View Future GrowthMAG Interactive 과거 순이익 실적과거 기준 점검 0/6MAG Interactive 의 수입은 연평균 -26.2%의 비율로 감소해 온 반면, Entertainment 산업은 연평균 8.8%의 비율로 증가했습니다. 매출은 연평균 0.2%의 비율로 감소해 왔습니다.핵심 정보-26.19%순이익 성장률-26.17%주당순이익(EPS) 성장률Entertainment 산업 성장률30.34%매출 성장률-0.16%자기자본이익률-3.99%순이익률-3.67%다음 순이익 업데이트24 Jun 2026최근 과거 실적 업데이트Reported Earnings • Apr 04Second quarter 2026 earnings released: EPS: kr0.017 (vs kr0.016 loss in 2Q 2025)Second quarter 2026 results: EPS: kr0.017 (up from kr0.016 loss in 2Q 2025). Revenue: kr78.2m (flat on 2Q 2025). Net income: kr459.0k (up kr874.0k from 2Q 2025). Profit margin: 0.6% (up from net loss in 2Q 2025). Over the last 3 years on average, earnings per share has fallen by 16% per year but the company’s share price has fallen by 28% per year, which means it is performing significantly worse than earnings.Reported Earnings • Jan 22First quarter 2026 earnings released: kr0.024 loss per share (vs kr0.10 profit in 1Q 2025)First quarter 2026 results: kr0.024 loss per share (down from kr0.10 profit in 1Q 2025). Revenue: kr85.8m (up 1.9% from 1Q 2025). Net loss: kr630.0k (down 123% from profit in 1Q 2025). Over the last 3 years on average, earnings per share has increased by 1% per year but the company’s share price has fallen by 24% per year, which means it is significantly lagging earnings.공시 • Jan 21+ 2 more updatesMAG Interactive AB (publ) to Report Q3, 2026 Results on Jun 24, 2026MAG Interactive AB (publ) announced that they will report Q3, 2026 results on Jun 24, 2026Reported Earnings • Dec 17Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024)Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 29% per year, which means it is performing significantly worse than earnings.Reported Earnings • Oct 23Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024)Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 27% per year, which means it is performing significantly worse than earnings.공시 • Jun 25MAG Interactive AB (publ) to Report Q1, 2026 Results on Jan 21, 2026MAG Interactive AB (publ) announced that they will report Q1, 2026 results on Jan 21, 2026모든 업데이트 보기Recent updatesBuy Or Sell Opportunity • Apr 15Now 20% overvaluedOver the last 90 days, the stock has fallen 15% to €0.63. The fair value is estimated to be €0.52, however this is not to be taken as a sell recommendation but rather should be used as a guide only. Revenue has declined by 9.2% over the last 3 years. Meanwhile, the company became loss making.Reported Earnings • Apr 04Second quarter 2026 earnings released: EPS: kr0.017 (vs kr0.016 loss in 2Q 2025)Second quarter 2026 results: EPS: kr0.017 (up from kr0.016 loss in 2Q 2025). Revenue: kr78.2m (flat on 2Q 2025). Net income: kr459.0k (up kr874.0k from 2Q 2025). Profit margin: 0.6% (up from net loss in 2Q 2025). Over the last 3 years on average, earnings per share has fallen by 16% per year but the company’s share price has fallen by 28% per year, which means it is performing significantly worse than earnings.Board Change • Feb 01Insufficient new directorsNo new directors have joined the board in the last 3 years. The company's board is composed of: No new directors. 4 experienced directors. 2 highly experienced directors. Independent Director Britt Boeskov was the last director to join the board, commencing their role in 2023. The company’s insufficient board refreshment is considered a risk according to the Simply Wall St Risk Model.Recent Insider Transactions • Jan 23Independent Chairman of the Board recently bought €70k worth of stockOn the 22nd of January, Jonas Eriksson bought around 120k shares on-market at roughly €0.58 per share. This transaction amounted to 77% of their direct individual holding at the time of the trade. This was the largest purchase by an insider in the last 3 months. Jonas has been a buyer over the last 12 months, purchasing a net total of €89k worth in shares.New Risk • Jan 22New major risk - Revenue and earnings growthEarnings have declined by 10% per year over the past 5 years. This is considered a major risk. Ultimately, shareholders want to see a good return on their investment and that generally comes from sharing in the company's profits. If profits are declining over an extended period, then in most cases the share price will decline over time unless the company can turn around its fortunes. A trend of falling earnings can be very difficult to turn around. If the company is well already established it may also be a sign the company has matured and is in decline. In addition, if the company pays dividends it will also likely need to reduce or cut them, striking a dual blow to total shareholder returns. Currently, the following risks have been identified for the company: Major Risks Dividend is not well covered by earnings and cash flows. Paying a dividend despite being loss-making. Dividend per share is over 11x cash flows per share. Earnings have declined by 10% per year over the past 5 years. Minor Risk Market cap is less than US$100m (€15.7m market cap, or US$18.3m).Reported Earnings • Jan 22First quarter 2026 earnings released: kr0.024 loss per share (vs kr0.10 profit in 1Q 2025)First quarter 2026 results: kr0.024 loss per share (down from kr0.10 profit in 1Q 2025). Revenue: kr85.8m (up 1.9% from 1Q 2025). Net loss: kr630.0k (down 123% from profit in 1Q 2025). Over the last 3 years on average, earnings per share has increased by 1% per year but the company’s share price has fallen by 24% per year, which means it is significantly lagging earnings.공시 • Jan 21+ 2 more updatesMAG Interactive AB (publ) to Report Q3, 2026 Results on Jun 24, 2026MAG Interactive AB (publ) announced that they will report Q3, 2026 results on Jun 24, 2026Reported Earnings • Dec 17Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024)Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 29% per year, which means it is performing significantly worse than earnings.공시 • Dec 16MAG Interactive AB (publ), Annual General Meeting, Jan 21, 2026MAG Interactive AB (publ), Annual General Meeting, Jan 21, 2026, at 14:00 W. Europe Standard Time. Location: mag interactive ab (publ)`s premises, at drottninggatan 95a, stockholm SwedenReported Earnings • Oct 23Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024)Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 27% per year, which means it is performing significantly worse than earnings.New Risk • Jun 25New minor risk - Earnings qualityThe company has large one-off items impacting its financial results. One-off items were 483% of the size of the rest of the company's trailing 12-month earnings before tax. This is considered a minor risk. One-off items are incomes or expenses that the company does not expect to repeat in future periods. Examples include profits from the sale of a business or expenses from a restructuring or legal settlements. If the company's reported statutory earnings include a large proportion of one-off items it means they may be an unreliable indicator of its true business performance as the earnings were skewed by these incomes or expenses. Currently, the following risks have been identified for the company: Major Risk Dividend is not well covered by earnings and cash flows. Dividend per share is over 166x earnings per share. Cash payout ratio: 133% Minor Risks Large one-off items impacting financial results. Profit margins are more than 30% lower than last year (0.05% net profit margin). Market cap is less than US$100m (€26.7m market cap, or US$31.1m).공시 • Jun 25MAG Interactive AB (publ) to Report Q1, 2026 Results on Jan 21, 2026MAG Interactive AB (publ) announced that they will report Q1, 2026 results on Jan 21, 2026Reported Earnings • Apr 03Second quarter 2025 earnings released: kr0.016 loss per share (vs kr0.47 loss in 2Q 2024)Second quarter 2025 results: kr0.016 loss per share (improved from kr0.47 loss in 2Q 2024). Revenue: kr79.3m (down 3.2% from 2Q 2024). Net loss: kr415.0k (loss narrowed 97% from 2Q 2024). Over the last 3 years on average, earnings per share has fallen by 46% per year but the company’s share price has only fallen by 28% per year, which means it has not declined as severely as earnings.Reported Earnings • Jan 23First quarter 2025 earnings released: EPS: kr0.10 (vs kr0.17 in 1Q 2024)First quarter 2025 results: EPS: kr0.10 (down from kr0.17 in 1Q 2024). Revenue: kr84.2m (down 5.4% from 1Q 2024). Net income: kr2.70m (down 39% from 1Q 2024). Profit margin: 3.2% (down from 4.9% in 1Q 2024). The decrease in margin was driven by lower revenue. Over the last 3 years on average, earnings per share has fallen by 58% per year but the company’s share price has only fallen by 26% per year, which means it has not declined as severely as earnings.공시 • Jan 22+ 1 more updateMAG Interactive AB (publ) Approves Dividend for the Financial Year 2023/2024, Payable on 29 January 2025MAG Interactive AB (publ) held its Annual General Meeting on 22 January 2025, The Annual General Meeting resolved, in accordance with the Board of Directors' proposal, on a dividend to the shareholders of SEK 1 per share for the financial year 2023/2024. The annual general meeting resolved that the record date for the dividend will be 24 January 2025. The dividend is expected to be paid through Euroclear Sweden AB on 29 January 2025.Reported Earnings • Dec 15Full year 2024 earnings released: kr0.12 loss per share (vs kr0.021 profit in FY 2023)Full year 2024 results: kr0.12 loss per share (down from kr0.021 profit in FY 2023). Revenue: kr329.6m (down 17% from FY 2023). Net loss: kr3.22m (down kr3.78m from profit in FY 2023). Over the last 3 years on average, earnings per share has fallen by 47% per year but the company’s share price has only fallen by 30% per year, which means it has not declined as severely as earnings.공시 • Dec 12MAG Interactive AB (publ), Annual General Meeting, Jan 22, 2025MAG Interactive AB (publ), Annual General Meeting, Jan 22, 2025, at 14:00 W. Europe Standard Time. Location: at drottninggatan 95a, stockholm Sweden공시 • Dec 10Mag Interactive AB (Publ) Proposes A Dividend for the Financial Year 2023/2024The Board of Directors of MAG Interactive AB (publ) has decided to submit a revised dividend proposal for the financial year 2023/2024 to the Annual General Meeting 2025. The revised proposal entails that the Board proposes that the Annual General Meeting resolves on a dividend of 1 SEK per share. The Annual General Meeting will be held in Stockholm on January 22, 2025.Reported Earnings • Oct 24Full year 2024 earnings released: kr0.12 loss per share (vs kr0.021 profit in FY 2023)Full year 2024 results: kr0.12 loss per share (down from kr0.021 profit in FY 2023). Revenue: kr331.2m (down 16% from FY 2023). Net loss: kr3.22m (down kr3.78m from profit in FY 2023). Over the last 3 years on average, earnings per share has fallen by 47% per year but the company’s share price has only fallen by 37% per year, which means it has not declined as severely as earnings.공시 • Oct 23+ 1 more updateMAG Interactive AB (publ) to Report Q3, 2025 Results on Jun 25, 2025MAG Interactive AB (publ) announced that they will report Q3, 2025 results on Jun 25, 2025Reported Earnings • Jun 27Third quarter 2024 earnings released: EPS: kr0.13 (vs kr0.31 in 3Q 2023)Third quarter 2024 results: EPS: kr0.13 (down from kr0.31 in 3Q 2023). Revenue: kr84.9m (down 12% from 3Q 2023). Net income: kr3.54m (down 57% from 3Q 2023). Profit margin: 4.2% (down from 8.5% in 3Q 2023). The decrease in margin was driven by lower revenue. Over the last 3 years on average, earnings per share has fallen by 24% per year but the company’s share price has fallen by 42% per year, which means it is performing significantly worse than earnings.공시 • Jun 26MAG Interactive AB (publ) to Report Q1, 2025 Results on Jan 22, 2025MAG Interactive AB (publ) announced that they will report Q1, 2025 results on Jan 22, 2025Reported Earnings • Apr 17Second quarter 2024 earnings released: kr0.47 loss per share (vs kr0.12 loss in 2Q 2023)Second quarter 2024 results: kr0.47 loss per share (further deteriorated from kr0.12 loss in 2Q 2023). Revenue: kr82.4m (down 21% from 2Q 2023). Net loss: kr12.6m (loss widened 307% from 2Q 2023). Over the last 3 years on average, earnings per share has increased by 1% per year but the company’s share price has fallen by 41% per year, which means it is significantly lagging earnings.Reported Earnings • Jan 18First quarter 2024 earnings released: EPS: kr0.17 (vs kr0.42 loss in 1Q 2023)First quarter 2024 results: EPS: kr0.17 (up from kr0.42 loss in 1Q 2023). Revenue: kr89.0m (down 18% from 1Q 2023). Net income: kr4.40m (up kr15.6m from 1Q 2023). Profit margin: 4.9% (up from net loss in 1Q 2023). The move to profitability was driven by lower expenses. Revenue is forecast to grow 14% p.a. on average during the next 2 years, compared to a 3.8% growth forecast for the Entertainment industry in Germany. Over the last 3 years on average, earnings per share has increased by 18% per year but the company’s share price has fallen by 30% per year, which means it is significantly lagging earnings.공시 • Dec 13MAG Interactive Announces Soft Launch of CrozzleMAG Interactive AB announced the soft launch of Crozzle, a new crossword game with a decoration meta. The game is set to soft launch in the US market. Crozzle is a relaxing crossword game where players can casually compete by completing crossword puzzles. Players earn rewards that allow them to decorate travel destinations and new locations to decorate can be unlocked over time. Crozzle will be available for download in the US market before the end of the year.New Risk • Dec 09New minor risk - Earnings qualityThe company has large one-off items impacting its financial results. One-off items were 42% of the size of the rest of the company's trailing 12-month earnings before tax. This is considered a minor risk. One-off items are incomes or expenses that the company does not expect to repeat in future periods. Examples include profits from the sale of a business or expenses from a restructuring or legal settlements. If the company's reported statutory earnings include a large proportion of one-off items it means they may be an unreliable indicator of its true business performance as the earnings were skewed by these incomes or expenses. Currently, the following risks have been identified for the company: Minor Risks Large one-off items impacting financial results. Profit margins are more than 30% lower than last year (0.1% net profit margin). Market cap is less than US$100m (€31.9m market cap, or US$34.4m).Reported Earnings • Oct 18Full year 2023 earnings released: EPS: kr0.021 (vs kr0.43 in FY 2022)Full year 2023 results: EPS: kr0.021 (down from kr0.43 in FY 2022). Revenue: kr397.1m (up 11% from FY 2022). Net income: kr561.0k (down 95% from FY 2022). Profit margin: 0.1% (down from 3.2% in FY 2022). The decrease in margin was driven by higher expenses. Revenue is forecast to grow 9.9% p.a. on average during the next 2 years, compared to a 3.0% growth forecast for the Entertainment industry in Germany. Over the last 3 years on average, earnings per share has increased by 21% per year but the company’s share price has fallen by 18% per year, which means it is significantly lagging earnings.공시 • Oct 18+ 2 more updatesMAG Interactive AB (publ) to Report Q3, 2024 Results on Jun 26, 2024MAG Interactive AB (publ) announced that they will report Q3, 2024 results on Jun 26, 2024공시 • Jun 29+ 2 more updatesMAG Interactive AB (publ), Annual General Meeting, Jan 17, 2024MAG Interactive AB (publ), Annual General Meeting, Jan 17, 2024.Reported Earnings • Jun 29Third quarter 2023 earnings releasedThird quarter 2023 results: Revenue: kr98.0m (down 1.1% from 3Q 2022). Net income: kr8.25m (down 18% from 3Q 2022). Profit margin: 8.4% (down from 10% in 3Q 2022). Revenue is forecast to grow 9.4% p.a. on average during the next 3 years, compared to a 6.8% growth forecast for the Entertainment industry in Germany.Reported Earnings • Mar 30Second quarter 2023 earnings released: kr0.12 loss per share (vs kr0.29 profit in 2Q 2022)Second quarter 2023 results: kr0.12 loss per share (down from kr0.29 profit in 2Q 2022). Revenue: kr104.5m (up 24% from 2Q 2022). Net loss: kr3.09m (down 140% from profit in 2Q 2022). Revenue is forecast to grow 10% p.a. on average during the next 3 years, compared to a 4.7% growth forecast for the Entertainment industry in Germany.공시 • Jan 19MAG Interactive AB (publ) Announces Board ChangesMAG Interactive AB (publ) announced that at its Annual General Meeting held on January 18, 2023, Britt Boeskov and Åsa Linder were elected as new board members. The board members Teemu Huuhtanen and Andras Vajlok had informed the nomination committee that they were not available for re-election.공시 • Jan 18MAG Interactive AB (publ) to Report Q4, 2023 Results on Oct 18, 2023MAG Interactive AB (publ) announced that they will report Q4, 2023 results on Oct 18, 2023Reported Earnings • Dec 22Full year 2022 earnings releasedFull year 2022 results: Revenue: kr358.3m (up 11% from FY 2021). Net income: kr11.3m (up 61% from FY 2021). Profit margin: 3.2% (up from 2.2% in FY 2021). Revenue is forecast to grow 18% p.a. on average during the next 3 years, compared to a 3.7% growth forecast for the Entertainment industry in Germany.Reported Earnings • Oct 21Full year 2022 earnings releasedFull year 2022 results: Revenue: kr396.1m (up 23% from FY 2021). Net income: kr11.3m (up 61% from FY 2021). Profit margin: 2.9% (up from 2.2% in FY 2021). The increase in margin was driven by higher revenue. Revenue is forecast to grow 9.2% p.a. on average during the next 3 years, compared to a 12% growth forecast for the Entertainment industry in Germany.공시 • Oct 20+ 1 more updateMAG Interactive AB (publ) to Report Q3, 2023 Results on Jan 28, 2023MAG Interactive AB (publ) announced that they will report Q3, 2023 results on Jan 28, 2023Valuation Update With 7 Day Price Move • Jul 29Investor sentiment improved over the past weekAfter last week's 15% share price gain to €1.88, the stock trades at a forward P/E ratio of 18x. Average forward P/E is 16x in the Entertainment industry in Europe. Total loss to shareholders of 53% over the past year.공시 • Jul 02MAG Interactive AB (publ) to Report Q1, 2023 Results on Jan 18, 2023MAG Interactive AB (publ) announced that they will report Q1, 2023 results on Jan 18, 2023Reported Earnings • Jun 30Third quarter 2022 earnings releasedThird quarter 2022 results: Revenue: kr100.5m (up 11% from 3Q 2021). Net income: kr10.00m (up kr8.67m from 3Q 2021). Profit margin: 9.9% (up from 1.5% in 3Q 2021). The increase in margin was driven by higher revenue.공시 • Jun 30MAG Interactive AB (publ), Annual General Meeting, Jan 18, 2023MAG Interactive AB (publ), Annual General Meeting, Jan 18, 2023.공시 • Jun 29MAG Interactive AB (publ) Announces Tile Mansion Ready for Global LaunchMAG Interactive announced that Tile Mansion, developed by MAG's Apprope studio, is ready to proceed to global launch during the summer months. Tile Mansion is a puzzle adventure with mahjong-inspired game mechanics and a renovation and decoration theme. The game is developed based on Word Mansion's game engine, where different parts of the engine can be replaced in modules - for example with a different basic mechanic - to be able to quickly test new combinations of game categories on the market. Tile Mansion was soft-launched in MAG's third quarter (March - May) after positive results in several market tests. During third quarter, the game was developed further, new features were added, monetization was improved and due to continued strong KPIs, user acquisition (UA) could also be increased during the month of June. Tile Mansion already engages thousands of players and generates approximately 4% of MAG's daily revenue. In this early growth stage, the game also shows the higher average revenue per daily active user (ARPDAU) of all games in the portfolio.Buying Opportunity • Apr 27Now 21% undervalued after recent price dropOver the last 90 days, the stock is down 7.4%. The fair value is estimated to be €2.32, however this is not to be taken as a buy recommendation but rather should be used as a guide only. Revenue has grown by 20% over the last 3 years. Meanwhile, the company has become profitable. Revenue is forecast to grow by 24% in 2 years. Earnings is forecast to grow by 52% in the next 2 years.Reported Earnings • Apr 09Second quarter 2022 earnings released: EPS: kr0.29 (vs kr0.075 loss in 2Q 2021)Second quarter 2022 results: EPS: kr0.29 (up from kr0.075 loss in 2Q 2021). Revenue: kr84.5m (up 4.8% from 2Q 2021). Net income: kr7.79m (up kr9.78m from 2Q 2021). Profit margin: 9.2% (up from net loss in 2Q 2021). The move to profitability was primarily driven by lower expenses. Over the next year, revenue is forecast to grow 16%, compared to a 178% growth forecast for the industry in Germany.공시 • Feb 25MAG Interactive AB (publ) to Report Fiscal Year 2022 Results on Oct 19, 2022MAG Interactive AB (publ) announced that they will report fiscal year 2022 results on Oct 19, 2022Valuation Update With 7 Day Price Move • Jan 26Investor sentiment deteriorated over the past weekAfter last week's 19% share price decline to €2.00, the stock trades at a forward P/E ratio of 41x. Average forward P/E is 19x in the Entertainment industry in Germany. Total loss to shareholders of 41% over the past year.Reported Earnings • Jan 21First quarter 2022 earnings: EPS in line with expectations, revenues disappointFirst quarter 2022 results: EPS: kr0.14 (up from kr0.007 loss in 1Q 2021). Revenue: kr79.5m (up 8.7% from 1Q 2021). Net income: kr3.70m (up kr3.88m from 1Q 2021). Profit margin: 4.7% (up from net loss in 1Q 2021). The move to profitability was driven by higher revenue. Revenue missed analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 8.5%, compared to a 344% growth forecast for the industry in Germany.Reported Earnings • Dec 18Full year 2021 earnings: EPS in line with expectations, revenues disappointFull year 2021 results: EPS: kr0.27 (up from kr0.66 loss in FY 2020). Revenue: kr321.6m (up 31% from FY 2020). Net income: kr7.03m (up kr24.4m from FY 2020). Profit margin: 2.2% (up from net loss in FY 2020). The move to profitability was driven by higher revenue. Revenue missed analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 8.5%, compared to a 319% growth forecast for the industry in Germany.Reported Earnings • Oct 21Full year 2021 earnings released: EPS kr0.27 (vs kr0.66 loss in FY 2020)The company reported a strong full year result with improved earnings, revenues and profit margins. Full year 2021 results: Revenue: kr325.0m (up 32% from FY 2020). Net income: kr7.03m (up kr24.4m from FY 2020). Profit margin: 2.2% (up from net loss in FY 2020). The move to profitability was driven by higher revenue.Breakeven Date Change • Aug 31Forecast to breakeven in 2022The 2 analysts covering MAG Interactive expect the company to break even for the first time. New consensus forecast suggests the company will make a profit of kr12.2m in 2022. Average annual earnings growth of 104% is required to achieve expected profit on schedule.Reported Earnings • Jul 03Third quarter 2021 earnings released: EPS kr0.05 (vs kr0.25 loss in 3Q 2020)The company reported a strong third quarter result with improved earnings, revenues and profit margins. Third quarter 2021 results: Revenue: kr90.6m (up 26% from 3Q 2020). Net income: kr1.33m (up kr7.87m from 3Q 2020). Profit margin: 1.5% (up from net loss in 3Q 2020). The move to profitability was driven by higher revenue.Breakeven Date Change • Jul 03Forecast breakeven pushed back to 2022The 2 analysts covering MAG Interactive previously expected the company to break even in 2021. New consensus forecast suggests losses will reduce by 91% to 2021. The company is expected to make a profit of kr11.2m in 2022. Average annual earnings growth of 116% is required to achieve expected profit on schedule.공시 • May 25Apprope Test Launches New Word GameMAG Interactive announced that the company's new game studio Apprope will soon test launch the new word game Riddle Pictures on iOS and Android in the U.S. and other English-speaking markets. Acquired in early January 2021, Apprope differs from MAG in how it brings gaming ideas to market; they launch games wider at an earlier stage than MAG typically does. This means that game releases under Apprope's account should not be judged in the same way as an official MAG game launch.Recent Insider Transactions • May 08Independent Director recently sold €121k worth of stockOn the 5th of May, Andras Vajlok sold around 30k shares on-market at roughly €4.03 per share. This was the largest sale by an insider in the last 3 months. Insiders have been net sellers, collectively disposing of €161k more than they bought in the last 12 months.Reported Earnings • Apr 03Second quarter 2021 earnings releasedThe company reported a solid second quarter result with reduced losses, improved revenues and improved control over expenses. Second quarter 2021 results: Revenue: kr81.3m (up 43% from 2Q 2020). Net loss: kr2.00m (loss narrowed 53% from 2Q 2020).공시 • Mar 09MAG Interactive Launches New Game Mode QuizDuel Live in New QuizDuel to the German MarketMAG Interactive announced the launch of the new game mode QuizDuel Live in New QuizDuel to the German market. The game mode consists of live quizzes with a host and is designed together with the leader of live mobile game shows in Scandinavia, Primetime, which was acquired by MAG in the fall of 2020. The game mode has been tested on a limited scale since December and is now made available to all players in New QuizDuel's largest market, Germany. The Swiss and Austrian markets will also gain access to the game mode in the near future. QuizDuel Live broadcasts several days a week and participation is free of charge. The shows are led, in classic TV trivia style, by a host and the players compete by answering up to 12 questions. Players can also interact with the show through real-time chat. In the event of a wrong answer, the player is knocked out and can then choose to continue watching the broadcast or to use a so-called lifeline - an aid that can be used up to question 7 to continue playing. Players who answer all questions correctly share the prize pool equally. Prizes vary - at present players can, among other things, win lifelines or tickets to the Arena game mode. Other kinds of prizes will be added in the near future. As QuizDuel Live is monetized through sponsorship campaigns, it will also be possible to compete for other exclusive prizes in the live show.공시 • Feb 10Mag Interactive AB (Publ) Announces Executive AppointmentsMAG Interactive announces the hire of two prominent gaming industry figures to leadership positions. Louise Carell joins as Product Lead for New QuizDuel, and Måns Wide will join as Monetization lead for the company. Together they will strengthen MAG's team in both the Stockholm and Brighton studios. Louise Carell has extensive experience working in the gaming industry. She worked at King for almost 10 years in a variety of roles, including Global Release Manager and Head of Studio in Barcelona. Most recently she was employed at Stockholm-based Embark Studios as Head of Production. At MAG, Carell joins the QuizDuel team as Product Lead.Is New 90 Day High Low • Jan 27New 90-day high: €3.38The company is up 52% from its price of €2.22 on 29 October 2020. The German market is up 21% over the last 90 days, indicating the company outperformed over that time. It also outperformed the Entertainment industry, which is up 30% over the same period. According to the Simply Wall St valuation model, the estimated intrinsic value of the company is €2.59 per share.Analyst Estimate Surprise Post Earnings • Jan 21Revenue beats expectationsRevenue exceeded analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 20%, compared to a 2.9% growth forecast for the Entertainment industry in Germany.공시 • Jan 21MAG Interactive AB (publ) Appoints Jonas Eriksson as New Member of the BoardMAG Interactive AB (publ) appointed Jonas Eriksson as new member of the board at its AGM held on January 20, 2021.Reported Earnings • Jan 20First quarter 2021 earnings released: kr0.007 loss per shareThe company reported a solid first quarter result with reduced losses and improved revenues and control over expenses. First quarter 2021 results: Revenue: kr73.1m (up 34% from 1Q 2020). Net loss: kr185.0k (loss narrowed 94% from 1Q 2020).Is New 90 Day High Low • Jan 07New 90-day high: €3.14The company is up 40% from its price of €2.24 on 09 October 2020. The German market is up 8.0% over the last 90 days, indicating the company outperformed over that time. It also outperformed the Entertainment industry, which is up 26% over the same period. According to the Simply Wall St valuation model, the estimated intrinsic value of the company is €9.12 per share.공시 • Dec 23MAG Interactive AB (publ) (OM:MAGI) agreed to acquire Apprope Ab for SEK 100 million.MAG Interactive AB (publ) (OM:MAGI) agreed to acquire Apprope Ab for SEK 100 million on December 21, 2020. As per terms, initial cash consideration of SEK 50 million on the day of closing with an additional purchase price of a maximum of SEK 50 million based on profits for the next three years. The purchase is financed through existing cash and bank financing. For the year ending August 31, 2020, revenue and profit of Apprope Ab was SEK 17.5 million and SEK 11.4 million respectively. The founders of Apprope, Daniel Lodin and Markus Wedenborn, will work from MAG's headquarters in Stockholm. Apprope continues as an independent company within the MAG Group, but with access to the services MAG can offer to create maximum growth and profitability. The transaction is expected to close on January 4, 2021.Reported Earnings • Dec 19Full year 2020 earnings released: kr0.66 loss per shareThe company reported a soft full year result with increased losses and weaker control over expenses, although revenues were improved. Full year 2020 results: Revenue: kr245.7m (up 25% from FY 2019). Net loss: kr17.4m (loss widened 26% from FY 2019).Analyst Estimate Surprise Post Earnings • Dec 19Revenue misses expectationsRevenue missed analyst estimates by 2.7%. Over the next year, revenue is forecast to grow 15%, compared to a 6.2% growth forecast for the Entertainment industry in Germany.Is New 90 Day High Low • Dec 16New 90-day high: €2.48The company is up 13% from its price of €2.20 on 16 September 2020. The German market is up 2.0% over the last 90 days, indicating the company outperformed over that time. However, it underperformed the Entertainment industry, which is up 14% over the same period. According to the Simply Wall St valuation model, the estimated intrinsic value of the company is €5.53 per share.공시 • Dec 13Mag Interactive Announces Plans to Test Launch a New Live Mode in New Quizduel in the German MarketMAG Interactive announced plans to test launch a new game mode with live trivia broadcasts in New QuizDuel. The test launch will begin in the coming week in the game's market, Germany. The live mode in New QuizDuel is being developed in collaboration with the live trivia app Primetime, which was acquired by MAG earlier in the year. The game mode in New QuizDuel features a live trivia show with a host. In order to secure technical functionality before full-scale launch, the testing will initially focus on a limited audience and then later be scaled up gradually. The new live mode will primarily be monetized through sponsorship campaigns, a financing model that Primetime currently uses. Work to secure advertising sales has begun in Germany under the leadership of a new coworker with many years of media sales experience, including with the television network RTL.Reported Earnings • Oct 22Full year earnings released - €0.66 loss per shareOver the last 12 months the company has reported total losses of kr17.4m, with losses widening by 26% from the prior year. Total revenue was kr245.7m over the last 12 months, up 25% from the prior year.Analyst Estimate Surprise Post Earnings • Oct 22Annual earnings released: Revenue misses expectationsAnnual revenue missed analyst estimates by 2.7% at kr247.7m. Revenue is forecast to grow 14% over the next year, compared to a 33% decline forecast for the Entertainment industry in Germany.공시 • Aug 29MAG Interactive AB (publ) (OM:MAGI) entered into an agreement to acquire Sventertainment Ab for SEK 100 million.MAG Interactive AB (publ) (OM:MAGI) entered into an agreement to acquire Sventertainment Ab for SEK 100 million on August 28, 2020. As per terms of transaction consideration of SEK 80 million is subject to based on profit targets for the next three years. Consideration is paid in cash and is financed through existing cash and cash equivalents. The acquisition is expected to have a positive effect for MAG on EBIT.매출 및 비용 세부 내역MAG Interactive가 돈을 벌고 사용하는 방법. 최근 발표된 LTM 실적 기준.순이익 및 매출 추이MUN:MHK 매출, 비용 및 순이익 (SEK Millions)날짜매출순이익일반관리비연구개발비28 Feb 26324-12138030 Nov 25324-13140031 Aug 25322-9140031 May 253140142028 Feb 253237143030 Nov 24325-5166031 Aug 24330-3168031 May 243402165029 Feb 243537164030 Nov 2337616139031 Aug 233961135031 May 23405-16137028 Feb 23407-15138030 Nov 22387-4137031 Aug 2235811135031 May 2234029132028 Feb 2233221132030 Nov 2132811131031 Aug 213227130031 May 21306-5194028 Feb 21288-12187030 Nov 20264-15181031 Aug 20246-17175031 May 20232-14157029 Feb 20215-11156030 Nov 19205-13155031 Aug 19197-14152031 May 19206-13114028 Feb 19208-9122030 Nov 18226-25150031 Aug 18237-60166031 May 18240-62170028 Feb 18264-66188030 Nov 17272-41180031 Aug 172811177031 Aug 1628229153031 Aug 1516439730양질의 수익: MHK 은(는) 현재 수익성이 없습니다.이익 마진 증가: MHK는 현재 수익성이 없습니다.잉여현금흐름 대비 순이익 분석과거 순이익 성장 분석수익추이: MHK은 수익성이 없으며 지난 5년 동안 손실이 연평균 26.2% 증가했습니다.성장 가속화: 현재 수익성이 없어 지난 1년간 MHK의 수익 성장률을 5년 평균과 비교할 수 없습니다.수익 대 산업: MHK은 수익성이 없어 지난 해 수익 성장률을 Entertainment 업계(-6.5%)와 비교하기 어렵습니다.자기자본이익률높은 ROE: MHK는 현재 수익성이 없으므로 자본 수익률이 음수(-3.99%)입니다.총자산이익률투하자본수익률우수한 과거 실적 기업을 찾아보세요7D1Y7D1Y7D1YMedia 산업에서 과거 실적이 우수한 기업.View Financial Health기업 분석 및 재무 데이터 상태데이터최종 업데이트 (UTC 시간)기업 분석2026/05/22 10:45종가2026/05/22 00:00수익2026/02/28연간 수익2025/08/31데이터 소스당사의 기업 분석에 사용되는 데이터는 S&P Global Market Intelligence LLC에서 제공됩니다. 아래 데이터는 이 보고서를 생성하기 위해 분석 모델에서 사용됩니다. 데이터는 정규화되므로 소스가 제공된 후 지연이 발생할 수 있습니다.패키지데이터기간미국 소스 예시 *기업 재무제표10년손익계산서현금흐름표대차대조표SEC 양식 10-KSEC 양식 10-Q분석가 컨센서스 추정치+3년재무 예측분석가 목표주가분석가 리서치 보고서Blue Matrix시장 가격30년주가배당, 분할 및 기타 조치ICE 시장 데이터SEC 양식 S-1지분 구조10년주요 주주내부자 거래SEC 양식 4SEC 양식 13D경영진10년리더십 팀이사회SEC 양식 10-KSEC 양식 DEF 14A주요 개발10년회사 공시SEC 양식 8-K* 미국 증권에 대한 예시이며, 비(非)미국 증권에는 해당 국가의 규제 서식 및 자료원을 사용합니다.별도로 명시되지 않는 한 모든 재무 데이터는 연간 기간을 기준으로 하지만 분기별로 업데이트됩니다. 이를 TTM(최근 12개월) 또는 LTM(지난 12개월) 데이터라고 합니다. 자세히 알아보기.분석 모델 및 스노우플레이크이 보고서를 생성하는 데 사용된 분석 모델에 대한 자세한 내용은 당사의 Github 페이지에서 확인하실 수 있습니다. 또한 보고서 활용 방법에 대한 가이드와 YouTube 튜토리얼도 제공합니다.Simply Wall St 분석 모델을 설계하고 구축한 세계적 수준의 팀에 대해 알아보세요.산업 및 섹터 지표산업 및 섹터 지표는 Simply Wall St가 6시간마다 계산하며, 프로세스에 대한 자세한 내용은 Github에서 확인할 수 있습니다.분석가 소스MAG Interactive AB (publ)는 1명의 분석가가 다루고 있습니다. 이 중 0명의 분석가가 우리 보고서에 입력 데이터로 사용되는 매출 또는 수익 추정치를 제출했습니다. 분석가의 제출 자료는 하루 종일 업데이트됩니다.분석가기관Björn EnarsonDanske Bank
Reported Earnings • Apr 04Second quarter 2026 earnings released: EPS: kr0.017 (vs kr0.016 loss in 2Q 2025)Second quarter 2026 results: EPS: kr0.017 (up from kr0.016 loss in 2Q 2025). Revenue: kr78.2m (flat on 2Q 2025). Net income: kr459.0k (up kr874.0k from 2Q 2025). Profit margin: 0.6% (up from net loss in 2Q 2025). Over the last 3 years on average, earnings per share has fallen by 16% per year but the company’s share price has fallen by 28% per year, which means it is performing significantly worse than earnings.
Reported Earnings • Jan 22First quarter 2026 earnings released: kr0.024 loss per share (vs kr0.10 profit in 1Q 2025)First quarter 2026 results: kr0.024 loss per share (down from kr0.10 profit in 1Q 2025). Revenue: kr85.8m (up 1.9% from 1Q 2025). Net loss: kr630.0k (down 123% from profit in 1Q 2025). Over the last 3 years on average, earnings per share has increased by 1% per year but the company’s share price has fallen by 24% per year, which means it is significantly lagging earnings.
공시 • Jan 21+ 2 more updatesMAG Interactive AB (publ) to Report Q3, 2026 Results on Jun 24, 2026MAG Interactive AB (publ) announced that they will report Q3, 2026 results on Jun 24, 2026
Reported Earnings • Dec 17Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024)Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 29% per year, which means it is performing significantly worse than earnings.
Reported Earnings • Oct 23Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024)Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 27% per year, which means it is performing significantly worse than earnings.
공시 • Jun 25MAG Interactive AB (publ) to Report Q1, 2026 Results on Jan 21, 2026MAG Interactive AB (publ) announced that they will report Q1, 2026 results on Jan 21, 2026
Buy Or Sell Opportunity • Apr 15Now 20% overvaluedOver the last 90 days, the stock has fallen 15% to €0.63. The fair value is estimated to be €0.52, however this is not to be taken as a sell recommendation but rather should be used as a guide only. Revenue has declined by 9.2% over the last 3 years. Meanwhile, the company became loss making.
Reported Earnings • Apr 04Second quarter 2026 earnings released: EPS: kr0.017 (vs kr0.016 loss in 2Q 2025)Second quarter 2026 results: EPS: kr0.017 (up from kr0.016 loss in 2Q 2025). Revenue: kr78.2m (flat on 2Q 2025). Net income: kr459.0k (up kr874.0k from 2Q 2025). Profit margin: 0.6% (up from net loss in 2Q 2025). Over the last 3 years on average, earnings per share has fallen by 16% per year but the company’s share price has fallen by 28% per year, which means it is performing significantly worse than earnings.
Board Change • Feb 01Insufficient new directorsNo new directors have joined the board in the last 3 years. The company's board is composed of: No new directors. 4 experienced directors. 2 highly experienced directors. Independent Director Britt Boeskov was the last director to join the board, commencing their role in 2023. The company’s insufficient board refreshment is considered a risk according to the Simply Wall St Risk Model.
Recent Insider Transactions • Jan 23Independent Chairman of the Board recently bought €70k worth of stockOn the 22nd of January, Jonas Eriksson bought around 120k shares on-market at roughly €0.58 per share. This transaction amounted to 77% of their direct individual holding at the time of the trade. This was the largest purchase by an insider in the last 3 months. Jonas has been a buyer over the last 12 months, purchasing a net total of €89k worth in shares.
New Risk • Jan 22New major risk - Revenue and earnings growthEarnings have declined by 10% per year over the past 5 years. This is considered a major risk. Ultimately, shareholders want to see a good return on their investment and that generally comes from sharing in the company's profits. If profits are declining over an extended period, then in most cases the share price will decline over time unless the company can turn around its fortunes. A trend of falling earnings can be very difficult to turn around. If the company is well already established it may also be a sign the company has matured and is in decline. In addition, if the company pays dividends it will also likely need to reduce or cut them, striking a dual blow to total shareholder returns. Currently, the following risks have been identified for the company: Major Risks Dividend is not well covered by earnings and cash flows. Paying a dividend despite being loss-making. Dividend per share is over 11x cash flows per share. Earnings have declined by 10% per year over the past 5 years. Minor Risk Market cap is less than US$100m (€15.7m market cap, or US$18.3m).
Reported Earnings • Jan 22First quarter 2026 earnings released: kr0.024 loss per share (vs kr0.10 profit in 1Q 2025)First quarter 2026 results: kr0.024 loss per share (down from kr0.10 profit in 1Q 2025). Revenue: kr85.8m (up 1.9% from 1Q 2025). Net loss: kr630.0k (down 123% from profit in 1Q 2025). Over the last 3 years on average, earnings per share has increased by 1% per year but the company’s share price has fallen by 24% per year, which means it is significantly lagging earnings.
공시 • Jan 21+ 2 more updatesMAG Interactive AB (publ) to Report Q3, 2026 Results on Jun 24, 2026MAG Interactive AB (publ) announced that they will report Q3, 2026 results on Jun 24, 2026
Reported Earnings • Dec 17Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024)Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 29% per year, which means it is performing significantly worse than earnings.
공시 • Dec 16MAG Interactive AB (publ), Annual General Meeting, Jan 21, 2026MAG Interactive AB (publ), Annual General Meeting, Jan 21, 2026, at 14:00 W. Europe Standard Time. Location: mag interactive ab (publ)`s premises, at drottninggatan 95a, stockholm Sweden
Reported Earnings • Oct 23Full year 2025 earnings released: kr0.35 loss per share (vs kr0.12 loss in FY 2024)Full year 2025 results: kr0.35 loss per share (further deteriorated from kr0.12 loss in FY 2024). Revenue: kr322.5m (down 2.2% from FY 2024). Net loss: kr9.41m (loss widened 193% from FY 2024). Over the last 3 years on average, earnings per share has fallen by 2% per year but the company’s share price has fallen by 27% per year, which means it is performing significantly worse than earnings.
New Risk • Jun 25New minor risk - Earnings qualityThe company has large one-off items impacting its financial results. One-off items were 483% of the size of the rest of the company's trailing 12-month earnings before tax. This is considered a minor risk. One-off items are incomes or expenses that the company does not expect to repeat in future periods. Examples include profits from the sale of a business or expenses from a restructuring or legal settlements. If the company's reported statutory earnings include a large proportion of one-off items it means they may be an unreliable indicator of its true business performance as the earnings were skewed by these incomes or expenses. Currently, the following risks have been identified for the company: Major Risk Dividend is not well covered by earnings and cash flows. Dividend per share is over 166x earnings per share. Cash payout ratio: 133% Minor Risks Large one-off items impacting financial results. Profit margins are more than 30% lower than last year (0.05% net profit margin). Market cap is less than US$100m (€26.7m market cap, or US$31.1m).
공시 • Jun 25MAG Interactive AB (publ) to Report Q1, 2026 Results on Jan 21, 2026MAG Interactive AB (publ) announced that they will report Q1, 2026 results on Jan 21, 2026
Reported Earnings • Apr 03Second quarter 2025 earnings released: kr0.016 loss per share (vs kr0.47 loss in 2Q 2024)Second quarter 2025 results: kr0.016 loss per share (improved from kr0.47 loss in 2Q 2024). Revenue: kr79.3m (down 3.2% from 2Q 2024). Net loss: kr415.0k (loss narrowed 97% from 2Q 2024). Over the last 3 years on average, earnings per share has fallen by 46% per year but the company’s share price has only fallen by 28% per year, which means it has not declined as severely as earnings.
Reported Earnings • Jan 23First quarter 2025 earnings released: EPS: kr0.10 (vs kr0.17 in 1Q 2024)First quarter 2025 results: EPS: kr0.10 (down from kr0.17 in 1Q 2024). Revenue: kr84.2m (down 5.4% from 1Q 2024). Net income: kr2.70m (down 39% from 1Q 2024). Profit margin: 3.2% (down from 4.9% in 1Q 2024). The decrease in margin was driven by lower revenue. Over the last 3 years on average, earnings per share has fallen by 58% per year but the company’s share price has only fallen by 26% per year, which means it has not declined as severely as earnings.
공시 • Jan 22+ 1 more updateMAG Interactive AB (publ) Approves Dividend for the Financial Year 2023/2024, Payable on 29 January 2025MAG Interactive AB (publ) held its Annual General Meeting on 22 January 2025, The Annual General Meeting resolved, in accordance with the Board of Directors' proposal, on a dividend to the shareholders of SEK 1 per share for the financial year 2023/2024. The annual general meeting resolved that the record date for the dividend will be 24 January 2025. The dividend is expected to be paid through Euroclear Sweden AB on 29 January 2025.
Reported Earnings • Dec 15Full year 2024 earnings released: kr0.12 loss per share (vs kr0.021 profit in FY 2023)Full year 2024 results: kr0.12 loss per share (down from kr0.021 profit in FY 2023). Revenue: kr329.6m (down 17% from FY 2023). Net loss: kr3.22m (down kr3.78m from profit in FY 2023). Over the last 3 years on average, earnings per share has fallen by 47% per year but the company’s share price has only fallen by 30% per year, which means it has not declined as severely as earnings.
공시 • Dec 12MAG Interactive AB (publ), Annual General Meeting, Jan 22, 2025MAG Interactive AB (publ), Annual General Meeting, Jan 22, 2025, at 14:00 W. Europe Standard Time. Location: at drottninggatan 95a, stockholm Sweden
공시 • Dec 10Mag Interactive AB (Publ) Proposes A Dividend for the Financial Year 2023/2024The Board of Directors of MAG Interactive AB (publ) has decided to submit a revised dividend proposal for the financial year 2023/2024 to the Annual General Meeting 2025. The revised proposal entails that the Board proposes that the Annual General Meeting resolves on a dividend of 1 SEK per share. The Annual General Meeting will be held in Stockholm on January 22, 2025.
Reported Earnings • Oct 24Full year 2024 earnings released: kr0.12 loss per share (vs kr0.021 profit in FY 2023)Full year 2024 results: kr0.12 loss per share (down from kr0.021 profit in FY 2023). Revenue: kr331.2m (down 16% from FY 2023). Net loss: kr3.22m (down kr3.78m from profit in FY 2023). Over the last 3 years on average, earnings per share has fallen by 47% per year but the company’s share price has only fallen by 37% per year, which means it has not declined as severely as earnings.
공시 • Oct 23+ 1 more updateMAG Interactive AB (publ) to Report Q3, 2025 Results on Jun 25, 2025MAG Interactive AB (publ) announced that they will report Q3, 2025 results on Jun 25, 2025
Reported Earnings • Jun 27Third quarter 2024 earnings released: EPS: kr0.13 (vs kr0.31 in 3Q 2023)Third quarter 2024 results: EPS: kr0.13 (down from kr0.31 in 3Q 2023). Revenue: kr84.9m (down 12% from 3Q 2023). Net income: kr3.54m (down 57% from 3Q 2023). Profit margin: 4.2% (down from 8.5% in 3Q 2023). The decrease in margin was driven by lower revenue. Over the last 3 years on average, earnings per share has fallen by 24% per year but the company’s share price has fallen by 42% per year, which means it is performing significantly worse than earnings.
공시 • Jun 26MAG Interactive AB (publ) to Report Q1, 2025 Results on Jan 22, 2025MAG Interactive AB (publ) announced that they will report Q1, 2025 results on Jan 22, 2025
Reported Earnings • Apr 17Second quarter 2024 earnings released: kr0.47 loss per share (vs kr0.12 loss in 2Q 2023)Second quarter 2024 results: kr0.47 loss per share (further deteriorated from kr0.12 loss in 2Q 2023). Revenue: kr82.4m (down 21% from 2Q 2023). Net loss: kr12.6m (loss widened 307% from 2Q 2023). Over the last 3 years on average, earnings per share has increased by 1% per year but the company’s share price has fallen by 41% per year, which means it is significantly lagging earnings.
Reported Earnings • Jan 18First quarter 2024 earnings released: EPS: kr0.17 (vs kr0.42 loss in 1Q 2023)First quarter 2024 results: EPS: kr0.17 (up from kr0.42 loss in 1Q 2023). Revenue: kr89.0m (down 18% from 1Q 2023). Net income: kr4.40m (up kr15.6m from 1Q 2023). Profit margin: 4.9% (up from net loss in 1Q 2023). The move to profitability was driven by lower expenses. Revenue is forecast to grow 14% p.a. on average during the next 2 years, compared to a 3.8% growth forecast for the Entertainment industry in Germany. Over the last 3 years on average, earnings per share has increased by 18% per year but the company’s share price has fallen by 30% per year, which means it is significantly lagging earnings.
공시 • Dec 13MAG Interactive Announces Soft Launch of CrozzleMAG Interactive AB announced the soft launch of Crozzle, a new crossword game with a decoration meta. The game is set to soft launch in the US market. Crozzle is a relaxing crossword game where players can casually compete by completing crossword puzzles. Players earn rewards that allow them to decorate travel destinations and new locations to decorate can be unlocked over time. Crozzle will be available for download in the US market before the end of the year.
New Risk • Dec 09New minor risk - Earnings qualityThe company has large one-off items impacting its financial results. One-off items were 42% of the size of the rest of the company's trailing 12-month earnings before tax. This is considered a minor risk. One-off items are incomes or expenses that the company does not expect to repeat in future periods. Examples include profits from the sale of a business or expenses from a restructuring or legal settlements. If the company's reported statutory earnings include a large proportion of one-off items it means they may be an unreliable indicator of its true business performance as the earnings were skewed by these incomes or expenses. Currently, the following risks have been identified for the company: Minor Risks Large one-off items impacting financial results. Profit margins are more than 30% lower than last year (0.1% net profit margin). Market cap is less than US$100m (€31.9m market cap, or US$34.4m).
Reported Earnings • Oct 18Full year 2023 earnings released: EPS: kr0.021 (vs kr0.43 in FY 2022)Full year 2023 results: EPS: kr0.021 (down from kr0.43 in FY 2022). Revenue: kr397.1m (up 11% from FY 2022). Net income: kr561.0k (down 95% from FY 2022). Profit margin: 0.1% (down from 3.2% in FY 2022). The decrease in margin was driven by higher expenses. Revenue is forecast to grow 9.9% p.a. on average during the next 2 years, compared to a 3.0% growth forecast for the Entertainment industry in Germany. Over the last 3 years on average, earnings per share has increased by 21% per year but the company’s share price has fallen by 18% per year, which means it is significantly lagging earnings.
공시 • Oct 18+ 2 more updatesMAG Interactive AB (publ) to Report Q3, 2024 Results on Jun 26, 2024MAG Interactive AB (publ) announced that they will report Q3, 2024 results on Jun 26, 2024
공시 • Jun 29+ 2 more updatesMAG Interactive AB (publ), Annual General Meeting, Jan 17, 2024MAG Interactive AB (publ), Annual General Meeting, Jan 17, 2024.
Reported Earnings • Jun 29Third quarter 2023 earnings releasedThird quarter 2023 results: Revenue: kr98.0m (down 1.1% from 3Q 2022). Net income: kr8.25m (down 18% from 3Q 2022). Profit margin: 8.4% (down from 10% in 3Q 2022). Revenue is forecast to grow 9.4% p.a. on average during the next 3 years, compared to a 6.8% growth forecast for the Entertainment industry in Germany.
Reported Earnings • Mar 30Second quarter 2023 earnings released: kr0.12 loss per share (vs kr0.29 profit in 2Q 2022)Second quarter 2023 results: kr0.12 loss per share (down from kr0.29 profit in 2Q 2022). Revenue: kr104.5m (up 24% from 2Q 2022). Net loss: kr3.09m (down 140% from profit in 2Q 2022). Revenue is forecast to grow 10% p.a. on average during the next 3 years, compared to a 4.7% growth forecast for the Entertainment industry in Germany.
공시 • Jan 19MAG Interactive AB (publ) Announces Board ChangesMAG Interactive AB (publ) announced that at its Annual General Meeting held on January 18, 2023, Britt Boeskov and Åsa Linder were elected as new board members. The board members Teemu Huuhtanen and Andras Vajlok had informed the nomination committee that they were not available for re-election.
공시 • Jan 18MAG Interactive AB (publ) to Report Q4, 2023 Results on Oct 18, 2023MAG Interactive AB (publ) announced that they will report Q4, 2023 results on Oct 18, 2023
Reported Earnings • Dec 22Full year 2022 earnings releasedFull year 2022 results: Revenue: kr358.3m (up 11% from FY 2021). Net income: kr11.3m (up 61% from FY 2021). Profit margin: 3.2% (up from 2.2% in FY 2021). Revenue is forecast to grow 18% p.a. on average during the next 3 years, compared to a 3.7% growth forecast for the Entertainment industry in Germany.
Reported Earnings • Oct 21Full year 2022 earnings releasedFull year 2022 results: Revenue: kr396.1m (up 23% from FY 2021). Net income: kr11.3m (up 61% from FY 2021). Profit margin: 2.9% (up from 2.2% in FY 2021). The increase in margin was driven by higher revenue. Revenue is forecast to grow 9.2% p.a. on average during the next 3 years, compared to a 12% growth forecast for the Entertainment industry in Germany.
공시 • Oct 20+ 1 more updateMAG Interactive AB (publ) to Report Q3, 2023 Results on Jan 28, 2023MAG Interactive AB (publ) announced that they will report Q3, 2023 results on Jan 28, 2023
Valuation Update With 7 Day Price Move • Jul 29Investor sentiment improved over the past weekAfter last week's 15% share price gain to €1.88, the stock trades at a forward P/E ratio of 18x. Average forward P/E is 16x in the Entertainment industry in Europe. Total loss to shareholders of 53% over the past year.
공시 • Jul 02MAG Interactive AB (publ) to Report Q1, 2023 Results on Jan 18, 2023MAG Interactive AB (publ) announced that they will report Q1, 2023 results on Jan 18, 2023
Reported Earnings • Jun 30Third quarter 2022 earnings releasedThird quarter 2022 results: Revenue: kr100.5m (up 11% from 3Q 2021). Net income: kr10.00m (up kr8.67m from 3Q 2021). Profit margin: 9.9% (up from 1.5% in 3Q 2021). The increase in margin was driven by higher revenue.
공시 • Jun 30MAG Interactive AB (publ), Annual General Meeting, Jan 18, 2023MAG Interactive AB (publ), Annual General Meeting, Jan 18, 2023.
공시 • Jun 29MAG Interactive AB (publ) Announces Tile Mansion Ready for Global LaunchMAG Interactive announced that Tile Mansion, developed by MAG's Apprope studio, is ready to proceed to global launch during the summer months. Tile Mansion is a puzzle adventure with mahjong-inspired game mechanics and a renovation and decoration theme. The game is developed based on Word Mansion's game engine, where different parts of the engine can be replaced in modules - for example with a different basic mechanic - to be able to quickly test new combinations of game categories on the market. Tile Mansion was soft-launched in MAG's third quarter (March - May) after positive results in several market tests. During third quarter, the game was developed further, new features were added, monetization was improved and due to continued strong KPIs, user acquisition (UA) could also be increased during the month of June. Tile Mansion already engages thousands of players and generates approximately 4% of MAG's daily revenue. In this early growth stage, the game also shows the higher average revenue per daily active user (ARPDAU) of all games in the portfolio.
Buying Opportunity • Apr 27Now 21% undervalued after recent price dropOver the last 90 days, the stock is down 7.4%. The fair value is estimated to be €2.32, however this is not to be taken as a buy recommendation but rather should be used as a guide only. Revenue has grown by 20% over the last 3 years. Meanwhile, the company has become profitable. Revenue is forecast to grow by 24% in 2 years. Earnings is forecast to grow by 52% in the next 2 years.
Reported Earnings • Apr 09Second quarter 2022 earnings released: EPS: kr0.29 (vs kr0.075 loss in 2Q 2021)Second quarter 2022 results: EPS: kr0.29 (up from kr0.075 loss in 2Q 2021). Revenue: kr84.5m (up 4.8% from 2Q 2021). Net income: kr7.79m (up kr9.78m from 2Q 2021). Profit margin: 9.2% (up from net loss in 2Q 2021). The move to profitability was primarily driven by lower expenses. Over the next year, revenue is forecast to grow 16%, compared to a 178% growth forecast for the industry in Germany.
공시 • Feb 25MAG Interactive AB (publ) to Report Fiscal Year 2022 Results on Oct 19, 2022MAG Interactive AB (publ) announced that they will report fiscal year 2022 results on Oct 19, 2022
Valuation Update With 7 Day Price Move • Jan 26Investor sentiment deteriorated over the past weekAfter last week's 19% share price decline to €2.00, the stock trades at a forward P/E ratio of 41x. Average forward P/E is 19x in the Entertainment industry in Germany. Total loss to shareholders of 41% over the past year.
Reported Earnings • Jan 21First quarter 2022 earnings: EPS in line with expectations, revenues disappointFirst quarter 2022 results: EPS: kr0.14 (up from kr0.007 loss in 1Q 2021). Revenue: kr79.5m (up 8.7% from 1Q 2021). Net income: kr3.70m (up kr3.88m from 1Q 2021). Profit margin: 4.7% (up from net loss in 1Q 2021). The move to profitability was driven by higher revenue. Revenue missed analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 8.5%, compared to a 344% growth forecast for the industry in Germany.
Reported Earnings • Dec 18Full year 2021 earnings: EPS in line with expectations, revenues disappointFull year 2021 results: EPS: kr0.27 (up from kr0.66 loss in FY 2020). Revenue: kr321.6m (up 31% from FY 2020). Net income: kr7.03m (up kr24.4m from FY 2020). Profit margin: 2.2% (up from net loss in FY 2020). The move to profitability was driven by higher revenue. Revenue missed analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 8.5%, compared to a 319% growth forecast for the industry in Germany.
Reported Earnings • Oct 21Full year 2021 earnings released: EPS kr0.27 (vs kr0.66 loss in FY 2020)The company reported a strong full year result with improved earnings, revenues and profit margins. Full year 2021 results: Revenue: kr325.0m (up 32% from FY 2020). Net income: kr7.03m (up kr24.4m from FY 2020). Profit margin: 2.2% (up from net loss in FY 2020). The move to profitability was driven by higher revenue.
Breakeven Date Change • Aug 31Forecast to breakeven in 2022The 2 analysts covering MAG Interactive expect the company to break even for the first time. New consensus forecast suggests the company will make a profit of kr12.2m in 2022. Average annual earnings growth of 104% is required to achieve expected profit on schedule.
Reported Earnings • Jul 03Third quarter 2021 earnings released: EPS kr0.05 (vs kr0.25 loss in 3Q 2020)The company reported a strong third quarter result with improved earnings, revenues and profit margins. Third quarter 2021 results: Revenue: kr90.6m (up 26% from 3Q 2020). Net income: kr1.33m (up kr7.87m from 3Q 2020). Profit margin: 1.5% (up from net loss in 3Q 2020). The move to profitability was driven by higher revenue.
Breakeven Date Change • Jul 03Forecast breakeven pushed back to 2022The 2 analysts covering MAG Interactive previously expected the company to break even in 2021. New consensus forecast suggests losses will reduce by 91% to 2021. The company is expected to make a profit of kr11.2m in 2022. Average annual earnings growth of 116% is required to achieve expected profit on schedule.
공시 • May 25Apprope Test Launches New Word GameMAG Interactive announced that the company's new game studio Apprope will soon test launch the new word game Riddle Pictures on iOS and Android in the U.S. and other English-speaking markets. Acquired in early January 2021, Apprope differs from MAG in how it brings gaming ideas to market; they launch games wider at an earlier stage than MAG typically does. This means that game releases under Apprope's account should not be judged in the same way as an official MAG game launch.
Recent Insider Transactions • May 08Independent Director recently sold €121k worth of stockOn the 5th of May, Andras Vajlok sold around 30k shares on-market at roughly €4.03 per share. This was the largest sale by an insider in the last 3 months. Insiders have been net sellers, collectively disposing of €161k more than they bought in the last 12 months.
Reported Earnings • Apr 03Second quarter 2021 earnings releasedThe company reported a solid second quarter result with reduced losses, improved revenues and improved control over expenses. Second quarter 2021 results: Revenue: kr81.3m (up 43% from 2Q 2020). Net loss: kr2.00m (loss narrowed 53% from 2Q 2020).
공시 • Mar 09MAG Interactive Launches New Game Mode QuizDuel Live in New QuizDuel to the German MarketMAG Interactive announced the launch of the new game mode QuizDuel Live in New QuizDuel to the German market. The game mode consists of live quizzes with a host and is designed together with the leader of live mobile game shows in Scandinavia, Primetime, which was acquired by MAG in the fall of 2020. The game mode has been tested on a limited scale since December and is now made available to all players in New QuizDuel's largest market, Germany. The Swiss and Austrian markets will also gain access to the game mode in the near future. QuizDuel Live broadcasts several days a week and participation is free of charge. The shows are led, in classic TV trivia style, by a host and the players compete by answering up to 12 questions. Players can also interact with the show through real-time chat. In the event of a wrong answer, the player is knocked out and can then choose to continue watching the broadcast or to use a so-called lifeline - an aid that can be used up to question 7 to continue playing. Players who answer all questions correctly share the prize pool equally. Prizes vary - at present players can, among other things, win lifelines or tickets to the Arena game mode. Other kinds of prizes will be added in the near future. As QuizDuel Live is monetized through sponsorship campaigns, it will also be possible to compete for other exclusive prizes in the live show.
공시 • Feb 10Mag Interactive AB (Publ) Announces Executive AppointmentsMAG Interactive announces the hire of two prominent gaming industry figures to leadership positions. Louise Carell joins as Product Lead for New QuizDuel, and Måns Wide will join as Monetization lead for the company. Together they will strengthen MAG's team in both the Stockholm and Brighton studios. Louise Carell has extensive experience working in the gaming industry. She worked at King for almost 10 years in a variety of roles, including Global Release Manager and Head of Studio in Barcelona. Most recently she was employed at Stockholm-based Embark Studios as Head of Production. At MAG, Carell joins the QuizDuel team as Product Lead.
Is New 90 Day High Low • Jan 27New 90-day high: €3.38The company is up 52% from its price of €2.22 on 29 October 2020. The German market is up 21% over the last 90 days, indicating the company outperformed over that time. It also outperformed the Entertainment industry, which is up 30% over the same period. According to the Simply Wall St valuation model, the estimated intrinsic value of the company is €2.59 per share.
Analyst Estimate Surprise Post Earnings • Jan 21Revenue beats expectationsRevenue exceeded analyst estimates by 1.7%. Over the next year, revenue is forecast to grow 20%, compared to a 2.9% growth forecast for the Entertainment industry in Germany.
공시 • Jan 21MAG Interactive AB (publ) Appoints Jonas Eriksson as New Member of the BoardMAG Interactive AB (publ) appointed Jonas Eriksson as new member of the board at its AGM held on January 20, 2021.
Reported Earnings • Jan 20First quarter 2021 earnings released: kr0.007 loss per shareThe company reported a solid first quarter result with reduced losses and improved revenues and control over expenses. First quarter 2021 results: Revenue: kr73.1m (up 34% from 1Q 2020). Net loss: kr185.0k (loss narrowed 94% from 1Q 2020).
Is New 90 Day High Low • Jan 07New 90-day high: €3.14The company is up 40% from its price of €2.24 on 09 October 2020. The German market is up 8.0% over the last 90 days, indicating the company outperformed over that time. It also outperformed the Entertainment industry, which is up 26% over the same period. According to the Simply Wall St valuation model, the estimated intrinsic value of the company is €9.12 per share.
공시 • Dec 23MAG Interactive AB (publ) (OM:MAGI) agreed to acquire Apprope Ab for SEK 100 million.MAG Interactive AB (publ) (OM:MAGI) agreed to acquire Apprope Ab for SEK 100 million on December 21, 2020. As per terms, initial cash consideration of SEK 50 million on the day of closing with an additional purchase price of a maximum of SEK 50 million based on profits for the next three years. The purchase is financed through existing cash and bank financing. For the year ending August 31, 2020, revenue and profit of Apprope Ab was SEK 17.5 million and SEK 11.4 million respectively. The founders of Apprope, Daniel Lodin and Markus Wedenborn, will work from MAG's headquarters in Stockholm. Apprope continues as an independent company within the MAG Group, but with access to the services MAG can offer to create maximum growth and profitability. The transaction is expected to close on January 4, 2021.
Reported Earnings • Dec 19Full year 2020 earnings released: kr0.66 loss per shareThe company reported a soft full year result with increased losses and weaker control over expenses, although revenues were improved. Full year 2020 results: Revenue: kr245.7m (up 25% from FY 2019). Net loss: kr17.4m (loss widened 26% from FY 2019).
Analyst Estimate Surprise Post Earnings • Dec 19Revenue misses expectationsRevenue missed analyst estimates by 2.7%. Over the next year, revenue is forecast to grow 15%, compared to a 6.2% growth forecast for the Entertainment industry in Germany.
Is New 90 Day High Low • Dec 16New 90-day high: €2.48The company is up 13% from its price of €2.20 on 16 September 2020. The German market is up 2.0% over the last 90 days, indicating the company outperformed over that time. However, it underperformed the Entertainment industry, which is up 14% over the same period. According to the Simply Wall St valuation model, the estimated intrinsic value of the company is €5.53 per share.
공시 • Dec 13Mag Interactive Announces Plans to Test Launch a New Live Mode in New Quizduel in the German MarketMAG Interactive announced plans to test launch a new game mode with live trivia broadcasts in New QuizDuel. The test launch will begin in the coming week in the game's market, Germany. The live mode in New QuizDuel is being developed in collaboration with the live trivia app Primetime, which was acquired by MAG earlier in the year. The game mode in New QuizDuel features a live trivia show with a host. In order to secure technical functionality before full-scale launch, the testing will initially focus on a limited audience and then later be scaled up gradually. The new live mode will primarily be monetized through sponsorship campaigns, a financing model that Primetime currently uses. Work to secure advertising sales has begun in Germany under the leadership of a new coworker with many years of media sales experience, including with the television network RTL.
Reported Earnings • Oct 22Full year earnings released - €0.66 loss per shareOver the last 12 months the company has reported total losses of kr17.4m, with losses widening by 26% from the prior year. Total revenue was kr245.7m over the last 12 months, up 25% from the prior year.
Analyst Estimate Surprise Post Earnings • Oct 22Annual earnings released: Revenue misses expectationsAnnual revenue missed analyst estimates by 2.7% at kr247.7m. Revenue is forecast to grow 14% over the next year, compared to a 33% decline forecast for the Entertainment industry in Germany.
공시 • Aug 29MAG Interactive AB (publ) (OM:MAGI) entered into an agreement to acquire Sventertainment Ab for SEK 100 million.MAG Interactive AB (publ) (OM:MAGI) entered into an agreement to acquire Sventertainment Ab for SEK 100 million on August 28, 2020. As per terms of transaction consideration of SEK 80 million is subject to based on profit targets for the next three years. Consideration is paid in cash and is financed through existing cash and cash equivalents. The acquisition is expected to have a positive effect for MAG on EBIT.