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Analysts Weigh Optimism and Risks as Take-Two Interactive Adjusts Valuation on Game Pipeline News

Published
19 Aug 24
Updated
22 Oct 25
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AnalystConsensusTarget's Fair Value
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1Y
56.9%
7D
0.5%

Author's Valuation

US$270.345.4% undervalued intrinsic discount

AnalystConsensusTarget Fair Value

Last Update 22 Oct 25

Fair value Increased 1.57%

Analysts Weigh Optimism and Risks as Take-Two Interactive Adjusts Valuation on Game Pipeline News

Take-Two Interactive’s fair value estimate has increased modestly from $266 to $270 per share, as analysts cite robust NBA 2K engagement, steady mobile growth, and optimism around upcoming releases as key drivers of the higher price target.

Analyst Commentary

Recent Street research has highlighted both optimism and caution among analysts regarding Take-Two Interactive Software's outlook. Several trends and factors are shaping current sentiment around the company's valuation and future growth trajectory.

Bullish Takeaways

  • Bullish analysts point to strengthened engagement in the NBA 2K franchise and steady momentum in mobile gaming as key drivers of near-term upside and a higher long-term floor for the business.
  • Record engagement levels for NBA 2K, as indicated by increases in player hours and top-played game statistics, support confidence in the company’s ability to monetize live service and annualized titles.
  • Forthcoming high-profile releases, including the anticipated next installment in the Grand Theft Auto series, are viewed as favorable catalysts for meaningful earnings growth over the next two to three years.
  • Recent performance has exceeded expectations, prompting raised fiscal outlooks and incremental price target increases as analysts anticipate continued strong consumer demand for quality content.

Bearish Takeaways

  • Some analysts view the current fiscal year as a transitional period, with limited visibility into significant updates for flagship titles in the near term. This creates potential uncertainty around growth pacing.
  • Take-Two remains the last large independent AAA publisher. This increases its scarcity value but also draws attention as a potential M&A target, which introduces both opportunities and risks for future valuation multiples.
  • The rising cost of content development and intensifying competition from better-capitalized rivals could pressure margins and execution as the industry landscape evolves.

What's in the News

  • Cloud Chamber, the developer behind "BioShock 4," is undergoing layoffs and a change in studio leadership. Former "Diablo" boss Rod Fergusson will be stepping in as head. (Bloomberg)
  • Take-Two is revamping the next "BioShock" title after internal reviews flagged the game's story as needing significant improvement. This has prompted a management reshuffle. (Bloomberg)
  • A new leak suggests that the highly anticipated "Grand Theft Auto 6" could be delayed from its current release date to September 2026. (Tom's Guide)
  • Raymond James has raised its price target for Take-Two to $260, citing strong Q1 results, an upgraded financial outlook, and encouraging progress on upcoming titles like Mafia: The Old Country and Borderlands 4. (Raymond James)

Valuation Changes

  • The Fair Value Estimate has increased slightly from $266.16 to $270.34 per share.
  • The Discount Rate has inched up marginally from 9.02% to 9.05%.
  • The Revenue Growth forecast has declined moderately from 14.80% to 14.31%.
  • The Net Profit Margin projection has risen from 12.41% to 12.54%.
  • The Future P/E Ratio has moved up from 67.46x to 68.74x.

Key Takeaways

  • Growth in mobile and in-game content, supported by direct distribution and regulatory shifts, is strengthening margins and stabilizing earnings.
  • Expansion to new platforms and major franchise releases are set to drive audience growth and future profitability.
  • High dependence on major franchises, rising costs, shifting gamer behavior, and increased competition threaten revenue stability, margin growth, and long-term market relevance.

Catalysts

About Take-Two Interactive Software
    Develops, publishes, and markets interactive entertainment solutions for consumers worldwide.
What are the underlying business or industry changes driving this perspective?
  • Take-Two's mobile portfolio is experiencing outsized growth through direct-to-consumer initiatives, enhanced personalization, new event-driven features, and benefits from broader access provided by high-speed internet and mobile penetration, likely lifting both net revenue and margins as distribution costs decline.
  • The company's ability to drive double-digit growth in recurrent consumer spending-now a dominant share of net bookings-through expanding premium in-game content (e.g., NBA 2K and GTA Online), positions earnings and margins to become less cyclical and more stable over time.
  • Take-Two is capitalizing on the expanding global gaming market and demographic shifts by launching key franchises on new platforms (e.g., Nintendo Switch 2, mobile, Meta Quest VR), broadening the addressable audience and supporting future topline growth.
  • Recent and pending changes in app store regulations and court rulings are opening new, lower-cost digital distribution channels that increase Take-Two's ability to capture a higher share of revenue from mobile and in-game purchases, improving long-term margin prospects.
  • Strategic investments in technology, AI, and content pipeline efficiency, alongside a strong release slate with multiple high-profile launches (including Borderlands 4, NBA 2K26, and Mafia: The Old Country), undergird management's outlook for record net bookings and enhanced profitability in the coming years.

Take-Two Interactive Software Earnings and Revenue Growth

Take-Two Interactive Software Future Earnings and Revenue Growth

Assumptions

How have these above catalysts been quantified?
  • Analysts are assuming Take-Two Interactive Software's revenue will grow by 14.8% annually over the next 3 years.
  • Analysts assume that profit margins will increase from -72.9% today to 12.7% in 3 years time.
  • Analysts expect earnings to reach $1.1 billion (and earnings per share of $6.01) by about September 2028, up from $-4.2 billion today. However, there is a considerable amount of disagreement amongst the analysts with the most bullish expecting $1.5 billion in earnings, and the most bearish expecting $727 million.
  • In order for the above numbers to justify the analysts price target, the company would need to trade at a PE ratio of 65.2x on those 2028 earnings, up from -10.8x today. This future PE is greater than the current PE for the US Entertainment industry at 39.3x.
  • Analysts expect the number of shares outstanding to grow by 5.03% per year for the next 3 years.
  • To value all of this in today's terms, we will use a discount rate of 9.21%, as per the Simply Wall St company report.

Take-Two Interactive Software Future Earnings Per Share Growth

Take-Two Interactive Software Future Earnings Per Share Growth

Risks

What could happen that would invalidate this narrative?
  • Overreliance on key franchises such as Grand Theft Auto, NBA 2K, and Borderlands creates significant revenue cyclicality and earnings risk if blockbuster releases underperform, face delays, or lose player engagement, which could drive volatility in top-line revenue and net margins.
  • The company expects moderation in Mobile growth due to the maturity of major titles and industry-wide lifecycle curves for hyper-casual and hybrid-casual games, indicating potential stagnation or contraction in a critical revenue stream that currently contributes heavily to net bookings and operating profits.
  • Rising development costs, longer development cycles, and increased personnel and marketing spend-evidenced by higher than forecast operating expenses-present ongoing risks to profitability and margin expansion, especially if future titles do not achieve anticipated commercial or critical success.
  • Shifting digital consumption habits, such as the potential movement of gamers toward new platforms like short-form, social, or UGC-driven environments (e.g., Roblox, VR/AR), may erode the addressable audience for Take-Two's premium console/PC-focused titles, impacting future revenue growth and market share.
  • Intensifying competition and platform fragmentation (new storefronts, subscription models, and evolving distribution channels) may weaken publisher leverage, force price competition, and limit Take-Two's ability to sustain or grow traditional game sales, thereby pressuring both revenue streams and earnings.

Valuation

How have all the factors above been brought together to estimate a fair value?
  • The analysts have a consensus price target of $262.022 for Take-Two Interactive Software based on their expectations of its future earnings growth, profit margins and other risk factors. However, there is a degree of disagreement amongst analysts, with the most bullish reporting a price target of $285.0, and the most bearish reporting a price target of just $150.0.
  • In order for you to agree with the analyst's consensus, you'd need to believe that by 2028, revenues will be $8.8 billion, earnings will come to $1.1 billion, and it would be trading on a PE ratio of 65.2x, assuming you use a discount rate of 9.2%.
  • Given the current share price of $247.86, the analyst price target of $262.02 is 5.4% higher. The relatively low difference between the current share price and the analyst consensus price target indicates that they believe on average, the company is fairly priced.
  • We always encourage you to reach your own conclusions though. So sense check these analyst numbers against your own assumptions and expectations based on your understanding of the business and what you believe is probable.

How well do narratives help inform your perspective?

Disclaimer

AnalystConsensusTarget is a tool utilizing a Large Language Model (LLM) that ingests data on consensus price targets, forecasted revenue and earnings figures, as well as the transcripts of earnings calls to produce qualitative analysis. The narratives produced by AnalystConsensusTarget are general in nature and are based solely on analyst data and publicly-available material published by the respective companies. These scenarios are not indicative of the company's future performance and are exploratory in nature. Simply Wall St has no position in the company(s) mentioned. Simply Wall St may provide the securities issuer or related entities with website advertising services for a fee, on an arm's length basis. These relationships have no impact on the way we conduct our business, the content we host, or how our content is served to users. The price targets and estimates used are consensus data, and do not constitute a recommendation to buy or sell any stock, and they do not take account of your objectives, or your financial situation. Note that AnalystConsensusTarget's analysis may not factor in the latest price-sensitive company announcements or qualitative material.

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