View Financial HealthXR Immersive Tech 배당 및 자사주 매입배당 기준 점검 0/6XR Immersive Tech 배당금을 지급한 기록이 없습니다.핵심 정보n/a배당 수익률n/a자사주 매입 수익률총 주주 수익률n/a미래 배당 수익률n/a배당 성장률n/a다음 배당 지급일n/a배당락일n/a주당 배당금n/a배당 성향n/a최근 배당 및 자사주 매입 업데이트업데이트 없음모든 업데이트 보기Recent updatesNew Risk • May 18New minor risk - Shareholder dilutionThe company's shareholders have been diluted in the past year. Increase in shares outstanding: 24% This is considered a minor risk. Shareholder dilution occurs when there is an increase in the number of shares on issue that is not proportionally distributed between all shareholders. Often due to the company raising equity capital or some options being converted into stock. All else being equal, if there are more shares outstanding then each existing share will be entitled to a lower proportion of the company's total earnings, thus reducing earnings per share (EPS). While dilution might not always result in lower EPS (like if the company is using the capital to fund an EPS accretive acquisition) in a lot cases it does, along with lower dividends per share and less voting power at shareholder meetings. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (21% average weekly change). Market cap is less than US$10m (CA$4.37m market cap, or US$3.13m). Minor Risk Shareholders have been diluted in the past year (24% increase in shares outstanding).Board Change • Mar 17Less than half of directors are independentFollowing the recent departure of a director, there is only 1 independent director on the board. The company's board is composed of: 1 independent director. 2 non-independent directors. Independent Director Alexandros Tzilios was the last independent director to join the board, commencing their role in 2021. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.New Risk • Jan 28New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Canadian stocks, typically moving 20% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (20% average weekly change). Market cap is less than US$10m (CA$9.19m market cap, or US$6.39m).공지 • Oct 08XR Immersive Tech Inc. Announces Board ChangesXR Immersive Tech Inc. announced the appointment of Shawn Mayzes to its Board of Directors, effective immediately. Shawn brings a powerful blend of technical expertise, strategic vision, and leadership experience, making him a key addition to the company's growing leadership team. Shawn Mayzes is widely recognized for his ability to align technology with overarching business goals, driving impactful results that enhance growth and operational efficiency. With experience as a Technical Leader in both startups and established companies, Shawn has consistently demonstrated his talent for guiding teams through complex technological landscapes while delivering measurable business outcomes. In addition to his technical acumen, Shawn is a dedicated mentor and advocate for inclusive and transparent workplace practices. He fosters a culture of idea-sharing, calculated risk-taking, and learning from failures--key traits that align with XR Immersive's innovative ethos. His commitment to professional development has made him a pivotal figure in the careers of many rising leaders in the tech industry, earning him widespread recognition as an inspiring mentor. Additionally, the Company announces the departure of Shafin Diamond Tejani from its Board of Directors.공지 • Aug 25XR Immersive Tech Inc., Annual General Meeting, Nov 02, 2023XR Immersive Tech Inc., Annual General Meeting, Nov 02, 2023.Board Change • Nov 16Less than half of directors are independentFollowing the recent departure of a director, there is only 1 independent director on the board. The company's board is composed of: 1 independent director. 4 non-independent directors. Independent Director Alexandros Tzilios was the last independent director to join the board, commencing their role in 2021. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.공지 • Sep 02+ 1 more updateXR Immersive Tech Inc. Announces Board ChangesXR Immersive Tech Inc. announced that Shafin Diamond Tejani will be joining the Company’s board of directors effective September 1, 2022. Mr. Diamond is a serial entrepreneur and investor, with a knack for spotting tech trends early and bringing the right talent together to solve real problems. As the CEO of Victory Square Technologies (VST), he pioneered a unique venture-build model to support startup growth — offering expertise and leadership, not just funding, to unlock value and generate revenue. The company also announced that Tim Bieber will also be stepping off the XRi board effective September 1st, 2022.Board Change • Aug 21Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 4 non-independent directors. Independent Director Alexandros Tzilios was the last independent director to join the board, commencing their role in 2021. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.공지 • Aug 18XR Immersive Tech Inc. Announces Board ChangesXR Immersive Tech Inc. announced that VR Industry veterans and founders of SynthesisVR, Shabeer Sinnalebbe and Kamen Petrov, have agreed to join the Board of Directors. Both Shabeer and Kamen have made a profound impact in the VR Industry achieving many important industry firsts along the way, including establishing one of the world's first VR arcade center in Los Angeles in 2016. Since then, the pair have continued to pioneer the next generation of room-scale, free roam, racing simulators, coin-op, online widgets and payments, education, online business VR environments, and enterprise experiences. Shabeer and Kamen have shown that their vision, drive and understanding of the intricacies of the industry are driving factors in the growth of not only SynthesisVR and its own technological development, but also to XR Immersive and its products and services as well. XR Immersive Tech's Board of Directors is confident that their leadership will yield ongoing success for the Company. Shabeer and Kamen will replace Alvin Wang Graylin and Cathy Hackl on the Board. The Company would like to thank Alvin and Cathy for their contributions on the board over the past 15-months and wish them both well in their future endeavors. The Company is committed to delivering strong corporate governance, and will continue to bolster its Board of Directors with members who enhance the already deep skill set represented by the existing Board members.공지 • Aug 03XR Immersive Tech Inc. Announces SynthesisVR Android PlatformXR Immersive Tech Inc. announced that SynthesisVR Android Platform has officially launched and is currently available to the Company’s operator network worldwide. After many months of testing and feedback from partners are pleased to announce that the SynthesisVR Android Platform is now officially live. This industry-first Android-based VR headset wireless streaming solution enables operators to access commercially licensed games in SynthesisVR marketplace, as well as educational and enterprise content for the Meta Quest 2 VR headset. The platform immediately provides six Android-based free roam arena and room scale games for the popular Quest 2 device. In addition, operators are now able to launch content, control and track bookings and sessions on all Android-based VR Headsets such as Vive Focus 3, Pico Neo 3 Pro, and Quest 2 from one centralized location to make operations simple, effective, and reliable. The SynthesisVR Android Platform is a great addition to the VR operation arsenal the Company now offers including the recently announced partnership with QuarkXR (read more details here), an industry first Android VR streaming solution for all PC-based VR content. With the launch of the SynthesisVR Android Platform, are excited to introduce six new games now available to the Company’s operator network for the Quest 2 headset. Three multiplayer room scale games; Axe Throwing VR, Sairento VR, and Epic Roller Coasters and three multiplayer free roaming arena experience; MissionX, Cops VS Robbers, and Oddball. The SynthesisVR Platform is constantly expanding with new experiences to appeal to a wide range of gamers and VR enthusiasts alike. Utilizing the SynthesisVR Platform, operators are now able to control all VR Headsets whether PC based or Android Standalone based from one central PC, refining a process that has previously been a sore point in the industry for VR Arcade operators. However, having recognized that this was a problem, the SynthesisVR team created a simple, effective and headset agnostic solution for their operator network and beyond.공지 • Jun 22XR Immersive Tech Inc. Launches Its Uncontained VR Attraction At Playland Amusement ParkXR Immersive Tech Inc. announced that the company's UNCONTAINED Hyper-Immersive VR attraction officially launches with its first client. UNCONTAINED will be available for guests to enjoy for the first time this summer beginning on July 7, 2022 at one of British Columbia's most popular family attractions, Playland Amusement Park as well as the large ticketed event in BC, the annual PNE Fair in Vancouver. Playland Amusement Park and the PNE Fair draw visitors of all ages from across British Columbia and around the world. Established in 1910, the PNE sits on 114 acres of land housing Canada's oldest amusement park, Playland, along with one of the world's top heritage roller coasters, the Playland Wooden Coaster. During its operating season of June to September every year the Playland Amusement Park hosts over 300,000 guests and throughout the year an average of over 3 million visitors will visit Hastings Park. This cooperation with Playland aims to offer a first-look at UNCONTAINED and the game: Deep Signal. Playland guests will be able to enjoy hyper-immersive features including heat and cold environmental effects, haptic feedback on consoles, rumble/motion floor, and devices, as well a first ever XR spatial audio system to really engage. This full game experience is, in terms of technical and gameplay senses, unique and ideal for deployment anywhere that has the equivalent of 5 parking spots whether outdoor or indoor standalone application. Just add power and get to playing.공지 • May 13XR Immersive Tech Inc. Tech Completes Production Version of its UNCONTAINED VR AttractionXR Immersive Tech Inc. announced the completion of the production version of its highly anticipated hyper-immersive VR attraction UNCONTAINED. With the completion of the updated production version the Company is ready to go to market and begin to execute on its list of Letters of Intent (LOI), beginning with the LOIs signed on December 9, 2021, and April 7, 2021, for UNCONTAINED attractions to be installed with US-based customers. XR Immersive Tech’s UNCONTAINED Hyper-Immersive VR attraction has moved steadily through its concept to prototype phases, and we’re pleased to announce that the commercial production model has completed its testing and refinement stages and is now ready for market launch. In terms of advancements since the prototype was revealed at the IAAPA global attractions expo in Orlando, Florida, its team has optimized every aspect of this second unit’s interior and exterior features. This includes improvements to all hyper-immersive control systems in both player arena bays, the physical and environmental haptics effects, the addition of a fourth player console in each player bay, and all new physical hands on controls which are contributing to a much higher level of player engagement and immersion. The Company’s in-house game design team has made numerous revisions to the first UNCONTAINED game experience titled Deep Signal VR (click to view the cinematic game trailer) which takes players deep into an unexplored star system to investigate a mysterious burst of dangerous cosmic energy. As a true social VR experience team of up to three players per player bay (total 6-players) will be tasked with taking command of the experimental Pathseeker spaceship, controlling everything from weapon systems, repair tools, drones, and more in a fight against forces beyond human comprehension. The level of hyper-immersion players will experience within has never been accomplished before at this depth and level. By combining a compelling story with player agency and consequences supported by real-world feedback features that can be felt within cockpit, this is a game unlike any other. With an incredible range of effects, including floor rumblers replicating flight and movement, scent to reinforce environmental changes, ambient headphone free audio, heat and cool effects, pneumatic air blasts, to name some, the degree of immersion aims to make the experience as engaging, memorable, and filled with as many wows as possible.공지 • Apr 08XR Immersive Tech Inc. Launches Operator Program for Crypto Mining on Uncontained PlatformXR Immersive Tech Inc. announced their new beta program which will allow operators to harness the GPU power of the high performance workstations within the UNCONTAINED Hyper-Immersive™ VR attractions, dubbed the Physical Portal to the Metaverse, as outlined in the Company’s recent Corporate Update press release. This solution will enable operators to opt into the program and automatically mine while the attraction is not in use and in off-hours. At the core, the collective power of UNCONTAINED installed units will form a highly capable and scalable mining network that is centrally managed by XR Immersive Tech. Utilizing the high performance power of Nvidia GeForce RTX 30 Series graphics cards installed in the UNCONTAINED VR Hyper-Immersive™ attractions, operators will have the option to enable and allocate these powerful machines for so much more than running VR experiences. Mining in off-hours takes full advantage of the computer horsepower installed within the UNCONTAINED attraction to drive additional revenue opportunities for operators while also driving revenue for the company. Further, it’s a step forward within the company to further its crypto based endeavors, and build out further knowledge and partnerships in blockchain technologies. Crypto mining enthusiasts agree that the Nvidia GeForce RTX 30 series GPU cards are one of the most efficient, with the highest hash rates for mining on the market. The solution will allow operators to easily opt-in and requires no set up on their end or prior knowledge of crypto mining. XR Immersive Tech’s network management procedure for these mining locations will ensure a simple and reliable protocol for operators to effectively switch between the gaming and mining backend modes or simply automate mining for overnight closed hours. In addition to these coins, XR Immersive Tech will review and add new coins based on market assessment.공지 • Feb 04XR Immersive Tech Inc. Files Two Full Patent Applications for its Hyper-Immersive Standalone VR TechnologyXR Immersive Tech Inc. announced that on January 19, 2022, it filed two full patent applications for its patent-pending technology with the Canadian Intellectual Property Office. These applications add to the Company's growing patent portfolio as the Company has previously filed U.S. provisional patent applications for its technology. The Company elected to file these Canadian patent applications in priority to U.S. Patent office filings, to further protect its valuable intellectual property as it continues to innovate and pursue development of cutting edge VR/AR technology to support sales growth and opportunities for both clients looking to provide hyper-immersive experiences and for creators of the Metaverse. The first Canadian patent application is titled "System and Method for Plug and Play VR" and covers the overall UNCONTAINED VR gaming package including, but not limited to, customer viewing, on-site installation, overall coordination, competitive gameplay, blockchain-based rewards tokens and integration of all these features with immersive effects. The second Canadian patent application is titled "System and Method for Immersive Effects" and covers Immersive Tech's unique intellectual property around providing immersive effects for different experiences which include, but are not limited to, virtual reality gaming.공지 • Sep 21Fantasy 360 Technologies Inc. (CNSX:VRAR) signed a binding letter of intent to acquire Synthesis VR Inc. for CAD 7.4 million.Fantasy 360 Technologies Inc. (CNSX:VRAR) signed a binding letter of intent to acquire Synthesis VR Inc. for CAD 7.4 million on September 17, 2021. As part of consideration, Fantasy 360 will pay an aggregate purchase price of CAD 4.8 million as follows: (i) CAD 500,000 in cash with CAD 0.15 million payable upon closing, CAD 0.05 million payable on January 1, 2022, and a further CAD 0.3 million payable upon the completion of certain milestones; and (ii) common shares of the Fantasy 360 with an aggregate value of CAD 4.3 million. In addition, subject to applicable laws and the policies of the Canadian Securities Exchange, Fantasy 360 may issue additional Fantasy 360 Shares with an aggregate value of up to CAD 5 million upon the achievement of certain mutually agreed upon performance milestones. The transaction is subject to applicable laws and the policies of the Canadian Securities Exchange.지급의 안정성과 성장배당 데이터 가져오는 중안정적인 배당: 과거에 VRAI 의 주당 배당금이 안정적이었는지 판단하기에는 데이터가 부족합니다.배당금 증가: VRAI 의 배당금 지급이 증가했는지 판단하기에는 데이터가 부족합니다.배당 수익률 vs 시장XR Immersive Tech 배당 수익률 vs 시장VRAI의 배당 수익률은 시장과 어떻게 비교되나요?구분배당 수익률회사 (VRAI)n/a시장 하위 25% (CA)1.7%시장 상위 25% (CA)5.4%업계 평균 (Software)0.4%분석가 예측 (VRAI) (최대 3년)n/a주목할만한 배당금: 회사가 최근 지급을 보고하지 않았기 때문에 하위 25%의 배당금 지급자에 대해 VRAI 의 배당 수익률을 평가할 수 없습니다.고배당: 회사가 최근 지급을 보고하지 않았기 때문에 배당금 지급자의 상위 25%에 대해 VRAI 의 배당 수익률을 평가할 수 없습니다.주주 대상 이익 배당수익 보장: 배당금 지급이 수익으로 충당되는지 확인하기 위해 VRAI 의 지급 비율을 계산하기에는 데이터가 부족합니다.주주 현금 배당현금 흐름 범위: VRAI 에서 지급을 보고하지 않았기 때문에 배당 지속 가능성을 계산할 수 없습니다.높은 배당을 제공하는 우량 기업 찾기7D1Y7D1Y7D1YCA 시장에서 배당이 강한 기업.View Management기업 분석 및 재무 데이터 상태데이터최종 업데이트 (UTC 시간)기업 분석2025/10/13 07:47종가2025/07/16 00:00수익N/A연간 수익N/A데이터 소스당사의 기업 분석에 사용되는 데이터는 S&P Global Market Intelligence LLC에서 제공됩니다. 아래 데이터는 이 보고서를 생성하기 위해 분석 모델에서 사용됩니다. 데이터는 정규화되므로 소스가 제공된 후 지연이 발생할 수 있습니다.패키지데이터기간미국 소스 예시 *기업 재무제표10년손익계산서현금흐름표대차대조표SEC 양식 10-KSEC 양식 10-Q분석가 컨센서스 추정치+3년재무 예측분석가 목표주가분석가 리서치 보고서Blue Matrix시장 가격30년주가배당, 분할 및 기타 조치ICE 시장 데이터SEC 양식 S-1지분 구조10년주요 주주내부자 거래SEC 양식 4SEC 양식 13D경영진10년리더십 팀이사회SEC 양식 10-KSEC 양식 DEF 14A주요 개발10년회사 공시SEC 양식 8-K* 미국 증권에 대한 예시이며, 비(非)미국 증권에는 해당 국가의 규제 서식 및 자료원을 사용합니다.별도로 명시되지 않는 한 모든 재무 데이터는 연간 기간을 기준으로 하지만 분기별로 업데이트됩니다. 이를 TTM(최근 12개월) 또는 LTM(지난 12개월) 데이터라고 합니다. 자세히 알아보기.분석 모델 및 스노우플레이크이 보고서를 생성하는 데 사용된 분석 모델에 대한 자세한 내용은 당사의 Github 페이지에서 확인하실 수 있습니다. 또한 보고서 활용 방법에 대한 가이드와 YouTube 튜토리얼도 제공합니다.Simply Wall St 분석 모델을 설계하고 구축한 세계적 수준의 팀에 대해 알아보세요.산업 및 섹터 지표산업 및 섹터 지표는 Simply Wall St가 6시간마다 계산하며, 프로세스에 대한 자세한 내용은 Github에서 확인할 수 있습니다.분석가 소스XR Immersive Tech Inc.는 0명의 분석가가 다루고 있습니다. 이 중 0명의 분석가가 우리 보고서에 입력 데이터로 사용되는 매출 또는 수익 추정치를 제출했습니다. 분석가의 제출 자료는 하루 종일 업데이트됩니다.
New Risk • May 18New minor risk - Shareholder dilutionThe company's shareholders have been diluted in the past year. Increase in shares outstanding: 24% This is considered a minor risk. Shareholder dilution occurs when there is an increase in the number of shares on issue that is not proportionally distributed between all shareholders. Often due to the company raising equity capital or some options being converted into stock. All else being equal, if there are more shares outstanding then each existing share will be entitled to a lower proportion of the company's total earnings, thus reducing earnings per share (EPS). While dilution might not always result in lower EPS (like if the company is using the capital to fund an EPS accretive acquisition) in a lot cases it does, along with lower dividends per share and less voting power at shareholder meetings. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (21% average weekly change). Market cap is less than US$10m (CA$4.37m market cap, or US$3.13m). Minor Risk Shareholders have been diluted in the past year (24% increase in shares outstanding).
Board Change • Mar 17Less than half of directors are independentFollowing the recent departure of a director, there is only 1 independent director on the board. The company's board is composed of: 1 independent director. 2 non-independent directors. Independent Director Alexandros Tzilios was the last independent director to join the board, commencing their role in 2021. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.
New Risk • Jan 28New major risk - Share price stabilityThe company's share price has been highly volatile over the past 3 months. It is more volatile than 90% of Canadian stocks, typically moving 20% a week. This is considered a major risk. Share price volatility increases the risk of potential losses in the short-term as the stock tends to have larger drops in price more frequently than other stocks. It may also indicate the stock is highly sensitive to market conditions or economic conditions rather than being sensitive to its own business performance, which may also be inconsistent. Currently, the following risks have been identified for the company: Major Risks No financial data reported. Share price has been highly volatile over the past 3 months (20% average weekly change). Market cap is less than US$10m (CA$9.19m market cap, or US$6.39m).
공지 • Oct 08XR Immersive Tech Inc. Announces Board ChangesXR Immersive Tech Inc. announced the appointment of Shawn Mayzes to its Board of Directors, effective immediately. Shawn brings a powerful blend of technical expertise, strategic vision, and leadership experience, making him a key addition to the company's growing leadership team. Shawn Mayzes is widely recognized for his ability to align technology with overarching business goals, driving impactful results that enhance growth and operational efficiency. With experience as a Technical Leader in both startups and established companies, Shawn has consistently demonstrated his talent for guiding teams through complex technological landscapes while delivering measurable business outcomes. In addition to his technical acumen, Shawn is a dedicated mentor and advocate for inclusive and transparent workplace practices. He fosters a culture of idea-sharing, calculated risk-taking, and learning from failures--key traits that align with XR Immersive's innovative ethos. His commitment to professional development has made him a pivotal figure in the careers of many rising leaders in the tech industry, earning him widespread recognition as an inspiring mentor. Additionally, the Company announces the departure of Shafin Diamond Tejani from its Board of Directors.
공지 • Aug 25XR Immersive Tech Inc., Annual General Meeting, Nov 02, 2023XR Immersive Tech Inc., Annual General Meeting, Nov 02, 2023.
Board Change • Nov 16Less than half of directors are independentFollowing the recent departure of a director, there is only 1 independent director on the board. The company's board is composed of: 1 independent director. 4 non-independent directors. Independent Director Alexandros Tzilios was the last independent director to join the board, commencing their role in 2021. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.
공지 • Sep 02+ 1 more updateXR Immersive Tech Inc. Announces Board ChangesXR Immersive Tech Inc. announced that Shafin Diamond Tejani will be joining the Company’s board of directors effective September 1, 2022. Mr. Diamond is a serial entrepreneur and investor, with a knack for spotting tech trends early and bringing the right talent together to solve real problems. As the CEO of Victory Square Technologies (VST), he pioneered a unique venture-build model to support startup growth — offering expertise and leadership, not just funding, to unlock value and generate revenue. The company also announced that Tim Bieber will also be stepping off the XRi board effective September 1st, 2022.
Board Change • Aug 21Less than half of directors are independentFollowing the recent departure of a director, there are only 2 independent directors on the board. The company's board is composed of: 2 independent directors. 4 non-independent directors. Independent Director Alexandros Tzilios was the last independent director to join the board, commencing their role in 2021. The company's minority of independent directors is a risk according to the Simply Wall St Risk Model.
공지 • Aug 18XR Immersive Tech Inc. Announces Board ChangesXR Immersive Tech Inc. announced that VR Industry veterans and founders of SynthesisVR, Shabeer Sinnalebbe and Kamen Petrov, have agreed to join the Board of Directors. Both Shabeer and Kamen have made a profound impact in the VR Industry achieving many important industry firsts along the way, including establishing one of the world's first VR arcade center in Los Angeles in 2016. Since then, the pair have continued to pioneer the next generation of room-scale, free roam, racing simulators, coin-op, online widgets and payments, education, online business VR environments, and enterprise experiences. Shabeer and Kamen have shown that their vision, drive and understanding of the intricacies of the industry are driving factors in the growth of not only SynthesisVR and its own technological development, but also to XR Immersive and its products and services as well. XR Immersive Tech's Board of Directors is confident that their leadership will yield ongoing success for the Company. Shabeer and Kamen will replace Alvin Wang Graylin and Cathy Hackl on the Board. The Company would like to thank Alvin and Cathy for their contributions on the board over the past 15-months and wish them both well in their future endeavors. The Company is committed to delivering strong corporate governance, and will continue to bolster its Board of Directors with members who enhance the already deep skill set represented by the existing Board members.
공지 • Aug 03XR Immersive Tech Inc. Announces SynthesisVR Android PlatformXR Immersive Tech Inc. announced that SynthesisVR Android Platform has officially launched and is currently available to the Company’s operator network worldwide. After many months of testing and feedback from partners are pleased to announce that the SynthesisVR Android Platform is now officially live. This industry-first Android-based VR headset wireless streaming solution enables operators to access commercially licensed games in SynthesisVR marketplace, as well as educational and enterprise content for the Meta Quest 2 VR headset. The platform immediately provides six Android-based free roam arena and room scale games for the popular Quest 2 device. In addition, operators are now able to launch content, control and track bookings and sessions on all Android-based VR Headsets such as Vive Focus 3, Pico Neo 3 Pro, and Quest 2 from one centralized location to make operations simple, effective, and reliable. The SynthesisVR Android Platform is a great addition to the VR operation arsenal the Company now offers including the recently announced partnership with QuarkXR (read more details here), an industry first Android VR streaming solution for all PC-based VR content. With the launch of the SynthesisVR Android Platform, are excited to introduce six new games now available to the Company’s operator network for the Quest 2 headset. Three multiplayer room scale games; Axe Throwing VR, Sairento VR, and Epic Roller Coasters and three multiplayer free roaming arena experience; MissionX, Cops VS Robbers, and Oddball. The SynthesisVR Platform is constantly expanding with new experiences to appeal to a wide range of gamers and VR enthusiasts alike. Utilizing the SynthesisVR Platform, operators are now able to control all VR Headsets whether PC based or Android Standalone based from one central PC, refining a process that has previously been a sore point in the industry for VR Arcade operators. However, having recognized that this was a problem, the SynthesisVR team created a simple, effective and headset agnostic solution for their operator network and beyond.
공지 • Jun 22XR Immersive Tech Inc. Launches Its Uncontained VR Attraction At Playland Amusement ParkXR Immersive Tech Inc. announced that the company's UNCONTAINED Hyper-Immersive VR attraction officially launches with its first client. UNCONTAINED will be available for guests to enjoy for the first time this summer beginning on July 7, 2022 at one of British Columbia's most popular family attractions, Playland Amusement Park as well as the large ticketed event in BC, the annual PNE Fair in Vancouver. Playland Amusement Park and the PNE Fair draw visitors of all ages from across British Columbia and around the world. Established in 1910, the PNE sits on 114 acres of land housing Canada's oldest amusement park, Playland, along with one of the world's top heritage roller coasters, the Playland Wooden Coaster. During its operating season of June to September every year the Playland Amusement Park hosts over 300,000 guests and throughout the year an average of over 3 million visitors will visit Hastings Park. This cooperation with Playland aims to offer a first-look at UNCONTAINED and the game: Deep Signal. Playland guests will be able to enjoy hyper-immersive features including heat and cold environmental effects, haptic feedback on consoles, rumble/motion floor, and devices, as well a first ever XR spatial audio system to really engage. This full game experience is, in terms of technical and gameplay senses, unique and ideal for deployment anywhere that has the equivalent of 5 parking spots whether outdoor or indoor standalone application. Just add power and get to playing.
공지 • May 13XR Immersive Tech Inc. Tech Completes Production Version of its UNCONTAINED VR AttractionXR Immersive Tech Inc. announced the completion of the production version of its highly anticipated hyper-immersive VR attraction UNCONTAINED. With the completion of the updated production version the Company is ready to go to market and begin to execute on its list of Letters of Intent (LOI), beginning with the LOIs signed on December 9, 2021, and April 7, 2021, for UNCONTAINED attractions to be installed with US-based customers. XR Immersive Tech’s UNCONTAINED Hyper-Immersive VR attraction has moved steadily through its concept to prototype phases, and we’re pleased to announce that the commercial production model has completed its testing and refinement stages and is now ready for market launch. In terms of advancements since the prototype was revealed at the IAAPA global attractions expo in Orlando, Florida, its team has optimized every aspect of this second unit’s interior and exterior features. This includes improvements to all hyper-immersive control systems in both player arena bays, the physical and environmental haptics effects, the addition of a fourth player console in each player bay, and all new physical hands on controls which are contributing to a much higher level of player engagement and immersion. The Company’s in-house game design team has made numerous revisions to the first UNCONTAINED game experience titled Deep Signal VR (click to view the cinematic game trailer) which takes players deep into an unexplored star system to investigate a mysterious burst of dangerous cosmic energy. As a true social VR experience team of up to three players per player bay (total 6-players) will be tasked with taking command of the experimental Pathseeker spaceship, controlling everything from weapon systems, repair tools, drones, and more in a fight against forces beyond human comprehension. The level of hyper-immersion players will experience within has never been accomplished before at this depth and level. By combining a compelling story with player agency and consequences supported by real-world feedback features that can be felt within cockpit, this is a game unlike any other. With an incredible range of effects, including floor rumblers replicating flight and movement, scent to reinforce environmental changes, ambient headphone free audio, heat and cool effects, pneumatic air blasts, to name some, the degree of immersion aims to make the experience as engaging, memorable, and filled with as many wows as possible.
공지 • Apr 08XR Immersive Tech Inc. Launches Operator Program for Crypto Mining on Uncontained PlatformXR Immersive Tech Inc. announced their new beta program which will allow operators to harness the GPU power of the high performance workstations within the UNCONTAINED Hyper-Immersive™ VR attractions, dubbed the Physical Portal to the Metaverse, as outlined in the Company’s recent Corporate Update press release. This solution will enable operators to opt into the program and automatically mine while the attraction is not in use and in off-hours. At the core, the collective power of UNCONTAINED installed units will form a highly capable and scalable mining network that is centrally managed by XR Immersive Tech. Utilizing the high performance power of Nvidia GeForce RTX 30 Series graphics cards installed in the UNCONTAINED VR Hyper-Immersive™ attractions, operators will have the option to enable and allocate these powerful machines for so much more than running VR experiences. Mining in off-hours takes full advantage of the computer horsepower installed within the UNCONTAINED attraction to drive additional revenue opportunities for operators while also driving revenue for the company. Further, it’s a step forward within the company to further its crypto based endeavors, and build out further knowledge and partnerships in blockchain technologies. Crypto mining enthusiasts agree that the Nvidia GeForce RTX 30 series GPU cards are one of the most efficient, with the highest hash rates for mining on the market. The solution will allow operators to easily opt-in and requires no set up on their end or prior knowledge of crypto mining. XR Immersive Tech’s network management procedure for these mining locations will ensure a simple and reliable protocol for operators to effectively switch between the gaming and mining backend modes or simply automate mining for overnight closed hours. In addition to these coins, XR Immersive Tech will review and add new coins based on market assessment.
공지 • Feb 04XR Immersive Tech Inc. Files Two Full Patent Applications for its Hyper-Immersive Standalone VR TechnologyXR Immersive Tech Inc. announced that on January 19, 2022, it filed two full patent applications for its patent-pending technology with the Canadian Intellectual Property Office. These applications add to the Company's growing patent portfolio as the Company has previously filed U.S. provisional patent applications for its technology. The Company elected to file these Canadian patent applications in priority to U.S. Patent office filings, to further protect its valuable intellectual property as it continues to innovate and pursue development of cutting edge VR/AR technology to support sales growth and opportunities for both clients looking to provide hyper-immersive experiences and for creators of the Metaverse. The first Canadian patent application is titled "System and Method for Plug and Play VR" and covers the overall UNCONTAINED VR gaming package including, but not limited to, customer viewing, on-site installation, overall coordination, competitive gameplay, blockchain-based rewards tokens and integration of all these features with immersive effects. The second Canadian patent application is titled "System and Method for Immersive Effects" and covers Immersive Tech's unique intellectual property around providing immersive effects for different experiences which include, but are not limited to, virtual reality gaming.
공지 • Sep 21Fantasy 360 Technologies Inc. (CNSX:VRAR) signed a binding letter of intent to acquire Synthesis VR Inc. for CAD 7.4 million.Fantasy 360 Technologies Inc. (CNSX:VRAR) signed a binding letter of intent to acquire Synthesis VR Inc. for CAD 7.4 million on September 17, 2021. As part of consideration, Fantasy 360 will pay an aggregate purchase price of CAD 4.8 million as follows: (i) CAD 500,000 in cash with CAD 0.15 million payable upon closing, CAD 0.05 million payable on January 1, 2022, and a further CAD 0.3 million payable upon the completion of certain milestones; and (ii) common shares of the Fantasy 360 with an aggregate value of CAD 4.3 million. In addition, subject to applicable laws and the policies of the Canadian Securities Exchange, Fantasy 360 may issue additional Fantasy 360 Shares with an aggregate value of up to CAD 5 million upon the achievement of certain mutually agreed upon performance milestones. The transaction is subject to applicable laws and the policies of the Canadian Securities Exchange.