View Financial HealthE-Play Digital 配当と自社株買い配当金 基準チェック /06E-Play Digital配当金を支払った記録がありません。主要情報n/a配当利回りn/aバイバック利回り総株主利回りn/a将来の配当利回りn/a配当成長n/a次回配当支払日n/a配当落ち日n/a一株当たり配当金n/a配当性向n/a最近の配当と自社株買いの更新更新なしすべての更新を表示Recent updatesNew Risk • Jun 17New minor risk - Financial data availabilityThe company's latest financial reports are more than 6 months old. Last reported fiscal period ended September 2023. This is considered a minor risk. If the company has not reported its earnings on time, it may have been delayed due to audit problems or it may be finding it difficult to reconcile its accounts. Currently, the following risks have been identified for the company: Major Risks Less than 1 year of cash runway based on free cash flow trend (-CA$131k free cash flow). Share price has been highly volatile over the past 3 months (54% average daily change). Negative equity (-CA$1.7m). Revenue is less than US$1m (CA$30k revenue, or US$22k). Market cap is less than US$10m (CA$989.7k market cap, or US$720.6k). Minor Risk Latest financial reports are more than 6 months old (reported September 2023 fiscal period end).Reported Earnings • Dec 01Third quarter 2023 earnings released: EPS: CA$0 (vs CA$0.001 loss in 3Q 2022)Third quarter 2023 results: EPS: CA$0 (improved from CA$0.001 loss in 3Q 2022). Revenue: CA$104 (down 100% from 3Q 2022). Net loss: CA$20.1k (loss narrowed 81% from 3Q 2022). Over the last 3 years on average, earnings per share has increased by 49% per year but the company’s share price has fallen by 42% per year, which means it is significantly lagging earnings.Reported Earnings • Sep 03Second quarter 2023 earnings released: CA$0.001 loss per share (vs CA$0.002 loss in 2Q 2022)Second quarter 2023 results: CA$0.001 loss per share (improved from CA$0.002 loss in 2Q 2022). Revenue: CA$10.9k (up 25% from 2Q 2022). Net loss: CA$52.6k (loss narrowed 77% from 2Q 2022). Over the last 3 years on average, earnings per share has increased by 44% per year but the company’s share price has fallen by 21% per year, which means it is significantly lagging earnings.Board Change • Jul 12High number of new and inexperienced directorsThere are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 6 experienced directors. 1 highly experienced director. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors.Reported Earnings • Dec 01Third quarter 2022 earnings released: CA$0.001 loss per share (vs CA$0.007 loss in 3Q 2021)Third quarter 2022 results: CA$0.001 loss per share (improved from CA$0.007 loss in 3Q 2021). Revenue: CA$22.6k (up 219% from 3Q 2021). Net loss: CA$104.0k (loss narrowed 84% from 3Q 2021). Over the last 3 years on average, earnings per share has increased by 13% per year but the company’s share price has fallen by 37% per year, which means it is significantly lagging earnings.Board Change • Nov 16High number of new and inexperienced directorsThere are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 7 experienced directors. No highly experienced directors. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors.お知らせ • Nov 10Eplay Digital Inc. Unveils Advanced Real-Time 3D Live Sports Entertainment and Gaming PlatformePlay Digital Inc. announced Klocked Sports & Entertainment World Platform for the turn-key creation of immersive, Real- Time 3D (RT3D), and Augmented Reality (AR) sports and entertainment worlds for leagues, federations, broadcasters, athletes and fans. New sports, new partners, new sports prediction games, and new ways to engage announcements to follow. Klocked Sports & Entertainment World automatically creates epic sports broadcasts, replays, tools, and games in real-time. Klocked is leading an evolution of mass participation events, entertainment, and professional sports. Klocked Sports & Entertainment World leverages its proprietary Klocked and Fan Freak technology to create and deliver real-time 3D interactive sports content: Real-time 3D /AR creation of sports broadcasts and replays; User-controlled with unlimited camera angles; Fan Freak sports gaming for prediction, streak, prop, and survivor pool engagement; AI Sports Science automatically renders live sports action; New racing, team and mass participation sports being added. Using ePlay servers, Klocked AI Sport Science can in real time create and re-create sport broadcasts, highlights and replays on users' devices. The platform has a wide range of virtual cameras, with unique camera angles, and uses sports science technology to visualize live sports in the most exciting ways. Unlike traditional sports and entertainment broadcasts, fans control the action, cameras, and engagement. Klocked sports and entertainment metaverse automates virtual sports and entertainment production and stadium/mass participation activation. Klocked works for all individual and team sports.Reported Earnings • Aug 30Second quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.035 loss in 2Q 2021)Second quarter 2022 results: CA$0.002 loss per share (up from CA$0.035 loss in 2Q 2021). Revenue: CA$8.7k (up 450% from 2Q 2021). Net loss: CA$228.8k (loss narrowed 92% from 2Q 2021). Over the last 3 years on average, earnings per share has fallen by 7% per year but the company’s share price has fallen by 37% per year, which means it is performing significantly worse than earnings.お知らせ • Jun 23ePlay Digital Inc. Appoints David Gratton to Its Board of DirectorsePlay Digital Inc. announced the appointment of David Gratton to its board of directors. Gratton brings strategic product development and product marketing expertise at a key growth stage for the company. The team welcomes his product, technology, software development, and financial technology experience to help support ePlay's growth. Gratton has over 25 years of operational and leadership experience in technology companies. He has founded and led software companies based in Vancouver since 1999. Counting Microsoft, EA, Bioware, Warner Bros., Mattel, MTV/Viacom, and others as software development clients, Gratton has led award winning teams for marketing innovation and design.Reported Earnings • Jun 01First quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.004 loss in 1Q 2021)First quarter 2022 results: CA$0.002 loss per share (up from CA$0.004 loss in 1Q 2021). Net loss: CA$232.1k (loss narrowed 29% from 1Q 2021). Over the last 3 years on average, earnings per share has fallen by 25% per year but the company’s share price has fallen by 32% per year, which means it is performing significantly worse than earnings.お知らせ • May 17ePlay Digital Inc. Provides Fan Freak Games UpdateePlay Digital Inc. announced an update on its Fan Freak sports streak game development. With new partners (to be announced), user feedback, usage analytics, and existing Fan Freak road map, two new games have started development. The new game uses a unique database of NBA scores and player statistics used to assess trades, new player signings, and other scouting functions. Comprehensive and deep data including from NBA player touches to 3-pointers are used by Fan Freak to generate simulated games. The simulations can, for example, add retired 7-time NBA champion Robert Horry to tomorrow's NBA playoff match or Lebron to a 2001 playoff match. The full game is replayed by the simulator in seconds with a full scorecard and play-by-play breakdown. The ability to deliver simulated matches in Fan Freak allows users to build streaks with simulated games rapidly at the same time as waiting for real-world matches to complete at the end of the evening. It allows legendary players to be assigned to any team - even if just for a few minutes. Streak games have become very popular with the NY Times purchase of Wordle. One Wordle a day is a great format for some. Others want to play more often. In sports, waiting for the results of tonight's game leaves engagement and dollars on the table. The other new game being developed for Fan Freak is a pre-paid and guaranteed daily and multiple day-part prize money game. Users will enter Survivor Shallenge/s and the best predictions and streaks win guaranteed prize pools. ePlay has recently discussed its transition to full monetization and partnerships that tie directly to new sources of users, revenue, and intellectual property. The transition to full commercialization features multiple revenue models with each product moving to full monetization. Full commercialization also includes release on multiple platforms including Android, smart watch, smart TV, iPad, etc. These two new games increase the amount of time a user can spend using Fan Freak, the number of ways to play, and for monetization.Reported Earnings • May 03Full year 2021 earnings released: CA$0.047 loss per share (vs CA$0.005 loss in FY 2020)Full year 2021 results: CA$0.047 loss per share (down from CA$0.005 loss in FY 2020). Net loss: CA$4.22m (loss widened CA$3.89m from FY 2020). Over the last 3 years on average, earnings per share has fallen by 32% per year but the company’s share price has only fallen by 24% per year, which means it has not declined as severely as earnings.お知らせ • Feb 11+ 1 more updateePlay Digital Inc. Announces That Klocked Introduced Join My Run Feature with App UpdateePlay Digital Inc. announced that Klocked's revolutionary augmented reality fitness app is trialing new "Join Live" with users that download the latest update from the Apple App Store. The "Join Live" feature is available at the bottom of the Home page and allows users to see what is happening in the Klocked community in real-time and "Join Live". See somebody you know? Want to run with somebody already on course in Paris? Join live and let Klocked know what you think at www.klocked.me. Klocked is looking for ways to use its platform t help motivate and make fitness fun. Users may have to rush to get their sneakers and gear on when they want to join somebody in Klocked World. There are two "Join Live" options: 1. teleport to catch up to the new run buddy or 2. join from the start line. In either case, audio cues will let runners know what's going on with the "Join Live" participants. Klocked's adaptive music, pre-race and in-race coaching, and the P4 AI performance-enhancing audio cues plus special "Join Live" audio features will help improve training and race-day performance. Real-time evaluation is powered by Klocked P4 AI and Weav Music's performance-enhancing adaptive music & AR coaching technology. Fan Freak: ePlay announced earlier this week the release of the Fan Freak sports app. Fan Freak allows sports fans to build teams, streaks, and win cash prizes. Fan Freak includes NHL, NFL, MLB, NBA, and NCAA Football. Fan Freak is 3 games-in-one and allows users to earn prizes and points. The app will be available as a public beta with real cash prizes starting Jan. 14, 2022 at 4:15 PM ET. Klocked Berlin 5k: Klocked Fitness App has opened registration for the Berlin 5k Hybrid Real-Time Race Experience and Virtual Run taking place on Jan. 16, 2022, at 10:00 AM eastern time /7:00 AM pacific time. Klocked hint: races are fun live, but not necessary. The Berlin 5k is open for 12 hours after the gun goes off. All real-time and virtual participants will receive physical and digital race t-shirts, digital finisher's medals, augmented reality race bib, and placement recognition for overall and division winners. Klocked app participants will be able to choose between teleporting to Berlin for the real-time race experience or the virtual run anytime in January. Klocked users will personalize and send their 3D avatar to Berlin on race day to compete live in ePlay's vision of the sports metaverse - Klocked World. Also updated in the latest Klocked app download are audio cues for Berlin 5k, Paris 10k, New York City 10k, Boston 5k, and Toronto Beaches 10k course. Learn about Lake Ontario and the Beaches neighborhood, on the Toronto Beaches 10k course. The app now allows users to access their Klocked Race Loot Box from Finished Activities and a bug where podcast or music volume did not adjust automatically after some audio cues had been fixed. Klocked P4 AI: Klocked helps everybody to get outdoors and provides daily real-time motivation towards healthy living. The Klocked P4 AI system augments a user's experience with real-time and interval audio cues making fitness fun, competitive, and gamified. Klocked not only equips users with motivation but with real-time information and data that is not available anywhere else. Klocked P4 AI includes Place, Placement, Performance, and Personal Best Augmented Reality (AR). Adaptive Music: Weav Music's patent-pending AR coaching features include: Pace audio cues to help stick to training goals; Personal-best audio cues to help reach new goals; Audio guides to course landmarks; Audio coach with tips and inspiration to achieve new goals; Cadence detection and adaptive music to enhance performance. Coach Kelly: Coach Kelly joins Klocked users on race and fun run days. Upcoming races and fun runs include Berlin, Paris, and New York. Join 30-minutes before start time and Coach Kelly walks participants through the upcoming event. Coach Kelly is with you at race start, during the race, and through to the finish line. Check out the schedule. More Sports Science: Additional Advanced Sports Science Features include: Placement visual and audio cues to advance race position by gender and age division; Gamification to advance to the next level; Leaderboards by age and gender divisions; Special challenges and races; Bonus points and special effects for passing and participating in challenges; Earn real and augmented reality t-shirts, race bibs, and medals. Klocked Sports Science Platform is now available in the free Klocked App.お知らせ • Oct 01eplay Announces Major Update of Outbreak Approves for Apple and Google StoresePlay Digital Inc. announced that it has released a major update to its Outbreak mobile game featuring Howie Mandel. The update includes new levels, challenges, and ways to play ePlay's #1 game on Android and top 3 on Apple App Store. The new version is available for download from Apple App Store and Google Play. Outbreak is ranked 4.7 out of 5 stars on Apple App Store. Outbreak is a part of a series of games developed by ePlay and created in partnership with Howie Mandel. Howie's Games highlights just one of many successful partnerships between ePlay, athletes, celebrities and great brands. Others include Robert Horry, 7-time NBA champion with his mobile game Big Shot Basketball co-created and developed by ePlay.お知らせ • Sep 11ePlay Digital Inc. Announces Klocked Fitness App and the Klocked SportsnetePlay Digital Inc. announced that Klocked Fitness App and the Klocked Sportsnet are now available to the public. Recently the company announced Klocked World - a virtual sports world in augmented reality. The Klocked App, Sportsnet, and World are all now available in public beta for testing. Official launch announcements and events for Klocked Fitness, Sportsnet, and World to follow. Klocked Sportsnet allows spectators to view live and on-demand races, group runs, with more sports and eSports events to follow. ePlay also announces that it has passed 300,000 downloads of its Howie’s Games and Big Shot app in 5 months and remains on track for well over 1 million downloads with the public beta release of Klocked. Fan Freak App Store release advanced on September 8, 2021 with Apple resolving legacy App ID conflict that has held up release since August 12.Reported Earnings • Sep 01Second quarter 2021 earnings released: CA$0.035 loss per share (vs CA$0.001 loss in 2Q 2020)Second quarter 2021 results: Net loss: CA$2.98m (loss widened CA$2.87m from 2Q 2020). Over the last 3 years on average, earnings per share has fallen by 11% per year but the company’s share price has increased by 40% per year, which means it is well ahead of earnings.お知らせ • Jul 15Eplay Digital Inc. Announces New Title Released to Google PlayePlay Digital Inc. announced it has new basketball games approved for Google Play Store. Big Swish has already been downloaded over 10,000 times and is the fastest growing ePlay download - growing at over 84% per week. Last month, the company announced it has surpassed 100,000 downloads of game titles featuring Howie Mandel. Big Swish has already accelerated overall download performance for the company. The company can announce that it took 100 days to reach 100,000 downloads and 107 days to reach 125,000 downloads. Further acceleration is expected as additional marketing, cross-marketing, even more new titles, and new monetization channels are layered into early success. Big Swish for Google Play is already ePlay's # 6 most downloaded game following #1 Outbreak for Play, #2 an augmented reality basketball title, SwishAR for App Store, #3 and #4 Howie Go Viral for App Store and Play and #5 Swish AR for Play. Last week, the company announced, just three of eleven ePlay titles served up nearly 95,000 ePlay downloads as the company looks to take this marketing success and apply it to game apps already available such as ePlay's eSports (ES) series and upcoming titles Fan Freak and Klocked.Reported Earnings • Jun 02First quarter 2021 earnings released: CA$0.004 loss per share (vs CA$0.002 loss in 1Q 2020)First quarter 2021 results: Net loss: CA$325.4k (loss widened 140% from 1Q 2020). Over the last 3 years on average, earnings per share has increased by 2% per year but the company’s share price has increased by 16% per year, which means it is tracking significantly ahead of earnings growth.お知らせ • May 07Eplay Digital Readying for New Sports Gaming Legislation in Canada and U.S. with Launch of Fan FreakePlay Digital Inc. announced that its Fan Freak app in development, is building towards sports gaming legislation in Canada and various states in U.S. In particular, the Company is leveraging the recent passing of Bill C-218 by the House of Commons on April 22, 2021 which would end prohibition of betting on single-sporting events in Canada. ePlay's Fan Freak app is designed for a wide audience, including what the industry is calling the `Fluid Sports Fan'. ePlay has created sports apps for ESPN, Intel, Time Warner Cable, Cineplex, and others. Upcoming legislative changes, pandemic projections, market trends, internal analysis, and competitive landscape clearly indicate the features and value proposition positioning for ePlay's upcoming Fan Freak platform. The company continues to develop its new game positioned for ease of use and broad appeal. Fan Freak players use their sports knowledge and prediction skills to build streaks and win. Big winners are ePlay's Big Shots. Players will also play Fan Freak from within other games in ePlay's line-up.Reported Earnings • May 03Full year 2020 earnings released: CA$0.005 loss per share (vs CA$0.052 loss in FY 2019)The company reported a solid full year result with reduced losses, improved revenues and improved control over expenses. Full year 2020 results: Revenue: CA$54.3k (up 101% from FY 2019). Net loss: CA$326.2k (loss narrowed 90% from FY 2019). Over the last 3 years on average, earnings per share has fallen by 4% per year but the company’s share price has increased by 22% per year, which means it is well ahead of earnings.お知らせ • Mar 18ePlay Digital Inc. announced that it has received CAD 1.55 million in funding from ThreeD Capital Inc. and other investorsOn March 17, 2021, ePlay Digital Inc. (CNSX:EPY) closed the transaction. The company now issued 15,500,000 units for gross proceeds of CAD 1,550,000 in the transaction. The company issued 5,250,000 units for gross proceeds of CAD 525,000 in its final tranche.Is New 90 Day High Low • Mar 16New 90-day high: CA$0.23The company is up 667% from a price of CA$0.03 on 15 December 2020. Outperformed the Canadian market which is up 11% over the last 90 days. Exceeded the Entertainment industry, which is up 95% over the same period.お知らせ • Feb 18ePlay Digital Inc. Releases New Games and New eSports Revenue SourceePlay Digital Inc. announced the release of the ePlay ES (eSports) series of games with Skillz Inc. Mobile gaming eSports platform. Skillz (SKLZ) recently started trading publicly on the New York Stock Exchange. Two new ePlay games have been added to the Skillz platform - Outbreak ES and SwishAR ES. These games join Big Shot Swish ES in the ePlay ES line-up. It is anticipated that in 2021, Skillz's patented technology will power over two billion casual esports tournaments and facilitate $1.6 billion in paid entry fees for games like Outbreak ES and SwishAR ES. The gaming industry is larger than movies, music, and books, with more than 2.7 billion gamers playing monthly. Mobile is the fastest-growing segment of the gaming market, expected to increase from $68 billion last year to $150 billion in 2025. The company now has three game categories are eSports, Sports, and Entertainment. iOS players can compete for cash prizes with Outbreak ES, SwishAR ES, and Big Shot Swish. ePlay has begun testing new marketing partners for its games and as those campaigns show progress further updates will be provided.お知らせ • Oct 29Versus Systems, Inc. Enters Health and Wellness Sector with ePlay Digital IncVersus Systems Inc. (Versus) announced a partnership with ePlay Digital Inc. to bring Versus' proprietary in-app rewards technology to ePlay's health and wellness applications and platforms. With ePlay, Versus expands into the global wellness market, valued at over $4 trillion according to the Global Wellness Institute. ePlay's catalog of health, wellness and personal improvement applications further diversifies Versus' content offerings for reward partners in video content platforms and lifestyle mobile applications.決済の安定と成長配当データの取得安定した配当: EPYの 1 株当たり配当が過去に安定していたかどうかを判断するにはデータが不十分です。増加する配当: EPYの配当金が増加しているかどうかを判断するにはデータが不十分です。配当利回り対市場E-Play Digital 配当利回り対市場EPY 配当利回りは市場と比べてどうか?セグメント配当利回り会社 (EPY)n/a市場下位25% (CA)1.7%市場トップ25% (CA)5.5%業界平均 (Entertainment)1.5%アナリスト予想 (EPY) (最長3年)n/a注目すべき配当: EPYは最近配当金を報告していないため、配当金支払者の下位 25% に対して同社の配当利回りを評価することはできません。高配当: EPYは最近配当金を報告していないため、配当金支払者の上位 25% に対して同社の配当利回りを評価することはできません。株主への利益配当収益カバレッジ: EPYの 配当性向 を計算して配当金の支払いが利益で賄われているかどうかを判断するにはデータが不十分です。株主配当金キャッシュフローカバレッジ: EPYが配当金を報告していないため、配当金の持続可能性を計算できません。高配当企業の発掘7D1Y7D1Y7D1YCA 市場の強力な配当支払い企業。View Management企業分析と財務データの現状データ最終更新日(UTC時間)企業分析2024/10/08 00:02終値2024/07/11 00:00収益2023/09/30年間収益2022/12/31データソース企業分析に使用したデータはS&P Global Market Intelligence LLC のものです。本レポートを作成するための分析モデルでは、以下のデータを使用しています。データは正規化されているため、ソースが利用可能になるまでに時間がかかる場合があります。パッケージデータタイムフレーム米国ソース例会社財務10年損益計算書キャッシュ・フロー計算書貸借対照表SECフォーム10-KSECフォーム10-Qアナリストのコンセンサス予想+プラス3年予想財務アナリストの目標株価アナリストリサーチレポートBlue Matrix市場価格30年株価配当、分割、措置ICEマーケットデータSECフォームS-1所有権10年トップ株主インサイダー取引SECフォーム4SECフォーム13Dマネジメント10年リーダーシップ・チーム取締役会SECフォーム10-KSECフォームDEF 14A主な進展10年会社からのお知らせSECフォーム8-K* 米国証券を対象とした例であり、非米国証券については、同等の規制書式および情報源を使用。特に断りのない限り、すべての財務データは1年ごとの期間に基づいていますが、四半期ごとに更新されます。これは、TTM(Trailing Twelve Month)またはLTM(Last Twelve Month)データとして知られています。詳細はこちら。分析モデルとスノーフレーク本レポートを生成するために使用した分析モデルの詳細は当社のGithubページでご覧いただけます。また、レポートの使用方法に関するガイドやYoutubeのチュートリアルも掲載しています。シンプリー・ウォールストリート分析モデルを設計・構築した世界トップクラスのチームについてご紹介します。業界およびセクターの指標私たちの業界とセクションの指標は、Simply Wall Stによって6時間ごとに計算されます。アナリスト筋E-Play Digital Inc. 0 これらのアナリストのうち、弊社レポートのインプットとして使用した売上高または利益の予想を提出したのは、 。アナリストの投稿は一日中更新されます。0
New Risk • Jun 17New minor risk - Financial data availabilityThe company's latest financial reports are more than 6 months old. Last reported fiscal period ended September 2023. This is considered a minor risk. If the company has not reported its earnings on time, it may have been delayed due to audit problems or it may be finding it difficult to reconcile its accounts. Currently, the following risks have been identified for the company: Major Risks Less than 1 year of cash runway based on free cash flow trend (-CA$131k free cash flow). Share price has been highly volatile over the past 3 months (54% average daily change). Negative equity (-CA$1.7m). Revenue is less than US$1m (CA$30k revenue, or US$22k). Market cap is less than US$10m (CA$989.7k market cap, or US$720.6k). Minor Risk Latest financial reports are more than 6 months old (reported September 2023 fiscal period end).
Reported Earnings • Dec 01Third quarter 2023 earnings released: EPS: CA$0 (vs CA$0.001 loss in 3Q 2022)Third quarter 2023 results: EPS: CA$0 (improved from CA$0.001 loss in 3Q 2022). Revenue: CA$104 (down 100% from 3Q 2022). Net loss: CA$20.1k (loss narrowed 81% from 3Q 2022). Over the last 3 years on average, earnings per share has increased by 49% per year but the company’s share price has fallen by 42% per year, which means it is significantly lagging earnings.
Reported Earnings • Sep 03Second quarter 2023 earnings released: CA$0.001 loss per share (vs CA$0.002 loss in 2Q 2022)Second quarter 2023 results: CA$0.001 loss per share (improved from CA$0.002 loss in 2Q 2022). Revenue: CA$10.9k (up 25% from 2Q 2022). Net loss: CA$52.6k (loss narrowed 77% from 2Q 2022). Over the last 3 years on average, earnings per share has increased by 44% per year but the company’s share price has fallen by 21% per year, which means it is significantly lagging earnings.
Board Change • Jul 12High number of new and inexperienced directorsThere are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 6 experienced directors. 1 highly experienced director. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors.
Reported Earnings • Dec 01Third quarter 2022 earnings released: CA$0.001 loss per share (vs CA$0.007 loss in 3Q 2021)Third quarter 2022 results: CA$0.001 loss per share (improved from CA$0.007 loss in 3Q 2021). Revenue: CA$22.6k (up 219% from 3Q 2021). Net loss: CA$104.0k (loss narrowed 84% from 3Q 2021). Over the last 3 years on average, earnings per share has increased by 13% per year but the company’s share price has fallen by 37% per year, which means it is significantly lagging earnings.
Board Change • Nov 16High number of new and inexperienced directorsThere are 5 new directors who have joined the board in the last 3 years. The company's board is composed of: 5 new directors. 7 experienced directors. No highly experienced directors. Independent Director Manfred Von Nostitz is the most experienced director on the board, commencing their role in 2015. The following issues are considered to be risks according to the Simply Wall St Risk Model: Lack of board continuity. Lack of experienced directors.
お知らせ • Nov 10Eplay Digital Inc. Unveils Advanced Real-Time 3D Live Sports Entertainment and Gaming PlatformePlay Digital Inc. announced Klocked Sports & Entertainment World Platform for the turn-key creation of immersive, Real- Time 3D (RT3D), and Augmented Reality (AR) sports and entertainment worlds for leagues, federations, broadcasters, athletes and fans. New sports, new partners, new sports prediction games, and new ways to engage announcements to follow. Klocked Sports & Entertainment World automatically creates epic sports broadcasts, replays, tools, and games in real-time. Klocked is leading an evolution of mass participation events, entertainment, and professional sports. Klocked Sports & Entertainment World leverages its proprietary Klocked and Fan Freak technology to create and deliver real-time 3D interactive sports content: Real-time 3D /AR creation of sports broadcasts and replays; User-controlled with unlimited camera angles; Fan Freak sports gaming for prediction, streak, prop, and survivor pool engagement; AI Sports Science automatically renders live sports action; New racing, team and mass participation sports being added. Using ePlay servers, Klocked AI Sport Science can in real time create and re-create sport broadcasts, highlights and replays on users' devices. The platform has a wide range of virtual cameras, with unique camera angles, and uses sports science technology to visualize live sports in the most exciting ways. Unlike traditional sports and entertainment broadcasts, fans control the action, cameras, and engagement. Klocked sports and entertainment metaverse automates virtual sports and entertainment production and stadium/mass participation activation. Klocked works for all individual and team sports.
Reported Earnings • Aug 30Second quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.035 loss in 2Q 2021)Second quarter 2022 results: CA$0.002 loss per share (up from CA$0.035 loss in 2Q 2021). Revenue: CA$8.7k (up 450% from 2Q 2021). Net loss: CA$228.8k (loss narrowed 92% from 2Q 2021). Over the last 3 years on average, earnings per share has fallen by 7% per year but the company’s share price has fallen by 37% per year, which means it is performing significantly worse than earnings.
お知らせ • Jun 23ePlay Digital Inc. Appoints David Gratton to Its Board of DirectorsePlay Digital Inc. announced the appointment of David Gratton to its board of directors. Gratton brings strategic product development and product marketing expertise at a key growth stage for the company. The team welcomes his product, technology, software development, and financial technology experience to help support ePlay's growth. Gratton has over 25 years of operational and leadership experience in technology companies. He has founded and led software companies based in Vancouver since 1999. Counting Microsoft, EA, Bioware, Warner Bros., Mattel, MTV/Viacom, and others as software development clients, Gratton has led award winning teams for marketing innovation and design.
Reported Earnings • Jun 01First quarter 2022 earnings released: CA$0.002 loss per share (vs CA$0.004 loss in 1Q 2021)First quarter 2022 results: CA$0.002 loss per share (up from CA$0.004 loss in 1Q 2021). Net loss: CA$232.1k (loss narrowed 29% from 1Q 2021). Over the last 3 years on average, earnings per share has fallen by 25% per year but the company’s share price has fallen by 32% per year, which means it is performing significantly worse than earnings.
お知らせ • May 17ePlay Digital Inc. Provides Fan Freak Games UpdateePlay Digital Inc. announced an update on its Fan Freak sports streak game development. With new partners (to be announced), user feedback, usage analytics, and existing Fan Freak road map, two new games have started development. The new game uses a unique database of NBA scores and player statistics used to assess trades, new player signings, and other scouting functions. Comprehensive and deep data including from NBA player touches to 3-pointers are used by Fan Freak to generate simulated games. The simulations can, for example, add retired 7-time NBA champion Robert Horry to tomorrow's NBA playoff match or Lebron to a 2001 playoff match. The full game is replayed by the simulator in seconds with a full scorecard and play-by-play breakdown. The ability to deliver simulated matches in Fan Freak allows users to build streaks with simulated games rapidly at the same time as waiting for real-world matches to complete at the end of the evening. It allows legendary players to be assigned to any team - even if just for a few minutes. Streak games have become very popular with the NY Times purchase of Wordle. One Wordle a day is a great format for some. Others want to play more often. In sports, waiting for the results of tonight's game leaves engagement and dollars on the table. The other new game being developed for Fan Freak is a pre-paid and guaranteed daily and multiple day-part prize money game. Users will enter Survivor Shallenge/s and the best predictions and streaks win guaranteed prize pools. ePlay has recently discussed its transition to full monetization and partnerships that tie directly to new sources of users, revenue, and intellectual property. The transition to full commercialization features multiple revenue models with each product moving to full monetization. Full commercialization also includes release on multiple platforms including Android, smart watch, smart TV, iPad, etc. These two new games increase the amount of time a user can spend using Fan Freak, the number of ways to play, and for monetization.
Reported Earnings • May 03Full year 2021 earnings released: CA$0.047 loss per share (vs CA$0.005 loss in FY 2020)Full year 2021 results: CA$0.047 loss per share (down from CA$0.005 loss in FY 2020). Net loss: CA$4.22m (loss widened CA$3.89m from FY 2020). Over the last 3 years on average, earnings per share has fallen by 32% per year but the company’s share price has only fallen by 24% per year, which means it has not declined as severely as earnings.
お知らせ • Feb 11+ 1 more updateePlay Digital Inc. Announces That Klocked Introduced Join My Run Feature with App UpdateePlay Digital Inc. announced that Klocked's revolutionary augmented reality fitness app is trialing new "Join Live" with users that download the latest update from the Apple App Store. The "Join Live" feature is available at the bottom of the Home page and allows users to see what is happening in the Klocked community in real-time and "Join Live". See somebody you know? Want to run with somebody already on course in Paris? Join live and let Klocked know what you think at www.klocked.me. Klocked is looking for ways to use its platform t help motivate and make fitness fun. Users may have to rush to get their sneakers and gear on when they want to join somebody in Klocked World. There are two "Join Live" options: 1. teleport to catch up to the new run buddy or 2. join from the start line. In either case, audio cues will let runners know what's going on with the "Join Live" participants. Klocked's adaptive music, pre-race and in-race coaching, and the P4 AI performance-enhancing audio cues plus special "Join Live" audio features will help improve training and race-day performance. Real-time evaluation is powered by Klocked P4 AI and Weav Music's performance-enhancing adaptive music & AR coaching technology. Fan Freak: ePlay announced earlier this week the release of the Fan Freak sports app. Fan Freak allows sports fans to build teams, streaks, and win cash prizes. Fan Freak includes NHL, NFL, MLB, NBA, and NCAA Football. Fan Freak is 3 games-in-one and allows users to earn prizes and points. The app will be available as a public beta with real cash prizes starting Jan. 14, 2022 at 4:15 PM ET. Klocked Berlin 5k: Klocked Fitness App has opened registration for the Berlin 5k Hybrid Real-Time Race Experience and Virtual Run taking place on Jan. 16, 2022, at 10:00 AM eastern time /7:00 AM pacific time. Klocked hint: races are fun live, but not necessary. The Berlin 5k is open for 12 hours after the gun goes off. All real-time and virtual participants will receive physical and digital race t-shirts, digital finisher's medals, augmented reality race bib, and placement recognition for overall and division winners. Klocked app participants will be able to choose between teleporting to Berlin for the real-time race experience or the virtual run anytime in January. Klocked users will personalize and send their 3D avatar to Berlin on race day to compete live in ePlay's vision of the sports metaverse - Klocked World. Also updated in the latest Klocked app download are audio cues for Berlin 5k, Paris 10k, New York City 10k, Boston 5k, and Toronto Beaches 10k course. Learn about Lake Ontario and the Beaches neighborhood, on the Toronto Beaches 10k course. The app now allows users to access their Klocked Race Loot Box from Finished Activities and a bug where podcast or music volume did not adjust automatically after some audio cues had been fixed. Klocked P4 AI: Klocked helps everybody to get outdoors and provides daily real-time motivation towards healthy living. The Klocked P4 AI system augments a user's experience with real-time and interval audio cues making fitness fun, competitive, and gamified. Klocked not only equips users with motivation but with real-time information and data that is not available anywhere else. Klocked P4 AI includes Place, Placement, Performance, and Personal Best Augmented Reality (AR). Adaptive Music: Weav Music's patent-pending AR coaching features include: Pace audio cues to help stick to training goals; Personal-best audio cues to help reach new goals; Audio guides to course landmarks; Audio coach with tips and inspiration to achieve new goals; Cadence detection and adaptive music to enhance performance. Coach Kelly: Coach Kelly joins Klocked users on race and fun run days. Upcoming races and fun runs include Berlin, Paris, and New York. Join 30-minutes before start time and Coach Kelly walks participants through the upcoming event. Coach Kelly is with you at race start, during the race, and through to the finish line. Check out the schedule. More Sports Science: Additional Advanced Sports Science Features include: Placement visual and audio cues to advance race position by gender and age division; Gamification to advance to the next level; Leaderboards by age and gender divisions; Special challenges and races; Bonus points and special effects for passing and participating in challenges; Earn real and augmented reality t-shirts, race bibs, and medals. Klocked Sports Science Platform is now available in the free Klocked App.
お知らせ • Oct 01eplay Announces Major Update of Outbreak Approves for Apple and Google StoresePlay Digital Inc. announced that it has released a major update to its Outbreak mobile game featuring Howie Mandel. The update includes new levels, challenges, and ways to play ePlay's #1 game on Android and top 3 on Apple App Store. The new version is available for download from Apple App Store and Google Play. Outbreak is ranked 4.7 out of 5 stars on Apple App Store. Outbreak is a part of a series of games developed by ePlay and created in partnership with Howie Mandel. Howie's Games highlights just one of many successful partnerships between ePlay, athletes, celebrities and great brands. Others include Robert Horry, 7-time NBA champion with his mobile game Big Shot Basketball co-created and developed by ePlay.
お知らせ • Sep 11ePlay Digital Inc. Announces Klocked Fitness App and the Klocked SportsnetePlay Digital Inc. announced that Klocked Fitness App and the Klocked Sportsnet are now available to the public. Recently the company announced Klocked World - a virtual sports world in augmented reality. The Klocked App, Sportsnet, and World are all now available in public beta for testing. Official launch announcements and events for Klocked Fitness, Sportsnet, and World to follow. Klocked Sportsnet allows spectators to view live and on-demand races, group runs, with more sports and eSports events to follow. ePlay also announces that it has passed 300,000 downloads of its Howie’s Games and Big Shot app in 5 months and remains on track for well over 1 million downloads with the public beta release of Klocked. Fan Freak App Store release advanced on September 8, 2021 with Apple resolving legacy App ID conflict that has held up release since August 12.
Reported Earnings • Sep 01Second quarter 2021 earnings released: CA$0.035 loss per share (vs CA$0.001 loss in 2Q 2020)Second quarter 2021 results: Net loss: CA$2.98m (loss widened CA$2.87m from 2Q 2020). Over the last 3 years on average, earnings per share has fallen by 11% per year but the company’s share price has increased by 40% per year, which means it is well ahead of earnings.
お知らせ • Jul 15Eplay Digital Inc. Announces New Title Released to Google PlayePlay Digital Inc. announced it has new basketball games approved for Google Play Store. Big Swish has already been downloaded over 10,000 times and is the fastest growing ePlay download - growing at over 84% per week. Last month, the company announced it has surpassed 100,000 downloads of game titles featuring Howie Mandel. Big Swish has already accelerated overall download performance for the company. The company can announce that it took 100 days to reach 100,000 downloads and 107 days to reach 125,000 downloads. Further acceleration is expected as additional marketing, cross-marketing, even more new titles, and new monetization channels are layered into early success. Big Swish for Google Play is already ePlay's # 6 most downloaded game following #1 Outbreak for Play, #2 an augmented reality basketball title, SwishAR for App Store, #3 and #4 Howie Go Viral for App Store and Play and #5 Swish AR for Play. Last week, the company announced, just three of eleven ePlay titles served up nearly 95,000 ePlay downloads as the company looks to take this marketing success and apply it to game apps already available such as ePlay's eSports (ES) series and upcoming titles Fan Freak and Klocked.
Reported Earnings • Jun 02First quarter 2021 earnings released: CA$0.004 loss per share (vs CA$0.002 loss in 1Q 2020)First quarter 2021 results: Net loss: CA$325.4k (loss widened 140% from 1Q 2020). Over the last 3 years on average, earnings per share has increased by 2% per year but the company’s share price has increased by 16% per year, which means it is tracking significantly ahead of earnings growth.
お知らせ • May 07Eplay Digital Readying for New Sports Gaming Legislation in Canada and U.S. with Launch of Fan FreakePlay Digital Inc. announced that its Fan Freak app in development, is building towards sports gaming legislation in Canada and various states in U.S. In particular, the Company is leveraging the recent passing of Bill C-218 by the House of Commons on April 22, 2021 which would end prohibition of betting on single-sporting events in Canada. ePlay's Fan Freak app is designed for a wide audience, including what the industry is calling the `Fluid Sports Fan'. ePlay has created sports apps for ESPN, Intel, Time Warner Cable, Cineplex, and others. Upcoming legislative changes, pandemic projections, market trends, internal analysis, and competitive landscape clearly indicate the features and value proposition positioning for ePlay's upcoming Fan Freak platform. The company continues to develop its new game positioned for ease of use and broad appeal. Fan Freak players use their sports knowledge and prediction skills to build streaks and win. Big winners are ePlay's Big Shots. Players will also play Fan Freak from within other games in ePlay's line-up.
Reported Earnings • May 03Full year 2020 earnings released: CA$0.005 loss per share (vs CA$0.052 loss in FY 2019)The company reported a solid full year result with reduced losses, improved revenues and improved control over expenses. Full year 2020 results: Revenue: CA$54.3k (up 101% from FY 2019). Net loss: CA$326.2k (loss narrowed 90% from FY 2019). Over the last 3 years on average, earnings per share has fallen by 4% per year but the company’s share price has increased by 22% per year, which means it is well ahead of earnings.
お知らせ • Mar 18ePlay Digital Inc. announced that it has received CAD 1.55 million in funding from ThreeD Capital Inc. and other investorsOn March 17, 2021, ePlay Digital Inc. (CNSX:EPY) closed the transaction. The company now issued 15,500,000 units for gross proceeds of CAD 1,550,000 in the transaction. The company issued 5,250,000 units for gross proceeds of CAD 525,000 in its final tranche.
Is New 90 Day High Low • Mar 16New 90-day high: CA$0.23The company is up 667% from a price of CA$0.03 on 15 December 2020. Outperformed the Canadian market which is up 11% over the last 90 days. Exceeded the Entertainment industry, which is up 95% over the same period.
お知らせ • Feb 18ePlay Digital Inc. Releases New Games and New eSports Revenue SourceePlay Digital Inc. announced the release of the ePlay ES (eSports) series of games with Skillz Inc. Mobile gaming eSports platform. Skillz (SKLZ) recently started trading publicly on the New York Stock Exchange. Two new ePlay games have been added to the Skillz platform - Outbreak ES and SwishAR ES. These games join Big Shot Swish ES in the ePlay ES line-up. It is anticipated that in 2021, Skillz's patented technology will power over two billion casual esports tournaments and facilitate $1.6 billion in paid entry fees for games like Outbreak ES and SwishAR ES. The gaming industry is larger than movies, music, and books, with more than 2.7 billion gamers playing monthly. Mobile is the fastest-growing segment of the gaming market, expected to increase from $68 billion last year to $150 billion in 2025. The company now has three game categories are eSports, Sports, and Entertainment. iOS players can compete for cash prizes with Outbreak ES, SwishAR ES, and Big Shot Swish. ePlay has begun testing new marketing partners for its games and as those campaigns show progress further updates will be provided.
お知らせ • Oct 29Versus Systems, Inc. Enters Health and Wellness Sector with ePlay Digital IncVersus Systems Inc. (Versus) announced a partnership with ePlay Digital Inc. to bring Versus' proprietary in-app rewards technology to ePlay's health and wellness applications and platforms. With ePlay, Versus expands into the global wellness market, valued at over $4 trillion according to the Global Wellness Institute. ePlay's catalog of health, wellness and personal improvement applications further diversifies Versus' content offerings for reward partners in video content platforms and lifestyle mobile applications.