NCA036570
A036570 logo
Fair Value
₩340.43k
Share price02 Jul
₩262.5k22.9% undervalued intrinsic discount
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1Y26.81%
7D10.29%

Digital Trends And Southeast Asia Expansion Will Shape Future Success

Analyst Consensus Target compiles analysts opinions to create narratives on stocks using the Analysts Consensus Price Target, forecasted revenue and earnings figures, as well as the transcripts of earnings calls.

Published
30 Dec 24
Updated
02 Jul 26
Views
71
Not Invested

Last Update 02 Jul 26

Fair value Increased 27%

A036570: Lower Discount Rate Will Support Future Upside Potential

Analysts have raised their fair value estimate for NC from about ₩268,458 to roughly ₩340,435, reflecting updated views on its discount rate, revenue growth, profit margin and future P/E assumptions.

What’s in the News for NC

  • No recent company specific news items for NC are available from the provided sources.
  • No recent periodical coverage of NC is included in the supplied data.
  • No key corporate developments for NC are listed in the current materials.

Valuation Changes for NC

  • Fair Value: The updated estimate has risen from about ₩268,458 to roughly ₩340,435 per share, reflecting a higher valuation reference point for NC.
  • Discount Rate: The assumed discount rate has fallen slightly from 9.11% to about 8.86%, indicating a modestly lower required return in the model.
  • Revenue Growth: Forecast revenue growth has increased significantly from around 9.05% to approximately 27.67%, using ₩ as the reporting currency for projections.
  • Net Profit Margin: The expected profit margin has been reduced from about 18.19% to roughly 14.45%, suggesting a more cautious view on future profitability in ₩ terms.
  • Future P/E: The assumed future P/E multiple has moved down from about 18.57x to roughly 16.28x, implying a slightly lower valuation multiple applied to NC’s projected earnings.
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Key Takeaways

  • Expansion into new regions and platforms, along with AI-driven game enhancements, is broadening the customer base and diversifying revenue streams.
  • Cost optimization and a shift to player-focused monetization strategies are improving profitability and supporting long-term earnings stability.
  • Heavy reliance on legacy franchises, rising costs, and uncertain new title success create earnings volatility as NCSOFT faces tough competition, expansion risks, and monetization challenges.

Catalysts

About NCSOFT
    Develops and publishes online games worldwide.
What are the underlying business or industry changes driving this perspective?
  • Ongoing global digital adoption and increased smartphone penetration are expanding NCSOFT's total addressable market, as evidenced by strategic regional expansions of key titles (Lineage 2M into Southeast Asia and upcoming launches in China and Taiwan), which is likely to boost revenue growth and stabilize earnings through geographic diversification.
  • Investment in immersive experiences, including next-generation MMORPGs and AI-driven ecosystem development (e.g., enhanced live ops for mobile casual games), positions NCSOFT to capture new audiences and drive higher ARPU, supporting sustainable top-line and margin expansion.
  • Launch schedule of seven new titles and four spin-offs in 2026, in addition to high-profile releases like AION 2, provides multiple catalysts for recurring revenue and growth, especially as management pivots to lighter monetization models focused on user retention and long-term player engagement.
  • Proactive cost optimization (including workforce streamlining and AI-enabled development efficiencies) is expected to improve operating leverage and net margins, especially as legacy IPs alone are currently profitable and new releases scale up.
  • The push into mobile casual gaming-leveraging both internal AI/data capabilities and strategic M&A-aligns with global trends toward mass-market, cross-platform entertainment, creating new monetization avenues and incremental revenue streams beyond NCSOFT's traditional core franchises.
NCSOFT Earnings and Revenue Growth

NCSOFT Future Earnings and Revenue Growth

Assumptions

How have these above catalysts been quantified?

  • Analysts are assuming NC's revenue will grow by 27.7% annually over the next 3 years.
  • Analysts assume that profit margins will shrink from 26.9% today to 14.5% in 3 years time.
  • Analysts expect earnings to reach ₩512.5 billion (and earnings per share of ₩24340.48) by about July 2029, up from ₩457.7 billion today. However, there is a considerable amount of disagreement amongst the analysts with the most bullish expecting ₩683.6 billion in earnings, and the most bearish expecting ₩353.2 billion.
  • In order for the above numbers to justify the price target of the analysts, the company would need to trade at a PE ratio of 16.6x on those 2029 earnings, up from 11.2x today. This future PE is greater than the current PE for the KR Entertainment industry at 10.8x.
  • Analysts expect the number of shares outstanding to remain consistent over the next 3 years.
  • To value all of this in today's terms, we will use a discount rate of 8.86%, as per the Simply Wall St company report.

Risks

What could happen that would invalidate this narrative?
  • Heavy dependence on aging IPs-such as the Lineage and AION franchises-remains a key risk, as any failure of new titles to replicate their success or sustain player engagement could result in revenue stagnation or decline, negatively impacting long-term revenue streams.
  • Ongoing global and regional expansion plans, particularly in highly competitive or unfamiliar markets (like mobile casual and Southeast Asia), carry significant execution risk and may result in higher user acquisition and marketing costs, putting pressure on net margins and increasing the volatility of earnings.
  • Rising development and marketing expenses, evidenced by the substantial increases in operating and labor costs, could compress profitability-especially if new titles underperform or if delays and cancellations (such as the recent TACTAN drop) become more frequent, leading to earnings risk.
  • Intensifying competition in the global gaming market-especially in the mobile casual segment which NCSOFT is newly entering-presents challenges in differentiating its products and capturing market share, potentially leading to reduced revenues, higher acquisition costs, and unpredictable returns on investment.
  • Negative or uncertain user perception of in-game monetization models (as shown by user concerns around AION 2's business model) may limit player retention and spending, undermining efforts to build long-term, sustainable revenue streams and affecting both revenue and operating profit.

Valuation

How have all the factors above been brought together to estimate a fair value?

  • The analysts have a consensus price target of ₩340434.78 for NC based on their expectations of its future earnings growth, profit margins and other risk factors.
  • However, there is a degree of disagreement amongst analysts, with the most bullish reporting a price target of ₩440000.0, and the most bearish reporting a price target of just ₩220000.0.
  • In order for you to agree with the analysts, you'd need to believe that by 2029, revenues will be ₩3546.0 billion, earnings will come to ₩512.5 billion, and it would be trading on a PE ratio of 16.6x, assuming you use a discount rate of 8.9%.
  • Given the current share price of ₩265000.0, the analyst price target of ₩340434.78 is 22.2% higher.
  • We always encourage you to reach your own conclusions though. So sense check these analyst numbers against your own assumptions and expectations based on your understanding of the business and what you believe is probable.

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Disclaimer

AnalystConsensusTarget is a tool utilizing a Large Language Model (LLM) that ingests data on consensus price targets, forecasted revenue and earnings figures, as well as the transcripts of earnings calls to produce qualitative analysis. The narratives produced by AnalystConsensusTarget are general in nature and are based solely on analyst data and publicly-available material published by the respective companies. These scenarios are not indicative of the company's future performance and are exploratory in nature. Simply Wall St has no position in the company(s) mentioned. Simply Wall St may provide the securities issuer or related entities with website advertising services for a fee, on an arm's length basis. These relationships have no impact on the way we conduct our business, the content we host, or how our content is served to users. The price targets and estimates used are consensus data, and do not constitute a recommendation to buy or sell any stock, and they do not take account of your objectives, or your financial situation. Note that AnalystConsensusTarget's analysis may not factor in the latest price-sensitive company announcements or qualitative material.

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₩221.85k
FV
18.3% overvalued intrinsic discount
16.77%
Revenue growth p.a.
22
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Fair Value vs Share Price

₩340.43k
vs ₩262.5k22.9% undervalued intrinsic discount
PastFuture-32b4t2015201820212024202620272029Revenue ₩3.5tEarnings ₩512.5b
27.7%
Revenue growth
14.5%
Profit margin

Recent News & Updates

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Recent updates

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Stay ahead on NC

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Company analysis

Flawless balance sheet and good value.

Market cap₩5.1t
PB1.4x
Estimated Growth18.8%
Dividend Yield0.4%
Full analysis

CEO & management

Byeong-Moo Park
CEO
N/A
CEO Tenure

Develops and publishes online games in Korea, Japan, Taiwan, the United States of America, Europe, and Canada.