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Mobile Global Esports Inc.OTCPK:MGAM 주식 보고서

시가총액 US$286.2k
주가
US$0.0047
내 적정 가치
해당 없음
1Y-91.5%
7D-47.2%
1D
포트폴리오 가치
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Mobile Global Esports Inc.

OTCPK:MGAM 주식 리포트

시가총액: US$286.2k

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Mobile Global Esports Inc. 경쟁사

가격 이력 및 성과

Mobile Global Esports 주가의 최고가, 최저가 및 변동 요약
과거 주가
현재 주가US$0.0047
52주 최고가US$0.24
52주 최저가US$0.003
베타-3.69
1개월 변동-76.50%
3개월 변동-95.30%
1년 변동-91.47%
3년 변동-99.17%
5년 변동n/a
IPO 이후 변동-99.90%

최근 뉴스 및 업데이트

Recent updates

Seeking Alpha Aug 03

Mobile Global Esports Stock: Tread Cautiously

Mobile Global Esports is a new and exciting way to play the Esports industry. Long-term, MGAM's prospects might very well be great, but it's still operating in a small market and has no substantive operating history. This creates a high-risk/high-reward prospect that investors should be very cautious about. One of the best ways to make a lot of money is to invest in companies that come in at the ground floor of new industries. In recent years, one of the most interesting prospects has been the Esports market. Although 20 years ago it would have sounded crazy that people would be able to make a living off of playing video games, today the concept is commonplace. Highly competitive gamers spread across a large number of different games have created an entirely new market for investors to benefit from. But with this enthusiasm can also come a significant amount of risk. Just because a company operates in a particular market and it is an early entrant into that space does not mean it offers investors tremendous upside potential. One new player that investors had the opportunity to buy into that seems to be rather risky is Mobile Global Esports (MGAM). With virtually no operations under its belt and a tough road ahead for it if it is to achieve its goals, the company truly is a risky prospect and investors in it should tread cautiously. Mobile Global Esports - A niche play in Esports According to its most recent investor prospectus, Mobile Global Esports is an enterprise focused on promoting Esports, largely throughout India. The company was originally organized in March of 2021 with the sole purpose of carrying on and expanding the Esports business that was started by its parent company, Sports Industry of India (also known as SII). As part of this set-up, SII, which remains a shareholder in Mobile Global Esports, has granted Mobile Global Esports Exclusive rights to develop, organize, promote, and monetize mobile Esports events in collaboration with AIU and EUSAI. The first of these entities, AIU, is also known as the Association of Indian Universities. It operates as an academic and sports body that represents 854 major universities. It has its own sanctioned esports events as well. Meanwhile, EUSAI, also known as Elite University Sports Alliance of India Pvt. Ltd., is a for-profit subsidiary of SII that has direct contracts with 73 leading Indian universities involving the exclusive right to organize and monetize a range of sports, including Esports. Mobile Global Esports The management team at Mobile Global Esports sees this as a big opportunity to capitalize on a large but nascent market. At present, the university system in India has an estimated 37 million students, leaving open the opportunity for tremendous growth as Esports continues to expand. Of course, Mobile Global Esports will not just focus on esports altogether. Instead, its primary focus will be on mobile Esports. This is because this is the fastest growing segment of the Esports market at this time. Long term, this could ultimately prove to be a really interesting opportunity for investors. But at present, it's a very small market that the firm is playing in. According to one source, for instance, the global market for mobile games is currently estimated at about $125 billion. With an annualized growth rate expected of it of 8.7%, it should climb to $174.5 billion by 2026. However, the overall opportunity in India today is worth only $3.8 billion, with that market expected to expand to just $5 billion by 2026. Issues regarding low 5G exposure are certain to approve problematic for the market. And it's also true that while India represents a massive opportunity in the long run for pretty much any industry, it is still very much in the development phase economically speaking. Markets such as Esports are bound to take a backseat to more critical industries. Mobile Global Esports expects to go on to generate revenue in a number of ways. First and foremost, it seems to be focused on hosting events. On its own, the company did not host any events through the end of its latest fiscal year. However, SII has hosted no fewer than 41 university Esports tournaments over the last 18 months. Since January of 2022, the esports events have attracted over 632,000 unique viewers. And Mobile Global Esports is now slated to be the exclusive organizer of the only officially sanctioned national championship for university esports in India. Hosting these live events will be expensive, but management does plan to monetize by focusing on standard approaches like advertising, encouraging in-app purchases, offering subscriptions, and more. The company does have plans to generate revenue in other ways. For instance, it currently hopes to integrate the Esports concept into a social platform that will include a game library, access to tournaments, and various social features. Though it's still early, the company is forecasting per-user net revenue on its social gaming platform of $10.80, with data revenue coming in at $24 per user per year. Its current target is to hit 2.6 million digital users in 2023. If this comes to fruition, the end result would be net revenue from its social gaming platform and data sales of $90.5 million annually. Outside of this, the company also has a software and management agreement with Artemis Avenue that gives the company a license to use compression technology developed by affiliates of Artemis in order to improve Internet connectivity, deal with uneven bandwidth, and more. They currently claim that this compression technology reduces video file sizes by up to two-thirds. And the company also has the option to dive into the ownership and/or management of Esports teams. One article from Forbes claimed that the top two global esports teams are valued at over $300 million, with estimated earnings from them totaling $24.7 million in 2021. Mobile Global Esports

주주 수익률

MGAMUS EntertainmentUS 시장
7D-47.2%1.8%-0.8%
1Y-91.5%-10.1%27.1%

수익률 대 산업: MGAM은 지난 1년 동안 -12.3%의 수익을 기록한 US Entertainment 산업보다 저조한 성과를 냈습니다.

수익률 대 시장: MGAM은 지난 1년 동안 26.7%를 기록한 US 시장보다 저조한 성과를 냈습니다.

주가 변동성

Is MGAM's price volatile compared to industry and market?
MGAM volatility
MGAM Average Weekly Movement78.3%
Entertainment Industry Average Movement9.0%
Market Average Movement7.2%
10% most volatile stocks in US Market16.3%
10% least volatile stocks in US Market3.2%

안정적인 주가: MGAM의 주가는 지난 3개월 동안 US 시장보다 변동성이 컸습니다.

시간에 따른 변동성: MGAM의 주간 변동성은 지난 1년간 50%에서 78%로 증가했습니다.

회사 소개

설립직원 수CEO웹사이트
2016n/aBrett Rosinwww.mogoesports.com

모바일 글로벌 이스포츠는 이스포츠 사업을 운영하고 있습니다. 다양한 가상 e스포츠 이벤트를 조직하고 상업화합니다. 이 회사는 이전에는 엘리트 e스포츠 주식회사로 알려졌으며 2021년 4월에 모바일 글로벌 e스포츠 주식회사로 사명을 변경했습니다.

Mobile Global Esports Inc. 기초 지표 요약

Mobile Global Esports의 순이익과 매출은 시가총액과 어떻게 비교됩니까?
MGAM 기초 통계
시가총액US$286.22k
순이익 (TTM)-US$2.51m
매출 (TTM)US$10.02k
33.6x
주가매출비율(P/S)
-0.1x
주가수익비율(P/E)

MGAM는 고평가되어 있습니까?

공정 가치 및 평가 분석 보기

순이익 및 매출

최근 실적 보고서(TTM)의 주요 수익성 지표
MGAM 손익계산서 (TTM)
매출US$10.02k
매출원가US$103.47k
총이익-US$93.45k
기타 비용US$2.42m
순이익-US$2.51m

최근 보고된 실적

Mar 31, 2026

다음 실적 발표일

해당 없음

주당순이익(EPS)-0.035
총이익률-932.92%
순이익률-25,057.28%
부채/자본 비율18,715.3%

MGAM의 장기 실적은 어땠습니까?

과거 실적 및 비교 보기

기업 분석 및 재무 데이터 상태

데이터최종 업데이트 (UTC 시간)
기업 분석2026/05/21 02:31
종가2026/05/21 00:00
수익2026/03/31
연간 수익2025/12/31

데이터 소스

당사의 기업 분석에 사용되는 데이터는 S&P Global Market Intelligence LLC에서 제공됩니다. 아래 데이터는 이 보고서를 생성하기 위해 분석 모델에서 사용됩니다. 데이터는 정규화되므로 소스가 제공된 후 지연이 발생할 수 있습니다.

패키지데이터기간미국 소스 예시 *
기업 재무제표10년
  • 손익계산서
  • 현금흐름표
  • 대차대조표
분석가 컨센서스 추정치+3년
  • 재무 예측
  • 분석가 목표주가
시장 가격30년
  • 주가
  • 배당, 분할 및 기타 조치
지분 구조10년
  • 주요 주주
  • 내부자 거래
경영진10년
  • 리더십 팀
  • 이사회
주요 개발10년
  • 회사 공시

* 미국 증권에 대한 예시이며, 비(非)미국 증권에는 해당 국가의 규제 서식 및 자료원을 사용합니다.

별도로 명시되지 않는 한 모든 재무 데이터는 연간 기간을 기준으로 하지만 분기별로 업데이트됩니다. 이를 TTM(최근 12개월) 또는 LTM(지난 12개월) 데이터라고 합니다. 자세히 알아보기.

분석 모델 및 스노우플레이크

이 보고서를 생성하는 데 사용된 분석 모델에 대한 자세한 내용은 당사의 Github 페이지에서 확인하실 수 있습니다. 또한 보고서 활용 방법에 대한 가이드YouTube 튜토리얼도 제공합니다.

Simply Wall St 분석 모델을 설계하고 구축한 세계적 수준의 팀에 대해 알아보세요.

산업 및 섹터 지표

산업 및 섹터 지표는 Simply Wall St가 6시간마다 계산하며, 프로세스에 대한 자세한 내용은 Github에서 확인할 수 있습니다.

분석가 소스

Mobile Global Esports Inc.는 1명의 분석가가 다루고 있습니다. 이 중 0명의 분석가가 우리 보고서에 입력 데이터로 사용되는 매출 또는 수익 추정치를 제출했습니다. 분석가의 제출 자료는 하루 종일 업데이트됩니다.

분석가기관
Jack Vander AardeMaxim Group