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Analysts Weigh Optimism and Risks as Take-Two Interactive Adjusts Valuation on Game Pipeline News

Published
19 Aug 24
Updated
05 Dec 25
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AnalystConsensusTarget's Fair Value
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1Y
33.4%
7D
0.2%

Author's Valuation

US$276.5910.6% undervalued intrinsic discount

AnalystConsensusTarget Fair Value

Last Update 05 Dec 25

Fair value Increased 0.052%

TTWO: Record Engagement And Scarcity Value Will Drive Shares Higher

Analysts have nudged our Take-Two Interactive Software fair value estimate slightly higher to approximately $276.59 per share, reflecting increased Street price targets in the high-$200s, driven by strengthening NBA 2K engagement, resilient mobile trends, and rising scarcity value as the last major independent AAA publisher, even as at least one firm has turned more cautious in the near term.

Analyst Commentary

Recent Street commentary reflects a generally constructive view on Take Two's multi year earnings trajectory, tempered by emerging concerns around near term risk reward after a strong run in the shares.

Bullish Takeaways

  • Bullish analysts are lifting price targets into the high $200s to low $300s range, arguing that current valuation still does not fully reflect the step function earnings potential tied to the Grand Theft Auto 6 launch and a structurally higher live services mix.
  • Tracking data around hours played, session counts, and share of top played titles suggests NBA 2K engagement has broken out to record levels, reinforcing confidence that monetization per user and recurring revenue can trend higher through FY26 and beyond.
  • Steady mobile performance is viewed as an underappreciated driver of cash flow stability, helping support premium multiples while console pipelines remain in a transition phase.
  • The consolidation of Electronic Arts and the loss of another listed AAA publisher is seen as adding scarcity value to Take Two's equity, increasing its strategic appeal and supporting a higher strategic and public market valuation floor.

Bearish Takeaways

  • Bearish analysts argue that, with targets already clustered near or above $280, upside may be more limited in the near term given the lack of expected Grand Theft Auto updates for several months, which raises the bar for further multiple expansion.
  • Some caution that FY26 remains a transition year operationally. This leaves execution risk around pipeline timing, marketing spend, and live services performance that could create earnings volatility versus elevated expectations.
  • There is concern that a stronger capitalized competitor, following recent industry M and A, could intensify bidding for talent and marketing, pressuring development budgets and returns on major AAA projects.
  • With Street attention increasingly focused on a sizable earnings step up over the next two to three years, any slippage in engagement metrics or delays in high profile releases could quickly compress the premium valuation that has built into the stock.

What's in the News

  • Rockstar's 2010 hit "Red Dead Redemption" is slated to launch on mobile and Netflix's gaming platform on December 4, 2025, with new listings also pointing to PlayStation 5, Xbox Series X/S, and Nintendo Switch 2 versions (The Verge).
  • Take Two's evergreen titles "Grand Theft Auto V" and "Red Dead Redemption 2" remain in the European top 10 unit sales chart, underscoring sustained demand deep into their life cycles (The Game Business).
  • Rockstar Games is facing union busting allegations after terminating 30 to 40 U.K. and Canadian staff who were involved in private union organizing chats. The company says the terminations were for gross misconduct only (Bloomberg).

Valuation Changes

  • Fair Value Estimate has risen slightly, increasing from approximately $276.45 to about $276.59 per share. This reflects a modest upward adjustment in intrinsic value assumptions.
  • Discount Rate has fallen slightly from roughly 9.24 percent to about 9.20 percent, implying a marginally lower required return and modest support for a higher valuation.
  • Revenue Growth has been effectively reaffirmed, with the long term forecast holding essentially flat at around 15.17 percent. This indicates no material change to top line expectations.
  • Net Profit Margin remains essentially unchanged at roughly 12.92 percent, suggesting steady assumptions around long term profitability and operating leverage.
  • Future P/E multiple has edged down slightly from about 62.23x to roughly 62.20x, signaling a marginally more conservative stance on out year valuation levels.

Key Takeaways

  • Growth in mobile and in-game content, supported by direct distribution and regulatory shifts, is strengthening margins and stabilizing earnings.
  • Expansion to new platforms and major franchise releases are set to drive audience growth and future profitability.
  • High dependence on major franchises, rising costs, shifting gamer behavior, and increased competition threaten revenue stability, margin growth, and long-term market relevance.

Catalysts

About Take-Two Interactive Software
    Develops, publishes, and markets interactive entertainment solutions for consumers worldwide.
What are the underlying business or industry changes driving this perspective?
  • Take-Two's mobile portfolio is experiencing outsized growth through direct-to-consumer initiatives, enhanced personalization, new event-driven features, and benefits from broader access provided by high-speed internet and mobile penetration, likely lifting both net revenue and margins as distribution costs decline.
  • The company's ability to drive double-digit growth in recurrent consumer spending-now a dominant share of net bookings-through expanding premium in-game content (e.g., NBA 2K and GTA Online), positions earnings and margins to become less cyclical and more stable over time.
  • Take-Two is capitalizing on the expanding global gaming market and demographic shifts by launching key franchises on new platforms (e.g., Nintendo Switch 2, mobile, Meta Quest VR), broadening the addressable audience and supporting future topline growth.
  • Recent and pending changes in app store regulations and court rulings are opening new, lower-cost digital distribution channels that increase Take-Two's ability to capture a higher share of revenue from mobile and in-game purchases, improving long-term margin prospects.
  • Strategic investments in technology, AI, and content pipeline efficiency, alongside a strong release slate with multiple high-profile launches (including Borderlands 4, NBA 2K26, and Mafia: The Old Country), undergird management's outlook for record net bookings and enhanced profitability in the coming years.

Take-Two Interactive Software Earnings and Revenue Growth

Take-Two Interactive Software Future Earnings and Revenue Growth

Assumptions

How have these above catalysts been quantified?
  • Analysts are assuming Take-Two Interactive Software's revenue will grow by 14.8% annually over the next 3 years.
  • Analysts assume that profit margins will increase from -72.9% today to 12.7% in 3 years time.
  • Analysts expect earnings to reach $1.1 billion (and earnings per share of $6.01) by about September 2028, up from $-4.2 billion today. However, there is a considerable amount of disagreement amongst the analysts with the most bullish expecting $1.5 billion in earnings, and the most bearish expecting $727 million.
  • In order for the above numbers to justify the analysts price target, the company would need to trade at a PE ratio of 65.2x on those 2028 earnings, up from -10.8x today. This future PE is greater than the current PE for the US Entertainment industry at 39.3x.
  • Analysts expect the number of shares outstanding to grow by 5.03% per year for the next 3 years.
  • To value all of this in today's terms, we will use a discount rate of 9.21%, as per the Simply Wall St company report.

Take-Two Interactive Software Future Earnings Per Share Growth

Take-Two Interactive Software Future Earnings Per Share Growth

Risks

What could happen that would invalidate this narrative?
  • Overreliance on key franchises such as Grand Theft Auto, NBA 2K, and Borderlands creates significant revenue cyclicality and earnings risk if blockbuster releases underperform, face delays, or lose player engagement, which could drive volatility in top-line revenue and net margins.
  • The company expects moderation in Mobile growth due to the maturity of major titles and industry-wide lifecycle curves for hyper-casual and hybrid-casual games, indicating potential stagnation or contraction in a critical revenue stream that currently contributes heavily to net bookings and operating profits.
  • Rising development costs, longer development cycles, and increased personnel and marketing spend-evidenced by higher than forecast operating expenses-present ongoing risks to profitability and margin expansion, especially if future titles do not achieve anticipated commercial or critical success.
  • Shifting digital consumption habits, such as the potential movement of gamers toward new platforms like short-form, social, or UGC-driven environments (e.g., Roblox, VR/AR), may erode the addressable audience for Take-Two's premium console/PC-focused titles, impacting future revenue growth and market share.
  • Intensifying competition and platform fragmentation (new storefronts, subscription models, and evolving distribution channels) may weaken publisher leverage, force price competition, and limit Take-Two's ability to sustain or grow traditional game sales, thereby pressuring both revenue streams and earnings.

Valuation

How have all the factors above been brought together to estimate a fair value?
  • The analysts have a consensus price target of $262.022 for Take-Two Interactive Software based on their expectations of its future earnings growth, profit margins and other risk factors. However, there is a degree of disagreement amongst analysts, with the most bullish reporting a price target of $285.0, and the most bearish reporting a price target of just $150.0.
  • In order for you to agree with the analyst's consensus, you'd need to believe that by 2028, revenues will be $8.8 billion, earnings will come to $1.1 billion, and it would be trading on a PE ratio of 65.2x, assuming you use a discount rate of 9.2%.
  • Given the current share price of $247.86, the analyst price target of $262.02 is 5.4% higher. The relatively low difference between the current share price and the analyst consensus price target indicates that they believe on average, the company is fairly priced.
  • We always encourage you to reach your own conclusions though. So sense check these analyst numbers against your own assumptions and expectations based on your understanding of the business and what you believe is probable.

How well do narratives help inform your perspective?

Disclaimer

AnalystConsensusTarget is a tool utilizing a Large Language Model (LLM) that ingests data on consensus price targets, forecasted revenue and earnings figures, as well as the transcripts of earnings calls to produce qualitative analysis. The narratives produced by AnalystConsensusTarget are general in nature and are based solely on analyst data and publicly-available material published by the respective companies. These scenarios are not indicative of the company's future performance and are exploratory in nature. Simply Wall St has no position in the company(s) mentioned. Simply Wall St may provide the securities issuer or related entities with website advertising services for a fee, on an arm's length basis. These relationships have no impact on the way we conduct our business, the content we host, or how our content is served to users. The price targets and estimates used are consensus data, and do not constitute a recommendation to buy or sell any stock, and they do not take account of your objectives, or your financial situation. Note that AnalystConsensusTarget's analysis may not factor in the latest price-sensitive company announcements or qualitative material.

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