View Future GrowthESE Entertainment 과거 순이익 실적과거 기준 점검 0/6ESE Entertainment은 연평균 10.8%의 비율로 수입이 증가해 온 반면, Entertainment 산업은 연평균 26.6%의 비율로 증가했습니다. 매출은 연평균 7.1%의 비율로 감소했습니다.핵심 정보10.80%순이익 성장률23.87%주당순이익(EPS) 성장률Entertainment 산업 성장률18.06%매출 성장률-7.07%자기자본이익률n/a순이익률-103.51%최근 순이익 업데이트31 Jul 2025최근 과거 실적 업데이트업데이트 없음모든 업데이트 보기Recent updates공시 • Oct 17ESE Entertainment Inc. announced that it has received CAD 0.75 million in fundingOn October 16, 2025, ESE Entertainment Inc. closed the transaction. The company issued 3,698,166 common shares at an issue price of CAD 0.06 for gross proceeds of CAD 221,889.96 in its second and final tranche. To date, the company has raised aggregate gross proceeds of CAD 750,000 through the sale of 12,500,000 shares. In connection with the second tranche, the company paid cash commissions of CAD 15,532.30 to certain finders and issued 258,872 non-transferable finder’s warrants. Each finder’s warrant entitles the holder thereof to purchase one share at an exercise price of CAD 0.06 per share for a period of 24 months from the date of issuance. The offering remains subject to final acceptance from the TSX Venture Exchange. All securities issued or issuable in connection with the second tranche will be subject to applicable hold periods imposed under applicable securities legislation, including a hold period of 4 months and one day from the date of issuance.공시 • Sep 06ESE Entertainment Inc. announced that it expects to receive CAD 0.75 million in fundingESE Entertainment Inc. announced an offering of up to 12,500,000 common shares at a price of CAD 0.06 per Share for aggregate gross proceeds of up to CAD 750,000 on September 5, 2025. The securities issued in the Offering will be subject to applicable hold periods imposed under applicable securities legislation, including a hold period of 4 months and one day from the date of issuance. The Company may pay finder's fees to eligible finders in connection with the Offering, subject to compliance with applicable securities laws and TSX Venture Exchange (“TSXV”) policies.공시 • Jan 22ESE Entertainment Inc., Annual General Meeting, Apr 03, 2025ESE Entertainment Inc., Annual General Meeting, Apr 03, 2025.공시 • Dec 05ESE Entertainment Inc. Announces the Appointment of Ryan Vaupshas to its Board and Audit CommitteeESE Entertainment Inc. announced the appointment of Ryan Vaupshas, MBA, to the Company's board of directors and audit committee, effective December 1, 2024. Mr. Vaupshas brings over 14 years of management and leadership experience across multiple sectors, including professional services, technology consulting, and gaming, during which he has sat on multiple executive committees, advisory committees, and boards. Mr. Vaupshas holds a Bachelor of Commerce and a Master of Business Administration. Mr. Vaupshas replaces Raj Dewan, who stepped down from the Board and the Company's audit committee on October 31, 2024.공시 • Sep 13ESE Entertainment Inc. Announces the Appointment of Ryan Maarschalk as A DirectorESE Entertainment Inc. announce the appointment of Ryan Maarschalk B.Sc, CPA, as a Director of the Company. Mr. Ryan Maarschalk was previously a Director of ESE Entertainment, after its initial public listing and subsequent valuation growth. He brings over two decades of leadership experience across both private and public sectors. His career includes roles as a director and executive, providing strategic financial oversight for numerous organizations. Mr. Maarschalk previously served with Crowe MacKay LLP for four years, and for the past nine years, he has operated his own firm, specializing in CFO services for a range of industries. A former NCAA tennis athlete, Mr. Maarschalk holds a degree in Biomedical Science from Western Michigan University and is a Chartered Professional Accountant (CPA). His comprehensive financial expertise and business acumen make him a valuable asset to ESE as it continues to evolve and expand. Concurrently, Ron Segev has stepped down as a Director of the Company. ESE would like to extend its sincere gratitude to Ron Segev for his valuable contributions and dedication during his tenure as a Director, and wish him continued success in his future endeavors.공시 • Jul 20BlackPines Capital Partners completed the acquisition of remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for $4.03 million.BlackPines Capital Partners has entered into a definitive share purchase agreement to acquire remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) on July 14, 2024. Miller Thomson LLP acted as legal advisor for BlackPines Capital Partners. BlackPines Capital Partners completed the acquisition of remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for $4.03 million on July 18, 2024. The Transaction remains subject to final acceptance by the Exchange.공시 • Jul 15BlackPines Capital Partners has entered into a definitive share purchase agreement to acquire remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE).BlackPines Capital Partners has entered into a definitive share purchase agreement to acquire remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) on July 15, 2024. Miller Thomson LLP acted as legal advisor for BlackPines Capital Partners.공시 • Oct 07ESE Entertainment Inc., Annual General Meeting, Dec 06, 2023ESE Entertainment Inc., Annual General Meeting, Dec 06, 2023.공시 • Oct 01An unknown buyer acquired WPG Racing Solutions srl and Foresight Resolution SRL from ESE Entertainment Inc. (TSXV:ESE).An unknown buyer acquired WPG Racing Solutions srl and Foresight Resolution SRL from ESE Entertainment Inc. (TSXV:ESE) on July 31, 2023.An unknown buyer completed the acquisition of WPG Racing Solutions srl and Foresight Resolution SRL from ESE Entertainment Inc. (TSXV:ESE) on July 31, 2023.공시 • Aug 17BlackPines Capital Partners completed the acquisition of a 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE).BlackPines Capital Partners agreed to acquire a 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for CAD 9.1 million on August 5, 2023. Consideration is subject to a 15% holdback for certain indemnification obligations of the Company under the SPA. The holdback will be released to the Company in two equal tranches on each of the 6-month and 12-month anniversaries of the closing, respectively, subject to any outstanding or pending claims for indemnification. Completion of the Transaction remains subject to the approval of the Exchange.BlackPines Capital Partners completed the acquisition of a 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) on August 5, 2023.공시 • Aug 10BlackPines Capital Partners agreed to acquire 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for CAD 9.1 million.BlackPines Capital Partners agreed to acquire a 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for CAD 9.1 million on August 5, 2023. Consideration is subject to a 15% holdback for certain indemnification obligations of the Company under the SPA. The holdback will be released to the Company in two equal tranches on each of the 6-month and 12-month anniversaries of the closing, respectively, subject to any outstanding or pending claims for indemnification. Completion of the Transaction remains subject to the approval of theExchange.New Risk • Jun 08New major risk - Market cap sizeThe company's market capitalization is less than US$10m. Market cap: US$9.92m This is considered a major risk. Companies with a small market capitalization are most likely businesses that have not yet released a product to market or are simply a very small company without a wide reach. Either way, risk is elevated with these companies because there is a chance the product may not come to fruition or the company's addressable market or demand may not be as large as expected. In addition, if the company's size is the main factor, it is less likely to have many investors and analysts following it and scrutinizing its performance and outlook. Currently, the following risks have been identified for the company: Major Risks Earnings have declined by 69% per year over the past 5 years. Market cap is less than US$10m (US$9.92m market cap). Minor Risks Share price has been volatile over the past 3 months (12% average weekly change). Shareholders have been diluted in the past year (13% increase in shares outstanding).공시 • Feb 17ESE Entertainment Inc. Announces Its Adoption of Artificial Intelligence Technology and Utilization of ChatGPT to Enhance Its Business OfferingsESE Entertainment Inc. announced its adoption of artificial intelligence technology and utilization of ChatGPT to enhance its business offerings. ESE plans to utilize its in-house AI capabilities alongside ChatGPT to further enhance its offerings and stay at the forefront of the gaming and esports industry. By combining the strengths of both internal and external AI technology, ESE aims to provide a truly unique and innovative experience for its customers. The Company anticipates that this investment in AI will help to further drive growth and the Company's success in the rapidly evolving world of gaming and esports. The Company plans to use AI and ChatGPT in several ways to improve its business: User acquisition and targeting: The Company can use AI algorithms to analyze large amounts of data about gaming and esports players to better understand their preferences, behavior, and demographics. This information can then be used to develop more effective and personalized user acquisition strategies and advertisements, targeting the right players with the right messages and offers at the right time. Ad optimization: The Company can use AI algorithms to optimize its advertising campaigns, analyzing performance data to identify what is working and what isn't. This information can then be used to make data-driven decisions about which ads to show to which players, maximizing the return on investment for gaming developers and esports teams. Chatbot support: The Company plans to integrate ChatGPT into its customer support system to provide instant and personalized assistance to players and customers of ESE. Chatbots powered by ChatGPT can answer questions, provide information, and even make recommendations, freeing up human support staff to focus on more complex issues. Content creation: The Company plans to use ChatGPT to generate engaging and relevant content for its media production customers and strategies for specific games. This content can be used to attract and retain players, increase engagement, and drive user acquisition. Game development: The Company can use AI and machine learning to analyze player behavior and preferences to inform the development of new games and esports titles. This information can be used to optimize gameplay, create more challenging levels, and even influence game story lines. ESE's adoption of ChatGPT and AI technology is a strategic move that is expected to benefit the Company and its stakeholders. The integration of AI and ChatGPT will not only improve the quality and relevance of content but also enhance the Company's user acquisition, advertising, customer support, content creation and game development efforts. The Company believes that this investment in AI technology will contribute to its goal of becoming a leader in the gaming and esports industry, delivering value to its clients and shareholders.매출 및 비용 세부 내역ESE Entertainment가 돈을 벌고 사용하는 방법. 최근 발표된 LTM 실적 기준.순이익 및 매출 추이OTCPK:ENTE.F 매출, 비용 및 순이익 (CAD Millions)날짜매출순이익일반관리비연구개발비31 Jul 256-64030 Apr 256-76031 Jan 255-66031 Oct 243-66031 Jul 246-47030 Apr 243-46031 Jan 243-66031 Oct 234-78031 Jul 2336-2112030 Apr 2345-2920031 Jan 2352-3022031 Oct 2259-2921031 Jul 2232-2623030 Apr 2226-1715031 Jan 2219-1815031 Oct 2111-1714031 Jul 215-97030 Apr 211-96031 Jan 211-53031 Oct 200-43031 Oct 190-100양질의 수익: ENTE.F 은(는) 현재 수익성이 없습니다.이익 마진 증가: ENTE.F는 현재 수익성이 없습니다.잉여현금흐름 대비 순이익 분석과거 순이익 성장 분석수익추이: ENTE.F는 수익성이 없지만 지난 5년 동안 연평균 10.8%의 속도로 손실을 줄였습니다.성장 가속화: 현재 수익성이 없어 지난 1년간 ENTE.F의 수익 성장률을 5년 평균과 비교할 수 없습니다.수익 대 산업: ENTE.F은 수익성이 없어 지난 해 수익 성장률을 Entertainment 업계(-4.9%)와 비교하기 어렵습니다.자기자본이익률높은 ROE: ENTE.F의 부채가 자산을 초과하여 자본 수익률을 계산하기 어렵습니다.총자산이익률투하자본수익률우수한 과거 실적 기업을 찾아보세요7D1Y7D1Y7D1YMedia 산업에서 과거 실적이 우수한 기업.View Financial Health기업 분석 및 재무 데이터 상태데이터최종 업데이트 (UTC 시간)기업 분석2026/05/22 13:30종가2026/05/20 00:00수익2025/07/31연간 수익2024/10/31데이터 소스당사의 기업 분석에 사용되는 데이터는 S&P Global Market Intelligence LLC에서 제공됩니다. 아래 데이터는 이 보고서를 생성하기 위해 분석 모델에서 사용됩니다. 데이터는 정규화되므로 소스가 제공된 후 지연이 발생할 수 있습니다.패키지데이터기간미국 소스 예시 *기업 재무제표10년손익계산서현금흐름표대차대조표SEC 양식 10-KSEC 양식 10-Q분석가 컨센서스 추정치+3년재무 예측분석가 목표주가분석가 리서치 보고서Blue Matrix시장 가격30년주가배당, 분할 및 기타 조치ICE 시장 데이터SEC 양식 S-1지분 구조10년주요 주주내부자 거래SEC 양식 4SEC 양식 13D경영진10년리더십 팀이사회SEC 양식 10-KSEC 양식 DEF 14A주요 개발10년회사 공시SEC 양식 8-K* 미국 증권에 대한 예시이며, 비(非)미국 증권에는 해당 국가의 규제 서식 및 자료원을 사용합니다.별도로 명시되지 않는 한 모든 재무 데이터는 연간 기간을 기준으로 하지만 분기별로 업데이트됩니다. 이를 TTM(최근 12개월) 또는 LTM(지난 12개월) 데이터라고 합니다. 자세히 알아보기.분석 모델 및 스노우플레이크이 보고서를 생성하는 데 사용된 분석 모델에 대한 자세한 내용은 당사의 Github 페이지에서 확인하실 수 있습니다. 또한 보고서 활용 방법에 대한 가이드와 YouTube 튜토리얼도 제공합니다.Simply Wall St 분석 모델을 설계하고 구축한 세계적 수준의 팀에 대해 알아보세요.산업 및 섹터 지표산업 및 섹터 지표는 Simply Wall St가 6시간마다 계산하며, 프로세스에 대한 자세한 내용은 Github에서 확인할 수 있습니다.분석가 소스ESE Entertainment Inc.는 1명의 분석가가 다루고 있습니다. 이 중 0명의 분석가가 우리 보고서에 입력 데이터로 사용되는 매출 또는 수익 추정치를 제출했습니다. 분석가의 제출 자료는 하루 종일 업데이트됩니다.분석가기관Siddharth RajeevFundamental Research Corp.
공시 • Oct 17ESE Entertainment Inc. announced that it has received CAD 0.75 million in fundingOn October 16, 2025, ESE Entertainment Inc. closed the transaction. The company issued 3,698,166 common shares at an issue price of CAD 0.06 for gross proceeds of CAD 221,889.96 in its second and final tranche. To date, the company has raised aggregate gross proceeds of CAD 750,000 through the sale of 12,500,000 shares. In connection with the second tranche, the company paid cash commissions of CAD 15,532.30 to certain finders and issued 258,872 non-transferable finder’s warrants. Each finder’s warrant entitles the holder thereof to purchase one share at an exercise price of CAD 0.06 per share for a period of 24 months from the date of issuance. The offering remains subject to final acceptance from the TSX Venture Exchange. All securities issued or issuable in connection with the second tranche will be subject to applicable hold periods imposed under applicable securities legislation, including a hold period of 4 months and one day from the date of issuance.
공시 • Sep 06ESE Entertainment Inc. announced that it expects to receive CAD 0.75 million in fundingESE Entertainment Inc. announced an offering of up to 12,500,000 common shares at a price of CAD 0.06 per Share for aggregate gross proceeds of up to CAD 750,000 on September 5, 2025. The securities issued in the Offering will be subject to applicable hold periods imposed under applicable securities legislation, including a hold period of 4 months and one day from the date of issuance. The Company may pay finder's fees to eligible finders in connection with the Offering, subject to compliance with applicable securities laws and TSX Venture Exchange (“TSXV”) policies.
공시 • Jan 22ESE Entertainment Inc., Annual General Meeting, Apr 03, 2025ESE Entertainment Inc., Annual General Meeting, Apr 03, 2025.
공시 • Dec 05ESE Entertainment Inc. Announces the Appointment of Ryan Vaupshas to its Board and Audit CommitteeESE Entertainment Inc. announced the appointment of Ryan Vaupshas, MBA, to the Company's board of directors and audit committee, effective December 1, 2024. Mr. Vaupshas brings over 14 years of management and leadership experience across multiple sectors, including professional services, technology consulting, and gaming, during which he has sat on multiple executive committees, advisory committees, and boards. Mr. Vaupshas holds a Bachelor of Commerce and a Master of Business Administration. Mr. Vaupshas replaces Raj Dewan, who stepped down from the Board and the Company's audit committee on October 31, 2024.
공시 • Sep 13ESE Entertainment Inc. Announces the Appointment of Ryan Maarschalk as A DirectorESE Entertainment Inc. announce the appointment of Ryan Maarschalk B.Sc, CPA, as a Director of the Company. Mr. Ryan Maarschalk was previously a Director of ESE Entertainment, after its initial public listing and subsequent valuation growth. He brings over two decades of leadership experience across both private and public sectors. His career includes roles as a director and executive, providing strategic financial oversight for numerous organizations. Mr. Maarschalk previously served with Crowe MacKay LLP for four years, and for the past nine years, he has operated his own firm, specializing in CFO services for a range of industries. A former NCAA tennis athlete, Mr. Maarschalk holds a degree in Biomedical Science from Western Michigan University and is a Chartered Professional Accountant (CPA). His comprehensive financial expertise and business acumen make him a valuable asset to ESE as it continues to evolve and expand. Concurrently, Ron Segev has stepped down as a Director of the Company. ESE would like to extend its sincere gratitude to Ron Segev for his valuable contributions and dedication during his tenure as a Director, and wish him continued success in his future endeavors.
공시 • Jul 20BlackPines Capital Partners completed the acquisition of remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for $4.03 million.BlackPines Capital Partners has entered into a definitive share purchase agreement to acquire remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) on July 14, 2024. Miller Thomson LLP acted as legal advisor for BlackPines Capital Partners. BlackPines Capital Partners completed the acquisition of remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for $4.03 million on July 18, 2024. The Transaction remains subject to final acceptance by the Exchange.
공시 • Jul 15BlackPines Capital Partners has entered into a definitive share purchase agreement to acquire remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE).BlackPines Capital Partners has entered into a definitive share purchase agreement to acquire remaining 30% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) on July 15, 2024. Miller Thomson LLP acted as legal advisor for BlackPines Capital Partners.
공시 • Oct 07ESE Entertainment Inc., Annual General Meeting, Dec 06, 2023ESE Entertainment Inc., Annual General Meeting, Dec 06, 2023.
공시 • Oct 01An unknown buyer acquired WPG Racing Solutions srl and Foresight Resolution SRL from ESE Entertainment Inc. (TSXV:ESE).An unknown buyer acquired WPG Racing Solutions srl and Foresight Resolution SRL from ESE Entertainment Inc. (TSXV:ESE) on July 31, 2023.An unknown buyer completed the acquisition of WPG Racing Solutions srl and Foresight Resolution SRL from ESE Entertainment Inc. (TSXV:ESE) on July 31, 2023.
공시 • Aug 17BlackPines Capital Partners completed the acquisition of a 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE).BlackPines Capital Partners agreed to acquire a 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for CAD 9.1 million on August 5, 2023. Consideration is subject to a 15% holdback for certain indemnification obligations of the Company under the SPA. The holdback will be released to the Company in two equal tranches on each of the 6-month and 12-month anniversaries of the closing, respectively, subject to any outstanding or pending claims for indemnification. Completion of the Transaction remains subject to the approval of the Exchange.BlackPines Capital Partners completed the acquisition of a 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) on August 5, 2023.
공시 • Aug 10BlackPines Capital Partners agreed to acquire 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for CAD 9.1 million.BlackPines Capital Partners agreed to acquire a 70% stake in 9327-7358 Quebec Inc. from ESE Entertainment Inc. (TSXV:ESE) for CAD 9.1 million on August 5, 2023. Consideration is subject to a 15% holdback for certain indemnification obligations of the Company under the SPA. The holdback will be released to the Company in two equal tranches on each of the 6-month and 12-month anniversaries of the closing, respectively, subject to any outstanding or pending claims for indemnification. Completion of the Transaction remains subject to the approval of theExchange.
New Risk • Jun 08New major risk - Market cap sizeThe company's market capitalization is less than US$10m. Market cap: US$9.92m This is considered a major risk. Companies with a small market capitalization are most likely businesses that have not yet released a product to market or are simply a very small company without a wide reach. Either way, risk is elevated with these companies because there is a chance the product may not come to fruition or the company's addressable market or demand may not be as large as expected. In addition, if the company's size is the main factor, it is less likely to have many investors and analysts following it and scrutinizing its performance and outlook. Currently, the following risks have been identified for the company: Major Risks Earnings have declined by 69% per year over the past 5 years. Market cap is less than US$10m (US$9.92m market cap). Minor Risks Share price has been volatile over the past 3 months (12% average weekly change). Shareholders have been diluted in the past year (13% increase in shares outstanding).
공시 • Feb 17ESE Entertainment Inc. Announces Its Adoption of Artificial Intelligence Technology and Utilization of ChatGPT to Enhance Its Business OfferingsESE Entertainment Inc. announced its adoption of artificial intelligence technology and utilization of ChatGPT to enhance its business offerings. ESE plans to utilize its in-house AI capabilities alongside ChatGPT to further enhance its offerings and stay at the forefront of the gaming and esports industry. By combining the strengths of both internal and external AI technology, ESE aims to provide a truly unique and innovative experience for its customers. The Company anticipates that this investment in AI will help to further drive growth and the Company's success in the rapidly evolving world of gaming and esports. The Company plans to use AI and ChatGPT in several ways to improve its business: User acquisition and targeting: The Company can use AI algorithms to analyze large amounts of data about gaming and esports players to better understand their preferences, behavior, and demographics. This information can then be used to develop more effective and personalized user acquisition strategies and advertisements, targeting the right players with the right messages and offers at the right time. Ad optimization: The Company can use AI algorithms to optimize its advertising campaigns, analyzing performance data to identify what is working and what isn't. This information can then be used to make data-driven decisions about which ads to show to which players, maximizing the return on investment for gaming developers and esports teams. Chatbot support: The Company plans to integrate ChatGPT into its customer support system to provide instant and personalized assistance to players and customers of ESE. Chatbots powered by ChatGPT can answer questions, provide information, and even make recommendations, freeing up human support staff to focus on more complex issues. Content creation: The Company plans to use ChatGPT to generate engaging and relevant content for its media production customers and strategies for specific games. This content can be used to attract and retain players, increase engagement, and drive user acquisition. Game development: The Company can use AI and machine learning to analyze player behavior and preferences to inform the development of new games and esports titles. This information can be used to optimize gameplay, create more challenging levels, and even influence game story lines. ESE's adoption of ChatGPT and AI technology is a strategic move that is expected to benefit the Company and its stakeholders. The integration of AI and ChatGPT will not only improve the quality and relevance of content but also enhance the Company's user acquisition, advertising, customer support, content creation and game development efforts. The Company believes that this investment in AI technology will contribute to its goal of becoming a leader in the gaming and esports industry, delivering value to its clients and shareholders.