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Published
19 Jan 25
Updated
06 Aug 26
Views
65
Not Invested
NetmarbleA251270
A251270 logo
Fair Value
₩61.03k
Share price06 Aug
₩35.2k42.3% undervalued intrinsic discount
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1Y-43.13%
7D-3.03%

Upcoming Game Launches Will Drive Substantial Global Expansion This Year

AN
AnalystConsensusTarget
AnalystConsensusTarget

Analyst Consensus Target compiles analysts opinions to create narratives on stocks using the Analysts Consensus Price Target, forecasted revenue and earnings figures, as well as the transcripts of earnings calls.

Published
19 Jan 25
Updated
06 Aug 26
Views
65
Not Invested
Fair Value₩61.03k
Share price₩35.2k
42.3% undervalued intrinsic discount
Narrative
Updates18

Last Update 06 Aug 26

Fair value Decreased 8.19%

A251270: Share Repurchases Will Support Future Upside In Content Expansion

Analysts have adjusted their price target for Netmarble to ₩61,033 from ₩66,475, citing updated assumptions around the discount rate, revenue growth, profit margin, and future P/E.

What’s in the News for Netmarble

  • Netmarble launched a new global unified service for its mobile RPG Ni no Kuni: Cross Worlds under the theme “One Universe, One Journey,” connecting players worldwide and providing migration support programs, growth focused content, and special rewards. Source: company product announcement.
  • The Ni no Kuni: Cross Worlds update introduced several support programs, including CROWN FUND migration rewards based on player combat power, Adventurer’s Journey guided missions with a Boosting Field, and Rookie Adventurer’s Special Power Up that grants items tied to playtime. Source: company product announcement.
  • Netmarble reported that from April 1, 2026 to June 25, 2026 it repurchased 578,339 shares, representing 0.71% of outstanding shares, for ₩78,689.24 million, completing a total buyback of 659,339 shares or 0.81% for ₩82,799.98 million under the program announced on March 25, 2026. Source: buyback tranche update.
  • From March 25, 2026 to March 31, 2026 Netmarble repurchased 81,000 shares, representing 0.1%, for ₩4,110.74 million as part of the same March 25, 2026 buyback authorization. Source: buyback tranche update.
  • Netmarble released a major content update for its dark fantasy MMORPG RAVEN2, adding the spear wielding Warlord class, a Grand Festival event with in game coupons and rewards, expanded Tower of Chaos content up to 50F, and new opportunities to acquire Legendary items through gameplay. Source: company product announcement.

Valuation Changes

  • The Fair Value estimate for Netmarble has been revised from ₩66,475 to ₩61,033.33, which is a modest reduction in the target level used in this model.
  • The Discount Rate has edged higher from 9.97% to about 10.11%, indicating a slightly higher required return in the updated assumptions.
  • The Revenue Growth assumption has moved from 2.24% to about 2.60%, reflecting a slightly stronger growth profile in the model inputs for ₩-based sales.
  • The Net Profit Margin assumption has been adjusted from 11.99% to about 10.50%, which is a moderate reduction in expected profitability for Netmarble.
  • The Future P/E multiple has shifted from 19.53x to about 20.33x, implying a slightly higher valuation multiple applied to expected earnings.
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Key Takeaways

  • Regional expansion, new game launches, and live-service updates are increasing Netmarble's global user base and supporting sustained revenue and earnings growth.
  • Greater focus on self-developed IP and improved cost efficiencies are driving down expenses and strengthening profitability and margins over time.
  • Heavy dependence on new hits, rising competition, elevated costs, one-off gains, and tightening global regulations all heighten risk to growth, profit stability, and monetization.

Catalysts

About Netmarble
    Develops and publishes PC, mobile, and console games in South Korea and internationally.
What are the underlying business or industry changes driving this perspective?
  • Expansion of high-speed internet/mobile infrastructure and the global rise in digital entertainment spending continue to increase Netmarble's addressable market, as seen by successful regional expansion plans for titles like RF ONLINE NEXT and Seven Knights Re:BIRTH, directly supporting future revenue growth.
  • Planned launches of seven new titles in the second half of the year, alongside further regional rollouts for existing successful games, position Netmarble to capture a growing global user base, boosting both revenue and recurring earnings.
  • Increasing share of revenue from self-developed intellectual property and the rollout of PC payment options are driving down commission fees, supporting improvement in net margins and overall profitability over time.
  • Strong execution on cost structure efficiencies-demonstrated by stable marketing spend as a percentage of revenue and controlled labor costs-suggests that rising scale from new launches can deliver higher EBITDA margins and more stable long-term earnings.
  • Adoption of live-service updates and ongoing user engagement strategies for top games, aligned with trends in social gaming and higher global engagement, enhance user retention and drive higher average revenue per user, supporting sustained revenue growth and earnings stability.
Netmarble Earnings and Revenue Growth

Netmarble Future Earnings and Revenue Growth

Assumptions

How have these above catalysts been quantified?

  • Analysts are assuming Netmarble's revenue will grow by 2.6% annually over the next 3 years.
  • Analysts assume that profit margins will shrink from 12.5% today to 10.5% in 3 years time.
  • Analysts expect earnings to reach ₩324.7 billion (and earnings per share of ₩4091.25) by about August 2029, down from ₩359.1 billion today. However, there is a considerable amount of disagreement amongst the analysts with the most bullish expecting ₩646.6 billion in earnings, and the most bearish expecting ₩226.7 billion.
  • In order for the above numbers to justify the price target of the analysts, the company would need to trade at a PE ratio of 20.5x on those 2029 earnings, up from 8.9x today. This future PE is greater than the current PE for the KR Entertainment industry at 10.0x.
  • Analysts expect the number of shares outstanding to decline by 0.1% per year for the next 3 years.
  • To value all of this in today's terms, we will use a discount rate of 10.11%, as per the Simply Wall St company report.

Risks

What could happen that would invalidate this narrative?
  • Heavy reliance on successful new game launches and legacy IPs introduces significant volatility to revenue streams, as underperformance or delays in upcoming titles or failure to continuously generate "hit" games could lead to stagnant or declining revenues and increased earnings volatility.
  • Intensifying competition in core genres, particularly MMORPGs in the Korean market, poses ongoing risks to Netmarble's ability to maintain user engagement and market share, potentially eroding future revenues and squeezing net margins.
  • The growth strategy driven by frequent new launches and aggressive regional expansion results in high ongoing development and marketing costs; if user acquisition costs increase or monetization underperforms, EBITDA margins and profitability could decline over time.
  • The company's recent strong earnings were materially boosted by nonrecurring nonoperating items, such as gains from PRS contracts tied to HYBE share price fluctuations; a decrease in such gains or negative swings could decrease net income and earnings predictability.
  • Growing global regulation of game monetization models (e.g., loot boxes, gacha mechanics) or tightening data privacy laws could require costly compliance adjustments and restrain future monetization strategies, negatively impacting long-term revenue and margins.

Valuation

How have all the factors above been brought together to estimate a fair value?

  • The analysts have a consensus price target of ₩61033.33 for Netmarble based on their expectations of its future earnings growth, profit margins and other risk factors.
  • However, there is a degree of disagreement amongst analysts, with the most bullish reporting a price target of ₩93000.0, and the most bearish reporting a price target of just ₩39700.0.
  • In order for you to agree with the analysts, you'd need to believe that by 2029, revenues will be ₩3092.5 billion, earnings will come to ₩324.7 billion, and it would be trading on a PE ratio of 20.5x, assuming you use a discount rate of 10.1%.
  • Given the current share price of ₩39000.0, the analyst price target of ₩61033.33 is 36.1% higher. Despite analysts expecting the underlying business to decline, they seem to believe it's more valuable than what the market thinks.
  • We always encourage you to reach your own conclusions though. So sense check these analyst numbers against your own assumptions and expectations based on your understanding of the business and what you believe is probable.

Have other thoughts on Netmarble?

Create your own narrative on this stock, and estimate its Fair Value using our Valuator tool.

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Disclaimer

AnalystConsensusTarget is a tool utilizing a Large Language Model (LLM) that ingests data on consensus price targets, forecasted revenue and earnings figures, as well as the transcripts of earnings calls to produce qualitative analysis. The narratives produced by AnalystConsensusTarget are general in nature and are based solely on analyst data and publicly-available material published by the respective companies. These scenarios are not indicative of the company's future performance and are exploratory in nature. Simply Wall St has no position in the company(s) mentioned. Simply Wall St may provide the securities issuer or related entities with website advertising services for a fee, on an arm's length basis. These relationships have no impact on the way we conduct our business, the content we host, or how our content is served to users. The price targets and estimates used are consensus data, and do not constitute a recommendation to buy or sell any stock, and they do not take account of your objectives, or your financial situation. Note that AnalystConsensusTarget's analysis may not factor in the latest price-sensitive company announcements or qualitative material.

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Fair Value vs Share Price

₩61.03k
vs ₩35.2k42.3% undervalued intrinsic discount
PastFuture-723b3t2015201820212024202620272029Revenue ₩3.1tEarnings ₩324.7b
2.6%
Revenue growth
10.5%
Profit margin

Recent News & Updates

No updates

Recent updates

No updates

Stay ahead on Netmarble

  • Fair value estimate changes
  • Narrative and analyst updates
  • Key company announcements

Company analysis

Undervalued with excellent balance sheet.

Market cap₩2.8t
PB0.5x
Estimated Growth1.7%
Dividend Yield2.5%
Full analysis

CEO & management

Byeonggyu Kim
CEO
3.7yrs
CEO Tenure

Develops and publishes PC, mobile, and console games in South Korea and internationally.

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