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Upcoming Game Launches Will Drive Substantial Global Expansion This Year

Published
19 Jan 25
Updated
29 Oct 25
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AnalystConsensusTarget's Fair Value
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1Y
-4.7%
7D
-5.9%

Author's Valuation

₩69.09k26.3% undervalued intrinsic discount

AnalystConsensusTarget Fair Value

Last Update 29 Oct 25

Fair value Increased 2.39%

Narrative Update: Netmarble Analyst Price Target Revised Upward

Analysts have raised Netmarble's fair value estimate from ₩67,476 to ₩69,090. This revision is attributed to slightly improved revenue growth expectations, even though there is a marginal decline in the projected profit margin.

What's in the News

  • Netmarble officially launched the brutal dark fantasy MMORPG Raven2 on mobile and PC, making it available in 150 countries and 16 languages. The grand launch features large-scale events and generous rewards for early players. (Key Developments)
  • Pre-download for Raven2 began a day ahead of its global release. Players were able to pre-register on Google Play, the App Store, and add the game to their wishlist on the Epic Games Store. Pre-registered users received exclusive in-game items. (Key Developments)
  • Seven Knights Re:BIRTH, Netmarble's collectible RPG and a remake of its popular mobile title Seven Knights, launched globally across mobile and PC. The new release includes over 120 heroes, various events, and enhanced gameplay features. (Key Developments)
  • Global launch events for both Raven2 and Seven Knights Re:BIRTH provided special in-game rewards, including legendary hero guarantees, growth buffs, and participation-based competitions with valuable prizes. (Key Developments)

Valuation Changes

  • Consensus Analyst Price Target: Increased from ₩67,476 to ₩69,091. This reflects a modest upward revision.
  • Discount Rate: Decreased marginally from 10.13% to 10.03%.
  • Revenue Growth: Rose slightly, moving from 5.52% to 6.00%.
  • Net Profit Margin: Dropped from 15.17% to 14.49%.
  • Future P/E: Increased from 15.53x to 16.37x.

Key Takeaways

  • Regional expansion, new game launches, and live-service updates are increasing Netmarble's global user base and supporting sustained revenue and earnings growth.
  • Greater focus on self-developed IP and improved cost efficiencies are driving down expenses and strengthening profitability and margins over time.
  • Heavy dependence on new hits, rising competition, elevated costs, one-off gains, and tightening global regulations all heighten risk to growth, profit stability, and monetization.

Catalysts

About Netmarble
    Develops and publishes PC, mobile, and console games in South Korea and internationally.
What are the underlying business or industry changes driving this perspective?
  • Expansion of high-speed internet/mobile infrastructure and the global rise in digital entertainment spending continue to increase Netmarble's addressable market, as seen by successful regional expansion plans for titles like RF ONLINE NEXT and Seven Knights Re:BIRTH, directly supporting future revenue growth.
  • Planned launches of seven new titles in the second half of the year, alongside further regional rollouts for existing successful games, position Netmarble to capture a growing global user base, boosting both revenue and recurring earnings.
  • Increasing share of revenue from self-developed intellectual property and the rollout of PC payment options are driving down commission fees, supporting improvement in net margins and overall profitability over time.
  • Strong execution on cost structure efficiencies-demonstrated by stable marketing spend as a percentage of revenue and controlled labor costs-suggests that rising scale from new launches can deliver higher EBITDA margins and more stable long-term earnings.
  • Adoption of live-service updates and ongoing user engagement strategies for top games, aligned with trends in social gaming and higher global engagement, enhance user retention and drive higher average revenue per user, supporting sustained revenue growth and earnings stability.

Netmarble Earnings and Revenue Growth

Netmarble Future Earnings and Revenue Growth

Assumptions

How have these above catalysts been quantified?
  • Analysts are assuming Netmarble's revenue will grow by 5.5% annually over the next 3 years.
  • Analysts assume that profit margins will increase from 3.5% today to 15.2% in 3 years time.
  • Analysts expect earnings to reach ₩470.0 billion (and earnings per share of ₩4136.9) by about September 2028, up from ₩92.5 billion today. However, there is a considerable amount of disagreement amongst the analysts with the most bullish expecting ₩759.0 billion in earnings, and the most bearish expecting ₩197.0 billion.
  • In order for the above numbers to justify the analysts price target, the company would need to trade at a PE ratio of 15.5x on those 2028 earnings, down from 52.6x today. This future PE is lower than the current PE for the KR Entertainment industry at 16.0x.
  • Analysts expect the number of shares outstanding to remain consistent over the next 3 years.
  • To value all of this in today's terms, we will use a discount rate of 10.13%, as per the Simply Wall St company report.

Netmarble Future Earnings Per Share Growth

Netmarble Future Earnings Per Share Growth

Risks

What could happen that would invalidate this narrative?
  • Heavy reliance on successful new game launches and legacy IPs introduces significant volatility to revenue streams, as underperformance or delays in upcoming titles or failure to continuously generate "hit" games could lead to stagnant or declining revenues and increased earnings volatility.
  • Intensifying competition in core genres, particularly MMORPGs in the Korean market, poses ongoing risks to Netmarble's ability to maintain user engagement and market share, potentially eroding future revenues and squeezing net margins.
  • The growth strategy driven by frequent new launches and aggressive regional expansion results in high ongoing development and marketing costs; if user acquisition costs increase or monetization underperforms, EBITDA margins and profitability could decline over time.
  • The company's recent strong earnings were materially boosted by nonrecurring nonoperating items, such as gains from PRS contracts tied to HYBE share price fluctuations; a decrease in such gains or negative swings could decrease net income and earnings predictability.
  • Growing global regulation of game monetization models (e.g., loot boxes, gacha mechanics) or tightening data privacy laws could require costly compliance adjustments and restrain future monetization strategies, negatively impacting long-term revenue and margins.

Valuation

How have all the factors above been brought together to estimate a fair value?
  • The analysts have a consensus price target of ₩67476.19 for Netmarble based on their expectations of its future earnings growth, profit margins and other risk factors. However, there is a degree of disagreement amongst analysts, with the most bullish reporting a price target of ₩91000.0, and the most bearish reporting a price target of just ₩32000.0.
  • In order for you to agree with the analyst's consensus, you'd need to believe that by 2028, revenues will be ₩3099.2 billion, earnings will come to ₩470.0 billion, and it would be trading on a PE ratio of 15.5x, assuming you use a discount rate of 10.1%.
  • Given the current share price of ₩59400.0, the analyst price target of ₩67476.19 is 12.0% higher.
  • We always encourage you to reach your own conclusions though. So sense check these analyst numbers against your own assumptions and expectations based on your understanding of the business and what you believe is probable.

How well do narratives help inform your perspective?

Disclaimer

AnalystConsensusTarget is a tool utilizing a Large Language Model (LLM) that ingests data on consensus price targets, forecasted revenue and earnings figures, as well as the transcripts of earnings calls to produce qualitative analysis. The narratives produced by AnalystConsensusTarget are general in nature and are based solely on analyst data and publicly-available material published by the respective companies. These scenarios are not indicative of the company's future performance and are exploratory in nature. Simply Wall St has no position in the company(s) mentioned. Simply Wall St may provide the securities issuer or related entities with website advertising services for a fee, on an arm's length basis. These relationships have no impact on the way we conduct our business, the content we host, or how our content is served to users. The price targets and estimates used are consensus data, and do not constitute a recommendation to buy or sell any stock, and they do not take account of your objectives, or your financial situation. Note that AnalystConsensusTarget's analysis may not factor in the latest price-sensitive company announcements or qualitative material.

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