects appear bright, making it a strong buy for 2023. Read the full article on Seeking Alpha
Seeking Alpha Jun 08

Sony: Don't Worry About Cloud Gaming Threat

Summary The worries about cloud gaming's threat are overblown as highlighted in a recent interview with Sony's CEO, and I concur with his views. As an hedge against potential disruption risks, SONY has its own cloud gaming service called PlayStation Plus. Sony has plans in place to spin off its financial services business, which I view to be a positive value-enhancing move from a capital allocation perspective. I assign a Buy rating to SONY stock, after considering cloud gaming's threat and the company's capital allocation moves to narrow its conglomerate discount. Read the full article on Seeking Alpha
Seeking Alpha Feb 14

Sony: The PlayStation Ecosystem Continues To Expand

Summary Sony delivered a solid holiday quarter, despite a challenging macroeconomic environment that pressured results of many leading electronics and entertainment companies. The PlayStation maker generated total group sales of approximately 3.4 trillion yen, an increase of about 13% as compared to the same period one year earlier. Sony's Q3 2022 results were supported by a strong G&NS segment. And the G&NS segment was supported by an expanding PlayStation ecosystem. On the backdrop of a strong PS5 demand, and after beating earnings estimates in Q3, Sony raised its profit outlook for the fiscal year 2022. Anchored on EPS upgrades through 2025, I update my residual earnings valuation model and now calculate a fair implied share price equal to $106.26/share. Thesis Sony (SONY) is up about 25% since I have upgraded the Japanese electronics and entertainment conglomerate to 'Buy'. And reflecting on a solid Q3 FY 2022 performance, with stronger than expected PlayStation 5 momentum, I continue to believe that Sony stock could appreciate in value. In fact, anchored on EPS upgrades through 2025, I update my residual earnings valuation model and now calculate a fair implied share price equal to $106.26/share. Reiterate 'Buy' rating. Seeking Alpha Sony's December Quarter Despite a challenging macroeconomic environment that pressured results of many leading electronics and entertainment companies, including Apple (AAPL), Samsung (SSNLF) and Microsoft (MSFT), Sony delivered a solid holiday quarter. During the period from September to end of December, the PlayStation maker generated total group sales of approximately 3.4 trillion yen, an increase of about 13% as compared to the same period one year earlier. Although consolidated operating income declined by nearly 36.4 billion yen, to 428.7 billion yen, (8% year over year contraction), Sony's earnings came in above expectations--and remained relatively close to the previous fiscal year's profitability record. Similarly, Sony's income before income taxes decreased by about 14% year over year, to 398.6 billion yen, and the net income attributed to Sony shareholders fell by approximately 6%, to 326.8 billion yen. Sony Q3 FY 2022 reporting Sony's solid Q3 2022 performance was supported by a material sales increase in the company's G&NS, I&SS and Music segments, partially offset by a contraction in the group's Pictures and Financial Services segments. Moreover, given the weakening Japanese yen, Son has disclosed that the currency tailwind during the 2022 holiday quarter accounted for about 15 percentage points. And on a constant currency basis, group sales would have decreased by approximately 2%. Sony Q3 FY 2022 reporting The PlayStation Ecosystem Continues To Expand Sony's Q3 2022 results were supported by a strong G&NS segment. And the G&NS segment was supported by an expanding PlayStation ecosystem. During the quarter, Sony sold 7.1 million PS5 hardware units, bringing the total cumulative PS5 sales to over 32 million. Notably, during the investor and analyst conference following the earnings announcement Sony management commented that PS5 sales could have been even higher absent supply chain restrictions: We by no means see sales of 7.1 million units as a poor showing, but we are still not getting enough units to our customers because of persistent production and logistical constraints. Units are not making it to all the stores in the various sales channels, so we want to work out any kinks we may have in our operations so that we can deliver more hardware to customers as quickly as possible. We are not very worried about the momentum of demand at present. Our focus has shifted to ensuring that our operations are robust so that we can deliver more units quickly ... Adding that: ... we are not seeing any pronounced differences based on geography at present. The PS5’s share of the European market remains high relative to our competitors, and after having shrunk somewhat during the summer, its share of the US market has also grown recently, widening the gap between ourselves and our peers. We are not seeing much in the way of impact from the macroeconomy at present, but that is subject to change, so we intend to keep a close eye on the situation in the fourth quarter and beyond. Moreover, Sony also disclosed that the PS5 is accreditive to user base expansion and engagement: Firstly, Sony said that the engagement metrics of PS5 users who transitioned from PS4, such as their PS Plus subscription rate, gameplay time, and average spending, are higher than those when they used PS4. Secondly, Sony estimates that nearly 30% of PS5's monthly active users are new to the PlayStation platform, indicating progress in expanding the ecosystem's user base. Overall, although total gameplay time for all PlayStation users during the quarter decreased by about 3% year over year, the same metric increased 6% compared to the previous quarter and 14% in December compared to the previous month. Sony Raised FY 2022 Profit Outlook On the backdrop of a strong PS5 demand, and after beating earnings estimates in Q3, Sony raised its profit outlook for the fiscal year 2022. The company now expects PS5 sales to top 19 million units, as compared to 18 million previously. In addition, software sales are also encouraging. The newly launched game "God of War Ragnarök" has reportedly achieved sales of over 11 million copies in its first 10 weeks since its release on November 9th, making it the fastest-selling first-party title in the company's history. Looking ahead to the next fiscal year, Sony has a strong lineup of both first-party and third-party titles planned for release, including "Marvel's Spider-Man 2" and "Destiny 2: Lightfall". According to company estimates, the stronger than expected performance from G&NS could add about 20 billion yen to the conglomerate's FY 2022 profitability, bringing operating profit forecast to 1.18 trillion yen (as compared to 1.16 trillion yen estimated previously). Valuation: Update Target Price Reflecting on strong Q3 FY 2022 reporting, I now estimate that SONY's EPS in 2023 will likely expand to somewhere between $5.6 and $5.8. Moreover, I also slightly raise my EPS expectations for 2024 and 2025, to $6.4 and 6.75, respectively.
Seeking Alpha Jan 31

Sony may have cut the output for its PlayStation VR2 headset after weak pre-orders

Sony (NYSE:SONY) has reportedly drastically lowered the output for its upcoming PlayStation VR 2 headset following weaker-than-expected preorders. The Japanese entertainment and technology conglomerate lowered its shipment forecast of the virtual reality headset to roughly 1M units this quarter, down from a previous estimate of 2M units, Bloomberg reported, citing people familiar with the matter. The device, which retails for $549.99, is slated to go on sale on February 22. Tokyo, Japan-based Sony (SONY) unveiled the VR2 headset, which competes with offerings from HTC and Meta Platforms (META) Oculus, this past February. Sony (SONY) shares fell 1.6% to $87.90 in premarket trading on Tuesday. Last week, Sony (SONY) gaming chief Jim Ryan met with EU antitrust head Margrethe Vestager Wednesday to discuss Microsoft's (MSFT) proposed deal to buy Activision Blizzard (ATVI).
Seeking Alpha Jan 06

Sony: Japanese Emperor With Diversified Growth

Summary Sony Group Corporation is a Japanese electronics company which is a leader in gaming, camera sensors, and even music. In Q2 FY22, Sony reported strong growth across the majority of its business segments. Sony is undervalued Intrinsically and relative to historic multiples (at the time of writing). Sony Group Corporation (SONY) is a Japanese-founded, multinational technology titan which has one of the most diversified business models on the planet. The company has continued to grow its solid leadership position across many segments from gaming (PlayStation) to music. In this post, I am going to break down its business model, financials, and valuation, let's dive in. Data by YCharts Diverse Business Model Sony is a Japanese conglomerate that is a pioneer in the technology industry. Its first product was a simple rice cooker, which the company made back in 1946. In the 1950s, Sony created the highly successful TR-55 Transistor radio, before developing the iconic "Walkman" portable cassette player in 1979. In 1994, the company launched its PlayStation 1 gaming console, which was an icon of its time. This was followed by the PlayStation 2 in the year 2000, which is still the best-selling console of all time. In 2022, the Sony PlayStation led the gaming market, with approximately 35 million installed consoles. This is higher than Microsoft's Xbox, which has approximately 23 million installed consoles. From the graphic below you can see Sony (red bar), is forecasted to continue to outpace Xbox (blue bar) in the coming years. Gaming installed base (WePC) The latest PlayStation 5 model is also outpacing the Xbox Series XSX|S by approximately 6.8 million units as of October 2022. Thus it is clear PlayStation is the leader. PS5 vs Xbox (Vgchartz) Sony is not just a game console manufacturer, the business has kept its diverse technology roots. Today, Sony manufactures TVs, headphones, cameras, and much more, it is also the brand leader in many of these areas. For example, a leading online sound review website for "best noise-canceling headphones" gives Sony both the number one and number two spot. The Sony a6 series is also reported as the "best" mid-range camera for Youtubers. Sony is also the largest music publisher in the world and controls an estimated 5.46 million songs. Its popular music artists include; Michael Jackson, Beyonce, Shakira, Adele, Harry Styles, DJ Khaled, Taylor Swift, and many more. This means Sony Music Publishing effectively acts as a "toll road" on music sales. The company also collects royalties from radio stations and licenses its music for movies, commercials, etc. Given there are only three major music publishers in the world (Sony, Universal, and Warner), Sony is in a strong position. Sony Music Songs (Sony Investor filings/MBW) But that is not all, Sony also owns an iconic movie studio (Sony Pictures). The company owns the movie rights to the likes of Spiderman, Jumanji, Ghostbusters, Men in Black, and even The Karate Kid. The company also owned the "distribution rights" to the James Bond series up until 2015. Sony is also a vertically integrated company to some extent, as it designs and manufactures a range of its own semiconductors. The company is most well known for its "image sensors," which are a key component in digital cameras. Sony Image sensors are used in popular phones such as the Samsung Galaxy S20, S21, and S22 models and the Google Pixel. Sony previously supplied its sensors to Huawei, but lost them as a customer in 2020 when Huawei was put on the U.S. trade ban list. At the time of writing, Sony has ~43% market share in the image sensor market and is forecasting growth to 60% by 2025. The company has even been reported to be building a new image sensor factory in Japan, therefore, it is clear management is confident about demand growth. Sony's leadership and diversification across multiple industries mean the company is less affected by a downturn in a specific market. Solid Financials Sony reported strong financial results for what the business refers to as the second quarter of fiscal year 2022. Revenue was $21 billion (2.75 trillion Yen) which increased by a solid 16% year-over-year. Operating income was $2.56 billion (344 billion yen), which increased by a solid 8% year-over-year. Q2 Financials (Sony) Breaking revenue down by segment, its Game & Network Services unit contributed 26% of total revenue and $5.5 billion (720.7 billion Yen) in Q2, FY22. This represented an increase of ~17% year-over-year, which was positive. This revenue growth is positive given the gaming market is currently going through a cyclical downturn, as I discussed in my posts on Microsoft (MSFT) with its Xbox and Nvidia (NVDA) with its graphics cards. Sony reported a 4% quarter-over-quarter decline in its PlayStation Plus subscribers, to 45.4 million. The company did report profitability issues in this segment, as its operating income was nearly cut in half from $615 million (82.7 B Yen) to $317 million (42.7 B Yen), see chart below. This was driven by an increase in gaming development costs. In addition to acquisition costs related to purchased companies such as Bungie, for $3.6 billion. Bungie is a gaming publisher which developed the iconic games Halo and Destiny. Although $3.6 billion may seem like a hefty price tag, gaming publishers have become highly sought after. For example, Sony rival Microsoft has recently planned to acquire gaming giant Activision Blizzard (ATVI) for a staggering $68.7 billion. Microsoft has been facing regulatory headwinds due to competition concerns, but Sony's deal went through without an issue, which is a positive, albeit a much smaller acquisition. Game and Networking (Sony Q2 report) Sony Music reported strong sales of $2.67 billion (359.3 B Yen), which increased by 32% year over year. This business was positively impacted by foreign exchange tailwinds, which drove nearly $400 million in extra revenue. Most companies I report about are U.S based and thus have their international revenue impacted by foreign exchange headwinds. It is a unique advantage to see the opposite case is true for Sony as it makes a large portion of its revenue from the U.S market. Sony's music segment also reported higher music sales from paid subscription services which is a positive. Sony Music (Q2,FY22 report) Breaking down Sony's other segments. Sony Pictures also reported a solid 29% increase in revenue to $2.5 billion (337.5 B Yen). This was driven by movies such as Spiderman: No Way Home, Uncharted, starring Mark Wahlberg, and even a Whitney Houston movie. Its Entertainment, Technology, and Services [ET&S] business reported solid growth of 16% year-over-year, to $5 billion (677 B Yen). This was driven by positive growth in its digital camera sales. I mentioned in the "business model" segment Sony's strong brand in this category. I forecast this growth to continue given the rise of the "creator economy" and more people starting YouTube channels, etc. Its Image & Sensing solutions segment is also poised to benefit from this trend, and reported outstanding growth of 41% year-over-year to $2.9 billion (398.4 B Yen). Results by Segment (Q2 Sony) Interestingly enough, Sony also has a "financial services" business, which reported a 17% decline in revenue year-over-year. I personally would like to see Sony focus on its core business and potentially spin off this segment, as it looks to be mostly unrelated. For example, the segment includes "Sony Life," a Japanese life insurance company, which is part of a joint venture with Prudential (PRU). Bringing everything together, Sony reported operating income of ~$2.6 billion (344 B yen), which increased by a steady 8% year-over-year. The company also has cash and marketable securities equating to ~$4.5 billion. Sony does have an eye-watering total "debt" of $25 billion, but this is expected for a legacy conglomerate. I also believe a large portion of this "debt" is made up on non-interest-bearing operating leases or other liabilities. The balance sheet report by Seeking Alpha indicates long-term debt of "just" $5.8 billion and current debt of just $1.4 billion, which is more manageable. Advanced Valuation In order to value Sony, I have plugged the latest financials into my advanced valuation model, which uses the discounted cash flow ("DCF") method of valuation. I have forecast 10% revenue growth for next year. This is fairly conservative and less than the 16% reported in the prior quarter. I have estimated prudent figures given the macroeconomic environment and cyclical decline in the gaming industry. In addition, the lower growth rate takes into account "non organic" revenue from acquisitions, which occurred in 2022. In years 2 to 5, I have forecast a faster growth rate of 12%. I expect this is driven by improving economic conditions, and the majority of Sony's business segments continuing on their existing growth trajectory.
Seeking Alpha Dec 15

Sony reportedly looking into building new smartphone image sensor factory in Japan

Sony (NYSE:SONY) is reportedly looking into building a new smartphone image sensor factory in Japan, potentially as soon as 2024. The new plant could start producing image sensor chips as soon as 2025 and could cost the Japanese tech giant, which has its hands in everything from video game consoles to televisions to movies, as well as components, billions of dollars. The new plant would be set in the Kumamoto prefecture and would source chips from Taiwan Semiconductor's (TSM) plant in the region, Nikkei Asia reported. The report comes as Apple (AAPL) CEO Tim Cook has toured Japan and recently tweeted that the company's partnership with Sony (SONY) has been responsible for creating "the world’s leading camera sensors for iPhone." Sony (SONY) shares fell more than 3% to $78.80 in mid-day trading on Thursday. Earlier this month, a Sony (SONY) executive said that the Japanese tech and entertainment company has the technology to make humanoid robots, but it was still looking for the right use case for them.
Seeking Alpha Nov 14

Sony: A Japanese Beauty

Summary Sony is active across multiple industries including gaming, sensor imaging, movies, music, and all sorts of hardware. Sony has great exposure to multiple strong growth sectors which should drive growth over the next couple of years. Sony has a very strong position in the fast-growing gaming market. Sony presented very strong 2Q22 results and saw double-digit growth driven by FX tailwinds. This is a deep dive into the business in Sony Group Corporation. Introduction Recently I read an article about Sony Group Corporation (SONY) (sorry for not remembering where I read it). This article did make me realize that Sony is a company that always feels a bit more distant in some way while making many different products for many different industries. Sony is a huge company with a lot of history and high-tech technology and is a leader in innovation. The company is probably most known for its PlayStation game console, which is the most popular console in the world. Other parts you might know of Sony is that it also builds other hardware such as TVs and music equipment, and you might also know its pictures studio, which is known for the Spiderman films and many more. Yet, Sony does so much more, which seems to be ignored by the market. I can tell you: Sony does not look expensive judged by its multiples. It seems to be seen as some Asian company by many, while it is Japanese, and I am very sorry to break it to you… but the Japanese are probably the most innovative. Most American companies still use car-building and organization techniques invented by Toyota (TM), and Japan remains the front-runner in robotics. A lot of people will probably not like this, but the Optimus robot Tesla (TSLA) presented most recently really is a joke compared to what they are already capable of in Japan (sorry, Tesla fanboys). Now, I am not here to sell you the Japanese, but to take a deep dive into Sony to see what this underrated company is all about. In this article, I will provide a deep dive into Sony, including its fundamentals, future innovations, current products, growth possibilities, and risks. At this point, the outcome of this article is as much a surprise to me as it will be for you, the reader. I currently do not have any position in Sony. This is a deep dive into Sony from top to bottom, so let’s get on with it. (Sony reports in Japanese Yen, but I will use dollars to make it easier to understand.) Sony We’ll start with an overview of Sony Group Corporation. Or, well, Sony probably does not need an introduction. The examples I named in the introduction above are probably well-known to many people. I can’t imagine people not being familiar with the PlayStation, Sony TVs, Sony earphones (one of the best), Sony Pictures (Spiderman, Uncharted), etc. Sony creates many technological products we use in our daily lives. Sony is a Japanese multinational corporation with its headquarters in Tokyo, Japan. As illustrated above, Sony is one of the largest manufacturers of consumer electronic products, the largest video game console maker, one of the largest music companies (largest music publisher and second-largest record label), and the third largest film studio. This might give you an idea of the moat that Sony has all around the world. Funny thing is that I only just realized I did not once mention the camera products of Sony. It is the second-largest camera manufacturer and arguably sells some of the best on the market today. Sony does not just build cameras, but they have a 55% market share in the image sensor market. It is a huge and promising market, which we will get into more detail later on. To summarize the above, Sony does pretty much anything you can think of in the technology product segment, and on top of that, it has the number one or two position in about all of its businesses. Now that we have an idea of the general overview of Sony, all the different products it manufactures, and just how strong it is, it is time to dive deeper. I feel that as an investor in any company you should be able to completely understand the business from top to bottom or don’t even think of investing at all. An investor’s deep dive Sony has six business segments. Sony is continuously investing in all these segments in order to support growth and this is proven by the fact that Sony has invested over $7 billion in strategic investments into three of its segments - Game & Network Services, Music, and Pictures - over the last three years. Growth in these three segments will play a vital role in expanding the Sony business as these three segments crossed the 50% of total revenue mark in FY21. The three segments accounted for two-thirds of operating income. Now let’s have a look at all the different segments in which Sony operates: Game & Network services (G&NS) This segment includes all of Sony’s gaming activities and is run by Sony Interactive Entertainment. This segment is responsible for manufacturing and selling all products related to the PlayStation console and accessories, but also games, collaborations, and network services. This segment reported a record revenue of $19.39 billion in FY21. Sony is working hard on expanding production for this segment as it is still not able to satisfy all demand for its flagship PS5. I can confirm this because I am still not able to order a PS5 anywhere in the Netherlands. That the PlayStation is still a huge part of business for Sony is no surprise, as the gaming console is by far the leading console in the gaming market with a 43% market share. The PlayStation Network has over 100 million active users every month. DFC Intelligence We should also not forget that Sony has some very strong-selling games under its umbrella with Uncharted, Spiderman, Miles Morales, and The Last of Us. The segment is the largest by revenue for Sony and a very fast-growing one as well. Sony Music I don’t think the music segment needs much explaining, as the name pretty much says it all. Sony is one of the largest players in the music industry, and I, for one, had no idea Sony was active in this industry. I just turn on my Spotify and listen, but the music industry is a huge one. The music industry has been growing ever since 2014 for Sony, mostly thanks to the expansion of streaming services. Sony is expanding quickly, within this segment by doing loads of M&A: In addition to enhancing services for independent labels through The Orchard, we are offering more support to independent artists via AWAL, which we acquired in May 2021. To strengthen relationships with artists in specific regions, we acquired Som Livre of Brazil in March 2022, started a new label in India, and are investing in artists in Africa. Just this year, Sony also acquired the whole catalogs of both Bob Dylan and Bruce Springsteen. Now, it is of course important to know how Sony makes its money from being a music producer and publisher; Sony makes profits from Album sales and does this mostly through digital sales to limit manufacturing costs. Every time a song is played on Spotify, Sony receives compensation for this and then pays a part of this compensation to the artist. In addition to this, Spotify (as an example) pays a large amount to acquire this album on their streaming service in the first place. Pictures Sony Pictures is one of the largest film studios in the world. It has an incredible content library with movies and series such as all Spiderman movies, Venom, Ghostbusters, Uncharted, and The Good Doctor. Sony Pictures is a leading independent studio that also makes lots of TV shows with 37 primetime Emmy nominations and 12 wins in 2021 alone. One of the largest growth drivers might be Anime content, where Sony pictures is also a huge player. This market is expected to grow at an 8.8% CAGR through 2027 and will reach a market size of $43.7 billion. Of course, Sony Pictures is working in a very competitive landscape nowadays, with more and more streaming giants working on their own content. This will put pressure on Sony as they do not have their own streaming service and earn most revenues from movie theatres and selling their rights to streaming services. Sony does still have a competitive advantage as they are already a huge player in the industry with a great number of blockbuster movie title rights and productions. Sony has a huge budget and a lot of internal collaboration options as shown by the recently released Uncharted movie, based on the Uncharted game from Sony. I do believe Sony will have a hard time keeping its advantage with the huge spending on video content nowadays. Growth will probably remain strong as box office spending is still recovering from the covid-19 pandemic and is still below 2019 levels. Entertainment, technology, and services segment This segment is responsible for pretty much all of the Sony hardware such as the Sony Bravia TVs, Earbuds, phones, Cameras, and other technologies. This segment is extremely broad as Sony has many products. Some of the most innovative products are within this segment such as many sports applications of Sony with the function of scanning player movement, but also robotics. Imaging & Sensing Solutions Segment This segment might be one of the most fascinating ones within Sony. The segment earned revenue of approximately $9.6 billion in FY21. The possible market for imaging and sensing is incredibly big and a fast-growing one. The image sensor market is expected to grow at a 9% CAGR until 2030. Some of the largest markets will be mobile, automotive, industrial, and security. Financial services segment The last segment of Sony is its financial services segment. Sony offers multiple different financing and insurance solutions with a focus on Japan. An overview of its services is seen below. Sony High conviction growth opportunities Now that we have established the complete overview of Sony and its different segments & products, we can continue by looking at their highest conviction future opportunities. Sony has such an incredibly large number of products that is hard to summarize this all within one article, but let's go give it a shot. Gaming I am a big fan of the gaming market as this is a very fast-growing industry with loads of future potential as the gaming market is expanding rapidly. I also described my enthusiasm for the gaming industry in a recent article on Microsoft (MSFT) I wrote. According to Business Fortune Insights, the total gaming market is expected to grow at a CAGR of 13.2% between 2021 and 2028. The total market size will reach $545.98 billion by 2028. This growth in gaming will be a tailwind for Sony as a very dominant player. If Sony remains to be able to keep its market position, innovate, and expand its offering, this segment could be a huge future winner. Sony Another source of income growth is the PlayStation Plus subscription service. The subscription attach rate is 61% for PS4 players and 82% for PS5 players. This subscription is giving Sony a nice bit of annual recurring revenue. The subscription offers gamers on the PlayStation platform the ability to play online and together with friends, but also gets them free games every month. Sony sees multiple growth vectors for this segment as well. Commercial expansion is one of these growth vectors and Sony plans on executing this by upgrading its PlayStation Plus subscription service. The new subscription service allows people to upgrade to higher tiers to receive more free headline games or even unlock cloud gaming. Cloud gaming allows gamers to play their PlayStation games wherever and whenever they want to. They can even play on other devices apart from their PlayStation console. Cloud gaming means your game is being played on a server of Sony’s somewhere and then streamed to your personal device. This means the hardware will be unnecessary and you can play whenever you want. I personally expect this to be a huge market going forward and Sony is in a good position to benefit. These cloud gaming platforms also mean gamers are not required to buy a game anymore, but they can play any game in the PlayStation catalogs. Sony has a very strong catalog as it has many PlayStation-exclusive games, which it develops by itself. That cloud gaming is a huge opportunity is also shown by recent research performed by Globe Newswire. According to their latest study, the cloud gaming market was worth $1.6 billion in 2021 and is expected to grow at a 42.5% CAGR until 2028 to reach a market size of $13.3 billion. This segment of Sony has incredible potential and could for many already be a reason to buy Sony. Gaming will be a high-growth industry going forward, yet it sees some near-term pressure from less consumer spending and a potential recession. I do recommend investors to see through this near-term weakness and focus on the long-term potential. I believe Sony is pulling the right levers and making strong decisions by investing in cloud gaming (although I do believe that its main rival Microsoft is in front of Sony in cloud gaming) and increasing IP. Music The music segment has been growing at a 15.5% CAGR between 2017 and 2021 as revenue increased by $3 billion over this timeframe. Streaming has grown at a 27.7% CAGR over the same timeframe and now represents 70% of revenues in the music segment. Sony has been the #1 music publisher since 2012. Sony The music market, and mostly music streaming, is expected to see high growth. I like this market as it does not require high amounts of manufacturing costs and therefore has solid margins. Sony is one of the largest players to take advantage of market growth. Sony is growing rapidly within this segment as it had been able to grow both total artists and new signings with a CAGR of over 30% since 2017. Sony will continue investing in this segment and is looking for new ways of growth. One of the ways to promote their music and artists is by collaborating with other parts of Sony. This can be through digital concerts or soundtracks within games or movies. Sony Imaging and sensors solutions Imaging and sensor solutions are a huge growth market. According to Fortune Business Insights, the global image sensor market is expected to grow at an 8.4% CAGR until 2026 to reach a market size of $30 billion. For the smartphone market, growth comes mainly from the development of smartphone cameras. It is good to know that most smartphone cameras are also manufactured by Sony. Sony continues working on smartphone cameras and sensors as it sees this as the largest market. It continues to increase the number of pixels possible in a smartphone camera and already supports up to 8k video. Where the smartphone industry might be the largest for Sony within the imaging and sensing solutions segment, the automotive is probably the fastest growing. The CAGR is expected to be 21% until 2025. Sony expects to deliver sensing solutions to 75% of the top 20 OEMs in the world. The largest possibility within automotive is ADAS systems (autonomous driving). Current ADAS systems need up to 8 cameras while future autonomous driving systems will need up to 20 cameras per vehicle. These need to be the highest quality cameras and sensors in resolution, Lidar support, and cybersecurity. Sony is investing heavily in this segment as the future possibilities are huge and Sony is already the most significant player. The biggest upcoming industry for sensor solutions is probably the VR/AR market. Think of virtual displays, hand tracking, iris recognition, or AR glasses. A huge driving force here is the upcoming of the metaverse. According to GlobalData, the metaverse industry will grow from $22.79 billion in 2021 to approximately $1 trillion by 2030 at a CAGR of 39.8%. It is the next big theme in digital media, and VR & AR are crucial technologies driving its development. Sony sensors will play a crucial role in this technology. In order to deliver on all these technologies Sony is currently expanding its Nagasaki facility for a fab. By building this fab Sony can keep a secure and stable supply of semiconductors and continue to increase the quality of the supply chain in Japan. Sony is in a collaboration with Taiwan Semiconductor (TSM) to enhance technical knowledge. New initiatives Sony keeps looking for new future growth areas which match its current segments. This is what Sony says about this: We are exploring fields that can become growth centers in terms of creation and delivery of Kando. Among those fields, we are putting special focus on the metaverse and mobility. Let’s see how these new fields might do for Sony. Metaverse As I mentioned earlier in this article, the metaverse industry will grow from $22.79 billion in 2021 to approximately $1 trillion by 2030 at a CAGR of 39.8%. This offers a huge opportunity for many technology firms and Sony is also aware of this. Sony believes the metaverse will create an intersection of multiple genres including games, movies, music, and Anime. Sony believes it can use its strength in these segments to boost its presence in the metaverse. In games, Sony plans to enhance live service gaming by launching more than 10 live service games from their PlayStation Studios by FY25. Sony is also in a collaboration with Manchester City Football Club to reproduce the stadium and athletes to create new experiences. As for music, Sony works on creating new live entertainment experiences such as virtual concerts. Mobility Sony sees opportunities in safety through technology such as image sensors and Lidar technology, entertainment, and adaptability where Sony plans on using its cloud knowledge and services to support the evolution of a vehicle. Sony sees the functions of vehicles being defined by software and through services. Well, I agree with them on this subject as we can already see this happening at Tesla. Sony believes that to be able to contribute to the evolution of mobility, it needs to commercialize a vehicle and present it to the world. Of course, Sony is no car manufacturer and therefore can’t just decide to start building cars out of nowhere. The capital requirements are way too high. For this reason, they decided to partner with Honda Motor (HMC) to form a strategic alliance. In June of this year, Sony and Honda decided to form a new company named Sony Honda Mobility to offer high-value-added electric vehicles and services. Sony plans to begin selling a jointly-developed electric vehicle by 2025. I for one would be very excited to see the result of this venture between Sony and Honda. Financial results Sony presented its 2Q22 results on November 1st. Revenue for the quarter came in at $19.5 billion, growing by 16% YoY. Operating income of $2.43 billion was 8% higher than a year earlier. Thanks to the strong results of this quarter, Sony increased its outlook for FY22 and now expects an operating income of $8.36 billion (¥1.16 trillion) compared to $8 billion (¥1.11 trillion) before. Sony also expects revenue to come in slightly higher at $83.57 billion (¥11.6 trillion). The increased outlook is 5% and 1% higher than the previous outlook and therefore a nice increase showing Sony is still performing strongly despite all economic headwinds. The key to getting to know where this outperformance is coming from is by looking at the results of each segment. Let’s start by looking at the Game & Network Services segment. Revenue for this segment increased 12% YoY and came in at $5.2 billion (¥720.7 billion). This increase was mainly thanks to the FX impact as this was $676 million of additional revenue or 14.5%. This means that without the positive FX tailwind this segment would have posted lower revenue by 2.5%. Still, this is not bad at all compared to the drop in gaming seen all around the world and the impact it already had on companies like Nvidia (NVDA). This deterioration of the gaming sector did become clear in the operating income as this decreased by 49%. This was mainly due to the recent acquisition of Bungie and an increase in development costs. The drop in the segment was no surprise as covid-19 impacts ease and more people go outside. This resulted in a 10% decrease YoY in total gameplay spend on PlayStation. Combine this with the fact that software sales dropped as people were less willing to spend money on new games, and a drop is inevitable. PlayStation Plus subscribers also decreased by 4% YoY.
Seeking Alpha Nov 01

Sony GAAP EPS of ¥212.29, revenue of ¥2751.88B; raises FY22 guidance

Sony press release (NYSE:SONY): FQ2 GAAP EPS of ¥212.29. Revenue of ¥2751.88B (+16.1% Y/Y). Net Income ¥263.96B. Operating Income ¥344.04B; Adj. Operating Income ¥316.2B. FY22 Outlook: Sales: ¥11.6T (prior ¥11.5T) Operating income ¥1.16T (prior ¥1.11T) Net Income: ¥840B (prior ¥800B) Operating Cash Flow of ¥820B (prior ¥820B).
Seeking Alpha Oct 06

Sony: Good Value + Low Price = Buy

Summary The game console market is very competitive, but Sony is steadily keeping afloat. Sony studios are very successful, with games constantly appearing at the top of sales charts. Image & Sensing Solutions is a very promising division, despite its relatively small size. We maintain Buy status. While the company is very large, well-established and won't show double-digit revenue growth, the overall quality of the business is credible. Given the current prices, Sony is cheap, and we believe that it is reasonable to take this position now. Investment Thesis Sony (SONY) is a high-quality value stock, and we believe it is severely undervalued by the market. The company's business is broadly diversified and has proven to be resilient amidst current macroeconomic challenges. The company holds leading positions in several markets at once, it has strong pricing power and loyal audience. We give Sony Buy status at current prices. Leadership in the gaming and electronics market Sony is a widely diversified business. The company has six major divisions producing completely different products, but the most recognizable is the PlayStation console. Video games have become a sought-after leisure activity and are popular among children and adults alike. Previous generations of PlayStation have greatly outpaced their competitors due to the large list of exclusive games, according to VGChartz. Competition in the video game market has increased significantly with the advent of the next generation of consoles (PS5, Xbox One/X, Nintendo Switch). There are far fewer exclusives, and many games have been released on alternative platforms. Nevertheless, PS5 consoles remain in high demand, even though they are in a price range higher than their closest competitor XBOX. With almost 30 years of PlayStation presence in the market, Sony has managed to build up a very large loyal customer base, so we think the trend will persist in the future. Even with the loss of some audience in favor of Microsoft or Nintendo, PS5 sales will remain strong. VGChartz An important part of the company's strategy is the acquisition of game studios and work on its own projects. At the same time, Sony has large sales volume, for example, in the first half of 2022 games from Horizon and Gran Turismo franchises ranked 4th and 7th by sales in the U.S., according to NPD Group. NPD Group We are optimistic about the future of Sony. The company has already implemented many successful projects, several famous teams are working under its wing, so Sony is highly likely to maintain its dominant position in the video game market. The current situation leaves much to be desired, as the exit from the pandemic still manifests itself in a decrease in MAU and user spending on content, but we expect the activity to recover in 2023-2024 with the release of new games, which will have positive effect on revenue. Invest Heroes CMOS is the rough diamond By associating Sony more with the home electronics and gaming industries, investors omit a very interesting segment - Image & Sensing Solutions. Over the last few years, the company's management has pursued an active investment policy in the I&SS division, and it looks like the investment is starting to pay off. Conventionally, Sony CMOS were used primarily in photo, video equipment and mobile phones, and the company never lost out to competitors in sales of sensors. Although SLR cameras have lost their former popularity among the average consumer, the overall sensor market is expected to grow at a steady 6.0% y/y as per IC Insights and Yole forecast. We believe the market has slightly higher potential. Strong sales will be fueled by the trend towards installing multiple cameras in cell phones, as this is one of the main industries using CMOS, as well as the development of autopilots and assisted driving systems. IC Insights The use of sensors is not limited to cameras and phones. According to the management, Sony is still not using full production capacity in its IS&S division, but revenue in the segment is up by 10% YoY. Demand for Sony products has followed a decline in demand for industrial equipment and security cameras. The process seems to be cyclical. With accelerating construction and recovery of the industrials sector, Sony will boost production capacity again, and future increases in self-driving vehicles will support growth of the division. That said, the sector is generating normal operating margin even with lower volume. In a conservative scenario, we expect it to be 12.4% in fiscal 2022, with an increase to 13.9% in fiscal 2023. Thus, we have a leader in a narrow and popular market with good prospects. Although the segment accounts for just over 10% of Sony's total revenue, in our view it has tremendous investment potential and is positively reflected in the fair valuation of the entire group. Valuation According to our estimates, revenue of Sony will total ¥10 380 bn in fiscal 2022 (+4.6% y/y) and ¥11 758 bn in 2023 (+13.3% y/y), EBITDA will amount to ¥2 035 bn (-3.4% y/y) and ¥2 340 bn (+15.0% y/y), respectively. Invest Heroes Invest Heroes As per current valuation, Sony is traded at 6.5x EV/EBITDA'22 and 5.7x EV/EBITDA'23, which is cheap, given the company's strong market position. For our valuation, we took the industry median of 9.8x EV/EBITDA'23, discounted at 13%. According to our estimates, the intrinsic value of Sony stock is $114, and we maintain Buy status. Upside - 71%.

CEO Compensation Analysis

How has Hiroki Totoki's remuneration changed compared to Sony Group's earnings?
DateTotal CompensationSalaryCompany Earnings
Dec 31 2025n/an/a

JP¥1t

Sep 30 2025n/an/a

JP¥1t

Jun 30 2025n/an/a

JP¥1t

Mar 31 2025JP¥360mJP¥140m

JP¥1t

Dec 31 2024n/an/a

JP¥1t

Sep 30 2024n/an/a

JP¥1t

Jun 30 2024n/an/a

JP¥963b

Mar 31 2024n/an/a

JP¥971b

Dec 31 2023n/an/a

JP¥923b

Sep 30 2023n/an/a

JP¥880b

Jun 30 2023n/an/a

JP¥962b

Mar 31 2023JP¥223mJP¥80m

JP¥1t

Dec 31 2022n/an/a

JP¥975b

Sep 30 2022n/an/a

JP¥1t

Jun 30 2022n/an/a

JP¥931b

Apr 01 2022n/an/a

JP¥882b

Dec 31 2021n/an/a

JP¥838b

Sep 30 2021n/an/a

JP¥802b

Jun 30 2021n/an/a

JP¥1t

Mar 31 2021JP¥136mJP¥66m

JP¥1t

Dec 31 2020n/an/a

JP¥976b

Sep 30 2020n/an/a

JP¥894b

Jun 30 2020n/an/a

JP¥624b

Mar 31 2020JP¥115mJP¥59m

JP¥582b

Compensation vs Market: Hiroki's total compensation ($USD2.29M) is below average for companies of similar size in the US market ($USD14.67M).

Compensation vs Earnings: Hiroki's compensation has increased by more than 20% in the past year.


CEO

Hiroki Totoki (61 yo)

3.1yrs
Tenure
JP¥360,000,000
Compensation

Mr. Hiroki Totoki is President and Chief Executive Officer since April 1, 2023 and April 01, 2025 at Sony Group Corporation respectively. He was Chairman of Sony Interactive Entertainment Inc. from October...


Leadership Team

NamePositionTenureCompensationOwnership
Kenichiro Yoshida
Executive Chairman11.9yrsJP¥636.00m0.011%
$ 13.2m
Hiroki Totoki
President3.1yrsJP¥360.00m0.0067%
$ 7.9m
Toshimoto Mitomo
Corporate Executive Officer & Chief Strategy Officer8.1yrsJP¥117.00m0.0024%
$ 2.8m
Sadahiko Hayakawa
Senior Vice Presidentno datano datano data
Lin Tao
CFO & Corporate Executive Officer1.1yrsno data0.00066%
$ 777.9k
J. Hill
Senior Vice President of Finance & Investor Relations and Head of Investor Relationsno datano datano data
Natsuko Takei
Senior General Manager of Legal & Compliance Department8.1yrsno datano data
Yasuhiro Ito
Chief People Officer1.1yrsno data0.00011%
$ 129.7k
Shoji Nemoto
Head of Disc Manufacturing Business20.5yrsno datano data
Yasuhiro Ueda
Head of Technology Policy & Relationsno datano datano data
Kazuhiko Takeda
Senior VP7.8yrsno datano data
Fumiaki Sakai
Head of Information System8.1yrsno datano data
7.8yrs
Average Tenure
63yo
Average Age

Experienced Management: SONY's management team is seasoned and experienced (7.8 years average tenure).


Board Members

NamePositionTenureCompensationOwnership
Kenichiro Yoshida
Executive Chairman11.9yrsJP¥636.00m0.011%
$ 13.2m
Hiroki Totoki
President6.9yrsJP¥360.00m0.0067%
$ 7.9m
Nora Denzel
Independent Outside Directorless than a yearno datano data
Neil Hunt
Independent Outside Director2.9yrsno data0.000080%
$ 94.3k
William Morrow
Independent Outside Director2.9yrsno data0.000080%
$ 94.3k
Shingo Konomoto
Independent Outside Director1.9yrsno data0.000020%
$ 23.6k
Wendy Mira Becker
Independent Director6.9yrsno data0.00041%
$ 483.3k
Masayuki Hyodo
Independent Outside Directorless than a yearno datano data
Joseph A. Kraft
Independent Outside Director5.9yrsno data0.00034%
$ 400.8k
Keiko Kishigami
Independent Outside Director5.9yrsno data0.00034%
$ 400.8k
Yoriko Goto
Independent Outside Directorless than a yearno datano data
2.9yrs
Average Tenure
65yo
Average Age

Experienced Board: SONY's board of directors are not considered experienced ( 2.9 years average tenure), which suggests a new board.


Company Analysis and Financial Data Status

DataLast Updated (UTC time)
Company Analysis2026/05/07 11:06
End of Day Share Price 2026/05/07 00:00
Earnings2025/12/31
Annual Earnings2025/03/31

Data Sources

The data used in our company analysis is from S&P Global Market Intelligence LLC. The following data is used in our analysis model to generate this report. Data is normalised which can introduce a delay from the source being available.

PackageDataTimeframeExample US Source *
Company Financials10 years
  • Income statement
  • Cash flow statement
  • Balance sheet
Analyst Consensus Estimates+3 years
  • Forecast financials
  • Analyst price targets
Market Prices30 years
  • Stock prices
  • Dividends, Splits and Actions
Ownership10 years
  • Top shareholders
  • Insider trading
Management10 years
  • Leadership team
  • Board of directors
Key Developments10 years
  • Company announcements

* Example for US securities, for non-US equivalent regulatory forms and sources are used.

Unless specified all financial data is based on a yearly period but updated quarterly. This is known as Trailing Twelve Month (TTM) or Last Twelve Month (LTM) Data. Learn more.

Analysis Model and Snowflake

Details of the analysis model used to generate this report is available on our Github page, we also have guides on how to use our reports and tutorials on Youtube.

Learn about the world class team who designed and built the Simply Wall St analysis model.

Industry and Sector Metrics

Our industry and section metrics are calculated every 6 hours by Simply Wall St, details of our process are available on Github.

Analyst Sources

Sony Group Corporation is covered by 39 analysts. 24 of those analysts submitted the estimates of revenue or earnings used as inputs to our report. Analysts submissions are updated throughout the day.

AnalystInstitution
Richard KramerArete Research Services LLP
Yuji FujimoriBarclays
Michael HickeyBenchmark Company