View Future GrowthRoyaLand 過去の業績過去 基準チェック /06RoyaLandの収益は年間平均-44.9%の割合で減少していますが、 Entertainment業界の収益は年間 増加しています。収益は年間26.6% 139.5%割合で 減少しています。主要情報-44.90%収益成長率-29.72%EPS成長率Entertainment 業界の成長18.06%収益成長率-139.53%株主資本利益率n/aネット・マージンn/a前回の決算情報30 Jun 2025最近の業績更新更新なしすべての更新を表示Recent updatesお知らせ • Jan 22The RoyaLand Company Ltd. Announces the Release of TheRoyal.Land Vertical SliceThe RoyaLand Company Ltd. announced the release of TheRoyal. Land vertical slice, a playable demo version of the game. The Company will be sharing this vertical slice with key gaming trade publications for their feedback and contribution towards the further refinement and development of TheRoyal. Land video game. In addition to key gaming trade publications, everyday gamers interested in playing the vertical slice have the opportunity to enter for a chance to access the game by submitting their information at <URL> A random drawing will be held on March 1, 2025, from which, five lucky participants will receive access to download the vertical slice and begin playing the game. The vertical slice is a small portion of TheRoyal. Land integrating all of the major systems of the game with the goal of accurately representing the final look and feel of the game. This vertical slice will serve as a captivating introduction to the game's core features. Players will begin their TheRoyal. Land experience as a private investigator solving a seemingly simple case, which quickly escalates into a complex conspiracy involving historical figures and anarchist plots. The game blends stealth, action, and historical discovery, offering players a unique and immersive experience. As players progress, they will uncover historical mysteries, engage in dynamic combat, and manage their own county, all while building relationships with royal figures. This engaging narrative aims to seamlessly intertwine history and technology to offer a truly unique gaming experience. Blending historical intrigue with cutting-edge A.I. technology in a solarpunk setting where ancient royal architecture merges with futuristic design, TheRoyal. Land immerses players into a lush landscape where they must use their wits and courage, as well as their relationships with actual royal family members appearing in the game, to prevent anarchist forces from destroying the world's eight Great Kingdom. TheRoyal. Land is the only royalty-themed online game created with the direct historical input of royal families themselves. These families currently hold legal, hereditary, or historically based claims to royal positions in Italy, Russia, France, Bulgaria, Serbia, Mecklenburg, and Lesotho.お知らせ • Dec 12TheRoyal.Land Integrates Cutting-Edge AI-Powered NPCsThe RoyaLand Company Ltd. announced significant developments for TheRoyal. Land with the integration of artificial intelligence (AI)-powered players (Non-Player characters). TheRoyal.Land is leveraging AI to create a more immersive gaming experience. Players will engage in-game in natural conversations with intelligent players, including a digital human representation of Prince di Savoia as well as numerous other heirs of real-world royal families. These AI-driven players will respond contextually to player inquiries, offering guidance, sharing knowledge, and driving the narrative forward. By combining advanced AI with historical insights from royal families, TheRoyal. Land aims to deliver a unique and engaging gameplay experience. Players will be able to interact with lifelike digital representations of historical figures, learning about their lives and legacies while embarking on exciting adventures. Research indicates that players overwhelmingly desire a more natural connection with players overwhelmingly desire a more natural connections with players. In fact, a survey of 1,000 gamers revealed that: (a) 99% felt AI NPC would enhance gameplay, (b) 78% felt like they would spend more time playing if AI NPC were included, and (c) 79% would be more likely to buy a game with AI NPC. Multiple gaming development studios have even reported increases in playtime after adding AI NPC to their games. AI NPC also contribute to a stronger sense of player agency, further enhancing the overall gaming experience.お知らせ • Nov 20Eight Royal Families of Europe and Africa Collaborate to Bring New Online Video Game, TheRoyal.Land, to MarketThe RoyaLand Company Ltd. said it believes the support and historical input being provided by eight of the world’s leading royal families has the potential to make the game “one of the most popular royalty-themed online experiences in the global game market. The game will allow players to select from these various roles, with each character offering specialized skills and attributes. Based upon the actions they take, the players can earn experience points allowing them to upgrade and improve these skills and attributes, as well as vie for the chance to earn in-game reward currency, build virtual land, and own their online assets. TheRoyal.Land will be set in an open-world environment, with individual kingdoms having their distinct game map. Each kingdom will have an arena, where all online activities take place. Though steeped in medieval tradition, TheRoyal.Land will also embody a utopian ideal, said Prince di Savoia. Currently in the development stage, a beta version of TheRoyal.Land is expected to be available by January 2025, with a commercialized product available by the end of that year. Game revenue is expected to be derived from both player participation fees and the offering of in-game advertising and “virtual land” purchases to companies seeking exposure for their brands. RoyaLand plans to promote the game via such strategies as releasing video teaser trailers, developing YouTube sponsorships, and utilizing Twitter and Instagram advertising.収支内訳RoyaLand の稼ぎ方とお金の使い方。LTMベースの直近の報告された収益に基づく。収益と収入の歴史OTCPK:RLND.F 収益、費用、利益 ( )USD Millions日付収益収益G+A経費研究開発費30 Jun 250-10031 Mar 250-10031 Dec 240-10030 Sep 240-11030 Jun 240-11031 Mar 240-11031 Dec 230-11030 Sep 230-11030 Jun 230-11031 Mar 23000031 Dec 22000030 Sep 22000030 Jun 22000030 Jun 210000質の高い収益: RLND.Fは現在利益が出ていません。利益率の向上: RLND.Fは現在利益が出ていません。フリー・キャッシュフローと収益の比較過去の収益成長分析収益動向: RLND.Fは利益が出ておらず、過去 5 年間で損失は年間44.9%の割合で増加しています。成長の加速: RLND.Fの過去 1 年間の収益成長を 5 年間の平均と比較することはできません。現在は利益が出ていないためです。収益対業界: RLND.Fは利益が出ていないため、過去 1 年間の収益成長をEntertainment業界 ( -4.9% ) と比較することは困難です。株主資本利益率高いROE: RLND.Fの負債は資産を上回っているため、自己資本利益率を計算することは困難です。総資産利益率使用総資本利益率過去の好業績企業の発掘7D1Y7D1Y7D1YMedia 、過去の業績が好調な企業。View Financial Health企業分析と財務データの現状データ最終更新日(UTC時間)企業分析2026/05/22 04:02終値2026/03/11 00:00収益2025/06/30年間収益2025/06/30データソース企業分析に使用したデータはS&P Global Market Intelligence LLC のものです。本レポートを作成するための分析モデルでは、以下のデータを使用しています。データは正規化されているため、ソースが利用可能になるまでに時間がかかる場合があります。パッケージデータタイムフレーム米国ソース例会社財務10年損益計算書キャッシュ・フロー計算書貸借対照表SECフォーム10-KSECフォーム10-Qアナリストのコンセンサス予想+プラス3年予想財務アナリストの目標株価アナリストリサーチレポートBlue Matrix市場価格30年株価配当、分割、措置ICEマーケットデータSECフォームS-1所有権10年トップ株主インサイダー取引SECフォーム4SECフォーム13Dマネジメント10年リーダーシップ・チーム取締役会SECフォーム10-KSECフォームDEF 14A主な進展10年会社からのお知らせSECフォーム8-K* 米国証券を対象とした例であり、非米国証券については、同等の規制書式および情報源を使用。特に断りのない限り、すべての財務データは1年ごとの期間に基づいていますが、四半期ごとに更新されます。これは、TTM(Trailing Twelve Month)またはLTM(Last Twelve Month)データとして知られています。詳細はこちら。分析モデルとスノーフレーク本レポートを生成するために使用した分析モデルの詳細は当社のGithubページでご覧いただけます。また、レポートの使用方法に関するガイドやYoutubeのチュートリアルも掲載しています。シンプリー・ウォールストリート分析モデルを設計・構築した世界トップクラスのチームについてご紹介します。業界およびセクターの指標私たちの業界とセクションの指標は、Simply Wall Stによって6時間ごとに計算されます。アナリスト筋The RoyaLand Company Ltd. 0 これらのアナリストのうち、弊社レポートのインプットとして使用した売上高または利益の予想を提出したのは、 。アナリストの投稿は一日中更新されます。0
お知らせ • Jan 22The RoyaLand Company Ltd. Announces the Release of TheRoyal.Land Vertical SliceThe RoyaLand Company Ltd. announced the release of TheRoyal. Land vertical slice, a playable demo version of the game. The Company will be sharing this vertical slice with key gaming trade publications for their feedback and contribution towards the further refinement and development of TheRoyal. Land video game. In addition to key gaming trade publications, everyday gamers interested in playing the vertical slice have the opportunity to enter for a chance to access the game by submitting their information at <URL> A random drawing will be held on March 1, 2025, from which, five lucky participants will receive access to download the vertical slice and begin playing the game. The vertical slice is a small portion of TheRoyal. Land integrating all of the major systems of the game with the goal of accurately representing the final look and feel of the game. This vertical slice will serve as a captivating introduction to the game's core features. Players will begin their TheRoyal. Land experience as a private investigator solving a seemingly simple case, which quickly escalates into a complex conspiracy involving historical figures and anarchist plots. The game blends stealth, action, and historical discovery, offering players a unique and immersive experience. As players progress, they will uncover historical mysteries, engage in dynamic combat, and manage their own county, all while building relationships with royal figures. This engaging narrative aims to seamlessly intertwine history and technology to offer a truly unique gaming experience. Blending historical intrigue with cutting-edge A.I. technology in a solarpunk setting where ancient royal architecture merges with futuristic design, TheRoyal. Land immerses players into a lush landscape where they must use their wits and courage, as well as their relationships with actual royal family members appearing in the game, to prevent anarchist forces from destroying the world's eight Great Kingdom. TheRoyal. Land is the only royalty-themed online game created with the direct historical input of royal families themselves. These families currently hold legal, hereditary, or historically based claims to royal positions in Italy, Russia, France, Bulgaria, Serbia, Mecklenburg, and Lesotho.
お知らせ • Dec 12TheRoyal.Land Integrates Cutting-Edge AI-Powered NPCsThe RoyaLand Company Ltd. announced significant developments for TheRoyal. Land with the integration of artificial intelligence (AI)-powered players (Non-Player characters). TheRoyal.Land is leveraging AI to create a more immersive gaming experience. Players will engage in-game in natural conversations with intelligent players, including a digital human representation of Prince di Savoia as well as numerous other heirs of real-world royal families. These AI-driven players will respond contextually to player inquiries, offering guidance, sharing knowledge, and driving the narrative forward. By combining advanced AI with historical insights from royal families, TheRoyal. Land aims to deliver a unique and engaging gameplay experience. Players will be able to interact with lifelike digital representations of historical figures, learning about their lives and legacies while embarking on exciting adventures. Research indicates that players overwhelmingly desire a more natural connection with players overwhelmingly desire a more natural connections with players. In fact, a survey of 1,000 gamers revealed that: (a) 99% felt AI NPC would enhance gameplay, (b) 78% felt like they would spend more time playing if AI NPC were included, and (c) 79% would be more likely to buy a game with AI NPC. Multiple gaming development studios have even reported increases in playtime after adding AI NPC to their games. AI NPC also contribute to a stronger sense of player agency, further enhancing the overall gaming experience.
お知らせ • Nov 20Eight Royal Families of Europe and Africa Collaborate to Bring New Online Video Game, TheRoyal.Land, to MarketThe RoyaLand Company Ltd. said it believes the support and historical input being provided by eight of the world’s leading royal families has the potential to make the game “one of the most popular royalty-themed online experiences in the global game market. The game will allow players to select from these various roles, with each character offering specialized skills and attributes. Based upon the actions they take, the players can earn experience points allowing them to upgrade and improve these skills and attributes, as well as vie for the chance to earn in-game reward currency, build virtual land, and own their online assets. TheRoyal.Land will be set in an open-world environment, with individual kingdoms having their distinct game map. Each kingdom will have an arena, where all online activities take place. Though steeped in medieval tradition, TheRoyal.Land will also embody a utopian ideal, said Prince di Savoia. Currently in the development stage, a beta version of TheRoyal.Land is expected to be available by January 2025, with a commercialized product available by the end of that year. Game revenue is expected to be derived from both player participation fees and the offering of in-game advertising and “virtual land” purchases to companies seeking exposure for their brands. RoyaLand plans to promote the game via such strategies as releasing video teaser trailers, developing YouTube sponsorships, and utilizing Twitter and Instagram advertising.